Tag Archives: Competitive

Top Three AoS Lists from Battle in the Misty Mountains AoS GT

The Battle in the Misty Mountains took place in Tennessee, USA on 28th and 29th May. It involved 29 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Army Faction: Stormcast Eternals
Army Type: Stormkeep
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Hold the Line
– Triumphs: Inspired
– Holy Commands: Thunderbolt Volley, Call for Aid

LEADER
Bastian Carthalos (300)**
Lord-Arcanum on Gryph-Charger (195)**
General
– Command Traits: Master of Magic
– Mount Traits: Scintillating Trail
– Spells: Chain Lightning
Lord-Castellant (155)**
Artefacts: Arcane Tome
– Spells: Celestial Blades

BATTLELINE
1 x Dracothian Guard Fulminators (460)*
Liberators (115)*
Heavens-wrought Weapon and Sigmarite Shield
Liberators (115)*
Heavens-wrought Weapon and Sigmarite Shield
Liberators (115)**
Heavens-wrought Weapon and Sigmarite Shield

OTHER
Aetherwings (65)
1 x Vanguard-Raptors with Longstrike Crossbows (480)**

CORE BATTALIONS:
*Hunters of the Heartlands
**Warlord

TOTAL POINTS: (2000/2000)

Danny: Turns out double-shooting Longstrikes and Fulminators are still good! Bastian is a tactical beat-stick with his re-deploy options and healing-on-killing stuff which makes him an excellent distraction carnifex, that you really only want to engage with at range – but then you have the reinforced Fulminators running rampant.

Tough target priority against this list. A trio of liberators – who are still excellent objective guardians – fill the battleline requirement in style. It’s not especially clever, but it will body you if you don’t have good screens and some kind of answer to the Longstrikes. Which is asking a lot.

Honestly it would be great to see Fulminators and Longstrikes get some kind of change in the near future just so the other 50 units in the SCE book get more of a look in!

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Allegiance: Stormcast Eternals
Subfaction: Hallowed Knights
– Grand Strategy: Hold the Line
– Triumph:

Leaders
Gardus Steel Soul (150)*
Knight-Incantor (125)*
Celestial Blades
– Unleash Thy Hatred
Lord-Relictor (145)*
General
– High Priest
– Mirrorshield
– Thunderbolt Volley
– Translocation

Battleline
5x Liberators (115)*
5x Liberators (115)*
5x Liberators (115)*

Other
3x Aetherwings (65)*
4x Dracothian Guard Fulminators (460)*
5x Protectors (225)*
6x Vanguard-Raptors with Longstrike Crossbows (480)*

Core Battalions
*Hunters of the Heartlands

Points: 1995 / 2000

Danny: More Stormcast, but a tankier flavour with Gardus billowing out a magical dust cloud of 5+ ward from his hero landing (that’s what I like to imagine is happening with his ‘aura’ anyway). Longstrikes, Liberators and Fulminators – the only other difference is the protector squad who are one of the heaviest hitting per point units in the game, but often get left at home because they’re so slow. If only they had some kind of 2+ way of being teleported up the board….

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Army Faction: Lumineth Realm-lords
Subfaction: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumph: Bloodthirsty

LEADERS
Scinari Loreseeker (170)*
Spells: Lambent Light, Overwhelming Heat, Protection of Hysh
Sevireth (345)*
Vanari Lord Regent (155)*
General
– Command Traits: Fast Learner
– Artefacts of Power: Gift of Celennar
– Spells: Overwhelming Heat, Speed of Hysh, Total Eclipse

BATTLELINE
Vanari Auralan Wardens (145)*
Spells: Lambent Light, Overwhelming Heat
Vanari Auralan Wardens (145)*
Spells: Overwhelming Heat, Protection of Hysh
Vanari Auralan Sentinels (510)*
Spells: Overwhelming Heat, Total Eclipse

OTHER
Hurakan Spirit of the Wind (265)*
Hurakan Spirit of the Wind (265)*

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Danny: Lumineth seem to be everyone’s ‘love to hate’ army, but at the highest level they’re not setting the world on fire. On the face of it they definitely have the tools – well, they have every single possible tool – and this list packs them all in, sometimes twice. You’ve got the Scoreseeker (who controls an objective he’s on until you kill him – no matter how many bodies you have) for early grabbing and battle tactic denial. Severith and TWO OTHER flying foxes offer an eye-watering set of interference, chip damage and utility that you basically can’t kill in melee. You’ve got your standard Warden and Sentinel blobs for MW output and surprising tankiness, and the underrated Lord Regent for aggro-ing a key threat and buying the infantry time to gank it. Brutal, and my heart goes out to whomever had to ‘play’ against this!

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Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Hold the Line
– Triumph: Large-calibre Augmentation

LEADERS
Arkanaut Admiral (125)***
Artefacts of Power: Staff of Ocular Optimisation
Aether-Khemist (90)***
General
– Command Traits: Collector
– Artefacts of Power: Spell in a Bottle
Endrinmaster with Dirigible Suit (180)***
Artefacts of Power: Phosphorite Bomblets
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
Arkanaut Company (100)**
Volley Pistol
Arkanaut Company (100)**
Volley Pistol
Arkanaut Frigate (250)**
– Heavy Sky Cannon

BEHEMOTH
Arkanaut Ironclad (490)*
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram
Krondspine Incarnate of Ghur (400)*

OTHER
Grundstok Gunhauler (155)***
Drill Cannon
– Great Endrinworks: Zonbarcorp ‘Debtsettler’ Spar Torpedo

ENDLESS SPELLS & INVOCATIONS
1 x Warp Lightning Vortex (90)

CORE BATTALIONS
*Alpha-Beast Pack
**Hunters of the Heartlands
***Warlord

TOTAL POINTS: 1980/2000

Danny: KO simply don’t play 3rd edition well – and it doesn’t help them that a few important rules – such as how the garrison rule applies to boats and objective scoring, etc – still haven’t been adequately FAQd, and so TOs apparently often rule inconsistently on them. But of course they still have some insanely good movement and very nasty shooting – the warp lightning vortex is a once per game spell in a bottle that’s a stable of comp KO lists for how much damage it can do, shutting down movement and pinning stuff while they fire away. The other usual suspects are joined by a Krondspine, which we’re seeing prop up a few armies recently who don’t have access to objective bullies, and it makes sense. It offers a durable, good rend melee threat that KO just do not have, so until they get a new book – why not make the most of the tools available? A clever list and congrats for the 3 wins in a hostile meta for the floaty dwarves.

Final Tournament Placings (Top 10)

Top Three AoS Lists from Fall of the Old World VII

Fall of the Old World VII took place in the UK on April 30th and May 1st. It involved 31 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Allegiance: Skaventide
Grand Strategy: Prized Sorcery
– Triumph: Inspired

Leaders
Arch-Warlock (175)**
Artefact: Vigordust Injector
– Lore of Warplock Galvanism: More-more-more Warp Power!
Grey Seer (140)**
Lore of Ruin: Skitterleap
Lord Screech Verminking (330)
Verminlord Deceiver (345)**
General
– Command Trait: Master of Magic
– Artefact: Gnawbomb
– Universal Spell Lore: Flaming Weapon

Units
20x Clanrats (130)**
Spears
20x Clanrats (130)*
Spears
10x Stormvermin (110)*
Halberds
6x Stormfiends (630)*

Core Battalions
*Hunters of the Heartlands
**Warlord

Points: 1990/2000
Wounds: 121
Reinforced Units: 1/4
Allies: 0/400
Drops: 8

Peter: Skaven seem to be having a resurgence of late. This list, much like Anthony Trentanelli’s at the Motor City GT and the Slambo GT, relies on the Stormfiends to destroy anything they come up against. They have so many shooting attacks, and they’re super swingy. But! John has added an Arch-Warlock with More-more-more Warp Power which will allow him to re-roll all misses on those Stormfiends if he gets the spell off.

On top of that you have a teleporting giant-assassin-rat sneaking up on your lines and killing anything they can, and while all that is going on the Clanrats and Stormvermin are quietly going about their business claiming objectives.

