Category Archives: Forgotten Ruin

Forgotten Ruin: Part 1 – Prep

You may have read my review of Modiphius’ Forgotten Ruin recently, a solo adventure game set in a fantasy world of Orcs, Trolls, and Dragons. But, rather than controlling a warband of Warriors, clerics, and healers, you instead have a unit of modern-day infantry.

I enjoyed the game so much I decided I would do a campaign for the site.

So… prepare to enter the world of Forgotten Ruin from the British perspective, the eyes of the elite 22 SAS regiment. This series will follow a troop of SAS as they navigate the dangers of Ruin, paving the way for a larger force. This article introduces the team, their equipment, the environment they’ll be fighting in, and the first enemies they’ll face.

We’ll publish a new article each month as we keep track of 22 SAS in the Forgotten Ruin.


Squad Creation

First up is creating our unit. Forgotten Ruin asks you to create a squad along with a platoon leader and platoon sergeant. In the book, these soldiers are from the US Army Rangers. But being British, I wanted to switch the unit up and bring it closer to home.

PLATOON COMMAND
Captain Anthony Smith – Troop Commander
The officer in overall command, responsible for strategic decisions.
Sergeant-Major Craig Daniels – Troop Sergeant
The senior NCO, responsible for discipline and operational efficiency.
Sergeant Leo Woods – Squad Leader
Leads the initial ground element and reports to the Sergeat-Major.

Sgt. Leo Woods

1 FIRE TEAM
Corporal Ben Richardson – Section Commander
Section commander leading the first fire team.
Trooper Cian Fletcher
Trooper Adam Bennett
Provides additional firepower to the fire team with an underslung grenade launcher
Trooper Lawrence Bell
Provides long-range reconnaissance and overwatch with their sniper rifle.

2 FIRE TEAM
Lance Corporal John Porter – Section Second-in-Command
Leads the second fire team.
Private Jacob Fox
Private Liam Baxter
Provides additional firepower to the team with an underslung grenade launcher
Private Danny Jordan
Provides heavy firepower with the team machine gun and anti-tank capability with an NLAW.

1. Fire Team

I chose to use Anvil Industries 3D prints for the models of the SAS, using their modern infantry choices to create what hopefully would pass as the elite British unit. To make them stand out, I chose a simple camouflage scheme (though not green as I didn’t want them to blend into the board too much).


When you first create your unit, you can create three known personalities. Think of these like the main characters of a TV series. One of these has to be the Squad Leader, while another needs to be one of your Fire Team leaders, and the final one can be anyone.

I rolled the personality traits for Sergeant Leo Woods and got Independent Minded, Confident and Hot tempered. As an added bit of depth I used a random hometown generator, and Sergeant Woods comes from the village of Washington in Northumberland.

Corporal Ben Richardson got Loyal, Imaginative and always asking to borrow things. Cpl Richardson comes from Macclesfield in Cheshire.

Finally I decided to choose trooper, Cian Fletcher, as the third character who got Logical, Confident and Loves snacks. Cian Fletcher comes from Liverpool.


Region 1

I rolled up the enemy mobs of evil humans for the first region and got three mobs of warriors with one led by a champion.

Mob 1 – Evil Humans
Mob 3 – Evil Humans + champion

I don’t actually have any suitable miniatures for the Evil Humans so I bought a box of Wargames Atlantic Dark Age Irish Warriors.

Touchdown, lads

The familiar thrum of the Chinook’s rotors vibrated through the cabin as it descended, stirring up a gritty haze that smelled faintly of earth and something else… something metallic. Strapped into the jump seats, the troop was a collection of green and black shapes in the dim light. This wasn’t a standard drop; the landing felt heavy, almost reluctant.

“Touchdown, lads,” Troop Sergeant Craig Daniels’ voice, calm and steady, came over the comms. “Let’s get this bird secured. Looks like she’s decided to take an early retirement.”

Corporal Ben Richardson shifted in his seat, peering out into the gloom. “Early retirement in this charming locale, Sar’nt Major? Hope the pension plan’s decent.”

