Tag Archives: Games Workshop

Top Three AoS Lists for Goonhammer Open UK 

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This is the top three AoS lists for Goonhammer Open UK  that took place in the UK on the 2nd and 3rd of March. It saw 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Kharadron Overlords
– Subfaction: Barak-Zon
– Grand Strategy: Rule the Skies
– Triumph: Bloodthirsty
– Stick To The Code (Amendments): Prosecute Wars With All Haste
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): There’s No Reward Without Risk


LEADERS
Arkanaut Admiral (150)*

– General
– Command Traits: Stormcaller
Aetheric Navigator (110)*
– Artefacts of Power: Voidstone Orb
Endrinmaster with Endrinharness (90)**
– Nullstone Adornments: Hand-carved Nullstone Icon


BATTLELINE
Endrinriggers (130)*

– Mizzenmaster
Endrinriggers (130)*
– Mizzenmaster
Endrinriggers (260)**
– Mizzenmaster


BEHEMOTH
Arkanaut Frigate (310)*

– Heavy Sky Cannon
– The Admiral’s Flagship: The Admiral’s Flagship
Arkanaut Frigate (310)**
– Heavy Sky Cannon
– Great Endrinworks: Prudency Chutes


OTHER
Gotrek Gurnisson (480)**

CORE BATTALIONS
*Battle Regiment
**Battle Regiment


TOTAL POINTS: 1970/2000

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Army Faction: Slaves to Darkness
– Subfaction: Legion of the First Prince
– Grand Strategy: Follow the Path to Glory
– Triumph: Inspired


LEADERS
Be’lakor (340)*
– Spells: Daemonic Speed, Warp Reality
Eternus, Blade of the First Prince (180)*
Chaos Sorcerer Lord (120)**

– General
– Mark of Chaos: Undivided
– Command Traits: Shaman of the Chilled Lands
– Spells: Chaotic Conduit, Warp Reality
Chaos Sorcerer Lord (120)**
– Mark of Chaos: Slaanesh
– Spells: Chaotic Conduit, Warp Reality
Exalted Hero of Chaos (90)**
– Mark of Chaos: Undivided
– Rune-etched Blade and Chaos Runeshield
– Artefacts of Power: The Conqueror’s Crown

BATTLELINE
Chaos Warriors (360)*
– Mark of Chaos: Nurgle
– Aspiring Champion
– Ensorcelled Halberd
– 2 x Standard Bearer
– 2 x Hornblower
– Ensorcelled Banner: The Eroding Icon
Chaos Knights (220)*
– Mark of Chaos: Undivided
– Doom Knight
– Standard Bearer
– Hornblower
– Cursed Lance
Furies (80)*


OTHER
Chaos Chosen (460)*
– Mark of Chaos: Undivided
– Exalted Champion
– Icon Bearer
– Skull Drummer
– Ensorcelled Banner: The Dread Banner


CORE BATTALIONS
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: 1970/2000

Roland Rivera: Legion of the First Prince is one of the less common Slaves to Darkness subfactions, but one of the most fun ways to leverage its ability to put the Mark of your choice on any Undivided unit is to have a big blob of Chosen. That lets them tap into Slaanesh when they need extra speed via the run & charge command, Nurgle when they’re in a protracted combat, or Khorne when you’ve set up a juicy charge for them. All the while, they have the potential for upgrades via Eye of the Gods rolls, as Legion lets you keep Undivided alongside your second Mark.

The Chosen are surrounded by a mix of the usual suspects and some spicier picks. Be’lakor, 2 Sorcerer Lords, a unit of Furies, and a brick of 20 Nurgle Warriors with the Eroding Icon don’t need much of an introduction, but you don’t often see Knights with the Undivided mark (likely a backup target for the Mark-swapping ability in case the Chosen go down or don’t need it). Eternus is also an interesting addition, likely here due to his synergy with Furies (bonus CP) and to a lesser extent with Be’lakor (makes his revive ability more likely).

Overall, this list managed to successfully walk the line between doing fun things and powerful things, and rewarded its pilot with a strong finish.

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Army Faction: Sons of Behemat
– Army Type: King Brodd’s Stomp
– Grand Strategy: Slaughter of Sorcery
– Triumph: Bloodthirsty

LEADERS
King Brodd (520)
Gatebreaker (500)
– General
– Command Traits: Big Eater
– Artefacts of Power: Lucky Shiny Hat
Warstomper (440)
– Nullstone Adornments: Hand-carved Nullstone Icon

BATTLELINE
Mancrusher Gargant (130)
Mancrusher Gargant (130)
Mancrusher Gargant (130)
Mancrusher Gargant (130)

TOTAL POINTS: 1980/2000

Peter Holland: The legend that is Pete Atkinson joins us once more for a guest commentary. Check out his own blog, the awesome PlasticCraic.

Pete Atkinson: I’m putting this one right up there with The Sixth Sense and “No, I am your father“¹: Mancrusher Gargants are suddenly having a moment on top tables, and that is a plot twist I did not see coming.

Brodd’s Stomp always starts with Broddley himself – it actually doesn’t have to, interestingly enough, but it kinda does.  Getting your 40 wound giga-chad with a 5++ ward is serious business and a big part of why we’re even doing this.

The other big thing is picking up terrain – ideally faction terrain – and bouncing it off your opponent’s head.  If that stuff ever gets old, it hasn’t yet.  So the next thing I’m putting in every Stomp list is a Gatebreaker, because that terrain-chuck thing is a shooting attack, so you’re getting extra juice out of any All Out Attack used in the shooting phase – this combos really nicely with that rend -3 damage 4 rock if you can ever hit the 2+ wound roll on one dice (you can’t.  I’m telling you now.  It’s a thing).  Plus Gatebreakers are just really good.

Laura’s GB is loaded up with the circle-healing CT and the 5+ mortal ward artefact for extra DPS funtimes, with Nullstone going on the 3rd Mega for the Unbinds.  History shows that the Icon has won out amongst the Nullstone artefacts, and fair enough too.  Bear in mind that you can put Bless on this fella with Brodd’s prayers, and you can have some kind of ward on all three Megas, which is pretty sweet.

I ran through the merits of Mancrushers vs a 4th Mega at some length when Brodd’s Stomp first came out, and noting that this was old points (so you can fit a little more in the army now), the list I cooked up came out very similar to what Laura is running here:

So I won’t repeat the whole thing again, but the key points are that the babies give Brodd a cheap bodyguard to switch on his ward, and they give you higher quality of life for battle tactics (e.g. dumping a couple of cheap-ish models on board edges for Surround and Destroy).

Speaking of which, quality of life for this army on secondaries is high….very high.  Your AOR tactics include such difficult challenges as “getting onto objectives”, and now the Nullstone gives you another freebie, albeit there’s only so many objectives you can actually take back when you tend to dominate Primaries.  I rate Laura’s choice of Slaughter of Sorcery – with no wizards of her own she’s halfway there, the shooting can add up (it’s not that hard to get within 12″ for this army) and if you face popular armies like Khorne or KO, it’s a straight-up gimme.  

One thing that counts against you is the release and popularity of FEC.  Morbheg Knights and Crypto Bros are just a couple more hyper-aggressive combat units stepping into a meta already stuffed with things like Squigs and the laughably broken Plague Censer Bearers.  There are units out there that will smoke Brodd without blinking, so forget about hitting Prios – the biggest element of luck I’d want on my side to steer this army to a podium is a favourable draw.  Let the KO do you a favour and light up the glass hammer trading armies, and there’s not much that can stand in your path.  Damn this makes me want to play the army.

