Category Archives: Lumineth Realm-Lords

Top Three AoS Lists for Cryptic Cabin

This is the top three AoS lists for Cryptic Cabin that took place in the UK on the 3rd and 4th of June. It involved 8 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
Army Subfaction: Zaitrec
– Grand Strategy: Survivor’s Instinct
– Triumphs: Indomitable

LEADER
1 x Scinari Enlightener (170)*
General
– Command Traits: Loremaster
– Artefacts: Silver Wand
– Spells: Overwhelming Heat, Speed of Hysh, Total Eclipse, Protection of Hysh
Aspects of the Champion: Tunnel Master
1 x Scinari Loreseeker (160)*
Spells: Etheral Blessings, Flaming Weapon
1 x Alarith Stonemage (130)*
Spells: Living Fissure, Unbreakable Stoicism
1 x The Light of Eltharion (240)**

BATTLELINE
10 x Vanari Auralan Wardens (150)**
High Warden
– Spells: Etheral Blessings, Speed of Hysh
10 x Vanari Auralan Wardens (150)**
High Warden
– Spells: Etheral Blessings, Speed of Hysh
20 x Vanari Auralan Sentinels (320)**
High Sentinel
– Spells: Speed of Hysh, Protection of Hysh

ARTILLERY
1 x Vanari Starshard Ballistas (130)**

ENDLESS SPELL
1 x Rune of Petrification (60)
1 x Ravenak’s Gnashing Jaws (70)
1 x Hyshian Twinstones (30)

OTHER
5 x Vanari Bladelords (130)**
10 x Alarith Stoneguard (260)**
Truestone Seneschal
– Paired Stratum Hammers
– Stone Mallet

CORE BATTALIONS:
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Soulblight Gravelords
Army Type: Legion of Blood

LEADERS
Neferata (390)*
Vampire Lord on Zombie Dragon (440)**
General
– Command Traits: Tailored Downfall
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Flaming Weapon
Vampire Lord (130)**
Spells: Vile Transference
Vampire Lord (130)**
Artefacts of Power: Amulet of Screams
– Spells: Spirit Gale
– Aspects of the Champion: Stubborn as a Rhinox

BATTLELINE
Deathrattle Skeletons (170)*
Deathrattle Skeletons (170)*
Black Knights (110)*

OTHER
Blood Knights (230)*
Blood Knights (230)*

CORE BATTALIONS
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: 2000/2000

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Army Faction: Skaven
Grand Strategy: Defend What’s Ours
– Triumph: Inspired

LEADERS
Thanquol (430)*
2 x Warpfire Braziers
– 2 x Warpfire Projectors
– Spells: Death Frenzy
Master Moulder (90)*
Warpstone-tipped Lash
– Artefacts of Power: Rabid Crown
Grey Seer (120)*
Spells: Death Frenzy
Arch-Warlock (150)**
General
– Command Traits: Deranged Inventor
– Artefacts of Power: Esoteric Warp Resonator
– Spells: More-more-more Warp Power!
– Aspects of the Champion: Leadership of the Alpha

BATTLELINE
Rat Ogors (280)
2 x Warpfire Gun
Clanrats (100)**
Clanrat Bell-ringer
– Clanrat Standard Bearer
– Clawleader
– Rusty Blade
Clanrats (100)**
Clanrat Bell-ringer
– Clanrat Standard Bearer
– Clawleader
– Rusty Blade
Stormfiends (640)**
2 x Windlaunchers and Clubbing Blows
– 2 x Ratling Cannons and Clubbing Blows
– 2 x Doomflayer Gauntlets and Warpstone-laced Armour

ENDLESS SPELLS & INVOCATIONS
1 x Lauchon the Soulseeker (50)

TERRAIN
1 x Gnawhole (0)
1 x Gnawhole (0)
1 x Gnawhole (0)

CORE BATTALIONS
* Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: 1960/2000

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Army Faction: Ogor Mawtribes
Subfaction: Thunderbellies
– Grand Strategy: Take What’s Theirs

Leaders
Frostlord on Stonehorn (450)*
General
– Command Traits: Touched by the Everwinter
– Artefacts of Power: Arcane Tome
– Mount Traits: Rockmane Elder
– Prayers: Heal
Bloodpelt Hunter (140)*
Firebelly (130)*
Spells: Billowing Ash
– Aspects of the Champion: Tunnel Master

Battleline
Mournfang Pack (340)*
Hornblower
– Tribal Banner Bearer
– Skalg
– Gargant Hackers
Mournfang Pack (340)*
Hornblower
– Tribal Banner Bearer
– Skalg
– Gargant Hackers
Mournfang Pack (340)*
Hornblower
– Tribal Banner Bearer
– Skalg
– Culling Clubs and Hackers and Ironfist

Other
Icefall Yhetees (120)*
Icefall Yhetees (120)*

Terrain
1 x Great Mawpot (0)

Core Battalions
*Battle Regiment

Total Points: 1980/2000

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Final Tournament Placings

Top Three AoS Lists for AOSSE Spring Edition 2023

This is the top three AoS lists for the AOSSE Spring Edition that took place in France on the 27th and 28th of May. It involved 30 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Lumineth Realm-lords
Great Nation: Helon
– Grand Strategy: Defend What’s Ours
– Triumphs: Indomitable

LEADERS
Scinari Enlightener (170)*
General
– Command Trait: Loremaster
– Lore of Hysh: Speed of Hysh
Vanari Lord Regent (160)*
Lore of Hysh: Protection of Hysh
Hurakan Windmage (120)*
Artefact: Tuskhel
– Lore of the Winds: Howling Gale
– Aspect of the Champion Stubborn as a Rhinos

UNITS
20 x Vanari Auralan Sentinels (320)**
Lore of Hysh: Speed of Hysh
20 x Vanari Auralan Sentinels (320)**
Lore of Hysh: Overwhelming Heat
20 x Vanari Auralan Sentinels (320)**
Lore of Hysh: Total Eclipse
5x Hurakan Windchargers (140)*
5x Hurakan Windchargers (140)*
5x Hurakan Windchargers (140)*
5x Hurakan Windchargers (140)*

CORE BATTALIONS
*Battle Regiment
**Galletian Sharpshooters

TOTAL: 1970/2000

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Allegiance: Kharadron Overlords
Sky Port: Barak Urbaz
– Mortal Realm: Chamon
– Grand Strategy: Rule the Skies
– Triumphs:

LEADERS
Aether-Khemist (80)*
Aether-Khemist (80)*
Artefact: Spell in a Bottle
Arkanaut Admiral (125)*
General
– Command Trait: Ex-Grundstok – Aspect of the Champion: Leadership of the Alpha

UNITS
10 x Arkanaut Company (100)*
1 x Skypikes
– 1 x Light Skyhooks
– 1 x Aethermatic Volley Guns
1 x Grundstok Gunhauler (170)*
Main Gun: Sky Cannon
10 x Grundstok Thunderers (270)*
2 x Aetheric Fumigators
– 2 x Decksweepers
– 2 x Aethercannons
– 2 x Grundstok Mortars
10 x Grundstok Thunderers (270)*
2 x Aetheric Fumigators
– 2 x Decksweepers
– 2 x Aethercannons
– 2 x Grundstok Mortars
15 x Grundstok Thunderers (405)*
3 x Aetheric Fumigators
– 3 x Decksweepers
– 3 x Aethercannons
– 3 x Grundstok Mortars

BEHEMOTHS
Ironclad Admiral Flagship (500)*
Arkanaut Ironclad
– Main Gun: Great Sky Cannon – Major Installation: The Last Word

CORE BATTALIONS
*Battle Regiment

TOTAL: 2000/2000

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Allegiance: Kharadron Overlords
Sky Port: Barak Urbaz
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Kharadron Code
Artycle: Honour Is Everything
– Amendment: Trust to Your Guns
– Footnote: Without Our Ships We Are Naught

LEADERS
Arkanaut Admiral (125)**
General
– Command Trait: Ex-Grundstok
– Artefact: Celestium Burst-grenade
– Aspect of the Champion: Leadership of the Alpha
Aether-Khemist (80)*
Aether-Khemist (80)*
– Artefact: Spell in a Bottle
Knight-Incantor (120)*
Universal Spell Lore: Flaming Weapon
– Allies

UNITS
15 x Grundstok Thunderers (405)**
3x Aetheric Fumigators
– 3x Decksweepers
– 3 x Aethercannons
– 3 x Grundstok Mortars
15 x Grundstok Thunderers (405)**
3x Aetheric Fumigators
– 3x Decksweepers
– 3 x Aethercannons
– 3 x Grundstok Mortars
10 x Arkanaut Company (100)**
1 x Skypikes
– 1 x Light Skyhooks
– 1 x Aethermatic Volley Guns
10 x Arkanaut Company (100)*
1 x Skypikes
– 1 x Light Skyhooks
– 1 x Aethermatic Volley Guns

BEHEMOTHS
Arkanaut Ironclad (500)**
Main Gun: Great Sky Cannon
– Major Installation: The Last Word

ENDLESS SPELLS & INVOCATIONS
Spell in a Bottle: Soulscream Bridge (0)

CORE BATTALIONS
*Warlord
**Battle Regiment

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 1915/2000

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Allegiance: Sylvaneth
Glade: Heartwood
– Mortal Realm: Ghyran
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

LEADERS
Alarielle the Everqueen (820)
Spirit of Durthu (350)*
General
– Command Trait: Gnarled Warrior
– Artefact: Greenwood Gladius
Gotrek Gurnisson (480)*
Allies

UNITS
10 x Dryads (100)*
10 x Dryads (100)*
10 x Dryads (100)*

ENDLESS SPELLS & INVOCATIONS
Spiteswarm Hive (40)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000

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Final Tournament Placings

Top Three AoS Lists for Battle in the Smokey Mountains

This is the top three AoS lists for the Battle in the Smokey Mountains that took place in Tennessee, USA, on the 27th and 28th of May. It involved 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
Subfaction: Helon
– Grand Strategy: Take What’s Theirs
– Triumph: Indomitable

LEADERS
Archmage Teclis (720)*
General
Scinari Cathallar (120)*
Artefacts of Power: Silver Wand
– Spells: Total Eclipse
– Aspects of the Champion: Leadership of the Alpha

BATTLELINE
Vanari Auralan Sentinels (320)*
High Sentinel
– Spells: Speed of Hysh
Hurakan Windchargers (140)*
Standard Bearer
– Windspeaker Seneschal
Vanari Auralan Wardens (150)*
High Warden
– Spells: Overwhelming Heat

OTHER
Vanari Auralan Sentinels (320)*
High Sentinel
– Spells: Solar Flare

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Ravenak’s Gnashing Jaws (70)
1 x Rune of Petrification (60)

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

As Jon and Josh both write for us on occasions and they faced each other in the last round of the competition, we thought it may be fun to have them do the write ups for each others list….

Joshua Bennett: Have you ever looked at a list and said to yourself whelp this is going to suck. That is the general feeling you get when you look across the table and see this list. If you haven’t played this list yet, don’t worry, I’m going to explain why stubbing my pinky toe in the middle of the night is more fun than playing against this.

First let’s talk about Helon. This is the very popular subfaction to take these days that allows a unit of your archers double shots if you’re within 6 of the unit you are shooting. That doesn’t sound too bad, right? Except combined with speed of hysh, his units move double speed if needed to get within six and just start blasting.

This list is very balanced with the perfect screens (roo riders) that, while in combat, can pile away from you and lock you into combat for a while. Not to mention that their shots also double within six ignore wards and to very good chip damage.

