This is the top three AoS lists for the At least WE tried AoS GT that took place in Germany on the 8th and 9th of July. It involved 28 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Kharadron Overlords – Sky Port: Barak Urbaz – Grand Strategy: Rule the Skies – Triumphs: Inspired
Kharadron Code – Artycle: Settle The Grudges – Additional artycle: Honour is Everything – Amendment: Trust to Your Guns – Footnote: Without Our Ships We Are Naught
Leaders Arkanaut Admiral (125)* – General – Command Trait: Ex-Grundstok – Aspect of the Champion: Leadership of the Alpha Aether-Khemist (80)* – Artefact: Spell in a Bottle Aether-Khemist (80)*
Battleline 10 x Arkanaut Company (100)* – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns 10 x Arkanaut Company (100)* – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns 15 x Grundstok Thunderers (405)* – 3x Aetheric Fumigators – 3x Decksweepers – 3x Aethercannons – 3x Grundstok Mortars – Reinforced x 2 15 x Grundstok Thunderers (405)* – 3x Aetheric Fumigators – 3x Decksweepers – 3x Aethercannons – 3x Grundstok Mortars – Reinforced x 2 1 x Grundstok Gunhauler (170)* – Main Gun: Sky Cannon
Behemoths Arkanaut Ironclad (500)* – Main Gun: Great Sky Cannon – Major Installation: The Last Word – The Admiral´s Flagship: Ironclad
Endless Spells & Invocations Spell in a Bottle: Soulscream Bridge (0)
Core Battalions *Battle Regiment
Total: 1965 / 2000
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Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Arkhan the Black (370) Katakros (440)* Mortisan Boneshaper (120)* – General – Command Traits: Show of Superiority – Artefacts of Power: Artisan’s Key – Spells: Reinforce Constructs – Aspects of the Champion: Tunnel Master
ENDLESS SPELLS & INVOCATIONS 1 x Bone-tithe Shrieker (50) 1 x Soulstealer Carrion (40)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1990/2000
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Allegiance: Sylvaneth – Glade: Winterleaf – Season of War: The Dwindling – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders Colin the Everqueen (820)** Spirit of Durthu (350)* – Artefact: Greenwood Gladius Branchwych (130)** – General – Command Trait: Spellsinger – Artefact: The Vesperal Gem – Lore of the Deepwood: Treesong – Aspect of the Champion: Fuelled by Ghurish Rage Battlemage (100)** – Mortal Realm: Ghur – Allies
Battleline 10 x Dryads (100)* 10 x Dryads (100)* 5 x Tree-Revenants (110)*
This is the top three AoS lists for the Norseshammer Open that took place in Norway on the 4th and 5th of March. It involved 36 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Skaven – Grand Strategy: Take What’s Theirs – Triumphs:
Leaders Thanquol on Boneripper (430)* – 4 Warpfire Projectors – Lore of Ruin: Skitterleap Verminlord Warbringer (400)** – General – Command Trait: Devious Adversary – Artefact: Warpstone Charm – Universal Spell Lore: Flaming Weapon Warlock Bombardier (110)* – Lore of Warpvolt Galvanism: More-more-more Warp Power! Clawlord (110)* – Artefact: Arcane Tome (Universal Artefact) – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Fuelled by Ghurish Rage
Battleline 20 x Clanrats (100)** – Rusty Blade – 1x Standard Bearers – 1x Standard Bell Ringers 20 x Clanrats (100)** – Rusty Blade – 1x Standard Bearers – 1x Standard Bell Ringers 6 x Stormfiends (640)** – 2x Windlaunchers – 2x Ratling Cannons – 2x Doomflayer Gauntlets – Reinforced x 1
Units 1 x Warp-Grinder (60)*
Endless Spells & Invocations Lauchon the Soulseeker (50)
Peter: Luckily, one of our Discord members had seen that Ben had discussed his list on the AoS Coach Discord channel. We reached out and asked if we could use the comments on Woehammer. Ben kindly agreed.
Benjamin Flodda: This was my list this weekend testing the rats for upcoming teams tournaments mostly. Nice bonus to go through the weekend undefeated! I think the list is pretty strong and has play into most things, although it’s pretty fragile and it doesn’t take too much poor positioning for things to start to fall apart. But played carefully, I think it has legs.
So, the warpgrinder is basically to give yourself some deployment flexibility. It gives one-drop opponents something to worry about in their deployment if they plan to give away first, and it requires them to always zone out the rattling cannons. Once the fiends are on the table, they are way too easy to play around imo. So they mostly go in deep strike regardless, although deepstriking clanrats is definitely valid in some cases. And if you place the grinder close to a gnawhole it’s amazing how many points it can score you late-game.
