In The Silver Bayonet, players take on the role of officers leading small, specialised units of soldiers into the heart of 19th-century gothic horror. Set during the Napoleonic Wars, the game combines tactical combat with elements of horror and the supernatural, making it a unique and thrilling experience. Crafting a warband lets you to tell a story with your units as they grow from green recruits to seasoned veterans.
If you’ve followed our other Silver Bayonet battle reports here on the site, you’ll already have a taste of the fun that the game brings. Now, it’s time to dive deeper into how to build a warband that can rise to the challenges we’ve faced in those reports—and even more.
I’ll make my own Warband, and I’ll go through the thought process and backstory of each character in the unit as I add them.
Which Nation?
The nations in The Silver Bayonet offer a fascinating blend of historical flavour and thematic mechanics. From the meticulous training of the British to the passionate fervour of the Spanish, each faction attempts to reflect the personality and culture of its homeland. Here’s a breakdown of some standout features:
- Austria: Austrian warbands often lean into their diverse empire, fielding a mix of units that showcase adaptability and resourcefulness. The Tactician allows the unit to add an additional re-roll to their fate pool, handy when you want to make sure something is going to die. Having access to the Occultist, gives the Austrian warband the ability to cast spells. While their truly unique unit, the Dhamphir (a half-human, half-vampire creature) are resilient and are a tough target for your enemies to bring down.
- Britain: Known for its professional military, British warbands often feature disciplined soldiers with some decent capabilities both at range and close up. The inclusion of a Rifleman adds pinpoint ranged firepower to deal with threats at a distance, while the Highlander has more courage than your average infantryman and is good in a brawl. Being a seafaring nation, the British also have access to the Sailor and Marine soldiers. These both come with steady legs, making them great for claiming high up clue markers with a reduced risk of falling. Having access to the Occultist means a British warband will also have access to spells.
- France: French warbands are charismatic and courageous, with characters like the Vivandierie inspiring other nearby soldiers. Like the British, they benefit from the Sailor and Marine soldier types, giving them a little more security in higher up areas of the table. Their blend of flair and functionality makes them adaptable, but they often shine in scenarios where courage is needed. Having access to the Guard gives the French staying power on the tabletop and can survive better than your average soldier. Not forgetting that like the British, the French also have access to the Occultist.
- Prussia: Prussian warbands emphasize precision and efficiency. To reflect this, they have access to both the Rifleman and the Tactician. They also have access to the Swordsman type, a fellow who excels in close quarters just like the Guard that they also have access to. Like Austria, Britain, and France, Prussia is the last of the other nations to have access to the Occultist.
- Russia: Russian warbands bring resilience and raw power to the table. Like Britain and Prussia, Russia can field the Rifleman type to give them some long range threat. And, like Britain and France, they also have access to the Sailor and Marine. But the big one that often attracts players to Russia, is the Werebear, a soldier type that can shift between soldier or bear forms. When in bear form, they have additional melee and courage, as well as being strong and damage reduction on enemy attacks. One of the toughest soldiers that a nation can field. They also have the Champion of Faith and Irregular, the former being a soldier who can heal their compatriots, inspire nearby soldiers, and bless weapons for added damage against the supernatural. While later can move through the tabletop swiftly and take advantage of cover.
- Spain: Passion and religious fervour define the Spanish warbands. To reflect this, the Spanish have access to both the Champion of Faith and the Swordsman. Having the Irregular reflects the historical Guerillero. They are thematic powerhouses in campaigns centred on gothic horror.
Building Your Warband
When assembling your warband, consider both the gameplay mechanics and the narrative opportunities that your chosen nation offers. Are you creating a disciplined unit sent to combat the undead menace or a scrappy band of guerillas drawing from local lore and superstition? This decision will shape your roster and your approach to missions.
For example, a Prussian warband might focus on disciplined soldiers supported by a Tactician, along with a Supernatural Investigator, to unlock the mysteries of the supernatural. Conversely, a Russian warband might be built as a tough unit, with a mix of Guard supported by a Werebear to terrify their opponents.
Leaning into your warband’s national identity makes for a richer narrative experience. Consider how your warband’s background might affect their behaviour. A British warband might be doggedly methodical, rarely retreating in the face of danger, while a Spanish force might take bold risks, believing divine providence is on their side.
By embracing these thematic differences, your warband becomes more than a collection of stats—it becomes a story-driven team with its own unique personality.
My Warband
If you’ve seen our Battle Reports on the site, you’ll have seen that Dave has chosen the Austrians and Ian has chosen the French. I do have models for those and the British, but where’s the fun in that? Instead, I really like the idea of having a Spanish warband with a strong religious background and a little flair. So first up, we have to create our officer.

