Woehammer Take ‘Tale of Four Gamers’ into the world of Legion Imperialis with a special guest star!
Legion Imperialis
Legion Imperialis is a small scale (ie tiny models) where you can: “Play out huge, cinematic games set in the Horus Heresy, where the full might of the Space Marine Legions clashed in world-shattering internecine conflict.”
it is the spiritual successor to Titan Legions, Space Marine and Epic 40k.
Solar Auxilia
In last month’s Tales of Four Gamers, I decided to grow the Solar Auxilia for Legions Imperialis. As these are small models the key for me was getting them on the table and strictly following the 3 foot rule (that is, the models need to look okay at 3 feet away!)
Pictures – Assembled Models
Grey sprue with Ogryns and Sentinels removed
Paints Used
I wanted something that was easy and repeatable, and so I decided to keep a very limited painting pallet for my Solar Auxilia. So everything is undercoated in black, a very heavy drybrush of Leadbelcher, Mephiston Red, White (Game Color by AV), Talassar Blue, & Balthasar Gold.
And I followed the same logic for bases – Balthasar Gold, Mechanicus Standard Grey, Administratum Grey and Nuln Oil, with Abbadon Black base rims
Pictures – Finished Models
What is next?
The Solar Auxilia have lots of great tanks, which can often out-fight the tanks of the Space Marine legions… but I am going to stick with the infantry for a while. The infantry take time to paint, and – because of their size – I find them more difficult also.
So I will be painting a Solar Auxilia Infantry box (RRP £31.50) in August to keep going with the painting.
I also have a second deadline to work towards – I am joining a group of friends at Warhammer World in October, and have arra
nged a game of Legions Imperialis… so I’d best have some models ready. I work much better with deadlines, so I hope this will help.
— Declan and Eeyore
Peter – Imperial Fists
So my starting force is all painted up. It also includes a converted Sigismund at 10mm scale made by the awesome Mattie of LItbashing.
I recommend painting the minis on the sprue and then glueing them to the bases. Its far easier than building up a bade of models and then attempting to get a brush between them.
Based them all in chaos black spray and then gave them all a base coat of Averlund. I then drybrushed a little Yriel yellow and shaded with Agrax Earthshade before picking out details in Mephiston Red and Abaddon Black.
What’s Next?
I’ve some flyers I’ve got my eye on to provide some tasty air support for the next update. I also need to get my first game in with the starter set. So that’ll be on the agenda between now and next month’s update.
Dave
Dave is still deciding on which Legion to go with and his colour scheme. Helpfully we’ll hear from him next month.
Woehammer Take ‘Tale of Four Gamers’ into the world of Legion Imperialis with a special guest star!
We’re joined by Mattie from LItbashing for our new series of Tale of Four Gamers. Mattie is an incredibly talented hobbyist and I urge you to check out and subscribe to their YouTube channel, especially if you’re a fan of Legions Imperialis.
Rules
The rules of this ‘Tale’ are fairly simple, we all start with half of the starter set and build it up by 250pts every couple of months.
Legion Imperialis
Legion Imperialis is a small scale (ie tiny models) where you can: “Play out huge, cinematic games set in the Horus Heresy, where the full might of the Space Marine Legions clashed in world-shattering internecine conflict.”
it is the spiritual successor to Titan Legions, Space Marine and Epic 40k.
Solar Auxilia
When Peter told us he wanted to do a Tale of Four Gamers for Woehammer, I was happy to jump on board but the first decision was what to play. I love tiny models played over vast terrain (hence Warmaster), and so I suggested something under 10mm. Peter was kind enough to oblige and noted that he, Dave & I have unpainted starter sets for Legions Imperialis … which perfectly fit the bill. And when Mattie agreed to join us as our fourth gamer we were ready to go.
But what to paint. The starter set gave 2 options: Legions (Space Marines) or Solar Auxilia. I know Peter was going to do Space Marines, and I had already painted up mine as Blood Angels… but I needed something to spur me to start the Solar Auxilia. So here was that opportunity, and I volunteered to take the Solar Auxilia and paint them up.
Starter Set
The Legions Imperialis Starter Set comes crammed full of lots of toys.
