This is the top three AoS lists for Summer Of Sigmar 2 AOS GT that took place in the US on the 10th and 11th of June. It involved 44 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Hedonites of Slaanesh
– Army Type: Godseekers
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
LEADERS
Lord of Pain (135)**
– General
– Command Traits: Speed-chaser
– Aspects of the Champion: Fuelled by Ghurish Rage
Infernal Enrapturess (120)**
– Artefacts of Power: Threnody Voicebox
Keeper of Secrets (400)**
– Shining Aegis
– Artefacts of Power: Girdle of the Realm-racer
– Spells: Paths of the Dark Prince
Sigvald (205)***
The Masque (140)***
Lord of Pain (135)***
– Aspects of the Champion: Tunnel Master
BATTLELINE
Blissbarb Archers (150)*
Symbaresh Twinsouls (140)*
Blissbarb Archers (150)*
OTHER
Blissbarb Seekers (200)**
Slickblade Seekers (200)***
CORE BATTALIONS
*Galletian Sharpshooters
**Warlord
***Warlord
TOTAL POINTS: 1975/2000
Joshua Bennett: Good evening, first off I want to congratulate you on your 5-0. You took a slightly different approach with your list than what we are use to seeing. The first big thing is that you went with God Seekers, what was the idea behind that.?
Jeremy Lefebvre: God seekers has enchants I can take at every level that are useful. Command trait that I can use a counter punch. 2 really good artifacts, the gridle for a pile in flying keeper. ( which makes them both aggressive and defense) and the voice box, which can be used to counter a melee heavy army on their big charge then the Extra movement is nice, to get things in a little better spot if needed. The charge reroll reduces the chance of getting screwed on bad charge rolls. one of the games, I failed 4 charges on the first roll ( a 3, 2, 4 and another 3) all of the reroll charges were successful
Josh: There is a lot of debate to whether the Keeper of Secrets is worth her points obviously you feel she is. What is her role in your list?
Jeremy: She didn’t go on a killing rampage, in most of the game she killed very little. but was fat enough to get in the way and grind stuff down. The double fight was very good in the list. It helps give an extra punch to get more DP. I used it with Siggy most of the time, but not all. As it lets him fight first, then fight again right after that (strike first, cancelling out the strike last) the keeper never died, which has to say something. She has served as anvil and pin piece, she often goes to hunt little foot heroes to stomp on.
Joshua: 5-0 aside that is very impressive.
Jeremy: Thanks, it is a fun list, and can be hard to pilot. a lot of the game is in the deployment and how to move it. It’s built to have counters to most types of armies, dunno if you saw when I broke that down in the Team America chat.
Josh: I love the fact that you did not mass include the archers in this list, its great to see other things being used.
Jeremy: Thanks, I feel you want some shooting, the archers are squishy, so requires a different game plan, that is not board control. I don’t find mass archers not fun to play, or play against. Mass archers list have hard counters, and I try to build my list so there is no hard counter, and I can hang in any game
Josh: I love it thank you so much for taking the time to chat with me about this amazing list and good luck with it of your next adventure!
Jeremy: It was a pleasure, looking forward to reading your write up on the list and event.
Army Faction: Soulblight Gravelords
– Army Type: Legion of Blood
– Grand Strategy: Empire of Corpses
– Triumph: Bloodthirsty
LEADERS
Neferata (390)*
– Spells: Waste Away
Vampire Lord (130)*
– Spells: Spirit Gale
– Aspects of the Champion: Tunnel Master
Wight King on Skeletal Steed (160)*
Vampire Lord on Zombie Dragon (440)**
– General
– Command Traits: Doomed Minions
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Flaming Weapon
BATTLELINE
Black Knights (220)*
– Hellknight
– 2 x Standard Bearer
– 2 x Hornblower
Black Knights (220)*
– Hellknight
– 2 x Standard Bearer
– 2 x Hornblower
Black Knights (110)**
– Standard Bearer
– Hornblower
– Hellknight
Black Knights (110)**
– Standard Bearer
– Hornblower
– Hellknight
Black Knights (110)**
– Standard Bearer
– Hornblower
– Hellknight
Black Knights (110)**
– Standard Bearer
– Hornblower
– Hellknight
CORE BATTALIONS
*Battle Regiment
**Battle Regiment
TOTAL POINTS: 2000/2000
Roland Rivera: Here we have an interesting variant of the typical Legion of Blood Soulblight list. It has the usual power-pinning elements to hold the line in Neferata and a Vampire Lord on Zombie Dragon, both of which can present a 3+ ethereal save, followed by a Ward.