Let’s not forget Teclis. This one man army god model just does what he wants. What’s a miscast? Teclis does not know what that means, as he just auto casts four spells on a 10. I don’t know about you readers. I have trouble rolling sixes to cast. He also knows all the spells in the book, which really makes him a very strong support hero.

Cathay, alongside teclis, adds yet another support, giving you the ability to shut down low bravery armies down for turns upon turns with her warscroll spell. She is also who you normally have in the tower to get you the sweet rerolls and plays to cast.

Sentinels do what sentinels do and shoot you from afar, with a little help from the plus one to cast from Teclis the power of hysh spell that allows them to do mortal wounds on fives and sixes cranks up the potential of dps to pick off your units and stay safely away from you.

This list is very good at controlling its opponent and not letting its opponents play with their toys. And in the hands of Jon Anderson well lets just say. Stubbing your pinky toe in the middle of the night is a walk in the park!

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Army Faction: Hedonites of Slaanesh
Army Type: Pretenders
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADER
1 x Contorted Epitome (190)*
General
– Command Traits: Strength of Godhood
– Artefacts: The Crown of Dark Secrets
– Spells: Flaming Weapon
– Aspects of the Champion: Fuelled by Ghurish Rage
1 x The Masque (140)*
1 x Sigvald (205)*

BATTLELINE
33 x Blissbarb Archers (450)*
22 x Blissbarb Archers (300)*
22 x Blissbarb Archers (300)*

OTHER
5 x Blissbarb Seekers (200)*
5 x Blissbarb Seekers (200)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1985/2000)

Jon Anderson: Here today, I’m reviewing Josh Bennetts’ list that I had the pleasure of playing in the finals at the Smokey Mountain GT this past weekend.

I’m a big fan of this list. It plays similarly to a Namarti Reaver list I played in the latter part of last year. It’s deceptively hard to pilot in that you need to ensure the Seekers are able to distribute their toxin to increase the effectivity of the Archers so your threat assessment needs to be on point. Our match had a giant piece of Wildwood in the middle of the board, so we played a very cagey game. Which I believe favors the Castle.

The turn one depravity generator is the Masque, dropping her just outside of 3 and electing her to be the Euphoric Killer. I’m not usually a fan of taking first turn, but given this list is a one drop, you have almost total control over the turn 1 priority.

Josh would have beaten me, if not for an early misposition with sigvald, so I’m not expecting him to make that mistake twice. Next time we play, it’s gonna be a barn burner.

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Army Faction: Sylvaneth
Subfaction: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty
– Seasons of War: Everdusk

LEADERS
Spirit of Durthu (350)*
General
– Command Traits: Gnarled Warrior
– Artefacts of Power: Greenwood Gladius
Arch-Revenant (120)*
Battlemage (100)*
Drycha Hamadreth (320)*
Spells: Verdant Blessing
Treelord Ancient (330)**
– Artefacts of Power: The Vesperal Gem
– Spells: Regrowth, Verdant Blessing

BATTLELINE
Treelord (230)*
Treelord (230)**
Treelord (230)**

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

TERRAIN
1 x Awakened Wyldwood (0)

CORE BATTALIONS
*Warlord
**Battle Regiment

TOTAL POINTS: 1950/2000

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Army Faction: Skaven
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Lord Skreech Verminking (400)*
General
Slynk Skittershank (220)*
Grey Seer (120)*
– Artefacts of Power: Gryph-feather Charm
– Spells: Skitterleap
– Aspects of the Champion: Stubborn as a Rhinox
Thanquol (430)**
4 x Warpfire Projectors
– Spells: Skitterleap

BATTLELINE
Clanrats (100)*
– Rusty Blade
Clanrats (100)*
Rusty Blade
Gutter Runners (100)**

OTHER
Skittershank’s Clawpack (220)*
Gutter Runners (100)**
Gutter Runners (100)**
Gutter Runners (100)**

ENDLESS SPELLS & INVOCATIONS
1 x Quicksilver Swords (60)
1 x Lauchon the Soulseeker (50)
1 x Umbral Spellportal (80)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1960/2000

We’re lucky we have a fairly active discord now (closing in on 1.1k members), and it just so happened that Clay is a member! So, in his own words, here’s how his list works….

Clay Franchere: Gutter Runners and Slynk + Clawpack all deepstrike 9″ and 6″ away, respectively (but wholly within 6″ of any terrain piece) and shoot mortal wounds on 6’s. Slynk and his Clawpack are great GC assassins thanks to a small footprint, fight first, and mortals on 6’s in melee as well

I had a great day 1 going 3-0 with some difficult matchups, but day 2 against Josh’s Slaanesh marked the end with a close but hard fought game. It’s important that Gutter Runners have good target prioritization and I didn’t make the best use of them that game and a priority roll ended up closing out the game with a summoned Keeper of Secrets (hint, don’t give Slaanesh free Depravity)

I also played into my teammates’ Oakenbrow list, which I lost early on due to a fatal deployment error, making me lose Skreech turn 1 with a +5 to charge Durthu. Skaven lists are very fragile overall, so screening and understanding threat ranges on your opponents armies is more crucial than normal as you don’t quite have the ability to tank any wounds caused by mistakes

Overall, I’m a huge fan of this compared to some other lists I’ve run, and I will definitely be playing it again in the future.. but Doomwheels are calling my name

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Final Tournament Placings

Top Three AoS Lists for the London Open

This is the top three AoS lists for the London Open that took place in the UK on the 14th and 15th of April. It involved 23 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Kharadron Code
Artycle: Honour Is Everything
– Amendment: Trust to Your Guns
– Footnote: Without Our Ships We Are Naught

Leaders
Arkanaut Admiral (125)*
General
– Command Trait: Ex-Grundstok
Aether-Khemist (80)*
– Artefact: Spell in a Bottle
– Aspect of the Champion: Leadership of the Alpha
Aether-Khemist (80)*

Battleline
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
10 x Grundstok Thunderers (270)*
– 2x Aetheric Fumigators
– 2x Decksweepers
– 2x Aethercannons
– 2x Grundstok Mortars
– Reinforced x 1
10 x Arkanaut Company (100)*
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
Arkanaut Frigate (300)*
– Main Gun: Heavy Sky Cannon
– Frigate Regittings: Magnificent Omniscope

Units
3 x Endrinriggers (120)*
– 1x Grapnel Launchers

Behemoths
Arkanaut Ironclad (500)*
– Main Gun: Great Sky Cannon
– Major Installation: The Last Word

Endless Spells & Invocations
Soulscream Bridge (0)

Core Battalions
*Battle Regiment

Total: 1960 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 117
Drops: 1

Russell Taylor: My list is designed around the ability to have one big turn so when I decide it’s the time to go which is usually turn 1 but can be delayed then I can devastate state my opponent’s army.

The key to this is being able to move my ships and get the thunderers out afterwards this is why I have included the soulscream bridge because it allows me to disembark the units inside the ironclad after bridging them meaning I can apply the extra rend from the khemist to my thunderers and also meaning that my 12 inch range guns are also in better range, I took the footnote that allows two commands to be given to a ship so I can fly high my frigate and disembark using two command abilities mirroring the use of the soulscream bridge. The admiral allows me to give another additional rend once per game which can also be used without disembarking if I don’t need to stack all the rend at once.

The combination of these tactics mean I can deploy in the corner out of range of my opponent and then strike with easy killing priority targets and then clearing up in the next few turns.

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Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
– Holy Command: Call for Aid

LEADER
1 x Knight-Zephyros (100)*
– General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Aspect of the Champion: Stubborn as a Rhinox
1 x Aventis Firestrike (270)*
Spells: Thundershock

BATTLELINE
4 x Dracothian Guard Tempestors (440)*
4 x Dracothian Guard Fulminators (480)*
5 x Drakespawn Knights (110)*
Standard Bearer
– Hornblower
– Dread Knight
10 x Judicators with Boltstorm Crossbows (380)*
2 x Thunderbolt Crossbow
5 x Sequitors (120)*
Sequitor-Prime
– Stormsmite Greatmace (Sequitor-Prime)
– 2 x Stormsmite Greatmace

ENDLESS SPELL
1 x Everblaze Comet (90)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

Dan Sidders: The One with the Goat
The list is built with 3 things in mind: it needed to be 1 drop because of the battle pack, it needed to unlock some tome tactics & I wanted it to be a combined arms force that had melee & ranged damage.

The fulminators are battleline in Hammers of Sigmar and delete anything they hit but need a delivery mechanism. That’s where the Drakespawn Knights come in. 10 wounds on a 3+ save for 110 points on cavalry bases. Turned sideways they can screen enough ground to cover a block of 4 large dracoth bases. They also have 10” move the same as the Fulminators so can move up at speed and maintain the screen. They unlock the Pioneers of the Realm battle tactic to contest enemy home objectives with a Cities unit which I completed in 3/5 games. There’s no requirement to control the objective and often one lone survivor would just sneak in during the late game to score the points.

I wanted to get away from the Wildform, Translocate option I had been running because i was throwing the Fulminators forward too early and recently I’ve been trying to slow my gameplay down slightly to force myself to make better decisions.

The shooting hammer came from 10 Crossbow Judicators who have the Rapid Fire rule giving them exploding hits, which when buffed to hit on 2’s provides the highest output shooting available to Stormcast into anything but a 2+ save. It also provides 10 models to stand on an objective and fills a battleline slot. The downside being that they only have 18” range; so I needed something to screen them in order to deepstrike within range.

So my third battleline slot was filled with 4 Tempestors who, like the Judicators have crossbows with exploding hits and the benefit of some rend and mortal wound breath attacks. These guys were deployed out of scions 9” away from my opponents front line – the Judicators sat behind. Lots and lots of shots poured into the enemy. The Tempestors could then risk a charge or simply stand there – the unleash hell they put out is like getting a free fight first! Averaging 10 wounds into any target without a ward. With 24 wounds on a 3+ they generally took up my opponents attention for a couple of turns while the fulminators closed in.

The utility pieces in the list were provided by the heroes; the Zephyros innately teleports and counts as 10 on objectives with Stubborn as a Rhinox but always started the game right on the back line. The comet has 36” range so can be deployed outside of unbind range turn 1 due to the Arcane Tome. The Goat, Aventis Firestrike who dropped to 270 points in the recent battlescroll gives me a 2 cast wizard allowing for a mystic shield and Thunderstrike for a -1 to wound aura within 18” boosting the survivability of the fairly elite force. The fact that he’s a 14” flying monster means he can get into the action to supply a well placed roar and also shift from deployment up behind the shooting units to hand out +1 to hit which solves the need for AOA on both units to maximise the damage potential.

The MVP’s were the 5 sequitors who were a second screen for deployment and an objective holder in the early game. Activating their 5+ ward helped to make them stubborn when needed and then when they went down I used Call for aid to resurrect them further up the field and hunt a hero for the No Challenge too Great tome tactic using their exploding 6’s to hit. Perfect now there are lots of Galetian champions running around!

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Allegiance: Lumineth Realm-lords
Great Nation: Helon
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (720)
General
Scinari Cathallar (120)
Artefact: Silver Wand
– Lore of Hysh: Speed of Hysh
– Aspect of the Champion: Tunnel Master

Battleline
5 x Hurakan Windchargers (140)
10 x Vanari Auralan Wardens (150)*
– Spell1: Lore of Hysh: Overwhelming Heat
20 x Vanari Auralan Sentinels (320)*
Spell1: Lore of Hysh: Speed of Hysh
– Reinforced x 1

Units
20 x Vanari Auralan Sentinels (320)*
Spell1: Lore of Hysh: Speed of Hysh
– Reinforced x 1

Endless Spells & Invocations
Horrorghast (70)
Umbral Spellportal (80)
Ravenak’s Gnashing Jaws (70)

Core Battalions
*Galletian Sharpshooters

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 81
Drops: 6

Mo Ashraf:It’s a fairly standard Teclis castle build with 2×20 sentinels doing a lot of the heavy lifting. The changes to the standard list were taking only one unit of Windchargers and also taking Gnashing Jaws/Horrorghast as endless spells.

