Tag Archives: Cherokee Open

Top Three AoS Lists for Frontline Gaming Cherokee 2024

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This is the top three AoS lists for Frontline Gaming Cherokee 2024 that took place in the US on the 24th and 25th of February. It saw 67 players vying to be crowned champion in a 6-game super major tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
– Army Subfaction: Skullfiend Tribe
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired


LEADER
1 x Bloodsecrator (120)*

– Nullstone Adornments: Pouch of Nulldust
1 x Realmgore Ritualist (110)*
– Prayers: Unholy Flames, Bronzed Flesh
1 x Skarbrand (380)*
1 x Bloodthirster of Unfettered Fury (330)**

– General
– Command Traits: Firebrand
– Artefacts: Ar’gath, the King of Blades
– Prayers: Unholy Flames, Bloodbind
1 x Slaughterpriest (110)**
– Bloodbathed Axe
– Prayers: Bronzed Flesh, Killer Instinct

BATTLELINE
10 x Skullreapers (190)*

– Skullseeker
– 2 x Icon Bearer
10 x Skullreapers (190)**
– Skullseeker
– 2 x Icon Bearer
10 x Bloodreavers (80)**
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe

TERRAIN
1 x Skull Altar (0)

OTHER
6 x Furies (80)**

CORE BATTALIONS:
*Warlord
**Battle Regiment


TOTAL POINTS: (1970/2000)

Chai’s list deviates from the standard Khorne 5-0 list, but he proved that to be very effective. He still maintains some of the standard units, such as the Unfettered Fury, double priests, and Skarbrand. Meanwhile he decided to go with Skullfiend Tribe and leaning heavily into Skullreapers.

Skullfiend Tribe allows units that charge to have fights first if the charge roll was 8+. Coupled with the massive number of attacks from the Skullreapers (boosted by the bloodsecrator) this could prove crippling to an opponent. Two ten-man block supported by a bloodsecrator are going to have a combine 104 attacks, likely hitting on 2s, either from all out attack or their warscroll ability, and having the option of a 4+ rally when they inevitably start to get whittled down.

The only other odd inclusion in this list is the furies. They’re 12″ move and ability to retreat in the fight phase makes them excellent at scoring some battle tactics.

Overall an excellent show of Khorne’s ability to work within the tome’s internal balance and still succeed. Congratulations on the win, Chai!

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Army Faction: Nighthaunt
– Army Subfaction: The Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

LEADER
1 x Lady Olynder (270)
– Spells: Seal of Shyish
1 x Spirit Torment (120)*
1 x Guardian of Souls (150)*
– General
– Command Traits: Shaman of the Chilled Lands
– Chill Blade
– Artefacts: Midnight Tome
– Spells: Seal of Shyish
1 x Dreadblade Harrow (110)*|
1 x Spirit Torment (120)**
1 x Krulghast Cruciator (150)**
– Artefacts: Lightshard of the Harvest Moon

BATTLELINE
20 x Bladegheist Revenants (160)
20 x Bladegheist Revenants (160)
6 x Spirit Hosts (130)

ENDLESS SPELL
1 x Purple Sun of Shyish (80)

OTHER
4 x Myrmourn Banshees (90)

CORE BATTALIONS:
*Command Entourage
– Magnificent
**Andtorian Acolytes

TOTAL POINTS: (1990/2000)

Ramon Silva: It’s really fun looking at the leanness of a list this late into the season and understand the Fate of the game roles more solely on The decisions of the general, than it does with pay to win or spam.

This impressive 5-1 run by Mike has a list that seems like a jack-o-lantern of all trades; It’s Scarlet doom but only 40 blades, which when this book first dropped we could easily have seen double that- there’s six heroes so it’s definitely got a hero hammer aspect to it, but only one block of spirit hosts (The OG bodyguard/ damage YEEters) So the hosts positioning has to be tight against shooting because although the heroes are ethereal, they are a rather low wound count.

The list finishes out with tech; a 4 pack of banshee’s, an awesome anti-magic unit and the midnight Tome AutoCasting the purple sun. Which is amazing for ghosts because it just gives the enemy negative one to their save. But it also every once in a while sucks something up into the void, which is one of those few times, It’s fun to roll a one.

