Top Three AoS Lists for the Michigan GT

Advertisements

This is the top three AoS lists for the Michigan GT that took place in the US on the 7th and 8th of October. It involved 90 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
– Army Subfaction: Meatfist
– Grand Strategy: Ready for Plunder
– Triumphs: Inspired

LEADER
1 x Tyrant (150)*
– General
– Command Traits: Killer Reputation
– Big Name: Brawlerguts , Fateseeker
1 x Tyrant (150)*
– Big Name: Brawlerguts
1 x Slaughtermaster (140)**
– Spells: Hoarfrost
1 x Frostlord on Stonehorn (460)**
– Artefacts: The Seat of Alvagr
– Mount Traits: Rockmane Elder
1 x Firebelly (120)**
– Spells: Billowing Ash

BATTLELINE
6 x Ogor Gluttons (240)**
– Bellower
– Crusher
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
4 x Ironguts (240)**
– Gutlord
– Bellower
– Rune Maw Bearer
6 x Ogor Gluttons (240)**
– Crusher
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades

ENDLESS SPELL
1 x Suffocating Gravetide (30)

TERRAIN
1 x Great Mawpot (0)

OTHER
1 x Gorgers (80)*
20 x Gnoblars (120)*

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1970/2000)

Well. Well well well. What have we got here? It looks like a well balance, non-skewy Meatfist list without Kragnos! And it’s only gone and gone 5-0!

So let’s try and break down how. The first obvious synergy is the two Brawlerguts Tyrants in Meatfists – what this means in practice is they’re doing charge mortals equal to on 3+s on dice equal to their charge roll. So that’s already a spicy little duo of pot-bellied rockets. The Firebelly is enjoying a bit of a resurgence in this season, mainly because of his Billowing Ash spell, which is a 12″ aura of -1 to hit, which is obviously fantastic and can now more reliably forced through with primals. You’ve also got the typical FloSH because it just represents too much utility and threat projection to leave home without.

Making up the ‘meat’ of the list are 2 units of gluttons and some Ironguts, who all received points drops recently making them much more viable. And with the +1 to charge mortal rolls from their sub-faction, are all looking for 4+ (while they’re over 2 models). The foot lads can be surprisingly slappy, and the Ironguts mean a once per game double-fight activation where necessary to tip the scales.

Rounding out the list and fitting nicely into a 2-drop, are two little bits of fun tech. Gnoblars are perennially fantastic screens who can punish people for getting close with yet more sneaky mortals, and the lone Gorger is an off-board piece for helping score Surround/Destroy or threatening a back objective. They also have the additional tech for turning off battleshock immunity and rally if they’re engaged, which in concert with another charge can potentially be devastating.

All told, the list clearly just works. It’s big, it’s slightly clever, and it’s frankly very honest. Love to see it going 5-0.


Advertisements

Army Faction: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs: Indomitable

LEADER
1 x Grey Seer (120)*
– Spells: Skitterleap, Merciless Blizzard
1 x Grey Seer (120)*
– Spells: Hoarfrost, Death Frenzy
1 x Lord Skreech Verminking (370)**
1 x Plague Priest (100)**
– Prayers: Rabid-rabid!
1 x Verminlord Warbringer (380)**
– General
– Command Traits: Devious Adversary
– Artefacts: Warpstone Charm
– Spells: Flaming Weapon, Levitate
1 x Plague Priest (100)**
– Prayers: Heal

BATTLELINE
20 x Clanrats (100)
– Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade
20 x Clanrats (100)
– Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade
10 x Plague Censer Bearers (90)
10 x Plague Censer Bearers (90)

BEHEMOTH
1 x Hell Pit Abomination (180)

OTHER
1 x Warp-Grinder (60)**

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord

TOTAL POINTS: (1990/2000)

Keegan Graves: Essentially the list is built around superior combat tricks, counter charging, and threat saturation. I have 5 units that do good damage in melee, and 3 that do ranged mortal wounds from spells and prayers. Then the list is designed around enabling those damage sources.

Three clawsteps ahead is the strongest ability in the skaven battletome, by far. It gives the list so much consistency in movement, and so much flexibility in the combat phase.
The extra pile ins, combined with 3” melee on the verminlords, fight on death, and the consistent charges, allows me to pick good activations to get the best value out of my melee troops, as well as extending my melee threat ranges significantly. This also combos well with the warp grinder, who usually deep-strikes a unit of censers to the battlefield, ready to fish for a 9” charge. With 3 clawsteps I essentially get 3 tries for the 9”, 1 with a prior unit, and the censers themselves with a reroll.

The plague priests and wizards give my army essentially a 13” kill box. Skreechs warscroll spell and the great plagues especially can gun down something with an average of 15 mortal wounds when I focus the two. It helps with dissuading people from charging my lines, as well as clearing space for my units to charge.