The most fun thing in the list is definitely the clawlord combined with arcane tome and launchon. Everybody expects the boat to be for thanquol (which it certainly can be), but early game you can sling the clawlord into the opponent with the boat (taking a mortal which gives him an extra attack) and with double death frenzy, flaming weapon and with +2 attacks from devious adversary. You can shoot down a screen and often get into fun stuff, turn 1, and with +1 to hit and wound from the warbringer, he can really do work! If you then position him within 3 of something after he fought, if he dies he can fight (this time with 13 attacks on 2+ 2+ and damage 3) or he rolls a 3+ and survives, at which point he can fight in the following hero phase AND when he dies. That little dude took down a megagargant on his own this weekend.
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Allegiance: Fyreslayers – Lodge: Greyfyrd – Grand Strategy: Master of the Forge – Triumphs: Indomitable
Leaders Auric Runefather on Magmadroth (360)** – General – Command Trait: Blood of the Berzerker – Artefact: Draught of Magmalt Ale – Magmadroth Trait: Coal-heart Ancient Auric Runesmiter (120)** – Forge Key – Artefact: Ash-cloud Rune – Prayer: Prayer of Ash Auric Runemaster (130)** – Artefact: Volatile Brazier – Universal Prayer Scripture: Heal – Aspect of the Champion: Tunnel Master Auric Flamekeeper (90)*** Battlesmith (150)*** – Artefact: Nulsidian Icon – Aspect of the Champion: Leadership of the Alpha Doomseeker (80)** Knight-Incantor (120)*** – Allies
Battleline 15 x Hearthguard Berzerkers (450)* – Broadaxes – Reinforced x 2 10 x Hearthguard Berzerkers (300)* – Poleaxes – Reinforced x 1 10 x Vulkite Berzerkers with Bladed Slingshields (150)***
Kevin Lathers: The current GHB is starting to hit its stride and has allowed Greyfyrd to finally shine. This subfaction was always popular, but seldom winning, and now that’s changed. It gives Galletian Champions one extra wound and also two extra artefacts. That’s hard to pass up in the current GHN and Duardin glimmerlust always shines for more treasures.
Ole’s list has some interesting inclusions, particularly a Knight-Incantor and a Doomseeker. The Doomseeker is a cheap GC that can occasionally slap something hard if it can get near its “target.” The Knight-Incantor is a utility piece: he provides an automatic unbind for those pesky Lumineth, Skaven (and indeed, he saw two), and Sylvaneth matches while also giving the army a spellcaster for mystic shield. The biggest oddity here is the “Ash-Cloud Rune” which can block spell casting from targeting units wholly within 12” of the user for a turn. A very situational item that means he was very worried about spellcasting.
But the main crux of his list is the Hearthguard Berserkers and Runefather on Magmadroth. While the Hearthguard Berserkers can hold points and shred anything charging them, the DadDroth is the ultimate in Hammer Technology and with Blood of the Berserker can remove any one threat almost guaranteed. A common setup for the Droth is to use the rend rune, enhance it with the heroic action (or finest hour if the rune enhanced or you don’t need more rend), pray for +1 to wound rolls from the Runesmiter, and send him in as a missile of death.
The Hearthguard Berserkers see the common mix of one unit of poleaxes and one of broad. The broadaxes being buffed by a flamekeeper and benefitting from runes while Poleaxes provide much needed mortal wounds into matchups like Nighthaunt. The flamekeeper can really make Broadaxes shine giving them 3 damage swings, charge in their opponent’s combat phase, or fight on death.
The rest of the list reads as the usual suspects: Runemaster for prayers and fyrewall; Runesmiter for deepstrike and/or Runic Empowerment; and a Nulsidian Battlesmith for spell blocking and wards on the non-HGB.
Overall, the list is going to be a brick on objectives with a dangerous hammer inside.
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar (Scions of the Storm) – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs:
Leaders Knight-Incantor (120)* – Spell: Celestial Blades Lord-Relictor (150)* – General – Command Trait: High Priest – Artefact: Arcane Tome (Universal Artefact) – Spell: Thundershock – Prayer: Translocation – Aspect of the Champion: Tunnel Master Battlemage (100)* – Mortal Realm: Ghur – Allies
Battleline 4 x Dracothian Guard Fulminators (480)* – Reinforced x 1 5 x Liberators (120)* – Heavens-wrought Weapon and Shield 5 x Vanquishers (110)*
Units 6 x Vanguard-Raptors with Longstrike Crossbows (480)* – Reinforced x 1 10 x Protectors (440)* – 4x Starsoul Maces – Reinforced x 1
Core Battalions *Battle Regiment
Additional Enhancements Holy Command: Call for Aid
Brett; Classic, at least in this meta, Stormcast (SCE) list giving probably the best combined arms approach in the current game. Except artillery of course but a combination of hammers from Cavalry (Fulminators), Fire support (Raptors – since artillery really isn’t an AoS “thing”) and Infantry (Protectors). Fulminators going up 10 points have made a lot of people look to Desolators and Tempestors but Fulminators on the charge are still the most consistent high damage hammer around. With Celestial Blades from the Knight Incantor and all out defence they are still hitting on 2s and wounding on 2s with -2 rend and 3 damage. Slightly down with the loss of Bounty Hunters they are good enough to make your opponent either tar pit them (looking at you Gitz) or try to manoeuvre around them.
