Old World Woe-Grow: Dwarfs of Bhurali-Dwar – Part 1 (The 500pt List)

Dave, Ian and myself have decided to start a slow grow campaign. Ian who has just started out, wants to get some games in but wants to keep the growth at a slow pace (understandably so considering the cost of our toys).

The campaign will begin at 500 points each, then progress to 1,000 and 1,500 points. They’ll be 3 games each at each points level, with each playing the other once and then a Triumph & Treachery game to round off that points level. I’m sure we won’t at all be keeping track who wins what at each level…..

Ian has picked up the Warriors of Chaos battalion box which you’ll hear more from him about soon. Dave is currently torn and can’t make a decision between Chaos Dwarfs or Dark Elves. Why not help him make the decision in the comments below?

As for me, I’ll be sticking with my Dwarfs and as for the lore I’ll continue with my story from the Dwarfs of Bhurali-Dwar.

But what to take at 500 points?!

I’ll be facing tough well-armoured and hard hitting opponents in the form of Chaos Warriors, but on the plus side, they won’t have much ranged threat.

With the Dark Elves, I could be facing a lot of fast-moving cavalry that will be up in my face as soon as they can. Whereas with the Chaos Dwarfs…. magic and fire.

So I’ve gone with a Runesmith to lead the force. His name is Grigor Makkson, and regular readers may remember him from the Path to Glory series “The Dwarfs of Bhurali-Dwar.” Fimbur Grimsson, who has split his force in the hope of discovering the lost hold faster, has requested Maksson to take his retinue northwards while he continues eastwards in the Grey Mountains.

With Maksson, he’s two units of Warriors, which form the backbone of his retinue. The Stonebanes hail from Karak-Norn and have answered Grimsson’s call to rediscover and reclaim the lost hold of Bhurali-Dwar. While the warriors of the Ironwardens are the chosen Dawi of clan Dull Huddan, hailing from Karak Zul’Baraz who hope to make a name for themselves and their hold.

The Nondrimann Slayers were once members of various Dwarven clans, each having suffered a tremendous loss that drove them to the path of the Slayer. Their name, “Nondrimann,” is an ancient Khazalid word meaning “those bound to the end,” reflecting their unwavering commitment to meet their doom in battle. Despite their desperate search for death, they are bound by a sense of honour and duty that compels them to fight with purpose and dignity, refusing to fall in a meaningless fight.

Finally, but by no means least are the Stoutcloaks. An elite unit of Rangers accompanying Makkson’s retinue. The Stoutcloaks are selected from the most skilled and resourceful members of Dwarven society. These Dwarves are expert woodsmen and mountaineers, as comfortable in the wilderness as they are in their ancestral halls. Their training is gruelling, focusing not only on combat skills but also on survival, stealth, and navigation. Each member of the Stoutcloaks is expected to be able to survive alone in the wild for extended periods, a necessity given the nature of their missions.

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Makkson’s Retinue [496 pts]
Warhammer: The Old World, Dwarfen Mountain Holds
===

++ Characters [97 pts] ++

Grigor Makkson (Runesmith) [97 pts]
Hand weapon
– Great weapon
– Full plate armour
– General
– Rune of Spellbreaking

++ Core Units [174 pts] ++

Stonebanes (8 Dwarf Warriors) [87 pts]
Hand weapons
– Heavy armour
– Shields
– Veteran (champion)
– Standard bearer
– Musician

The Ironwardens (8 Dwarf Warriors) [87 pts]
Hand weapons
– Heavy armour
– Shields
– Veteran (champion)
– Standard bearer
– Musician

++ Special Units [115 pts] ++

The Nondrimann (6 Slayers) [115 pts]
Hand weapons
– 5x Giant Slayers
– 2x Additional hand weapons
– 3x Great weapons

++ Rare Units [110 pts] ++

The Stoutcloaks (10 Rangers) [110 pts]
Hand weapons
– Crossbows
– Heavy armour

Hopefully, I’ll get something painted up soon to show off! I’m thinking perhaps the SAS Dwarfs…..

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