The biggest change is that I took sharpshooters on the sentinels, which meant I wasn’t a 1 drop and instead a 6 drop. Throughout the event, I was out dropped by everyone bar 1 player, so didn’t get the choice often to choose 1st or 2nd. I realised this was a mistake though, and in the future, I will go for the 1 drop as the one game I lost could have potentially been avoided if I chose to make them go first.

The extra endless spell meant that one of the book battle tactics of having 2 endless spells on the field was fairly easy to achieve, especially in the late game when opponent wizards were killed off. But the lack of extra units of windchargers/screen meant that the army did feel fairly small.

The list starts really starts to excel later turns of the game when it can start moving up out of the castle to score more objectives, so early game is about killing from a distance as much as possible.

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Allegiance: Fyreslayers
Lodge: Greyfyrd
– Mortal Realm: Ghur
– Grand Strategy: Master of the Forge
– Triumphs: Inspired

Leaders
Gotrek Gurnisson (480)
Allies
Auric Runefather (120)*
General
– Command Trait: Leader of the Duardrazhal
– Artefact: Axe of Grimnir
Auric Runeson (80)**
Ancestral War-axe
Auric Runemaster (130)**
– Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal
Auric Flamekeeper (90)**
Artefact: Gryph-feather Charm (Galletian Champion)
Grimwrath Berzerker (110)***
Artefact: Draught of Magmalt Ale
– Aspect of the Champion: Fuelled by Ghurish Rage

Battleline
10 x Hearthguard Berzerkers (300)*
Poleaxes
– Reinforced x 1
10 x Hearthguard Berzerkers (300)**
Poleaxes
– Reinforced x 1
20 x Vulkite Berzerkers with Fyresteel Handaxes (320)***
Reinforced x 1

Endless Spells & Invocations
Molten Infernoth (40)

Core Battalions
*Galletian Command
**Warlord
***Galletian Veterans

Total: 1970 / 2000
Reinforced Units: 3 / 4
Allies: 480 / 400
Wounds: 116
Drops: 9

Kevin Lathers: A rare Gotrek list hits the upper ranks of a GT. Gotrek seems like a natural fit for Fyreslayers: he’s a duardin, they’re a duardin, etc. But he doesn’t really provide much FS don’t already have, such as the ability to kill things in the combat phase. So it’s uncommon to see him.

This list leans hard into him with the Runefather taking Leader of the Daurdrazhal, a CT which allows Gotrek to benefit from the Fyreslayers’ runes (most importantly the movement rune).

He also has a natural buddy in the Grimwrath Berserker, who is basically a mini-me for Gotrek. Between the two of them there’s basically nothing in the game that can stand up to them in the combat phase.

The rest of the list is two units of HGB, brick walls to both screen and hold objectives and Vulkite Berserkers, another objective holder and infantry with a little more mobility. These are supported by a flamekeeper to add a little utility and/or damage to them depending on the situation.

What’s conspicuously missing from the list is a Battlesmith, so this army will be without 4+ Rally, a 5+ ward once per game, and the very helpful Nulsidian Icon which can block offensive/endless spells on a 4+ (almost needed vs. Tzeentch, Seraphon, or LRL). Instead, this list is going to really rely on the 4+ wards from the HGB and Gotrek’s ability to soak up damage as a distraction carnifex.

Oh, and the Molten Infernoth, which does the thing it always does: knock MWs into anything and everything for 40 points.

Overall, this list will take some skilled piloting, but if done right the infantry can hold objectives while Gotrek and Mini-Gotrek clean the board of pests.

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Final Tournament Placings

Top AoS Lists for Adepticon 2023

These are the top AoS lists for Adepticon that took place in the USA on the 23rd and 24th of March. It involved 204 players vying to be crowned champion in a 5-game tournament.

There was some controversy around the scoring for Adepticon, so we decided as a team to focus on all those lists that went undefeated or were in a tournament winning position (4 wins from 4 after round 4).

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Disciples of Tzeentch
Change Coven: Guild of Summoners
– Mortal Realm: Ghur
– Grand Strategy: Master of Destiny
– Triumphs: Inspired

Leaders
Ogroid Thaumaturge (170)*
General
– Command Trait: Arcane Sacrifice
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Fate: Arcane Suggestion
Lord of Change (400)*
Artefact: Nine-Eyed Tome
– Universal Spell Lore: Ghost-mist
Curseling, Eye of Tzeentch (180)*
– Lore of Fate: Glimpse of Future
– Aspect of the Champion: Tunnel Master
Magister (120)**
Lore of Fate: Shield of Fate

Battleline
10 x Kairic Acolytes (120)**
– 7x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives
10 x Kairic Acolytes (120)**
– 7x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives
10 x Tzaangors (180)**
– 8x Pair of Savage Blade

Behemoths
Krondspine Incarnate of Ghur (480)**
Allies – Bound to Magister

Endless Spells & Invocations
Umbral Spellportal (80)
Purple Sun of Shyish (90)
Burning Sigil of Tzeentch (60)

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 480 / 400
Wounds: 72
Drops: 4

Kaleb returns with a variation on his LVO list. Kairos is replaced with a Lord of Change; the extra 40pts are then used to upgrade the Changecaster to a Curseling and to enable Kaleb to take Burning Sigil instead of Tome of Eyes to get the summoning train rolling. The list goes up from 2 drops to 4 drops to allow the Lord of Change to have a re-roll casts relic to practically guarantee that those casts will go off, most likely Umbral Spellportal and then the Warscroll spell for a consistent 6 mortal wounds or so a turn.

The reason that Umbral Spellportal is the key spell is so you can feed it to the Krondspine. How the combo works is that the Magister successfully casts their first spell and then uses the Destiny Dice to cast a second, with the double killing the Magister, sending the Incarnate wild. Spellportal can then be chucked out near the Krondspine’s charge target. Obviously another spell could be cast through it (or even move the Purple Sun through it) but the main job of the portal is for the Krondspine to be able to charge in and then Devour the endless spell to go up to level 3. It is a slight risk as it goes down a level if it fails, but Kaleb would just need to roll a 4 on 2D6 for it to be successful. With it more than likely being successful, the Krondspine is hanging around for a bit, no matter what it goes into.

If not more important than an indestructible Krondspine is that the Battle Tactics and Grand Strategy for Tzeentch are among the most straightforward to achieve, demonstrated by Kaleb scoring all 5 Battle Tactics every turn and Master of Destiny being arguably the easiest Grand Strategy in the game to complete.

One of those Battle Tactics, the Guild of Summoners specialises in: Call for Change, which is to summon a Lord of Change. Normally these would need 27 fate points, but in Guild of Summoners, the first Lord of Change is only 9 fate points and the first fate point is the auto-cast at the start of the game with Arcane Armies.

Congratulations on another superb showing from Mr Tzeentch himself and very much a trendsetter for several Tzeentch lists doing well in tournaments…

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Allegiance: Big Waaagh!
Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Wurrgog Prophet (170)**
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
– Aspect of the Champion: Fuelled by Ghurish Rage
Snatchaboss on Sludgeraker Beast (290)**
General
– Command Trait: Egomaniak
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)***
Warbeat: Fixin’ Beat
Orruk Megaboss (140)***
Artefact: Gryph-feather Charm (Galletian Champion)
– Aspect of the Champion: Stubborn as a Rhinox
Gobsprakk, The Mouth of Mork (260)***
Skragrott, The Loonking (160)**
Allies

Battleline
5 x Orruk Ardboys (80)*
5 x Orruk Ardboys (80)*
5 x Orruk Ardboys (80)*

Other Units
3 x Orruk Gore-gruntas (170)**
Jagged Gore-hackas
3 x Man-skewer Boltboyz (120)***
24 x Squig Herd (240)*
Allies
– Reinforced x 1

Endless Spells
Ravenak’s Gnashing Jaws (70)

Core Battalions
*Galletian Veterans
**Warlord
***Warlord

Additional Enhancements
Artefact
Aspect of the Champion

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 153
Drops: 12

Big Waagh is enjoying a kind of thematically Ghurish resurgence, due to their access to great GCs and the simple fact they can also now take some Gitz allies, who, as you may have heard, have enjoyed somewhat of a glow up.

Either way, a 5-0 Waagh is a thing to be celebrated, so let’s dive into how it got there. The compliment of heroes has a few interesting surprises – you have ol’ laser eyes with his 4+ ward, a Warchanter and Megaboss as standard, and Gobsprakk for his anti-magic tech – but we also see here a Snatchaboss. Even though he’ll only be buffing one unit of 3 Boltboyz, he’s a well rounded solo operator, and Rob has slapped Egomaniak on him – I wonder if some of the Ardboyz acted as a bodyguard, making him a relatively fast and very durable monster with MW spike potential.

Then there’s the newly much-more-expensive Skagrott. At 210, I wonder if Ron would still ally him in – but as it stood, he’s an insanely high value allied spellcaster with a nasty, long range MW spell.

The other allies on loan from Gitz are the Squid Herd – a super cheap way to gain access to a high volume of attacks and further mid-range MWs when they fail a battleshock test – although they also have a recursion mechanic, meaning if you don’t kill the whole unit, the pain train keeps on comin’.

Overall, it’s a fantastic hero-hammer Waagh that makes great use of their spicy new allies. The points don’t quite add up anymore, but the fact it took down high profile armies such as Ogors, NH, Slaves, and Gitz themselves speaks to the versatility of the list – and Rob’s prowess of course. The Orruk book as a whole might be a complete bin-fire, but Big Waagh clearly offers the best way to make like an Orruk and slap whatever manic, vaguely green muscle you can lay your hands on into a potent krump!

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Allegiance: Lumineth Realm-lords
Great Nation: Helon
– Mortal Realm: Hysh
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (700)*
General
Scinari Cathallar (110)*
Lore of Hysh: Total Eclipse
Scinari Loreseeker (160)*
Artefact: Tuskhelm (Galletian Champion)
– Universal Spell Lore: Flaming Weapon
– Aspect of the Champion: Fuelled by Ghurish Rage

Battleline
5 x Hurakan Windchargers (130)*
10 x Vanari Auralan Wardens (150)*
Lore of Hysh: Overwhelming Heat
20 x Vanari Auralan Sentinels (300)*
Lore of Hysh: Speed of Hysh
– Reinforced x 1
10 x Vanari Auralan Sentinels (150)*
– Lore of Hysh: Overwhelming Heat
10 x Vanari Auralan Sentinels (150)*
Lore of Hysh: Speed of Hysh

Endless Spells & Invocations
Umbral Spellportal (80)
Rune of Petrification (60)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

I call this list archetype the ‘can’t wait for the next Battlescroll’! Lead designer Matt Rose has highlighted that Helon and Sentinels are in line for an adjustment, for what should by now be fairly obvious reasons.

Tell you what though, it’s quite fun seeing the Tuskhelm on the Loreseeker. Imagine him popping up wherever he wants pre-game, then yeeting himself into you with a flaming weapon like a less sneaky version of the Masque.

Otherwise, there’s not much to say – it’s Sentinels projecting extreme prejudice at range and up close, with Teclis doing Teclis things. The only thing of interest left about this kind of list is how hard it’s going to get hit by the nerf bat!

