Last week we covered the first five games in the all-time top 50 Fantasy battle games, if you’ve not read it, why not take a look now before continuing?
The Best Fantasy Wargames (50th – 46th)
The ratings are taken from BoardGameGeek.com and I have only included games which have more than 50 votes against their name. This may mean that some of the more recent rules are missed off the list (Conquest: The Last Argument of Kings, being one).
The listed is sorted by the highest rated to the lowest, with games of equal ratings being split by the number of votes (the more votes, the higher their placing).
45. Warhammer Fantasy Battles (5th Edition) (1996) – Games Workshop
The fifth edition in became known pejoratively as “Herohammer” because of the imbalance between the very powerful heroes, monsters and wizards in the game and blocks of troops which existed effectively as cannon fodder. Sold as a box set containing not only the rulebooks, templates, dice and rulers, but also two armies of plastic miniatures to be able to play the game “out of the box”, the Bretonnians and Lizardmen. The rules were very similar to that of the fourth edition which itself underwent a re-write compared to the third Edition.
In 1997, the fifth edition of Warhammer Fantasy Battles won the Origins Award for Best Fantasy or Science Fiction Miniatures Rules of 1996.
44. Warlord (2004) – Reaper Miniatures
Warlord is a complete game system that uses the Reaper Adventure Game Engine (R.A.G.E.) which was designed for faster play. Each model in the game has a set of numbers and abilities that dictate how well it performs in the game. These numbers and abilities are listed on a Data Card, a record sheet about the size of a standard poker card. A key component of the R.A.G.E. system is the Damage Track. Each row of stats on the Data Card represents a Damage Track which is the total points of damage that the model can sustain before being destroyed and removed from play. As a model takes damage (or injuries), its stats usually change to reflect how those injuries change the performance of the model on the field of battle.
Warlord takes place in the war-torn land of Taltos in the world of Adon. The region is a place of dry, blistering summers and mild winters. Various leaders and their forces battle for control of their own destinies. They battle for the power to become Warlords and become legends by their own hands; some are just and fair while others are cruel and capricious. Life in Taltos is brutal but there is a fortune to be made and eternal fame to be won.Reaper Miniatures
43. Confrontation (2000) – Rackham
Confrontation is a skirmish level tactical fantasy miniature wargaming in which the combatants are represented by metal or plastic figures in 28 mm scale.
The game is set in Aarklash, a world of medieval fantasy where knights, wizards, priests and barbarians fight each other as well as fantastic creatures such as wolfen, elves, orcs, goblins and the undead. The entire world is at war and all are fighting for the supremacy of the continent.
The rules are intended to be versatile, and are able to represent a small fight between a handful of warriors just as well as a large skirmish between several dozen soldiers and their leaders. The last rules were in its fourth edition, a single hardback edition. The first edition was only available in French, German and Italian, while the second was available in French, German, Italian, English and Spanish. Rackham collapsed in 2010.
42. Heroquest (1989) – Milton Bradley/Games Workshop
In the late 1980s, game designer Stephen Baker moved from Games Workshop to Milton Bradley, and convinced Roger Ford, Milton Bradley’s head of development to allow him to develop a fantasy genre game. Kennedy gave him the go-ahead if he kept the game simple. Basker contacted his former employer, Games Workshop, to develop the plastic miniatures that would be needed in the game, but he then decided to draw on their expertise in the fantasy game field to help develop the game. The result was the fantasy board game HeroQuest (1989), an adventure game where the players cooperate against a single adversarial Games Master. The game was released in Britain, Europe and Australia in 1989, and a slightly different version was released in America and Canada in 1990.
The game consists of a board and a number of individual miniatures and items. The protagonists are four heroes (“Barbarian”, “Dwarf”, “Elf” and “Wizard”) who face a selection of monsters: Orcs, Goblins, Fimir, Chaos Warriors, a Chaos Warlock/witch Lord (which represent many of the named characters for the various quests), a Gargoyle and a number of Undead: skeletons, zombies and mummies.
41. Chronopia (1997) – Target Games
Chronopia: Dark Fantasy Battles was a tabletop miniature game published by Target Games. Players would field an army composed of 25 mm miniatures which were composed of pewter, resin, or a composite of both. The game featured eight different armies for players to choose from. The game is an adaption of “Drakar och Demoner” a Swedish role playing game very similar to Dungeons and Dragons.
Chronopia is a 28mm-Skirmish-Fantasy-System.
In principle there are two kinds of strategy plays: Skirmish and rank & file. First turns around smaller engagements in loose formation, the other tells large mass battles with arranged army rows.
Chronopia alternating activation of the units, different actions, basing on d20´s and the general simplicity and an nice playing speed. All this was formed by Target Games into an extremely flexible and innovative game.Chronopiaworld.com