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Allegiance: Maggotkin of Nurgle
Subfaction: Befouling Host
– Grand Strategy: Prized Sorcery
– Triumph: Inspired

Leaders
Great Unclean One (495)*
General
– Command Trait: Master of Magic
– Bile Blade & Doomsday Bell
– Artefact: The Witherstave
– Universal Spell Lore: Flaming Weapon
The Glottkin (700)**
Lore of Malignance: Rancid Visitations

Units
1x Beasts of Nurgle (110)*
3x Plague Drones (200)*
20x Plaguebearers (300)**
Reinforced: Once
10x Plaguebearers (150)**

Core Battalions
*Battle Regiment
**Battle Regiment

Points: 1955/2000
Wounds: 121
Reinforced Units: 1/4
Allies: 0/400
Drops: 2

Peter: A fairly eclectic Nurgle list that aims to out drop you and get the decision on who takes the first turn. Those plaguebearers are going to be hard to shift from any objectives with the disgustingly resilient rules and the Glottkin and GUO pack a punch in combat and love to cast spells which give you a tonne of mortal wounds.

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Allegiance: Cities of Sigmar
City: Living City
– Grand Strategy: Mighty Beachhead
-Triumphs: Inspired

Leaders
Freeguild General on Griffon (290)*
General
– Lance
– Command Trait: Forest Strider
– Artefact: Spear of the Hunt
– Mount Trait: Soaring Guardian
Freeguild General (100)*
Doralia ven Denst (115)*

Battleline
10x Freeguild Guard (85)*
Swords and Shields
10x Freeguild Handgunners (105)*
10x Freeguild Handgunners (105)*

Units
4 x Dracothian Guard Fulminators (460)*
Reinforced x 1
4x Dracothian Guard Fulminators (460)*
Reinforced x 1

Behemoths
Celestial Hurricanum (230)*

Core Battalions
*Battle Regiment

Total: 1950/2000
Reinforced Units: 2/4
Allies: 0/400
Wounds: 112
Drops: 1

Peter: A single drop Cities list, which loves to chip wounds off you with its shooting and then tear whatever is left to shreds with charging Fulminators.

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Allegiance: Bonesplitterz
Warclan: Icebone
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
Wurrgog Prophet (150)*
Artefact: Glowin’ Tattooz
– Lore of the Savage Beast Glowy Green Tusks Maniak Weirdnob (100)*
General
– Command Trait: Master of Magic
– Mount Trait: Fast ‘Un
– Lore of the Savage Beast Glowy Green Tusks Kragnos, The End of Empires (720)*

Battleline
5 × Savage Boarboys (140)*
Stikkas
5 x Savage Boarboys (140)*
Stikkas
5 x Savage Boarboys (140)*
Stikkas
5 x Savage Boarboys (140)*
Stikkas

Units
10 x Savage Boarboy Maniaks (290)*
Reinforced x 1

Endless Spells & Invocations
Soulscream Bridge (70)
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1950 / 2000
Reinforced Units: 1/4
Allies: 0/400
Wounds: 121
Drops: 1

Peter: A nice fast, Orruk army that’s likely to outdrop you and claim objectives early. Chadnos, who’ll give all those units buffs to their charges and will do the Lions share of the fighting. Then, Wurrgog. Oh how we’ll miss Wurrgog once he’s been nerfed by GW….

Final Tournament Placings (Top 20)

Top Three AoS Lists from Vault Wars 2022

Vault Wars took place in Missouri, USA on 14th and 15th May. It involved 39 players vying to be crowned champion in a 5 game tournament.

Vault Wars differs in that each player takes two lists with so 250 points being changed between the lists. The idea being that each player can choose the list yet think most suits their opponent. For the purpose these top three we will only look at their first lists.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Tom Lyons

Tom won all five games over the weekend. Along the way they beat Sons of Behemat/Breaker Tribe in round 1, Maggotkin of Nurgle/Drowned Men in round 2, Idoneth Deepkin/Dhom-Hain in round 3, Maggotkin of Nurgle/Befouling Host in round 4 and Lumineth Realm-Lords/Syar in Round 5.

Allegiance: Nighthaunt
Procession: Reikenor’s Condemned
– Grand Strategy: Prized Sorcery
– Triumphs: Bloodthirsty

Leaders
Dreadblade Harrow (100)**
General
– Command Trait: Ruler of the Spirit Hosts
– Artefact: Pendant of the Fell Wind
Guardian of Souls with Nightmare Lantern (135)**
Artefact: Corpse Candle
– Lore of the Underworlds: Shademist
Guardian of Souls with Nightmare Lantern (135)
Lore of the Underworlds: Shademist
Krulghast Cruciator (120)***
Artefact: Midnight Tome – Reaping Scythe
Reikenor the Grimhailer (145)***
Lore of the Underworlds: Soul Cage
Spirit Torment (115)***

Battleline
30 x Chainrasp Horde (285)*
Reinforced x 2
20 x Chainrasp Horde (190)*
Reinforced x 1
10 x Chainrasp Horde (95)

Units
2 x Chainghasts (75)**
10 x Dreadscythe Harridans (160)*
4 x Myrmourn Banshees (75)
2 x Chainghasts (75)***

Behemoths
Black Coach (200)

Endless Spells & Invocations
Mortalis Terminexus (85)

Core Battalions
*Hunters of the Heartlands
**Warlord
***Warlord

Additional Enhancements
Artefact
Artefact

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 127
Drops: 14

Danny: What have these Nighthaunt players got to prove, with all this big wins on the eve of the new book! Reikenor’s Condemned is an interesting sub-faction that requires a wide variety of units – the tl;dr is that it offers re-roll hits to Chainrasps and Stalkers, can bring even more models back, and gives Stalkers +6″ movement. So it’s a tight list of requirements but offers a lot of utility. With 5 heroes and a Black Coach there’s an awful lot of overlapping synergy going on in general – but a key piece is the Cruciator who buffs the death ward of 6 to a 5 if he inflicts a wound on anything – with 12″ range, 4 attacks 3/3/-2/1 that’s not usually TOO hard. Beware folks – all of this has just got much, much better…

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2nd Place – Justin Newman

Justin managed four wins over the two days and lost a fifth. Along the way they beat Fyreslayers/Greyfyrd in round 1, Hedonites of Slaanesh/Lurid Haze in round 2, Soulblight Gravelords/Legion of Blood in round 3, then lost against 1st placed Tom in round 4 before beating Sylvaneth/Gnarlroot in round 5.

Allegiance: Maggotkin of Nurgle
Subfaction: Befouling Host
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Horticulous Slimux (225)**
Sloppity Bilepiper, Herald of Nurgle (130)**
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Orghotts Daemonspew (300)*

Battleline
1 x Beasts of Nurgle (110)**
1 x Beasts of Nurgle (110)**
2 x Pusgoyle Blightlords (220)*
1 x Beasts of Nurgle (110)**
1 x Beasts of Nurgle (110)**
1 x Beasts of Nurgle (110)**
1 x Beasts of Nurgle (110)*
1 x Beasts of Nurgle (110)*
1 x Beasts of Nurgle (110)*

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 117
Drops: 2

Danny: Maggotkin with Befouling Host is emerging as the premier alternative to Drowned Men – Gnarlmaws are pretty darn sweet and offer lots of synergy (and contagion points!) now, so the ability to take 2 offers flexibility. This list is a semi-creative take on the Beast of Nurgle spam list – with two of the funniest characters in the game (who also happen to offer a tonne of buffs and synergy) – Sloppity and Horticulous – and Daemonspew for a nice single-model hammer. Beasts are basically a nightmare to pin down – they can run retreat/charge, put disease points on units they retreat from, and do d3 mortals on a 2+ when they make a charge. You can probably see how the list functions now.

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3rd Place – Bryce Wickline

Bryce finished the weekend with one loss and four wins. His path saw him beat Idoneth Deepkin/Nautilar in round 1, Sylvaneth/Gnarlroot in round 2, Maggotkin of Nurgle/Blessed Sons in round 3, Soulblight Gravelords/Legion of Blood in round 4. This was followed by a loss to Idoneth Deepkin/Nautilar in round 5.

Allegiance: Sons of Behemat
Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Kragnos, The End of Empires (720)
Gatebreaker Mega-Gargant (525)*
General
– Command Trait: Louder than Words
– Artefact: Enchanted Portcullis
Gatebreaker Mega-Gargant (525)*
Artefact: Amulet of Destiny (Universal Artefact)

Battleline
1 x Mancrusher Gargants (170)

Core Battalions
*Bosses of the Stomp – Magnificent

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 100
Drops: 4

Danny: Sons are in an interesting place – they’re still great, but in certain matchups the Priority points they give up handicap more than perhaps is fair. Still, 2 Gate-breakers (the hardest hitting ones) with a 3d6 charge next to big ol’ Chadnos, and a more ‘throwaway’ (it’s all relative with Sons…) Mancrusher offers a nice hierarchy of pain, and kinda gives each warscroll a more dedicated role than the usual 4 big’uns. Sons aren’t going anywhere despite having a big crosshair painting on their enormous butts!