¹Look it up, buttercup: https://www.acmi.net.au/stories-and-ideas/empire-strikes-back-i-am/

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Army Faction: Flesh-eater Courts
– Army Subfaction: Hollowmourne
– Grand Strategy: Defend the Throne
– Triumphs: Indomitable

LEADER
1 x Abhorrant Archregent (150)*
– Spells: Deranged Transformation
1 x Abhorrant Archregent (150)*
– Spells: Hoarfrost
1 x Abhorrant Gorewarden (150)**
– Spells: Merciless Blizzard
1 x Marrowscroll Herald (100)***
– General
– Command Traits: Cruel Taskmaster
– Artefacts: Charnel Vestments
– Prayers: Charnel Conviction

BATTLELINE
9 x Crypt Horrors (130)***
– Crypt Haunter
40 x Crypt Ghouls (160)***
– Crypt Ghast
20 x Crypt Ghouls (160)***

ENDLESS SPELL
1 x Chalice of Ushoran (50)

OTHER
3 x Morbheg Knights (150)**
– Standard Bearer
– Champion of Morbheg
– Hornblower
3 x Morbheg Knights (150)**
– Standard Bearer
– Champion of Morbheg
– Hornblower
20 x Royal Beastflayers (110)***

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: (1990/2000)

Noel Fundora: This list has the great bones of any good FeC list. 20 Royal Beastflayers with the chalice will ensure that you have an anvil that can sit on a point and not give in. Paired with the passive recursion of the Archregents, those Beastflayers and their multi-wound models are not going anywhere. It also features a brick of 40 ghouls that can also take great advatage of the chalice, while packing a nice punch of a multitude of attacks.

The premier hammer of the list being a 9-block of Horrors will shift most targets, especially with the list being in Hollowmourne for that extra damage on the charge. The number one difficulty for this list will be high save targets, which I am sure were featured in the KO and STD lists that it was defeated by at this event. This can be somewhat mitigated by that ever important Hoarfrost and a cheeky teleporting blizzard from the Gorewarden.
The inclusion of 2×3 Morbhegs will help with easy turn 1 Surround and Destroy as well as offer some dangerously quick hero hunters. The Cruel Taskmaster General will ensure that if that block of Horrors is not eliminated in one foul swoop, it is going to stand back up as dangerous as before. The inclusion of the Acolyte Battalion is key because every spell this list has access to (warscroll and lore) plays a key role in achieving its goals.

Final Tournament Placings

https://www.bestcoastpairings.com/event/YHE01RNA53

Tomb Kings of Khemri (Old World: Conquest)

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These rules are designed to be used alongside the Old World: Conquest rules.

Why not join our friendly Discord and help develop the system?

AN EMPIRE OF DUST

Across the arid deserts of Nehekhara, vast legions of skeletal warriors rise from beneath the baking sands to slaughter those who trespass into their domain. It is a lifeless realm of endless dunes, stained red from the blood of savages and barbarians. This is the Land of the Dead, where mummified kings are cursed to rule in perpetual unlife. But it was not always thus.

There was a time when the ancient kingdom of Nehekhara stood as a crown of human civilisation; a golden age when its cities shone with majestic splendour, its armies conquered entire nations and its kings ruled as gods among men. But this realm was razed millennia ago by the treacherous sorcery of the reviled Nagash: in a stroke, the living perished and the dead rose from their tombs.

Death is no barrier to glory for the Tomb Kings however. In unlife, they will see the empire of Nehekhara restored to greatness!

Tomb Kings of Khemri march forth!

CANOPIC JARS

Canopic Jars are a unique resource for the Tomb Kings. Ancient containers filled with arcane energy, Canopic Jars can be collected through Quests and as post-battle loot. To give an extra narrative feel to your campaigns, replace the word gold in the aftermath sequence with Canopic Jars.


INCANTATIONS OF PRESERVATION

Each Tomb King unit when recruited to the roster is considered to have a strong ‘Soul Bind‘, as your campaign progresses this may decrease to a point where the Liche Priests are no longer able to bind souls to the corporeal forms of the unit anymore and they turn to dust.

Rather than following the aftermath sequence for injuries and casualties in section 8.2 you must instead roll on that table below taking into account the modifications listed:

  • +1 If the unit survived the battle
  • +1 If your General survived the battle
  • +1 for each Liche Priest in your army roster
  • -3 if the unit was destroyed in battle

This rule attempts to replicate the incantations that Liche Priests perform to maintain their or their Lords army.

2D6 RollResult
2The unit is lost to the sands of Time as it’s binding is tethered to the Liche Priests of your army. Remove the unit from your Order of Battle.
3-4The unit’s link to your Liche Priests is weakened following the battle. Decrease it’s Soul Bind level. If this results in ‘No Bind’ the unit is lost to the sands of time and you must remove it from your order of battle.
5-9The unit maintains it’s current bind level.
10-11The link to your Liche Priests is strengthened and this unit gains a level of binding.
12The unit has a ‘Strong Soul Bind’ to your army’s Liche Priests, in addition it gains D6 renown.

Tomb King units are always deemed to be full strength regardless of their binding level and do not suffere casualties from battle to battle like other Old World factions.

BINDING STRENGTH

  1. No Bind The unit has lost it’s bind to your Liche Priests and they are unble to keep the souls bound to the units skeletons. Turning to dust, the unit is lost to the Earth. Remove the unit from your army roster.
  2. Weak BindThe unit is on the verge of turning to dust.
  3. Effective BindThe Liche Priests still have a good bond with this unit.
  4. Strong Bind The bind between this unit and your Liche Priests is at its strongest.

HEROIC UPGRADES

During your Conquest campaign, you may be able to pick heroic upgrades for your CHARACTERS. A heroic upgrade replaces one type of character with another, more powerful one and represents them becoming a mighty champion in your army. You can pick a heroic upgrade in step 7 of the aftermath sequence. To do so, consult the table below and pick 1 of the eligible options. Each heroic upgrade lists the character entry the CHARACTER will be upgraded to, which unit entry is required, the amount of renown points that CHARACTER must have, and the amount of gold you must spend. Once you have picked a heroic upgrade, replace your CHARACTER’s warscroll on your order of battle with the new one chosen. You can only pick 1 heroic upgrade in each aftermath sequence. If the new unit entry is a type that is limited on your order of battle – for example, if it is a MONSTER – you will need to have increased your order of battle limits to accommodate it before it can be upgraded.

Unit EntryReplaced WithRenown RequiredGold Cost
Tomb PrinceTomb King303
Mortuary PriestHigh Priest153

LICHE PRIESTS WIZARD LEVELS AND UPGRADES

Mortuary Priests would still require a Wizards Tower to reach wizard level 2, and an Arcane Nexus to become level 3 and a High Priest. High Priests would still require an upgraded Arcane Nexus to become a level 4 wizard.

RENOWN, SPELLS AND MAGIC ITEMS

When you pick a heroic upgrade for a CHARACTER, they keep their renown points and any spells or magic items that they are still eligible for. If your CHARACTER had any spells or magic items that they are no longer eligible for, they lose them.


QUESTS

QUEST: Quash the Rebels

Mortal defiance is a difficult thing to break, pernicious as it is. Still, it never hurts to remind the living of their place every now and then.

At the end of each Conquest battle, add 1 quest point to the progress section of your quest log if you won a minor victory and add 3 quest points if you won a major victory.

Once you have gained 6 or more quest points, you can fight Conquest battles using the ‘Defend the Temple’ battleplan. If you win a major victory when using that battleplan, you complete this quest. The rewards of completing this quest are listed in the battleplan.

QUEST: DREAD MARK

In battle, hunt down the pretender and extinguish their soul.

You complete this quest if you slay an enemy General in battle.

Once you slay the General, you will receive an additional 10 Canopic Jars.

QUEST: UNDYING LEGIONS

Tomb Kings think little of expending their minions en masse. Occasionally, however, some of these resurrected regiments will attain their own notoriety.

At the end of a Conquest battle, you complete this quest if you won a major victory.

When you complete this quest, in the next Conquest battle you fight against an opponent using a Conquest army, before deployment, you can give each friendly SKELETON WARRIORS and SKELETON ARCHERS unit 1 veteran ability that can only be used in that battle.

QUEST: MASS GRAVES

A Liche Priest who can secure a Necropolis has access to nearly limitless reserves of soldiery.

At the end of a Conquest battle, you complete this quest if you won a major victory, and the model picked to be your general was not slain.

