Top Three AoS Lists for XPG Age Of Sigmar GT

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This is the top three AoS lists for XPG Age Of Sigmar GT that took place in Canada on the 9th and 10th of March. It saw 30 players vying to be crowned champion in a 5-game tournament.

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The Top Three AoS Lists

Army Faction: Sylvaneth
– Subfaction: Heartwood
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired
– Seasons of War: The Dwindling

LEADERS
Spirit of Durthu (350)
– Artefacts of Power: Greenwood Gladius
Drycha Hamadreth (300)
– Spells: Regrowth, Verdant Blessing
Belthanos (360)
Warsong Revenant (270)
– General
– Command Traits: Spellsinger
– Spells: Treesong, Verdant Blessing

BATTLELINE
Dryads (100)
Dryads (100)
Tree-Revenants (110)
Namarti Reavers (160)
Namarti Reavers (160)

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

TOTAL POINTS: 1950/2000

A…K: A very interesting list from Jordan that makes great use of Belthanos’ force multiplying capabilities by going down the multi-hammer archetype. Durthu and belthanos are an excellent tag team, 11″ of movement + charge on a high damage platform like durthu is nothing to sniff at. The list also sports Drycha, who’s impressively self-sufficient and perfectly capable of bullying smaller units/sniping characters with her deadly ranged flitterflies. She is also able to remain self-sufficient with Regrowth and the threat of a deadly unleash hell.

The warsong rev general, fresh off its points cut, provides one of the best savant bids out there whilst opening up the board with Verdant blessings and spiteswarm hive charges all from the safety of your deployment zone.

Finally, and most intriguingly, the Namarti Reaver allies are a wonderful little tech piece. Sylvaneth often struggle to reliably deal damage with large portions of their army with the focus on strike and fading key pieces. The namarti are able to alleviate some of this burden by opening up additional avenues of consistent damage at up to 26″ range, helping to strip screens, provide chip damabe and bait All out defence in conjunction with Drycha’s shooting. They are a steal at just 320 points for the lot while not relying on an arch revenant in the same way that Kurnoth bows in a similar role might.
The list also wields 45 ablative wounds spread across 5 units, which grants it an uncharacteristic level of board presence for a Sylvaneth army.

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Allegiance: Flesh-eater Courts
– Grand Court: Hollowmourne
– Grand Strategy: Spellcasting Savant
– Triumphs:


Leaders
Abhorrant Archregent (150)**
– General
– Command Trait: Feverish Scholar
– Lore of Madness: Deranged Transformation
Abhorrant Archregent (150)**
– Lore of Primal Frost: Merciless Blizzard
Marrowscroll Herald (100)***
Marrowscroll Herald (100)*

– Artefact: Charnel Vestments
– Prayer: Charnel Conviction


Battleline
3 x Crypt Horrors (130)***
3 x Crypt Horrors (130)***
3 x Crypt Horrors (130)***


Units
20 x Royal Beastflayers (220)***
– Reinforced x 1
20 x Royal Beastflayers (220)*
– Reinforced x 1
6 x Crypt Flayers (320)*
– Reinforced x 1
6 x Morbheg Knights (300)***
– Reinforced x 1


Endless Spells & Invocations
Chalice of Ushoran (50)

Core Battalions
*Wizard Finders
**Andtorian Acolytes
***Battle Regiment

Total: 2000 / 2000

Jake: This is a list that I’ve played frankly too many times at this point, and was designed to strike the right balance between objective control and power projection. With half my reinforcement points in Serfs and half in Knights, the core gameplay pattern is fairly simple: sit behind a massive wall of Serfs to score primary; jump over said wall with flying Knights to counterpunch and do battle tactics. Get charged and then charge – peak Warhammer!

Of course, this is aided by the extreme efficiency of the Royal Beastflayer blocks, who have outgrown their utility role of only suppressing Monsters and are pound-for-pound the best tarpit in the book. Their interaction with Chalice of Ushoran and the Archregent’s Countless Servants (as a unit with multi-wound models that nonetheless count as 1 wound) offers them eye-watering recursion potential. Many lists simply don’t have the raw damage required to cleanly remove them, and it’s always a tragedy when that happens – the five or so remaining models quickly balloon back to their full 20, choking out the objectives. There are plenty of tricks you can do with Beastflayers due to their unique footprint and the fact that all the damage comes from 6 models, so I find they are a joy to play with on the table.