These are surrounded by lots of fast-moving Black Knights, which are fast bodies you can use to occupy space and capture objectives, but are also pretty potent on the charge. This charge potency is amplified by a Wight King on Skeletal Steed, which emits a bubble of rerolling charges and makes their impact hits better. The 10-man units operate more as a hammer and likely stick close to the Wight King, whereas the 5-man units are more expendable.
Last but not least, a Tunnel Master Vampire Lord can achieve some cheeky Battle Tactics by teleporting onto an objective, and is a source of chip damage by casting Spirit Gale. Overall, this is a fast-moving, hard-hitting list that has some staying power thanks to its tough Hero Monsters, and it’s easy to see why it did well, only drawing against the virtual mirror match.
Army Faction: Soulblight Gravelords
– Army Type: Legion of Blood
– Grand Strategy: Lust for Domination
– Triumph: Inspired
LEADERS
Neferata (390)*
– Spells: Waste Away
Wight King on Skeletal Steed (160)*
Vampire Lord on Zombie Dragon (440)**
– General
– Command Traits: Doomed Minions
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Vile Transference
Vampire Lord (130)**
– Spells: Spirit Gale
– Aspects of the Champion: Tunnel Master
BATTLELINE
Black Knights (110)*
– Standard Bearer
– Hornblower
– Hellknight
Black Knights (110)*
– Standard Bearer
– Hornblower
– Hellknight
Deathrattle Skeletons (170)**
– Skeleton Champion
– 2 x Standard Bearer
Deadwalker Zombies (115)**
OTHER
Corpse Cart (70)*
– Corpse Goad
Grave Guard (280)**
– Seneschal
– Great Wight Blade
– 2 x Standard Bearer
– 2 x Hornblower
CORE BATTALIONS
*Battle Regiment
**Battle Regiment
TOTAL POINTS: 1975/2000
Army Faction: Idoneth Deepkin
– Subfaction: Nautilar
– Grand Strategy: The Creeping Gloomtide
– Triumph: Inspired
LEADERS
Akhelian King (250)*
– General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts of Power: Arcane Tome
– Mount Traits: Voidchill Darkness
Anointed on Frostheart Phoenix (320)*
Black Ark Fleetmaster (70)*
BATTLELINE
Akhelian Leviadon (460)*
Namarti Reavers (170)*
Akhelian Morrsarr Guard (360)*
– Lochian Prince
– Standard Bearer
– Musician
OTHER
Akhelian Allopexes (170)*
– Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (170)*
– Razorshell Harpoon Launcher, Barbed Hooks and Blades
TERRAIN
1 x Gloomtide Shipwreck (0)
CORE BATTALIONS
*Battle Regiment
TOTAL POINTS: 1970/2000
Aaron Newbom: My Idoneth list is designed to be a mobile castle. Combining the turtles +1 to save aura, the Phoenix’s -1 to wound aura, and the kings -1 to hit aura creates a massive debuff zone if you manage to make contact with me. But unlike traditional castles, I am also incredibly mobile.
Leveraging the full force of your army to crack my walls and storm the keep becomes an impossibility (except on realmstone cache 👀) and my ability to explode outwards for heavy burst damage punishes any attempt to do so that fails.
The sharks and fleetmaster exist to allow me to make small plays without breaking up the castle and the score early points.
The Phoenix is amazing in this list because unlike normal armies, your opponent MUST shoot it. And no one wants to shoot the low damage 3+/4+ save unit, resulting in almost no chip damage ever coming through.