When you complete this quest, in the next Conquest battle you fight against an opponent using a Conquest army, at the end of your movement phase, you can summon 1 unit of 20 SKEKETON WARRIORS or 20 SKELETON ARCHERS and add it to your army. That unit must be set up wholly within 12″ of a friendly LICHE PRIEST and more than 3″ from all enemy units.


VETERAN ABILITIES

Hatred of the Living: These warriors have a deep loathing of all living creatures.
This unit can use this veteran ability once per battle at the start of the combat phase. Until the end of that phase, add 1 to the attack characteristic for models in this unit.

Immortal Legionaries: It is nigh impossible to extinguish the souls of these warriors.
This unit can use this veteran ability once per battle at the start of the combat phase. Until the end of that phase, this unit has a ward of 5+.

Bludgeoning Goliaths: These monstrous shock troops can smash aside even the most hardy defence.
USHABTI unit, SEPULCHRAL KNIGHTS unit or NECROPOLIS STALKERS unit only. This unit can use this veteran ability once per battle at the start of the combat phase. Until the end of that phase, improve the armour penetration characteristic of this unit’s weapons by 1.


March of a Thousand Corpses: Just as the living dare to hope that the last of these Skeletons have fallen, they stagger to their feet once more.
TOMB GUARD, SKELETON WARRIORS, SKELETON ARCHERS and SKELETON SKIRMISHERS only. This unit can use this veteran ability once per battle, at the end of the movement phase. You can return any number of slain models to this unit.


BATTLEPLAN: DEFEND THE TEMPLE

QUEST BATTLEPLAN This battleplan is used with the Old World: Conquest battlepack. You can use this battleplan if one player is using a Tomb Kings of Khemri army, has embarked on the ‘Quash the Rebels’ quest, and has earned 6 or more quest points.

THE ARMIES The player on the ‘Quash the Rebels’ quest is the Tomb Kings player and their opponent is the rebel. The Tomb Kings player must use a Tomb Kings army.

TERRAIN Place terrain as described on page 268 of the core rules. The Tomb King player has a suitable piece of terrain to represent their Temple in the center of their territory.

DEPLOYMENT Both players set up their units as shown on the map below and more than 9″ away from the centre of the battlefield. Players deploy their armies using the alternating units method, as described on page 285 of the core rules.

FIRST TURN The rebels takes the first turn in the first battle round.

HATEFUL DESPERATION For this battle the Rebels are Immune to Psychology.

TEARING DOWN THE TEMPLE
Units in the rebel’s army treat the Temple as an enemy model and can attack it with melee weapons (it is not affected by spells). The Temple is considered to have a Toughness characteristic of 8, Wounds characteristic of 20 and a Save characteristic of 3+.

A unit in the rebel’s army cannot target the Temple if that unit is within 3″ of any units in the Tomb Kings of Khemri player’s army. Once the number of wounds allocated to the Temple equals its Wounds characteristic, it is destroyed and removed from play.

GAME LENGTH The battle will last for six rounds, until one side concedes, or until the time limit agreed by the players is reached, as described on page 286 of the core rules.

GLORIOUS VICTORY If the Temple is destroyed, the rebel wins a major victory.

If the Temple has not been destroyed and there are no units in the rebel’s army within 3″ of it at the end of the battle, the Tomb Kings of Khemri player wins a major victory.

If neither player has won a major victory, each player scores a number of victory points equal to the combined Wounds characteristics of all friendly models within 6″ of the Temple. The player with the most victory points wins a minor victory. If neither player has the most victory points, the battle is a draw.

CONQUEST REWARDS If the Tomb Kings of Khemri player wins a major victory, they complete the ‘Quash the Rebels’ quest, gain 10 Canopic Jars (Gold) and can make 2 exploration rolls in step 6 of the aftermath sequence of that battle instead of 1.


TERRITORIES

61-62 OUTPOST OF THE LIVING
The mortals who have settled are a useful source of intelligence – once they have been broken to your will.
You receive 3 extra Canopic Jars (Gold) in step 1 of the aftermath sequence.

63-64 CURSED RUINS
You have discovered a nexus of death magic, the perfect site on which to found a new fortress.
You can never have more than 1 territory of this type. Add 1 to the number of territories your stronghold can control, the number of barracks it can have and the number of outposts it can establish.

65-66 NECROPOLIS FOUNDATIONS
Your Spymasters have found an ideal site upon which the core of a new necropolis could be erected. A foothold in this region will see your Empire grow at an accelerated rate.
You can never have more than 1 territory of this type. This territory has no effect until it is upgraded.
[Upgrade 15G] Fortress: Each time you win a major victory in a Conquest battle, you receive 1 extra Canopic Jar (Gold) in step 1 of the aftermath sequence for each friendly Tomb Kings of Khemri unit that survived the battle.

Top Three AoS Lists for the Battle To End Alzheimers 2024 AoS GT

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This is the top three AoS lists for the Battle To End Alzheimers 2024 AoS GT that took place in the US on the 16th and 17th of March. It saw 60 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Army Subfaction: Grinnin’ Blades
– Grand Strategy: Krump ’Em All!


LEADER
1 x Gobsprakk (240)*
1 x Swampcalla Shaman and Pot-grot (100)*

– Spells: Merciless Blizzard
1 x Swampcalla Shaman and Pot-grot (100)*
– Spells: Sneaky Miasma
1 x Snatchaboss on Sludgeraker Beast (290)**
– General
– Command Traits: Supa Sneaky
– Artefacts: Mork’s Eye Pebble
– Mount Traits: Smelly ’Un
1 x Swampcalla Shaman and Pot-grot (100)**
– Spells: Choking Mist


BATTLELINE
10 x Gutrippaz (150)*
– Wicked Stikka
10 x Gutrippaz (150)*
– Wicked Stikka
10 x Hobgrot Slittaz (80)**


OTHER
6 x Man-skewer Boltboyz (120)*
6 x Man-skewer Boltboyz (120)**
6 x Man-skewer Boltboyz (120)**
4 x Daggok’s Stab-ladz (70)**


CORE BATTALIONS:
*Battle Regiment
**Battle Regiment


TOTAL POINTS: (2000/2000)

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Army Faction: Lumineth Realm-lords
– Army Subfaction: Alumnia
– Grand Strategy: Control the Nexus
– Triumphs: Indomitable


LEADER
1 x Scinari Cathallar (120)*
– General
– Command Traits: Shaman of the Chilled Lands
– Artefacts: Silver Wand
– Spells: Ethereal Blessing
1 x Scinari Calligrave (110)*
– Spells: Protection of Hysh
1 x Scinari Enlightener (170)*
– Artefacts: Rune of Senthoi
– Spells: Overwhelming Heat
1 x Vanari Lord Regent (150)**
– Spells: Merciless Blizzard
1 x The Light of Eltharion (230)**
1 x Ellania and Ellathor (190)**

– Spells: Protection of Hysh


BATTLELINE
30 x Vanari Auralan Wardens (150)
– High Warden
– Spells: Protection of Hysh
5 x Vanari Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Speed of Hysh
5 x Vanari Bladelords (120)**
– Bladelord Seneschal
5 x Vanari Bladelords (120)**
– Bladelord Seneschal


ENDLESS SPELL
1 x Rune of Petrification (60)
1 x Hyshian Twinstones (30)


OTHER
5 x Vanari Dawnriders (120)
– Standard Bearer
– Steedmaster
– Spells: Speed of Hysh


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord

TOTAL POINTS: (1990/2000)

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Army Faction: Slaves to Darkness
– Subfaction: Host of the Everchosen
– Grand Strategy: Follow the Path to Glory
– Triumph: Inspired


LEADERS
Archaon (820)
– Spells: Chaotic Conduit, Warp Reality
Chaos Sorcerer Lord (120)
– General
– Mark of Chaos: Undivided
– Command Traits: Arch-sorcerer
– Artefacts of Power: Chaos Familiar
– Spells: Hoarfrost, Warp Reality
Chaos Lord on Karkadrak (180)
– Mark of Chaos: Slaanesh