Legions Imperialis Starter Set – Games Workshop
And having decided to paint the Solar Auxilia I needed to decide on what colours to use.
Colour Scheme
With small models, I knew I wanted something simple, so I plan to use a very limited pallate for the models. The bases will be painted in the same way as my Blood Angels (Mechanicus Standard Grey, Balthasar Gold, Administratum Grey)… but how to paint the models?
The soldiers need to be painted on sprue to make it easier, so undercoat black (to hide any errors), and then heavy drybrush of Leadbelcher (to get the silver down). Colours would be provided by Balthasar Gold, Mephiston Red, and Game Colour White (because the Games Workshop whites are very chalky).
White and Red would be a challenge, but I want the army to stand out and be clearly visible when playing amongst terrain and so this fitted the bill perfectly.
Unlike the Space Marines, the Solar Auxilia portion of the box can fit into 1 Sub Cohort – with a Command model spare.
Buying a Box?
This is a permanent fixture in the Games Workshop catalogue now, but it can be a bit difficult to get at FLGS. But do ask at your local FLGS or buy the models you want with our affiliate link with Element Games.
Next Month
Army chosen, colour scheme ready, army list written, and box set bought – a good first month for Tale of Four Gamers. Next month I aim to have all this painted and be planning my next addition to the army.
— Declan and Eeyore
Imperial Fists
It took me quite a while to settle on an army I was happy with (as the others will attest to!) as I wanted an army that was aesthetically pleasing to me. I thought about a number of options, a homebrew Solar Auxilia group, Mechanicum, Alpha Legion, Iron Warriors… but eventually plumped for the Imperial Fists. I wanted something to stand out on the tabletop and painting yellow really appealed to me at this scale (yeah, I’m weird I know!).
It wouldn’t be the standard Imperial Fist scheme as I decided to have a little more black in there to break the scheme up a little more. So each marine would have a black backpack and their left pauldron in black as well. I’ve not decided on a battalion or company number yet, but I’m sure that’ll come to me in time.
This is the Space Marine half of the Legions Imperialis Starter Set. It’s great value for money when you’re starting out, especially if you can split the box with a friend as there’s two roughly equal sized forces in the box. Ask at your local FLGS or our affiliate links with Element Games (£106.25), or Frontline Gaming ($178.50 USA). This is £125.00 RRP.
I’m a complete noob to Imperialis, though I did play Epic Space Marine, long, long ago. Back in those days, I had a Salamanders army, not because I had some great love for them. It was just the spray paint we had in the garage! Later, I expanded into Chaos, and they were all red for similar reasons.
Starting out in LI seems a bit daunting to me. The miniatures are very tiny for my ancient eyes, and I am pretty unfamiliar with the rules, too. I decided to start with Space Marines because I thought they had quite a fun looking range and just seemed quite cool.
I sold off the Solar Auxilia half to help fund more marines for later in the project, I realise I could have allies, but I fancy focusing on the Space Marines to start with.
What I have really struggled with is deciding which Space Marine faction to go for. Pete has chosen loyalists, so I decided I would go traitors to have some fun themed games in the future. Initially, I liked the idea of Alpha Legion, but it seemed that they might be a bit strong, and I wasn’t sure that they fit the way I wanted to play. I painted up some test models for Night Lords…… but found it hard to tell what they were at the small scale. I then thought about Iron Warriors, great adversaries for Pete’s Imperial Fists, but I baulked at the idea of painting teeny tiny hazard stripes. So, looking back into the dim and distant past…. in third edition Warhammer 40000, I had a Word Bearer army (some pictured here rebased for Kill Team), and I have decided to recreate them in their Horus Heresy glory in LI scale.
Say what you like but the Word Bearers have some great character and great characters, and they are fantastic bad guys! All of my Word Bearers from that army were painted in the red associated with the Gal Vorbak in Horus Heresy, this recreation would be in the charcoal(ish?) grey but I intend to paint up some assault units in red and potentially do some minor conversions if I am feeling brave.
I have a lot to do for next month, I have ummed and aahed for quite some time, but now I have settled on a faction. I am feeling quite fired up for them !.
