This is the top three lists for Top Three AoS Lists for the LVO XII Age of Sigmar Champs that took place in the United States between the 3rd and 5th of October 2025. It saw 118 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Kruleboyz
Swamphorde Bullies (30 Points)
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Tactics: Master the Paths, Scouting Force
General’s Regiment
Scourge of Ghyran Killaboss on Great Gnashtoof (160)
• General
• Eye-biter Ash
• Backstabba
Gutrippaz (320)
• Reinforced
Gutrippaz (320)
• Reinforced
Marshcrawla Sloggoth (140)
Regiment 1
Murknob with Belcha-banna (90)
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)
Regiment 2
Swampcalla Shaman with Pot-grot (120)
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)
Man-skewer Boltboyz (200)
• Reinforced
Faction Terrain
Skaregob Totem (20 Points)

Sons of Behemat | Taker Tribe
General’s Handbook 2025-26
Drops: 3
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Intercept and Recover and Restless Energy
General’s Regiment
Kragnos, the End of Empires (590)
• General
Regiment 1
Gatebreaker Mega-Gargant (500)
• Furious Temper
Warstomper Mega-Gargant (470)
• Extra-calloused Feet
Regiments of Renown
Da Hurtlin’ Hogz (420)
Tuskboss on Maw-grunta
Maw-grunta Gougers
Fittsy: I couldn’t let this one go uncommented. I’ve been following Sabetti’s rise to infamy with Gargants with interest and after seeing a comment on the Canada AoS discord about the lack of comment, I’ve stepped in where many would fear to stomp. The general consensus is that noone really knows how this list performs so well for Sabetti, not even himself so all that leaves me with is this summary:
“Sabetti rolls 4+s and eats pineapple pizza. He is single handedly to blame for getting the Big Pig list nerfed.”
Ok fine, here’s a legitimate comment. We’ve finally seen the SoB big pig list need to adapt with the points changes. Here, Brodd is out and instead we’ve got the Warstomper with Extra-calloused and Gatebreaker which are both pretty effective (for Gargants that is). Sons haven’t had it too easy in recent times with at best an average-ish winrate. Interestingly, SoB could arguably be called a high skill ceiling army… where most good players can consistently get average results and somehow this guy keeps terrorising the Canadian scene with them!

Zoggrok’s Ironmongerz
Army of Renown
General’s Handbook 2025-26
Drops: 5
Spell Lore – Zoggrok’s Ironmongerz Spell Lore
Prayer Lore – Zoggrok’s Ironmongerz Prayer Lore
Manifestation Lore – Zoggrok’s Ironmongerz Manifestation Lore
Battle Tactic Cards: Wrathful Cycles, Attuned to Ghyran
General’s Regiment
Zoggrok Anvilsmasha (160)
• General
• 1x Ward-smashing Choppa
Ardboyz (170)
Ardboyz (170)
Brutes (360)
• Reinforced
• 2x Gore-choppa
Regiment 1
Ardboy Big Boss (110)
• Oi! Back To It!
Ardboyz (340)
• Reinforced
Ardboyz (170)
Ardboyz (170)
Regiment 2
Warchanter (110)
Regiment 3
Warchanter (110)
• Da Great Wollopa
Regiment 4
Weirdnob Shaman (120)
Faction Terrain
Bossrokk Tower
Aaron: Ironmongers is the tankiest of the tanky, and can survive the output of almost any army in the game by granting ‘Ard boyz a 5+ ward save as long as they’re near another ‘ard boy unit (with at least 3 models in it). This list is trying to leverage that survivability to slowly grind its opponent down using the powerful prayer, Making Gork Stomp a piece of terrain, giving it the ability to do d3 mortal wounds on a 2+ for the rest of the game.
‘Ard boyz shield bashes add another layer of grinding mortal wound damage that will slowly pull your opponents down in combination with Zoggroks powerful buff, which grants crit mortals. Piloting this list to 3rd place was a huge challenge, and most of my games came down to 2-3 point wins, but to pilot Da Ironmongas ya gotta be ded-‘ard in spirit.
This list gives up some of the most powerful abilities in classic IronJawz: Mighty Destroyers, teleports, +1 damage buffs, and most fo the rosters worth of warscrolls. In exchange you are granted unparalleled survivability, and possibly the strongest prayer in the entire game. In many games i found myself with 5 terrain pieces activated at once, creating a situation where any time my opponent moved they’d be taking 2-6d3 mortals, allowing me to dominate the late game and catch back up from having fallen behind early.
The ‘Ard boyz boss with “Oi, back to it” allows me to roll 12 dice when rallying ‘ard boyz. which, combined with their 5+ ward, often proves insurmountable. It’s a powerful list but a demanding one, as a single misstep and youll be lugging 4″ the rest of the game as your opponent runs circles around you. but if you can position right, its an immovable object

Final Tournament Placings
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