Category Archives: General Speaking

General Speaking – Jeremy Veysseire

Following on from our conversations with Randal Brasher and Baz Norman Jr, we’re back in North America this week and talking to Jeremy Veysseire.

Jeremy has appeared in so many top three list articles over the last year I’ve lost count of his GT wins and podiums!

Jeremy Veysseire – The Stats

Jeremy receiving the 2019 ITC Champion award

Events: 6
Wins: 29
Losses: 2
Win Rate: 93.5%
Current World Woehammer Ranking: 3rd
Current North America Woehammer Ranking: 2nd
Current US Woehammer Ranking: 2nd

Thank you for agreeing to the interview Jeremy! Those who follow Woehammer’s Top Three Lists are used to seeing your name at on the podium many times a year! But what we want is how did this all begin? When did you start playing Warhammer and when did you start playing competitively?

Thanks for having me on first off. and to get right into it with your question. I was 9 years old (so 28 years ago) when I got my first boxset of Warhammer miniature boxset (the Lizardmen and Brettonian one) and it was a bribe from my parents when we moved from Paris France to Palo Alto California as I did not want to leave my entire extended family and didn’t really want to move to a country that I barely understood the language. My grandfather is a collector of Napoleonic & World Wars miniatures and I hung out a lot with him watching him assemble and paint them so I guess they thought it would be a good bribe but little did they know it would dictate so much of my life going forward haha.

I started playing competitively after I graduated from University and moved to Portland Oregon, I had an income from my new job and noticed that that the Pacific Northwest that I lived in had a vibrant Warhammer tournament scene as I got back into the hobby full time after University. Of course for me those days were mostly Warhammer 40,000 as this was the days of 5th edition and it culminated in my first ever east Coast GT being Nova Open. I ended up 3rd there with Sisters of Battle at the onset of 6th edition. Eventually Frontline Gaming started their own event called Bay Area Open which then created the proto circuit now known as ITC and I was hooked. While I never won ITC for 40k, I did get close a few years running. When 8th edition dropped for 40k, I remember going to the first GT in the US with Index Harlequin and losing only to a Blood Angel army that had nothing but Flyers/Planes and thats when I saw the writing on the wall for me and 40k. And its also when the first General’s Handbook came out which gave AOS the structure it needed for me to become a full convert. I swapped to it and never looked back.

Jeremy’s KO pounce on another unsuspecting victim

A fellow convert! Did your experience of list building and competitive play in 40k transfer over to Age of Sigmar?

To an extent, at the time the game systems were fairly different in how you would achieve a win. Most 40k players I believe look at the double turn potential in AoS as the primary different reason for that but in my experience, the games approach the win condition very differently. I started out in competitive AoS with Ironjawz and got my ass handed to me by 1.0 Tzeentch over and over and while that army at the time was just this powerhouse of just straight ability to remove your models off the table, I noticed that all my losses were always because I kept trying to feeling like I had to kill the threats that killed my army which is usually at the time a good 40k tactic but in AoS it turns out doing that meant I was always giving my opponent the ability to maximize his output versus making him have to take risky position to get into effect while retaining superior board state.

Eventually, I transitioned to 1.0 Fyreslayer which grew from my experience early and I was luckily blessed with a new tome when 2.0 dropped and it greatly rewarded that type of approach to the game. Age of Sigmar is a game that rewards board positioning more than anything, be it you are a super shooty or super melee army. If you choose to be super shooty or fighty, at the end of the day winning the game wasn’t so much about waht you could kill but where you could kill it. Had a really good year with 2.0 Fyreslayer, I think I had a 95% winning rate with them in 5 Roung GTs, went to the final at LVO against pre nerf 2.0 Slaanesh and the game was pretty close, but with that finish at LVO it assured me my first place finish in ITC and best Fyreslayers.

I do want to point out to the audience, that I do not think AoS or 40k is better than one or the other. I played both competitively for a long time and still play 40k today a bit but I personally prefer AoS (who knows now that Leagues of Votann is out, yes I am a Dwarf guy. Ungrim Ironfist is one of my favorite characters from the old world) because the game currently is one of the best its ever been. I will say that I find that the experience and skills I have learned from AoS today have translated very well into the games of 40k I do play and as the games keep moving towards a rule singularity like they are maybe one day being a great player at one also means being great at the other, who knows.