So, look out Pete, my Word Bearers are coming to save your soul!
To try and keep myself painting regularly, I’ve decided to post a weekly hobby. Update of my work from the last week.
While the website has been fairly quiet this week (sorry about that), there’s been a lot going on in the background.
First up, I finally finished 15 Dwarf Warriors. I’ve a fair few more Dwarfs to get through yet though!
Speaking of Dwarfs, Ian and I had our first game in our slow-grow league for Old World. Ian’s Warriors of Chaos won out, but it was a close run thing!
I’ve also been putting together the Operators for Fallout: Factions, which was provided to us by Modiphius for a review – so keep your eyes peeled for that.
I also have my copy of Path to Glory: Ravaged Coast, which I’ll be reviewing for the site soon. We’ll also shortly start a new Path to Glory online campaign.
Also for the website, I’m working on a fan made campaign supplement in the style of the 90s ones like Circle of Blood and Grudge of Drong. Expect to see that within the next two weeks. But here’s a sneak peak:
Plus, with the narrative event round the corner, I’m finishing off some bits and pieces before the event kicks off.
In 2024 we did our first community slow grow challenge. It lasted six months with participants asked to paint a specific type of unit each month and also to give that unit a little character by giving it some background.
We want to do it again!
We’re not forcing you into one specific game system either. This could be whatever game system you like, even non-Games Workshop ones. All we ask is that you paint one unit a month and provide a little background for it.
Perhaps there’s an Age of Sigmar Spearhead box you want to paint, or a 40k Combat Patrol box. Perhaps you’ve got a starter box for Warlord Games’ Epic Hail Ceasar you want to make a start on. The choice is yours!
We’ll set some challenges along the way, but these are optional for you to follow along, and as long as you paint something, then all is good in the world.
Challenges
January: Build and paint a heroic (or dastardly) leader for your rag tag army. Yeah, they don’t have any troops yet, but they have ideas! Soon, the masses will know and love them! January Additional: Why not try and come up with some fluff surrounding their background? Where are they from? What do they want to achieve?
February: With your leader done, they need some troops to…. well… lead! Build and paint at least 10 models from your Core (Old World), Infantry (Age of Sigmar), or equivalent. January Additional: Who are these dudes? Are they your leaders honour guard or perhaps some mercenaries they’ve hired to kick start their (nefarious?) plans?
March – You’ve the start of a budding army! But we need more troops! Perhaps something to give a little ranged threat to the enemy? Or a unit that can scout ahead fast? Build and paint at least 5 models from either a missile or scout type unit (this could be cavalry, or perhaps Giant Eagles for Wood Elves, Scouts for Space Marines or a Gyrocopter for Dwarfs?). Additional: Whose your leaders most hated foe and why? Did they suffer some slight at the enemies’ hands? Was a member of their family brutally mudrered by them?
April – Reinforcements! Build and paint at least 10 more models from your Core (Old World), Battleline (Age of Sigmar) or equivalent. Additional: Do you have names for all your units yet? What about your army name?Where does it come from?
May – Build and paint either an artillery piece, a Tank, or an elite unit (Special or Rare in Old World). Additional: Why not have a small game with your fledgling army? Perhaps your army has been ambushed on route to collect further reinforcements? Or they’re conducting a raid on a nearby enemy? Let us know the results!
June – Build anything of your choice! Perhaps there’s a centre piece model you want to paint? Additional: Give this unit some background, why is it part of you army?
Show us your Models!
If you’re taking part in the challenge we’d love to her your plans, or even better, see your models as your army takes shape.
You can post them on our Discord Server, or send them via email to thewoehammer@gmail.com
Last Year
To give you some encouragement, here are some of the models that were painted and submitted last year.
Dave, Ian, and I decided to start a slow grow campaign. Ian, who has just started out, wants to get some games in but wants to keep the growth at a slow pace (understandably so considering the cost of our toys).
We’ve now been joined by Joe, which brings our merry little band to four. Joe will be collecting the French.
The campaign will begin at 500 points each, then progress to 1,000 and 1,500 points. They’ll be 3 games each at each points level, with each playing the other once and then a Triumph & Treachery game to round off that points level. I’m sure we won’t at all be keeping track who wins what at each level…..
