As a massive fan boy of both 40k and Space Marines when I heard about the new Hatchette collection for Space Marines and Necrons I jumped at the chance.
For those who aren’t aware, Games Workshop and Hatchette are working together to allow players to collect, paint and game with Space Marines and Necrons in a weekly magazine. Each week you’re sent a new issue which usually contains 1-3 models and some paint. The issue will give you background on the models you’ve been sent as well as instructions on how to build and paint them.
Issue #1 arrived through my door late last week. This week’s magazine includes two models, a Primaris Lieutenant with Volkite Pistol and a Necron Royal Warden.
No paints this week, but as a subscriber I did receive a pair of clippers, glue and seam remover as a free gift.
The magazine is nicely detailed, with some information about the factions you’re collecting and some ideas for colour schemes aside from the one you see included on the cover.
Your also given a set of six dice and a small game Matt so that you can take part in your first game (the Warden v the Lieutenant).
Although it’s not the best quality, I did like that the gaming mat has wound tokens and objective markers which can be cut out and used.
After some work I managed to glue both figures together ready for painting (which as they’re push fit, you don’t need to but I would recommend).
I won’t be painting my Marines in the colours of the Ultramarines as shown in the magazine but instead will be painting them as my homebrew chapter the Void Dragons.
I’ll try and keep you updated with my progress with the magazine and the two armies as and when I can.
But if you’re interested in subscribing, then I would suggest you check out the website here.
The Woeful Brush Painting Competition Sponsored by SCN Hobby World
Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!
On our YouTube channel we had a series known as A Tale of Painters. However, since life has got in the way a little recently and my time for filming and editing videos is very limited o thought it would be best to continue the series in the blog.
So I’ve included (most) of the Woehammer team below and what they’ve been working on since our last episode.
Since the last episode, Ben has been busy on a number of projects. But perhaps his most impressive in this time is his Bel’akor. Ben has even done some on source lighting to great effect!
Ben even had his first few games of Age of Sigmar against AoS Ben and Declan.
As well as this Ben set himself the challenge of painting all this:
For September! As you can see he’s already well on target.
Dave has started a new Ossiarch Bone Repears army, and has given himself a deadline of 3rd October to have them done. His entire army is around 50 models and so far he’s painted one……
As always Ben has been extremely busy, as well as finishing his Seraphon army and attending a few tournaments he’s now decided to build another Kharadron Overlord army, the Ghostlords 2.0!
All of his models are always painted to a very high standard and his basing is, in my opinion world class.
Ben recently completed Spiderman using just contrast paints:
Ben also painted the Kruleboy half of the Dominion boxed set:
Declan has been busy painting some more units for his Goblin Warmaster army:
He’s also recently gotten into Kill Team and has painted up some scenery for his games.
Liam hasn’t had as much time as he would like to paint. But saying that he’s now down to fifteen models in his pile of shame. He did manage to paint Ghazghkull:
As always Paul has probably painted around 15 armies in the time since our last episode.
Paul has recently painted a lot of stormcast in order to play Path to Glory in his local gaming club.
He’s also been cracking on with his historicals backlog…..
Our plastic crack dealer from SCN Hobby World has been continuing her amazing work on her Orks. With an amazingly grubby looking dreadnought.
Ed has been cracking on with his Lumineth to make sure that they’re ready for his first tournament.
Ed was so keen on getting these ready he even had a roadmap for their painting schedule..
As you can see his models are coming on nicely…..
This time around we have a guest on our episode. Jack has submitted his Trogg via email to firstname.lastname@example.org.
The skin on this Troggoth is awesome and you can really get a sense of the icy effect that Jack was after. I’d love to see an entire army of these boys.
If you’d like to submit models for us to look at and include then please either email us at email@example.com use #woehammer on Twitter or Instagram.
Don’t forget that we’re doing our first painting competition sponsored by SCN Hobby World where you can win your choice of a Start Collecting or Combat Patrol box for painting any single miniature on a 50mm base. For details see our post on the competition here.
To follow any of the guys above on social media simply click the links below.
This weekends releases are all about Age of Sigmar again with the Kruleboyz taking centre stage with some amazing models. As well as the new releases for the Kruleboyz, there’s also and Age of Sigmar scenery kit and some models from Forgeworld for Necromunda.
