This is the Top Three AoS Lists for the Trouble at the Mill that took place in the UK on 1st and 2nd October. It involved 23 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists

Allegiance: Ogor Mawtribes
– Mawtribe: Bloodgullet
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Leaders
Frostlord on Stonehorn (430)*
– General
– Command Trait: Nice Drop of the Red Stuff!
– Artefact: Splatter-cleaver
– Mount Trait: Metalcruncher
Slaughtermaster (140)*
– Bloodgullet 2nd Spell: Molten Entrails
– Lore of Gutmagic: Ribcracker
Battleline
2 x Mournfang Pack (160)*
– Culling Clubs or Prey Hackers with Iron Fists
2 x Mournfang Pack (160)*
– Culling Clubs or Prey Hackers with Iron Fists
Stonehorn Beastriders (320)*
– Weapon: Blood Vulture
Stonehorn Beastriders (320)*
– Weapon: Blood Vulture
Units
2 x Frost Sabres (55)*
Behemoths
Krondspine Incarnate of Ghur (400)*
– Allies
Core Battalions
*Battle Regiment
Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 72
Drops: 1
Brett: A real surprise with Ogor’s taking out a smaller event, 5/0 is a fantastic effort. Along the way Peter beat the next the other podium armies and took all 25 of his battle tactics, missing just 2 Grand Strategies. Only one caster with a single cast knowing 2 spells, -1 to an opposing unit’s save (Ribcraker), and +1 damage for an Ogor Monster’s mount’s attacks (Molten Entrails). FrostLord is the general and has the mandatory trait and artefact for Bloodgullet. Grand Strategy is to clear the opponents battleline, Krondspine is along for the ride. Lastly the Krondspine is probably bonded to the Slaughtermaster and the Stonehorns have the Blood Vulture (very long range Mortal Wound (MW)).
The Slaughtermaster is here for his cauldron and is the only slow moving unit ( 6″). The Frost Sabres move 9″ and everything else is moving 12″, all Ogor units count as 2 on objectives and the Stonehorns (because they are Ogor monsters) count as 10. Together that gives them a lot of scoring potential, especially when there aren’t a lot of Expert Conquerors. Combined with their capacity to do mortals at range, impacts mortals and generally a lot of damage minimum size units are especially vulnerable, even 20 clanrats, and let them charge onto an objective for extra movement. Mobility and hitting power also gives an ability to score several Battle Tactics and play into the Grand Strategy (typically Objective holders are Galletian Veterans/Battleline).
Shoot the Stonehorns off the board if you want to win against this list (min 30″ range is suggested). In the current meta though, 3 fairly tough monsters that have mobility and damage is a good choice similar to the 2 and 3 Mawcrusha lists we are seeing. Without Hunters of the Heartland most armies are exposed to the Monstrous rampage abilities with devestating consequences.

Army Faction: Daughters of Khaine
– Subfaction: Khailebron
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
LEADERS
Morathi-Khaine (680)**
The Shadow Queen (680)**
Melusai Ironscale (115)**
– General
– Command Traits: Zealous Orator
– Artefacts of Power: Arcane Tome
– Spells: Mindrazor
BATTLELINE
Blood Sisters (280)*
– Gorgai
Blood Sisters (140)*
– Gorgai
Blood Stalkers (540)**
– Krone
Khainite Shadowstalkers (150)**
– Shroud Queen
OTHER
Khinerai Heartrenders (95)**
– Shryke
CORE BATTALIONS
*Bounty Hunters
**Battle Regiment
TOTAL POINTS: 2000/2000
Brett: Morathi-Khaine led Daughters of Khaine list, Kahilebron for command ability teleports (so one unit a turn). Khainite Shadowstalkers is a less common choice, here they replace another unit of Blood Sisters (or reinforcement of the second unit). The composition of the Bounty Hunters battalion is unusual, Blood Stalkers benefit less than Blood Sisters (the combat focused Blood girl). Even the Heartrenders, which we sometimes see in Bounty Hunters, is unusual – they are normally better to avoid combat because they are easy to remove.
All of Baz’s opponents lacked the range to effectively deal with the list and avoid the Blood Stalkers shooting. Particularly with double shooting they can remove a major threat per turn and are very hard to get into with being exposed to Unleash Hell. The surprise is the 2nd round loss to the eventual winner. I’d guess Peter went first, took the risk on the double turn bottom of 1 and charged multiple units. Throwing the Frost Sabres in to take the unleash hell and then hitting the Blood Stalkers with a Stonehorn.