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Wildcard – Brendan Melnick

Brendan won three games and lost two, ending his weekend in a very respectful 11th. Along the way he beat Bonesplitterz/Icebone in round 1, then lost against 3rd placed Bryce in round 2. This was followed by wins against Maggotkin of Nurgle/Drowned Men in round 3 Legion of the First Prince in round 4. In the last round he lost against Maggotkin of Nurgle/Befouling.

Allegiance: Sylvaneth
Glade: Gnarlroot
– Grand Strategy: Prized Sorcery
– Triumphs: Bloodthirsty

Leaders
Warsong Revenant (275)*
General
– Command Trait: Nurtured by Magic
– Artefact: Chalice of Nectar
– Deepwood Spell: Throne of Vines
Treelord Ancient (280)*
Deepwood Spell: Treesong
Branchwraith (95)*
Deepwood Spell: Regrowth

Battleline
20 x Dryads (190)*
Reinforced x 1
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*

Units
3 x Kurnoth Hunters with Kurnoth Greatswords (225)*
6 x Kurnoth Hunters with Kurnoth Scythes (430)*
Reinforced x 1

Behemoths
Treelord (180)*

Endless Spells & Invocations
Chronomantic Cogs (45)
Umbral Spellportal (70)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 111
Drops: 1

Danny: Gotta love those plucky murder-trees juicing the old…so very old… book for all its worth. This version revolves (as does any competitive build now) around the Warsong Bomb – that’s what all the endless spells are for essentially, to add cast attempts and extend range for fully loading up on the Warsong’s scroll spell. It also brings two Treelord (and ancient and normal) for save stacking, synergy, and durable monsters, and rounds it off with a killer tree blob – 6 sycthes (great value, good rend) and 3 swords (can spike mortals on 6s to wound) offering play into both hordes and tankier, high save stuff. Doesn’t look like 3-2 is going to be the best this kind of list can do for long – but congrats for the result on hard-mode in the meantime!

Final Tournament Placings

Top Three AoS Lists from the Slambo GT

Slambo GT took place in Texas, USA on 21st and 22nd May. It involved 91 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Anthony Trentanelli

Anthony followed up his Motor City GT GrandSlam with yet another, winning all five games over the weekend with his Skaven list for the second time. Along the way he beat Beasts of Chaos/Gavespawn in round 1, Seraphon/Thunder Lizard in round 2, Idoneth Deepkin/Dhom-Hain in round 3, Nighthaunt/Emerald Host in round 4 and LVO winner Gavin Grigar and his Daughters of Khaine/Hagg Nar list in Round 5.

Allegiance: Skaventide
Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Thanquol on Boneripper (405)*
General
– 4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Arch-Warlock (175)*
Artefact: Vigordust Injector
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
Arch-Warlock (175)*
Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
9 x Stormfiends (945)*
3x Windlaunchers
– 3x Ratling Cannons
– 3x Doomflayer Gauntlets
– Reinforced x 2
5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*

Endless Spells & Invocations
Soulscream Bridge (70)
Warp Lightning Vortex (90)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 89
Drops: 1

Peter: Anthony is a big name on the American tournament circuit. He loves to call out big opponent’s before events in a Boxing bout style.

He comes off the back of another 5-0 with Skaven at the Motor City GT as well. To do it once could be viewed as lucky, but twice really shows his skill!

Danny: Two in a row with a list as swingy as double reinforced stormfiends is a helluva flex, Thanquol is the scourge of any kind of large unit. With so few bodies he must just systematically table opponents because the objective play is virtually non existent.

Honestly i can’t see the full rerolls surviving the new book, it’s probably the most oppressive shooting in the entire game.

Peter: I’d just like to add that Anthony beat Las Vegas Open winner Gavin Grigar in the final round. Who himself is a bit of a tourny legend for getting to the podium with Gloomspite Gitz.

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2nd Place – Zach Kennedy

Zach also managed five wins over the two days with possibly the worst book of 3rd edition. Along the way they beat Maggotkin of Nurgle/Befouling Host in round 1, Idoneth Deepkin/Nautilar in round 2, Ironjawz/Bloodtoofs in round 3 and Seraphon/Thunder Lizard in round 4 and Maggotkin of Nurgle/Drowned Men in round 5.

Allegiance: Fyreslayers
Lodge: Greyfyrd
– Mortal Realm: Aqshy
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth (360)
General
– Command Trait: Blood of the Berzerker
– Artefact: Master Rune of Unbreakable Resolve
– Magmadroth Trait: Coal-heart Ancient
Auric Runesmiter (135)*
Runic Iron
– Universal Prayer Scripture: Curse
– Prayer: Ember Storm
Battlesmith (150)*
Artefact: Nulsidian Icon
Auric Runemaster (125)*
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Levitate
– Universal Prayer Scripture: Curse
– Universal Prayer Scripture: Heal

Battleline
15 x Hearthguard Berzerkers (480)**
Poleaxes
– Reinforced x 2
30 x Vulkite Berzerkers with Bladed Slingshields (480)**
Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)**

Endless Spells & Invocations
Runic Fyrewall (55)

Core Battalions
*Command Entourage – Magnificent
**Hunters of the Heartlands

Additional Enhancements
Prayer

Total: 1955 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 145
Drops: 7

Peter: And it’s Fyreslayers! I think their new book is really starting to find it’s groove now, especially with players who have stuck with it. Admittedly it probably requires a high skill level, but this just goes to show that you’re still able to do well with them. This is regarded as possibly the worst of the new books as well.

Dave: What they really need to compete is trousers.

Peter: Ha! And sensible hair. Where do you stand on the Snake ladies then?

Dave: Tail probably, stop them wrapping you up so easily.

Peter: Brilliant

Danny: ahahahah. So they went with two magmadroths and lots of vulkites, very interesting. I found vulkites surprisingly tanky when I fought them and Hearthguard surprisingly non-lethal, so going wider for board control and relying on the Magmadroths for overlapping charges up rend shots is really clever.

Peter: This Fyreslayer list also beat two Maggotkin lists including a Dreaded Drowned Men fly list.

Danny: Very nice. It’s maybe because they’re tanky – and iirc they have a way to turn off wards?

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3rd Place – Randal Brasher

Randal finished the weekend with one draw and four wins. His path saw him beat Lumineth Realm-Lords/Zaitrec in round 1, Sylvaneth/Gnarlroot in round 2. In round 3 he drew against Soulblight Gravelords/Kastelai Dynasty, then beat Soulblight Gravelords/Kastelai Dynasty in round 4 and Seraphon/ Thunder Lizard in round 5.

Allegiance: Cities of Sigmar
City: Tempest’s Eye
– Mortal Realm: Aqshy
– Grand Strategy: Dominating Presence
– Triumphs: Inspired

Leaders
Celestial Hurricanum with Celestial Battlemage (280)*
General
– Command Trait: Hawk-eyed
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Eagles: Strike of Eagles
Aetheric Navigator (95)*

Battleline
5 x Freeguild Pistoliers (105)*
5 x Freeguild Pistoliers (105)*
5 x Freeguild Pistoliers (105)*
10 x Ironbreakers (115)**

Units
4 x Stormdrake Guard (680)** Priority Target
– Drakerider’s Lance
– Reinforced x 1

Behemoths
Arkanaut Ironclad (490)*
Main Gun: Great Volley Cannon

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1975 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 110
Drops: 3

Peter: So Randall went the weekend with four wins and one loss with a list that’s made up of 30% Kharadron and 34% SCE. A very fast moving army aimed at board control early on.

Dave: Poor Cities units, there are some good or even great ones but most never see play in favour of stuff from other books. Especially SCE.

Peter: True, it’s not as bad as some like Living City where we can see Dragon spam amounting to over 1.2k of points in a list.

Dave: Imagine what they’d have been like without the pre-nerf.

Danny: so…much…shooting…

Peter: Each Pistolier unit having 10 shots at 4/3/-1/1

Danny: The 4 dragons bog you down while everything else takes pot shots. Well, Ironclad is more tactical missiles rather than pot shots. Hurricanum can ruin your day too, really oppressive list.

Dave: Lots of pew pew noises!

Danny: Ha! What did it lose to?