My thinking then moved to his background. About where he was raised, why he joined his warband and what skills he has.
The poor guy doesn’t even have a name yet! Santiago Méndez, sounds good to me, I used an Internet name generator to come up with the name, none of them were perfect so I chose a first and last name I liked then mashed them together.
Captain Santiago Méndez (Officer)
Officer of the 3rd Regiment of the Line (Regimiento de Infantería de Línea)
Captain Santiago Méndez comes from the historic city of Salamanca, where his family has proudly served the Spanish crown for generations. Educated at the Colegio de Nobles in Madrid, he was picked for command and entered the army as a young cadet. Santiago fought valiantly in the early days of the Peninsular War, earning a reputation during the Siege of Badajoz and the Battle of Salamanca.
His service, however, has taken him down darker paths. During the retreat from Madrid in 1808, his unit was ambushed by a supernatural force in the dense forests near Guadarrama. Though he rallied the survivors, the horrors he witnessed (spectral figures with guttural whispers who drained the life from his men) left a permanent mark on him.
Following this encounter, Santiago was quietly recruited into La Guardia de las Sombras (The Shadow Guard), a secretive company formed to combat the unnatural threats festering amidst the chaos of the Peninsular War. Known to his comrades as El Vigía (The Watchman), Santiago has an uncanny sense for the supernatural and the resolve to confront it. While he is a skilled swordsman and tactician, his strength lies in his ability to inspire those around him, even when facing horrors beyond comprehension.
To Santiago, his work with La Guardia de las Sombras is more than duty – it is a divine calling. A devout Catholic, he carries a blessed medallion of St. James the Moor-slayer, which he believes offers protection against the forces of darkness. Despite his faith, Santiago is haunted by the knowledge that some battles can not be won with steel alone. He leads his warband with equal measures of piety, courage, and grim determination, knowing they are often the only line of defence between the living and the shadows.
Creating Santiago
By establishing his character and background first, I can then tailor the officer in the creation rules to suit him.
Firstly, we’ve three options to make on his core stats. The initial step is to choose to increase either his melee or accuracy skill by 1. Having written that he is a skilled swordsman, it’s an easy choice here, so we’ll increase his melee by 1.
Next, you’re given the choice between an increase in speed or health. This is a little harder to choose between as that extra pip of choice may make him tougher, while the speed will help get him into combat to use his melee skills. I think the latter would be more suitable to take advantage of his skills.
Finally, we have to choose between increasing his courage or the recruitment value. Considering his background, we’ve said …his strength lies in his ability to inspire those around him… we’ll go for the increase in courage.
This gives us the following stats:

Next, we’ve got to choose two attributes for Santiago.
The first easy choice here is to give him Inspiring, this will all allied figures within 6″ to receive +1 to their courage checks. This fits perfectly with his background.
As Santiago has previous experience fighting the supernatural, his final attribute will be Supernatural Veteran. This will allow him to choose three items from the Special Armoury.
Talking about his equipment, we get six slots, normally two of these are from the Special Armoury, but as we have Supernatural Veteran, we can choose three.
We know from his background that he’s a skilled swordsman, so it would make sense for him to have a sword…. in this case we’ll give him a Fencing Weapon.
Most of the other General Armoury items require 2 slots and another slot for their ammunition. The exception to this is the Pistol, which only takes up one slot, and he can carry two! So we’ll do that.
As for the three Special Armoury slots, we’ll use one for a Holy Symbol, which can represent his blessed medallion of St. James the Moor-slayer given in his background.
The next item we’ll take is the Silver Weapon, which will be used on his Fencing Weapon. This will make it useful against particular monsters like Werewolves.
That gives us one final choice, which we’ll use for Oil & Torches. Great for creatures like Vampires who are vulnerable to fire.