You mentioned your win rate of 95%. By my calculations you’re at 93.5% this season after 6 GT’s. That’s insane! 29 wins and just 2 losses. What’s they key around your army lists to give you such success? How do you go about constructing a tournament winning list?

Honestly, the percentage is a point of pride but also I fully admit its a bit silly. Fyreslayers in 2.0 were perfectly designed for that edition and nowadays I am more going into the hobby with a bit less severity. I think I played probably close to 300 games in and outside of tournaments with 2.0 Fyreslayers and I believe I won more coin flips than my opponents when the game came down to that in 2.0. Today, I am playing KO, Legion of Blood, NoMorathi DoK, 6 Grimwrath and Gotrek FS and taking a lot more of what I think is cool and interesting but still follows some core design philosophy with how 3.0 Winning dynamism works.

KO is just good nowadays because so many Battle Tactics in Season 2 of 3.0 reward you for killing things without always being on max primary points, Legion Of Blood is an army that can just punish aggressive armies and dictate the rules of engagement in the center of the board while still scoring BT, NoMorathi does the same but with more punch and arguably less durability/attrition play and then there is my Gotrek and Grimwrath list which is more of an army this about trying something different. Honestly, I took it for the NOVA invitational because I wanted play something that was fun and since the event was single elim and that I would be playing potentially be playing 15 games at NOVA (4 games at the invitational, potentially 8 at the GT and 3 at the RTT) and the weekend before I just had a 5 round GT so 20 games in 1 week but man did that backfire. I ended up winning the invitational with it and making it to round 6 of the GT with NoMorathi and played all 3 RTT games with NoMorathi so 18 games, I had hit Warhammer Fatigue. But back to the original topic at hand, why play that Grimwrath and Gotrek list outside of fun, it is honestly pretty good in the current format because it has a lot of diversified threats and the fight of death gives you the ability to get any value out of them and the double activations gives you trade up value plus the ability to activate at the end of the combat vs strike last means you can use that toolkit to lock up units into combats and rob them of their plan to do what they wanted with them the following turn.

I struggle with 3 games over a weekend, 20 in one week must be a huge ask. Do you have any methods for keeping your focus?

Oh god, well I have methods that I should apply more often than not ahahah. When I was younger, getting drunk day 1 and sleeping only 4 hours the night of, was no issue with focus and play but now as I get older, I notice that method is really not helping anymore. Nowadays, while I still drink (Scotch Single Malt preferably, thanks) during my games if we are allowed, I do have more reservation about how much. I try to drink a lot water nowadays on and off the table and try to sleep 7-8 hours during the event and most importantly go into the event with zero to little sleep debt. When I “coach” newer tournament players, I try to educate them about tournament fatigue. The idea that there is no way you can play all of these games at max mental acuity and physical one as well especially when the game is so social; as in people aren’t just there to game, they want comradery, they want to share moments with new strangers/friends over our ridiculous game.
The way to deal with it is in 2 ways, at the table and off the table, at the table there is always the rule of have as much fun as you are afforded be it your own personal energy level and what is your opponent energy level but make sure you don’t tunnel on the bad things that happen and same for the good things, never lose focus on scoring points and don’t seek some personal vendetta on a unit you feel deserves to die, etc… Just have fun, score points and try to do it without having to kill things at the table. When you can do that effectively well, then you can start adding the new complexity to that and that is: How can you do that now and next turn with the decisions you are making now, and keep moving the time horizons as you get more comfortable with that. The off the table is really about people’s own preference but as I mentioned earlier that knowing what your limit is very important. While its important to win don’t forget to have fun, god I sound a like a lame Dad.

No! That’s great advice that I think many of us forget mid game. You must face many new players who have recognised your name on the tournament circuit, have you found that this recognition affects their game judgement? I guess what I’m trying to say is, do mind games come into it very often?

Yes, I had a few events where people recognize me and yes there is sometimes some self defeatism that happens at the table but I often remind my opponents especially the newer ones on how to go about either defeating a combo of mine or how to approach the game with of course as many mulligans as they want to take as long as we have not moved too far into the game. The issue is that some players either rise to the moment or fold perhaps because they don’t trust that I would give away pointers to my detriment or because they want to prove me wrong. I fully recognize its pretty condescending for someone to approach a table and offer up advice in a competitive environment as if they know that empowerment of their opponent is somehow not able to beat the cocky player. But the reality is that I play so many games where I am trying to coach people outside of events that I find that I just revert to that. I get a lot more value out of a game where my opponent grows in skill during the game as much as me facing a challenging new paradigm. Most folks forget that top players can suffer from impostor syndrome and my way of tackling it is by trying to maximize my opportunities into playing what I consider good or better players than I. I too want to become better than what I am today and elevating everyone’s game even mine is an important reason why I go to competitive events.

