
Gloomspite Gitz
My last outing with the Gloomspite Gitz ended with a 2-3 result and me playing against Gitz for game 5… so a good result for Gitz although not for most armies; but when it came to deciding which army to use for Warfare (12th – 13th November, 2022) I was very tempted to go back to Big Waaagh as it can smash (and bash) and win a few more games than the Gitz.
But, with the new Battlescroll and the reduction in points for Squig Herd and the Mangler Squig I couldn’t ignore GW’s attempt to make the Gitz playable – so I’ve gone back to them for a second time.

I tend to use a lot of Squig Herd models, and this was a significant cost saving for the lads. (100 points for the herd alone). It also meant I could look at an upgrade of my Grot on Giant Squig… (see below)
The List
Allegiance: Gloomspite Gitz
Grand Strategy: Show of Dominance
Leaders
Loonboss on Mangler Squigs (270)***
General
Command Trait: Dodgy Character
Artefact: Arcane Tome (Universal Artefact)
Lore of the Moonclans: Itchy Nuisance
Madcap Shaman (80)***
Artefact: Moonface Mommet
Lore of the Moonclans: The Hand of Gork
Madcap Shaman (80)***
Lore of the Moonclans: The Hand of Gork
Battleline
36 x Squig Herd (420)** Reinforced x 2
12 x Squig Herd (140)*
12 x Squig Herd (140)*
10 x Squig Hoppers (180)**
10 x Squig Hoppers (180)**
Units
5 x Boingrot Bounderz (105)
5 x Boingrot Bounderz (105)
6 x Sneaky Snufflers (75)
6 x Sneaky Snufflers (75)
1 x Marshcrawla Sloggoth (150)***
Core Battalions
*Expert Conquerors
**Bounty Hunters
***Warlord
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 236
Drops: 13
This is similar to the previous list with a few small changes. The first is a reduction in the Boingrot Bounders from 10 models (reinforced units) to 5 models. This frees up 210 points to spend on more Gitz… I’ve gone for 2 Madcap Shamans with Hand of Gork to threaten the backfield of my opponent’s objectives. One of the little chaps also has the Moonface Mommet – effectively giving my Herd -1 rend against one unit each turn – not bad for a little chap.
My other big change, allowed by the reduction in points on Squig Herd, is to swap out the Loonboss on Giant Squig with a Loonboss on Mangler Squig. This allows me to assist all the Squigs in combat – a thing I struggled with at Warhammer World.


This turns the Squig Herd into 3+/2+ (with the Marshcrawler) and I won’t be low on command points whilst he is alive. And to help with that he is a ‘Dodgy Character’

Not helpful against spells, but he can mostly stay out of the way, or rely on the dispelling rolls of him and his mates. This does mean I lose two benefits in the last army. +3″ movement from the Giant Squig and re-roll random movements. But I think this more than makes up for that. At Warhammer World I didn’t advance far beyond my lines and doing damage was the main issue.

Having avoided ‘bottom Chump’ last time with 2 wins, I’m aiming for 2 wins again, but will be trying for 3! Let’s see if my last tournament of the year can be a fun one.
— Declan & Eeyore
Really enjoy reading these articles about preparation for and feedback from tournaments!
Good luck with the Gitz!
Cheers Fabien. Glad you’re enjoying them!