With that, we’re done, and it’s just finding a suitable model to represent him. Having a quick search on Etsy and I found this chap:

But I’m not completely sold on him yet.
Next to we’ll look at our Champion of Faith
A Note on Building your Warband
Once you’ve created your officer, it’s worth looking at the recruitment points you have available (usually 100). Ideally, you want to make sure that you have a full warband of 8 members including your officer, so it’s worth looking through what’s available to the nation you’ve chosen first and use as many points as you can.
In my case, I know that I want to include the Champion of Faith and a Native Scout at the very least. This will eat 38 of my points from the start, but they’ll hopefully give the unit I’m building the character I’m looking for. But it doesn’t leave me a great deal for the other soldiers.
Looking through the available soldiers, having a Spanish Warband I’d be remiss if I didn’t include at least one Guerilla or two! At 15 points each, having two leaves me with 32 points remaining. So I can take 2 Infantrymen at 10 each (perhaps chosen warriors from the Captains regiment) and a Sailor at 12 points. Rounding out both the points and the unit nicely. There’s a fair bit of ranged power as well as some nice melee soldiers. Also, with the Miracles of the Champion of Faith and the Captains Inspiring ability it certainly won’t be lacking any courage!
Brother Rafael de León (Champion of Faith)
Brother Rafael de León is a towering figure of unwavering faith, both in stature and in spirit. Born to a poor shepherding family in the rugged hills of Andalusia, Rafael grew up immersed in stories of saints, miracles, and the eternal battle between good and evil. Drawn to the Church from a young age, he joined the Dominican Order, becoming a scholar of theology and an outspoken preacher of righteousness.
Rafael’s path into La Guardia de las Sombras began during the Siege of Zaragoza in 1808. Serving as a chaplain for the Spanish forces, he witnessed unholy abominations emerge amidst the smoke and rubble of the city. Armed only with a wooden crucifix and his faith, he confronted the creatures, calling upon the Lord’s name to banish them. While others fled in terror, Rafael stood firm, rallying the soldiers to fight back with his commanding presence and fearless example. This act of divine courage drew the attention of Captain Santiago Méndez, who recognised the friar’s potential as both a warrior and a spiritual anchor for the warband.
Rafael believes the war against the supernatural is as much a test of the soul as it is of the sword. He fights not just to banish darkness from the world but to save the souls of those who falter in its shadow. His weapon of choice is a heavy, iron-studded cudgel, nicknamed La Mano de Dios (“The Hand of God”), which he wields with righteous fury. He also carries a Bible and a sacred reliquary containing a fragment of a saint’s rosary, which he uses in blessings and rituals of exorcism.
Though he is a man of unshakeable faith, Rafael is not without his inner struggles. The horrors he has witnessed weigh heavily on him, and he sometimes questions why God allows such evil to exist. Nevertheless, he channels his doubts into a deeper resolve, believing that every victory, no matter how small, is a step toward salvation. As both the moral compass and spiritual guardian of La Guardia de las Sombras, Brother Rafael inspires his comrades to face the darkness with courage.
Creating Brother Rafael
Brother Rafael brings Miracles to the unit. These can be healing a figure 3 health points, passing on +1 courage or blessing a nearby soldiers weapons. All very handy!
Like all of our soldiers, we get to give Brother Rafael one item from the Special Amoury and it’s only fitting that we give the Champion of Faith a Holy Symbol. But as he has Supernatural Veteran, we can also give him another item as well. So given that most of the other items are for enhancing weapons I think Oil & Torches would be the most suitable for him.

As for a mini, this guy looks pretty good!