Army Faction: Skaven
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty
LEADER
1 x Verminlord Deceiver (405)
– General
– Command Traits: Devious Adversary
– Artefacts: Shadow Magnet Trinket
– Spells: Flaming Weapon
1 x Thanquol (415)*
– 2 x Warpfire Braziers
– 2 x Warpfire Projectors
– Spells: Skitterleap
1 x Warlock Bombardier (115)*
– Spells: More-more-more Warp Power!
BATTLELINE
20 x Clanrats (100)*
– Clawleader
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Rusty Blade
20 x Clanrats (100)*
– Clawleader
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Rusty Blade
6 x Stormfiends (640)*
– 2 x Windlaunchers and Clubbing Blows
– 2 x Ratling Cannons and Clubbing Blows
– 2 x Shock Gauntlets and Warpstone-laced Armour
ARTILLERY
3 x Warplock Jezzails (120)*
ENDLESS SPELL
1 x Lauchon the Soulseeker (30)
1 x Ravenak’s Gnashing Jaws (60)
CORE BATTALIONS:
*Battle Regiment
TOTAL POINTS: (1985/2000)
Brett: Again one of the more common lists for Skaven (because it works) with both the Deceiver and Thanquol. I won’t go into too much detail, we’ve covered very similar lists a few times. Thanquol has his skateboard (Lauchon) because he likes to be close on cold nights. Thanquol has a balanced build with equal Braziers (melee) and Projectors (ranged) weapons. Warplock Bombadier as a potential sacrifice to the Great Horned Rat (when he explodes) rounds out the leaders. The troops include the standard screens/objective/action units (Clanrats) and Stormfiends to leave a few scars. Some snipers (Jezzails) and Ravenak’s Jaws finish the list. Surprising number of casts (5) with bonuses so expect the Endless Spells to play a part.
Again flexibility is the key to the list, in most games you will choose who goes first (everything is in a Battle Regiment) and then play for the double. Your main threats (Deceiver and Thanquol) are very mobile with Skitterleap and Dreaded Skitterleap. Your screens are deep (20 clanrats), the Stormfiends are solid mid board threat and Ravenak’s Jaws do serious mortals to slower armies like his last 3 opponents. This combination lets you give away first and react from behind your screens. Because their mobility is tied to spells both the Deciever and Thanquol can even be hidden from shooting armies. Outside of the heroes though it’s a slow list and a lot of battle tactics are hard to score if the opponent spreads out. Thomas dropped 4 Battle Tactics and a Grand Strategy. 4/1 is still a great recovery after dropping the first round.

Army Faction: Gloomspite Gitz
– Grand Strategy: Show of Dominance
– Triumphs: Inspired
LEADER
1 x Troggoth Hag (405)**
– General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Spells: Flaming Weapon
1 x Fungoid Cave-Shaman (95)**
– Spells: The Hand of Gork
1 x Madcap Shamans (80)**
– Artefacts: Moonface Mommet
– Spells: Itchy Nuisance
BATTLELINE
20 x Shootas (140)*
– Bad Moon Icon Bearer
– Gong Basher
– 3 x Barbed Net
20 x Stabbas (150)*
– Gong Basher
– Moonclan Flag Bearer
– Stabba and Moon Shield
– 3 x Barbed Net
20 x Stabbas (150)*
– Bad Moon Icon Bearer
– Stabba and Moon Shield
– 3 x Barbed Net
BEHEMOTH
1 x Skitterstrand Arachnarok (180)
ENDLESS SPELL
1 x Mork’s Mighty Mushroom (40)
1 x Scrapskuttle’s Arachnacauldron (60)
1 x Aethervoid Pendulum (40)
TERRAIN
1 x Bad Moon Loonshrine (0)
OTHER
1 x Marshcrawla Sloggoth (150)
3 x Rippa’s Snarlfangs (70)**
3 x Rockgut Troggoths (145)***
3 x Rockgut Troggoths (145)***
3 x Rockgut Troggoths (145)***
CORE BATTALIONS:
*Expert Conquerors
**Warlord
***Bounty Hunters
TOTAL POINTS: (1995/2000)
Brett: Here’s someone that doesn’t care to go first, ever, with 12 drops but a great placing for Gitz. 3/2 defeating Nighthaunt (Scarlet Doom), Sylvaneth and SBGL is pretty amazing. There are a couple of unusual units in the list – the Troggoth Hag (Forge World) and Rippa’s Snarlfangs (Underworld band). The Hag is the centrepiece and likely responsible for most of the effectiveness in the list. She has 16 wounds but heals D6 a turn, moves 8″, has a single cast (2 with arcane tome) and can make a unit -2 to hit (or 2 units -1). Very durable, her main melee weapon is 4 damage with Flaming weapon and she still has her ranged attack and D3 attacks with a possible D6 wounds each. She degrades relatively slowly as well.
Apart from her, Rippa’s Snarlfang’s mobility (12″) will give them the chance to dart out and score Battle Tactics. Near the Marshcrawla, the Rockguts will hit on 2s. With the Hag and Skittersrand Arachnacauldron, there are 2 monsters (see above for why that’s a good thing). The Marshcrawla is granting the other Troggoths with +1 to hit within 18″ of him. The Shootas and Stabbas are screens and scoring units but with the Cave-Shaman (who can also get an exta command point) using hand of Gork, they can also be moved to threaten something or to charge and draw an Unleash Hell.
A range of tools, but unfortunately the Gitz are really showing their age and they can be stopped pretty easily (except the Hag) with attacks that have any rend (making them save on 6s – if they have a save). It shows in the scoring where, despite some strong elements Chris dropped 5 Battle Tactics and 2 Grand Strategies. It’s still a really strong performance with either the weakest or 2nd weakest faction.
Final Tournament Placings



