Category Archives: Barak Urbaz

Top Three AoS Lists for SAGT 23

This is the top three AoS lists for the South Australia Grand Tournament that took place in Australia on the 20th and 21st of May. It involved 31 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists


Allegiance: Kharadron Overlords
Sky Port: Barak Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Settle The Grudges
-Additional Artycle From Barak-Urbaz : Honour Is Everything
– Amendment: Trust to Your Guns
– Footnote: Without Our Ships We Are Naught

Leaders
Arkanaut Admiral (125)*
General
– Command Trait: Ex-Grundstok
– Aspect of the Champion: Leadership of the Alpha
Aether-Khemist (80)*
Artefact: Spell in a Bottle
Aether-Khemist (80)*

Battleline
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
5 x Grundstok Thunderers (135)*
– 1x Aetheric Fumigators
– 1x Decksweepers
– 1x Aethercannons
– 1x Grundstok Mortars
1 x Grundstok Gunhauler (170)*
Main Gun: Sky Cannon
– Gunhauler Modifications: Coalbeard’s Collapsible Compartments
10 x Arkanaut Company (100)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Behemoths
Arkanaut Ironclad (500)*
Main Gun: Great Volley Cannon
– The Admirals Flagship

Endless Spells & Invocations
Spell in a Bottle: Soulscream Bridge (0)

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Today, we have the great Mark Nodge with Kharadron Overlords list who decided to choose violence. And guns, lots of guns… To hell with it, all the guns. In a trial run of the list, he is taking the Age of Sigmar World Teams Tournament representing Team Australia in early June. He blasted his way through SAGT like Michael Bay blasts through a blockbuster movie.

This list features Grundstock Thunderers, thirty-five Grundstock Thunderers, all packing special weapons for that extra sauce. Thunderers have been the go-to unit for Kharadron devastation of late, and this list skews about as hard into them as possible. The upgrades to their range and consistency with the new Battletome combined with the rend buff from the Khemist makes them deadly at eighteen inches and devastating at twelve. Furthermore, they have the ability for them to give a minus one to hit if they fail to kill something, or unleash hell, from suppressing fire, and finally if someone does tag them in combat if they survive, they get to dump up to 3d6 mortal wounds on their attacker.
The biggest issue with the unit overall is its slow speed, which Mark has offset with multiple ways of getting them where they need to be. First off, we have the traditional Ironclad, which is an excellent shooting platform in its own right. The ability teleport, and once per game, dump its cargo, making it the precision piece of this equation. Next up, we have a Soulscream bridge in a spell in a bottle attached to a Khemist. This is a unique endless spell that has two massive bases that must be set up within twenty-four inches of the caster, then at the start of the movement phase, a single unit wholly within six inches may teleport. Even though this can only be cast once per game and is easy to dispel, the utility beyond the teleport itself is amazing. The bases are massive, so you can use them to screen pieces or even lane blockers against armies like Gargants.

Lastly, we have a Gunhauler with a very cheeky “Coalbeards Collapsable Compartments” Endrinwork. This rarely seen contraption gives the Gunhauler the Transport Vessel keyword and a six-man capacity. This is perfect for the unit of five Thunderers to roam around in, and when combined with the Gunhaulers unparalleled movement in the army it can go camp out on an objective while still presenting enough of a threat that chaff units cannot easily shift them off.

Overall, this is an outstanding skew list that presents multiple tough units that are a must kill with just enough support redundancy to keep it all afloat. It should dominate the horde based undead that are currently running rampant, such as Soulblight Gravelords and Ossiarch Bonereapers. It might have some difficulty with armies like Beasts of Chaos and Slannesh, who can pressure the heroes outside of combat. I look forward to seeing how Mark does with it at Worlds.

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Allegiance: Skaven
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Leaders
Verminlord Warbringer (400)***
General
– Command Trait: Devious Adversary
– Artefact: Rustcursed Armour
– Universal Spell Lore: Flaming Weapon
Thanquol on Boneripper (430)*
4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Grey Seer (120)*
– Lore of Ruin: Death Frenzy
Grey Seer (120)*
Universal Spell Lore: Levitate
Warlock Bombardier (110)**
Artefact: Vial of the Fulminator
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
– Aspect of the Champion: Fuelled by Ghurish Rage

Battleline
20 x Clanrats (100)*
Rusty Blade
20 x Clanrats (100)**
Rusty Blade
20 x Clanrats (100)**
– Rusty Blade

Units
1 x Doomwheel (160)***
1 x Doomwheel (160)***

Endless Spells & Invocations
Warp Lightning Vortex (80)
Ravenak’s Gnashing Jaws (70)
Lauchon the Soulseeker (50)

Core Battalions
*Warlord
**Vanguard
***Linebreaker

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 118
Drops: 10

Kieren Coates: The list was inspired by IronBlaze – a mad man who has been running doomwheels competitive rain hail or shine.