White Crow – (Native Scout)
White Crow, was born to the Lakota Nation on the windswept plains of North America. From a young age, he exhibited an extraordinary talent for tracking, moving unseen, and reading the signs of the land. These skills made him a valued warrior among his tribe, but it was his ability to sense disturbances in the natural world that set him apart. White Crow believed the spirits of the earth whispered to him, warning of dangers and guiding him through peril.
His journey to Europe began in the aftermath of the American War of Independence. Captured by British forces while scouting for the Continental Army, White Crow was brought to Europe as a curiosity and an “advisor” to an aristocratic officer seeking to profit from his tracking abilities. Though initially a prisoner, White Crow’s skills and growing renown eventually won him freedom, but he found himself stranded in an unfamiliar land.
Over the following years, he wandered across Europe, surviving as a guide, mercenary, and occasional fortune teller for those willing to pay for his uncanny insights. During this time, he became increasingly aware of a different kind of threat – creatures and dark forces that seemed to stalk the fringes of civilisation. Though he spoke little of it, White Crow believed these evils were the work of corrupted spirits, tied to a sickness that was spreading across the lands and brought on by the wars that were engulfing the world.
It was during one such encounter in the Pyrenees that White Crow first crossed paths with La Guardia de las Sombras. Fighting alongside the warband to destroy a party of unnnatural beasts terrorising a mountain village, his bravery and skill left an impression on Captain Santiago Méndez. Recognising a kindred spirit in White Crow, Captain Méndez offered him a place among the warband. While White Crow initially viewed their offer with suspicion, though he eventually accepted, seeing it as a chance to repay the spirits for granting him the strength to survive in this foreign land.
White Crow’s role within La Guardia de las Sombras is indispensable. His sharp eyes and sense of the supernatural make him an unparalleled scout, able to detect signs of danger long before others. Armed with a tomahawk that once belonged to his father, he combines agility with lethal efficiency. However, it is his spiritual connection that sets him apart – White Crow is often the first to sense the presence of dark forces, reading omens in the wind or the movements of animals.
Despite his quiet nature, White Crow has become an integral part of the warband. His bond with Captain Méndez is one of mutual respect, while his interactions with Brother Rafael revolve around theological debate. White Crow sees the warband’s mission as not just a fight against evil but as a chance to restore balance to a world he believes has lost its way.
Creating White Crow
Having the Native Scout on the warband enables him to take Advantage of Cover which is handy when facing other warbands. He can be armed with either a Musket or a Heavy Weapon, in this case I think a Musket would be good. Here I’m thinking that a Bow would be a better choice for the model, but the rules for the musket would be fine for the Bow (the reload can just be White Crow taking careful aim, while the cartridge box can be his quiver).
As a scout, I think it would be suitable for him to have Oil & Torches, as he may need them to light his way at times.

https://www.etsy.com/uk/listing/1631920081/native-people-warriors-6-poses-prairie
Carlos “El Lobo” Ortega (Irregular)
Carlos Ortega, known to his comrades as El Lobo (“The Wolf”), grew up in a small village in the Sierra de Gredos, where he and his younger brother, Mateo, learned to hunt and survive in the rugged mountains. When the French invaded Spain, their quiet life was torn apart. Carlos witnessed the death of his parents and the razing of his village by French soldiers. Swearing vengeance, he took up arms and joined the growing bands of guerrilla fighters resisting Napoleon’s forces.
Carlos quickly gained a reputation for his cunning, his ferocity in battle, and his ability to lead small groups of fighters against overwhelming odds. Known as El Lobo for his ability to strike swiftly and vanish into the wilderness, he led daring raids on French supply lines, ambushes in mountain passes, and night-time strikes on enemy encampments.
Carlos’s path crossed with La Guardia de las Sombras when his band of guerrillas stumbled upon a French detachment transporting a strange relic through the mountains. Though his group managed to destroy the convoy, they were ambushed not by reinforcements, but by something far worse – twisted creatures that seemed neither human nor beast. The guerrillas fought desperately, but it was only through the timely intervention of Captain Santiago Méndez’s warband that Carlos and his brother survived. Recognising the strange relic as the source of the corruption, Méndez invited Carlos to join La Guardia de las Sombras, knowing his skills and his burning hatred for the French would make him a valuable ally.
Now fighting alongside La Guardia de las Sombras, Carlos remains a fierce and determined fighter. Armed with his trusty musket and a wickedly sharp hunting knife, he is as deadly in the forests as he is in close combat. His experience with guerrilla warfare makes him a master of ambushes and sabotage, which the warband often relies upon.
Despite his hard exterior, Carlos harbours a deep sense of guilt for the lives lost under his command and the toll the war has taken on his brother, Mateo. He fights not just for revenge, but to ensure that no one else has to endure the suffering his family faced.
Creating Carlos Ortega
A fairly simple one here as the Irregulars come with either a Musket & Cartridge Box or Hand Weapon and two Pistols. As for his item from the Special Armoury – having fought against the Supernatural on numerous occasions now he knows a bag of Silver shot is always useful…