Regarding mind games, I do not try to engage into it too much but I know some folks I play regularly who joke that I own real estate in their mind. My type of mind games is maybe playing or designing armies which are maybe a bit off meta I guess. I do love the call out videos and the bit of jabbing that happens here stateside between the teams and players because its just good ol fun but I know some folks could consider them a form of mind game. I think the only mind games that end up affecting players is they one they give power to. I have seen it, folks who approach a game versus Bill Souza and just give up before the first roll happens and it breaks my heart. That player would have gotten so much more value from the game against Bill in growth and learning if he went about it with a winning attitude and heck people like me and Bill can lose. Queue: “If it bleeds, we can kill it”

If you could give advice to new tournament players what would it be?

Outside of making sure you give yourself the proper expectation how mentally tiring and how its hard to keep the same level of play after 5 games and a night out, my biggest advice to new players is to come to an event with achievable goals. Some players like a ratio of wins to losses but I prefer more of things related to the game such as: “Not dropping a Battle Tactic.” or “Sequencing combat activations correctly” or “Did I always make sure to pile in advantageously?”. I find that while everyone wants to go to events for games and the overall communal experience, its also nice to go for a more personal reason such as making sure you are getting some growth out of it. I personally attend tournaments to hope to play against certain players as a way to learn how to improve my game in those situations. Finally, tournaments are fun but you will always get what you put into them; meaning that if you choose to go there for just games, you will get that, if you go to improve your games, you will get that and if you go there to have fun, you will have fun and if you are transparent and obvious about those things, you will find that people will put the same energy into the game.

Jeremy, it’s been a pleasure speaking to you, thank you. All the best for the remainder of the season!

General Speaking – Baz Norman Jr

Following on from our conversation with Randal Brasher last week, we hop over the pond and catch up with Baz Norman Jr in the UK.

Baz is well known and liked in the UK tournament scene pushing his Daughters of Khaine across tables along the length and breadth of England. But what makes him tick, and how did he start out?

Baz Norman Jr – The Stats

A beard to rival that of AoS Coach

Events: 6
Wins: 23
Losses: 7
Win Rate: 76.7%
Current World Woehammer Ranking: 48th
Current European Woehammer Ranking: 16th
Current UK Woehammer Ranking: 14th

Baz! Thank you for talking to me. So, my first question is when did you start wargaming and what drew you into the hobby and competitive gaming?

I started my journey with the Games Workshop brand at 4th edition in 1994 when I was around 12. The draw of fantasy battles of dragons, goblins, dwarves, elves and magic was what brought me into it.

Over the years I dipped in and out of the hobby, never fully leaving it. Aged 18 I joined the armed Forces and this saw the longest gap to be fair.

Combinations of work and personal life meant I didn’t really get into the hobby until a couple of years ago now, and I then only really started the tournament scene after getting invited to join The Warrior Lodge club in November 2021. My first event was later that month where I went 1-4. It was then, the tournament bug bit.

So going from 1-4 to frequenting the podiums on multiple occasions. What made the difference?

After going 1-4, Tom Patton from our club (The Warrior Lodge) kind of took my under his wing and I’ve got him to thank really for helping me get started on this journey. This, coupled with practice games against many other players, such as Mike Stewart, Sam Kimberly and playing at events saw my skill level increase.

2022 I wanted to fully immerse myself into the tournament scene to get the practice in, not only to get better at the game, but also to thrive in the social aspect of the hobby.

Any events that I could attend, I would. 1 dayers, two 1 dayers back to back, 2 dayers, any and all. The tournaments are an excellent ways of getting to know people, and its really nice to be able to catch up with people you’ve not seen for a couple of months or so, plus not to mention the nights away with mates. Outside of the tournament scene, I regularly do demo and intro games for other new people into the hobby.

So in a nutshell, reps, reps, reps. I believe you are only as good as the players you player against personally, and if you want to improve, you have to push to play the big names in the game.

