How to Paint – Cawdor Gangers

Cawdor Gangers for Necromunda

After weeks of scenery and the gun-totting Van Saar we have a new treat this week in How to Paint – Cawdor are walking out of the House of Faith and onto our pages.

Necromunda

Necromunda is the game of gang-warfare in the brutal grim darkness of the 41st millennium – it’s also a campaign!

House Cawdor

Necromunda has a large number of gangs (or teams) to play with. Initially there were six but this has rapidly expanded and the latest release sees the Squats get a much needed update.

Cawdor worship the God-Emperor and are the most numerous House, gaining power because of these numbers. They see nothing wrong with throwing their Juves (Bonepickers) into the fray – if they live it’s their faith in the Emperor, if they don’t then there are plenty more. I won’t surprise people to know that I love horde armies and so when we decided to start a 2nd Necromunda campaign locally they were the obvious next step after Van Saar.

Pictures

The first seven Cawdor gangers painted including 2 Blunderpoles and a LongLas

How do they play?

Cawdor swarm their enemy. They have the cheapest Juves and give these a pistol and weapon (if they are lucky) and told to run forth. If they survive they may even get armour later in the campaign although this is unlikely.

Cawdor are the House of Faith and include Redempitionists in their number which are available in their own box. I have some, but none painted yet. They purge the enemy with the Emperor’s light… which means flame weapons.

So check out the rules for templates (no rolls to hit) and Blaze (4+ and your opponent is on fire and acting randomly on their next activation) and throw everyone else at the enemy… maybe they’ll even win.

These 7 gangers include one with a Long Las who is likely to be my Leader (or at least a Champion), 3 Juves with pistols and/or close combat weapons, and 2 Gangers with Blunderpoles – blunderbusses strapped to a polearm that sets people on fire. They are great, cheap, and have a suspicious similarity to the weapons used by the Custodes!

Paints Used

My recent armies have been red, blue and green but I haven’t painted yellow since my attempt to do a Stirland army back in the day of Warhammer Fantasy — but that was a long time ago. So I chose to go yellow with these – there’s been a lot of good yellows released in the last years which actually have pigment and coverage and so it is now possible to paint a force in that colour.

Undercoated in TT Combat – Muscly Muscles – a light biege colour – although any light undercoat will do – I then washed the models entirely in Nazdreg yellow to add some depth to the colour and allow me to build up.

I then tackled the yellow clothes with Averland Sunset highlighted by Phalanx Yellow and then contrasted with Orruk Flesh and Scorched Brown. If you want to add depth to these apply a light shade of Agrax Earthshade, but avoid the yellow.

I pick out the ropes in Rakarth flesh (on the weapons and on the main models) and finally add Leadbelcher and Balthasar Gold to the weapons. An all over wash of Agrax Earthshade on the weapons helps tie the three colours together.

Finally the bases are very simple – black undercoat, Leadbelcher and Balthasar Gold and a wash (or 2) of Nuln Oil — all with an Abbadon Black rim.

Buying a Box?

These are available everywhere, so try your local FLGS first – or ask them to order in for you. If you don’t have a local FLGS then Woehammer has an affiliate link with Element Games which gives us a small kickback to buy more toys. The gang kit is a standard RRP of £31.50, but this can often be picked up at a discount.

It has loads of weapon options – although the Long Las is from the Cawdor weapon sprue, which definitely adds to the cost. There are too few pistols and so I will be looking for other sources of pistols and shotguns for the rest of my gang as they are build and painted.

— Declan and Eeyore

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