Mateo “El Zorro” Ortega (Irregular)
Mateo Ortega, the younger brother of Carlos El Lobo, grew up in the shadow of his elder sibling, admiring his strength and courage but carving his own path through wit and resourcefulness. While Carlos embodied the raw force of a wolf, Mateo earned the nickname El Zorro (“The Fox”) for his agility, cleverness, and knack for outthinking his enemies. Together, they made a formidable pair in the rugged hills of the Sierra de Gredos, honing their skills as hunters and trackers before war came to their doorstep.
The French invasion turned Mateo from a carefree youth into a hardened guerrilla fighter. While Carlos sought vengeance for the brutal death of their parents, Mateo’s motivation was rooted in the desire to protect the weak and ensure the survival of their people. The two brothers often clash over tactics—Carlos preferring direct and ferocious assaults, while Mateo leans on subterfuge, deception, and careful planning. Despite their differences, their bond remains unbreakable.
Mateo’s talents proved invaluable in the fight against the French. He became an expert in setting traps, gathering intelligence, and orchestrating ambushes that left enemy patrols confused. His charm and ability to blend into crowds also made him a skilled infiltrator, allowing him to extract information from enemy garrisons and turn it to the guerrillas’ advantage.
Mateo’s path to La Guardia de las Sombras mirrored that of his brother. After the disastrous encounter with corrupted creatures during the attack on a French convoy, Mateo was shaken to his core. While Carlos’ rage burned brighter than ever, Mateo grappled with deep fear. It was Captain Santiago Méndez who convinced Mateo to join the warband, not with fiery rhetoric, but with calm reassurance. Méndez saw in Mateo a sharp mind and a practical perspective that balanced Carlos’ intensity, making him an ideal addition to the group.
Within La Guardia de las Sombras, Mateo has become the warband’s strategist and tactician. His ability to anticipate enemy movements and exploit their weaknesses has saved the group on more than one occasion. Armed with a finely crafted pair of pistols and a small dagger, Mateo prefers to fight from the shadows, striking only when the odds are in his favour.
Though outwardly confident and quick with a wry remark, Mateo carries the scars of war in his heart. Despite this, Mateo remains loyal and dedicated to La Guardia de las Sombras, knowing that their work is vital not just for Spain, but possibly for humanity itself.
Creating Mateo Ortega
So where Carlos has the Musket, we’ll give Mateo the pair of Pistols and hand weapon. As his Special Armoury item we’ll give him the Salt Bag. Between the two brothers they should be able to take on most foes that Silver Bayonet can throw at them.

I’ve struggled to find any decent Irregular or Infantry for the Spanish, but I know that Wargames Atlantic currently have a set in development at 28mm.

Javier Galán (Sailor)
Javier Galán, was born in the bustling port city of Cádiz, where the sea was very much a part of his life. The son of a shipwright, Javier grew up surrounded by the creak of timber, the smell of salt, and tales of far-off lands. From a young age, he dreamed of adventure and joined the Spanish Navy as soon as he was old enough, serving as a midshipman aboard the frigates that patrolled the Mediterranean and Atlantic.
Javier’s naval career flourished during the tumultuous years of the early Napoleonic Wars. He distinguished himself during skirmishes against French privateers and in the chaotic aftermath of the Battle of Trafalgar, where he proved his mettle navigating damaged vessels through treacherous waters. A skilled navigator and charismatic leader, Javier earned the respect of his crew and rose to the rank of lieutenant.
However, Javier’s life took a dark turn during a mission to intercept a French ship suspected of carrying a mysterious cargo. A storm drove his vessel off course, and they found the enemy ship wrecked on a rocky shore. As Javier and his crew approached the wreck, they encountered shambling figures that emerged from the water and attacked without mercy. Few survived the night, and Javier was left mentally shaken.
After recovering from his injuries, Javier resigned his commission and became a drifter, haunted by what he had seen. His wanderings eventually brought him inland, where his knowledge of the sea and its hidden horrors reached the ears of Captain Santiago Méndez. Méndez, recognising Javier’s expertise, invited him to join La Guardia de las Sombras. Reluctant at first, Javier eventually accepted, seeing it as an opportunity to find redemption and confront the darkness that had taken so much from him.
Within the warband, Javier is invaluable, his experience navigating has proven invaluable to the group. Armed with a cutlass he once wielded aboard his ship and a single-shot flintlock pistol, Javier fights with the precision and discipline of a seasoned sailor. He also carries a brass compass as a memento of the day he fought the revenants at sea, and of the friends lost.
Creating Javier Galán
There are no weapon choices to make with the Sailor as they all come with a Pistol and a Hand Weapon. However, for the Special Armoury item we’ll pick up a (Sea) Salt Bag, because you know…. Sailor.