A low chuckle rippled through the comms. It sounded like Trooper Cian Fletcher. “Knowing our luck, Richo, the retirement package involves a complimentary burial plot.”

Sergeant Leo Woods’ voice cut in. “Less talk, more action. Let’s see why our chariot’s decided to become a garden ornament.”

The Chinook settled with a final, shuddering thud. The rotors wound down, the sudden silence amplifying the strange sounds of the night a low hum, the rustling of unseen things. Then, a series of worrying mechanical groans and clicks echoed from the engine compartment.
“Pilot’s reporting issues, Sar’nt Major,” a voice crackled, Trooper Liam Baxter, sounding a touch strained. “Something’s gone tits up with the power.”

Daniels’ reply was immediate and decisive. “Right, standard drills. Woods, you’re with me. Richardson, take Fletcher and Bennett, sweep three-six-zero out to twenty metres. Porter, you take Fox and Baxter, same on the opposite arc. Bell, find us some high ground on the bird. Jordan, heavy gun facing out, eyes peeled.”

The side door creaked open, revealing a wall of darkness. The air was cool and carried that odd metallic scent.

Woods was the first out, his rifle held low and ready. Daniels followed,
“Anything obvious?” Daniels’ voice was a low murmur.

“Negative, Sar’nt Major,” Woods replied, his gaze sweeping the unseen terrain. “Just black as pitch and quiet… too quiet.”

Richardson’s voice came over the comms. “Strange vegetation out here, Sar’nt Major. Nothing I recognise.”

Fletcher’s voice followed quickly. “Smells like a scrap yard after a thunderstorm.”

Bell’s calm tone reported, “Good overwatch from the roof, Sar’nt Major. Can’t see much beyond the immediate vicinity.”

Jordan’s steady voice confirmed, “Heavy weapon’s online, Sar’nt Major. Ready to roll if needed.”

Daniels surveyed the immediate area, his senses sharp. The unexpected grounding of their transport had thrown a spanner in the works, but these lads were adaptable.

“Alright,” he commanded, his voice firm but low. “Woods, secure the immediate perimeter around the Chinook with me. Richardson, Porter, keep your patrols tight and report anything out of the ordinary. We’re not going anywhere for a while, it seems. Let’s make sure whatever’s decided to trap our taxi doesn’t get any closer.”

With practised efficiency, the troop moved into their assigned roles, the initial banter fading into the focused silence of professional soldiers facing an unknown situation.

Campaign Area

I used a map I found in the style I wanted off the Internet and then drew regions on it using Canva. For additional forward planning, I randomly determined the mob types that would be in each region as well. This way, I can plan the models out!

The initial battle will take place in region 1, a dense woodland area. The terrain will be similar to that of a European woodland but with subtle differences. The Chinook, will be barricaded for defense and will serve as the troop’s initial base of operations.

Check in next month for the first Batrep.

Sunday Hobby Update 12

To try and keep myself painting regularly, I’ve decided to post a weekly hobby.

Whoops, I missed a week! But I did get a lot done.

First up, I managed to complete an SAS character for the Forgotten Ruin campaign I’ll be doing on the site.

Joining him is the first of two SAS patrols.

The Dark Age Irish warriors box from Wargames Atlantic comes with four Irish Wolfhounds as part of the kit. These were nice and quick to paint and just need their basing sorted.

Finally, I got another 5 Irish Warriors done. These will also feature in the Forgotten Ruin campaign.

Laters!

Sunday Hobby Update 11

To try and keep myself painting regularly, I’ve decided to post a weekly hobby.

Whoops, I missed a week! But I did get a lot done.

First up, I managed to complete 10 High Elf Swordmasters and felt dirty while I did….

I’ve a number of games such as Silver Bayonet or Forging Ruin, which have Ghouls feature in them, so I took the opportunity to get these done.

The display box for taking nicer photos is also nearly ready! I used the dry placed trees to test it out on another unit I painted this week – Dark Age Irish Warriors.

