A Necromunda scenario from Cinderak Burning.

Following on from our first ‘Scenario Saturday’ article last week, Eeyore and I are moving through the narrative campaign from Cinderak Burning.
Introducing Woehammers!
Throughout this article I will be using Woehammers to give an indication to how good the scenario is for certain categories – for example Attacker Credits.

This is three Hammers! So you would expect about average for this result. (Think 3 stars out of 5!!)
Necromunda
Necromunda is a tabletop skirmish wargame of anarchy & violence, where players control rival gangs of fighters battling each other for supremacy in the nightmare depths of the underhive – or out in the blasted Ash Wastes. (credit: GW book blurb!)
The Aranthian Succession – Cinderak Burning
Unlike the ‘House of…’ books this is a campaign book and expands on the story of Necromunda following the Great Rift in Warhammer 40k. As you might expect it has lots of additional rules scattered throughout and a great story upfront with the main antagonists being Esher and Goliath (the gangs in the first Necromunda starter set since re-launch – sadly no longer available).
Gunk War
A Gunk Tank must be defended while it is gained, before the attacking gang can destroy it.
Where
Aranthian Succession – Cinderak Burning: Page 80
Battlefield
- Sector Mechanicus
- Zone Mortalis
Crews
Attacker Custom Selection (6)
Defender Random Selection (6)
Rewards – Credits


Rewards – XP

Best For
Defenders: Squat Prospectors, Van Saar, gangs with good BS, or rapid fire weapons
Attackers: Goliaths, Corpse Grinders, Slave Ogryns, gangs with close range weapons
What would Eeyore Do? – The Attacker
As the Gunk Tank can only be damaged in melee, you need to strike quickly and expect the gangers who try will be taken out of action, so there are sacrifices required. So I would need an Ambot, or Ogryn to launch the attack here and home to get the 3 wounds required quickly.
Anyone with a melee weapon that causes multiple damage is essential here, and templates & blast weapons could help to clear out Defenders who are forced to deploy in a limited area.
What would Declan Do? – The Defender
With a random selection, we could have a great selection or otherwise… Defending the Gunk Tank is going to be very difficult, so be sure to place enough terrain within the 6″ deployment zone around the Tank otherwise this will be over far too quickly. I think I would prepare to lose but using Juves to get in the way of the Attacker’s gangers and slow them down in the hope that the attacker’s bottle before they can reach the Gunk Tank.
Thoughts
This is definitely a narrative game, and I wouldn’t recommend it for most campaigns unless the Arbitrator wants to do something a little different. Despite the Ring of Fire, the Attacker seems to have the advantage, and starts very close to the defender who is trapped in a small area.
— Declan and Eeyore