Baz’s Morathi takes on an army of undead

You mentioned about competing in one dayers and two dayers and even back to back one dayers. Does your approach and lost building change depending on the type of event?

When I started practicing with the Daughters, my list did change as 1 dayers in particular are a great way of getting some ‘test’ games in, however once I had honed in what I was going to run and my skills improved, I now use 1 dayers as a way to get some chilled games in so I run one of my other armies Ive got, such as Slaves to Darkness, Giants or more likely my Gitz….. which are soon to be a top tier army! 😉

You’ve probably seen the rules for S2D. Thought of any good lists?

Like many others, ive seen some leaks for S2D, all of which I think are quite tasty tbf! The GT’s are now achievable and the Eye of the Gods table will certainly add some curveballs. There is still play with Archaon and Varanguard for sure, but I also feel you will see more Chaos knights and Chaos Warriors (especially with the Bringers of Desolation ability) on the table….might even see Chosen now they can dish out MWs in addition to their attacks!

You’re a big Daughters of Khaine fan, can you break down the key to playing them well, for others interested in the faction?

My first collection of models when I started was Dark Elves and currently this faction is the closest, so that resonates with me, but they also play very well into my play style. I like to have something to do in every phase, rather than just dominating in 1, such as the hero phase, and my list (in particular) does this for me. As with most factions, you can semi-tailor your sub allegiance abilities and unit take, to fit into your play style.

Most of the units in the army are referred to as ‘glass cannons’, they can dish out a lot of attacks and with a buff or two they can do a devastating amount of damage. But they die to a stiff breeze, so if you havent done the damage before they die, thats the unit potentially being taken off the table, so thinking several moves if not turns ahead is key. Doing this for your own army is great, the difficulty comes (this is where the reps gives dividends) is knowing how and what the opponents army can do as a reaction.

Having a God character like Morathi is good, however she will still die and when she does die, the earliest being bottom of turn 2. It leaves a big 680 pt hole in your army, not to mention a decent hero phase and the buffs she gives out, but all is not necessarily lost when she dies.

If you’re interested in the faction then speak to someone who plays them, and get a game in with them, I’ve not got any issues with people using mine to see how they feel before making the big investment themselves.

When you’re looking at building a new list, what’s your approach to it? Do you focus on one unit and build up or is it a specific trick?

When building a list, I want to ensure firstly that I’ve got play in each phase, so I can act and react accordingly. Secondly, battle tactics, ensuring that you can achieve as many battle tactics as possible, as they score you points.

Then its a case of bringing units together that can complement each other and work well together and have strengths in each phase. I know some players do think about points worth, but thats something I’m starting to consider.

With the ability to have allies etc you have the flexibility to bring in other factions units into your army that maybe your army doesn’t naturally have.

All this experience comes down to practice, watching other games and armies and talking to players 🙂

Do you have any other GT’s organised under the current season?

Music to my ears! Lol

I’m going to War in the Heartlands Act 2 next weekend which I’ve been told is a big event, so am looking forward to that, but after that, ive got the GAF 2 dayer in Hull and then, Teams Carnage in Stokeport hosted by the legend that is Alex. December, ive only got the 1 event in atm (boo!) but thats a double event at Sanctuary with Dice N Ducks.

2023 is filling up nicely though already! 6 events booked so far!

Baz, as always, it’s an absolute pleasure talking to you and I look forward to meeting you at the Woehammer GT!

General Speaking – Randal Brasher

General Speaking is a new series on Woehammer, that focuses on the mentality of competitive gamers in Age of Sigmar. How did they start their hobby journey and what kind of thought process goes into their list creation?

This week I talk to Radal Brasher who so far under the current General’s Handbook. Randal has walked away with a 4-1 at the Outlaw Open in July with Kharadron Overlords and a 3-2 at Hammerfest with Cities of Sigmar.

Randal Brasher – The Stats

The Man, the Myth, the Legend…..

Events: 2
Wins: 7
Losses: 3
Win Rate: 70%
Current World Woehammer Ranking: 278th
Current North America Woehammer Ranking: 151st
Current US Woehammer Ranking: 136th

Randal! Thank you for talking to me. I’d like to start by getting a little background to your wargaming history for everyone reading. When did you first start wargaming and what drew you into the hobby?