It’s designed to be a castle buster with still a strong core to finish out the game

Thanquol and verminlord make the base of the list, with thanquol being the key piece into magic dom and horde lists, and the verminlord being the primary physical damage output – if these two pieces are protected over 5 turns they can lift almost any army

Surrounding them to keep them safe is 3 sets of 20 clanrats acting as barriers and forcing the enemy to trade high value units into them, only to have them countered off and the lines rebuilt

For long-range damage, we have two grey seers who can be skitterleaped up the board to drop endless spells before taking gnawholes back.

Further to this, the doomwheels (or better known Zoomwheels) can have their movement doubled by the engineer, combined with 2 sources of death frenzy, levitate and MMWP they become a killing machine with an average movement of 28 inches.

Lob those doomwheels over the top to kill off key pieces that could threaten the life of the warbringer and thanquol, then keep them protected as they lift 2 units per turn and repeat for 5 turns to win the game.

The list is surprisingly concentrated with low health, so it’s best not to get too greedy and take it slow, killing 1-2 units per turn, but staying protected from the enemy counter is a must

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Army Faction: Orruk Warclans
Army Type: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line

LEADERS
Megaboss on Maw-krusha (480)
General
– Boss Choppa and Rip-toof Fist
– Mount Traits: Fast ’Un
– Bash ‘Em Ladz
– Arcane Tome
– Touched by the Waaagh!
Orruk Megaboss (140)
Artefacts of Power: Destroyer
– Tunnel Master
Orruk Warchanter (120)
Warbeats: Get ’Em Beat
Orruk Warchanter (120)
Warbeats: Fixin’ Beat
Orruk Warchanter (120)
Warbeats: Killa Beat

BATTLELINE
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka

Core Battalions
– Vanguard
– Battle Regiment
– Command Entourage: Magnificent

TOTAL POINTS: 2000/2000

At first glance, this list looks typical for Bloodtoofs, Ironjawz with a Mawcrusha, Megaboss, and 18 Gore gruntas. But there is a little more depth to it. Kyle has tried to address the dismal output of Gore gruntas (Jagged Gore-hackas are 1 damage weapons) with Bash ’em lads and Killa beat. The Mawcrusha has Arcane Tome with Bash ’em ladz and Touched by the Waagh, pick a unit with 6″ and cause D3 wounds to them, the caster gets the number of wounds added to their casting roll. Now, the 8 is at least a 7 and more often than not a 6 casting roll. It grants +1 to wound rolls. Killa Beat (not often seen either) grants +1 to hit. With so many units spreading, the buffs will help, especially with Skull Shaking Bellow, to apply 3 commands for the cost of one (all out attack, for instance). 4 units can have +1 to attack.

The other benefit is that the 3 model units are much easier to move and pile in. It can make a difference to both mortals on the charge and just getting your attacks into the right unit. Shot off the board once by Kharadron it was otherwise an effective approach. The whole list is mobil (except the Warchanters) and can get up in your grill quickly. If the dice are hot, they are a real menance still, especially when you can buff the Jagged Gore-hackas.

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Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Great Unclean One (480)
General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Plague Flail
– Artefacts of Power: The Witherstave
– Spells: Stream of Corruption
Bloab Rotspawned (320)*
Spells: Gift of Disease
Lord of Blights (150)*
Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Putrid Blightkings (250)*
Putrid Blightkings (250)*
Putrid Blightkings (250)*

OTHER
Nurglings (100)*
Rotmire Creed (130)*

ENDLESS SPELLS & INVOCATIONS
1 x Quicksilver Swords (60)

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: Here, we have a spicy Nurgle list that successfully executed the submarine (lose Round 1, win the rest of the way to clinch the 4-1). The Befouling Host subfaction lets Nurgle focus more on summoning by letting them place 2 Feculent Gnarlmaws instead of 1 at the start of the game, thus generating more Contagion Points and hitting their summoning benchmarks a bit faster. This is important because (as we will see below), most of the combat blocks in this list are rather lacking in foot speed, and summoning will be necessary to complement your board presence.

In order to get an extra Gnarlmaw, Befouling Host demands a Daemon General, and that is where we see the rather uncommon inclusion of a Great Unclean One. While the big fella is a bit slow, he packs some utility with his chosen artefact in the Witherstave, which makes the mortal wounds from disease points go off on 3+ instead of 4+. It also provides even more summoning points via the Doomsday Bell. Last but not least, Stream of Corruption gives you a potent short-range horde clearing spell that can line up very well into armies with lots of foot troops.