Peter: It didn’t lose, it drew in the third round against SBGL/Kastelai list with Blood Knights and a Vamp Lord on Zombie Dragon.

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Wildcard – Jacob Mathias

Jacob won four games and lost one, ending his weekend in a very respectful 8th. Along the way he lost to Maggotkin of Nurgle/Drowned Men in the first round. He then beat Beasts of Chaos/Gavespawn in round 2, Soulblight Gravelords/Legion of Night in round 3, Stormcast Eternals/Astral Templars in round 4 and Blades of Khorne/Reapers of Vengeance in the last round.

Allegiance: Ogor Mawtribes
Mawtribe: Bloodgullet
– Grand Strategy: Beast Master
– Triumphs:

Leaders
Frostlord on Stonehorn (430)*
General
– Command Trait: Nice Drop of the Red Stuff!
– Artefact: Splatter-cleaver
– Mount Trait: Metalcruncher
Butcher (135)*
Tenderiser
– Bloodgullet 2nd Spell: Molten Entrails
– Universal Spell Lore: Levitate
Butcher (135)*
Tenderiser
– Bloodgullet 2nd Spell: Ribcracker
– Lore of Gutmagic: Greasy Deluge
Kragnos, The End of Empires (720)

Battleline
2 x Mournfang Pack (160)*
Culling Clubs or Prey Hackers with Iron Fists
2 x Mournfang Pack (160)*
Culling Clubs or Prey Hackers with Iron Fists
2 x Mournfang Pack (160)*
Culling Clubs or Prey Hackers with Iron Fists

Units
20 x Gnoblars (100)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 101
Drops: 2

Peter: I mean, Gnoblars…..

Danny: Gnoblars!

Peter: Four wins and a loss with that list is pretty insane.

Danny: Yuup!

Peter: It beat a Maggotkin/Drowned Men list in the first round with All the flies plus Bel’akor. I’m assuming the Gnoblars gum things up and the mournfang/stonehorn pounce on them?

Danny: Mournfangs are objective grabbers and chaff clearers really. The man is a hero for taking gnoblars, but at 5 points per wound they’re actually good value chaff and Mournfangs, at 10 points a wound and their damage potential – shooting chip damage, damage 2 tusks on the charge, 2 damage weapons_ are really solid picks, even if the bigger buffalos are more eye-catching.

Butchers are seeing repeated play as good utility pieces (like Warchanters, can buff damage AND cast a spell) and Kragnos ties it all together. Smart list and shows there’s life in the old frost-bitten tusk-dog

Final Tournament Placings (Top 10)

Top Three AoS Lists from the Birmingham AoS GT

Brimingham AoS GT took place in Birmingham, UK on 21st and 22nd May. It involved 59 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Daniil Osudin

Daniil won all five games over the weekend. Along the way he beat Daughters of Khaine/Khailebron in round 1, Idoneth Deepkin/Ionrach in round 2, Maggotkin of Nurgle/Drowned Men in round 3, Blades of Khorne/Reapers of Vengeance in round 4 and Seraphon/Thunder Lizard in Round 5.

Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Mortal Realm: Aqshy
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
Tzaangor Shaman of Beasts of Chaos (135)*
General
– Command Trait: Unravelling Aura
– Lore of the Twisted Wilds: Wild Rampage
Great Bray-Shaman (100)*
Lore of the Twisted Wilds: Wild Rampage
Beastlord (95)*
Artefact: Mutating Gnarlblade

Battleline
30 x Tzaangors of Beasts of Chaos (525)*
18x Pair of Savage Blade
– 12x Savage Greatblade
– Reinforced x 2
20 x Tzaangors of Beasts of Chaos (350)*
12x Pair of Savage Blade
– 8x Savage Greatblade
– Reinforced x 1
10 x Gors (75)*
Gor-Blades & Beastshields

Units
3 x Tzaangor Enlightened on Disc of Beasts of Chaos (180)*
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1

Behemoths
Ghorgon (155)*

Core Battalions
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 176
Drops: 1

Danny: We’ve seen Beasts of Chaos win events since their Tome Celestial – one of the most impactful of its kind so far – and hats off to Daniil for winning what was by all accounts a supremely competitive event with them! Tzaangor Enlightened have quickly become a favourite due to their speed, sheer number of attacks – and a hugely clutch ability to re-roll ALL hits and wounds if an enemy unit within 3″ has already fought. The list is rounded out by plenty of big chaff blocks (who can still blend with a few buffs on them – typically from the Herdstone) and hero utility picks – interestingly, he foregoes a lot of the usual big beasties! Less sheer threat, but gives up less points and allows much greater board-control, a very techy and clearly adaptable list.

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2nd Place – Dominic Stonebridge

Simon managed four wins and a draw over the two days.. Along the way they beat Seraphon/Thunder Lizard in round 1, Nighthaunt/Emerald Host in round 2, Skaventide in round 3. Drew against Soulblight Gravelords/Kastelai Dynasty in round 4 and beat Maggotkin of Nurgle/Blessed Sons in the last round.

Allegiance: Gloomspite Gitz
Option: Glogg’s Megamob
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Dankhold Troggboss – Trev (240)*
General
– Command Trait: Shepard of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide
Fungoid Cave-Shaman – Freddie the Fungoid (95)**
Lore of the Moonclans: The Hand of Gork
Madcap Shaman – Madcap Max (80)**
Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance
Breaka-Boss on Mirebrute Troggoth – Mr Marvin Brute (180)*
Allies

Battleline
6 x Rockgut Troggoths (290)***
Reinforced x 1
6 x Rockgut Troggoths (290)***
Reinforced x 1
3 x Fellwater Troggoths (155)***
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders (100)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth – Drummer Dave (150)*

Behemoths
Aleguzzler Gargant – Gary (165)*

Endless Spells & Invocations
The Burning Head – Steve the Swamp Trogg (20)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 141
Drops: 8

Danny: What. a. hero. Two of my club-mates played this list (1 lost, one held them to a draw) and described it as super techy and flexible, and the pilot as galaxy-brain level. The list roughly works around what my club-mate called ‘little shaman bastards’ handing out -1 save to a unit in the combat phase, the troll boss giving reroll 1’s to hit in an 18″ bubble and the Marsh-crawler (aka Murder Dobby) giving +1 hit in an 18″ bubble. So every trogg unit is 2’s rerolling 1’s and a -3 effective rend to one unit. Add in Gary the Gargant for monstrous ‘stuff’ in general (scoring, actions) spider-riders and Snarlfangs to function as fast flankers or emergency screens, and you have what was apparently a near impossible army to beat. Bonus points for naming his heroes!

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3rd Place – Alexander Theophanos

Alexander finished the weekend with one loss and four wins. His path saw him beat Nighthaunt/Reikenor’s Comdemned in round 1, then Seraphon/Thunder Lizard in round 2. In round 3 he beat Soulblight Gravelords/Kastelai Dynasty. He had a bye in round 4, this was then followed by a loss to 1st place Daniil and his Beasts of Chaos/Gavespawn in round 5.

Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Engine of the Gods (265)
General
– Command Trait: Prime Warbeast
– Artefact: Incandescent Rectrices
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Lord Kroak (430)**
Saurus Astrolith Bearer (150)**
Skink Oracle on Troglodon (270)
Artefact: Fusil of Conflaguration
– Spell: Hand of Glory
Skink Priest (80)**
Universal Prayer Scripture: Heal
Skink Starpriest (130)
Spell: Hand of Glory

Battleline
30 x Skinks (225)*
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**

Behemoths
Bastiladon with Solar Engine (250)

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 114
Drops: 10

Danny: It wouldn’t be a top 3 without a Thunder Lizards list now would it? There’s not a huge amount to say about it other than it’s gone the interesting route of taking a Troglodon with Kroak. The way this works is, Kroak’s horrible MW spells only has a 10″ range but can be measured from any Skink Oracle unit on the board – and guess what keyword the Troglodon has? So it’s a mobile range-extender essentially – more utility than a spell-portal and can obviously do stuff in its own right (not much though, it’s fairly useless in melee). It’s a huge amount of points to invest in a Kroak-combo but it does add value and clearly didn’t make the list too vulnerable overall.

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Wildcard – Tom Welsh

Tom won three games and drew two, ending his weekend in a very respectful 6th. Along the way he beat Ossiarch Bonereapers/Mortis Praetorians in round 1, Stormcast Eternals/Knights Excelsior in round 2 and Nighthaunt/Emerald Host in round 3. Then in the last two rounds he drew against the Gloomspite Gitz/Glogg’s Megamob of Dominic in round 4 and Soulblight Gravelords/Kastelai Dynasty in round 5.