BATTLELINE
Chaos Warriors (180)
– Mark of Chaos: Nurgle
– Standard Bearer
– Hornblower
– Aspiring Champion
– Murderous Weapon
Chaos Knights (220)
– Mark of Chaos: Khorne
– Standard Bearer
– Hornblower
– Doom Knight
– Cursed Lance
– Ensorcelled Banner: The Banner of Rage
Chaos Chosen (460)
– Mark of Chaos: Slaanesh
– Icon Bearer
– Skull Drummer
– Exalted Champion
– Ensorcelled Banner: The Banner of Screaming Flesh


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

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Army Faction: Sylvaneth
– Army Subfaction: Heartwood
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty
– Seasons of War: The Dwindling


LEADER
1 x Belthanos (360)*
1 x Arch-Revenant (120)*
1 x Warsong Revenant (270)*

– General
– Command Traits: Spellsinger
– Artefacts: The Vesperal Gem
– Spells: Verdurous Harmony, Verdant Blessing

BATTLELINE
6 x Kurnoth Hunters with Kurnoth Greatbows (230)*
5 x Tree-Revenants (110)*
6 x Kurnoth Hunters with Kurnoth Greatswords (220)*
– Huntmaster


ENDLESS SPELL
1 x Gladewyrm (30)

TERRAIN
1 x Awakened Wyldwood (0)

OTHER
5 x Gossamid Archers (210)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Final Tournament Placings

https://www.bestcoastpairings.com/event/44CB4KCP3J

Old World: Conquest – The Dwarfs of Bhurali-Dwar (Part 2: Game 1)

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Last time, I went into detail about the lore behind my list and how I decided upon my unit choices. The result felt solid and lore accurate with enough punch to hopefully put some halt in the step of an opponent.

With the list made, I challenged Dave to a game at 500 points. We rolled for the battle plan when we met and got Breakthrough.

If you want to find out more about Old World: Conquest, our narrative system for Old World, based on the Age of Sigmar Path to Glory system, then click here.

We’ve also a friendly Discord server, where you can share your own suggestions for Conquest.

The Story So Far

(Epic American Voiceover Guy) Previously, on the Dwarfs of Bhurali-Dwar

Fimbur Grimsson had spent his entire adolescence behind his father’s beard-tails.   His father, Grim Fimbursson, had amassed a large fortune and was among the wealthier Dwarfs of Karak-Norn.

Fimbur had heard tale of a lost haunted hold called Bhurali-Dwar while in the ‘Grobi’s Head’, a rather run down Tavern in the lower levels of Karak-Norn. Wanting nothing more than to make a name for himself, Fimbur  began planning an expedition to find the hold and reclaim it.

Fimbur, having a good relationship with his father, ran the expedition plans past him one evening. His father, who wanted nothing more than for Fimbur to succeed in life, decided to fund the expedition.

After months of preparation, the expedition was ready to leave the gates of Karak-Norn. Bidding his father goodbye, Fimbur took his force southwards, heading towards the mine of Grung Gandaz.

After 3 days, the scouts began reporting killing the odd Night Goblin here and there who seemed to be fleeing away from the mine. As the day progressed and the army marched closer, the number of reports increased, each one the same. Night Goblins fleeing southwards in terror away from the mine.

It wasn’t long before his rangers reported a large army of Night Goblins fleeing southwards from the mine. Seeing an opportunity to cross out some Grudges from the Dammaz Kron, Fimbur deployed his force across the road, aiming to wipe these Grobi out as they fled.

The Battleplan

With only a couple of hours to spare, Dave and I rolled our battleplan at random from those in the Old World: Conquest battlepack, rolling Breakthrough.

We rolled off, and Dave was allocated the role of Invader (very suitable being the filthy Grobi).

My aim was simple, stop as much as I could of Dave’s army from leaving my table edge. If I could stop more than half of Dave’s army from leaving my table edge and kill his general, then I’d get a minor victory. If none of his units left my table edge, I would get a major victory. Anything less than that would result in defeat for the Dwarfs.

The beauty of a game like this is that my head cannon for the game can be completely different from Dave’s. So, while my Dwarfs are attempting to destroy a load of fleeing Gobbos, Dave’s may well be something different that fits within his narrative story plot.

The Pregame Lists

The Dwarfs of Bhurali-Dwar

===
The Dwarfs of Bhurali-Dwar [497 pts]
Warhammer: The Old World, Dwarfen Mountain Holds
===

Gold: 5
Stronghold: Bazaar
Quest: Search for the Artefact
Quest Points: 0
Vault: Empty

Limits
Units: 6
Characters: 2
Wizard Level: 1
Special: 1
Rare: 1
Monster: 0
War Machine and/or Chariot: 1
Allies: 1
Magic Items: 1

===

++ Characters [79 pts] ++

Thane [79 pts]
Hand weapon
– Great weapon
– Full plate armour
– General
– Oathstone

++ Core Units [358 pts] ++

10 Longbeards [148 pts]
Hand weapons
– Heavy armour
– Shields
– Elder (champion)
– Standard bearer
– Musician

10 Rangers [110 pts]
Hand weapons
– Crossbows
– Heavy armour

10 Thunderers [100 pts]
Hand weapons
– Handguns
– Heavy armour

++ Special Units [60 pts] ++

1 Gyrocopters [60 pts]
Hand weapons
– Steam guns
– Full plate armour (armoured fuselage)

===

Dave’s Night Goblins

===
Path to Sporey [497 pts]
Warhammer: The Old World, Orc & Goblin Tribes
===

++ Characters [90 pts] ++

Night Goblin Oddgit [55 pts]
Hand weapon
– General
– On foot

Night Goblin Bigboss [35 pts]
Hand weapon
– Light armour
– Shield
– On foot

++ Core Units [254 pts] ++

30 Night Goblin Mob [182 pts]
Hand weapons
– Thrusting spears
– Shields
– Netters
– 1 Fanatics
– Boss (champion)
– Standard bearer
– Musician

15 Night Goblin Mob [72 pts]
Hand weapons
– Shortbows
– Boss (champion)
– Standard bearer

++ Special Units [58 pts] ++

1 Goblin Wolf Chariot [58 pts]
Hand weapons
– Cavalry spears
– Shortbows
– Standard bearer

++ Rare Units [95 pts] ++

Mangler Squigs [95 pts]
Colossal fang-filled gob
– Heavy armour

===

The Battle of Grung Gandaz

Deployment

Following the battleplan deployed our forces, luckily for me, I had the unit of Rangers, which I could place right in the centre of that tunnel out of my territory. With them in the middle, the thunderers on my right flank, and the gyrocopter and Longbeards on my left, my aim was to create a killing zone in the centre as the Goblins charged forward.

The view of the Grobi line from the Dwarf left flank

Turn 1

The Grobi charged forward towards the stalwart Dwarfs. The Wolf Chariot, having sipped on some particular potent fungus brew before the battle, managed to crash straight into the Thunderers on the Dwarf left, killing two in the process. The Thunderers fled (Break test roll of 10, against a 9 needed!), and the Chariot continued to cut them down. While the Mangler smashed through the trees on the right peering down at Fimbur and his Longbeards as they ignored it and charged into the Grobi Spears in the centre of the battlefield, the Gyrocopter taking up position nearby intending to at least put some hurt on the Mangler.

Goblin Wolf Chariot makes a long bomb charge

The Grobi leader issued a guttural challenge to the Dwarfs which the leader of the Fimbur’s Guard quickly accepted by cutting the Grobi’s head off. It wasn’t enough for the Dwarfs to win the combat, however, and they promptly broke and fled (another break test roll of 10!).

Meanwhile, in the centre, the Rangers ploughed bolt after bolt into the Grobi archers, felling them at a distance with the Goblins unable to mount and serious challenge to these sharpshooters.

The Longbeards Flee from the spearmen

Turn 2

The Goblin spearmen pursue Fimbur and his Longbeard Guards southwards (off the table).