Warlord Games Have many items up for pre-order right now, with the majority being for their World War 2 air game Blood Red Skies and Warlords of Erehwon: Mythic America’s
Wargames Atlantic pre-orders are pretty slim at the moment but there are many, many kits in the pipeline.
Two releases for the fallout game this week:
Last week we covered just one offering from Mantic Games. But they have a tonne of items on their pre-order list for many of their games such as Kings of War Halflings, Armada Elves and many factions for their new edition of Deadzone which is being released soon.
This weekend sees the release of two Battletomes (Orruk Warclans & Stormcast Eternals) along with a selection of miniatures for both ranges.
The battletomes will come in both a limited edition format and the usual hardback format. You’ll also be able to pick up the warscroll cards for both factions.
The miniatures being released by Games Workshop are, as always second to none in their quality and looks with very few companies being able to match their standard.
The below releases are all listed as September release with no exact dates.
All of the miniatures below are for use in Warlord Games‘ Warlords of Erehwon: Mythic Americas ruleset. After Games Workshop it can be argued that Warlord Games are the second largest company in the wargaming industry with rulesets for Sci-fi, Fantasy and Historical wargames.
Wargames Atlantic provide alternatives for miniatures which can be used in other games systems. This weekend sees the release of three different boxed sets:
The first is French Infantry which can be used for World War 1 enthusiasts, and at £25 for a box of 35 models is a great bargain. If you buy more than one set you also have a bulk purchase discount.
The next is Cannon Fodder, which can be used for a variety of Sci-Fi Games. These would make a great alternative for either Cadians and at £25 for a box of 30, they make a far cheaper alternative giving you three squads of troops!
The final offering from Wargames Atlantic is the Goblin Warband, again with 30 miniatures for £25.
Just the one offering from Mantic Games this week in the form of their Halfling Engineer for Kings of War. £10 direct from their website.
I am fortunate to have met many friends through wargaming and boardgaming, and sometimes these two groups even collide in a gloriously fun way! Kill Team is one of the rulesets that I can play with those more interested in boardgaming, or not interested in buying & painting a 2,000 point army.
So when one of these friends asked if I was playing Kill Team at a holiday we have soon, I immediately said yes… and started thinking about what I could take. I didn’t want to buy new toys… pile of shame is far too large anyway… so I was limited to Imperial Guard, Blood Angels, Orks and Tyranids. Looking at what others were planning on bringing (Tau, Guard or Orks; Sisters of Battle; Iron Warriors; Necrons) I decided to bring something very different – so Tyranids it was.
The Kill Team
Tyranids have a number of options for their Kill Teams consisting of 2 fire teams from: Tyranid Warriors, Genestealers, Tyranid Swarms (Hormagaunt / Termagaunt). I had loads of all these available, but Genestealers looked to be very different from the other armies being taken, so I picked two Genestealer Fire Teams with Rending Claws & Scything Talons.
I grabbed a few models, some new (see above), and some old (see below) to make the individual Fire Teams clearly different. To add a little variety I found a ‘Stealer with Feeder Tendrils… he was different enough to be my Leader.
Needless to say none of the extras that are on the models are included in Kill Team, so it didn’t matter that some of them have mutations on them. Perfect for adding a bit of variety.
The second unit was the gorgeous monopose sculpts from the Space Hulk era. I grew up with these guys, so it was great to get them painted.
I wanted a scheme I could do quickly, and I’d just picked up Talassar Blue (GW Contrast Paint), so I decided to start with this. The ‘Stealer models have lots of detail on them, and the contrast worked wonderfully, giving great coverage over a simple zenithal highlight (Chaos Black & Grey Seer spray paint). It’s such a vibrant colour and may become my favourite contrast paint!
After a quick Teclis Blue drybrush to show some highlights, I checked my colour wheel, and it suggested orange as a contrast colour… perfect! I picked out the teeth, talons and nails and I had the units finished in a little over a day.
Fortunately, I have a bunch of Sector Imperialis bases already painted, so a quick snip of the bases and reglue and the unit was finished.
Hope you like them, and I’ll let you know how I get on later this month!
The Solar War is the beginning of the end in the epic Horus Heresy series from Black Library.
