About a year ago, I did some Warscroll, which went down quite well with you all. So I thought, why not bring them back and update them?
There are a couple of terms I’ll refer to throughout the article as well. These are Army Points Required (APR) and Army Points Committed (APC). APR is the number of points required to be used in your army list to create the conditions required in certain scenarios. For example a Marshcrawla Sloggoth buffing a Great Gnashtoof with its Krew Drummer ability would result in 280 APR (130 points for the Gnashtoof and 150 for the Marshcrawla Sloggoth). APC is the amount of points in your army committed to creating that scenario in a single turn – this is essentially your APR value divided by 5 (for the number of turns in a game). The assumption being that you’d use your models for all five turns of the game and so you’d be using a fifth of their points value each turn to achieve your objectives or kill an enemy unit. In our above example where the Marshcrawla is buffing the Gnashtoof, you’re committing 56 points of your army to achieve your goal.
What you’ll find here is every hobby aspect of the Killaboss on Great Gnashtoof. From painting to how it plays on the tabletop. If you enjoyed this, please let me know, and I’ll make more.

Paint Schemes
Peter’s Big Yellers Scheme

On the Table


At 130 points I’d consider this great value personally, with a 10″ move it’s one of the fastest units in the army and is great for quickly moving up table and mulching screens and claiming objectives. It’s damage output isn’t terrible either:
Without Buffs
| (Attacks Basis) – Buffs | 2+ | 3+ | 4+ | 5+ | 6+ | – |
|---|---|---|---|---|---|---|
| (Charging) – Base | 4.44 | 5.63 | 6.81 | 8.00 | 8.44 | 8.44 |
| (Standard) – Base | 4.00 | 5.04 | 6.07 | 7.12 | 7.56 | 7.56 |
This does mean that you’ll be able to inflict a lot of damage, even on units with a 2+ or 3+ save, mainly thanks to the mortal wounds inflicted from the Stikka. If you give the doggo fast ‘un you’ll great a free move in one of your hero phases, giving it an average move and charge range of 27″.
But what’s the most damage this lad can dish out?
All the Buffs
| (Attacks Basis) – Buffs | 2+ | 3+ | 4+ | 5+ | 6+ | – |
|---|---|---|---|---|---|---|
| (Charging) – Their Finest Hour, Poison 5+, Krew Drummer & Sludgeraker Venom | 6.66 | 7.95 | 9.25 | 10.54 | 11.09 | 11.09 |
| (Standard) – Their Finest Hour, Poison 5+, Krew Drummer & Sludgeraker Venom | 6.66 | 7.95 | 9.25 | 10.54 | 11.09 | 11.09 |
Is it points efficient to buff it this much? Definitely not! You’ll need to have a Shaman, Marshcrawla and Sludgeraker included in your list and close to the Gnashtoof for it to benefit. That’s 670 points of your army right there when writing your list. You’re probably better off buffing other units in your army, but at least you know what you can offer in a pinch.