You can check out our first posts below if you want to get caught up:
I’ve recently finished the leader of my merry band, Grigor Makkson.
Grigor Makkson: The Wandering Runesmith of Karak-Dur
Name: Grigor Makkson
Background: Grigor Makkson hails from Karak Dur, a venerable hold renowned for its skilled artisans and Runemasters. Born into a family of miners and craftsmen, Grigor was drawn to the mystical power of runes from a young age. His innate talent and curiosity eventually earned him the apprenticeship of the esteemed Runesmith, Belgarir Stoneshine, who trained Grigor in the ancient arts of rune-carving, a skill passed down through Dwarven generations.
Under Belgarir’s guidance, Grigor developed a reputation for his meticulous skill, his patience, and his unyielding dedication to the craft. But unlike many Runesmiths who were content to stay within the hold, Grigor possessed a rare yearning for exploration and discovery. This adventurous spirit, uncommon among Dwarves and especially Runesmiths, often led him to volunteer for expeditions beyond the boundaries of Karak Dur.
Grigor has spent decades honing his craft, inscribing weapons and armour with powerful runes to protect his kin and strengthen the warriors of Karak Dur. However, his true passion lies in unearthing lost lore and discovering ancient holds long abandoned. His fascination with Dwarven history and the secrets hidden within the earth make him the perfect candidate for the task that now lies before him.
Beliefs: Grigor is a solemn, thoughtful Dwarf who rarely speaks more than necessary, preferring to observe and listen. His dedication to the Dwarven ancestors and his respect for tradition make him a figure of reverence among his peers. However, he has a more pragmatic view of tradition compared to other Dwarves. While he respects ancient customs, he is not above bending certain rules if it means achieving a greater purpose.
Grigor is deeply aware of the importance of his mission, not only to Fimbur Grimsson but to Dwarvenkind as a whole. The prospect of restoring Bhurali-Dwar and reclaiming the treasures of the past fills him with a sense of purpose. He feels a kinship with the long-departed Dwarves who once called the hold their home and is determined to honour their memory by bringing their legacy back to light.
Notable Deeds
The Exploration of Darkflame Hollow: Grigor led a small expedition to Darkflame Hollow, an ancient Dwarven mine corrupted by Chaos-tainted ores. With his runic expertise, he was able to cleanse certain areas and recover several relics that were thought lost forever. His success in Darkflame Hollow brought him the respect of Fimbur Grimsson and the trust needed to lead the Bhurali-Dwar mission.
The Purging of Skullcleave Tunnel: When Greenskin raiders took over Skullcleave Tunnel, a crucial trade route, Grigor was sent with a small force to drive them out. Using his knowledge of rune magic, he set traps throughout the tunnel, collapsing sections to trap the Greenskins and purging the invaders with minimal losses to his team.
Dave, Ian, and I decided to start a slow grow campaign. Ian, who has just started out, wants to get some games in but wants to keep the growth at a slow pace (understandably so considering the cost of our toys).
We’ve now been joined by Joe, which brings our merry little band to four. Joe will be collecting the French.
The campaign will begin at 500 points each, then progress to 1,000 and 1,500 points. They’ll be 3 games each at each points level, with each playing the other once and then a Triumph & Treachery game to round off that points level. I’m sure we won’t at all be keeping track who wins what at each level…..
You can check out our first posts below if you want to get caught up:
I’ve now managed to finish the first unit of Warriors, the Ironwardens.
I decided to take my time on both the building and painting of this unit, so the whole unit is equipped with identical Shields to give them some uniformity in regards to their clan. The shield design was then replicated on the banner on freehand.
The Champion had a simple arm swap with some Ironbreaker arms to make him a little more unique.
The freehand banner was done first by getting the banner painted in the usual Castellan green. Once this had dried, I sketched out the anvil design in pencil and then filled it in with paint.
The Ironwardens: Defenders of Karak Zhul’Baraz
Unit Name: The Ironwardens
Location: Karak Zul’Baraz, located in the eastern peaks of the World’s Edge Mountains.
Motto: “By Stone and Iron, We Endure.”