Allegiance: Soulblight Gravelords
Kastelai Dynasty
– Grand Strategy: Prized Sorcery

Leaders
Radukar the Beast (315)
Prince Vhordrai (455)*
spell: Amethystine Pinions
Wight King on Skeletal Steed (130)*
General
– Command Trait: Rousing Commander
– Artefact of Power: Grave-sand Shard
Vampire Lord (140)*
Spell: Spirit Gale
Coven Throne (290)**
Spell: Amaranthine Orb
– Artefact of Power: Fragment of the keep

Battleline
Grave Guard with Great Wight Blade (280)**
Reinforced: Once
Blood Knights (195)**
Blood Knights (195)**

Core Battalions
*Command Entourage
**Battle Regiment

2000 points.

Danny: My club-mate Tom Welsh came 6th after a nail-biting tie with the 7th place SBGL player, after he beat Nighthaunt, Stormcast, and drew with 2nd place Gitz. It’s a general SBGL good-stuff Kastelai list, with 2 units of Blood Knights who can come in from a board edge and get progressively stronger as they kill stuff, the usual great chaff units and two synergistic hammers. The first is Radukar + Graveguard – after a nearby unit makes a successful charge, the wolf-vampire-man can pop a CA for an aura of +1 attack – and because it’s an aura, it leaves the Graveguard themselves open to an All out Attack – meaning a unit of 20 is doing 60 2/4/-1/2 attacks, with additional mortals on 6s to wound. Utterly brutal.

The even more horrific combo is Coven Throne with Vhordrai, the named vampire lord on dragon that isn’t taken quite so often. The Coven Throne can pop a targeted command for +1 to attack, wound and save – add that to Vhordrai’s insane offensive stat-line on the charge and you have a super fast flying monster that can blend almost anything in the game – and, with All out Defence and EITHER mystic shield or Finest Hour, be on a 2+ ignoring rend 2 with a ward of 6 and multiple ways to heal, in and out of combat. Big congrats to Tom and Vhordrai for a great result!

Final Tournament Placings

Top Three AoS Lists from Renegade Wargaming – Spring Up GT

The Renegade Wargaming – Spring Up GT took place in Minneapolis, Minnesota, USA on 23rd and 24th April. It involved 38 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Corey won all five games over the weekend. Along the way he beat Idoneth Deepkin/Fuethan in round 1, Stormcast Eternals/Hammers of Sigmar in round 2, Ogor Mawtribes/Boulderhead in round 3, Ironjawz/Bloodtoofs in round 4 and Maggotkin of Nurgle/Befouling Host in Round 5.

Allegiance: Legion of the First Prince
Grand Strategy: Beast Master
Triumphs: Inspired

LEADERS
Be’Lakor, the Dark Master (360)
Lore of Ruinous Sorcery: The Master’s Command
Kairos Fateweaver (435)
Lore of Ruinous Sorcery: The Master’s Command
Bloodthirster of Insensate Rage (280)*
General
– Command Trait: Ruinous Aura
– Artefact: Armour of the Pact
The Changeling (170)*
Lore of Ruinous Sorcery: The Master’s Command
Slaves to Darkness Daemon Prince (210)*
Sword
– Mark of Chaos: Khorne

UNITS
10 x Pink Horrors of Tzeentch (250)*
5 x Flesh Hounds (105)*
5 x Flesh Hounds (105)*

ENDLESS SPELLS & INVOCATIONS
Umbral Spellportal (70)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1985/2000
WOUNDS: 85
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 3

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Alex managed four wins and a loss over the two days. Beating Stormcast Eternals/Hammers of Sigmar in round 1, then losing against Ironjawz/Bloodtoofs in round 2, then beating Soulblight Gravelords/Kastelai Dynasty in round 3, Sons of Behemat/Breaker Tribe in round 4, and Stormcast Eternals/Hallowed Knights in the final round.

Army Faction: Sons of Behemat
Army Type: Taker Tribe
Grand Strategy: Beast Master

LEADER
Warstomper (470)*
Artefacts: Arcane Tome
Gatebreaker (525)*
Kraken-Eater (490)**
General
– Command Traits: Extremely Intimidating
– Artefacts: Jaws of the Mogalodon
Kraken-Eater (490)**
Artefacts: Krakenskin Sandals

CORE BATTALIONS
*Bosses of the Stomp
**Bosses of the Stomp

TOTAL POINTS: (1975/2000)

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Pat also won four games and lost a fifth. Along the way they beat Ogor Mawtribes/Boulderhead in round 1, Idoneth Deepkin/Dhom-Hain in round 2, Sylvaneth/Gnarlroot in round 3. He then lost against Maggotkin of Nurgle/Befouling Host in round 4 before beating Ironjawz/Bloodtoofs in round 5.

Allegiance: Lumineth Realm-lords
Great Nation: Syar
Mortal Realm: Hysh
Grand Strategy: Prized Sorcery
Triumphs: Indomitable

LEADERS
Archmage Teclis and Celennar, Spirit of Hysh (740)*
Scinari Cathallar (145)*
General
– Command Trait: Goading Arrogance
– Artefact: The Perfect Blade
– Lore of Hysh: Total Eclipse

UNITS
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Protection of Hysh
20 x Vanari Auralan Sentinels (340)*
Lore of Hysh: Speed of Hysh
10 x Vanari Auralan Sentinels (170)*
Lore of Hysh: Lambent Light

ENDLESS SPELLS & INVOCATIONS
Umbral Spellportal (70)
Rune of Petrification (75)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1975/2000
WOUNDS: 81
ALLIES: 0/400
REINFORCED UNITS: 1/4
DROPS: 1

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Walter finished 7th and claimed four victories over the two days. His path saw him lose against Daughters of Khaine/Hagg Nar in round 1, then going on to beat Ogor Mawtribes/Boulderhead in round 2, Seraphon/Thunder Lizard in round 3, Stormcast Eternals/Tempest Lords in round 4 and Sylvaneth/Gnarlroot in round 5.

Army Faction: Orruk Warclans
Army Type: Kruleboyz
Army Subfaction: Big Yellers
Grand Strategy: Sever the Head
Triumphs: Indomitable

LEADER
Breaka-boss on Mirebrute Troggoth (180)
Gobsprakk (280)
Spells: Sneaky Miasma
Snatchaboss on Sludgeraker Beast (315)*
General
– Command Traits: Egomaniak
– Artefacts: Mork’s Eye Pebble
– Mount Traits: Tough ’Un
Swampcalla Shaman and Pot-grot (105)*
Spells: Choking Mist

BATTLELINE
1 x Gutrippaz (360)*
Wicked Stikka
1 x Man-skewer Boltboyz (240)*
Man-skewer Boltboyz (120)*

ARTILLERY
Beast-skewer Killbow (130)*

OTHER
Hobgrot Slittaz (80)*
Marshcrawla Sloggoth (150)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1960/2000)

Final Tournament Placings

Top Three AoS Lists from Warpstone Wars GT

The Warpstone Wars GT took place in Coraopolis, USA on 23rd and 24th April. It involved 25 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Bill Souza – Lumineth Realm-Lords

Bill won all five games over the weekend. Along the way he beat Hedonites of Slaanesh/Lurid Invaders Host in round 1, Maggotkin of Nurgle/Droning Guard in round 2, Seraphon/Thunder Lizard in round 3, Soulblight Gravelords/Legion of Night in round 4 and Cities of Sigmar/Living City in Round 5.

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumphs:

Leaders
Sevireth, Lord of the Seventh Wind
(345)*
Scinari Loreseeker (170)*
– Extra Spell: Lambent Light
– Lore of Hysh: Protection of Hysh

Vanari Lord Regent (155)*
– General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Extra Spell: Total Eclipse
– Lore of Hysh: Speed of Hysh


Battleline
10 x Vanari Auralan Wardens
(145)*
– Lore of Hysh: Lambent Light
10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Protection of Hysh
30 x Vanari Auralan Sentinels (510)*
– Lore of Hysh: Total Eclipse
– Reinforced x 2

Units
1 x Hurakan Spirit of the Wind
(265)*
1 x Hurakan Spirit of the Wind (265)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

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2nd Thomas Guan – Seraphon

Thomas managed four wins and a loss over the two days. Beating Stormcast Eternals/Astral Templars in round 1, Skaventide in round 2, losing against 1st placed Bill and his Lumineth Realm-Lords/Zaitrec in round 3, then going on to beat Ironjawz/Bloodtoofs in round 4, and Daughters of Khaine/Hagg Nar in the final round.

