Faction Focus – Fyreslayers

Win Rate

Fyreslayers have had a dramatic improvement to their results since the new General’s Handbook was released. Before the release they could be found in the sub 40% win bracket, now they have a very healthy 53.5% win rate. This is led by Lofnir with a rate of 62.8%, but even Greyfyrd and Vostarg are nothing to be sniffed at either. Hermdar seems to be the overlooked faction here, with no players deciding to use that particular lodge’s abilities.

5 wins Results

None

4 wins Results

DateTournamentName
17th July 2022Southern Fried OpenKevin Lathers (USA)
24th July 2022BWG: Summer Slaughter Bill Souza (USA)
24th July 2022The Salt City GTGarth Scannell (USA)
Players who achieved 4 wins at a GT

Other Results

3-2 or 2-3 seems to be par for the course with Fyreslayers, but Greyfyrd and Lofnir do have a few players who have achieved 4 wins at a tournament weekend with them. As a tournament player a good achievement would be looking to achieve a 3-2 result.

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Kevin’s results from the Southern Fried Open

Allegiance: Fyreslayers
Lodge: Lofnir
– Grand Strategy: Masters of the Forge
– Triumphs: Inspired

Leaders
Auric Runemaster (125)*
General
– Command Trait: Master Priest
– Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal
Auric Runesmiter (135)*
Runic Iron
– Prayer: Prayer of Ash
Battlesmith (150)
Artefact: Nulsidian Icon
Auric Runesmiter on Magmadroth (340)
Runic Iron
– Magmadroth Trait: Lava-tongue Adult
– Universal Prayer Scripture: Curse
Auric Runeson on Magmadroth (320)**
Ancestral War-axe
– Magmadroth Trait: Coal-heart Ancient
Auric Runeson on Magmadroth (320)**
Wyrmslayer Javelins
– Magmadroth Trait: Flame-scale Youngblood
Runelord (95)*
Allies

Battleline
15 x Auric Hearthguard (375)**
Reinforced x 2

Endless Spells & Invocations
Molten Infernoth (40)
Runic Fyrewall (40)
Zharrgron Flame-spitter (50)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 95 / 400
Wounds: 105
Drops: 8

Brett: Really great to have a Fyreslayers list on the podium. It’s been a bit of a surprise that the new book didn’t lead to more podiums but for a range of reasons they seem to have been held back. Kevin has chosen the Magmadroth lodge (Lofnir) that makes Runeson on Magmadroth battleline. It also gives them an extra 2 wounds and up to 3 may have mount traits. No accident that this army has 3 Magmadroths all with mount traits. Magmadroths are the books strongest unit with 18W and 12″ movement giving Fyreslayers much needed mobility. I should mention that Kevin has been restrained, there are Fyreslayers armies with 5 Magmadroths.

That isn’t all though, the prayers, traits and artefacts all combine to make this a very hard to kill army. It’s a great army for frustrating high damage but fragile opponents (DoK). They want to lure you in and then hit back hard. Even the Runelord is a good inclusion bringing an

Looking at his journey through the competition it’s difficult to see a good counter to the magma lizards. The Incarnate would on the surface seem to be a solid choice but if you don’t feed it endless spells then it will struggle to level. Morathi would have been an obstacle but again she would struggle to clear the Hearthguard with Battlesmith support and the Magmadroths will clear the Blood Sisters quickly. We have 3 Priests and the Battlesmith to provide buffs (wards) and heals as well as denies. In Fyreslayers endless spells are actually invocations and summoned by the priests. The army has all 3 pumping out mortal wounds or making nearby units very tanky. All of the top armies went 4/1 and this army scored very well throughout.

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Garth’s results from the Salt City GT

Allegiance: Fyreslayers
Lodge: Greyfyrd
– Mortal Realm: Aqshy
– Grand Strategy: Master of the Forge
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth (360)**
General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Auric Runemaster (125)**
Artefact: Volatile Brazier
– Universal Prayer Scripture: Curse
Battlesmith (150)**
Artefact: Nulsidian Icon
Auric Runesmiter (135)**
Forge Key
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Ghost-mist
– Prayer: Prayer of Ash

Battleline
15 x Hearthguard Berzerkers (480)*
Broadaxes
– Reinforced x 2
15 x Hearthguard Berzerkers (480)*
Broadaxes
– Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)*

Endless Spells & Invocations
Molten Infernoth (40)
Runic Fyrewall (40)

Core Battalions
*Expert Conquerors
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 112
Drops: 7

Brett: A great result with Fyreslayers 4/1 with 4 rounds of maximum scoring (separated from 3rd by two points). This army is based around the hidden power of Hearthguard, with two big blocks being powered up by their small heroes and particularly the influence of the Battlesmith and his 4+ rally on them. The Battlesmith can grant a 4+ ward as well with his artefact which is very good for the Vulkite. The list has a lot of artefacts but that is a result of the lodge (Greyfyrd) which gives an additional 2 and grants +1 wound to foot heroes; it’s the obvious choice for this army. The Command Entourage provided another artefact. This makes a tooled up Auric Runefather with a pet who is fighting twice in one turn and has Axe of Grimnir making his main attack -2 Rend and 4 damage. A mobile and threatening monster killer.

Two Priests with an Arcane Tome to increase the casts/denies to 3. Fyreslayers don’t have a spell lore so a generic spell is listed. The Runemaster has the Volatile Brazier to reroll an invocation (prayer). Prayer of Ash is a defensive spell that reduces incoming wound rolls by 1. Very useful to keep those big blocks of Hearthguard around. The Hearthguard have the Broadaxe, in my opinion the more consistent and better weapon although they are hampered by their 5+ save. Near any Fyreslayers hero they also have a 4+ save though. To top off the list there is a Runic Firewall to block paths and maybe grant wards and a Molten Infernoth for some chip MW.

Solid performance with the army only dropping the round to Luke whose Maggotkin are more mobile. With the exception of one army they are all pretty tough armies, some with a lot of shooting, typically an area of weakness for Fyreslayers. They are a slow moving army and avoiding those Hearthguard would be the best option for trying to defeat them, but that’s easier said than done with those large blocks.

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Performance Against Other Factions

It looks like Fyreslayers armies love munching through Daughters of Khaine, Skaven and the expected lower tier factions. Meanwhile they struggle against Maggotkin of Nurgle and Sylvaneth.

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