Background: The Ironwardens hail from the ancient Dwarf hold of Karak Zul’Baraz, a fortress known for its deep mines rich in gemstones and its formidable defences. Clan Dull Huddan makes up the ranks of the Ironwardens. Dull Huddan translates roughly as “Enduring Stone” in the ancient Khazalid tongue, reflecting the clan’s values of endurance, resilience, and unyielding strength.
Founded thousands of years ago during the early years of the Dwarfen Empire, Clan Dull Huddan has always been known for its masterful stonecraft and unwavering defence of their hold. Unlike other Dwarfen clans who focus primarily on mining or trade, the clan prides itself on its ability to defend what’s theirs, standing as an immovable bulwark against any who would dare threaten their lands.
The Ironwardens are not just warriors; they are also master engineers and stonemasons, capable of repairing fortifications mid-battle or setting traps that can turn the tide of an engagement. This combination of martial prowess and engineering skill makes them a versatile and deadly force on the battlefield.
Appearance: Each Ironwarden is clad in armour forged from the finest heavy armour, created from exceptionally rare and durable metal mined from the deepest shafts of Karak Zul’Baraz. Their shields are emblazoned with the clan’s rune, a symbol of a hammer striking an anvil.
Tactics and Roles: The Ironwardens excel in defensive warfare, often forming the core of the battle line during sieges or when holding strategic locations. Their ability to hold ground is legendary, and they are often the last to retreat, if they retreat at all. When on the attack, they move slowly and deliberately, using their knowledge of terrain and fortifications to outmanoeuvre and outlast their enemies.
Notable Campaigns The Defense of the Everfrost Gate: One of the most famous battles involving the Ironwardens was the Defense of the Everfrost Gate. During a brutal winter, a massive Greenskin horde led by the notorious Warboss Gromgut attempted to breach the gates of Karak Zul’Baraz. The Ironwardens held the line for seven days and nights without relief, their axes cutting down wave after wave of attackers. In the end, the horde was broken, and Warboss Gromgut was slain in single combat by Thane Durak Dull Huddan, the Ironwarden’s leader.
The Siege of Redstone Keep: When the Skaven of Clan Mors attempted to tunnel into Redstone Keep, a Dwarven outpost critical to the defense of the eastern mountains, the Ironwardens were called upon to assist. They not only repelled the initial assault but also counter-tunneled into the Skaven’s own network, collapsing the tunnels and crushing the invaders under tons of stone.
Leadership: The current leader of the Ironwardensis Thane Durak Dull Huddan, a battle-hardened warrior who has led his kin through some of the darkest times in the clan’s history. Durak is known for his strategic mind as well as his unyielding determination, embodying the very spirit of Clan Dull Huddan.
Under Durak’s leadership, the Ironwardens have become more than just defenders of their hold; they are a symbol of hope and defiance for all Dwarvenkind. When the Ironwardens march to war, their allies know that the battle will be fought with honour and that they will never stand alone.
Dave, Ian, and I decided to start a slow grow campaign. Ian, who has just started out, wants to get some games in but wants to keep the growth at a slow pace (understandably so considering the cost of our toys).
We’ve now been joined by Joe, which brings our merry little band to four. Joe will be collecting the French.
The campaign will begin at 500 points each, then progress to 1,000 and 1,500 points. They’ll be 3 games each at each points level, with each playing the other once and then a Triumph & Treachery game to round off that points level. I’m sure we won’t at all be keeping track who wins what at each level…..
You can check out our first posts below if you want to get caught up:
The first unit I’ve painted up are the Stoutcloaks.
To make them look the part, I’ve either used the cloak bodies from the Quarrellers set, or I’ve added a miners backpack to the two or three without cloaks. I’m hoping this will be enough to show them as elite Rangers.
For painting, I did try my hand at a little OSL, with a simple kit bash using one of the miners’ arms holding a lantern. I then worked the colour up from a light red to a whitish-yellow in very thin layers.
The dark reddish beards were achieved using some Khorne Red and Rhinox Hide at roughly 1:4 ratio.