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Army Faction: Ossiarch Bonereapers
– Subfaction: Mortis Praetorians
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Mannfred Von Carstein (The Sternieste Garrison) (630)*
Arkhan the Black (380)**
Mortisan Boneshaper (140)**
– General
– Command Traits: Aura of Sterility
– Artefacts of Power: Artisan’s Key
– Spells: Merciless Blizzard

BATTLELINE
Immortis Guard (460)**
Kavalos Deathriders (190)**
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (190)**
– Mortek Hekatos
– Necrophoros
– Nadirite Blade

OTHER
Fell Bats 1 (The Sternieste Garrison) (630)*
Fell Bats 2 (The Sternieste Garrison) (630)*
Grave Guard (The Sternieste Garrison) (630)*
– Seneschal
– Standard Bearer
– Hornblower
– Great Wight Blade

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Regiment of Renown
**Battle Regiment

TOTAL POINTS: 1990/2000

This list has some old Faithful’s and some new toys that have recently been added to the OBR lineup.  We will go over the OBR bit first and then go over the Mannfred Regiment last.

For the sub faction, we have Mortis Praetorians. Providing a control tool that, when timed right, can stop battle tactics or go on the offensive during the opponents turn. The Grand Strat is a common one we see in spell casting savant because of Immortis guard being used to protect it.
Starting off, we have the Bone Shaper with Artisans key, Sterility, and Blizzard.

Blizzard has a bit of dyssynergy with Savant.  The general might end up blowing itself up on a blizzard cast, but it’s a nice keep away stick and source of damage if you need it to get you out of a bind or push an advantage further.

Arkhan, as we know, is one of the best casters in the game. Able to support the army through heals and spells.  Able to stop powerful enemy casters with his +2 to cast and unbind.  His speed and durability allow Arkhan to go places to go places, and other units would never want to go.  Everything he does complements OBR incredibly well and helps the list do its job.
Two units of Deathriders add a reliable battle tactic, speed, and screens.  They add a lot of consistency to the list and can keep up with the rest of the speed in the list.
6 Immortis guards protect the Important hero’s, function as a solid hammer/Anvil, and open a battle tactic in Sculptors Encourage.


The new edition is the Mannfred RoR.  Which comes with Manny, two units of 3 bats and a unit of 10 Graveguard.  Firstly, at the start of your hero phase, you can pick a unit in the regiment outside of “3” of enemy units and teleport it outside of “6” of enemy units.  Then, the unit that teleports gets an extra attack for the rest of the turn.  This adds a lot of flexibility and mobility to the slower and more expensive OBR units.  Mannfred’s Regiment will be wanting to do secondaries early and teleporting Graveguard to take out important pieces the rest of the list otherwise wouldn’t be able to.  Then Mannfred will also be in the fight, adding another layer of control with his own counter charge.  It’s important to note that every unit in the regiment has to deploy within “6” of Mannfred.

The list is a lot of fun and has a lot of tools at its disposal.

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Army Faction: Lumineth Realm-lords
– Subfaction: Alumnia
– Grand Strategy: Spellcasting Savant

LEADERS
Scinari Cathallar (120)*
– General
– Command Traits: Shaman of the Chilled Lands
– Artefacts of Power: Silver Wand
– Spells: Total Eclipse
Scinari Calligrave (110)*
– Spells: Overwhelming Heat
Lyrior Uthralle (160)**
– Spells: Protection of Hysh
The Light of Eltharion (230)**
Isharann Tidecaster (130)**

BATTLELINE
Vanari Auralan Wardens (300)**
– High Warden
– Spells: Protection of Hysh
Vanari Bladelords (120)**
– Bladelord Seneschal
– Sunmetal Dual Blades
Vanari Dawnriders (120)**
– Steedmaster
– Standard Bearer
– Spells: Speed of Hysh
Vanari Auralan Wardens (150)**
– High Warden
– Spells: Overwhelming Heat

BEHEMOTH
Alarith Spirit of the Mountain (340)**

OTHER
Vanari Dawnriders (120)**
– Steedmaster
– Standard Bearer
– Spells: Speed of Hysh

ENDLESS SPELLS & INVOCATIONS
1 x Suffocating Gravetide (30)
1 x Sanctum of Amyntok (20)
1 x Emerald Lifeswarm (50)

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 2000/2000

I’m happy to say we’ve been joined by another writer this month. Tom Skelton is both well liked and well known in the Scottish tournament circuit. He has the skills to boot! He’s currently sitting 3rd in the Scottish player rankings.