The massive Mangler Squig swings around and with massive leap managers to jump on top of the Gyrocopter, crushing the machine and pilot to the ground in a shower of metal.

In the centre, the Rangers continue their toll on the Grobi archers, felling five more. However, these Grobi are more scared of whatever they’re running from than the Dwarfs blocking their path and refuse to flee.

The Mangler makes short work of the Gyro

Turn 3

With little to stop them on the Dwarf right the Mangler and the Grobi warboss Flee past the Dwarf lines.

The Rangers kill the remaining Grobi archers. With nothing remaining on the battlefield, the Dwarfs are dumbstruck at what just took place. Helping the wounded to their feet, the Ranger set off to find Fimbur and his guard.

Post Battle Review

Wow. I mean, that, was, brutal. The Wolf Chariots’ long bomb charge in the first turn at max range meant it managed to kill a thunderer through impact hits and then somehow beat them in combat after they whiffed. I needed an 8 or less to stay put and fight again or a 9 to fall back in good order. I rolled a 10.

The loss of the thunderers was huge, as I felt they could have beaten the chariot normally and then taken care of the Archers with shooting. This would have allowed my rangers to keep a steady rate of fire at the Mangler and Spearmen, but alas.

Then this was further compounded by the Longbeards, somehow losing combat in my turn against the spearmen, rolling a 10 for their break test as well. They fled, but we’re then charged and fled off the table next turn.

Still, it was immense fun, and I’m looking forward to getting my revenge against @hamsfan and his Grobi in the future.

Aftermath Sequence

With the game over, it was time to sort out my army for the campaign in the aftermath sequence as defined in Old World: Conquest.

Step 1 – Earn Gold

Nice and simple, we played a 500-point game, and so got I got 5 gold. I did not win, and my General ended off the table, so there was no additional gold. This, with the 5 gold you get at the start of a campaign, gave me 10 in total.

Step 2 – Resolve Injuries and Casualties

I had a fair bit to do here, as I had lost a lot of Dwarfs.

First up, my general, Fimbur. Rolling 2D6, I got a 4. A critical injury! I chose to reroll at a cost of 1 gold, this as otherwise, my character would start with D3 less wounds in the next battle. 11, much better! This was a minor injury and had no effect on him.

Next, it was time for casualties. First the Lonbeards. As they had all fled the table, I’d need to do rolls for each of them, with any 1s being a casualty. 3 casualties! The dice were not with me. Deciding to spend another gold piece, I rerolled the result. Not a single 1 the second time around, thank goodness!

Next, the Thunderers, 2 casualties here. I decided I would keep this result as I would need to spend the 8 gold elsewhere in the aftermath sequence.

The Rangers suffered 1 loss in the battle, but this was healed up.

The Gyrocopter having a wounds characteristic of less than 8 got to roll as a casualty and luckily rolled a 4. We decided the pilot would have jumped out at the last moments and survived to rebuild his machine.

Step 3 – Gain Renown Points

The bonus renown didn’t apply to anything in my army, so all I had was Favoured Warriors, which I gave to the Rangers. Mainly due to them being the only effective unit in the game! Rolling a 3, I marked this down next to the unit on my roster.

Step 4 – Complete Quests.

I didn’t get any Quest Points from the game as my units had to be in Dave’s half of the table.

Step 5 – Manage Stronghold

With a unit cap of 6 and 5 units in my roster, I would need to buy barracks soon to increase my unit cap to 9. Hiwever for now, we’ll leave this.

Step 6 – Manage Your Territories

So rolling a D66, I got 42 for an Ancient Road, which would increase my Allies cap to 2. I decided not to take this as with only two more slots for territory available to me at this point, I wanted to reserve them for something I really needed.

Step 7 – Manage Your Order of Battle

Here I spent 4 gold. Deciding that being a Dwarf, Fimbur would really love having some artillery to support his little expedition. So I recruited an organ gun to mow down those pesky Grobi.

Updated List

===
The Dwarfs of Bhurali-Dwar [617 pts]
Warhammer: The Old World, Dwarfen Mountain Holds
===

Gold: 4
Stronghold: Bazaar
Quest: Search for the Artefact
Quest Points: 0
Vault: Empty

Limits
Units: 6
Characters: 2
Wizard Level: 1
Special: 1
Rare: 1
Monster: 0
War Machine and/or Chariot: 1
Allies: 1
Magic Items: 1

===

++ Characters [79 pts] ++

Thane [79 pts]
Fimbur Grimsson
– Hand weapon
– Great weapon
– Full plate armour
– General
– Oathstone
– 5 Renown

++ Core Units [358 pts] ++

10 Longbeards [148 pts]
Fimbur’s Guard
– Hand weapons
– Heavy armour
– Shields
– Elder (champion)
– Standard bearer
– Musician

10 Rangers [110 pts]
Karak-Norn Sharpshooters
– Hand weapons
– Crossbows
– Heavy armour
– 3 Renown

10 Thunderers [100 pts]
Grindir’s Raiders
– Hand weapons
– Handguns
– Heavy armour
– 2x Casualties

++ Special Units [60 pts] ++

1 Gyrocopters [60 pts]
Hambir’s Flyer
– Hand weapons
– Steam guns
– Full plate armour (armoured fuselage)

++ Rare Units [120 pts] ++

1 Organ Gun [120pts]
Helga
– Organ gun
– Hand weapons
– Light armour

===

Post Battle Lore

Fimbur and his Guard trudged back towards the site of the battle. The amount of Grobi bodies fleeing through the Dwarf lines had simply been too much. It was like holding back a flood.

Whatever had scared the Grobi had been more terrifying than the Dwarfs that stood in their path. That being said, Fimbur still felt some shame for not being able to cut the filth down.

Meeting up with the rest of the force, the Dwarfs took stock of their losses, two dead from the Thunderers and the Gyrocopter badly damaged. There were a few walking wounded, but considering what they had just experienced, it wasn’t too bad.

The Dwarfs marched up the approach road to the mine entrance, dead Grobi lay everywhere, all looking as if they had been running from the mine itself. At the entrance to the mine, they found the wooden doors cracked and buckled. But the damage had been from the inside rather than outside.

Walking in through the entrance, a cavern opened up around them. Sunk into the expertly carved walls of the cavern were many dwellings and workings that you would associate with a small mine of this size. The buildings mostly seemed undamaged, though the main thoroughfare through the settlement looked as if a Stampede of thundertusks had been there. The familiar sight of Grobi bodies lay everywhere. On a ledge further up the cavern wall from the entrance they had just arrived through, Fimbur could see an organ gun and its crew resting and enjoying some ale.

After a few rounds of Ale the Dwarfs of Grung Gandaz, who had mostly survived the attack unharmed, told Fimbur about how the Grobi had fled from the lower depths of the mine and out of the entrance.  The crew of the Organ Gun, who had been stationed on the ledge to provide it with line of fire not only over the entrance but also to the mouth of the actual mine, had been enjoying themselves exterminating the filth as they ran, but barely made a dent in their numbers.

They had no idea what had terrified the Night Goblins so much that they had not only been willing to charge through a Dwarf settlement but also run out into the full glare of the sun.

Wanting to “kill the Grobi filth,” Bindor, the engineer of the Organ Gun ‘Helga‘, offered to lead Fimbur and his expedition through the mines and into the underway. to tag along with Fimbur’s expedition.

Bindor had heard the rumours about Bhurali-Dwar but had no idea whereabouts it could be located. Eing at the southern part of the Grey Mountains, they decided the best policy would be to move northwards from Grung Gandaz.