The Stoutcloaks: Guardians of the Forgotten Paths
Unit Name: The Stoutcloaks
Location: Primarily operating in the deep forests and hidden mountain passes of the World’s Edge Mountains, often near the hold of Karak Hirn.
Motto: “Silent as Stone, Swift as the Mountain Winds.”
Background: The Stoutcloaks are an elite unit of Dwarven Rangers, renowned for their unparalleled skills in scouting, tracking, and guerrilla warfare. Unlike traditional Dwarf warriors who prefer direct confrontation and heavily fortified defences, the Stoutcloaks excel in the art of ambush, subterfuge, and hit-and-run tactics. Their name is derived from the sturdy, earth-toned cloaks they wear, which allow them to blend seamlessly into their surroundings, be it dense forests, rocky mountain crags, or the shadowed ruins of ancient Dwarven roads.
Formation and History: The Stoutcloaks were formed during the Wars of the Vampire Counts, when the Dwarves found themselves in desperate need of scouts who could move quickly and quietly through enemy territory. While most Dwarves are known for their stoic and deliberate nature, the founders of the Stoutcloaks were a unique breed, combining the resilience of their kin with an uncharacteristic swiftness and cunning.
Originally composed of young, daring Dwarves from various holds, the Stoutcloaks quickly earned a reputation for their effectiveness in disrupting enemy supply lines, gathering critical intelligence, and launching devastating ambushes on enemy forces. Over time, the unit evolved into a permanent and highly respected part of Dwarven military strategy, particularly valued for their ability to operate independently and in the harshest of environments.
The Rangers of the Stoutcloaks: The Stoutcloaks are selected from the most skilled and resourceful members of Dwarven society. These Dwarves are expert woodsmen and mountaineers, as comfortable in the wilderness as they are in their ancestral halls. Their training is gruelling, focusing not only on combat skills but also on survival, stealth, and navigation. Each member of the Stoutcloaks is expected to be able to survive alone in the wild for extended periods, a necessity given the nature of their missions.
Appearance: The Stoutcloaks wear a mix of light armour and practical clothing designed for the rugged terrain they often operate in. Their signature cloaks are made from a special blend of wool and animal hides, treated to provide both warmth and camouflage. These cloaks are usually a mix of browns, greens, and grays, allowing the Rangers to blend into their surroundings. They carry a variety of weapons, including crossbows, hand weapons, and throwing axes, all of which are designed for quick, silent kills.
Tactics and Roles:
Scouting: The Stoutcloaks are often deployed ahead of the main Dwarven forces to scout out enemy positions, assess terrain, and identify potential threats. Their keen senses and knowledge of the land make them invaluable in providing early warning and strategic information.
Ambushes and Guerrilla Warfare: The Stoutcloaks excel at setting up ambushes and traps. They use the natural terrain to their advantage, often luring enemies into narrow passes or dense forests where their heavier armor and disciplined formations become liabilities.
Escort and Protection: While the Dwarven holds are typically secure, the roads and tunnels between them can be perilous. The Stoutcloaks are frequently tasked with escorting caravans, dignitaries, and travelers through these dangerous areas, ensuring their safe passage.
Notable Campaigns The Skaven Purge of Karak Hirn: One of the Stoutcloaks’ most famous campaigns was during a large-scale Skaven invasion of the underground roads leading to Karak Hirn. The Stoutcloaks used their knowledge of the tunnels and hidden passages to launch a series of devastating ambushes, crippling the Skaven advance and giving the Dwarven defenders the time they needed to fortify their positions. The Skaven were eventually routed, thanks in large part to the Stoutcloaks’ efforts.
Shadow War in the Drakwald Forest: When Beastmen hordes began encroaching on Dwarven territories near the Drakwald Forest, the Stoutcloaks were dispatched to neutralize the threat. Over the course of several months, they waged a silent war against the Beastmen, using hit-and-run tactics to whittle down their numbers. By the end of the campaign, the Beastmen had been driven back, and the forest paths were once again safe for Dwarven travellers.
Leadership: The Stoutcloaks are currently led by Rurik Stonecloak, a grizzled veteran with a reputation for cunning and ruthlessness. Rurik earned his position through years of service, during which he proved himself time and again as both a brilliant tactician and a fearless warrior. His leadership style is one of quiet authority, and he commands the respect of his Rangers not through bluster or force, but through his deep understanding of the land and the enemies they face.