The Protectors have similar tech piece and are another target for the same buffs. They really benefit from the Battlemage (+2 to movement/charge) and Lord Relictor giving them teleport with an effective 7″ charge. And Starsoul maces, mortals on a 2+. They are a great defensive unit as well with 2+ saves. The problem is that both the Fulminators and the Protectors need to charge and are vulnerable to Unleash Hell. And that brings the Raptors out to play. Their long range shooting could remove screens or, just as easily most other ranged units. Scions of the Storm so they can be kept in reserve, Liberators and even Protectors for screens if they are on the board and really only Sentinels to outrange them.
Has to be said that the Lord Relictor is a very busy fellow, what with prayers, spells and Tunnel Master as well as being the general. That’s a weakness of this list in the Galletian Champion era, all of these heroes are needed elsewhere and none are stellar in combat. Losing only to Lumineth in the second round and coming in a very respectable 3rd Simen proves there is still some life in SCE. Can they get a 2nd book this edition already please?
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Allegiance: Sylvaneth – Glade: Winterleaf – Grand Strategy: Take What’s Theirs – Seasons of war: The Dwindling
Leaders Warsong Revenant (300)* – General – Command Trait: Spellsinger – Artefact: Arcane Tome (Universal Artefact) – Lore of the Deepwood: Verdurous Harmony – Aspect of the Champion: Tunnel Master Battlemage (100)* – Mortal Realm: Ghur – Universal Spell Lore: Flaming Weapon – Allies
Battleline 20 x Dryads (200)* – Reinforced x 1 10 x Dryads (100)* 5 x Tree-Revenants (110)*
Units 6 x Kurnoth Hunters with Kurnoth Scythes (500)* – Reinforced x 1 10 x Gossamid Archers (420)* – Reinforced x 1
A nice ‘sampling platter’ list here from Thomas. As ever, the core threats are a big blob of Scythe-noth and a Warsong Rev to handle the arcane side of things. Now, traditionally, Kurnoth are pretty ponderous, but with +3 to normal moves *and* charges from the Spiteswarm Hive, and an additional +3 from the Ghurish Battlemage, they now have an average threat range of 21″ – which is somewhat scarier. Of course, because of when both these spells proc, it means the Hunters also retain their charge bonuses if they choose to teleport – so really, very little of the board is safe, and if you don’t have adequate screens or a way to delete the Kurnoth (much more easily said than done given their durability), then you can expect these things to reap the rewards.
The rest of the list is basically supporting tech – a lone Treelord to fill the behemoth slot of the batreg while also offering Rampage access and the sneaky ‘enemy can’t pile in’ tech – Gossamids (reinforced no less!!) to potentially force melee armies to curl up and cry every time they want to charge something useful, or threaten a fair chance of some nasty spike damage – and plenty of dryads for board control and further screening. Never understimate how powerful -1 to hit and wound is by the way – doesn’t matter if you have a rubbish save if you don’t have to roll any dice.
Well done to Thomas for the 4-1 with a balanced list.
This is the Top Three AoS Lists for the SoCal Open that took place in USA on 22nd and 23rd October. It involved 45 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Stormcast Eternals – Army Type: Scions of the Storm – Subfaction: Hammers of Sigmar – holy command: thunderbolt volley – Grand strat- no place for the weak
LEADERS Celestant-Prime (325) Knight-Draconis (300) – General – Command Traits: Master of Magic – Artefacts of Power: Arcane Tome – Mount Traits: Thunderous Presence – Spells: Flaming weapon Slann Starmaster (265)
OTHER Vanguard-Raptors with Longstrike Crossbows (240) Aetherwings (65)
Battle Regiment
ENDLESS SPELLS & INVOCATIONS 1 x Everblaze Comet (90) 1 x Chronomantic Cogs (40)
TOTAL POINTS: 2000/2000
Declan: Partying like it’s early 2022! Dragons and Longstrikes are back, but Ramon’s brought a Slaan as well. An interesting choice which shows the strength in depth within Order. Particularly with Stormcast Eternals.
The Celestant Prime is kept in reserve until needed so Ramon’s early turns are about the Dragons and Endless Spells and then when you’re reeling… bang goes the Prime. Its Prime Time!