I’ve opted to use a 6-block of Morbheg knights as my primary damage delivery system, as they are fairly buff agnostic, fast, and offer a source of mortals. Previous versions of the list used a second block of Morbhegs, but I have made the call to switch them for Flayers. This decision has aged well: Flayers open up a bespoke battle tactic, make numerous other battle tactics easier, allow you to move your Feeding Frenzy aura far upfield, and do significant damage in shooting, often drawing out a crucial All-Out Defense. I round out my list with two copies of the best Abhorrant and the best Courtier, respectively. Because my recursion is mostly passive or from the chalice, I am freed up to skip Cruel Taskmaster and make an Abhorrant my General, securing access to the very reliable Spellcasting Savant.

Army Faction: Disciples of Tzeentch
– Army Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: Inspired


LEADER
1 x Curseling (200)*
– General
– Command Traits: Cult Demagogue
– Spells: Shield of Fate, Merciless Blizzard
1 x Changecaster (140)*
– Artefacts: The Eternal Shroud
– Spells: Hoarfrost, Merciless Blizzard
1 x Be’lakor (340)**
1 x Magister on Disc of Tzeentch (150)**

– Spells: Arcane Suggestion, Glimpse the Future
1 x Tzaangor Shaman (130)**
– Spells: Arcane Suggestion, Glimpse the Future


BATTLELINE
10 x Kairic Acolytes (120)
– Kairic Adept
– Pair of Cursed Blades
10 x Kairic Acolytes (120)
– Kairic Adept
– Pair of Cursed Blades
10 x Horrors of Tzeentch (Pink) (260)**
– Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again


ENDLESS SPELL
1 x Malevolent Maelstrom (50)
1 x Umbral Spellportal (80)
1 x Tome of Eyes (40)


OTHER
6 x Tzaangor Enlightened on Discs of Tzeentch (180)


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord


TOTAL POINTS: (1990/2000)

Kieron Bailey: A good 4-1 outcome with a variation on what a lot of Tzeentch lists are turning to (including mine!) which is buffing spells with a combat threat to back it up. Most chosen spells are focused on buffing your own units so it totally cuts out any spell ignores from Khorne or Null Myriad. In addition, with Cult Demagogue, the Curseling can auto-cast any of its spells using a pair of Destiny Dice that have the same number and it cannot be unbound. This can guarantee a Blizzard goes off or a Shield of Fate to make the Enlightened Hammer piece a bit more survivable. Usually this might only happen once a game, but with the Eternal Shroud potentially regenerating Destiny Dice, it might be a few times across the game that this trick can be pulled off.

While potentially being able to generate 9 Fate Points to summon a Lord of Change in their first hero phase, it’s probably easier to go for Magical Dominance with the Curseling as with 9 Destiny Dice, you’ll have a couple of doubles. Then turn 2 is when Big Bird appears followed by one or two other Tzeentch battle tactics and then a nice, straightforward Intimidate the Invaders with the Grand Strategy as the icing on the cake.

What the Tzeentch player needs is time for all of this to come together and the Pink Horrors partly do this (though 50 wounds on a mostly 6+ save isn’t as good as it was at the start of 3rd) but Belakor is the trump card here, allowing a key unit to be shut down for one or maybe two turns, possibly preventing a battle tactic and presenting chaos with the victory.

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Allegiance: Skaven
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable

Leaders
Grey Seer (110)*
– General
– Command Trait: Shaman of the Chilled Lands
– Artefact: Skavenbrew
– Lore of Ruin: Death Frenzy
Grey Seer on Screaming Bell (240)**
– Lore of Ruin: Skitterleap
Lord Skreech Verminking (370)*
Master Moulder (80)*

Battleline
20 x Clanrats (100)**
– Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
20 x Clanrats (100)**
– Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
4 x Rat Ogors (260)*
– Reinforced x 1
4 x Rat Ogors (260)*
– Reinforced x 1

Units
5 x Plague Censer Bearers (100)*
5 x Plague Censer Bearers (100)*

Behemoths
Hell Pit Abomination (180)*

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (70)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1970 / 2000

Kieren Coates: Ridge has come through with a real mixed bag of skaven, focused on lots of bodies across the board and playing for points.

Starting off with the first choice is shaman of the chilled lands on the grey seer, enabling spellcasting savant as the grand strategy to score it if the grey seer is alive. With a 3+ bodyguard on the seer, -1 to be hit at range and melle next to clanrats, and the ability to scurry away this little caster is harder to kill than his warscroll may suggest.

However, it’s not a simple option, as with 8 rat ogors in the list, the loss of consistency from Hordemaster on the Master Moulder is sorely missed, however Ridge has opted for the stronger grand strategy which is respectable in a control style list.

With 8 rat ogors, 10 censors, a hell pit, skreech and jaws it has enough damage to clear most lists which dont respect its output, while having plenty of wounds and recursion to clog up the board for a long fight.

Well done on the 4-1!

Final Tournament Placings

https://www.bestcoastpairings.com/event/K6q3hkUqA0

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