This is the top three AoS lists for
Weekend Warlords IX – The Bad Moon that took place in Italy between the 10th and 11th of January 2026. It saw 66 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists

Ossiarch Bonereapers
Hekatos Drillmasters
General’s Handbook 2025-26
Drops: 4
Spell Lore – Lore of Necrotheurgy
Manifestation Lore – Horrors of the Necropolis
Battle Tactics Cards: Attuned to Ghyran and Wrathful Cycles
General’s Regiment
Scourge of Ghyran Mortisan Boneshaper (100)
• General
• Helm of Tyranny
• Aura of Sterility
Immortis Guard (340)
• Reinforced
Mortek Guard (220)
• Reinforced
Regiment 1
Mortisan Soulreaper (90)
Necropolis Stalkers (280)
• Reinforced
Necropolis Stalkers (280)
• Reinforced
Necropolis Stalkers (280)
• Reinforced
Regiment 2
Arch-Kavalos Zandtos (190)
Regiment 3
Mortisan Soulreaper (90)
Mortek Guard (110)
Faction Terrain
Bone-tithe Nexus
Boggy: If there is one clear message this list sends, it is this: Necropolis Stalkers are still very much the backbone of competitive Ossiarch Bonereapers. Stalkers, Stalkers, and more Stalkers, three reinforced units forming the core of the army, signal a build that leans hard into what was one of the most dominant warscrolls at the tail end of the Index OBR era, and remains extremely efficient under the current ruleset.
Necropolis Stalkers dominate the battlefield not only through their exceptional damage output, but also through the stacking debuffs they bring to combat. This dual role allows them to function as both hammer and anvil, a rare and extremely valuable combination in the current meta.
Their points cost remains aggressively low for what they deliver: high-volume, high-quality attacks, flexible weapon profiles, and layered debuff potential. Running three reinforced units maximizes these advantages and ensures that even if one block is neutralized, the list still applies relentless pressure across multiple fronts. In the Hekatos Drillmasters formation, their ability to operate outside standard aura ranges while maintaining Relentless Discipline only amplifies their effectiveness.
Immortis Guard provide an excellent complement to the Stalkers. While primarily tasked with protecting the backline and key heroes, they are far from passive. Their damage output closely mirrors that of the Stalkers, meaning opponents cannot afford to ignore them.
This duality, durability paired with meaningful offensive threat, forces difficult decisions for the opponent. Push forward and risk punishment from Immortis Guard, or hang back and allow the Stalkers to dictate engagements? Either choice favors the Bonereapers.
The inclusion of two Mortisan Soulreapers is a subtle but powerful choice. Their role is not raw damage, but combat control. By applying additional debuffs and enabling chain activations with Stalkers and Immortis Guard, they significantly increase the army’s overall combat efficiency.
In an army that already excels at grinding fights down over multiple turns, the Soulreapers push engagements firmly into OBR’s favor by ensuring key enemy units fight weakened, outnumbered, and often out-activated.
Mortek Guard fill a classic Ossiarch role: screening, objective control, and recursion. Their synergy with the Mortisan Boneshaper allows them to rally models back consistently, creating an irritatingly resilient unit that refuses to stay dead.
While they are not the stars of the list, they provide critical board presence and buy time for the elite elements to do their work. In an army that is already difficult to shift, this added layer of recursion further frustrates opponents.
Arch-Kavalos Zandtos is a quietly excellent inclusion. His larger base size compared to other heroes, combined with solid movement, allows him to project Relentless Discipline to areas that would otherwise be difficult to support.
This mobility makes him a reliable lynchpin for the army’s command economy, ensuring that key units receive the discipline they need exactly when they need it, especially as the army fans out across the board.
This list exemplifies what Ossiarch Bonereapers do best in the current season: durable, debuff-heavy elite infantry backed by reliable support and strong command projection. The Hekatos Drillmasters formation further enhances the army’s flexibility, allowing its wandering elite units, chiefly the Necropolis Stalkers, to operate independently without losing efficiency.
It may not be flashy, but it is brutally effective. Against an opponent, this list presents a grim reality: you must fight through multiple layers of resilient, hard-hitting units, all while operating under constant debuffs and relentless pressure. For players looking to leverage the strongest elements of the OBR roster, this is a very serious competitive build.