Rurik is known for his meticulous planning and his ability to adapt to changing circumstances, a crucial skill for the unpredictable nature of the Stoutcloaks’ missions. He is also fiercely protective of his Rangers, treating them more like family than subordinates, which has fostered a strong sense of loyalty and camaraderie within the unit.
Unique Traits – Mastery of Terrain: The Stoutcloaks have an intimate knowledge of the World’s Edge Mountains and the surrounding forests, allowing them to move through these areas with unmatched speed and stealth. They are experts in using the terrain to their advantage, whether it’s navigating treacherous mountain paths or setting ambushes in dense woods.
Silent Killers: The Stoutcloaks are trained to strike quickly and silently, often eliminating their enemies before they even realise they are under attack. Their proficiency with crossbows and throwing axes makes them deadly at range, while their skill with short swords and daggers ensures they are equally dangerous up close.
Resourcefulness: Life as a Ranger requires the ability to adapt and make do with limited resources. The Stoutcloaks are masters of survival, able to forage for food, find shelter, and create traps and weapons from whatever materials are at hand. This resourcefulness extends to their combat tactics, where they often use unorthodox methods to gain the upper hand.
The Oath of the Stoutcloaks: Every member of the Stoutcloaks takes an oath upon joining, vowing to protect the holds of their ancestors, defend the ancient roads, and honour the memory of those who walked them before. This oath binds them to their duty and serves as a constant reminder of the importance of their work, not just as warriors but as guardians of Dwarven heritage and tradition.
I’ve been ‘suffering’ from an abundance of fun ideas since Pete and Ian suggested this slow grow. Firstly, I wanted to narrow down my choices. For me, this meant ruling out a lot of the Forces of Fantasy. In my mind, most of them would probably put aside their differences with the Dawi and fight against Chaos sooner rather than later. I toyed with the idea of Wood Elves, though, who might just murder everyone, I already have a few painted but struggled a bit to make a fun (for everyone) army from the models I have. I thought most of the Ravening Hordes factions may work and was quite drawn to Dark Elves and Chaos Dwarfs, so much so that I made lists for both. I had pretty much committed to Chaos Dwarfs when there was a sudden betrayal……
Skaven….. I’ve got quite a few Skaven models and it’s one of the two armies I truly would have liked in my dim and distant youth, the other being my Empire project which is drawing towards its close. If you’re fairly new to Warhammer Fantasy, I do recommend a quick Google for Andy Chamber’s Skaven Army. This was what first drew me in so many generations of rat-people ago. Most importantly, though, I remembered that they’re my wife’s favourite.
So, I started rummaging in my pile of potential and seeing what I might do. Building a 500-point list is tricky as you have so few points and so much to cover. With Skaven….. well, in a way it’s easier….. but not in a good way. You only have access to one of your character options until 1000 points, and you need these unavailable characters to unlock other options for units in your list.
So, I chose a Chieftan as my General. This verminous veteran will bring our boys victory….. or probably not, but you have to have a general.
It’s time to choose some core. Strictly I don’t have to take any clan rats as they’re 1+ per 1000 points, however, I think they’re iconic and I’ll want to start off with these and increase the unit size as we go. I’ve taken twenty and included full command and a Ratling Gun to support them. They’ll die to anything and run away at the drop of a hat, but with luck, the ratling gun will soften the enemy up.
Next, I looked at Specials…… and realised the only option I can take is Gutter Runners! This is probably the best unit I can take, and I splurged my points appropriately. They got an assassin leader, poison, and throwing weapons. With luck, they will be able to weaken some units and, using Scout and Skirmish, pick their fights. Unless their General bodges it…..
Then I looked at Rare, realised everything was locked, and went for a lie down.
After a fortifying cup of tea and a cheese sandwich, I realised this might be the time to play further into the traditional Skaven strengths and add more rats! I added a further unit of Clan Rats, again with full command and this time with a Warpfire thrower. I must confess, I think the Ratling Gun may be better, but I love the smell of Warpfire in the morning.
