This is the top three lists for Top Three AoS Lists for the End Times Grand Tournament took place in the Czech Republic between the 4th and 5th of October 2025. It saw 47 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Cities of Sigmar
Ironweld Guild Army
General’s Handbook 2025-26
Drops: 4
Spell Lore – Spells of the Collegiate Arcane
Manifestation Lore – Krondspine Incarnate (20 Points)
Battle Tactic Cards: Intercept and Recover, Master The Paths
General’s Regiment
Tahlia Vedra, Lioness of the Parch (280)
• General
Ironweld Great Cannon (100)
Ironweld Great Cannon (100)
Steam Tank Commander (250)
• Glimmering
• Grizzled Veteran
Regiment 1
Freeguild Cavalier-Marshal (110)
Freeguild Cavaliers (300)
• Reinforced
Freeguild Cavaliers (150)
Regiment 2
Freeguild Marshal on Griffon (230)
Freeguild Fusiliers (110)
Fusil-Major on Ogor Warhulk (140)
Wildercorps Hunters (100)
Regiment 3
Alchemite Warforger (110)
Senshi: Even after all the nerfs received in the Battlescroll, Cities of Sigmar remains a versatile toolbox, and Peter Hricák proved it by winning the End Times Grand Tournament with the army. Let’s take a look at how he adapted his list after the balance changes.
First of all, the previously auto-included Zenestra has been replaced by Tahlia Vedra. This hero can duplicate Official Orders, and once per battle, she can grant up to three units a 5+ Ward and +1 to Wound—extremely useful when paired with the Cavaliers. These units are led by a Cavalier-Marshal, who gives them Strike First on the charge.
The Marshal on Griffon fits perfectly in the role of a flanker, offering great mobility and boasting 15 wounds with a 4+ save.
The second part of the list is built around artillery: two Great Cannons, still priced at 100 points each, are supported by the Fusil-Major to boost their power. Additionally, the Battle Formation extends their shooting range. If that’s not enough firepower, we also have the Steam Tank Commander, equipped with Glimmering (allowing re-rolls for hit, wound, or save rolls) and Grizzled Veteran (he can only be hit on a 4+!). With a 2+ save, this mobile fortress is a threat on its own.
Finally, the list is rounded out with some cheap but effective screens and a wizard who, among other things, can summon the Krondspine—another disruptive element on the battlefield that serves both as a screen and a threat.
Congratulations to Peter Hricák! This is certainly not the end for Cities of Sigmar.

Daughters of Khaine
Arena Veterans (20 Points)
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of Shadows
Prayer Lore – Prayers of the Khainite Cult
Manifestation Lore – Manifestations of Khaine
Battle Tactic Cards: Intercept and Recover, Wrathful Cycles
General’s Regiment
Morathi-Khaine (760)
• General
The Shadow Queen (0)
Regiment 1
Krethusa the Croneseer (160)
Regiment 2
Slaughter Queen on Cauldron of Blood (330)
• Zealous Orator
• Khainite Pendant
Sisters of Slaughter with Bladed Bucklers (240)
• Reinforced
Sisters of Slaughter with Bladed Bucklers (240)
• Reinforced
Witch Aelves with Paired Sciansá (240)
• Reinforced

Idoneth Deepkin
Akhelian Beastmasters (20 Points)
General’s Handbook 2025-26
Drops: 1
Spell Lore – Lore of the Deeps
Manifestation Lore – Lore of the Abyss
Battle Tactic Cards: Restless Energy, Intercept and Recover
General’s Regiment
Eidolon of Mathlann, Aspect of the Sea (360)
• General
• Form of the Fangmora – (20) Points
• Dritchleech
Akhelian Leviadon (470)
Akhelian Leviadon (470)
Akhelian Morrsarr Guard (340)
• Reinforced
Akhelian Morrsarr Guard (340)
• Reinforced
Jo Garay: This is getting out of hand, now there are two Leviadons!
This list echoes what Idoneth list building was like at the end of the previous season, and it’s all about the core of the Aspect of the Sea, Eels, and Leviadon; alongside the Akhelian Beastmasters for +1 to hit from Companion weapons. Any 1 drop list is threatening if piloted by a strong player, and Pavel leverages that control of priority alongside Idoneth’s crazy speed, threatening a well-placed double turn that can cripple most armies.
You’re also going to be incredibly frustrated trying to rush into this army as there are many sources of buffs and debuffs that can make this list surprisingly resilient. There’s 5+ Ward from the Leviadon, -1 hit from the Tides, +1 to Save from the Shipwreck, and you can only hit the Eidolon with 4+ due to the Form of Fangmora. Not to mention that the cavalry also have sustained healing coming from Eidolon’s Dritchleech enhancement.
I think a quiet genius of this list is that it covers a lot of unit types. There’s anti-monster from the Leviadon, anti-cavalry from the Morrsarr Guard, and anti-infantry answers coming from the impact hits of the aforementioned units. It’s a good spread and a good list building philosophy when trying to place in a singles tournament.
Congratulations to Pavel for running the double-Leviadon into the podium!

[ppp_patron_only level=1]
Skaven
Gathering of the Clans
[Master the Paths]
[Intercept and Recover]
[Lore of Ruin]
[Noxious Prayers]
[Aetherwrought Machineries]
General’s Regiment
Grey Seer on Screaming Bell [SoG] (330)
[General]
– 20 x Clanrats (150)
– 20 x Clanrats (150)
– 6 x Rat Ogors (280)
Regiment 1
Verminlord Deceiver (390)
[Foulhide]
[Scurry Away]
– 1 x Brood Terror [SoG] (240)
– 1 x Brood Terror [SoG] (240)
– 4 x Doom-flayers (220)
Faction Terrain
Gnawhole
Albreto Gaggero: This Skaven list really shows the strengths (and tricks!) of the ratmen in this season. It’s a quite high damage list and, as such, it’s taking Master and Intercept as its tactics, which it can definitely accomplish as its record shows, only losing to the event’s winner and only 5-0.
Gathering of the Clans allows up to three units to redeploy in a single phase rather than only one, which opens up the list to both offensive and defensive play. It makes the army able to retreat fast and to, basically, get a 2-turn “run and charge” effect on three units.
The linchpin of the list is the SoG Screaming Bell. It provides everything Skaven wants right now: mobility in the early game, defence in the midgame, good spells, healing, and mobility options. Clanrats are great screens, especially with the Bell’s ability making them deceitfully hard to kill. and they can be moved in the opponent’s turn in order to block areas of the map.
The Rat Ogors and Doom-Flayers act as the main “heavy hammers”, as they can reliably kill pretty much any unit in the game, especially if used in tandem with the Terrors’ and Deceiver’s shooting.
The Brood Terrors are cheap, hard hitting, very resilient units that can bully smaller units and are incredibly punishing for anyone that fails to kill them, healing themselves by a huge amount at the end of every turn.
And then, last but definitely not least, the Deceiver is one of the best solo operators in the whole game. It does reliable damage, is wickedly fast, and is one of the trickiest units you could ever field. It is borderline impossible to pin down, can teleport to unexpected places, and effectively acts as a hero and small unit sniper.
The end result is a list that’s difficult to kill, can score primary and secondary very well, and can do huge amounts of damage while being hard to take down. No wonder it did so well! Congratulations to Adam for his great listbuilding and play!
[/ppp_patron_only]
Final Tournament Placings