Tom Skelton: For this list, I got the opinion of Ross Sherrie, chief Teclis abuser on the Scottish world team, and he believes what Jon has here is a melee castle that can stack multiple minuses to be hit. A block of 20 wardens counting as two models each on objectives, with effectively a -2 to be hit, potentially a +3 to save and a five up ward on top, really isn’t going anywhere fast. So at least some of the primary is in the bag, then with the multiple Endless Spells and three battle tactics based on easy spell casting, the secondary points are also there for the taking. The Dawnriders are fast enough for making other passive BTs like Surround and Destroy or Intimidate the Invaders pretty easy to achieve, so overall it doesn’t really need to engage to score points, which is always a win. Not that it can’t dish out the hurt when needed, with the battle cattle, Bladelords and Eltharion each offering up a hefty punch. The Sanctum of Amyntok, though not often seen, is a mere 20 points and, if used in the right spot, would allow Lyrior to be in a garrison effectively, with a massive ward bubble for the army. So, sending out spells and units for secondary points, the castle sets up and camps out for the primary, with the tools for a lot of what comes its way and a decent enough amount of ranged damage from the cow, Eltharion and Jaws to wear down threats as they approach. It seems that with a bit of patience and using the right units at the right time, this list has answers for a lot of what’s out there, which is why I think it’s telling that it only lost to Khorne and OBR, two of the most oppressive armies going. Well played, Jon.

Final Tournament Placings

https://www.bestcoastpairings.com/event/VH0X2QKW8K

Top Three AoS Lists from The Cherokee Open – 26th/27th February 2022

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The Cherokee Open was a five game event over two days that took place in USA on 26th and 27th Feb. It saw 51 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

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The Top Three Lists

These were the top three lists from the Cherokee Open tournament.

David Fields – Stormcast Eternals

Astral Templars by Vincent Knotley

David won all five games beating Flesh-eater Courts/Gristlegore in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Daughters of Khaine/Khelt Nar in Round 3, Maggotkin of Nurgle/Befoulding Host in Round 4 and Disciples of Tzeentch/Hosts Arcanum in the last round.

Allegiance: Stormcast Eternals
– Stormhost: Astral Templars (Stormkeep)
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
———-

Karazai, The Scarred (600)*
– General

Lord-Relictor (145)*
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Celestial Blades
– Prayer: Bless Weapons

Battleline
———-

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Steadfast March

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 98
Drops: 1

Declan – I don’t know how many times I can say / write ‘Dragons’ without the readers getting bored… but here’s one more time! Dragons!

But David has brought Karazai with him and – not having seen him much up to now – I checked out his warscroll.

Wahapedia

He’s effectively a more damaging version of the Maw Krusha (for more points) with great rend and the very little degredation in his profile. You need to do 12 wounds on him to even get the Jaws down to a 3+ to wound…! Wow!

So it’s not really a reduction in power, just a reduction in units. All in all a great result from David and his Dragons.

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Mrigank Jha – Stormcast Eternals

Knight Excelsior Chapter

LVO 2022 top eight veteran Mrigank also managed an impressive five wins over the weekend. He beat SIronjaws/Bloodtoofs in Round 1, Soulblight Gravelords/Vyrkos Dynasty in Round 2, Kruleboyz/Big Yellers in Round 3, Kruleboyz/Big Yellers in Round 4 and Daughters of Khaine/Khelt Nar in Round 5.

Allegiance: Stormcast Eternals
– Stormhost: Knights Excelsior
Mortal Realm: Ghur
Grand Strategy: Dominating Presence
Triumphs: Inspired

Leaders
———

Knight-Judicator with Gryph-Hounds (205)*
– Artefact: Mirrorshield

Lord-Imperatant (175)*
Lord-Relictor (145)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Starfall
– Prayer: Translocation

Battleline
———-

3 x Annihilators with Meteoric Grandhammers (240)**
3 x Annihilators with Meteoric Grandhammers (240)**
3 x Annihilators (200)*
5 x Liberators (115)**
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

Units
———-

6 x Vanguard-Raptors with Longstrike Crossbows (480)*
– Reinforced x 1

3 x Aetherwings (65)
3 x Prosecutors with Stormcall Javelins (115)
– 1x Stormsurge Tridents

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact
Holy Command: Thunderbolt Volley

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 80
Drops: 10

Declan – You can tell a Battletome is doing well when two players get 5-0 at a tournament with completely different armies. Mrigank has got a lot of different units in here, but it all revolves around the Longstrikes. They are well priced as a unit (480 points for 12 wounds is expensive), but it’s the support functions that operate with it that makes them crazy good.

