Tag Archives: Clausewitz

Napoleonic Wargame Free to Download

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I’ve added a page to the website called Wargame Rules. In there you will find any rules for scenarios or wargames that I write. At the moment its pretty empty apart from one item which is Clausewitz.

Clausewitz is the Napoleonic wargame I’ve been working on for a number of years now. This is still very much a work in progress but I’m pleased to say it’s at a stage now where I feel comfortable releasing it for public consumption.

What is Clausewitz?

Clausewitz is a Corp level game designed primarily for 6mm Napoleonic warfare. I always wanted a Napoleonic game which focused on the whole battle but where what the individual battalions actions were still important to the outcome. Therefore in Clausewitz although the basic unit is the Brigade, those brigades are made up of individual elements called Battalions or Squadrons. Think of this like individual models inside a squad in a game like 40k or AoS.

The key features of Clausewitz include:

  • A departure from the traditional IgoUgo turn sequence and instead relies upon chips drawn from a bag to represent a Generals actions in the turn (with each turn representing 10 minutes of battle).
  • The game is driven by your Generals, they must position themselves and activate the right units at the right time in order to win the day.
  • Objectives – There are six objectives and units can only claim an objective (and therefore score points) if a General has ordered them to do so.
  • Mini-Game – there is an optional fun mini pre-game to the main event in which your light troops determine the deployment zone in the upcoming battle.
  • Formations matter! Brigade formations and individual unit formations are presented in an intuitive fashion. The players must ensure that their units are in the right formations for the task at hand!

Alternatively there are two mods on Tabletop Simulator just for Clausewitz, the first being the test bed which is used to test the various rules as they are implemented or adjusted and the second being the Battle of Elchingen 1805, where the Austrians attempt to defend against the French advance.

Test Bed

Battle of Elchingen

So why not give it a go and send your feedback to help me improve it?

Planning my Napoleonic 6mm Black Powder Army

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I’ve decided to play Black Powder at 6mm. I’m only collecting a couple of small forces so that I can play against friends and family without them needing to collect army as well.

But how to go about this?

I’ve already decided that all the measurements will be carried out in centimetres rather than inches. So what about basing?

Here’s where you can meet issues. The general consensus between Napoleonic players of 6mm is to base your miniatures on 60mm or 40mm wide bases. This allows them to be used in other game systems as well. That’s great, if I decide to try out another ruleset then I can.

An example of Black Powder basing by NCC 1717

Looking at the Black Powder rulebook, there are three unit sizes; Small, Standard and Large. As there are three unit sizes the simplest method would be to have a number of bases relative to the size. So 3 bases for large, 2 for standard and 1 for small.

This should result in a smaller game with the ability to fit more units on the table. I will post it updated of the Miniatures of once I’ve painted and based them.

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.

The Woehammer Painting Competition

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This is just a reminder that we have a painting competition taking place where the winner gets their choice of a Start Collecting or Combat Patrol box. We wouldn’t be able to give away this fantastic prize without the support of our good friends at SCN Hobby World. Why not join their emailing list and receive 25% off Games Workshop products whenever you place an order with them?

To enter you’ll need to paint a miniature with a base size no larger than 50mm and send it’s picture to thewoehammer@gmail.com. you’ll also need to send a small fee of £1 to the same address via PayPal. Your miniature doesn’t even have to be a Games Workshop model, it can be from any range you like.

One of your pictures must include a picture of your email address on a handwritten note. This should prevent people using internet photos for their submissions.

The closing date of the competition is 30th November where submissions will be placed into groupings of four and placed on the Woehammer Twitter account for a poll. The winner of these polls continue into the next round and so on until only one submission remains.

There you have it, get painting! If you want to find out more then either please leave a comment below, on my twitter profile or as an email to thewoehammer@gmail.com.

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.

Clausewitz – Napoleonic Wargame

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I’ve been writing my own set of Napoleonic war game rules for a while now, the idea for which has been formulating inside my head for roughly three years.

There are many, many different sets of rules for Napoleonic wargaming, but none of them quite got to the itch I was feeling for the period. I wanted a wargame, which was accurate to the time in terms of weapon ranges, unit movement and formations. As well as having a command and control structure that could fairly accurately represent the command structures of the time.

Some of my 6mm British Line Infantry

The biggest issue, is that I want all of these thing, but I also want the game to be fairly simple and quick to play. I therefore set about writing my own set of rules, which I’d also wanted to do for some time.

Below I’ve set out a brief overview of the rules and how the game mechanics work. If people are interested further in the game development, then I may post further articles on the subject in the future.

The Battle of Elchingen using Clausewitz Playtest Rules

The game is designed to be played on a 6′ x 4′ table, with 30cm equating to roughly a mile of battlefield.

Base sizes are set to 40mm wide, with a base representing a Battalion of Infantry, a Squadron of Cavalry or a Battery of Artillery. These bases are banded together into larger units known as Brigades. Brigades are ordered around the battlefield by Divisional Generals and the Commander-in-Chief of your army.

The game is not a traditional igo-ugo system and instead relies on coloured chips which represent your generals actions for that turn, of which there are thirty in the game. For example, at the start of the game there may be five red chips representing General Wellington’s actions that turn, and five blue chips representing Napoleon. Depending which chip is drawn allows the relevant player to act.

Players then activate units and other Generals inside their army by sending orders to them on the tabletop, these orders represent the objective that the unit has been assigned. Once assigned to an objective, the unit can only score victory points for being near that objective. They cannot score victory points for being near an objective they have not been assigned to.

Generals and Brigades have command ratings, with a combination of the two determining the roll a player will need to use that unit that turn. For example, a Brigade of British Infantry may have a command value of 4 and a British General may have a value of 5, meaning that the player would need to roll 9 or below on two D6 to use that unit, that turn.

All units and Generals have five actions as standard, however these can be modified by how far away the unit is from the General and also by how much the command roll was failed.

Once units are activated, they may move and fire using their actions that turn.

Early playtesting using Battle Chronicler

If you want to know more about Clausewitz, then please let me know in the comments below and I may summarise different aspects of the game in future articles.

A Clausewitz playtest using Tabletop Simulator
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