I’ve asked you all to get involved with the writing of my tournament army for the Age of the Dark Gods tournament, run by Savage Hammer Gaming. Each week selecting a different unit for the army.
I thought it could be fun to see what Kruleboyz army you would all choose for me to run at this event, and so far you haven’t disappointed! Last week you chose the second battle line unit for the army and a second leader unit.
This week we’re adding another unit of 9 Man-Skewer Boltboyz as well as a Swampcalla Shaman with Pot-Grot. The Swampcalla Shaman will be able to boost the Man-Skewer Boltboyz with poison each turn allowing them to cause mortal wounds on 5’s and 6’s to hit.
Here’s the list so far:
Allegiance: Kruleboyz – Subfaction: Big Yellers – Mortal Realm: Ghur – Grand Strategy: – Triumphs:
LEADERS Snatchaboss on Sludgeraker Beast (315) – General – Command Trait: Supa Sneaky Swampcalla Shaman and Pot-Grot (105)
BATTLELINE 9 x Man-skewer Boltboyz (360) – Reinforced: Twice 9 x Man-skewer Boltboyz (360) – Reinforced: Twice
This week’s we’re choosing our final mandatory battleline unit as well as an other/artillery unit as requested in our vote last week.
Battleline Units
I won’t go over the pros and cons of the Gutrippas and Man-skewers, as I have already done that last week and I’d be repeating myself.
Gutrippas
Some of my Dominion Gutrippas ready for action
Cons
Expensive – At 180 points for ten models, you won’t want to be throwing them at the enemy without good reason. 18pts per model.
Low Bravery – Like most Orruks, these guys only have Bravery 5, which can be increased to 6 with the banner model.
Man-Skewer Boltboyz
Some of my Boltboyz
Pros
Hit at Distance – With these boys, if they don’t move they can shoot 24″ across the table (2+/3+). Each one making one shot and the boss making two. Not bad. I mean they’re not Longstrikes but….
Cons
Low Model Count – At 120 points for three models, they’re expensive (40pts per model). But does their range make up for this?
Low Bravery – Like most Orruks, these guys only have Bravery 5, which can be increased to 6 with the banner model.
Poor Shooting when Moved – If they move then their shooting ability gets cut drastically (4+/3+). With their range going from 24″ down to 12″. However the number of shooting attacks increase by 1.
Battleline Vote
Other/Artillery Unit
Beast-Skewer Killbow (130 Points)
Pros
Monster Killer – Great at piling wounds on anything with a wound characteristic of more than 10.
Good Range – With Big Yellers it can reach targets 27″ away.
Cons
Single Purpose – Only good at shooting 10+ wound creatures. Not much else
Expensive – For 130 point model that can only take on Monsters, would the points be better spent elsewhere?
Rogue Idol (430)
Pros
Buffs – The Rogue Idol can give wizards +1 to their casting and +1 bravery to friendly Orruk units,
Tough – Has a 4+ save and a 5+ ward.
Beatstick – An absolute beast in melee, the Rogue Idol will munch through most enemies.
Cons
Very Expensive – At 430 points it’ll take up over 21% of the total points in the army
Target – Because of its abilities and its combat capability, this unit is likely to be targeted by the opponent very early.
Da Kunnin’ Crew (170)
Pros
Insta-kill – Has an insta-kill ability, can take out two or three wound models.
2nd Dirty Trick – Gives the army a 33% chance to have a second dirty trick
Cons
Expensive – 170 Points, this five man unit is almost as expensive as a unit of 10 Gutrippas.
Soft Target – only five models with 2-3 wounds each and a 4+ save.
Hobgrot Slittaz (80 Points)
Pros
The Greatest Unit – This is the greatest unit of all time.
Cons
There are none!
Marshcrawla Sloggoth (150 Points)
Pros
Buff – A good little buff for nearby friendly units gives them +1 to their hit rolls.
Cons
Awful in Combat – Unlikely to worry any enemy units in melee.
Expensive – 150 points which could possibly be better spent?