This is the top three lists for Top Three AoS Lists for the Michigan GT XII that took place in the United States between the 4th and 5th of October 2025. It saw 64 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Skaven
Fleshmeld Menagerie
[Scouting Force]
[Restless Energy]
[Lore of Ruin]
[Noxious Prayers]
[Aetherwrought Machineries]
General’s Regiment
Grey Seer on Screaming Bell [SoG] (330)
[General]
[Fleshmeddler]
– 1 x Brood Terror [SoG] (240)
– 6 x Rat Ogors (280)
– 6 x Rat Ogors (280)
– 10 x Night Runners (120)
Regiment 1
Plague Priest on Plague Furnace (320)
[Warpstone Charm]
– 20 x Clanrats (150)
– 20 x Plague Monks (140)
– 20 x Plague Monks (140)
Faction Terrain
Gnawhole
Senshi: Skaven’s Moulder lists are currently among the top-performing armies. Here we have an example of the archetype, with a few tweaks made by Gabriel Cobaugh to adapt after the latest battlescroll (which left Skaven almost untouched). With this version, Gabriel secured 1st place at the Michigan GT.
For those who haven’t yet faced these mischievous rats, here’s a breakdown of how the list works.
The army revolves around two key centerpieces: the Grey Seer on Screaming Bell (the soggy one) and the Plague Priest on Plague Furnace.
The Grey Seer grants access to powerful Skaven magic: Strike Last, teleportation for heroes, or transforming the Bell into a Gnawhole.
While wholly within 13″, it projects three major effects:
Odd rounds: +2″ to movement
Even rounds: -1 to hit for enemies
End of every turn: heals D3 wounds
Not bad, right?
The Plague Priest complements this by:
Reducing enemy ward saves by 1 (also wholly within 13″)
Granting a 6+ ward to Plague Monks
Don’t forget the Filth-Crust Prayer, which when buffed gives +1 to wound and Crit (Mortal).
Both war machines can be obscured, making them harder to target. They’re backed by a Moulder pack: 12 Rat Ogors and a Brodd Terror.
Thanks to the battle formation, all three units may gain a 5+ ward and +1 Attack.
Rat Ogors get an additional attack from their warscroll and an extra rend from the Fleshmeddler Heroic Trait.
With support from the Terror and the prayer, a single unit can dish out 42 attacks hitting on 3s, wounding on 2s, with -2 rend and 2 damage each, plus mortal wounds on crits. That’s a ton of damage!
The Brodd Terror stands strong on its own, with solid healing and impressive damage output. To round out the list, there are utility units that serve as screens and provide map control, using teleports and recursion via the Gnawholes.
All of this, combined with Skaven’s battle traits—especially the ability to make a normal move during the enemy hero phase—creates a tactical nightmare for opponents. And that’s how Gabriel clinched the win. Congratulations!