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Army Faction: Ogor Mawtribes
– Army Subfaction: Boulderhead
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Kragnos (720)
1 x Frostlord on Stonehorn (450)*
General
– Command Traits: Voice of the Avalanche
– Artefacts: Arcane Tome
– Mount Traits: Rockmane Elder
– Spells: Flaming Weapon

BATTLELINE
1 x Stonehorn Beastriders (310)*
Blood Vulture
1 x Stonehorn Beastriders (310)*
Blood Vulture
2 x Mournfang Pack (170)*
Skalg
– Culling Clubs and Hackers and Ironfist

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1960/2000)

Since the Ironblaster points hike, bar the very occasional Stonehorn heavy podium, Ogors have settled comfortably into a ‘top 5’ army, as though they have a nice big dinner early on and then get a bit too sleepy to bother chasing the absolute top spot.

Not that there’s anything wrong with that of course – we don’t want every faction to be Lumineth Slaanesh! Taking down three tanky melee armies, the shooty Ogors and a summoning heavy Tzeentch list for a 5-0 is a great result, either way.

So how did Tony do it? Well, he took Kragnos and a bunch of Stonehorns. The name of the day here is killing stuff on the charge – why risk having to roll attacks? Kragnos is capable of a OHKO of a big monster with the right roll of course, but probably the main thing he offers is a 3d6 charge aura. Given Stonehorns do mortals on a 4+ for dice equal to their unmodified charge roll – which a 3d6 is – you can start to see the appeal.

That’s about all there is to it. Like the Ogors themselves, it’s big and not very clever, but gets the job done.

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Army Faction: Sylvaneth
Subfaction: Gnarlroot
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty
– Seasons of War: The Burgeoning

LEADERS
Spirit of Durthu (350)
General
– Command Traits: Gnarled Warrior
– Artefacts of Power: Greenwood Gladius
The Lady of Vines (290)
– Spells: Verdant Blessing
Alarielle the Everqueen (820)*
– Spells: Verdant Blessing

BATTLELINE
Dryads (100)*
Dryads (200)*
Tree-Revenants (110)*

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)
1 x Chronomantic Cogs (70)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

This list from Joey Trizenberg is so elite and character focused that it might be playable in Marvel Ultimate Crisis. The Lady of Vines and Alarielle’s summoning mechanics bulk out the wound count and utility this list needs with 30 dryads and a unit of tree revenants satisfying most of your objective-sitting needs. The reason such a limited selection of units can get away with this is that both Alarielle and Durthu demand answers, immediately, and can either murder or pin vast quantities of the opponent’s army, limiting their scoring options.

Durthu with the Gladius and Gnarled warrior is a brutal beatstick, and ethereal 3+ keeps him healthy over the game and the gladius makes him hit like a brick. Combine this with a 6+ ward and the number of wounds in this army gets a sneaky boost to keep it in the game. This said, the selection of the Burgeoning as the Season of war requires a 70 point investment in the form of Cogs to make the quantity of spellcasting in this list work, especially so, when you consider that Gnarlroot is being taken for 3d6 casting, messaging that Joey wants to ensure he’s spreading trees and getting up the very important LoV’s 5+ ward spell, which is rather inconsistent when raw-cast as a 7+ on 2d6.

Legitimate analysis aside, I’d pay good money to see this list smack around Sons of Behemat, that’d be a great table to watch. Great work Joey, a great achievement to get an uncommon 5-0 for sylvaneth, let alone with a list that is a major departure from what we usually see.

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Army Faction: Ogor Mawtribes
Subfaction: Meatfist
– Grand Strategy: The Day is Ours!
– Triumph: Bloodthirsty

LEADERS
Tyrant (150)*
– Big Name: Brawlerguts
Kragnos (720)*
Icebrow Hunter (120)**
General
– Command Traits: Touched by the Everwinter
– Prayers: Keening Gale
Tyrant (150)**
– Artefacts of Power: Gryph-feather Charm
– Aspects of the Champion: Tunnel Master
– Big Name: Brawlerguts
Tyrant (150)**
Artefacts of Power: Arcane Tome
– Spells: Flaming Weapon
– Big Name: Brawlerguts

BATTLELINE
Frost Sabres (80)*
Frost Sabres (80)*
Stonehorn Beastriders (310)*
– Blood Vulture

ARTILLERY
Ironblaster (200)*

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: 1960/2000

Continuing their recent hot-streak of great results is another 4-1 Alarielle finish! Oh how people bemoaned the Everqueen upon the book’s release – and in fairness, she takes a bit of figuring out, as her power doesn’t lie in her melee power but rather in her zoning and revival ability.

She’s backed up here by the standard Arch-Rev with Warsinger to make stuff speedy – make that extra-super speedy when also combined with the Spiteswarm Hive. It’s also nice to see a brace of Dryads as surprisingly effective screens – sure they turn into splinters once hit but, with -1 to hit and wound, the can be like reeds in a breeze…. and a reinforced blob of Seekers for doing Seeker things (namely pinning stuff at speed and just never, ever dying due to their abilities to heal themselves and bring their own models back automatically).

Overall, a nicely balanced list that gives Big Momma and her Fancy Beetle a good run out against a tough variety of opponents.

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Army Faction: Lumineth Realm-lords
Subfaction: Helon
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Archmage Teclis (700)*
Spells: Healing Zephyr
Scinari Cathallar (110)*
General
– Command Traits: Master of Magic
– Artefacts of Power: Silver Wand
– Spells: Total Eclipse
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Hurakan Windchargers (130)*
– Windspeaker Seneschal
– Standard Bearer
Hurakan Windchargers (130)*
Windspeaker Seneschal
– Standard Bearer
Hurakan Windchargers (130)*
Standard Bearer
– Windspeaker Seneschal

OTHER
Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Overwhelming Heat
Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Speed of Hysh

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Rune of Petrification (60)
1 x Emerald Lifeswarm (60)

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

More LRL! Funnily enough, this list has also opted for Helon, and who cares how many Sentinels. But they also go hard on WIndchargers! A cunning tactical ploy to have slightly fewer shots on slow bodies and slightly more shots on fast bodies. I’m sure the dilemma was agonising.

Since this tournament, and indeed my comments on the 3rd place list, Sentinels, Teclis, and Windchargers have gone up a few points. So lists like this will no longer be able to take quite so many endless spells! I’m sure the effect on their efficacy will be devastating.

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Army Faction: Disciples of Tzeentch
Army Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: Inspired

LEADER
1 x Magister (120)*
Spells: Shield of Fate
– Bonding: Krondspine Incarnate of Ghur
1 x Curseling (180)**
Spells: Glimpse the Future
– Aspects of the Champion: Tunnel Master
1 x Ogroid Thaumaturge (170)**
General
– Command Traits: Arcane Sacrifice
– Artefacts: Arcane Tome
– Spells: Arcane Suggestion
1 x Lord of Change (400)**
Staff of Tzeentch and Rod of Sorcery
– Artefacts: Nine-Eyed Tome
– Spells: Ghost-mist

BATTLELINE
10 x Kairic Acolytes (120)*
Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
10 x Kairic Acolytes (120)*
Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
10 x Tzaangors (180)*
Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pair of Savage Blades

BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)*

ENDLESS SPELL
1 x Umbral Spellportal (80)
1 x Burning Sigil Of Tzeentch (60)
1 x Purple Sun of Shyish (90)

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

Please read the review for Kaleb’s winning list and substitute the word ‘Kaleb’ for ‘Jonathan’! Seriously, I wasn’t kidding about Kaleb’s list being a trendsetter!

I should probably include a few more words on Jonathan’s path to 13th place so that Peter doesn’t get mad at me and assigns me 500 words on each variant of contrast paint. He did fantastically well to get to table 2 in Round 5 but then faced the Kryptonite of many Tzeentch lists: Kragnos and Stonehorns. With the ability to ignore so much magic AND the speed of Tony’s 4th placed list (see above) it was always going to be tricky. While having some monsters to eat would be handy for the Krondspine, Jonathan wouldn’t have been given the time to get the summoning going and so had to settle for a still very impressive 4-1 in the end.

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Army Faction: Ossiarch Bonereapers
– Subfaction: Mortis Praetorians
– Grand Strategy: Unrelenting Efficiency
– Triumph: Bloodthirsty

LEADERS
Arkhan the Black (340)
Katakros (430)*
Mortisan Soulreaper (100)*
Spells: Protection of Nagash
– Aspects of the Champion: Tunnel Master
Mortisan Soulreaper (100)*
General
– Command Traits: Katakros’ Chosen
– Artefacts of Power: Artificer’s Blade
– Spells: Drain Vitality

BATTLELINE
Mortek Guard (420)*
Necrophoros
– Mortek Hekatos
– Nadirite Blade and Shield
Mortek Guard (280)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Mortek Guard (140)*
Nadirite Blade and Shield
Immortis Guard (150)*

ENDLESS SPELLS & INVOCATIONS
1 x Nightmare Predator (40)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

A list reminiscent of classical pre-Stalkers as Battleline lists for Ossiarch Bonereapers. Obviously, this list was before the new battletome so a few things need to be considered. Katakros and Arkhan are the headliners, with Arkhan being one of the few legitimately good units in OBR with his +2 to casting and blazing fast speed. Katakros offers a ton of buffs from stealing a command point on a 4+, -1 to hit on an enemy unit, and giving +1 to hit and to saves for all units within 36″. Mortis Praetorians doesn’t see as much play as Petrifix Elite but if you’re going to run Katakros it’s about the same with his +1 to save aura, though you do lose the -1 Rend from Petrifix Elite. Rounding off the list is two Soulreapers, which while not very good allow him to slip in 2 Galetian Champions at 2000 points.

As for units this list doesnt really have much of a hammer. That’s clearly not the point though, with 60 Mortek Guard you can gum up the board pretty bad, 30 3+ Save, 6+ Ward wounds aren’t easy to cut through if you didn’t bring a Monster to roar them. While they may not hit nearly as hard as Stalkers, they’re not totally impotent either, and can usually win a grind out war over 2-3 turns of combat against nastier things. The Immortis guard are a workhorse unit to protect Arkhan from ranged fire, since an 11 wound 4+ Save Monster makes him a giant red bullseye for enemy fire.

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Allegiance: Slaanesh
– Host: Lurid Haze Invaders Host (Host of Chaos)
– Mortal Realm: Ulgu
– Grand Strategy: Defend What’s Ours
– Triumphs: Bloodthirsty

Leaders
The Contorted Epitome (240)*
General
– Command Trait: Feverish Anticipation
– Artefact: Oil of Exultation
– Host Option: General
– Universal Spell Lore: Flaming Weapon
– Aspect of the Champion: Fuelled by Ghurish Rage
Sigvald, Prince of Slaanesh (210)*
Host Option: General
Glutos Orscollion, Lord of Gluttony (440)*
Lore of Pain and Pleasure: Battle Rapture
Infernal Enrapturess, Herald of Slaanesh (120)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of Slaanesh: Born of Damnation

Battleline
22 x Blissbarb Archers (280)**
Reinforced x 1
11 x Blissbarb Archers (140)**
11 x Blissbarb Archers (140)**

Other
1 x Cockatrice (105)*
1 x Cockatrice (105)*

Endless Spells
Mesmerising Mirror (60)
Wheels of Excruciation (80)
Dreadful Visage (70)

Core Battalions
*Warlord
**Galletian Sharpshooters

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 96
Drops: 9

As Peter put it the other day, Old Slaanesh (the previous Battletome) was in play. This is a popular “old list” right now. Slaanesh, like all aelves, has always been very difficult to balance, at the moment though they are a bit of a sleeper. Mobile with mad summoning, decent shooting and surprisingly durable with Revel in Pain.