I got started with Wargaming in 1988 at the ripe old age of 11. I was an avid TTRPG player growing up in a small, conservative town in Texas, my father thought he could refocus my attention to a more wholesome hobby. Namely giant robots blowing each other up. I dabbled with it as a teenager even traveling to some conventions to play, including GenCon in 1993, which diverted my attention to Magic: The Gathering.

Much later in 2001 I got into Warhammer Fantasy Battles playing Bretonnians and Empire in 6th edition and played that for several years until the Bretonnians got their book and they nixed my beloved wedge formations. I dabbled a bit in 40k in 5th and 6th editions, but mostly my hobby time was mostly spent playing Magic earning myself a couple of Pro Tour invites but I never cashed.

That remained really the extent of my foray into wargaming until the COVID Pandemic where I needed something new to keep me busy. Luckily it was right when the 40k Indomitus box came out, and the low(er) cost of entry dragged me back in. After a year of painting, but not playing 40k with anyone other than my son, I started going to our local gaming shop to get games. What I found was a whole bunch of people playing Age of Sigmar and the few 40k players were not interested in playing anything that wasn’t tournament preparation. The community was awesome and welcoming and that is really what drew me in. After being isolated for so long, I think I wanted to be around people more than I cared about the nature of the game. Thus I pivoted to AoS, picking up Kharadron Overlords with zero knowledge of what the army did or how it played, they were just steampunk dwarfs!

Randal’s Kharadron army for the Outlaw Open

Who doesn’t love Steampunk Dwarves! And more recently you’ve been starting to make an impact on the competitive scene. This season alone you went 4-1 with KO at the Outlaw Open and 3-2 at Hammerfest. What got you into the competitive side of the game?

When I got started in AoS had promised my wife that I wouldn’t get into competitive side of the game and would stick to narrative play, that lasted a month. 😛 I’m a competitive person, it is just part of who I am and we both should have known that narrative play was never going to satisfy me as much as high-level tournament play.

My path to playing competitively was odd in that I started off with a whole bunch of local success. Using KO I managed to take down our local Path to Glory League with a 26-4 record, then went 3-0 and 2-0-1 in my first two tournaments. I think this was actually a bad thing as I got my butt kicked badly at my first GT (Hammerfest 2021). It was really difficult to take a step back and realize that I was still a newbie, and that my success was more due to luck than any skill on my part. I thankfully had a wonderful team around me in the Austin Weirdnobz with some of the top players in Texas to help me work through it. Guys like Matt Robisch, Eli Ramos, and Macro Hernandez, who are perpetual 4-1 bracket or better players.

So what was the change between those first few GT’s that you attended and the success you garnered later on? Was there a particular piece of advice you received or was it the way in which you prepped that made the difference?

I kept trying to force my KO list into situations where it was not well positioned and it did not end well. There was a joke going around that Hammerfest 2021 wrecked me as I went 1-2 or 1-1-1 in every local tournament through the end of the year. The only other GT I played in was the Austin Open where I took the exact same list from Hammerfest and dug out a 3-2 but did not leave feeling like I did a good job. In spite of my club doing what they could to get me prepared I was not in the right mental space to understand what I was doing wrong (which was nothing). There is an inherent randomness to wargames and our place in it is to mitigate that randomness. The tools we have available are fairly limited in that respect as well: perfect play, solid lists, practice, but in the end the dice are still the masters of the day. In spite of decades of playing various games that have randomness baked in, dice games have always been tough for me to accept. I am a statistician by trade and knowing the probability of things happening really skews you toward bad risk/reward plays.

The best thing that happened during this timeframe was the realization that list building and theory crafting was just as fun as playing and it is where my real skillset lies. Since then I’ve been helping build and tune lists for our locals. It has been awesome seeing my ideas and work take struggling players to winning records and even a few 4-1 finishes where previously they were happy with a 1-4.

Stormcast Dragons from the Lonestar Open

You mentioned list building, what is your approach to it? Do you set aside a certain number of points for an anvil or a hammer for example or is it around playing on a certain strength?

It tends to be more holistic rather than a step by step process, but the first step is almost always answering, “What do I want this list to do?” Sometimes that can be as simple as, “Unleash a devastating alpha strike.” or could be as complex as, “Execute this obscure gimmick that will pin my opponent in their deployment zone, while winning the attrition game via stacked bravery penalties.”

