Quest of Champions took place in Nottingham, UK on 4th and 5th June. It involved 34 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Grand Strategy: Beast Master
– Triumphs: Inspired
Leaders
Luther Kraken Botherer (525)*
Gatebreaker Mega-Gargant
Threeshanks (525)*
Gatebreaker Mega-Gargant
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
Dirk Bumscrounger (525)*
Gatebreaker Mega-Gargant
– Artefact: Vial of Manticore Venom (Universal Artefact)
Behemoths
Krondspine Incarnate of Ghur (400)
– Allies
Core Battalions
*Bosses of the Stomp – Magnificent
Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4
Danny: Sons of Behemat looked at the priority target list and said ‘hold my giant flagon of mead’. Then they allied in a near-unkillable Krondspine and brought the three most souped up, lethal big bois they could and took down another event. It’s not that SoB NEED a Krondspine to be competitive, but that thing certainly is cropping up in a fair old lists these days. There’s debate to be had whether a weird narrative-based model has much business in matched play but, it’s here – and it’s here to stay. I’d love to see the formation of this list in action – remember the K-spine gives out an aura of +1 to hit (which the literally and figuratively swingy Gatebreakers love) and prevents stuff from falling back, which COULD be a savage play for armies that don’t particularly want to stand toe to toe with a metric fuck-tonne of angry gargant. Either way, congrats to Dan for the big win while putting more or less as much of a twist on comp SoB as is possible at the moment.

Allegiance: Big Waaagh!
– Grand Strategy: Dominating Presence
– Triumphs: Indomitable
Leaders
Orruk Megaboss (140)
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Warchanter (115)
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)
– Warbeat: Get ‘Em Beat
Breaka-Boss on Mirebrute Troggoth (180)
– Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Swampcalla Shaman with Pot-grot (105)
– Lore of the Swamp: Nasty Hex
Wurrgog Prophet (150)
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Battleline
15 x Orruk Ardboys (255)*
– Reinforced x 2
10 x Orruk Ardboys (170)*
– Reinforced x 1
5 x Orruk Brutes (160)
– Jagged Gore-hackas
Units
3 x Orruk Gore-gruntas (170)*
– Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)
– Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)
– Reinforced x 1
Core Battalions
*Hunters of the Heartlands
**Warlord
***Warlord
Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 151
Drops: 12
Danny: Big Waagh may not have taken down many GTs recently but it’s still proving relevant thanks to its combined toolkit. And this go-wide, non-monster list deviates some from the usual scope of what does well – dismounting the Megaboss from the murder cabbage keeps points down and avoids giving up double points now they’re on priority targets. The rest of the HQ selection is the standard double Warchanter, guided missile-Mirebrute and Ol’ Explodin’ Head himself, the Wurrgog. 15 and 10 ‘Ardboyz makes for what is always a surprisingly effective tarpit with 5 brutes for hitty-battleline, and the list is rounded out by mobile Hogs and 6 boltboys to bring ranged MW potential. Fun, mean, green – and effective!

Allegiance: Cities of Sigmar
– City: Tempest’s Eye
– Grand Strategy: Hold the Line
– Triumphs: Inspired
Leaders
Anointed on Flamespyre Phoenix (290)
Anointed on Flamespyre Phoenix (290)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Eagles: Aura of Glory
Battleline
20 x Phoenix Guard (350)*
– Reinforced x 1
20 x Phoenix Guard (350)*
– Reinforced x 1
20 x Phoenix Guard (350)*
– Reinforced x 1
20 x Phoenix Guard (350)*
– Reinforced x 1
Core Battalions
*Battle Regiment
Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 104
Drops: 2
Danny: Here’s how this list works. For some reason, 175 points of Phoenix Guard gets you 10 wounds on a 4 up ward and 2, 2″ attacks at 3/3/-1/1 each. That’s already one of the best battleline units in the game and this list packs 80 of them. The frosting on top of this stabby cake is two Anointed on Flamespyre Phoenixs – they’re not especially killy in melee but do 5 mortals (on top bracket) just for flying over a unit (with their 16″ move), also have a 4+ ward, and come back to life fully healed on a 4-6 after you kill it. Oh and it has a 12″ aura of re-roll wounds for Phoenix Guard command ability. Let that sink in – an entire army on a 4+ ward, two flying monster heroes who do FIVE mws for flying over you and have a 50/50 chance of needing to be fully killed twice, each.

Army Faction: Nighthaunt
– Army Subfaction: The Scarlet Doom
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty
LEADER
Dreadblade Harrow (145)**
Lady Olynder (340)**
– Spells: Shademist, Seal of Shyish
Spirit Torment (115)**
– General
– Command Traits: Cloaked in Shadow
Kurdoss Valentian (210)**
Cairn Wraith (115)**
– Artefacts: Reaper of Sorrows
BATTLELINE
Grimghast Reapers (320)*
– Reinforced x1
Bladegheist Revenants (175)*
Bladegheist Revenants (175)*
Bladegheist Revenants (175)**
Spirit Hosts (125)**
OTHER
Chainghasts (95)
CORE BATTALIONS:
*Hunters of the Heartlands
**Warlord – additional spell
TOTAL POINTS: (1990/2000)
Danny: New Nighthaunt alert! In a weird way it’s always slightly reassuring when new books place in the 10-3 mark – it kinda implies they’re not immediately too strong and are going to take a little figuring out, but can also be relevant and compete. the new book has some excellent sub factions, and this list leans heavily into Scarlet Doom which allows Bladegheist Revenants to do mortals on a 5+ per MODEL on the charge – nice, considering the new book’s various debuffs ON the charge, including -1 to hit – which combined with their being unrendable and having a targeted 5 up ward can make them frighteningly difficult to chew through. Kurdoss and Olynder both made out like spoopy bandits in the new book too, with the former becoming a beat-stick at a competitive price and Olynder packing all sorts of utility and great spells. There are a LOT of rules to cover with New-haunt, but that gives you the overview – big blobs of ghosts swarming you, stealing objectives and being really annoying to whittle down while a suite of heroes float around offering targeted support. A high skill floor, but great to see them haunting competitions more effectively than ever.
Final Tournament Placings