My framing isn’t the beat here, but you hopefully get the idea of how it’ll work.

I may do an article on the construction of the box at some point as well, as its really simple to do.

Laters!

Game Review: Forgotten Ruin by Modiphius

Our thanks to Modiphius for providing us with a copy of these rules so that we can review them!

If you’ve ever wondered what would happen if a modern-day military unit got dropped into a world full of orcs, dragons, and fairy tale nightmares, Forgotten Ruin has you covered—and honestly, it’s a bloody good time.

First Impressions

The theme takes after the book of the same name, and is very loyal to its source material. You’re not just commanding faceless soldiers, you’re creating a proper squad with backstories and quirk. I went the whole hog: giving names to each of my characters as well as including minor personality traits that are within the book like “always thinking about food” or “always has a bad feeling about this”. I actually went a step further and even used location generators to give them a hometown and flesh them out. It genuinely felt like I was building a cast for a gritty Netflix series set in Middle-earth with guns.

The game’s campaign system is where it really shines. You’ve got three core characters, and a roster of grunts. If this were a TV series, those three characters are your starting stars, and have their personalities fleshed out. After each game you get to roll up the personalities of another character, slowly adding further details to your squad. As the mission go on, you’re also able to give the unit magical weapons and spells. But on top of that they may change their appearance as the fantasy realm they find themselves in gradually changes them.

The campaign is completely geared up to telling a story, and when a mob champion evolves into a villain? Chef’s kiss.

There are three introductory missions that walk you through the rules, which are great for those new to miniature wargaming. The rulebook itself is nicely laid out, with some fantastic artwork—modern soldiers squaring up against fantasy horrors is always a good.

Credit Modiphius

Plus, it’s miniature and scale agnostic – meaning you can use any minis in your collection. I used 40k Astra Militarum for my soldiers and Kruleboyz from Age of Sigmar when I played my first few games.

I enjoyed it so much I’ll be doing a full campaign playthrough on the site, so watch this space!

The Rough Edges

Now, if you’re a tactical heavyweight looking for deep mechanical crunch, you might find the combat system a bit lightweight. It’s deliberately streamlined, perfect for storytelling, but some will find it a bit too simple on the tabletop.

Also, be warned: there are a lot of tables. Rolling for events, for injuries, enemy mobs, for objectives, for what your squad had for breakfast (okay, maybe not that last one, but you get the idea). It’s all very flavourful, but it does mean keeping notes becomes essential. That might not be everyone’s cup of tea.

Who’s It For?

This is tailor-made for solo gamers, especially those who don’t always have a local group or FLG scene. It’s also great for hobbyists who love kitbashing and personalising their minis—since your models evolve and change throughout the campaign, there’s loads of room to visually reflect that in your army.

If you like story-rich gameplay, light mechanics, and have a soft spot for post-apocalyptic fantasy, it’ll be right up your alley.

Comparison

To me, Forgotten Ruin feels like a tabletop blend of XCOM and The Silver Bayonet. Like XCOM, you’ve got a squad that grows, suffers, dies, and evolves. Losing a soldier actually hurts, because you’ve spent time building them up and giving them a background, and then you’ll have to bring in replacements, green as hell, to fill their boots. Plus, you only have so many replacements you can actually bring in.

Mechanically, it shares some aspects of The Silver Bayonet, particularly with its game phases. Each soldier rolls to determine whether they act in the quick or slow phase, with monsters piling in between (In Silver Bayonet half your unit goes before the monsters and half after).

Final Thoughts

Forgotten Ruin aim is simple, it’s trying to tell a story, your story. It’s cinematic, it’s brutal, it’s occasionally hilarious, and above all, it’s a hell of a lot of fun.

Highly recommended for solo gamers, narrative fans, or anyone who’s ever wanted to see Special Forces face off against a Dragon.

Rating: 4 out of 5.

Forgotten Ruin is currently on Pre-order at Modiphius but will be shipped next week!