This is the top three AoS lists for the Lost Legion GT that took place in Australia between the 6th and 7th of 2025. It saw 28 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Gloomspite Gitz
Sunbiter Pack
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of Frazzlegit
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Master The Paths, Restless Energy
General’s Regiment
Droggz Da Sunchompa (170)
• General
Doom Diver Catapult (160)
Scourge of Ghyran Sporesplatta Fanatics (70)
Snarlfang Riders (120)
Snarlpack Cavalry (200)
• Reinforced
Regiment 1
Fungoid Cave-Shaman (100)
Boingrot Bounderz (220)
• Reinforced
Moonclan Shootas (120)
Scourge of Ghyran Loonsmasha Fanatics (110)
Regiment 2
Snarlboss on War-Wheela (170)
• Loontouched – (20) Points
• Backstabber’s Blade
Snarlpack Cavalry (200)
• Reinforced
Sunsteala Wheelas (240)
• Reinforced
Sunsteala Wheelas (120)
Faction Terrain
Bad Moon Loonshrine

Disciples of Tzeentch
Masters of Fate
General’s Handbook 2025-26
Drops: 4
Spell Lore – Lore of Change (30 Points)
Manifestation Lore – Manifestations of Tzeentch
Battle Tactic Cards: Wrathful Cycles, Master The Paths
General’s Regiment
Kairos Fateweaver (420)
• General
Chaos Spawn of Tzeentch (60)
Scourge of Ghyran Kairic Acolytes (100)
Scourge of Ghyran Kairic Acolytes (100)
Scourge of Ghyran Kairic Acolytes (100)
Regiment 1
Scourge of Ghyran Ogroid Thaumaturge (150)
• Wyrdflame Blade
• Illusionist – (20) Points
Jade Obelisk (100)
Jade Obelisk (100)
Jade Obelisk (100)
Regiment 2
Magister on Disc of Tzeentch (110)
Scourge of Ghyran Kairic Acolytes (100)
Tzaangor Enlightened on Discs of Tzeentch (280)
• Reinforced
Regiment 3
Fateskimmer, Herald of Tzeentch on Burning Chariot (130)
Changecaster, Herald of Tzeentch (110)
Erich: Jamie brings a truly unique Disciples of Tzeentch list for an impressive 4-1 finish, dropping a single game to Gloomspite Gitz. At a high level, this list wins by generating efficiencies with inexpensive mortal components, layering buffs that can hand out+1 Hit / +1 Wound / Crit 2 hits / +1 Damage to otherwise underwhelming infantry blocks while piling on mortal wound damage from casters/burning.
Starting with the standard components, the army goes for the Lore of Change. Mortal heavy armies will often skew towards the Lore of Fate to get access to Shield of Fate (5++ and -1 hit if you have 4 Destiny Dice). However, with this build eschewing large blocks of wound dense Tzaangor and including 5 casters, Lore of Change’s Bolt of Change provides strong MW output. The Manifestation Lore is key to this army, with the Sigil of Tzeentch amping units to D2 (more later on this) and more importantly handing out Hit/Wound/Attack bonuses to nearby friendly units. The other manifestations have good utility, but Sigil is THE REASON to take this lore.
Fateweaver is the core around which this list runs and makes everything sing together. His reliable casting brings the Sigil out buffing combat units, his war scroll spell turns off commands or reduces save while his shooting starts enemies Burning to activate the Changecaster. Fateweaver’s presence in the Masters of Fate SoG sub faction activates Crit 2 hits for mortals. He can also reliably pull off Fold Reality for a key teleport and/or Transformed into Spawn to turn off shooting, restrict movement, and generally cause havoc.
The other two Daemons who join him focus on the burning mechanic with the Changecaster providing +1 hit when a Burning target is within 12” (Key for mortal units hitting on 4’s). The Changecaster also brings along a sneaky extra 3 rally dice for Daemons, keeping Fateweaver alive with a Fold Reality into Rally range and then 9 Healing dice. The Fateskimmer lighting enemies on fire, throwing out extra chip damage and keeping pace with Enlightened on Disc to activate Crit 2 hits.
The other mortal heroes are high mobility with the Magister on Disc turning on Run and Charge for the Tzaangor Enlightened and the SoG Ogroid able to teleport to any Arcanite in combat to add his combat heft. With the standard loadout of -1 hit, cause burning, and organic 4++ when near an Arcanite he is surprisingly difficult to kill.
The recipients for all of these buffs are two flavors of mortal cultist, Jade Obelisk and SoG Kairic Acolytes, and Tzaangor on Discs. The Obelisk are Surprisingly difficult to kill with an Ethereal save; they screen well and are inexpensive enough to throw forward with Fold Reality. The SoG Kairic Acolytes are able to get to 3/2/-1/2 with Crit 2 Hits and 20 Attacks with a surprising regularity (this is close to DoK Witches w/ Mindrazor territory).
The Enlightened can travel 32” (14” move + 6” run + 12” Charge) in a turn (a 12” charge is much easier when Fate Dice can power it) which means nothing is quite safe. This warps adversary deployments and lets them fly from one side of the board to another – avoiding threats and picking their targets. If they need some help, the SoG Ogroid can hop in with them to join the fight.
Props again to Jamie for a take of DoT that is much different from what we have seen in the mainstream. This list has a lot of tools mounted onto some fragile delivery mechanisms. It takes nuance and skill – not to mention the cognitive load to balance all the interactions and synergies. Running 5 games with success is a showcase in both skill and endurance. It also makes me wonder if I need to pick up another box of Kairics . . .

