Top Three AoS Lists for Mercia Madness IV

This is the top three AoS lists for Mercia Madness IV that took place in the UK between the 3rd and 4th of January 2026. It saw 28 players vying to be crowned champion in a 5-game tournament.

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The Top Three AoS Lists

Kharadron Overlords
Pioneers and Scavengers (10 Points)
General’s Handbook 2025-26
Drops: 2

Battle Tactic Cards: Restless Energy, Wrathful Cycles

General’s Regiment
Endrinmaster with Endrinharness (150)
• General
• Karst-Bana Aether-Powered Combat Rig
• Bold As Brass
Arkanaut Ironclad (460)
Vongrim Harpoon Crew (240)
• Reinforced
Vongrim Salvagers (240)
• Reinforced

Regiment 1
Scourge of Ghyran Codewright (100)
Arkanaut Frigate (300)
• Zonbarcorp ‘Dealbreaker’ Battle Ram
Endrinriggers (220)
• Reinforced
Skywardens (260)
• Reinforced

Faction Terrain
Zontari Endrin Dock (20 Points)

Fittsy: Potentially I’d say Endrineers Guild is the subfaction everyone should be taking and yet here we go with Pioneers and Scavengers giving Vongrim a ward of 6+ when contesting objectives. Not bad on 40 wounds flying around the table if you think about it. To fill out the first regiment we’ve got a classic Endrinmaster Ironclad combo which greatly increases the value of the Ironclad but outs a huge target on the Endrinmaster’s head. To counteract this, I really like the Combat Rig for the ward of 5+, it’s also got a +1 attack. Bold as Brass you don’t see too much but it ups his Control to 7 making it together with the ironclad a good Combo for stealing objectives.

The second regiment has some more focussed melee and a frigate to deliver them with the mortals on a charge boatefact which is good on the Frigate if you don’t need the +2 move. Then we’ve got a Soggy Codewright which sees a bit of play due to it’s funky ability to slow the enemy or reduce combat proficiency in either hero phase (it’s a bit slot machiney though so not for the faint of heart). This is an interesting list we’ve got here with a really diverse selection of units. I think we’ll see more lists like this with all the changes to once per army on the abilities.
A two drop really helps keep pressure on from the KO side and may give a good chance at a double.

A really great effort with KO at the moment who have drifted back down to the middle of the pack after a couple of nerfs. Great work on the 5:0 to take the tournament Steven!


Fittsy: Hold the press, (Not literally…) I’m coming around on this list. The combination of Pioneers, a big boat, and Soggy Codewright means that your opponent may have -1 to hit and wound, 1 less rend into a 3+ save  (with AoD) and a 6+ ward. On top of that the Vongrim Harpoons with their start of Combat move can reduce the number of enemy models in combat. This makes for one tanky 20 wound unit that can take a serious charge and then let the rest of the army clap back. I think I’m going to be trying out something like this as soon as I can!

Grand Alliance Order | Stormcast Eternals | Sentinels of the Bleak Citadels
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of the Storm
Prayer Lore – Prayers of the Stormhosts
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Intercept and Recover and Restless Energy
—–
General’s Regiment
Scourge of Ghyran Iridan the Witness (320)
• General
Lord-Terminos (140)
• Quicksilver Draught
• Legendary Tenacity
Questor Soulsworn (200)
Reclusians (280)
• Reinforced
Vanguard-Raptors with Longstrike Crossbows (400)
• Reinforced

Regiment 1
Knight-Azyros (120)
Liberators (90)
Prosecutors (300)
• Reinforced

Regiment 2
Knight-Arcanum (120)
—–
Faction Terrain
Stormreach Portal (20)
—–

Eduardo Rodriguez: This stormcast list combines the durability of the Reclusians and the Questors with the powerful threat of the Raptors and the Prosecutors. The idea of this list is to advance the Reclusians while surrounding the Lord Terminos so there is no way that a charging opponent will not engage both units. If they charge, the Terminos will use the Quicksilver Draught to activate both units with strike first. This is the anvil of the list as they can get a 5+ ward from the subfaction. This strategy helps controlling the center of the board

On a different place the Soggy Iridan will bank points to try to give +1 attack or +1 rend to the Prosecutors with her prayers and it can slingshot them through the portal. In combination with the Longstrikes dropping from the sky, this list manages to threaten the opponents key units from anywhere on the board.

The other support units of the list are the Questor Soulsworn, the Knight Arcanum, and the Knight Azyros. The manifestations from the Arcanum can help reroll charges or to supply more damage when needed, while the Questor Soulsworn can play as either anvils, hammers or board control pieces when needed. Finally, the Azyros can help as a defensive piece giving -1 to hit, or help the Prosecutors retreat from an unfavourable position at the end of the turn.

Overall, this list has a lot of tools and is very versatile even when Stormcast is played as an elite army. Only great players can manage to get the full potential from it.

Seraphon | Shadowstrike Starhost
Points: 1990/2000 points
Drops: 2 drops
Battle Tactics: Master the Paths / Scouting Force
Spell Lore: Lore of Celestial Manipulation (20 pts)
Manifestation Lore: Aetherwrought Machineries
Faction Terrain: Realmshaper Engine
—–
General’s Regiment
Slann Starmaster (260)
• General
• Incandescent Rectrices
10x Raptadon Chargers (280)
• Reinforced
10x Raptadon Chargers (280)
• Reinforced
6x Aggradon Lancers (420)
• Reinforced
5x Saurus Guard (120)

Regiment 1
Skink Starpriest (90)
• Beastmaster
10x Raptadon Chargers (280)
• Reinforced
10x Raptadon Hunters (240)
Reinforced

Shawn Freed: This Seraphon list is skink maxing for sure. 30 Raptadon Chargers that put out 17 damage per 10 are capable of surprisingly overwhelming medium level threats. Then a unit of Raptadon Hunters to keep up range pressure and hand out some +1 to hit. All of this in an extremely speedy package, capable of moving 16+D6″ in the presence of Beastmaster, Sotek Asterism, and the Shadows trike star host. Then 6 Aggradon Lancers to really put the hurt on. Everything I’ve mentioned so far can also be recurred with the Slann, making for a very hard to deal with army.

I like the decision of Scouting Force, as theres little one can do to stop them from scoring these at will. Master of the Paths is a bit more challenging, but using disposable, fast Raptadons should be able to dig out a hero and start scoring those tactics too.

This list is very efficient damage per point. Very fast. And Alex was able to leverage these into effective tactic choice and piloted to a respectable 4 -1!

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Final Tournament Placings

At the time of writing, the final positions hadn’t yet been published and the above top 3 are based on their number of wins and table rankings at the end of the tournament.

For the full list of players, please see the event on BCP.

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