Army Faction: Seraphon
– Army Type: Coalesced
– Army Subfaction: Thunder Lizard
– Grand Strategy: Hold the Line
– Triumphs: Inspired

LEADER
Engine of the Gods
(265)*
– Artefacts: Incandescent Rectrices
– Prayers: Curse

Skink Priest (80)*
– Prayers: Curse
Skink Priest (80)*
– Prayers: Curse
Slann Starmaster (265)**
– General
– Command Traits: Arcane Might
– Artefacts: Fusil of Conflagration
– Bonding: Krondspine Incarnate of Ghur

Skink Starpriest (130)**
– Spells: Hand of Glory
Stegadon with Skink Chief (305)**
– Skystreak Bow
– Beastmaster
– Artefacts: Cloak of Feathers


BATTLELINE
2 x Skinks
(225)***
– Boltspitter, Celestite Dagger and Star-buckler
Saurus Knights (110)***
– Celestite Warspear and Powerful Jaws
Saurus Knights (110)***
– Celestite Warspear and Powerful Jaws

BEHEMOTH
Krondspine Incarnate of Ghur
(400)

TERRAIN
Realmshaper Engine (0)

CORE BATTALIONS:
*Command Entourage
**Command Entourage
***Hunters of the Heartlands

TOTAL POINTS: (1970/2000)

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3rd Emma Mangels – Maggotkin of Nurgle

Emma also won four games and losing a fifth. Along the way they beat Idoneth Deepkin/Dhom-Hain in round 1, lost against Maggotkin of Nurgle/Droning Guard in round 2, then beat Cities of Sigmar/Tempest’s Eye in round 3, Idoneth Deepkin/Mor’phann in round 4 and Stormcast Eternals/Astral Templars in round 5.

Allegiance: Maggotkin of Nurgle
– Subfaction: Droning Guard
– Grand Strategy: Hold the Line
– Triumphs:

LEADERS
Bloab Rotspawned
(300)***
– Lore of Malignance: Magnificent Buboes
Orghotts Daemonspew (300)**
Lord of Afflictions (210)**
– General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm

Festus the Leechlord (150)**
– Lore of Malignance: Gift of Disease
Harbinger of Decay (140)***
– Artefact: Rustfang

UNITS
5 x Putrid Blightkings
(250)*
5 x Putrid Blightkings (250)*
3 x Plague Drones (200)***
3 x Plague Drones (200)***

CORE BATTALIONS
*Hunters of the Heartlands
**Command Entourage – Magnificent
***Battle Regiment

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 2000/2000
WOUNDS: 118
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 6

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Wildcard: Brad College – Gloomspite Gitz

I’m a sucker for a Gloomspite list….

Brad finished 13th and claimed three victories over the two days. His path saw him lose against Cities of Sigmar/Living City in round 1, beat Ogor Mawtribes/Underguts in round 2 and Maggotkin of Nurgle/Droning Guard in round 3 before going on to lose against Stormcast Eternals/Astral Templars in round 4 and Sons of Behemat/Breaker Tribe in round 5.

Army Faction: Gloomspite Gitz
– Grand Strategy: Hold the Line
– Triumphs: Inspired

LEADER
Dankhold Troggboss
(240)**
– General
– Command Traits: Loonskin
– Artefacts: Glowy Howzit

Madcap Shamans (80)**
Spells: The Hand of Gork

BATTLELINE
2 x Fellwater Troggoths
(465)*
2 x Fellwater Troggoths (465)*
Fellwater Troggoths (155)**
Rockgut Troggoths (145)**
Rockgut Troggoths (145)**
Rockgut Troggoths (145)**

TERRAIN
Bad Moon Loonshrine (0)

OTHER
Marshcrawla Sloggoth
(150)**

CORE BATTALIONS:
*Hunters of the Heartlands
**Battle Regiment

TOTAL POINTS: (1990/2000)

Final Tournament Placings

Top Three AoS Lists from Realmgate Rampage GT

The Realmgate Rampage GT took place in Amsterdam, New York USA on 23rd and 24th April. It involved 24 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Basil Inferrera – Seraphon

Basil played five games over the two days, winning four and losing another. Along the way he beat Flesh-eater Courts/Court of Delusion in round 1, lost against Maggotkin of Nurgle/Munifient Wanderers in round 2, then beat Stormcast Eternals/Hammers of Sigmar in round 3, Ironjawz/Bloodtoofs in round 4 and Skaventide in Round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Indomitable

Leaders
Engine of the Gods
 (265)**
– Artefact: Cloak of Feathers
– Universal Prayer Scripture: Curse

Saurus Scar-Veteran on Carnosaur (215)
– War Spear
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster

Skink Priest (80)**
– Universal Prayer Scripture: Heal
Skink Starpriest (130)***
– Spell: Hand of Glory
Slann Starmaster (265)**
– General
– Command Trait: Arcane Might
– Spell: Stellar Tempest


Battleline
30 x Skinks
 (225)*
– Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
– Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack 
(280)*
– Reinforced x 1
1 x Salamander Hunting Pack (140)*

Behemoths
Bastiladon with Solar Engine
 (250)

Core Battalions
*Hunters of the Heartlands
**Warlord
***Vanguard

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 117
Drops: 11

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2nd Anthony Trentanelli – Skaventide

Anthony also managed four wins and a loss over the two days. Beating Ogor Mawtribes/Bloodgullet in round 1, Maggotkin of Nurgle/Drowned Men in round 2, Legion of the First Prince in round 3, Stormcast Eternals/Hallowed Knights in round 4, before losing to Basil in the final round.

Allegiance: Skaventide
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Thanquol on Boneripper
(405)*
– General
– 4 Warpfire Projectors
– Lore of Ruin: Skitterleap

Arch-Warlock (175)*
Artefact: Vigordust Injector
– Lore of Warpvolt Galvanism: More-more-more Warp Power!

Arch-Warlock (175)*
– Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
9 x Stormfiends
(945)*
– 3x Windlaunchers
– 3x Ratling Cannons
– 3x Doomflayer Gauntlets
– Reinforced x 2

5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*

Endless Spells & Invocations
Soulscream Bridge (70)
Warp Lightning Vortex (90)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 89
Drops: 1

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3rd Shawn Allen – Stormcast Eternals

Just like Basil and Anthony, Shawn also managed four wins and a loss over the two days. Along the way he beat Soulblight Gravelords/Vyrkos Dynasty in round 1, Stormcast Eternals/ Hammers of Sigmar in round 2, Blades of Khorne/Goretide in round 3. He then lost against Anthony and his Skaven in round 4 before beating Stormcast Eternals/Knights Excelsior in round 5.

Allegiance: Stormcast Eternals
– Stormhost: Hallowed Knights (Stormkeep)
– Grand Strategy: Hold the Line
– Triumphs: Inspired

LEADERS
Gardus Steel Soul
(150)*
Knight-Incantor (125)*
– Spell: Celestial Blades
Lord-Relictor (145)*
– General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation

UNITS
4 x Dracothian Guard Fulminators
(460)*
– Reinforced: Once
15 x Judicators with Skybolt Bows (600)*
– Reinforce: Twice
5 x Vindictors (130)*
5 x Vindictors (130)*
10 x Vindictors (260)*
– Reinforced: Once

CORE BATTALIONS
*Battle Regimen

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Wildcard: Joshua Keal – Blades of Khorne

Joshua finished 10th and claimed three victories over the two days. His path saw him beat Ogor Mawtribes/Boulderhead in round 1, Lumineth Realm-Lords/Zaitrec in round 2, then went on to lose against Stormcast Eternals/Hallowed Knights in round 3 and Legion of the First Prince in round 4 before beating Soulblight Gravelords/Kastelai Dynasty in round 5.