Kharadron Overlords
Pioneer Outpost
Army of Renown
General’s Handbook 2025-26
Drops: 2
Wounds: 141
Battle Tactic Cards: Restless Energy, Intercept and Recover
General’s Regiment
Endrinmaster with Endrinharness (150)
• General
• Thorgsson’s Universal Automaton Actuator
• Copper Fingers
Vongrim Harpoon Crew (220)
• Reinforced
Vongrim Harpoon Crew (220)
• Reinforced
Grundstok Gunhauler (Scourge of Ghyran) (340)
• Reinforced
Grundstok Gunhauler (Scourge of Ghyran) (340)
• Reinforced
Regiment 1
Aetheric Navigator (130)
Arkanaut Company (180)
• Reinforced
• 2x Skypike
• 4x Privateer Heavy Weapon
Grundstok Thunderers (130)
• 2x Grundstok Mortar or Aethercannon
• Aetheric Fumigator or Decksweeper
Vongrim Salvagers (240)
• Reinforced
Faction Terrain
Zontari Endrin Dock (20)
Fittsy: So we’ve been seeing a bit of the Magnate’s Crew since the nerfs to KO. Now we’ve got the relatively oddball choice to go for the Pioneer Outpost Army of Renown. This means no big ships, no flying heroes, and pretty wild army rules.
Pioneer Outpost is entirely focussed on the KO faction terrain, the Zontari Endrin Dock. It is effectively a series of mini-battle tactics where if you fulfil them you get a bonus for the rest of them game. Now… There are two key ones which give massive bonuses and three others. Secure Investments required you to kill an enemy within 3″ of the Dock but let’s you ignore rend on Gunhaulers and the terrain which is awesome! Aggressive Acquisitions is the game changer here and if you have a unit deep in each quarter, the enemy can’t set-up within your territory or 9″ of an objective you control. For some armies this rule alone is worth taking.
Why take this AoR over Vanilla KO though? If you’re looking for a different play style, this will certainly give you that! It allows you to go pretty wound dense with good saves whilst maintaining good mobility.
Nathan has really leaned into this with cost effective units. As the points are on the Vongrim currently, they’re looking really good. On top of that, this army still has a lot of movement potential with them and the Gunhaulers. The Harpoon Crew in particular with their combat phase move can also be really hard for opponents to deal with.
This list absolutely peppers opponents from shooting across the army and hasn’t taken even a single unit of Skywardens. Not a list for the faint of heart and although I can see how it does well, I’ve got a lot of respect for a 4:1 with this. Great work out there Nathan!

Skaven
Gathering of the Clans
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Ruin
Prayer Lore – Noxious Prayers
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Restless Energy and Scouting Force
General’s Regiment
Scourge of Ghyran Grey Seer on Screaming Bell (330)
• General
• Fleshmeddler
Clanrats (150)
Doom-Flayers (220)
• Reinforced
Rat Ogors (280)
• Reinforced
Rat Ogors (280)
• Reinforced
Regiment 1
Plague Priest on Plague Furnace (320)
• Warpstone Charm
Plague Monks (140)
Plague Monks (140)
Plague Monks (140)
Kieren Coates: The list was built with the idea of KO having a strong presence in the local scene – as it has no monsters the entire army can be obscured making it a very strong anti shooting list
Further with 80 bodies of chaff it’s happy to play the points game, with the idea of running two seperate squads
One squad is 4 doom flayers and 20 clanrats which occupy one side of the board, and the rest of the army bubbles up and walks up the other far side of the board
If you can turn the map into a side by side battle across the board, it becomes far easier to get scouting and restless which plays into its strengths
The list is somewhat slow, without run and charge or 3D6 charges so it can’t threaten at a distance, but it’s a strong castle with incredible counterpunch ready to kill anything that comes close, while scoring objectives and tactics and remaining hidden from long range shooting threats
Final Tournament Placings





