Tag Archives: Darkwalkers

Top Three AoS Lists from Brewdog AOS GT – 25th February 2022

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The Brewdog AOS GT was a five game event that took place in Aberdeen, Scotland on 25th Feb. It saw 34 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

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The Top Three Lists

John B – Cities of Sigmar

John B won all five games beating Sons of Behemat/Taker Tribein Round 1, 3rd placed Mike Callaghan with his Ironjaws/Ironsuns in Round 2, 2nd placed Phil McGuinness with his Ironjaws/Bloodtoofs in Round 3, Bonesplitterz/Icebone in Round 4 and Maggotkin of Nurgle/Drowned Men in the last round.

Allegiance: Cities of Sigmar
Subfaction: Living City
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Freeguild General on Griffon
(290)*
– General
– Lance
– Command Trait: Ironoak Artisan
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Soaring Guardian
– Lore of Leaves: Lifesurge

Doralia ven Denst (115)*
Sorceress (95)*
– Lore of the Leaves: Ironoak Skin

Battleline
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*

Units
4 x Stormdrake Guard
(680)*
– Drakerider’s Lance
– Reinforced x 1

4 x Dracothian Guard Fulminators (460)*
– Reinforced x 1

Core Battalions
**Battle Regiment

Total: 1955 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 113
Drops: 1

Declan – Peter’s found me a non-Stormcast, non-Seraphon 5-0 list… however this is a Stormcast list in disguise with two of the best units from the book included – Stardrake Guard and Dracothian Fulminators. Mortal range shooting is currently very powerful and with over half the army being from a different book is it really Cities?!

The Freeguild Crossbowmen provide some shooting whilst holding objectives and providing bodies, and the Freeguild General on Griffon can help take out screens and charge with the Stormdrake and Fulminators — have your own screens present.

It’s a very powerful list but does need practice to win, and a little luck to go 5-0; Well done John B.

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Phil McGuinness – Ironjawz

Phil managed an impressive four wins and one loss, losing against John B and his Cities of Sigmar/Living City in Round 3. He beat Sylvaneth/Winterleaf in Round 1, Cities of Sigmar/Living City in Round 2, Beast of Chaos/Darkwalkers in Round 4 and Sons of Behemat/Taker Tribe in Round 5.

Allegiance: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha
(480)*
– Boss Choppa and Rip-Tooth Fist
– Mount Trait: Fast ‘Un
– Artefact: Destroyer

Orruk Warchanter (115)*
– Get ’em Beat
Orruk Warchanter (115)*
– Fixin’ Beat
Orruk Weirdnob Shaman (90)**
– Spell: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-Tooth Fist

– Command Trait: Mighty Waaagh! Leader
– Artefact: Arcane Tome

– Lore of the Weird: Bash ‘Em Ladz

Battleline
5x Orruk Brutes
(160)**
5x Orruk Brutes (160)**
6x Orruk Gore-Gruntas (160)**
– Reinforced: Once

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 5

Declan – With the rise of Stormcast the Ironjawz may have been forgotten, but this list is still hard as nails and smashes and bashes it’s way through tournaments.

The two Maw Krushas are insanely quick and with Hand of Gork from the Shaman it is possible to have them on a 3″ charge at the end of the hero phase (teleport 12.5″ away, Mighty Destroyers). The Warchanters increase the damage output of the Krushas significantly and the Brutes (whilst small units) provide some solid defense of objectives. They can’t be taken out without an active effort.

Good to see Ironjawz in the top 3 again. I’m sure more will get there soon.

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Mike Callaghan – Ironjawz

Like Phil, Mike won four games and lost only to eventual winner John B and his Cities of Sigmar/Living City list in Round 2. Along the way he beat the Flesh-eater Courts/Court of Delusion in Round 1, Cities of Sigmar/Living City in Round 3, Sons of Behemat/Taker Tribe in Round 4 and Lumineth Realm-Lords/Iliatha in Round 5.

