Shadows Over the Border Princes – Live Feed Day 1

19:45 Peter Holland: The sun has settled on the first day and the forces of evil find themselves in a commanding position, having successfully captured an enemy general in the third battle of the campaign. Can the forces of Order mount a successful rescue mission?

Court Influence following the 3rd battle
Chaos Dwarfs line up against the Dwarfen Mountain Holds

15:15 Peter Holland: The forces of evil have repelled the ambush and go into the third battle as victors! In an attempt to defeat the enemy the Ravening hordes taunt the enemy into battle with the aim to strike down their general and to leave the enemy leaderless.

14:20 Peter Holland: We’ve a little photo shoot area set up for the event, and we’ve already had a few armies on display.

Warriors of Chaos: Matt Swift
Dark Elves: Lee Daniels
Dwarfen Mountain Holds: Peter Holland

12:00 Peter Holland: The first round is over, and it was a stunning victory for the forces of Evil at the crossroads of Valdorn. But Order will not easily be cowed.

As the dust settles on the blood-soaked crossroads, the victors push forward, their forces emboldened by the triumph. But war in the Border Princes is rarely straightforward. The narrow passes and shadowed gullies of Blackthorn Hollow provide the perfect terrain for treachery.

Lying in wait the Order forces have set a cunning trap, using the rough terrain to their advantage. Their aim is simple: cripple their enemy’s vanguard and disrupt their advance before they can consolidate their gains. For the victors, the march becomes a desperate struggle for survival as the clamour of battle rings out once more, this time from the shadows.

Court influence following the battle at the Crossroads.

08:30 Peter Holland: It’s day one of our Warhammer: Old World narrative event here at Battlefield Hobbies in Daventry, UK.

This is not a Grand Tournament, but rather a two-day narrative event where our 12 players will help shape the story of the fate of Mortensholm in the Border Princes. The city-state, a critical point in the region, now finds itself at the crossroads of destruction or survival.

Image Credit: Games Workshop

Our players have been divided into two even sides: those loyal to the Forces of Fantasy, and those who serve the Ravening Hordes. Both sides seek to gain favor with Lord Ulrich Vael, the enigmatic ruler of Mortensholm, whose decisions will steer the future of the city and the surrounding lands leading to the Winter’s Teeth Pass.

The Court of Mortensholm is a place of whispers, subtle manipulations, and power plays. After each victory, players gain the opportunity to sway Lord Ulrich Vael, shaping the future of the city-state. But remember, these political agents can only be used once per player during the campaign. The choices made now will echo through the rest of the event.

How Political Agents Work:

Each player has a Member of the Court who whispers sweet words into the ears of Ulrich Vael, when a player wins a battle, they roll a D6 to determine their influence in the court of Mortensholm. However, they can also choose to use a Political Agent once during the course of the weekend to:

Bribery & Blackmail: Force a guaranteed 6 on their influence roll to sway the court in their favour.

Sabotage: Reduce a rival’s influence by D6 points, potentially weakening their position.

Spy in the Court: Steal D3 influence points from another player and add them to your own.

Final Gambit: Use this action at the end of the event, rolling for a chance to gain or lose influence. On a roll of 2+ gain, 2D6 influence, but on a 1-2 lose D6 influence.

Lord Ulrich Vael says: You think you can outwit me? You think you can turn my own council against me? I have weathered the storm of a hundred years, and I will weather this. I will crush any who stand in my way, for Mortensholm is mine by right—and none shall take it from me”

Today marks the beginning of the struggle. Scenario 1: The Crossroads of Valdorn will see both sides vying for control of this key strategic location. The Forces of Order hope to hold the line, but the Ravening Hordes have other plans. Who will secure the vital crossroads, and who will fall?

The First Round of Battles:

Table 1: Matt Swift (Warriors of Chaos) vs Lee Daniels (Dark Elves) The forces of Chaos move with ferocity, led by Kalagan the Vile and his horde. Meanwhile, the Dark Elves, ever calculating, are ready to strike in the shadows.

Table 2: Gary Holden (Dwarfs) vs Tom Corbett (Vampire Counts) The stout Dwarfs of the Copperpot Clan clash with the necromantic legions of the Vampire Counts.

Table 3: Edward Turns (Chaos Dwarfs) vs Paul Shipman (Bretonnia) The infernal might of the Chaos Dwarfs faces the noble knights of Bretonnia.

Table 4: Simon Stevens (Warriors of Chaos) vs Kieran Symington (Ogre Kingdoms) The heavy hands of the Trinovanye Tribe clash against the massive bulk of the Ogres. A contest of pure strength and carnage.

Table 5: Michael Appleton (Beastmen Brayherds) vs Peter Holland (Dwarfs) The forces of Chaos move again, this time led by the ferocious Beastmen under Odius the Tidebringer. Can the Dwarfs of Bhurali-Dwar hold them back?

Table 6: James Viner (Chaos Dwarfs) vs Sam Payne (Empire of Man) The Empire faces a well-placed foe in the form of the Chaos Dwarfs.

As our players set foot on the battlefield today, the winds of fate swirl, and the political machinations in the court of Mortensholm grow ever more critical. Each victory not only reshapes the field of battle but brings its victors closer to influencing the course of the city’s future.

Victory here is more than just a battle won—it’s a chance to influence the very future of Mortensholm.

Stay tuned for further updates as the first battle of the day unfolds, and the fate of the Border Princes begins to take shape.

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