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Big thanks to Gamesplanet for providing the copy of the expansion for this review!
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Thrones of Decay… it’s Malakai time!
So I’m back again in the Realms of Chaos (the smaller campaign that is a part of Total War Warhammer 3)… with Malakai of course. I’m always keen on a faction which leans into war machines and especially so when they get buffed and modded as you progress (I may have some sort of bias being an engineer). I don’t really know his story or any of that (I don’t even know much of Gotrek and Felix’s) but as a character and a faction, it really spoke to me!
It’s got a nice overlap with my Kharadron Overlords from Age of Sigmar which I’ve been getting into painting this year and hope to bring them to the battlefield more soon. Malakai’s army is probably the closest thing to Age fo Sigmar’s Kharadron Overlords that we’ll ever see in Total War. It’s unfortunately got a bad overlap with taking away from my painting time but you win some you lose some (which is also my motto for Total War :D). I do get out the paints sometimes when I start to load a battle and do a colour before jumping back into the game itself .
First Impressions
Oh that Airship! It is magnificent! Buffs on the map, smashes face on the battlefield, and gets you across mountains and pesky rivers too. The only downside to it is forgetting to use it… quite a lot in my case at least. I didn’t realise until a fair few turns in that I could use it in a similar way to the Underway. Upgrade it as soon as possible, it just gets better and better!
I’ve played a few campaigns as dwarves… oh how I forget that you can’t chase anything down with the army. Although adding more Gyrocopters to my army is helping out there a lot for flexibility.
It’s a nice faction for roleplay in terms of decision making from army compositions, hero skill selections, and dwarves who quickly get pissed off when you aren’t resolving grudges. I’m certainly having fun with them and this feels really different to my other dwarf campaigns in the Old World of Total War Warhammer 1.
Fitts’ guide to the first few turns with Malakai
The first thing I noticed was I didn’t know where I should go at the start… apart from focussing on the aggressive neighbour and quickly taking them out which should be your first job.
Build a few more melee units to hold the line in the first turn and then knock off that first army in the second turn. Then start taking the settlements before they can recover.
I was already unsure where to then start expanding. I’m going to cover a whole bunch of mistakes or decisions I regretted and my first one was early and entirely my own fault. When it gives you all the information about Malakai’s adventures… select one. Don’t get distracted by whatever you were doing before that. It’ll save you some potential backtracking later.
Once you’ve activated the mission (and although I initally thought I’d made an error selecting the cannons one first, I think it’s the right choice), then start collecting those tasty bonuses to your unit. By the way, watch out for Grapeshot, you will destroy your own troops if they are blocking the cannons! It feels awesomely powerful though for an early artillery unit once it gets those buffs.
If you’re going for a good game instead of a narrative one, you want to attack and take that last settlement for the region directly south of your starting one which is held by a little Kislev nation… I didn’t and I’m now stuck with that one piece missing in my puzzle. I then headed up towards the coast to take my next region with an eye on being able to move northwards towards the Chaos forces across the river.
And a few one more turns later…
At this point, I realised I’d made the error not to build any oathgold generating buildings and that the other gold generating one locked me out of being able to build it in those settlements. This probably slowed me down a few turns effectively. It’s also when I wanted to build up a second army so it felt quite frustrating!
Malakai crossed the river after knocking off a few more pesky high elves and made a beeline for the old Dwarf Hold which was held by Nurgle forces… he quickly took this while failing to settle enough grudges again and the dwarves back home being all grumpy about it which was about to become a recurring theme at least for a while.
While he was over there knocking off chaos forces, I quickly did one of the Teleport Missions which had popped up and happily and easily walked off with the prize. This is where I started to see the real value of Gotrek and Felix in battles, they’re both really handy combat heroes and they help to plug gaps and deal with “big” problems really quickly.
Just when things were starting to consolidate here, another Nurgle faction, a Khorne faction, and a Chaos Undivided faction all decided that I was looking tasty. Quickly losing a settlement that was part of my starting region, Malakai needed to beat a hasty retreat and leave my newly gained territories. Here I starts to see a shift in the grudges as when they attack you those potential grudge points start to rack up very very quickly!
Here I had one of those nice Total War moments… Nurgle caused a rebellion which quickly took the territory which it had spawned in. Now, I didn’t really like that narratively, so I rewrote it for myself that they were the embattled remnants who have broken away after I abandoned them in their time of need. Allowing me to make a new friend deep in Nurgle territory who will hopefully cause them some issues and slow them down.
Malakai made it back to the capitol in time to face down both Skarbrand and the Daemon Prince who had dared to take one of my territories. This is where Malakai and his army really shone, taking down both decent armies without too much trouble (nothing 2 turns of healing wouldn’t deal with). Gotrek and Felix again really pulling their wreight… but the real stars were the 4 buffed cannons which have started to really chew through the daemons.
How does Malakai’s faction feel?
Weird actually… but not in a bad way. It’s pushed me in a direction I would not have considered before with the dwarves. It ends up being a really interesting mix for Malakai’s army (where all my focus is). I’ve settled on 4 x Misc Slayers 4 x Pirate Slayers to hold the line , 4 x Gyrocopters, 4 x Cannons, Malakai, Gotrek and Felix, Engineer for now which gives me a really solid castle whilst also being able to harry and distract the enemy with the Gyrocopters.
The grudge system feels much better and I actually like my surly dwarves being effectively my biggest enemy. I also start to feel like I understand the decline in power of the dwarven nations. I do see it changing in my campaign. Losing against some armies rapidly changes how many of those grudge points are there for the taking and that feel right. Also, it gives a bit of a power balance to the faction… when you’re doing well, being unable to fulfil the grudges will slow things down whereas when surrounded on all fronts by enemies there are a lot of bonuses to be gained. I will be focussing my next efforts against those who have the most grudges now and I expect with the forces of Chaos knocking on my door there will be plenty more to be gained.
Having bought most of the upgrades for the airship now has turned it into a real monster on the battlefield. The fact that it can drop in anywhere makes it key for turning around difficult fights! It’s also really fun to use in battle. It feels slow but dominating… perfect for a dwarf!
The review part of the review
Something, something, shouldn’t there be some more traditional review points in this article? Ok, here’s one to finish on:
Is Thrones of Decay value for money? I’d say yes! It’s bringing a new style of campaign to the Total War Warhammer 3 map and it’s been worth it’s money already!
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Do you think I’ve missed some points or there’s some really terrible decisions I’m making? Drop me a comment!