Ossiarch Bonereapers
Hekatos Drillmasters
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of Necrotheurgy
Manifestation Lore – Horrors of the Necropolis
Battle Tactics Cards: Attuned to Ghyran and Wrathful Cycles
General’s Regiment
Katakros, Mortarch of the Necropolis (520)
• General
Regiment 1
Arkhan the Black, Mortarch of Sacrament (390)
Immortis Guard (170)
Necropolis Stalkers (280)
• Reinforced
Necropolis Stalkers (280)
• Reinforced
Regiment 2
Scourge of Ghyran Mortisan Boneshaper (100)
• Helm of Tyranny
• Aura of Sterility
Scourge of Ghyran Mortek Guard (110)
Teratic Cohort (140)
Faction Terrain
Bone-tithe Nexus

Blades of Khorne
Khornate Legion
General’s Handbook 2025-26
Drops: 3
Prayer Lore – Blood Blesssings of Khorne
Manifestation Lore – Judgements of Khorne
Battle Tactic Cards: Intercept and Recover, Restless Energy
General’s Regiment
Wrath of Khorne Bloodthirster (400)
• General
• Skull Collector
• Ar’gath, The King of Blades
Bloodletters (160)
Bloodthirster of Insensate Rage (410)
Scourge of Ghyran Bloodcrushers (320)
• Reinforced
Regiment 1
Realmgore Ritualist (120)
Blood Warriors (190)
Blood Warriors (190)
Regiment 2
Karanak (110)
Flesh Hounds (100)
Faction Terrain
Skull Altar
Nataša: This list has it all: raw oomph and damage output, intimidation tactics, reactability, resiliency, and movement shenanigans. Multiple moving parts need to be taken into consideration when trying to play against it, and heroes beware! The list differs from the usual Bloodletter spam we see, and it is quite refreshing.
First, let’s talk movement. This list has Karanak, the ultimate MVP for his 110pts. His sole purpose is to hunt heroes the opponent may have left alone or unprotected on the backlines. He can pick himself and a unit of Flesh Hounds to teleport to a Hero that he declared as his Quarry. Mind you, at deployment, that Hero does not have to be on the table to be chosen. Karanak can be set up out of 6” from the Quarry and out of 9” of other units, while the Flesh Hounds just need to be wholly within 12” of him. Karanak then gains +2 to charge (!!), while the Flesh Hounds lose the beast keyword, which is so good for snatching up those back objectives! This is all already good, but then comes the fun: he can get additional attacks from the Wrath of Khorne, who just needs to be able to see him, so be careful of true line of sight for your positioning. Also, he can chain-activate from the subfaction, and the options keep piling on. Karanak is really one of the more potent pieces in the list, and not even the main one!
Then, we have movement in the combat phase: both Bloodletters and Bloodcrushers have these abilities, as they can move 3” (always) and 2d6” (on a skill check of a 3up). This gives excellent manoeuvrability, as they can pass through combat range and tag new units. Note – Bloodcrushers can pass through models, too! Quite unusually, this list has only one unit of 10 Bloodletters; we are now used to seeing 2×20 in the current meta, but that is why we have a reinforced unit of soggy Bloodcrushers: 30 wounds, on 4 up saves and 6 up ward, not bad at all. They could pass through your screens and tag you up in combat, and have damage that is not to be dismissed. They are an excellent technical piece in this list.
But enough about movement! Khorne has finally moved away from the ballerina-style movement, techy army… where is our damage? Where is our threat? Well, in the Thirsters for sure. Our General, the Wrath of Khorne Bloodthirster, has on him both the artifact and command trait, so he gains an additional attack until the end of battle if he kills a hero, which mediates the fact that he cannot issue the additional attack onto himself in combat. He also turns off wards for enemy heroes, so in addition to his rampage targeting heroes and the anti-hero rend, he really shuts down their ability to survive. His movement is 12”, he is survivable, and is a buff piece to others. I would recommend he go with the other Thirster, the one we love calling Boomthirster, in tandem, and then you have a powerhouse slaughter castle. The Boomthirster, other than just having a swingy but outrageous damage potential, can also boom into targets in 8” (every 6 to hit is a boom in addition to a hit, and then every enemy unit within 8” suffers a d3 per boom). So… Not bad at all for your murderblender core.
Defense? Mind you, do you need it after everything thus far? Yes, yes you do in competitive gameplay, as the name of the game now is waiting for the juicy go-turn. Your Blood Warriors come in here, as they have a 5 up ward when contesting, but not controlling, an objective. This needs some manoeuvrability, but it is very strong.
Finally, let’s talk about the choice of tactics. Intercept is easier to score here than for most lists, as we have teleports, jumping over screens, combat movement, and flying. So no biggie there. And restless is easy when you have tabled your opponent! Joking aside, due to the low drop count, it is easy enough to score the first two out of three on restless. If you are scoring the 3rd one, it is just a win-more condition.
All in all, this list is rounded and very good into most matchups, as it has a bit of everything. Enjoy hunting those heroes down!

Final Tournament Placings