With the Horus Heresy reaching 54 books, countless short stories and novellas I admit to finding it difficult to keep up-to-date with the storyline – and I read a lot, and have known the story since I was 11! As such, it was a great decision to ‘restart’ the series numbering to allow readers to get back on track with the ‘Siege of Terra’ series.
Horus’ fleet has arrived at Sol and must get to the Emperor’s palace on Terra – fortified by Dorn – but first he must fight through the remaining loyal fleet of the Emperor.
The book returns to some of the characters from the start of the series – Mersadie & Logan – and is was fun to read their story of the start of the invasion.
The book includes mass space battles, many (many) deaths as the loyalists attempt to slow down Horus’ treachery.
I did struggle at times with the number and names of the ships many introduced to be destroyed and I did sometimes have to re-read a passage to work out if a destroyed ship was loyalist or traitor. Although they have restarted the numbering, it is difficult to see how anyone who is new to the lore could understand what is happening in the story. Definitely a book for those already invested in the Heresy – although fine if you’ve not read all the previous books.
The pace feels significantly quicker than the rest of the series, so don’t expect another 50 books for the Siege of Terra, but I’m looking forward to the next in the series.
A promising start to the Siege…
Rating: 3 out of 5.
The book is available from Black Library direct, your friendly local book store, or audible (audiobook)
Following Dave and I reviewing the Sisters of Battle Codex on our YouTube channel earlier this year, I decided that with the release of the Sisters Combat Patrol box, I thought it may be an idea to go through whats in the box and then select some units to expand the force to 1,000 points.
The combat patrol box is packed with goodies and like the other factions they’re a fantastic way to start a new army as they often give you a wide range of units.
In the Sisters Combat Patrol box you’re given;
10x Battle Sisters
4x Sisters Repentia
All of that for £85, which is bought separately would cost roughly £170.
On top of this we’ll add the following units;
Dominion Squad £35 (this will also buy you a unit of Celestians)
Retributor Squad £32.50
This will cost you an additional £151, alongside the cost of the Codex for £30 the entire army will set you back £266!
However! If you sign up for SCN Hobbies mailing list you’ll receive 25% off Games Workshops recommended retail price and 15% off web only miniatures. Meaning including postage the army and codex would cost £200.50! That’s a saving of £66!
To sign up to the SCN Hobbies mailing list, email Sarah on firstname.lastname@example.org.
The list above brings us with upgrades to 1,000 points and the list will be as follows;
Vanguard Detachment (3CP) Order Convictions: Order of the Bloody Rose
For your Canoness I would make her the Warlord and make the whole detachment part of the Order of the Bloody Rose. This allows you add 1 to the attack characteristics of models with this conviction when they Charge, are charged or make a heroic intervention. Extra attacks are always nice! So let’s lean in to this slightly and give the canoness the Blessed Blade and the Wrath of the Emperor Relic.
The Blessed Blade gives the Canoness a +2 strength, -3 AP Damage 2 close combat weapon, while the Wrath of the Emperor replaces her Bolt Pistol with an 18” range pistol able to fire 4 shots per round with strength 5, -1 AP and 2 damage. That packs quite the punch, especially considering the Canoness can now make 5 attacks instead of 4 when they’ve charged or have been charged.
Don’t forget that CORE units within 6” of the Canoness will be allowed to re-roll 1’s on their to hit rolls when making attacks as well. This means she’ll be handy next to your Arco-Flagellants when they make it into combat.
I would also give the Canoness the Warlord Trait Righteous Rage, which will allow her to re-roll hit rolls and wound rolls when in melee.
We’ll also give her Blessing as her Divine Deliverance, this negates one enemy units aura ability that is within 6” of the Canoness, however this is only done if after rolling 3D6 and the resulting roll being equal to or higher than the enemies Leadership characteristic.
This lovely woman is the ying to your Canoness’s yang, allowing CORE units within 6” to re-roll wound rolls of 1. Having her with the Canoness next to a unit dishing out a lot of attacks is always a good move. Having a bubble of our Canoness, palatine and Arco-Flagellants will make an opponent think twice. Once you look to expand beyond 1,000 points my next thought would be adding more models to your Arco-Flagellants.
Take her as is.