Laron’s doubled down on the Epitome with Fuelled by Ghurish rage on top of Oil (+1 wound) and Flaming Weapon. Glutos, the mobile road block, is here with Sigvald to snipe out annoying Galletian Champions and the Enrapturess to make sure those casts go off. Beyond wards, bravery and damage spells, the army is packing all 3 Hedonite Endless Spells. Mortal wounds for everyone and a fight last as well. Mandatory Blissbarbs and the soon to be extinct Cockatrice (the monster keyword isn’t on the new scroll). The Cockatrice still has a place to generate DP and for their fast movement, letting them score early points.

And that’s the conundrum of facing the chaos aelves – target the Blissbarb, and apart from being stung, you’ll give them a lot of DP (summoning points). And as you kill them, they’ll get harder to kill. Worse, Glutos and the Epitome will be free to act. Target the heroes, and the Blissbarb will make you look like a porcupine. The old HoS book is a dps check. You need to deal with them fast enough that their summoning doesn’t matter. Preferably from range.

Laron took the list to 4-1 handily defeating several top armies (and Stormcast). Pretty amazing with a list that shouldn’t have a lot of surprises and was at the time running with a 47% win rate. That success should tell you how good the general was.

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Allegiance: Sylvaneth
– Glade: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Alarielle the Everqueen (820)*
Arch-Revenant (120)*
General
– Command Trait: Warsinger
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Verdurous Harmony

Units
10 x Dryads (100)*
10 x Dryads (100)*
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*
5 x Tree-Revenants (110)*
6 x Revenant Seekers (480)*
Reinforced x 1

Endless Spells
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 97
Drops: 1

Continuing the 4-1 with Alarielle trend – which I’m personally happy to see given Momma Nature is such a great model, is this Heartwood list that, well, pretty much follows the template.

Probably the most important synergy in overall playstyle here is the way the Seekers compliment what Alarielle can do. Beetle-bum is much more of a mixed phase zoning piece with her big’ ol….base and surprising speed, so you need something like the Seekers to be able to zoom in on smaller, more versatile bases, do a good amount of damage, and actually stay where they end up – something they’re willing to risk due to their built in healing, 5+ rally and ability to bring a model back. With Dryads and Tree Revs as annoying, teleporty objective grabbers and screens, and the 3 Greatbows doing plinky-plink damage at long range, this kind of list can be very difficult to actually navigate around. And of course, by the time you finally kill Alarielle, she’s liable to come back in later rounds when you no longer have the tools to take her off again.

Losing only to a Gnarlroot Sylvaneth semi-mirror, and taking down a good variety of other lists en route, this new list archetype (I’m calling it Beetle-Momma and the Seekers) clearly has legs/wings/roots…. I’ll leaf it there. Big up to Matthew!

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Allegiance: Idoneth Deepkin
Enclave: Mor’Phann
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Akhelian Thrallmaster (110)*
Isharann Soulrender (120)*
Artefact: Rune of the Surging Gloomtide
– Aspect of the Champion: Tunnel Master
Akhelian King (250)*
General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Mount Trait: Voidchill Darkness

Battleline
6 x Akhelian Morrsarr Guard (360)*
Reinforced x 1
6 x Akhelian Morrsarr Guard (360)*
Reinforced x 1
20 x Namarti Reavers (340)*
Reinforced x 1
10 x Namarti Reavers (170)*
20 x Namarti Thralls (260)*
Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 115
Drops: 1

This list makes use of some of the best Idoneth units avaiable in the book, without relying on Lotann or the Leviadon. Two champs are there to support the Namarti units, both defensively and offensively, and the Artefact allows the Isharann character to summon a Gloomtide Shipwreck at the end of the first movement phase. This is particularly good with Tunnel Master, because the Soulrender can pop up anywhere on the board and drop a large piece of line of sight blocking impassable terrain.

The eels and king can work in tandem to deal a lot of damage. The eels can charge in first, eat the Unleash Hell while still getting their mortal wound bomb off, while the king can pop himself and possibly both eel squads into high tide, creating the possibility of an alpha strike against any enemy who may have deployed too aggressively.

Final Tournament Placings

Top Three AoS Lists for Spring Rumpus GT

This is the top three AoS lists for the Spring Rumpus GT that took place in the USA on the 25th and 26th of April. It involved 17 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
– Army Subfaction: Helon
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADER
1 x Archmage Teclis (700)*
1 x Scinari Cathallar (110)*
– General
– Command Traits: Master of Magic
– Artefacts: Silver Wand
– Spells: Overwhelming Heat
-Fueled By Ghurish Rage

BATTLELINE
5 x Hurakan Windchargers (130)*
5 x Hurakan Windchargers (130)*
10 x Vanari Auralan Wardens (150)*
High Warden
– Spells: Overwhelming Heat
20 x Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Speed of Hysh
20 x Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Speed of Hysh

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70)
1 x Umbral Spellportal (80)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)

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Army Faction: Gloomspite Gitz
Army Subfaction: Jaws of Mork
– Grand Strategy: Protect da Shrine!
– Triumphs: Inspired

LEADER
1 x Fungoid Cave-Shaman (90)*
– Spells: The Hand of Gork
1 x Skragrott, the Loonking (160)***
– Spells: Nikkit! Nikkit!
1 x Squigboss (80)***
– Aspects of the Champion: Tunnel Master
1 x Loonboss (85)***
General
– Command Traits: Fight Another Day
– Artefacts: Tuskhelm
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
10 x Boingrot Bounderz (280)*
– Bounder Boss
5 x Boingrot Bounderz (140)*
24 x Squig Herd (240)**
60 x Moonclan Stabbas (375)**
3 x Bad Moon Icon Bearer
– 3 x Gong Basher
– Stabba
– 3 x 3 Barbed Nets
5 x Boingrot Bounderz (140)***

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
5 x Gobbapalooza (145)*
– Spells: Itchy Nuisance
1 x Marshcrawla Sloggoth (150)*
6 x Sneaky Snufflers (110)*

CORE BATTALIONS:
*Battle Regiment
**Galletian Veterans
***Warlord

TOTAL POINTS: (1995/2000)

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Army Faction: Gloomspite Gitz
Subfaction: Glogg’s Megamob
– Grand Strategy: Protect da Shrine!
– Triumph: Bloodthirsty

LEADERS
Dankhold Troggboss (200)*
– General
– Command Traits: Loonskin
– Artefacts of Power: Speaky-skull Fetish
Fungoid Cave-Shaman (90)**
– Artefacts of Power: Staff of Sneaky Stealin’
– Spells: The Hand of Gork
– Aspects of the Champion: Fuelled by Ghurish Rage
Skragrott, the Loonking (160)**
Webspinner Shaman (65)**
Spells: Curse of da Spider God
– Aspects of the Champion: Tunnel Master

BATTLELINE
Fellwater Troggoths (160)**
Rockgut Troggoths (320)***
Rockgut Troggoths (320)***
Rockgut Troggoths (320)***

OTHER
Dankhold Troggoths (360)*

ENDLESS SPELLS & INVOCATIONS
1 x Malevolent Moon (0 – Loonskin)

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Troggherd Heavies
**Warlord
***Galletian Sharpshooters

TOTAL POINTS: 1995/2000

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Allegiance: Nighthaunt
Procession: Quicksilver Dead
– Mortal Realm: Shyish
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Awlrach the Drowner (170)**
Guardian of Souls (150)**
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish
Krulghast Cruciator (150)**
Spirit Torment (120)*
Artefact: Pendant of the Fell Wind
– Aspect of the Champion: Tunnel Master

Battleline
30 x Chainrasps (330)***
Reinforced x 2
20 x Dreadscythe Harridans (320)***
Reinforced x 1
10 x Dreadscythe Harridans (160)***

Units
2 x Chainghasts (90)*
1 x Corpse Cart with Balefire Brazier (80)*

Behemoths
Black Coach (290)*

Endless Spells & Invocations
Purple Sun of Shyish (90)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent
***Galletian Veterans

Additional Enhancements
Artefact

Total: 1950 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 105
Drops: 7

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Final Tournament Placings

Top Three AoS Lists for A Gathering of Might

This is the top three AoS lists for A Gathering of Might that took place in the UK on the 18th and 19th of March. It involved 27 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
Subfaction: Helon
– Grand Strategy: Take What’s Theirs
– Triumph: Indomitable

LEADERS
Archmage Teclis (700)*
Scinari Cathallar (110)*
General
– Command Traits: Master of Magic
– Artefacts of Power: Silver Wand
– Spells: Speed of Hysh
– Aspects of the Champion: Stubborn as a Rhinox
Scinari Loreseeker (160)*
– Spells: Overwhelming Heat

BATTLELINE
Vanari Auralan Wardens (150)*
– High Warden
– Spells: Etheral Blessings
Hurakan Windchargers (130)*
Windspeaker Seneschal
– Standard Bearer
Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Speed of Hysh

OTHER
Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Etheral Blessings

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Rune of Petrification (60)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Jon Anderson: Sticking to the old ways of the Sith is David Jack piloting the Helon Castle to an undefeated finish. With a pinch of his own spice we have a Scinari Loreseeker making its presence known allowing David to play scenarios with spread objectives to a more effective manner.

The Rune of Petrification has really grown on me over the past month or so. What a great Endless Spell for its cost. Personally, I have found that more Windchargers equals more control but this nets you an extra wizard so the defense for the pick is there. Well done David.

Army Faction: Gloomspite Gitz
Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
Skragrott, the Loonking (160)*
Dankhold Troggboss (200)**
General
– Command Traits: Loonskin
– Artefacts of Power: Glowy Howzit

BATTLELINE
Rockgut Troggoths (320)*
Rockgut Troggoths (320)*
Rockgut Troggoths (320)*

OTHER
Sporesplatta Fanatics (90)*
Gobbapalooza (145)*
– Spells: The Hand of Gork
Dankhold Troggoths (360)**

ENDLESS SPELLS & INVOCATIONS
1 x Malevolent Moon (80)

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Battle Regiment
**Troggherd Heavies

TOTAL POINTS: 1915/2000

Staring at this list and thinking it looks really familiar and didn’t I just write about it? Only to realise it was this list and I lost my work. Anyway, I’m ignoring my cognitive decline and focusing on the list – back to the future in many ways. Before the new book, the most successful Gitz lists were Troggoths (Trolls). Great to see they are still viable and show this is a good book, with decent internal balance allowing a lot of builds. Anyway, this time, trolls with ‘shrooms.

As usual, this is about layering buffs on the Trolls and letting them punch on. Starting with the Sporesplatter, +1 attack for friendly units within 9″. Their Spore Cloud is tricky to use but makes them one of the best screening units in the game, letting them screen both charges and shooting (with careful positioning). Gobbapalooza brings all the buffs to the yard. Every round, you get to choose from +1 run/charge, +1 to hit and wound, -1 rend. They also have 2 unique spells to either turn off commands for an enemy unit or make a unit -1. And they have a teleport spell (Hand of Gork). They can give a unit +1 run/charge and then gate them to outside 9 for an 8″ charge. They are an almost auto, including their ability to react and only 145 pts. They have a worsening ward (starting a 4+ and gone by round 4) to make you commit them early.