I added a halberd to my chieftan and have ended up with the following:
=== Skaven Slow Grow [499 pts] Warhammer: The Old World, Skaven ===
++ Characters [53 pts] ++
Skaven Chieftain [53 pts] – Halberd – Heavy armour – Shield – General
20 Clanrats [172 pts] – Hand weapon – Light armour – Clawleader (champion) – Standard bearer – Musician – 1x Weapon Team [Hand weapons + Warpfire Thrower + Light armour]
++ Special Units [92 pts] ++
5 Gutter Runners [92 pts] – Two hand weapons – Throwing weapons – Poisoned Attacks – Assassin
— Created with “Old World Builder”
[https://old-world-builder.com]
I think a better list would probably have fewer Clanrats and more Gutter Runners. I like this list as a nice starter-for-ten, though, and think it’ll be a better base to build from than a smaller army with fewer clanrats and more specialists.
At 1k I’ll be looking to add a few characters (definitely a wizard and an Army Standard Bearer) and some more specialists, I think, but I will see how we go in the games!
In the meantime, look out for hobby updates and narrative for the army coming soon.
My inner teenager is very gleeful to finally have the opportunity to build his dream army. There are a few that hold a place in my my heart – High Elves as my first, splitting half the starter box with my older brother (he chose the orc and goblin half), and Dwarves were the first I chose for myself. However Warriors of Chaos was the army I longed for in my later teenage years (before other things took priority in my hormone-driven mind) but never came to be.
The release of the new battalion box coinciding with a few of us starting a slow grow campaign is the perfect opportunity. The first games will be 500pts so this will use about 1/3 of the box plus a character, who will be the protagonist of my background story.
The issue I see with Warriors of Chaos is they are very elite unless you go for marauders. As I’m trying to slow grow with minimal spend I will be focussing on the starter box and building from there. Being elite means bodies and board control can be a potential issue, so I will be trying to put out some smaller formations, for mobility and to prevent flanking, and build from there.
The box does include some strong units out the gate, with 32 chaos warriors, 10 knights and 2 chariots, so I should be set for a while outside of characters.
Character
Aspiring Champion on Foot
My general is equipped with a shield and a Mark of Nurgle, my general is built for survivability. Adding in Poisonous Slime, to allow some sneaky wounds through on tough opponents, and the magic item Favour of the Gods so I can use the Gaze of the Gods ability early on with less risk (probably roll 1s still). Despite being fairly basic this should be a character to be reckoned with, especially at this early stage.
Core
Two Units of 8 Chaos Warriors
Armed with hand weapons and shields, these will be acting as my main line. I decided to keep the Mark of Chaos Undivided on these to assist in passing panic tests and hopefully keep them from breaking, whilst relying on the heavy armour and shield (4+ save) to survive.
Taking two units they should be able protect each other from flanking charges.
Unit of 4 Chaos Knights
This is the mobile threat of my force. Equipped with lances to make them especially dangerous on that first charge, this will be my reaction force to either hunt down ranged opponents or hit the flanks of any combats that are grinding on.
This totals 496pts. The detail is below:
++ Characters [102 pts] ++
Aspiring Champion [102 pts]
(Hand weapon, Heavy armour, Shield, Mark of Nurgle, General, On foot, Favour of the Gods, Poisonous Slime)
++ Core Units [394 pts] ++
8 Chaos Warriors [130 pts]
(Hand weapons, Heavy armour, Shields, Mark of Chaos Undivided, Champion, Standard bearer, Musician)
8 Chaos Warriors [130 pts]
(Hand weapons, Heavy armour, Shields, Mark of Chaos Undivided, Champion, Standard bearer, Musician)
4 Chaos Knights [134 pts]
(Lances, Shields, Heavy armour, Mark of Chaos Undivided, Champion, Standard bearer, Musician)
—
Created with “Old World Builder”
[https://old-world-builder.com]
I will be back with a painting update, and some story fluff to go with it. But if you have any suggestions on where to go for 1000pts (the next points jump) let me know. Trying to use what I will own from the battalion box; I am currently thinking a sorcerer, chariot and probably increasing at least one unit of warriors to 16 but I am open to suggestions.