This is the Top Three AoS Lists for GAF Jamboree that took place in the UK on 19th and 20th November. It involved 23 players vying to be crowned champion in a 5 game tournament.
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The Top Three AoS Lists

Army Faction: Daughters of Khaine
– Subfaction: Khailebron
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
LEADERS
Melusai Ironscale (115)*
– General
– Command Traits: Zealous Orator
– Artefacts of Power: Arcane Tome
– Spells: Mindrazor
Morathi-Khaine (680)*
The Shadow Queen (680)*
BATTLELINE
Khainite Shadowstalkers (150)*
– Shroud Queen
Blood Sisters (280)*
– Gorgai
Blood Stalkers (540)*
– Krone
OTHER
Khinerai Heartrenders (95)*
– Shryke
Khinerai Heartrenders (95)*
– Shryke
ENDLESS SPELLS & INVOCATIONS
1 x Horrorghast (40)
CORE BATTALIONS
*Battle Regiment
TOTAL POINTS: 1995/2000
Joshua: Baz gives us a different look into Daughters, with a very interesting Khailebron list.
First, let’s talk about Khailebron since this isn’t a top pick of the temples. This temple allows you to spend a command point and target a friendly unit. Remove them from the battlefield, and set them up anywhere on the battlefield 9” away from enemy units. This is very valuable in the sense that it opens up easy access to battle tactics and getting key units out of combat. This also allows the shadow stalkers to become battleline. After becoming a battleline you also get a very mobile unit for objective grabbing and back line threats.
The first thing that we take away from this list is that Morathi is still involved and we all know she is a force to be reckoned with. Now to add to her threat level you can’t lock her into combat and bog her down. She just uses the Khailebron command ability to teleport out of combat and sets herself up for another charge. Which keeps the scary mindrazor spell giving the plus 1 to damage on the charge. Or getting away to safety, stopping the clock of three wounds on the queen for turn. And for lists that already have trouble getting those three wounds a turn, now struggle even more.
Ironscale being the general allows the Blood Sisters and Blood Stalkers to become battleline. Which is a key piece to this list allowing the stalkers to get up to a 15 man unit. Throwing 30 shots 24” across the table. With morathi on the table allowing the hero phase shooting a total of 60 shots, doing mortals on sixes to hit. Ironscale also lets the Bloodsisters run and charge which increases their threat range to a staggering 24”. Add in the Horrorghast which prevents inspiring presence, units are not staying on the table for long.
To add to all the mobility this list already has, it has two units of Khinerai Heartrenders. Having these two units allow to complete a DOK book tactic, Cruel Delight. Having these two units set in reserve there is nothing your opponent can do to prevent you from completing this tactic. Which gives you an edge in a generals handbook that tactics are not easy to come by.
This list gives you the mobility to threaten the entire board, making no objective safe from your taking. Also it gives you, as the pilot the ability to control your targets a little easier. With the Rites Table giving you a Plus 1 to charge it makes those 9” charges a little easier to come by. Looking at this list it’s clear that it has many, many threats and can easily see it going 5-0 in the upcoming events.

Allegiance: Ironjawz
– Warclan: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired
Leaders
Megaboss on Maw-Krusha (480)**
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Mighty Waaagh! Leader
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Warchanter (115)**
– Warbeat: Get ‘Em Beat
Orruk Warchanter – Bonded (115)**
Orruk Warchanter
– Artefact: Arcane Tome (Universal Artefact)
– Warbeat: Fixin’ Beat
– Lore of the Weird: Da Great Big Green Hand of Gork
Battleline
5 x Orruk Ardboys (85)**
– 1x Gorkamorka Banner Bearers
6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1
Behemoths
Krondspine Incarnate of Ghur (480)
– Allies
Core Battalions
*Bounty Hunters
**Warlord
Additional Enhancements
Artefact
Total: 1955 / 2000
Reinforced Units: 2 / 4
Allies: 480 / 400
Wounds: 100
Drops: 7
Declan: With the points increase from 400 to 480 points there was clearly a hope in the AoS design studio that it would reduce it’s appearance. We can’t tell yet, but Tom doesn’t seem to mind. He’s added in a Maw Krusha and 3 Warchanters! No doubt this is so he can power up the Maw Krusha and both 6 Gore Gruntas units. This is an alpha strike army of the highest order.
Add in the Ironjawz ability – Smashing and Bashing – you’re going to need big screens to stop this one steamrollering over you. It’s very, very quick; gets to you in turn 1, and hits like a freight train.
To stop it, you need to take out the bonded Warchanter or hit the Maw Krusha when it doesn’t have finest hour or Mystic Shield on. Shooting armies will definitely have a chance here, but I’m not surprised that Tom got a 4-1.