Fyreslayers
Scales of Vulcatrix (10 Points)
General’s Handbook 2025-26
Drops: 5
Prayer Lore – Vulkyn Gifts
Manifestation Lore – Magmic Invocations
Battle Tactic Cards: Restless Energy, Master The Paths
General’s Regiment
Auric Runefather on Magmadroth (320)
• General
Regiment 1
Scourge of Ghyran Auric Runeson on Magmadroth (330)
• Fiercely Competitive
• Thickened Scales
• Droth-helm – (10) Points
Regiment 2
Auric Runesmiter on Magmadroth (280)
Regiment 3
Auric Runemaster (180)
Auric Runeson (80)
Hearthguard Berzerkers with Berzerker Broadaxes (240)
• Reinforced
Hearthguard Berzerkers with Flamestrike Poleaxes (240)
• Reinforced
Faction Terrain
Magmic Battleforge
Regiments of Renown
Sky-Port Profiteers (320)
Codewright
Grundstok Thunderers
Grundstok Thunderers
Kevin Lathers: Rausch taking a big 5-0 here with a slightly different take on the conventional Fyreslayer list.
While it still makes use of the Sky-Port Profiteers — who are a common inclusion in basically every army that can take them — and three magmadroths, this slots out one of those magmadroths for a Runesmiter Droth instead of a second SoG Runeson Droth. This also foregoes the usual Heroic Trait of Ash-Beard (+1 chanting on a priest or make a hero a priest) for Fiercely Competitive (if in combat with an enemy with strikes first, you get it, if they get all out attack, you get +1 hit).
The SPP RoR is a known quantity of goodness: stripping ward and reducing control is good. The infantry teleport is quite useful in a faction with very very slow infantry.
The SoG Son Droth and Father Droth are the duo of damage in Fyreslayers and a common pair to see in any list. The father provides some utility (reduce save, give additional attacks to nearby units once per game) and decent damage, while the SoG Son Droth provides an incredible hammer.
The Smiter meanwhile, is a bit more of an abnormality (outside 4+ magmadroth lists), providing a much needed mobility to a priest platform, a +1 wound buff to a nearby unit, and a great rampage (d3+3 potential mortals to higher model count units). This provides some great utility and anti-horde effects. Importantly, the +1 wound can go on the Hearthguard to take their damage up a notch.
One of each Hearthguard type in a block provides some specialization in infantry usage. The Poleaxes can be a bit more solo operators and don’t need much buffs to spike: they always have crit(mortal). But the broadaxes near a damaged hero and with the crit(mortal)/+1 rend rune become an incredibly potent hammer. This causes opponents to have a dilemma: clear the infantry that can hurt me or clear the magmadroth that can, but if the magmadroth lives I’m done for, if the infantry live, I’m still done for. They get a little baby foot runeson escort to help provide wards and give a potential +1 charge bubble (if he makes a charge).
Fiercely Competitive on the Runeson Droth stands out as the oddest inclusion, but it brings fantastic play into armies like KO, FEC, StD, and others who may get Strikes First on the Fyreslayers’ turn and this allows the droth to keep priority of combat.
These pieces slot to together to form a somewhat unique list with high utility baked in to be a true “all-comers” list type: never leaning too hard into any one aspect of the army and able to rack up points.
This list puts opponents into situations with tough situations while racking up points. It might not table people as hard as some higher damage Fyreslayers lists, but it will still can, especially if the opponent makes the wrong choices in those tough times.
Overall a great list and great showing from Rausch.

Daughters of Khaine | Scáthcoven
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Shadows
Prayer Lore – Prayers of the Khainite Cult
Manifestation Lore – Forbidden Power (20 Points)
Battle Tactics Cards: Restless Energy and Scouting Force
General’s Regiment
Scourge of Ghyran Bloodwrack Shrine (250)
• General
• Zealous Orator
• Sevenfold Shadow
Blood Sisters (280)
• Reinforced
Blood Stalkers (130)
Khainite Shadowstalkers (120)
Khinerai Heartrenders (200)
• Reinforced
Regiment 1
Melusai Ironscale (160)
Blood Sisters (280)
• Reinforced
Blood Sisters (280)
• Reinforced
Blood Sisters (280)
• Reinforced
Luis Mendoza: Interesting list what Jack’s built, congratulations! The list is breaking the stereotype and basing the core on a Melusai army, with low drops under Scáthcoven, this Battle formation allows to give strike first to any Melusai or Khinerai units if their charge is 8+.
The General is the SoG Bloodwrack Shrine, a wizard level 2 with a powerful shooting, able to reroll failed hits if her Wracking Gaze ability is sucessful; is the bearer of 2 enhancements, the first one to teleport during your movement phase – once per battle – if she’s not in combat, to any part on the field and beyond 9″ of enemy units and the second is Zealous Orator to add 3 dice in Rally command if the unit is wholly within 12″ of her. The general is also the responsible to improve the offensive game with Mindrazor and Steed of shadows, and add flavour with Forbidden Power – we will talk later of this -. The block of heroic units is complete with the Melusai Ironscale, the support hero that creates a better synergy with the Blood Sisters rerolling charge rolls if the units are wholly within 12″, also increasing in +1 attack characteristic in a non-Hero melusai unit within combat range and able fighting immediately after she does.
About non heroic units, plenty list of reinforced units of Blood Sisters, a pure melee unit that can assign Strike Last on an enemy unit in combat with them rolling a dice and exceeding the target’s health characteristic – valuable at the defense too -, the output damage of this unit includes Crits with mortal wounds, totally buffed can create up to 31 attacks with Rend -2 and Damage 3 if Mindrazor is on them. About supporting shooting infantry, one unit of Blood stalkers to soften units at 18″, besides 1 Shadowstalker unit and 1 of Heartrenders to increase board presence.
About manifestation lore, forbbiden power can help also with movility, using the Soulscream bridge, and frequently used to complicate enemy charges; Horrorghast adding a bit more of shooting to this list with the small chance to nullify commands on a damaged enemy unit.
The list is being completed with Restless Energy and Scouting force tactics, something synergic due to the type and quantity of units, requiring control of terrain features and objectives as well as board presence as the game progresses.
Congrats again to Jack!

Final Tournament Placings












