Stormcast Eternals: Story Mode

Narrative play in Warhammer Age of Sigmar often falls into one of two camps.
On one side, you have full campaign systems that are deep and structured, but also time and admin heavy, as well as being difficult to maintain.

On the other, you have one off narrative battles. These are fun in the moment, but once the game ends, thats it.

Stormcast Eternals: Story Mode is designed to sit between those two extremes. It’s not a campaign book, it’s a narrative engine that generates your character and continuity between any battles you play. With almost no admin for the player.

What Is Story Mode?

Story Mode is a browser based narrative tool designed specifically for Stormcast Eternals players. It creates an evolving story for your army based on the results of your games, without requiring much in the way of admin, a games master, or campaign packs.

You interact with it entirely through simple actions. Generating characters, rolling missions, and recording outcomes. Everything else happens behind the scenes.

Your General

Story Mode begins by generating a named Stormcast general, complete with a short narrative background. This is not intended to overwhelm the player with lore, but to provide just enough to make your army feel anchored in the Mortal Realms.

You can generate:

  • A full starter profile (general + opening mission)
  • A general only
  • A new background if you want a different tone

The aim is simple, your army starts as a story rather than a list.

Narrative Missions That React to Results

Each stage of Story Mode presents a narrative mission. These are not battleplans, but story prompts designed to frame your games.

Players can:

  • Roll a new mission
  • Reroll the narrative hook while keeping the same mission type
  • Play the game using any format they prefer (matched play, spearhead, casual, narrative)

After the game, the only input required is the result. This will determine what happens next.

Branching Outcomes and Persistent Consequences

Story Mode does not reset between games, and it does not protect you from failure.

A loss doesn’t end the story, it’s just a narrative branch.

Your next mission and story direction are influenced by what has already happened.

Over time, your Stormcast force develops a history shaped by success and defeat. This allows players to build a campaign experience, even when games are played only occasionally or against different opponents.

Interludes: Optional Narrative Depth

Between battles, players can choose to roll Interludes. These are short narrative incidents that represent events away from the battlefield.

These are entirely optional, but provide additional flavour and decision-making. These may be around political tensions, moral choices or the consequences of previous actions. Interludes exist to add to the story without adding mechanical burden.

Reputation: A Living Narrative Meter

Story Mode also includes a simple reputation tracker that reflects how your general is perceived within their faction.

Their reputation shifts over time based on battle outcomes and your narrative choices. It doesn’t affect points, lists, or the rules, but it does influence the tone and direction of future narrative elements.

Your Stormcast earn a reputation, whether they deserve it or not.

What Story Mode Is and Isn’t

Story Mode is a narrative first and low admin system designed for players who want to create stories between and for their games without forcing their opponent to take part.

Story Mode isn’t:

  • A competitive tool
  • A replacement for Path to Glory
  • A list-building system

  • A rigid campaign structureI

It is intended for players who enjoy narrative continuity but don’t want to manage an entire campaign to get it.

Why We Built It

At Woehammer, we spend a lot of time analysing data, win rates, and competitive trends. But narrative play is still where many players find the most personal enjoyment in the hobby.

Story Mode exists to support that style of play with simple inputs, automated outcomes, and stories that grow naturally over time.

Try It, Break It, Tell Us What Happens

Stormcast Eternals: Story Mode is now live and available for general use.

We’re particularly interested in feedback from:

  • Narrative players
  • Casual groups
  • Players who struggle to maintain long-form campaigns
  • Anyone whose Stormcast story went completely off the rails

This is a work in progress project and your stories help shape where it goes next and whether we do this for other factions too.

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