Category Archives: Community FAQ

The New Old World – Part 2: Combat

Welcome to part 2 of the massive Old World Faq and Errata review. This one will cover what we have all been asking for. Changes to combat. Will it be enough? Let’s dive right in.

The biggest one is changes to infantry and heavy infantry with the Press of Battle rule. This allows infantry to have the second rank be a fighting rank. The stipulations with this are you cannot have charged that turn and you have to be in combat order. This is accompanied by another change that models have to be within their movement to be able to fight so no more linehammer. They have also changed supporting attacks with things such as spears to reflect this and support from behind a fighting rank so you can now fight in 3 ranks with spears. Note that the second rank is not in base to base so you still only get 1 attack even if it is considered a fighting rank. This brings up another question for another faq though. Can you now remove slain models from the second rank since it is a fighting rank? While it may not be relevant to many units, if you can take casualties from the second rank, models with 2 or more attacks can kill off their second rank that would be only getting 1 attack to still get their full attacks from the front rank. Whether or not you can this is definitely a great improvement to infantry.

Credit: Warhammer Community/Games Workshop

They also made some improvements to the survivability of infantry and heavy infantry. You can now get the parry rule of old 7th edition. When fighting with a hand weapon and shield, you can no get +1 to your armor save. This does, however, have a cap of max 3+ armor so something like chosen chaos warriors with shield will still only get a 3+. Things with light armor and shield now get a very respectable 4+ armor save now. You can also now change weapons when combat is chosen so you can do things like take spears and shields and use hand weapon and shields on the charge for a better save and switch to spears the next round for 3 ranks of attacks. Conversely, there is a max of 2+ armor save for infantry while chariots, monsters, and war machines can now only max out at a 3+ armor save.

The Errata made other big changes to combat resolution. To start, close order only gives you the bonus if you are unit strength 10 now. No more spamming small close order units for combat res. Another rule of old Warhammer I never knew why they did away with was the outnumber bonus. You can get +1 combat res for outnumbering and I have been asking for this since day 1! Another rule change that has huge implications to combat res is that now mounts in challenges do not get attacks against dead models. When a dragon is in a challenge now, the rider may kill a unit champ if it has higher initiative and only their wounds will count for overkill. The dragon will not get it’s attacks and stomp to rack up a ton of overkill resolution. Impact hits did get a bit of a glow up because they will hit the unit before being drawn into a challenge.

              These all seem to be really good changes for the game of Old World and especially infantry in general. Will this change the Meta? It is too early to say. I think we will definitely still see dragons and maybe even 2 in a lot of uber competitive lists, especially with magic getting toned down and a nerf to poison I will discuss in the next part. Both were great counters to monsters, so monsters got a little tougher to deal with now. Infantry at least does not feel like a bad option anymore like it used to and in a casual game it can be significantly more fun to play with. With the Matched Play Guide coming it may also tip the scales of infantry to being a staple in armies rather than a feels bad to take unit.

Old World: An Unofficial Community FAQ

Over the last few months, I’ve been privileged to be part of a group of contributors who have been developing an Unofficial Community FAQ for Old World.

This document aims to be a tool for interested Tournament Organisers (TOs) and players. Our goal is to provide missing rules, clarify unclear rulings, and explain rules where we believe clarification is needed.

The questions answered in this document are sampled by contributing members and are based on questions from their player base.

This FAQ does not aim to be binding or official in any way and is made with the sole purpose of improving the flow of games. Everyone interested is welcome to participate in our work. If you’re interested in taking part, please join the FAQ Discord server.

To make it easier for everyone, the structure of this document follows the individual phases of the turn. Within the phases, the given FAQs are again ordered by categories (Keywords).7

Remember, the document is searchable via PDF.

How Decisions are Reached

When a question is submitted, contributors will consider whether the question needs an FAQ, or whether Games Workshop has a clear written rule, or an FAQ themselves that answers the question.

If the question is considered ambiguous the contributors will discuss the rule and the possible answers. These are then put to a vote.

If a Games Workshop FAQ is released at a later date which answers the question, the FAQ for this will be removed to avoid any potential confusion.

The PDF is laid out in a clear manner, with sections corresponding to the main rule book. Each question has a voting ID, which the committee can review in case it either needs to revisit the question or remove it from the Unofficial FAQ. References to relevant rules are also included below the question to allow the reader a reference check.

The Unofficial FAQ (Download)

Unofficial FAQ (Link)

Old World: An Unofficial FAQ – July 2024

Over the last few months, I’ve been privileged to be part of a group of contributors who have been developing a Community FAQ for Old World.

This document aims to be a tool for interested Tournament Organisers (TOs) and players. Our goal is to provide missing rules, clarify unclear rulings and explain rules where clarification is needed.

The questions answered in this document are sampled by contributing TOs and are based on questions from their player base.

This FAQ does not aim to be binding or official in any way and is made with the sole purpose of improving the flow of games. Every interested TO or local community organiser is welcome to participate in our work. If you’re interested in taking part, please join the FAQ Discord server.

To make it easier for everyone, the structure of this document follows the individual phases of the turn. Within the phases, the given FAQs are again ordered by categories (Keywords).

Remember, the document is searchable via PDF.

Contributors

How Decisions are Reached

When a question is submitted, contributors will considered whether the question needs an FAQ, or whether Games Workshop has a clear written rule, or an FAQ themselves that answers the question.

If the question is considered ambiguous the contributors will discuss the rule and the possible answers. These are then put to a vote.

If a Games Workshop FAQ is released at a later date which answers the question, the FAQ for this will be removed to avoid any potential confusion.

The PDF is laid out in a clear manner, with sections corresponding to the main rule book. Each question has a voting ID, which the committee can review in case it either needs to revisit the question or remove it from the Unofficial FAQ. References to relevant rules are also included below the question to allow the reader a reference check.

The Unofficial FAQ (Download)