Skragrot is another almost auto include – 2 spells with an innate +1 to cast/dispell and knows all of the Moonclan spells. Then there is the Dankhold Troggboss, everything a Dankhold brings (4+ ward against spells, MW on within 3″, Crushing Grip and when he gives other Trolls all out attack they get an extra attack. Good on the Dankholds (2 attacks with potential for 6 damage from each), better on the Rock Trolls (6 extra attacks on a 6 Troll unit). With heals and damage, you have 4 hammers, but of course, on a 4+ save. Even with reduced spell effects (4+ and 5+ wards to magic) , it hurts them they can wilt. With only an average unbuffed potential damage of 15 per 6 Rock Troggoths are going to take more than a turn to guarantee a kill on anything too big.

A solid counter to most of the armies around now where 10 wounds are going to drop an MSU unit. The Trolls will struggle with either the Krondspine or something that can either fight on death or fight twice, preventing their heal between phases. And that happened with DoK here. The Blood Sisters will easily lift a Troggoth unit a round. Without some luck, it’s a tough match-up.

Army Faction: Slaves to Darkness
Subfaction: Knights of the Empty Throne
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty

LEADERS
Chaos Sorcerer Lord (120)*
General
– Mark of Chaos: Tzeentch
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Daemonic Speed, Warp Reality
Chaos Sorcerer Lord (120)*
Mark of Chaos: Tzeentch
– Spells: Levitate, Warp Reality
– Aspects of the Champion: Tunnel Master
Chaos Sorcerer Lord (120)*
Mark of Chaos: Slaanesh
– Spells: Chaotic Conduit, Warp Reality

BATTLELINE
Chaos Knights (460)*
Mark of Chaos: Nurgle
– Standard Bearer
– Hornblower
– Doom Knight
– Ensorcelled Banner: The Eroding Icon
Varanguard (870)*
Mark of Chaos: Khorne
– 4 x Ensorcelled Weapon
– 5 x Fellspear
Varanguard (290)*
– Mark of Chaos: Nurgle
– 3 x Ensorcelled Weapon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

James Workshop likes to talk about internal balance in their recent – and welcome! – Meta Watch dis – and Slaves to Darkness are a prime example of what happens when it’s out of whack. The list pioneered by Big Phil has seen plenty of copycats, and a few tweaks here and there recently – and now this Phil (Little Phil?) has gone 4-1, losing only to the current boogeyman of Helon Lumineth, with what can only be described as a twist aimed at having even less warscrolls to remember.

We start off with an additional Sorc Lord compared to Big Phil’s archetype for a grand total of three of the buggers. And don’t ask me why one of them is marked as Slaanesh. Little Phil then replaces the Chosen – because two legs bad, four legs good in Knights of the Empty Throne, allowing for mounted units to run and charge and Varanguard to be battleline – with loads more Varanguard! Including a rather hilarious double-reinforced block marked as Khorne. So yeah, that’ll hurt. We also see a min unit of Nurgle Varanguard for a smaller, tankier missile to give options, while the usual 10 blob of Nurgle Knights lead the way as a pinning device and screen for the V-guard.

And that’s it, really. How does it play? Charge. Double fight. Profit. I can only imagine the Helon list was able to adequately screen the initial knight charge and hit back with enough mortals (which Helon has a habit of doing…) to buy them time – especially if they won the double – to then whittle down the Varanguard at range – despite their 4++, they’re still vulnerable to weight of dice or simply being hit first. I mean, you’d think a large blob of fast wounds with a 4++ vs. mortals would be one of the few things capable of tangling with Helon, but there you go! A great effort nonetheless, and further fuel on the ‘Slaves book = 3 warscrolls’ fire.

Army Faction: Daughters of Khaine
Subfaction: Khailebron
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Melusai Ironscale (120)*
General
– Command Traits: Zealous Orator
– Artefacts of Power: Arcane Tome
– Spells: Mindrazor
– Aspects of the Champion: Tunnel Master
Morathi-Khaine (700)*
The Shadow Queen (700)*

BATTLELINE
Khainite Shadowstalkers (160)*
Shroud Queen
Blood Sisters (300)*
Gorgai
Blood Stalkers (540)*
Krone

OTHER
Khinerai Lifetakers (80)*
Harridynn
Khinerai Lifetakers (80)*
Harridynn

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Unfortunately, there are no comments for this one because I’m silly and used Baz’s comments from an older list!

That being said, it’s Morathi and the Sneks, which I’m sure you’re all familiar with by now.

Final Tournament Placings

Top 3 Lists BCP Megapost 26th February 2023

I thought as Woehammer often struggles to get all the event results out for any given week, it may be a good idea to do one post with all of the lists we intended to cover.

Below, you’ll find all the top three lists this week (that we’re aware of), along with my wildcard choices. We will post individual event results as well, and I will link them to the results below where possible.

Events

  • Warhammer World: Matched Play Event Top 3 Article: Here
    • 1st – Fyreslayers (Greyfyrd)
    • 2nd – Gloomspite Gitz (Jaws of Mork)
    • 3rd – Maggotkin of Nurgle (Blessed Sons)
    • Wildcard – Ossiarch Bonereapers (Petrifex Elite)
  • Cherokee Open Top 3 Article: Here
    • 1st – Gloomspite Gitz (Jaws of Mork)
    • 2nd – Stormcast Eternals (Hammers of Sigmar)
    • 3rd – Lumineth Realm-Lords (Helon)
    • Wildcard – Skaven
  • Small Town Throwdown: Smoke on the Water Top 3 Article: Here
    • 1st – Big Waaagh!
    • 2nd – Blades of Khorne (Reapers of Vengeance)
    • 3rd – Idoneth Deepkin (Nautilar)
    • Wildcard – Slaves to Darkness (Legion of the First Prince)
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Warhammer World: Matched Play Event (UK) – 74 Players

Allegiance: Fyreslayers
– Lodge: Greyfyrd
– Mortal Realm: Aqshy
– Grand Strategy: Master of the Forge
– Triumphs: Indomitable

Leaders
Auric Runefather (120)*
– General
– Command Trait: Spirit of Grimnir
– Artefact: Axe of Grimnir
– Aspect of the Champion: Tunnel Master
Auric Flamekeeper (90)***
Auric Flamekeeper (90)***
Battlesmith (150)***
Artefact: Nulsidian Icon
– Aspect of the Champion: Fuelled by Ghurish Rage
Auric Runemaster (130)***
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Ghost-mist
– Universal Prayer Scripture: Curse
Auric Runesmiter (120)***
– Runic Iron
– Prayer: Ember Storm

Battleline
15 x Hearthguard Berzerkers (450)*
Poleaxes
– Reinforced x 2
30 x Vulkite Berzerkers with Fyresteel Handaxes (480)**
Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)**
10 x Vulkite Berzerkers with Bladed Slingshields (150)***

Endless Spells & Invocations
Runic Fyrewall (40)

Core Battalions
*Galletian Command
**Galletian Veterans
***Warlord

Additional Enhancements
Aspect of the Champion

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 162
Drops: 10

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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Fungoid Cave-Shaman (90)*
General
– Command Trait: The Clammy Hand
– Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
– Aspect of the Champion: Tunnel Master
Grinkrak The Great (190)*
Skragrott, The Loonking (160)*
Lore of the Moonclans: Nikkit!Nikkit!
Squigboss with Gnasha-squig (80)**
Squigboss with Gnasha-squig (80)**

Battleline
20 x Moonclan Shootas (125)*
20 x Moonclan Shootas (125)*
36 x Squig Herd (360)**
Reinforced x 2
36 x Squig Herd (360)**
Reinforced x 2

Units
1 x Marshcrawla Sloggoth (150)*
6 x Grinkrak’s Looncourt (0)*
5 x Gobbapalooza (145)**
Spell1: Lore of the Moonclans: Itchy Nuisance
6 x Sneaky Snufflers (110)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 250
Drops: 2

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Army Faction: Maggotkin of Nurgle
Army Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Inspired

LEADER
1 x Be’lakor (355)
1 x Lord of Plagues (140)*
Artefacts: Arcane Tome
– Spells: Gift of Disease
– Aspects of the Champion: Tunnel Master
1 x Bloab Rotspawned (320)*
Spells: Blades of Putrefaction
1 x Lord of Afflictions (230)*
General
– Command Traits: Overpowering Stench
– Incubatch
– Dolorous Tocsin
– Artefacts: The Splithorn Helm
1 x Orghotts Daemonspew (320)**

BATTLELINE
5 x Putrid Blightkings (250)**
Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer
5 x Putrid Blightkings (250)**
Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer
10 x Rotmire Creed (130)**

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS:
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: (1995/2000)

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Allegiance: Ossiarch Bonereapers
– Legion: Petrifex Elite
– Grand Strategy: The Day is Ours!
– Triumphs: Bloodthirsty

LEADERS
Liege-Kavalos (160)*
General
– Command Trait: Mighty Archaeossian
– Artefact: Helm of the Ordained
Mortisan Soulmason (120)*
Lore of Mortisans: Arcane Command
Mortisan Boneshaper (110)*
Artefact: Godbone Armour
– Lore of Mortisans: Drain Vitality
– Aspect of the Champion: Tunnel Master

UNITS
6 x Necropolis Stalkers (340)**
– 2 x Dread Falchions
6 x Necropolis Stalkers (340)**
– 2 x Dread Falchions
10 x Mortek Guard (140)
Nadirite Blade and Shield
10 x Mortek Guard (140)*
Nadirite Blade and Shield
5 x Kavalos Deathriders (180)
– Nadirite Blade and Shield

ARTILLERY
Mortek Crawler (200)
Mortek Crawler (200)

ENDLESS SPELLS & INVOCATIONS
Bone-tithe Shrieker (50)

CORE BATTALIONS
*Warlord
**Galletian Veterans

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 1980/2000

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Cherokee Open (US) – 79 Players

Army Faction: Gloomspite Gitz
Army Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

LEADER
1 x Squigboss (80)*
Aspects of the Champion: Fuelled by Ghurish Rage
1 x Skragrott, the Loonking (160)*
Spells: Itchy Nuisance
1 x Fungoid Cave-Shaman (90)*
– General
– Command Traits: The Clammy Hand
– Artefacts: Staff of Sneaky Stealin’
– Spells: The Hand of Gork

BATTLELINE
10 x Boingrot Bounderz (280)
Bounder Boss
10 x Boingrot Bounderz (280)*
– Bounder Boss
36 x Squig Herd (360)**
12 x Squig Herd (120)**

BEHEMOTH
1 x Mangler Squigs (260)

ENDLESS SPELL
1 x Scrapskuttle’s Arachnacauldron (50)

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
1 x Marshcrawla Sloggoth (150)
6 x Sneaky Snufflers (110)

CORE BATTALIONS:
*Warlord
**Galletian Veterans

TOTAL POINTS: (1940/2000)

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Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Take What’s Theirs
– Holy Commands: Thunderbolt Volley
– Holy Commands: Call for Aid
– Triumphs: Inspired

LEADER
1 x Bastian Carthalos (300)**
1 x Lord-Relictor (150)**
Prayers: Translocation
1 x Lord-Castellant (160)**
General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Spells: Thundershock
– Aspects of the Champion: Tunnel Master

BATTLELINE
4 x Dracothian Guard Fulminators (480)**
5 x Liberators (120)***
Liberator-Prime
– Heavens-wrought Weapon and Sigmarite Shield
– Grandweapon
5 x Liberators (120)***
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield
5 x Liberators (120)***
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield

OTHER
3 x Aetherwings (70)*
3 x Vanguard-Raptors with Longstrike Crossbows (240)*
Raptor-Prime
3 x Vanguard-Raptors with Longstrike Crossbows (240)*
Raptor-Prime

CORE BATTALIONS:
*Galletian Sharpshooters
**Warlord
***Galletian Veterans

TOTAL POINTS: (2000/2000)