– Army Faction: Ironjawz
– subfaction: Ironsunz
Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
———-

Megaboss on Maw-Krusha (480)*
– General

– Boss Choppa and Rip-tooth Fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Megaboss on Maw-Krusha (480)*
– Boss Choppa and Rip-tooth Fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un

BATTLELINE
———-

10x Orruk Brutes (320)**
– Reinforced: Once
5 x Orruk Ardboys (85)*
5 x Orruk Brutes (160)**

UNITS
———-

3x Orruk Gore-Gruntas (150)*
3x Rippa’s Snarlfangs (70)

CORE BATTALIONS
*Warlord
**Hunters of the Heartlands

ADDITIONAL ENHANCEMENTS
Artefact

Total: 1975 / 200
Reinforced Units: 1 / 4
Allies
: 0 / 400
Wounds
: 121
Drops:
9

Declan – … as if by magic, there’s a second one — like buses! Almost identifical in the character loadout, with the shaman being dropped, but the 2 Warchanters & 2 Maw Krushas being maintained. This allows for Phil to take Ironsunz which have a superb counter charge ability at the end of the opponent’s phase.

The 10 Brutes are a very damaging unit, especially when given the Warchanter Violent Fury buff (+1 damage) once the Maw Krushas are out of range or dead. With lots of Drops this army rarely has the choice to go first, but with 121 wounds and 2 Maw Krushas there’s not much in the game that will successfully alpha-strike it.

A final shout out for taking Rippas… Phil’s clearly a great strategist! Read here to find out why I think they’re one of the best units available to the Ironjawz.

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Wildcard – Cara Newby – Beasts of Chaos

Cara managed to get three wins and a draw during her weekend and finishing 7th. Beating Cities of Sigmar/Living City in Round 1, drawing against Blades of Khorne/Reapers of Vengeance in Round 2, beating Lumineth Realm-Lords/Zaitrec in Round 3, losing against 2nd placed Phil and his Ironjawz/Bloodtoofs in Round 4 before beating Lumineth Realm-Lords/Syar in the final round.

– Army Faction: Beasts of Chaos
– Subfaction: Darkwalkers
– Grand Strategy: Predator’s Domain
– Triumph: Indomitable

LEADERS
———-

Dragon Ogor Shaggoth (155)***
– Artefact: Tanglehorn Familiars
– Spell: Hailstorm
– Spell: Sundering Blades
Grashrak Fellhoof (150)***
– Spell: Savage Dominion

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)***
– Spell: Wild Rampage

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)****
– Artefact: Desolate Shard
– Spell: Wild Rampage

– Spell: Vicious Stranglethorns
Great Bray-Shaman (100)****
– Spell: Savage Dominion

– Spell: Vicious Stranglethorns
Doombull (115)****
– General

– Command Trait: Nomadic Leader

BATTLELINE
———-

6x Bullgors (260)**
– Reinforced: Once
30x Gors (225)**
– Two Gor-Blades
– Reinforced: Twice
20x Gors (150)**
– Two Gor-Blades
– Reinforced: Once
10x Ungor Raiders (90)***
5x Grashrak’s Despoilers (0)****

BEHEMOTHS
———-

Ghorgon (155)*
Jabberslythe (165)*

ENDLESS SPELLS
Doomblast Dirgehorn (45)
Wildfire Taurus (110)
Ravening Direflock (50)

CORE BATTALIONS
*Alpha-Beast Pack
**Hunters of the Heartlands
***Warlord
****Warlord

ADDITIONAL ENHANCEMENTS
Artefact
Spell

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies
: 0 / 400
Wounds
: 151
Drops:
13

Declan – Beasts of Chaos are having a resurgence following the recent White Dwarf article and it is good it see. Cara has gone full magic (I won’t pretend to know what it all does), with an additional spell for 5 characters, giving loads of options for all occasions, as well as all 3 Endless spells for the Beasts.

This is backed up by two Monsters allowing easy access to Monstrous Takeover and bonus points for other battle tactics. They are cheap enough to throw away as well once they’ve picked up the additional points available.

And it’s rounded off by some horde Battleline and 6 Bullgors. What an army… and hopefully I’ll see some Beasts of Chaos on my travels soon.

The Final Tournament Placings

– Declan & Peter