Top Three AoS Lists for the Adepticon AoS Champs 2024

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This is the top three AoS lists for Adepticon AoS Champs 2024 that took place in US on the 21st and 22nd of March. It saw 168 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Hedonites of Slaanesh
– Army Type: Pretenders
– Grand Strategy: Selfish Desire
– Triumphs: Inspired


LEADER
1 x Keeper of Secrets (380)*

– General
– Command Traits: Strength of Godhood
– Shining Aegis
– Artefacts: The Crown of Dark Secrets
– Spells: Flaming Weapon
1 x Contorted Epitome (230)*
– Spells: Born of Damnation


BATTLELINE
10 x Daemonettes (110)
11 x Blissbarb Archers (170)*
11 x Blissbarb Archers (170)*


OTHER
6 x Fiends (180)*
5 x Slickblade Seekers (220)*
6 x Fiends (180)*


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Orruk Warclans
– Army Type: Ironjawz
– Army Subfaction: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired


LEADER
1 x Orruk Warchanter (120)*
– Artefacts: Arcane Tome
– Warbeats: Get ’Em Beat
1 x Orruk Weirdnob Shaman (90)*
– Spells: Da Great Big Green Hand of Gork
1 x Megaboss on Maw-krusha (450)**
– General
– Command Traits: Hulking Brute
– Boss Choppa and Rip-toof Fist
– Artefacts: Destroyer
– Mount Traits: Fast ’Un
1 x Orruk Warchanter (120)**
– Warbeats: Fixin’ Beat
1 x Skragrott, the Loonking (230)**


BATTLELINE
10 x Orruk Brutes (140)**
– Brute Boss
– Jagged Gore-hacka
– 2 x Gore-choppa
6 x Orruk Gore-gruntas (170)***
– Gore-grunta Boss
– Jagged Gore-hacka
6 x Orruk Gore-gruntas (170)***
– Gore-grunta Boss
– Jagged Gore-hacka


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord
***Ironjawz Fist


TOTAL POINTS: (1970/2000)

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– Army Faction: Sons of Behemat
– Army Type: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Gatebreaker (500)
– Artefacts of Power: Amulet of Destiny
King Brodd (520)
– General
– Command Traits: Big Eater
Gatebreaker (500)
– Nullstone Adornments: Hand-carved Nullstone Icon
Warstomper (440)


TOTAL POINTS: 1960/2000

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Army Faction: Gloomspite Gitz
– Subfaction: King’s Gitz
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable


LEADERS
Skragrott, the Loonking (230)*
Loonboss (90)**

– General
– Command Traits: Fight Another Day
Madcap Shaman (70)**
– Artefacts of Power: Moonface Mommet
– Spells: Merciless Blizzard


BATTLELINE
Boingrot Bounderz (320)*
Boingrot Bounderz (320)*
Moonclan Stabbas (240)**

– Moonclan Boss
– Stabba
– 2 x Bad Moon Icon Bearer
– 2 x Gong Basher
– 2 x 3 Barbed Nets
Moonclan Stabbas (240)**
– Moonclan Boss
– Stabba
– 2 x Bad Moon Icon Bearer
– 2 x Gong Basher
– 2 x 3 Barbed Nets


OTHER
Gobbapalooza (180)*

– Spells: The Hand of Gork
Sneaky Snufflers (150)*
Sneaky Snufflers (150)*


TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment


TOTAL POINTS: 1990/2000

Final Tournament Placings

https://www.bestcoastpairings.com/event/7GCUFKBPVT

Top Three AoS Lists for The Ides of March Age of Sigmar GT

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This is the top three AoS lists for The Ides of March Age of Sigmar GT that took place in the US on the 16th and 17th of March. It saw 28 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
– Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumph: Bloodthirsty


LEADERS

Bloodthirster of Unfettered Fury (330)*

– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Killer Instinct
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Bronzed Flesh
Exalted Deathbringer (80)*
– Impaling Spear
– Artefacts of Power: Gorecleaver
Slaughterpriest (110)**
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice
– Nullstone Adornments: Pouch of Nulldust
Valkia the Bloody (140)**
Bloodthirster of Insensate Rage (310)**

– Artefacts of Power: Halo of Blood


BATTLELINE
Bloodletters (360)

– Bloodreaper
– 2 x Icon Bearer
– 2 x Hornblower
Blood Warriors (190)*
– Icon Bearer
– Blood Champion
– Goreaxe and Gorefist
– Goreglaive
Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades


OTHER
Furies (80)
Wrathmongers (140)


ENDLESS SPELLS & INVOCATIONS
1 x Wrath-Axe (70)

TERRAIN
1 x Skull Altar (0)


CORE BATTALIONS
*Warlord
**Warlord


TOTAL POINTS: 2000/2000

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Army Faction: Seraphon
– Army Type: Starborne
– Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumph: Indomitable


LEADERS
Skink Starseer (160)*
– Spells: Hoarfrost, Merciless Blizzard
Skink Starpriest (130)*
– Spells: Merciless Blizzard, Speed of Huanchi
Lord Kroak (440)**
Slann Starmaster (310)**

– General
– Command Traits: Shaman of the Chilled Lands
– Artefacts of Power: Spacefolder’s Stave
– Spells: Comet’s Call, Drain Magic
Saurus Astrolith Bearer (160)**

BATTLELINE
Saurus Warriors (180)
– Saurus Warrior Alpha
– Icon Bearer
– War-drummer
– Celestite Club
Raptadon Chargers (300)
– Raptadon Charger Alpha
– 2 x Icon Bearer
– 2 x Hornblower
Saurus Guard (140)**
– Saurus Guard Alpha
– War-drummer
– Icon Bearer


OTHER
Ripperdactyl Riders (100)

ENDLESS SPELLS & INVOCATIONS
1 x Suffocating Gravetide (30)
1 x Quicksilver Swords (50)


TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord


TOTAL POINTS: 2000/2000

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Allegiance: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs: Bloodthirsty


Leaders
Grey Seer (110)**
– Skitterleap
– Shaman of the Chilled Lands
– Skavenbrew
– General
Grey Seer on Screaming Bell (240)
– Death Frenzy
Grey Seer on Screaming Bell (240)
– Death Frenzy
Plague Priest on Plague Furnace (270)*
– Rabid-rabid!
– Curse
Plague Priest on Plague Furnace (270)**
– Disease-disease!
– Curse
Skabbik Plagueseeker (140)**
– Rabid-rabid!
– Filth-filth!


Battleline
20 Clanrats (100)*
– Rusty Blades
– 2x Musician
– 2x Standard Bearers
20 Clanrats (100)*
– Rusty Blades
– 2x Musician
– 2x Standard Bearers
40 Clanrats (200)*
– Rusty Blades
– Reinforced
– 4x Musician
– 4x Standard Bearers
Plague Censer Bearers (100)*
20 Plague Monks (180)*

– Pair of Foetid Blades


Units
Skabbik’s Plaguepack**

Endless Spell and Invocations
Endless Spell: Malevolent Maelstrom (50)


Core Battalions
*Core Battalion: Battle Regiment
– Clanrats[3]
– Clanrats[1]
– Plague Censer Bearers
– Plague Monks
– Plague Priest on Plague Furnace[1]
– Clanrats[2]
**Core Battalion: Warlord
– Grey Seer
– Plague Priest on Plague Furnace[2]
– Skabbik Plagueseeker
– Skabbik’s Plaguepack
– Extra Enhancement: Prayer Scriptures


Total: 2000 / 2000

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Allegiance: Ironjawz
– Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired


Leaders
Megaboss on Maw-Krusha (450)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Smelly ‘Un
Orruk Warchanter (120)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (120)**
– Warbeat: Killa Beat
Orruk Weirdnob Shaman (90)**
– Lore of the Weird: Da Great Big Green Hand of Gork


Battleline
6 x Orruk Gore-gruntas (340)**
– Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)**

– Jagged Gore-hackas
– Reinforced x 1
10 x Orruk Brutes (280)*
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1


Units
6 x Brute Ragerz (200)*
– Brute Krusha
– Reinforced x 1


Core Battalions
*Battle Regiment
**Battle Regiment


Total: 1940 / 2000

Final Tournament Placings

https://www.bestcoastpairings.com/event/KCT90RNKY5

AoS Meta Stats W/Ending 24th March 2024 – Battlescroll: Nullstone Cache

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Disclaimer

The data contained inside this article is only Woehammer’s interpretation. There are differing methods and analyses of the data available from Games Workshop and Honest Wargamer, whose methodology differs slightly from our own.