Army Faction: Blades of Khorne
– Subfaction: Goretide
– Grand Strategy: Hold the Line
Triumph: Inspired

LEADERS
Aspiring Deathbringer
(85)*
– Goreaxe and Skullhammer
– Artefacts of Power: Talisman of Burning Blood

Bloodstoker (85)*
– General
– Command Traits: Hew the Foe
– Artefacts of Power: Thronebreaker’s Torc

Skarr Bloodwrath (105)*
Korghos Khul (150)***
Bloodsecrator (125)***
– Artefacts of Power: Banner of Rage
Slaves to Darkness Daemon Prince (210)***
– Hellforged Sword and Malefic Talons

BATTLELINE
Bloodreavers
(80)
– Meatripper Axe
Bloodreavers (80)
– Meatripper Axe

Blood Warriors (190)***
– Goreaxe and Gorefist

Blood Warriors (190)***
– Goreaxe and Gorefist


OTHER
Skullreapers
(390)**
Wrathmongers (145)**
Wrathmongers (145)**

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
– *Command Entourage
– **Hunters of the Heartlands
– ***Warlord

TOTAL POINTS: 1980/2000

Final Tournament Placings (Top 20)

Top Three AoS Lists from THR: Annihilation

THR (The Hobby Room) Annihilation too place in Stockport, UK on 26th and 27th April. It involved 24 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Ritchie Mcalley – Fyreslayers

Ritichie played five games over the two days, winning four and drawing another. Along the way he beat Ogor Mawtribes/Bloodgullet in round 1, drew against Seraphon/Thunder Lizard in round 2, then beat Seraphon/Thunder Lizard in round 3, Nighthaunt/Reikenor’s Condemned in round 4 and Maggotkin of Nurgle/Befouling Host in Round 5.

Allegiance: Fyreslayers
– Lodge: Lofnir
– Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth
(360)**
– General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient

Auric Runeson on Magmadroth (320)*
– Ancestral War-axe
– Artefact: Master Rune of Unbreakable Resolve

Auric Runeson on Magmadroth (320)*
– Ancestral War-axe
– Magmadroth Trait: Lava-tongue Adult

Auric Runeson on Magmadroth (320)*
– Ancestral War-axe
– Magmadroth Trait: Flame-scale Youngblood

Battlesmith (150)**
Auric Runemaster (125)**
– Universal Prayer Scripture: Heal

Units
10 x Vulkite Berzerkers with Bladed Slingshields
(160)**
10 x Vulkite Berzerkers with Bladed Slingshields (160)**
10 x Freeguild Guard (85)
-Sword and Shield 

Core Battalions
*Hunters of the Heartlands
**Warlord

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 125
Drops: 9

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2nd Kieron A – Slaves to Darkness

Kieron also managed four wins and a draw over the two days. Drawing against Maggotkin of Nurgle/Befouling Host in round 1, then beating Skaventide in round 2, Maggotkin of Nurgle/Befouling Host in round 3, Seraphon/Thunder Lizard in round 4 and Fyreslayers/Greyfyrd in round 5.

Allegiance: Legion of the First Prince
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Great Unclean One (495)
– General
– Plague Flail & Massive Bilesword
– Command Trait: Ruinous Aura
– Artefact: Fourfold Blade
– Universal Spell Lore: Flaming Weapon
Be’Lakor, the Dark Master (360)*
– Lore of Ruinous Sorcery: The Master’s Command
The Blue Scribes (135)*
– Lore of Ruinous Sorcery: The Master’s Command

Units
20 x Pink Horrors of Tzeentch (500)*
– Reinforced x 1
10 x Bloodletters (115)*
5 x Flesh Hounds (105)*
3 x Screamers of Tzeentch (100)*

Endless Spells
Chronomantic Cogs (45)
Soulscream Bridge (70)
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 86
Drops: 2

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3rd Paul Bowden – Seraphon

Paul managed three wins, a draw and a loss over the two days. Along the way he beat Big Waagh! in round 1, drew against 1st placed Ritchie and his Fyreslayers/Lofnir list, before losing against Nigthhaunt/Reikenor’s Condemned in round 3. He then dusted himself off and went on to beat Ogor Mawtribes/Bloodgullet in round 4 and Maggotkin on Nurgle/Befouling Host in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Engine of the Gods
(265)*
– General
– Command Trait: Prime Warbeast
– Artefact: Incandescent Rectrices
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Skink Priest (80)**
– Universal Prayer Scripture: Heal
Skink Starpriest (130)*
– Spell: Hand of Glory
Slann Starmaster (265)**
– Artefact: Fusil of Conflaguration
– Spell: Stellar Tempest

Celestant-Prime, Hammer of Sigmar (325)**
– Allies

Battleline
30 x Skinks
(225)*
– Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers
Stegadon (265)*
– Weapon: Skystreak Bow

Units
5 x Chameleon Skinks
(115)*

Behemoths
Bastiladon with Solar Engine
(250)*

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 325 / 400
Wounds: 100
Drops: 4

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Wildcard: Hugh Wilson – Seraphon

I’ve never picked a Seraphon list as the wildcard, but in this case I had to! Count them up, three Dread Saurians! Hugh finished 20th and claimed one victory with this completely of meta list over the two days, well done! His path saw him lose against Fyreslayers/Greyfyrd in round 1, beat Big Waagh! in round 2, then went on to lose against Stormcast Eternals/Hallowed Knights in round 3, Stormcast Eternals/Hammers of Sigmar in round 4 and Stormcast Eternals/Hammers of Sigmar in round 5. The poor chap played three Stormcast Armies! Well done for going off the meta and being willing to break the mould!

Thanks to Tavendale from NoRerolls for pointing me towards this list.

List Name: Obviously the most broken list ever

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Skink Starpriest
(130)
– General
– Command Trait: Master of Star Rituals
– Artefact: Fusil of Conflaguration
– Spell: Hand of Glory


Units
10x Skinks
(75)**
10x Skinks(75)**
10x Skinks (75)**

Behemoths
Dread Saurian
(545)*
Dread Saurian (545)*
Dread Saurian (545)*

Core Battalions
*Alpha-Beast Pack
**Hunters of the Heartland

Total: 1990/2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 139
Drops: 7

Final Tournament Placings (Top 20)

The full lists are all available for free on tabletop.to

Top Three AoS Lists from Warhammer Worlds Age of Sigmar Team Event

The Sydney GT saw 56 players across 14 teams vying to be crowned champion in a 5 game tournament. This event was held in Nottingham, UK and took place on the 22nd and 23rd April.

Firstly, let me explain how a team event works for those who aren’t aware. Each team has four payers each with their own 2,000 point army. In each round teams are paired against each other, at which point they decide who from each team will play each other. This is entirely up to the team and not the organisers. This builds in some tactical planning, to try and get favourable pairings. Battle Points are awarded after each matchup and these determine each teams rankings.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Bad Dice

Bad Dice won four matches and drew another. Along the way they beat Team BASH in round 1, The 400 Club in round 2, The Ghosthammer Tribe in round 3, drew against Dragon Slayer in Round 4 and then beat Team FACT in the last round.

List 1 – MARTIN

Allegiance:
Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Knight-Draconis
(300)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Thunderous Presence
– Spell: Celestial Blades

Lord-Commander Bastian Carthalos(300)*

Battleline
5 x Liberators
(115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

4 x Stormdrake Guard (680)*
– Drakerider’s Lance
– Reinforced x 1


Units
6 x Vanguard-Raptors with Longstrike Crossbows
(480)*
– Reinforced x 1

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

List 2 – ADAM

Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog)
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Kragnos, The End of Empires
(720)
Gatebreaker Mega-Gargant (525)*
– General
– Command Trait: Old and Gnarly
– Artefact: Enchanted Portcullis

Gatebreaker Mega-Gargant (525)*
– Artefact: Vial of Manticore Venom (Universal Artefact)

Battleline
1 x Mancrusher Gargants
(170)

Core Battalions
*Bosses of the Stomp – Unified

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 100
Drops: 2

List 3 – TOM

Allegiance: Fyreslayers
– Lodge: Lofnir
– Grand Strategy: Defend the Lodge
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth
(360)
– General
– Command Trait: Blood of the Berzerker
– Artefact: Master Rune of Unbreakable Resolve
– Magmadroth Trait: Coal-heart Ancient

Auric Runesmiter on Magmadroth (340)
– Runic Iron
– Magmadroth Trait: Lava-tongue Adult
– Prayer: Prayer of Ash


Battleline
Auric Runeson on Magmadroth
(320)*
– Ancestral War-axe
– Magmadroth Trait: Flame-scale Youngblood

Auric Runeson on Magmadroth (320)*
– Ancestral War-axe
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
Auric Runeson on Magmadroth (320)
– Ancestral War-axe

Core Battalions
*Alpha-Beast Pack

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 96
Drops: 6

List 4 – BEN

Allegiance: Daughters of Khaine
– Temple: Hagg Nar
– Grand Strategy: Hold the Line
– Triumphs: N/A

Leaders
Morathi-Khaine
(330)*
The Shadow Queen (330)*
Melusai Ironscale (115)**
– General
– Command Trait: Devoted Disciples
– Artefact: The Ulfuri

Hag Queen (105)*
– Artefact: Iron Circlet
– Prayer: Catechism of Murder

Battleline
15 x Blood Stalkers
(540)
– Reinforced x 2
10 x Blood Sisters (280)**
– Reinforced x 1
10 x Witch Aelves (120)**
– Sacrificial Knives and Blade Bucklers

Units
10 x Khinerai Lifetakers
(180)
– Reinforced x 1

Core Battalions
*Command Entourage – Magnificent
**Vanguard

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 99
Drops: 8

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2nd Dragon Slayer

Dragon Slayer managed three winds a draw and a loss. Beating An Aelf, Stormcast and Blightking walk into a bar in round 1, Da Bad Moon Loons in round 2 and Ghurdfellas in round 3. They then drew against Bad Dice in round 4 before losing against The 400 Club in round 5.