The Thunderbolt Volley allows the player to teleport a unit on a 2+ (with re-roll), and then the Thunderbolt Volley allows the unit to shoot in the hero phase (once a game). Shooting at 30″ and doing mortal wounds with great rend, these models can take out whole units at once – with minimal risk to themselves. We’re seeing a lot of these in the UK meta at the moment!

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Jon Anderson – Idoneth Deepkin

Jon won four of his five games, losing only in Round 1 against Ogor Mawtribes/Boulderhead. Along the way he beat the Ogor Mawtribes/Boulderhead in Round 2, Idoneth Deepkin/Fuethan in Round 3, Ogor Mwatribes/Boulderhead in Round 4 and Stormcast Eternals/Hammers of Sigmar in Round 5.

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
———-

Eidolon of Mathlann, Aspect of the Storm (330)*
– Artefact: Cloud of Midnight

Isharann Tidecaster (105)*
– General
– Command Trait: Master of Magic
– Lore of the Deeps: Arcane Corrasion


BATTLELINE

———-

20 x Namarti Reavers (340)*
– Reinforced: Once
20 x Namarti Reavers (340)*
– Reinforced: Once
10 x Namarti Reavers (170)*

UNITS
———-

3 x Akhelian Ishlaen Guard (155)*
3 x Akhelian Ishlaen Guard (155)*

BEHEMOTHS
———-

Akhelian Leviadon (380)*
– Mount Trait: Reverberating Carapace


CORE BATTALIONS
*Battle Regiment

Declan – Non-Stormcast – what a relief… and I struggle to comment on this as Idoneth are not well represented in the UK meta at the moment so I haven’t played against them recently.

Wahapedia Again!

So what do they do – A reasonable shot (4+/4+/-/1) and good melee weapons, they can do two roles in a game where movement and range is key – they look great. I ran Gitmob archers in AOS1 and know how much damage 60 shots at 4+/4+/-/1 can do, especially now that there is access to All Out Attack. A great result from Jon to be top of the 4-1 bracket.

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Wildcard – Calvin Rarie – Bonesplitterz

Calvin also won 4 games with a rarely seen Bonesplitterz faction and finished the event in 6th. He lost his second game against Disciples of Tzeentch/Hosts Arcanum list. He won against Disciples of Tzeentch/Eternal Conflagration in Round 1, Stormcast Eternals/Knights Excelsior in Round 3, Flesh-eater Courts/Gristlegore in Round 4 and Sons of Behemat/Breaker Tribe in the last round.

Allegiance: Bonesplitterz
– Warclan: Icebone
Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Glowy Green Tusks

Maniak Weirdnob (100)*
– General
– Command Trait: One Wiv Da Beast – Glowy Green Tusks
– Mount Trait: Fast ‘Un
– Lore of the Savage Beast: Gorkamorka’s War Cry

Kragnos, The End of Empires (720)*

Battleline
15 x Savage Boarboys
 (420)*
– Stikkas
– Reinforced x 2

5 x Savage Boarboys (140)*
– Stikkas

10 x Savage Orruks (165)*
– Chompas

Units
10 x Savage Boarboy Maniaks (290)*
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 141
Drops: 1

Declan – Peter knows how to get my attention and Bonesplitterz is certainly a great call. Calvin has Kragnos (Kraggy) and 31 Boarboyz. This army can run straight forward and trap you in your own deployment stopping the opponent getting objectives.

And although Kraggy is a lot of points, there is still 123 wounds of 6+ (or better) ward saves backing him up, including one turn at 4+ in combat). Difficult to kill and the Boarboyz are not completely useless in combat – ignore them at your peril — and bring screens!

The Final Tournament Placings

– Declan & Peter