There’s a few options on Etsy, but this one is standing out at the moment:

Miguel Ramírez (Infantryman)
Hailing from a modest farming village in La Mancha, Miguel was conscripted into the Spanish Army when the French invasion threatened his homeland. He began his military career as an inexperienced recruit, but years of brutal warfare transformed him into a seasoned and unflinching infantryman.
Miguel served in several key battles, from the desperate defense of Cádiz to the chaos of Salamanca. Though often outnumbered and poorly supplied, he developed a reputation for his discipline and calm under fire.
His introduction to the supernatural came during the Siege of Girona. Amidst the fighting, Miguel’s unit was sent to investigate a strange disturbance in a monastery on the outskirts of the city. What they found was a nightmare: desecrated altars, monstrous creatures emerging from the shadows, and a darkness that consumed all light. Miguel’s unit fought valiantly but was decimated. Only Miguel survived.
After the siege, Miguel found himself increasingly drawn to skirmishes where the supernatural seemed to linger. He believed it was his duty to protect others from these horrors, even if it meant stepping away from the regular army. It was during one such encounter that he crossed paths with Captain Santiago Méndez and La Guardia de las Sombras. Recognising Miguel’s courage and unshakable resolve, Méndez invited him to join the warband. Miguel, tired of the endless slaughter of conventional warfare, accepted, knowing he could make a greater difference fighting the true enemy that lurked in the shadows.
His experience as a line infantryman makes him a steadfast and reliable presence in battle. Armed with his trusted flintlock musket and a bayonet worn smooth by countless engagements, Miguel excels at holding the front line and protecting his comrades. His disciplined nature ensures he is always prepared.
Though he speaks little, Miguel commands respect through his actions. He is a man of few words, but his unwavering sense of duty inspires those around him. He shares a quiet camaraderie with Carlos and Mateo Ortega, understanding their shared experiences of loss and resilience. He also finds solace in Brother Rafael’s sermons, though he rarely speaks of his own faith.
Creating Miguel Ramírez
Infantrymen all come with the Musket and Cartridge Box but little else to give them the edge – which is why they’re so cheap compared to other soldier types.
Given that he has the Musket, I think it would be useful to have Miguel also equipped with Silver Shot from the Special Armoury.

Tomás Alarcón (Infantryman)
Tomás Alarcón was never meant to be a soldier. Born to a family of artisans in Toledo, his life was set on a quiet path of crafting fine silver jewelry and helping his father. Pressed into service during the early days of the war, he traded his jewelry making tools for a musket and bayonet.
Tomás’s first battles were a baptism by fire. He survived the slaughter at Bailén and the retreats through the rugged Spanish countryside, enduring hunger, exhaustion, and the chaos of war.
What sets Tomás apart is his humanity. While others around him grew hardened or bitter, Tomás remained deeply compassionate, often risking his life to save wounded comrades or assist civilians caught in the crossfire. His kindness, however, often belies an inner turmoil; Tomás wrestles with guilt over the lives he has taken and the horrors he has witnessed.
Tomás encountered La Guardia de las Sombras after his unit was overrun during a French assault in the hills near Burgos. Isolated and desperate, he stumbled upon a French outpost harboring strange artefacts. Hiding among the shadows, he witnessed unspeakable rituals that unleashed creatures beyond his understanding. When Captain Santiago Méndez’s warband arrived to eliminate the threat, Tomás lent his musket to their cause, picking off creatures one by one. Impressed by his bravery, Méndez invited him to join their ranks.
Now part of La Guardia de las Sombras, Tomás serves as their sharpshooter and lookout. Armed with a fine flintlock musket and an unassuming dagger, he prefers to fight from a distance, picking off enemies with precision. While Miguel Ramírez holds the line, Tomás supports the group with deadly accuracy, often turning the tide of battle with a single well-placed shot.
Tomás is a quiet and introspective presence in the warband, contrasting Miguel’s stoicism with a gentler demeanor. He forms an unlikely friendship with Mateo Ortega, sharing a common aversion to unnecessary bloodshed and a desire to protect the innocent. Brother Rafael often counsels, though Tomás remains conflicted about his place in this dark and dangerous struggle.
Creating Tomás Alarcón
Again, Infantrymen all come with Muskets so there was no choice to be made in terms of weaponry. However, given that he comes from a family of Jewellers I think it would be suitable for him to have a Silver Shot bag.

Conclusion and What Next?
That’s it, we’ve created the warband on paper. My job now is to go out and source suitable models to represent these characters in 32mm, which I’ve chosen purely because of the little extra detail you can get at that scale.
As you can see it’s a fairly straight forward process and is actually a lot of fun when you start thinking about each models background. As you progress through your campaigns you’ll also be able to add to that narrative element.
I’ll hopefully post updates as and when I finish painting each model, then we’ll take them to the field.
And if you know of any good 32mm minis that you think would look great and represent any of these characters, please let me know in the comments below!