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Army Faction: Lumineth Realm-lords
Army Subfaction: Helon
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Archmage Teclis (700)*
1 x Scinari Calligrave (110)*
Spells: Overwhelming Heat
– Aspects of the Champion: Stubborn as a Rhinox
1 x Scinari Cathallar (110)*
General
– Command Traits: Master of Magic
– Artefacts: Silver Wand
– Spells: Total Eclipse

BATTLELINE
5 x Hurakan Windchargers (130)*
Windspeaker Seneschal
– Standard Bearer
5 x Hurakan Windchargers (130)*
– Windspeaker Seneschal
– Standard Bearer
20 x Vanari Auralan Sentinels (300)*
– High Sentinel
– Spells: Protection of Hysh
10 x Vanari Auralan Wardens (150)*
High Warden
– Spells: Etheral Blessings
10 x Vanari Auralan Wardens (150)*
High Warden
– Spells: Solar Flare

ENDLESS SPELL
1 x Umbral Spellportal (80)
1 x Ravenak’s Gnashing Jaws (70)
1 x Rune of Petrification (60)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

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Army Faction: Skaven
Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Verminlord Deceiver (420)
Artefacts: Shadow Magnet Trinket
– Spells: Flaming Weapon
1 x Verminlord Warbringer (400)*
General
– Command Traits: Devious Adversary
– Artefacts: Warpstone Charm
– Spells: Flaming Weapon
1 x Grey Seer (120)**
Spells: Skitterleap
1 x Grey Seer (120)**
Spells: Skitterleap
Aspects of the Champion: Tunnel Master
1 x Thanquol (430)**
– 4 x Warpfire Projectors
– Spells: Skitterleap

BATTLELINE
10 x Night Runners (90)*
Nightleader
20 x Clanrats (100)*
Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade
20 x Clanrats (100)*
Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade

ENDLESS SPELL
1 x Warp Lightning Vortex (80)
1 x Ravenak’s Gnashing Jaws (70)
1 x Lauchon the Soulseeker (50)

TERRAIN
1 x Gnawhole (0)

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

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Small Town Throwdown: Smoke on the Water (US) – 30 Players

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Bloodthirsty

LEADERS
Orruk Warchanter (120)*
– General
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Da Great Big Green Hand of Gork
– Warbeats: Fixin’ Beat
Orruk Warchanter (120)*
Warbeats: Get ’Em Beat
Skragrott, the Loonking (160)*
Orruk Megaboss (140)**
Wurrgog Prophet (170)**
Artefacts of Power: Glowin’ Tattooz
– Spells: Gorkamorka’s War Cry
Wurrgog Prophet (170)**
Artefacts of Power: Gryph-feather Charm
– Spells: Gorkamorka’s War Cry
– Aspects of the Champion: Abhorrant Ghoul King

BATTLELINE
Moonclan Stabbas (125)*
Moonclan Boss
– Bad Moon Icon Bearer
– Gong Basher
– Stabba
– 3 Barbed Nets
Orruk Ardboys (80)**
Orruk Ardboys (240)***
Ardboy Boss
– 3 x Gorkamorka Glyph Bearer
– 3 x Waaagh! Drummer
– 6 x Orruk-forged Shield
Orruk Brutes (450)***
Brute Boss
– Jagged Gore-hacka
Orruk Brutes (150)***
Brute Boss
– Jagged Gore-hacka

ENDLESS SPELLS & INVOCATIONS
1 x Ravenak’s Gnashing Jaws (70)

CORE BATTALIONS
*Warlord
**Warlord
***Galletian Veterans

TOTAL POINTS: 1995/2000

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Allegiance: Khorne
Slaughterhost: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs
– Triumphs: Charge

Leaders
Bloodthirster of Insensate Rage (280)*
Artefact: Armour of Scorn
Bloodthirster of Unfettered Fury (300)***
General
– Command Trait: Mage Eater
– Artefact: Skullshard Mantle
Skarbrand (390)
Slaughterpriest (100)*
Prayer: Blood Sacrifice
Skarr Bloodwrath (110)*
Slaughterpriest (100)**
Prayer: +1 to hit
– Aspect of the Champion: Tunnel Master

Battleline
5 x Flesh Hounds (100)***
5 x Flesh Hounds (100)***
5 x Flesh Hounds (100)**

Units
9 x The Unmade (80)*

Behemoths
Cygor (210)***

Endless Spells & Invocations
Wrath-Axe (70)
Skulls (50)

Core Battalions
*Warlord
**Vanguard
***Battle Regiment

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Drops: 8

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Allegiance: Idoneth Deepkin
Enclave: Nautilar
– Mortal Realm: Ghur
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Inspired

Leaders
Akhelian King (250)*
General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Potion of Hateful Frenzy
– Mount Trait: Voidchill Darkness
Lotann, Warden of the Soul Ledgers (110)*
Battlemage (100)*
Mortal Realm: Ghur
– Universal Spell Lore: Ghost-mist
– Aspect of the Champion: Stubborn as a Rhinox
– Allies

Battleline
6 x Akhelian Morrsarr Guard (360)*
Reinforced x 1
20 x Namarti Reavers (340)**
Reinforced x 1
10 x Namarti Reavers (170)**
10 x Namarti Reavers (170)**
Akhelian Leviadon (460)*
Mount Trait: Ancient

Core Battalions
*Battle Regiment
**Galletian Sharpshooters

Total: 1960 / 2000
Reinforced Units: 2 / 4
Allies: 100 / 400
Wounds: 97
Drops: 4

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Army Faction: Slaves to Darkness
Army Subfaction: Legion of the First Prince
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Centaurion Marshal (145)*
– Artefacts: The Conqueror’s Crown
1 x Chaos Sorcerer Lord (120)*
General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Spells: Chaotic Conduit
– Aspects of the Champion: Fuelled by Ghurish Rage
– Mark of Chaos: Slaanesh
1 x Eternus, Blade of the First Prince (235)*
1 x Be’lakor (355)***
Spells: Daemonic Speed

BATTLELINE
24 x Chaos Legionnaires (330)**
6 x Furies (90)**
6 x Furies (90)***

BEHEMOTH
1 x Chaos Warshrine (185)***
– Prayers: Curse
– Mark of Chaos: Slaanesh

OTHER
1 x Cockatrice (105)*
3 x Gorebeast Chariots (345)***
Exalted Charioteer
– 3 x Chaos Greatblade and Lashing Whip
– Mark of Chaos: Undivided

CORE BATTALIONS:
*Warlord
**Galletian Veterans
***Battle Regiment

TOTAL POINTS: (2000/2000)

Top Three Aos Lists for the Cherokee Open

Tournament that took place in the USA on the 25th and 26th February. It involved 79 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Cherokee Open (US) – 79 Players

Army Faction: Gloomspite Gitz
Army Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

LEADER
1 x Squigboss (80)*
Aspects of the Champion: Fuelled by Ghurish Rage
1 x Skragrott, the Loonking (160)*
Spells: Itchy Nuisance
1 x Fungoid Cave-Shaman (90)*
– General
– Command Traits: The Clammy Hand
– Artefacts: Staff of Sneaky Stealin’
– Spells: The Hand of Gork

BATTLELINE
10 x Boingrot Bounderz (280)
Bounder Boss
10 x Boingrot Bounderz (280)*
– Bounder Boss
36 x Squig Herd (360)**
12 x Squig Herd (120)**

BEHEMOTH
1 x Mangler Squigs (260)

ENDLESS SPELL
1 x Scrapskuttle’s Arachnacauldron (50)

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
1 x Marshcrawla Sloggoth (150)
6 x Sneaky Snufflers (110)

CORE BATTALIONS:
*Warlord
**Galletian Veterans

TOTAL POINTS: (1940/2000)

Dale returns with back to back 5-0s with Gloomspite Gitz. So there’s definitely something in the book. For those who didn’t catch that review, here’s what I said last time:

Dale has gone with Squigs for his main force with Bounders providing some great Spears of damage and the Squig Herd doing mortals when they run away, and the herders can get them back. The lack of command abilities on them worries me, however, a little as people get used to the army… especially with shooting. The buff pieces all have a place as well, with Squigs getting free moves, the moon doing as required, and 5+ward on one unit. It definitely requires some memory to keep all the moving parts in your head.

So, what to add? Well let’s use the time to talk about Skragrott:

Warscroll from Games Workshop via Wahapedia

He’s got loads of new abilities; most of which are build on the previous book. First up he’s a Warmaster so counts as a General in the army as well as your selected one. Great for Command Ability ranges. He’s still a 2 cast Wizard but he’s been reading those books in the last 3 years and now knows the full Lore (if in a Gloomspite List). This is great if the Fungoid is better placed to use his Hand of Gork.

He loses his extra command points, but gets a free command ability each turn – a great substitute. For me the best addition is that he also shines the Light of the Bad Moon so there’s a third source for the benefits – moon, shrine, Skragrott. He retains his 4+ ward and can move the moon… and then his new spell is great! 24″ mortal wound causer — you’re going to want some Mystic Terrain. I’ll do a deep dive into the Warscroll in the future, but he’s now a great addition to any Gitz army.

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Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Take What’s Theirs
– Holy Commands: Thunderbolt Volley
– Holy Commands: Call for Aid
– Triumphs: Inspired

LEADER
1 x Bastian Carthalos (300)**
1 x Lord-Relictor (150)**
Prayers: Translocation
1 x Lord-Castellant (160)**
General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Spells: Thundershock
– Aspects of the Champion: Tunnel Master

BATTLELINE
4 x Dracothian Guard Fulminators (480)**
5 x Liberators (120)***
Liberator-Prime
– Heavens-wrought Weapon and Sigmarite Shield
– Grandweapon
5 x Liberators (120)***
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield
5 x Liberators (120)***
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield

OTHER
3 x Aetherwings (70)*
3 x Vanguard-Raptors with Longstrike Crossbows (240)*
Raptor-Prime
3 x Vanguard-Raptors with Longstrike Crossbows (240)*
Raptor-Prime

CORE BATTALIONS:
*Galletian Sharpshooters
**Warlord
***Galletian Veterans

TOTAL POINTS: (2000/2000)

Before I jump into the list breakdown, I would like to note that I attended Cherokee this year (78th place, please don’t look at me), and faced Matthew’s list in the first round. He was an absolute pleasure to play, and he stomped me into the dirt.

Matthew brought a fair number of mortal wound-dealing and heavy-hitting units. Bastion is insanely tough with great damage output and the Slann-esque ability to place mortals anywhere on the battlefield. The Fulminators use their breath weapon mortals to soften up tougher opponents before charging in to finish them off. The longstrikes are there to fish for 6’s to hit froma safe distance, to try to pick off a unit left out in the open (and their Aetherwing buddies to make those standard shots a little more reliable).

Past that the list focuses on standard-issue units to perform standard-issue jobs. The priest uses translocation to sling his GCs into position (or throw Bastion into you backline). The Lord-Castellant uses his lantern to buff the saves for the Fulminators, leading to the sweet 1+ save, and the addition of the Arcane Tome allows him to weaken his opponent’s heavy-hitters to further protect units like Fulminators and Bastion, who might otherwise be at risk from volume-of-dice attacks.

Great work from Matthew to grab 2nd spot at such a huge event, and great game from me as well! I look forward to seeing where this army goes as we progress more into this GHB.