Army Faction: Lumineth Realm-lords
– Subfaction: Ymetrica
– Grand Strategy: Alarith Aftershock
– Triumph: Inspired
LEADERS
Archmage Teclis (700)
– Spells: Total Eclipse, Transporting Vortex
Avalenor (420)**
Alarith Stonemage (120)**
– General
– Command Traits: Unyielding Toughness
– Artefacts of Power: Heartstone Amulet
– Spells: Crippling Vertigo, Unbreakable Stoicism
Scinari Cathallar (110)**
– Spells: Etheral Blessings, Speed of Hysh
BATTLELINE
Alarith Stoneguard (240)*
– Truestone Seneschal
– Paired Stratum Hammers
– Diamondpick Hammer
Alarith Stoneguard (240)*
– Truestone Seneschal
– Standard Bearer
– Paired Stratum Hammers
– Stone Mallet
Vanari Bladelords (130)*
ENDLESS SPELLS & INVOCATIONS
1 x Rune of Petrification (40)
TERRAIN
1 x Shrine Luminor (0)
CORE BATTALIONS
*Expert Conquerors
**Command Entourage – Magnificent
TOTAL POINTS: 2000/2000
Declan: Well this is different. Starts off with Teclis but then has none of the rest of the usual LRL army. Indeed in Ed’s absence I needed to look some of these units up… and that’s a great sign of an off-meta list.
Joe has done well to get to 4-1 with it built around Avalenor and Stoneguard although with Teclis doing his usual heavy lifting of course.

Avalenor is designed to not die – not quite in the same way as Morathi, or a Bastiladon but he can still take some damage and the 3+/3+ combat profit shows he is expected to do some work in combat. At 420 points he’s not cheap but he’s not very slow and counts as 5 on objectives as well.
Meanwhile the Stoneguard and (arguably) more defensive with a 4+ ward if contesting an objective you control with Fortitude of Faith.

This will give even Orruks a run for their money and makes them very survivable as anyone who has fought Pheonix Guard will attest to. If they are on an objective, not much is shifting them. Well done to Joe and thanks for getting me to look at 2 different warscrolls!

Army Faction: Blades of Khorne
– Army Subfaction: Reapers of Vengeance
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
LEADER
1 x Exalted Greater Daemon of Khorne (580)
– General
– Command Traits: Mage Eater
– Artefacts: Deathdealer
1 x Bloodthirster of Unfettered Fury (295)*
1 x Skarbrand (380)**
1 x Bloodsecrator (125)**
– Artefacts: Skullshard Mantle
1 x Skullgrinder (90)**
BATTLELINE
10 x Bloodreavers (80)*
– Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)*
– Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
10 x Bloodreavers (80)*
– Chieftain
– Reaver Blades
OTHER
5 x Wrathmongers (145)*
5 x Wrathmongers (145)*
CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent
TOTAL POINTS: (2000/2000)
Alice: Most Khorne lists rely on 3, sometimes 4 bloodthirsters. It’s one of the actually really good heroes in a faction that is struggling really hard. So Skarbrand and Bloodthirster of Unfettered Fury are not surprising here.
What is surprising is the Exalted Greater Daemon, the Resin terror from Forgeworld. At 580 points this thing is not cheap, but it has power when your opponent is facing off against something they’ve probably never seen, let alone played against before. 20 wounds is hard to cut through, and the axe is incredible at 8 attacks at Rend -2 (rend -3 in this case, due to the command entourage’s extra artefact), Damage 3. The fun doesn’t stop there, either. It can nominate a unit in combat to be unable to retreat, able to function as an excellent tarpit. With 20 wounds it’ll be able to hang around a bit. The final perk is in the form of its command ability which lets any daemon unit pile in 6″, anywhere on the field. If your opponent thought he was being clever staying outside of 3″, it’s going to be a bad time.
Most of the roster rounding things off is pretty predictable. Bloodsecrators can help neuter enemy Wizards, and grant an extra attack to every unit within 16″.
The Skullgrinder helps support the foot troops, able to deal some mortal wounds to Enemy Heroes and Monsters on a 2+. Bloodreavers are a workhorse battleline, suitable for capturing objectives and sacrificing to opponents, while Wrathmongers can actually put in some work with their Flurry of attacks and mortal wounds on death.
Final Tournament Placings