List 1 – THOMAS WALLER

Allegiance: Ogor Mawtribes
– Mawtribe: Bloodgullet
– Grand Strategy: Vendetta
– Triumphs: Inspired

Leaders
Frostlord on Stonehorn
(430)
– General
– Command Trait: Nice Drop of the Red Stuff!
– Artefact: Splatter-cleaver
– Mount Trait: Metalcruncher

Slaughtermaster (140)*
– Bloodgullet 2nd Spell: Molten Entrails
– Universal Spell Lore: Levitate

Kragnos, The End of Empires (720)

Battleline
2 x Mournfang Pack
(160)*
– Gargant Hackers
2 x Mournfang Pack (160)*
– Gargant Hackers
Stonehorn Beastriders (320)*
– Weapon: Blood Vulture

Units
2 x Frost Sabres
(55)

Core Battalions
*Vanguard

Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 78
Drops: 7

List 2 – ANDY HUGHES

Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Beast Master
– Triumphs:

Leaders
Bloab Rotspawned
(300)
– Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)
Morbidex Twiceborn (320)*
Lord of Afflictions (210)*
– General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm

Lord of Afflictions (210)*
Artefact: The Shield of Growths

Battleline
2 x Pusgoyle Blightlords
(220)
2 x Pusgoyle Blightlords (220)
2 x Pusgoyle Blightlords (220)

Core Battalions
*Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 103
Drops: 8

List 3 – DAN BRADSHAW

Allegiance: Beasts of Chaos
– Greatfray: Allherd
– Grand Strategy: Predator’s Domain
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth
(155)*
General
– Command Trait: Dominator
– Lore of Dark Storms: Sundering Blades

Tzaangor Shaman of Beasts of Chaos (135)*
– Artefact: Blade of the Desecrator
– Lore of the Twisted Wilds: Wild Rampage


Battleline
10 x Ungors
(70)*
– Mauls & Half-Shields
3 x Dragon Ogors (125)*
– 3x Paired Ancient Weapons
6 x Dragon Ogors (250)**
– 4x Paired Ancient Weapons
– 2x Draconic War glaives
– Reinforced x 1

Units
20 x Tzaangors of Beasts of Chaos
(350)*
– 4x Pair of Savage Blade
– 8x Savage Greatblade
– 8x Savage Blade & Arcanite Shield
– Reinforced x 1

6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
Reinforced x 1
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
– Reinforced x 1
3 x Tzaangor Enlightened on Disc of Beasts of Chaos (180)*

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1985 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 171
Drops: 4

List 4 – FABIAN QUINN

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Pillars of Belief
– Triumphs:

Leaders
Slann Starmaster
(265)**
– General
– Command Trait: Arcane Might
– Artefact: Fusil of Conflaguration
– Spell: Stellar Tempest

Stegadon with Skink Chief (305)**
– Artefact: Incandescent Rectrices
– Weapon: Skystreak Bow
– Mount Trait: Beastmaster

Engine of the Gods (265)*
– Artefact: Cloak of Feathers
– Universal Prayer Scripture: Curse

Skink Starpriest (130)**
Spell: Hand of Glory
Skink Priest (80)*
– Universal Prayer Scripture: Curse
Skink Priest (80)*
– Universal Prayer Scripture: Heal

Battleline
30 x Skinks (
225)**
– Moonstone Clubs & Star bucklers
– Reinforced x 2

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine
(250)***
Bastiladon with Solar Engine (250)***

Core Battalions
*Warlord
**Warlord
***Alpha-Beast Pack

Additional Enhancements
Artefact
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 111
Drops: 11

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3rd The 400 Club

These chaps managed four wins and a single loss. Beating Team FACT in round 1, then losing against Bad Dice in round 2 before going on to beat Team BASH in round 3, Da Bad Moon Loons in round 4 and Dragon Slayer in round 5.

List 1 – JACK ARMSTRONG

Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Great Unclean One
(495)
– General
– Bile Blade & Doomsday Bell
– Command Trait: Nurgling Infestation
– Artefact: The Witherstave
– Lore of Virulence: Stream of Corruption

Bloab Rotspawned (300)
Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)

Battleline
2 x Pusgoyle Blightlords
(220)
2 x Pusgoyle Blightlords (220)
2 x Pusgoyle Blightlords (220)
2 x Pusgoyle Blightlords (220)

Scenery:
1 x Feculant Gnarl maw

Endless Spells & Invocations
The Burning Head (20)

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 109
Drops: 7

List 2 – CRAIG NAMVAR

Allegiance: Beasts of Chaos
– Greatfray: Allherd
– Grand Strategy: Protect the Herdstone
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth
(155)
– Lore of Dark Storms: Sundering Blades
Tzaangor Shaman of Beasts of Chaos (135)**
– General
– Command Trait: Dominator
– Artefact: Mutating Gnarlblade
– Lore of the Twisted Wilds: Wild Rampage


Battleline
20 x Tzaangors of Beasts of Chaos
(350)**
– 4x Pair of Savage Blade
– 8x Savage Greatblade
– 8x Savage Blade & Arcanite Shield
– Reinforced x 1

10 x Tzaangors of Beasts of Chaos (175)**
– 2x Pair of Savage Blade
– 4x Savage Greatblade
– 4x Savage Blade & Arcanite Shield

10 x Tzaangors of Beasts of Chaos (175)**
– 2x Pair of Savage Blade
– 4x Savage Greatblade
– 4x Savage Blade & Arcanite Shield


Units
6 x Tzaangor Enlightened on Disc of Beasts of Chaos
(360)*
– Reinforced x 1
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
– Reinforced x 1
6 x Dragon Ogors (250)*
– 4x Paired Ancient Weapons
– 2x Draconic War glaives
– Reinforced x 1


Core Battalions
*Hunters of the Heartlands
**Vanguard

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 174
Drops: 8

List 3 – LUKE MORTON

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: N/A

Leaders
Vanari Lord Regent
(155)*
– General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Extra Spell: Speed of Hysh
– Lore of Hysh: Protection of Hysh

Scinari Loreseeker (170)*
– Extra Spell: Protection of Hysh
– Lore of Hysh: Lambent Light

Sevireth, Lord of the Seventh Wind (345)*

Battleline
10 x Vanari Auralan Wardens
(145)*
– Lore of Hysh: Speed of Hysh
10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Total Eclipse
30 x Vanari Auralan Sentinels (510)*
– Lore of Hysh: Lambent Light
– Reinforced x 2


Units
1 x Hurakan Spirit of the Wind
(265)*
1 x Hurakan Spirit of the Wind (265)*

Core Battalions
*Battle Regiment

Terrain
Shrine Luminor

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 88
Drops: 1

List 4 – TOBY MEADOWS

Allegiance: Legion of the First Prince
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Be’Lakor, the Dark Master
(360)*
– Lore of Ruinous Sorcery: The Master’s Command
Kairos Fateweaver (435)*
– Lore of Ruinous Sorcery: The Master’s Command
The Blue Scribes (135)*
– Lore of Ruinous Sorcery: The Master’s Command

The Contorted Epitome (255)*
– General
– Command Trait: Ruinous Aura
– Artefact: Fourfold Blade
– Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Levitate


Battleline
10 x Bloodletters
(115)
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*

Endless Spells & Invocations
Emerald Lifeswarm (60)
Soulscream Bridge (70)
Umbral Spellportal (70)

Core Battalions
*Warlord

Additional Enhancements
Spell

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 70
Drops: 7

Final Tournament Placings (Top 20)