The list, simply put, just pumps out damage, everything in the army hits like a ton of bricks, from the verminlords to the hellpit to the censer bearers. The list can snowball very fast and is designed to secure games in the first 2-3 turns, to make up for skaven struggling on the tactic side.

Advertisements

Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (230)*
– General
– Command Trait: Overpowering Stench
– Artefact: The Shield of Growths
The Glottkin (580)*
– Lore of Malignance: Blades of Putrefaction

Units
2 x Pusgoyle Blightlords (240)*
– 1x Dolorous Tocsin
2 x Pusgoyle Blightlords (240)*
– 1x Dolorous Tocsin
20 x Plaguebearers (240)*
– Reinforced x 1
20 x Rotmire Creed (300)*
– Reinforced x 1
1 x Pusgoyle Blightlords – Single (120)*

Core Battalions
*Battle Regiment

Total: 1950 / 2000

Roland Rivera: Another week, another Glottkin list with a podium result – seems like that points cut is making quite the impact. The metagame shifting to be more melee-centric doesn’t hurt, either. This list is an interesting spin on using the Glottkin, however, as Drowned Men is usually not the subfaction chosen for that sort of list, as going heavy on Pusgoyle Blightlords typically burns through your points allotment in a hurry. However, with a bit of compromising on his Fly count, Raymond has made it work.

This list has paired The Glottkin with some interesting dance partners, as it features both a reinforced unit of Plaguebearers (useful for pinning opponents in place with big blobs of bodies) and Rotmire Creed (useful for peppering the opponent with shooting). It also features a Lord of Afflictions with Overpowering Stench as a way to shut off commands.

In summary, this list seems to be the result of mashing the two best-performing styles of Nurgle together to see what happens, but the end result seems to be strong enough to perform well.

Advertisements

Allegiance: Nighthaunt
– Procession: Scarlet Doom
– Mortal Realm: Shyish
– Grand Strategy: Fright or Flight
– Triumphs:

Leaders
Krulghast Cruciator (150)
– General
– Command Trait: Terrifying Entity
Guardian of Souls (150)*
– Artefact: Midnight Tome
– Lore of the Underworlds: Shademist
Guardian of Souls (150)*
– Lore of Primal Frost: Merciless Blizzard
Lady Olynder, Mortarch of Grief (270)**
– Lore of the Underworlds: Spirit Drain

Units
10 x Bladegheist Revenants (160)**
10 x Bladegheist Revenants (160)**
10 x Bladegheist Revenants (160)**
10 x Bladegheist Revenants (160)**
10 x Bladegheist Revenants (160)**
4 x Myrmourn Banshees (90)
4 x Myrmourn Banshees (90)
Black Coach (270)

Endless Spells & Innvocations
Suffocating Gravetide (30)

Core Battalions
*Andtorian Acolytes
**Battle Regiment

Total: 2000 / 2000

Craig Ellis: In terms of support there are 2 GoS with their excellent +1 to wound aura, healing spell & one with Merciless Blizzard (extra primals needed from the acolytes battalion) & Shademist (-1 to be wounded on a unit) on the other making a unit extra hard to kill. This durability is helped with the Krulghast -1 to damage in melee aura. The Generals command trait extends the Aura of Dread trait to 6” away, meaning he’s extending the range of denying Inspiring Prescence, helping with battle tactics and also adding a bit more damage (Lady O’s lifting the veil ability adds +1MW if the enemy is terrified!) Lady O herself provides that once-per-battle bringing back models to every unit in the army to keep stuff around a bit longer, and a 5+ Command Ability deny from 12” away to help deny crucial Redeploys or AoD’s. Her Lifting the Veil is great for sniping foot heroes (don’t roll a 1!). The spirit drain spell she’s been given adds to the anti-horde theme. All of this helps charge up the Black Coach, as the dice ticks up every time a model dies within 12”, meaning he’s going to be getting multiple attempts in the game to unleash the 3d3 MW rocket from the Coach, with its Evocation of Death ability. The Suffocating Gravetide is the cherry on top for those hordes, providing a serious threat to large model count units, as well as being a giant base for controlling enemy movement.
The main weakness is staying in power. If he gets drawn into any attritional lengthy combats, he’s going to lose. Anything getting a successful alpha into this is going to put some serious hurt in, too. Careful deployment is required as there aren’t too many screens unless you count the banshees. It’s will require careful positioning to strike at the right time without being left open to the double turn.

It’s aggressive, has high output, scores well, and doesn’t care about the Nighthaunts main weakness, being its susceptibility to the hit back. Very nice.

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/91qjJsF8WF

Leave a ReplyCancel reply