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Army Faction: Lumineth Realm-lords
Army Subfaction: Helon
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Archmage Teclis (700)*
1 x Scinari Calligrave (110)*
Spells: Overwhelming Heat
– Aspects of the Champion: Stubborn as a Rhinox
1 x Scinari Cathallar (110)*
General
– Command Traits: Master of Magic
– Artefacts: Silver Wand
– Spells: Total Eclipse

BATTLELINE
5 x Hurakan Windchargers (130)*
Windspeaker Seneschal
– Standard Bearer
5 x Hurakan Windchargers (130)*
– Windspeaker Seneschal
– Standard Bearer
20 x Vanari Auralan Sentinels (300)*
– High Sentinel
– Spells: Protection of Hysh
10 x Vanari Auralan Wardens (150)*
High Warden
– Spells: Etheral Blessings
10 x Vanari Auralan Wardens (150)*
High Warden
– Spells: Solar Flare

ENDLESS SPELL
1 x Umbral Spellportal (80)
1 x Ravenak’s Gnashing Jaws (70)
1 x Rune of Petrification (60)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000

Jon: Jonathan made sure to get every drop of effectivity out of his list when he made the bold decision to only include one group of Auralan Sentinels in his list. With a maximum shooting range of 24″, requiring line of sight, and two massive obscuring terrain features in the middle of the board it’s very impressive that he was able to surgically pull off his HVT’s.

Two Galatian Champions enable him to consistently play for the generic battle tactics while the full endless spell suite means you can almost assuredly score three to four Lumineth Realm-Lords specific tactics. The Calligrave’s signature spell that ONLY affects heroes that are in line of sight clearly was a great pick.

An interesting decision of giving the Cathallar a Command Trait instead of giving Teclis the nod as General means “This One’s Mine!” is almost never going to be achieved, but it doesn’t seem that Roberts missed it. Great showing from Jonathan! I look forward to hearing about it from attendees and fans in the coming weeks.

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Army Faction: Skaven
Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Verminlord Deceiver (420)
Artefacts: Shadow Magnet Trinket
– Spells: Flaming Weapon
1 x Verminlord Warbringer (400)*
General
– Command Traits: Devious Adversary
– Artefacts: Warpstone Charm
– Spells: Flaming Weapon
1 x Grey Seer (120)**
Spells: Skitterleap
1 x Grey Seer (120)**
Spells: Skitterleap
Aspects of the Champion: Tunnel Master
1 x Thanquol (430)**
– 4 x Warpfire Projectors
– Spells: Skitterleap

BATTLELINE
10 x Night Runners (90)*
Nightleader
20 x Clanrats (100)*
Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade
20 x Clanrats (100)*
Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade

ENDLESS SPELL
1 x Warp Lightning Vortex (80)
1 x Ravenak’s Gnashing Jaws (70)
1 x Lauchon the Soulseeker (50)

TERRAIN
1 x Gnawhole (0)

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

Peter: We previously states that the Skaven book was one of the oldest books. This is obviously a mistake, with it being under a year old.

Skaven are currently struggling, but with the right pilot, they are still able to compete in the meta… and this army is full of lovely Skaveny tricks. I played a very similar list at Warfare last year and got a small win, but it was touch and go, and a double would have killed me. The army has lots of strike and fade tactics and can hit you wherever Zachary wants. There’s not much you can do to stop them striking where they want with the Gnawholes and Skitterleap.

The Big Combo here is Thanquol and Lauchon. The Soulseeker can move Thanquol who normally can’t Skitterleap… and get him closer than 9″. This means he is superb at horde clearing. If you’ve got a Squig Herd it’s going to die quickly! Just hope there’s some left to flee and cause mortal wounds.

Games Workshop via Wahapedia

With 4 Warpfire Projectors Thanquol is doing 2 mortal wounds for each model within 8″… easily killing any hordes out there. The only protection I found was a cunning redeploy and then try to catch him with a double turn… but it’s risky especially with his Unleash Hell having no negatives… so he can move, fire, unleash hell, fight in combat…! Ouch.

It’s not all Thanquol, the Verminlords are great models and can really dish out damage when they need to. It’s a great list – don’t underestimate it!

Tournament Placings

For the full tournament placings visit Best Coast Pairings.

Top Three AoS Lists for the Alliance Open Masters GT

This is the Top Three AoS Lists for the Allaince Open Masters GT that took place in the Netherlands on the 11th and 12th of February. It involved 52 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sylvaneth
– Glade: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
– Season: the Burgeoning (6+ ward)

Leaders
Arch-Revenant (120)*
Aspect of the Champion: Stubborn as a Rhinox
Spirit of Durthu (350)**
Artefact: Greenwood Gladius
Treelord Ancient (330)*
Lore of the Deepwood: Regrowth
Warsong Revenant (300)**
General
– Command Trait: Spellsinger
– Lore of the Deepwood: Treesong
Battlemage (100)**
Mortal Realm: Ghur
– Universal Spell Lore: Levitate
– Allies

Battleline
10 x Dryads (100)*
5 x Tree-Revenants (110)*
Treelord (230)**
Treelord (230)**

Endless Spells & Invocations
Chronomantic Cogs (70)
Spiteswarm Hive (40)

Faction Terrain
Awakened Wyldwood

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 100 / 400
Wounds: 94
Drops: 2

Return of the Ents, a list that is seeing widespread use and success right now. Essentially, this list swaps Kurnoth for Tree Lords giving in 4 mini Gargants. In addition to high-quality attacks, they have a 6+ ward and serve in Oakenbrow, meaning they take twice as long to degrade. Combined with Strike and Fade, it can be very hard to take down a Treelord. Doubly for Durthu. With the Battlemage granting +2 to charge and Spiteswarm Hive, which gives either offensive or defensive buffs, there is a strong chance of 2 Treelords charging either 6 or 7″. Very high probability. This list can also drop back and protect the home objective using the Tree-revenants and Dryads or push out and punish exposed units. The Tree-revenants can snipe out objectives easily as well.

Tricky to play well with the overlapping buffs and the need to position Overgrown wildwoods carefully Sylvaneth are a deceptively powerful army. Their commanding spells, strong mortal wound play, and damaging units make them tough opponents if they are allowed to dictate the flow of play. The ability to use woods to travel makes it very difficult to focus fire (not to mention fire and fade). That’s a standout with this particular list. It’s been crafted very tightly to maximise the flexibility of the Treelords and hinge the off the devastation of the Warsong Revenant. The Arch Revenant with Stubborn as a Rhinox is fantastic, 12″ move and counts as 10 models on an objective but it can only be opposed by a Galletian Champion (the mount word is not on it’s warscroll). Down on wounds to a lot of lists, it outscored and out fought off all comers.

Congratulations to Mitchell, a fantastic win in the face of stiff competition.

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Allegiance: Lumineth Realm-lords
Great Nation: Helon
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (700)*
General
Scinari Cathallar (110)*
– Artefact: Silver Wand
– Lore of Hysh: Speed of Hysh
– Aspect of the Champion: Tunnel Master

Battleline
10 x Vanari Auralan Wardens (150)*
– Lore of Hysh: Overwhelming Heat
5 x Hurakan Windchargers (130)*
5 x Hurakan Windchargers (130)*
20 x Vanari Auralan Sentinels (300)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 1
– Champion with the bird

Units
20 x Vanari Auralan Sentinels (300)*
Lore of Hysh: Speed of Hysh
– Reinforced x 1

Endless Spells & Invocations
Umbral Spellportal (80)
The Burning Head (30)
Rune of Petrification (60)

Core Battalions
*Battle Regiment

Terrain
Shrine Luminor

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 91
Drops: 1

Lumineth are back on their bullshit. After a brief period out of the sun as they grappled with Sentinels losing the ability to shoot you without line of sight, Helon lists are back with a vengeance. Turns out that you have to leave your shelter eventually – whereupon many, many sentinels with each unit able to cast Power of Hysh and do MWs on 5s in melee as well as at range will make you wish you’d stayed at home.

Then there’s Teclis, who doesn’t deign to roll dice to cast his spells, nor to dispel yours. Throw in a couple of fast shooty Windchargers and the Rune of Petrification to slow you down while you eat even more MWs and you have the new and improved recipe for elf cheese.

Look – I know it sounds like I’m hating on Lumineth. I’m not. It’s just that James Workshop seems to have a fundamental difficulty understanding how to make this army competitive without relying on two warscrolls, one of which doesn’t even have to roll dice.

Congrats to Paul for beating the mirror match to take the big W!

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Allegiance: Daughters of Khaine
– Temple: Hagg Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Indomitable

Leaders
The Shadow Queen (350)*
Morathi-Khaine (350)*
Melusai Ironscale (120)*
General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Shadows: Mindrazor
– Aspect: Tunnel Master
– Bonded

Battleline
15 x Blood Sisters (450)*
Reinforced x 2
10 x Witch Aelves (120)*
Pairs of Sacrificial Knives
10 x Witch Aelves (120)*
Pairs of Sacrificial Knives

Behemoths
Krondspine Incarnate of Ghur (480)*
Allies

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 480 / 400
Wounds: 74
Drops: 1

Morathi and the Spinedog – two timed-unkillable models to pin you down while a giant blob of stab sneks slithers up behind for a 12-ish MW coup de grace. There’s really not much more I can say about this list, other than it’s interesting that it lost to Sylvaneth – which I imagine had the ranged output to whittle things down along with the mobility to avoid being utterly pinned.

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Allegiance: Ogor Mawtribes
Mawtribe: Meatfist
– Mortal Realm: Ghur
– Grand Strategy: Take whats theirs
– Triumphs:

Leaders
Tyrant (150)*
– General
– Command Trait: Killer Reputation
– Artefact: Gruesome Trophy Rack
– Big Name: Brawlerguts
– Big Name: Fateseeker
Tyrant (150)**
Big Name: Brawlerguts
– Tunnelmaster

Battleline
6 x Ogor Gluttons (260)*
Paired Ogor Clubs or Bluntblades
6 x Ogor Gluttons (260)*
Paired Ogor Clubs or Bluntblades
6 x Ogor Gluttons (260)*
Paired Ogor Clubs or Bluntblades
6 x Ogor Gluttons (260)*
Paired Ogor Clubs or Bluntblades
4 x Ironguts (270)*
4 x Ironguts (270)**

Units
3 x Icefall Yhetees (120)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 156
Drops: 2

Lots of hungry big lads and not an Ironblaster in sight – you love to see it! Luckily, we love to hear about it from the man himself too.

Dennis says this:

The strength of a Meatfist list lies in trading – and this list trades extremely well into melee armies. Every unit (apart from the Yhetees) can kill other hammer units – and most lists have like 2- 3 hammers, so its totally fine if they come in and kill 6 gluttons because it will always be a bad trade for them.

The second strength of this list lies in impact mortals [Ogors roll dice equal to the charge roll and do MWs on 6s, but with +1 to the roll from the sub-faction, and another +1 for units with 3 or more models].

The biggest problem for most melee armies is screens, and this list just absolutely wrecks screens in the charge phase just by charging. Most games I did between 40-60 mortal wounds just by charging. The yhetees are probably the most important part of my list (which sounds strange) because of their eligibility to fight and pile in within 6″. So what I did in most games was tag an enemy unit on the side, make sure you end the pile in 2,9 inch away from the unit. That way it was only possible for my opponent to get one model in, maybe two. Usually they weren’t able to kill the yhetees so they are stuck in combat for one whole turn.Which buys me time to put pressure elsewhere. Yhetees are imo the best techy unit in the ogor book, never leave home without 3 or 6! Downsides about this list, shooting armies and armies which can prevent me from charging (My game 4 was vs. DoK + Khrondspine) are really hard to beat…

Thanks, Dennis, for the insights and big props for bringing such an off-meta list. Not only that – but for beating Lumineth, two Tzeentch lists, and a shooty Ogor list!

Final Tournament Placings

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