All of these sources should be viewed as a collective whole to allow you to gather a larger picture of the Age of Sigmar meta. The win rates, while accurate for events we have on record so far, are likely to change in the coming weeks and shouldn’t be the single point of reference for a factions strength.

How Win Rates are Calculated

All of our data for GTs are pulled from Best Coast Pairings, Stats & Ladders, and Ecksen for two day, 2000 point single events. Everything else we draw data on is shown in the RTT/Casual data. GT and RTT data are shown together in the combined data. We split all draws between the wins and losses of a faction evenly, as we believe this provides a fair reflection of a factions win rate. For example, as a player, you may achieve 2 wins, 2 losses, and a draw at an event. Some sites will only count the wins towards the faction rate, so in this case, 40% (2/5=0.4). Woehammer includes half of the draws, so our result would be 50% (2.5/5=0.5).

While the faction win rate may state one figure, it is more than likely to have evolved during the course of the Battlescroll as players find hidden gems within their battletomes. These are then copied by other players or answers found to these by others.

Faction Win Rates

The above chart shows the combined data (all events) currently hosted on Best Coast Pairings, Stats & Ladders, and Ecksen. This chart would be the most similar in data to Games Workshops’ own metawatch articles.

The value in brackets shows the number of matches featuring that faction (excluding mirror matches) the data is based on.

The above chart shows the same information for single player, 2000 point, 5 or more round events. This would be considered the more competitive view, with players often doing their utmost to optimise lists for these events.

The above shows the results for events that aren’t classified as a GT. So this would include RTTs, doubles, teams, and everything else in between.

Win Rates

I thought it may be interesting to also view the win rates by month during the battlescroll. This allows us to see the effect of new Ironjawz or the like on their particular faction. Or it may show whether armies with high win rates are being adapted to by their opposition.

Subfaction and Army of Renown Win Rates

No subfaction data yet, as the sample sizes are too small.

Player Results by Wins

This graph has at least two purposes. Firstly, it shows the faction popularity by the number of players, and secondly, it breaks down those players’ results in terms of the number of wins they achieve.

Faction Popularity

The full list month-by-month is below:

When looking at the above table, bear in mind that this is the worldwide meta, and region to region or even city to city may differ. So while this gives us a general idea of the meta it may not be representative of your local meta.

We’re seeing (as always) a massive spike in the player base of the new tomes that have been released and fall off on the older Tomes. This is to be expected really as competitive players jump around following the “Oooo shiny” method of collecting. They’ll likely always be a strong base for Stormcast Eternals, thanks to them appearing in nearly all beginner army sets, as magazine collections and the feature of many stories in Age of Sigmar.

Players Achieving 5-0 Wins, Tournaments in Winning Positions and 3 Wins from

Out of all the players using that faction (shown in brackets next to the faction name), this graph shows the number achieving a whitewash at a GT with 5 wins from 5. Those achieving 4 wins from 4 after the fourth round and those achieving 3 wins from 3 after the 3rd round. Take into account that those who achieve 5-0 are included in the numbers of 4 wins from 4 and 3 wins from 3. Likewise, those achieving 4 from 4 are included with the 3 from 3 data.

We’ve also shown the percentage of players managing to achieve more wins than losses at a GT event.

Players with 4+ Wins

The above has been sorted to show the number of players achieving 4 or more wins with their faction.

Faction Pairings

The above shows the win rate for factions against the others currently in the game. Reading this chart, you’ll need to view it as the vertical column (green) against the horizontal row and then cross reference these.

Battleplans

We’ve gathered data on Battleplans where players have informed us of which were used at events.

The above shows how many events each battleplan was used in. This, therefore, shows how popular battleplans are with TOs.

The above chart shows each factions win rate on the relevant battleplan. This can be useful for some TOs if the wish to give a leading faction or a popular faction at their event a challenge.

Conclusions

If you’re planning your list for a GT, look at the data as a whole. Don’t just look at our data either, look at TSN and also GW. Get a big picture, use these sites as sources to make your own informed opinion on the meta. Think about which armies are popular, as you’ll likely face at least one or two of these armies at some point during an event, especially in the earlier rounds.

Look at those factions that are regularly in a tournament winning position and winning GTs, as these are likely to be your opponents in the later rounds. I believe you should look at building a list that is able to cope with playing the following factions at some point in a GT if you’re looking to compete;

  • Blades of Khorne
  • Stormcast Eternals
  • Kharadron Overlords
  • Soulblight Gravelords
  • Hedonites of Slaanesh
  • Nighthaunt(!?)

But also, if you’re playing a local GT with your club, then bear in mind that meta may be completely different to those given in the stats above. All of what is presented here, should be taken with a pinch of salt, but hopefully it gives you some guidance when it comes to list construction, or even army choice if you’re looking to play Age of Sigmar.

Running 8 Week Average Win Rate Since May 2022

For a bit of fun

Top Three AoS Lists for Dazmaul Wargaming Tournament 2024

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This is the top three AoS lists for Dazmaul Wargaming Tournament 2024 that took place in the UK on the 16th and 17th of March. It saw 36 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
– Army Type: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumph: Indomitable


LEADERS
1 x Mannfred Von Carstein (400)*

– Spells: Prison of Grief
1 x Vampire Lord (150)**
– Artefacts of Power: Morbheg’s Claw
– Spells: Hoarfrost
1 x Necromancer (100)**
– General
– Command Traits: Unbending Will
– Spells: Waste Away
1 x King Morlak Velmorn (230)***


BATTLELINE
10 x Dire Wolves (150)*

– Doom Wolf
10 x Dire Wolves (150)*
– Doom Wolf
20 x Deathrattle Skeletons (220)***
– Skeleton Champion
– 2 x Standard Bearer


OTHER
4 x The Sons of Velmorn (230)***
20 x Grave Guard (320)***

– Seneschal
– Hornblower
– Great Wight Blade
– 2 x Standard Bearer
5 x Black Knights (130)***
– Hellknight
– Standard Bearer
– Hornblower
5 x Black Knights (130)***
– Hellknight
– Standard Bearer
– Hornblower


CORE BATTALIONS
*Battle Regiment
**Andtorian Acolytes
***Battle Regiment


TOTAL POINTS: 1980/2000

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Army Faction: Gloomspite Gitz
– Army Subfaction: Glogg’s Megamob
– Grand Strategy: Chasing the Moon


LEADER
1 x Webspinner Shaman on Arachnarok Spider (240)
– Spells: Sneaky Distraction
1 x Dankhold Troggboss (210)*
– General
– Command Traits: Alpha Trogg
– Artefacts: Glowy Howzit
1 x Webspinner Shaman (70)*
– Spells: Merciless Blizzard


BATTLELINE
3 x Fellwater Troggoths (170)*
3 x Fellwater Troggoths (170)*
6 x Rockgut Troggoths (170)*
6 x Rockgut Troggoths (170)*


BEHEMOTH
1 x Arachnarok Spider with Spiderfang Warparty (200)
1 x Arachnarok Spider with Spiderfang Warparty (200)*


ENDLESS SPELL
1 x Geminids of Uhl-Gysh (60)


TERRAIN
1 x Bad Moon Loonshrine (0)


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Flesh-eater Courts
– Army Subfaction: Hollowmourne
– Grand Strategy: Expand the Kingdom


LEADER
1 x Ushoran (460)

– Spells: Deranged Transformation
1 x Grand Justice Gormayne (140)
1 x Abhorrant Archregent (150)*

– Spells: Hoarfrost
1 x Abhorrant Archregent (150)*
– Spells: Merciless Blizzard
1 x Crypt Infernal Courtier (140)**
– General
– Command Traits: Cruel Taskmaster
– Artefacts: Charnel Vestments
– Prayers: Charnel Conviction


BATTLELINE
20 x Crypt Ghouls (160)

– Crypt Ghast
9 x Crypt Horrors (390)**
– Crypt Haunter
9 x Crypt Horrors (390)**
– Crypt Haunter