Brett: Something to look out for, Thunderbolt Volley with the Longstrikes (edited). Real opportunity to remove a screen just about anywhere and then introduce the Prime.
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Army Faction: Beasts of Chaos – Army Subfaction: Allherd – Grand Strategy: Protect the Herdstone – Triumphs: Inspired
LEADER 1 x Dragon Ogor Shaggoth (155)** – Artefacts: Arcane Tome – Spells: Sundering Blades 1 x Tzaangor Shaman (135)** – General – Command Traits: Dominator – Artefacts: Blade of the Desecrator – Spells: Wild Rampage – Bonding: Krondspine Incarnate of Ghur 1 x Grashrak Fellhoof (150)** – Spells: Wild Rampage
BATTLELINE 30 x Tzaangors (525)* – 3 x Icon Bearer – 3 x Brayhorn Blower – 6 x Tzaangor Mutant – Pair of Savage Blades 10 x Ungors (65)* – Brayhorn – Banner Bearer – Ungor Blade and Half-shield 10 x Ungors (65)* – Brayhorn – Banner Bearer – Ungor Blade and Half-shield
BEHEMOTH 1 x Krondspine Incarnate of Ghur (400)
ENDLESS SPELL 1 x Chronomantic Cogs (40) 1 x Ravening Direflock (30) 1 x Wildfire Taurus (70)
OTHER 6 x Tzaangor Enlightened on Discs of Tzeentch (360)*** 5 x Grashrak’s Despoilers (150)***
Declan: A list from before the Battlescroll, it’s still great although now more expensive. A great swansong for this version by Matt, but don’t expect Beasts to stop getting 5-0s. I still think they are very good.
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Army Faction: Sylvaneth – Army Subfaction: Winterleaf – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADER 1 x Arch-Revenant (120)* 1 x Branchwych (130)* – Artefacts: Acorn of the Ages – Spells: Verdant Blessing, Regrowth 1 x Warsong Revenant (305)* – General – Command Traits: Spellsinger – Artefacts: The Vesperal Gem – Spells: Verdurous Harmony, Verdant Blessing 1 x Celestant-Prime (325)*
Declan:it’s great to see a proper submarine effort and Roberto has done well here. It’s easy to get disheartened but he didn’t. Sylvaneth are difficult to get to 5-0 so a 4-1 is a great result.
Again showing the versatility of Order with Allies from Stormcast and it Prime Time again. Perhaps I shouldn’t have gone full Destruction!!
Brett: Combining the Prime and Gossamid is a brave change, that’s equivalent to 6 more Kurnoth or Durthu. Always good to see something new and Roberto almost pulled it off. If you are planning on using the Prime it’s always worth remembering that you have 300+ points off the table for 2 or 3 rounds. It’s hard to make his cost up, the Prime works well with Stormcast because they are often short of units after round 3.
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Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumph: bloodthirsty
LEADERS Wurrgog Prophet (150)* – Artefacts of Power: Glowin’ Tattooz – Spells: Gorkamorka’s War Cry Orruk Weirdnob Shaman (90)* – Spells: Da Great Big Green Hand of Gork Breaka-boss on Mirebrute Troggoth (180)* – Artefacts of Power: Arcane Tome – Spells: Flaming Weapon Orruk Warchanter (115)** Killaboss on Corpse-rippa Vulcha (240)** – General – Command Traits: Supa Sneaky – Mount Traits: Fast ’Un Orruk Megaboss (140)** – Artefacts of Power: Destroyer
BATTLELINE Orruk Ardboys (255)*** – Ardboy Boss – 3 x Waaagh! Drummer – 3 x Gorkamorka Glyph Bearer – 6 x Orruk-forged Shield Orruk Ardboys (85)*** – Ardboy Boss – Gorkamorka Glyph Bearer – Waaagh! Drummer – 2 x Orruk-forged Shield Orruk Ardboys (85)*** – Gorkamorka Glyph Bearer – Waaagh! Drummer – Ardboy Boss – 2 x Orruk-forged Shield
OTHER Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Man-skewer Boltboyz (240)* – Boltboy Boss Man-skewer Boltboyz (240)** – Boltboy Boss
Declan: Talking of Destruction, Aaron came in 6th with a 4-1. His Big Waaagh list takes the Kruleboyz and the points increases and decreases nett out in the new Battlescroll.
Aaron’s Big Waaagh works in most phases so there’s no hiding with the Boltboyz giving much needed range support and the Wurgogg staring down the world. Another great result.
Brett: The weakness of both Boltboyz and the Wurgogg is combat, they need to be screened. Screens don’t come much heavier than 15 Ardboys, that’s tough to deal with.