Having one of these guys in your list allows nearby units to benefit from his War Hymns, which grants them another attack. Which when combined with the conviction of the Order of the Bloody Rose will allow some of your units with the CORE keyword to make two additional attacks on top of what they would normally make (looking at you Arco-Flagellants). As well as this, he also has access to the Battle Hymns. Very squishy though so make sure you keep him towards the back of you Flagellant bubble.
Battle Sisters I’m inclined to leave as Bolter only and split into two units of five sisters each. These can then be used as objective cappers, they’ll have the ability to deal with the small unimportant elements of your opponent’s army but their primary use should be holding objectives or vital points of the battlefield. If the enemy shoots and focuses on these units then that frees up your heavy hitters and close combat specialists for the counter punch.
I would leave these as standard with their Arco-Flails, and try and make sure that they’re within 6” of the Canoness when they make it into combat so that they can re-roll 1’s for there to hit rolls.
There’s only three of these so the enemies fire will need to be drawn elsewhere for them to be effective, perhaps having some mean looking Castigator on the field may do the trick?
REPENTIA SUPERIOR AND SISTERS REPENTIA
I would also leave these as the basic set up. Again, like with the Arco-Flagellants you do not have many of these so try and entice your opponent into shooting some other more sturdy unit that can take the punishment until these lovely women make it into combat. Both these and the Arco-Flagellants are a great counter punch to enemy CC and also make great objective clearers which can be followed up by the Battle Sisters, who can lend some light fire support to these units.
These are your true fast attack and are great even equipped with the hand flamers. These are perfect for dealing hit and run attacks on larger horde units such as Ork Boyz, Imperial Guard Infantry and the like. Keep them in cover and make sure they get to their intended target to deal their damage. I would equip two Seraphim carrying two hand flamers each kicking out D6 shots which automatically hit their targets. That gives you on average 12 hits from flamers with on average 6 of those causing wounds on toughness 4 targets.
Although classed as heavy support this unit is ideal for taking on units in close support with its twin buzz blades and double Heavy flamers. With five wounds and toughness five it’ll also take some punishment before it falls down. Plus, with the Penitent Engine, Sisters Repentia and Arco-Flagellants you have redundancy in your close combat and your opponent won’t be certain what to choose first, meaning at least one of them will reach enemy lines.
It’s a predator tank, its got good armour and packs a punch from long range for an army which severely lacks in this area. Don’t expect it to last long though, your opponent is likely to target it from the get go, and that’s okay. Because if they’re focusing on the predator they’re not focusing on your combat heavy units closing in on them.
Make sure while it is on the table that it focuses on trying to remove the high armour targets that your other units will sill struggle with.
These, alongside your Retributors can almost be considered a secret weapon for the sisters. With their Holy Vanguard rule you can pop these in your rhino and they can make a free normal move before the first turn taking them closer towards the enemy. Why do you want to do this? Because you only have five Dominions in the Rhino, means you can fill out the rest of the transport capacity with Retributors with Heavy Flamers or Multi-Meltas to take out those pesky heavy armour targets or large horde mobs.
Equipping the Dominions with Storm Bolters will mean that they’re kicking out 10 shots a turn as well and can lay down some nice fire on the enemy’s units. Hopefully your opponent will ignore the rhino long enough for them to get close and pop that particularly nasty looking tank or flame that large group of Ork boyz….. Please shoot at my Castigator.
As mentioned, pop these in the Rhino and arm them with Multi-Meltas and they’ll pretty much turn anything they shoot into liquid metal once they open up. They may be a one use only unit once your opponent sees what they can do so try and hit them where it hurts on the first time of use.
You want this to remain alive as long as you have your Dominions and Retributors inside, otherwise it could be used to transport your battle sisters up to objectives further up the field. Use it as the workhorse of the army. Many players will use these as a transport for a single unit, but don’t forget to double back pick up others units and rush them over to other parts of the battlefield.
As I mentioned earlier, my next steps would be to look at expanding the Arco-Flagellants into possibly a ten strong unit. Beefing up the close combat element of the army is always a good shout, and you know a second Castigator would always be a nice distraction for your opponent.
I would also seriously consider taking some Celestian Sacresants, as with these you’ll find that they make perfect bodyguards for your characters as enemy units are unable to target them. They also come with a 4+ invulnerable save.
I hope you enjoyed this, please let me know in the comments below how you would build a 1,000 point list from the Combat Patrol Box and why not also let me know what you think to my list. There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.