When helping others theorycraft it is most important to understand what they want to get out of the list when they play it. Asking the above question is just the ground work so that you do not waste time building something that, “It just wins,” when their goal is really, “Do this awesome thing with this centerpiece model I spent a hundred hours painting.” It can be really hard to get there because often players don’t fully understand themselves what it is they want out of a list, but once you get there they will often build themselves.

For me personally, I am a speed freak, I want go fast and I want to go hard. That plays into my army selection to a great extent, and it’s there if you look at the lists I’ve played. Kharadron, Stormcast Dragons, and eventually Tempest Eye, speed and shooting are the hallmarks of what I want to do.

As for filling in the blanks on list building, I like to find some build around piece, and it’s often not a hammer or an anvil, but force multipliers. In my Tempest Eye lists the Hurricanum is the unit everything keys off of, and the entire army exists to exploit the force multipliers while protecting the boss. In my Stormcast lists it was the Knight Incantor/s who provided a level of counterplay and disruption to how an opponent might want to stop whatever it was that was supporting them.

I think this is a great point, as a lot of people may look at the meta and see a certain army with a 60% win rate and think ‘I should play those, they’re winning all the time’. But, that army may not suit them in their play style or aesthetically.

In a way, the old ‘rule of cool’ really does come into it?

Oh the “rule of cool” is always there, sometimes in the foreground but often just underneath the covers. When working with newer players finding out what they want is so rewarding because it often comes down to finding whatever cool thing they want to do and figuring out how to make it work.

It is fairly easy to make a winning list for most armies, but it is far more difficult to do it and still stick with a chosen theme or gimmick. It does bring up a good side note for this, winning while the desired outcome is often not the only or most important outcome of playing the game. I think it is far more important to play something you enjoy, that you can help your opponents enjoy, and win or lose come out of a game/tournament feeling like something special has happened.

It is hard as a highly competitive player to remember this when you are deep into theorycrafting or actually at a tournament in an intense match-up. I know I struggle with it, especially when the dice have it out for me. In the end we have to remember that the wargaming community is mostly middle-age, middle-class folks pushing around painted dolls, the absurdity of it all means we probably shouldn’t take wargaming too seriously.

The ‘Oppressive’ Tempest’s Eye list from Slambo

Amen! So, you’ve also entered a number of one day events under the new GHB, does your approach to these events differ to that of a two day event?

Sometimes. One day events get separated into two different types. There are casual events where playing whatever is just fine and I’ll often bring whatever sounds fun regardless of how good it is, or how good I think it is. Then there are GT prep tournaments where the goal is to stress test a potential GT list. In the former I’ll often try to test out some silly gimmick or play something so off meta that I get raised eyebrows. My go-to army in those cases is Stormcast Eternals, the army has an absurd number of units and almost endless ally options so you can really have fun with it when the stakes are low. For GT prep it is more business as usual and it is time to bring out the nasty to mercilessly crush the opposition.

As for the current GHB I am not a fan. I think the current GHB is OK, but it really highlights how phenomenal GHB 2021 was for the competitive scene. The new GHB really punishes list building as the battle tactics are often so difficult or narrow that many armies cannot consistently score them even if they are winning. Combine that with missions that do not have separation or catch-up mechanics and games look close even when it is a blowout. This leads to considering ability to complete battle tactics when list building. Let me tell you, doing so sucks away a lot of the silliness and coolness that are fun to bake into lists.

Looking forward to the new season already then? Are you booked into any other GT’s under the current GHB? What are your hopes for the remainder of the season?

I am looking forward to Games Workshop’s promise of a new GHB every six months, but if they do this the quality will need to improve from this season. It is to the point that I am playing in the Slambo GT in two weeks and they are using missions from the last GHB, albeit with the current battle tactics/rules, instead of the current one.

Slambo will be my last GT this year, but locally we are going to do some doubles tournaments, maybe something for charity, and try to get a narrative league started. After Slambo my next big tournament will be LVO, hopefully with a new GHB.

GTs tend to happen in bursts I played in three GTs in two months in June/July this year, missing a fourth in the same timeframe due to COVID. I think that is my limit honestly and the six weeks between Hammerfest and Slambo feels too short to do my due diligence. Next year I think things will end up spread out more as the Texas Masters series will be back to its normal schedule and I intend to limit myself to no more than six in-person GTs.

It’s been a pleasure talking to you, all the best for the coming season!