ENDLESS SPELL
1 x Cadaverous Barricade (20)


TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS:
*Andtorian Acolytes
**Wizard-finders of Andtor


TOTAL POINTS: (2000/2000)

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Army Faction: Cities of Sigmar
– Army Subfaction: Excelsis
– Grand Strategy: Banners Held High


LEADER
1 x Alchemite Warforger (100) *

– Spells: Merciless Blizzard
1 x Battlemage (100) *
– Spells: Pall of Doom
– Arcane Trinkets: Realmstone Orb
1 x Battlemage (100) *
– Spells: Pha’s Protection
– Arcane Trinkets: Ancient Grimoire
1 x Freeguild Marshal on Griffon (270) * *
– General
– Command Traits: Grizzled Veteran
– Freeguild Lance
– Artefacts: Sigmarite Warhammer
1 x Freeguild Cavalier-Marshal (120) * *
1 x Pontifex Zenestra (180) * *


BATTLELINE
10 x Freeguild Cavaliers (180) * *
5 x Freeguild Cavaliers (180) * *
5 x Freeguild Cavaliers (180) * *
5 x Freeguild Cavaliers (180) * *


ENDLESS SPELL
1 x Suffocating Gravetide (30)


OTHER
6 x Freeguild Command Corps (200) * *

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment


TOTAL POINTS: (2000/2000)

Final Tournament Placings

https://www.bestcoastpairings.com/event/504DOEIYj7

Top Three AoS Lists for The South Coast AoS Singles

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This is the top three AoS lists for The South Coast AoS Singles  that took place in the UK on the 2nd and 3rd of March. It saw 21 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Ogor Mawtribes
– Mawtribe: Boulderhead
– Grand Strategy: Ready for Plunder
– Triumphs:

Leaders
Queen Divine (400)
Huskard on Stonehorn
– Blood Vulture
– Mount Trait: Metalcruncher
– Prayer: Keening Gale
Rishi (150)*
Tyrant
– Artefact: Splatter-cleaver
– Big Name: Deathcheater
Big Chungus (460)*
Frostlord on Stonehorn
– General
– Command Trait: Touched by the Everwinter
– Mount Trait: Rockmane Elder
– Prayer: Pulverising Hailstorm
– Nullstone Adornment: Pouch of Nulldust

Battleline

Behemoths
The TERF Eater (330)*
Stonehorn Beastriders
– Weapon: Blood Vulture
Netflix Comedy Special (330)*
Stonehorn Beastriders
– Weapon: Blood Vulture
Lesbian Bed Death (330)*
Stonehorn Beastriders
– Weapon: Blood Vulture

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Roland Rivera: Hazel’s Ogors are back, and it’s like they never left. The name of the game is simple – play as many Stonehorns as you can afford to stuff into a list, and let their combination of durability, speed, damage, and capture power carry you to victory. The Tyrant is a fun complement to the big things, as it carries a source of AoE healing in the Splatter-Cleaver.

An interesting decision made by Hazel here is to not play any casters and instead opt for the Nullstone enhancement. I suspect this decision was spurred by the new Battle Tactic for the Nullstone enhancement bearer introduced in the latest Battlescroll. Otherwise, I think putting Arcane Tome on the Frostlord on Stonehorn would have been a very attractive option.

Hazel is perhaps one of the best Ogor players in the UK (if not the world), and she has showcased her skills once again with this list.

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Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions)
– Mortal Realm: Ghur
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


Leaders
Knight-Incantor (120)*
– General
– Command Trait: Eater of Magic
– Artefact: Mirrorshield
– Spell: Celestial Blades
Karazai, The Scarred (510)*
Ionus Cryptborn, Warden of Lost Souls (400)***

– Prayer: Divine Light
– Prayer: Translocation
Knight-Relictor (90)**
– Prayer: Bless Weapons
– Universal Prayer Scripture: Heal
The Light of Eltharion (230)*
– Allies


Battleline
5 x Vanquishers (100)***
5 x Vanquishers (100)***
2 x Dracothian Guard Fulminators (240)*


Units
6 x Questor Soulsworn (210)**

Core Battalions
*Warlord
**Wizard-Finders of Andtor
***Battle Regiment


Additional Enhancements
Prayer
Holy Command: Call for Aid


Total: 2000 / 2000

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Allegiance: Big Waaagh!
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Bloodthirsty

Leaders
Killaboss on Great Gnashtoof (110)***
– General
– Command Trait: Supa Sneaky
– Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)***
– Warbeat: Get ‘Em Beat
Orruk Warchanter (120)***
– Warbeat: Fixin’ Beat
Wurrgog Prophet (170)*
– Artefact: Glowin’ Tattooz
– Spell: Levitate
Orruk Weirdnob Shaman (90)*
– Lore of the Weird: Da Great Big Green Hand of Gork

Battleline
10 x Orruk Ardboys (200)**
– Ardboy choppas
– 1x Gorkamorka Glyph Bearers
10 x Orruk Ardboys (200)**
– Ardboy choppas
– 1x Gorkamorka Glyph Bearers
10 x Gutrippaz (150)***

Units
6 x Orruk Gore-gruntas (340)**
– Jagged Gore-hackas- Reinforced x 1
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas

Behemoths
2x Maw-grunta Gougers (320)
– reinforced x1

Core Battalions
*Andtorian Acolytes
**Ironjawz Fist
***Warlord

Total: 1990 / 2000

Roland Rivera: The Big Waaagh list that took 3rd at this tournament is an interesting one – while the likes of a Wurrgog Prophet, Warchanters, and a Weirdnob Shaman are pretty standard fare for this army, this list has a few interesting picks that merit further discussion.

The first is the Killaboss on Gnashtoof – the recipient of yet another price cut (this unit was 200 points when 3rd edition launched!), GW is practically begging Orruk players to field it; its stats are very efficient by virtue of how cheap it is. Part of his job in this army is to be a Kruleboyz General to open up the gimme Battle Tactic that is Take Dat, Ya Suckers!, and the other part is to babysit the unit of Gutrippaz that is screening for their heavier-hitting Ironjawz cousins. Next is the reinforced unit of Maw-Grunta Gougers – this is so rarely seen, I had forgotten the unit could be reinforced until I saw this list. Ardboys, fresh off a much-needed points cut, are beginning to see more consistent play. Last but not least, Big Waaagh players rarely play more than 6 Gore-Gruntas, but Sebastian decided that wasn’t enough Pig for him, so he packed 3 more.

While some of the choices made in listbuilding were definitely unorthodox, there’s no arguing with the results. This list did very well, demonstrating the depth of the Orruk Warclans unit lineup and the power of the Big Waaagh! allegiance abilities.

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Army Faction: Idoneth Deepkin
– Subfaction: Ionrach
– Grand Strategy: The Creeping Gloomtide
– Triumph: Inspired


LEADERS
Akhelian King (220)*
– General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts of Power: Potion of Hateful Frenzy
– Mount Traits: Savage Ferocity
Volturnos (230)*
Isharann Soulrender (100)*

– Bonding: Krondspine Incarnate of Ghur
– Nullstone Adornments: Polished Nullstone Pebble


BATTLELINE
Akhelian Ishlaen Guard (160)*
– Lochian Prince
– Musician
– Standard Bearer
Akhelian Ishlaen Guard (160)*
– Lochian Prince
– Musician
– Standard Bearer
Akhelian Morrsarr Guard (320)*
– Lochian Prince
– 2 x Musician
– 2 x Standard Bearer
Akhelian Morrsarr Guard (320)*
– Lochian Prince
– 2 x Musician
– 2 x Standard Bearer


BEHEMOTH
Krondspine Incarnate of Ghur (480)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Final Tournament Placings

https://www.bestcoastpairings.com/event/D9BHD2A2XM

Top Three AoS Lists for the War In the North

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This is the top three AoS lists for theWar In the North that took place in Australia on the 9th and 10th of March. It saw 32 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Woeful Wargaming