Another interesting inclusion is the Lord of Blights, along with the 3 units of Putrid Blightkings. Blightkings are efficient volume attackers that are very good at chewing up weaker troops, and the Lord of Blights is a durable foot Hero (especially with Fuelled by Ghurish Rage acting as a backstop) that gives you a bit of shooting.

These interesting inclusions are rounded out with some mainstays in Bloab, Nurglings, and the Rotmire Creed. All in all, this is a very interesting list featuring some uncommon choices, but it has the result to back it up.

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Top Three AoS Lists for Smash & Bash 2023

This is the top three AoS lists for Smash & Bash that took place in the USA on the 22nd and 23rd of April. It involved 62 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Dankhold Troggboss (200)**
General
– Command Trait: Loonskin
– Artefact: Glowy Howzit
Skragrott, The Loonking (210)*
Fungoid Cave-Shaman (90)*
– Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
– Aspect of the Champion: Tunnel Master

Battleline
9 x Rockgut Troggoths (480)*
Reinforced x 2
6 x Rockgut Troggoths (320)*
Reinforced x 1
6 x Rockgut Troggoths (320)*
Reinforced x 1
3 x Fellwater Troggoths (160)*

Units
1 x Dankhold Troggoths (180)**

Terrain
Bad Moon Loonshrine

Endless Spells & Invocations
Loonskin Scuttletide (0)

Core Battalions
*Battle Regiment
**Troggherd Heavies

Additional Enhancements
Artefact

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 129
Drops: 3

Well, there’s no doubt that the new Gloomspite Gitz book is better than the original, but I must admit that I’m still suprised to see Troggs smashing their way to a 5-0. Christopher didn’t have an easy route either ending on the other Destruction go-to army – Ogor Mawtribes.

The Troggs don’t have the bodies that you might expect in a Gitz list, but that doesn’t mean that they don’t have sneaky tricks in abundance, and Christopher has brought along some Gobbos to help his Rockguts. The Fungoid can Hand of Gork – a great threat to his opponent – whilst Skragrott can do that, and can keep the moon where you need it to be – as well as giving a little ranged damage with his scroll spell.

Games Workshop via Wahapedia

A spell that wouldn’t be out of place in an Aelf book. Glorious stuff.

Meanwhile the Rockguts are healing in both turns, and if you can kill nine of them – 5 can come back! That’s a hell of a hammer piece appearing within 12″ of the Loonshrine near the end of game (because you’re not killing them early). It’s great to see the list do so well, and a list mostly unchanged from the Trogg lists before the new book (with the notably addition of Skragrott). Goes to to show what a few well placed warscroll re-writes can do.

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Army Faction: Blades of Khorne
Army Subfaction: Bloodlords
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Bloodthirster of Unfettered Fury (330)
General
– Command Traits: Firebrand
– Artefacts: Ar’gath, the King of Blades
– Prayers: Killer Instinct, Blood Sacrifice
1 x Skarbrand (380)**
1 x Realmgore Ritualist (100)**
– Prayers: Bronzed Flesh, Bloodbind
– Aspect Tunnel master
1 x Bloodmaster (110)**
Prayers: Unholy Flames, Blood Sacrifice

BATTLELINE
20 x Bloodletters (360)*
Bloodreaper
– Icon Bearer
– Hornblower
5 x Flesh Hounds (100)*
5 x Flesh Hounds (100)*

INVOCATION
1 x Bleeding Icon (40)
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

OTHER
5 x Garrek’s Reavers (70)*
6 x Bloodcrushers (360)**
Icon Bearer
– Hornblower
– Bloodhunter

CORE BATTALIONS:
*Galletian Veterans
**Warlord

TOTAL POINTS: (2000/2000)

Khorne’s new book is having a rush of blood to the head and starting to post results! This here is a forerunner for a very solid competitive archetype, and here’s how it works.

The big, daemonic blob of core synergy here is the Thirster of Unfettered Fury projecting a -1 to hit aura, and taking the command trait ‘FIrebrand’ that makes him into a priest. Because of the warlord battalion, each priest in the list knows two prayers – and the Khorne scripture is SO GOOD. With him is 20 Bloodletters, who in Bloodlords, are doing MWs on 5s to hit instead of 6s. The Thirster also has the ability to give a unit a 3d6 charge – meaning this blob is suddenly annoyingly hard to kill with the Thirster parked beyond, but also capable of long-bombing and handing you a whole bunch of MWs on a bronze platter.

Skarbrand is simply another very scary beatstick that can’t be ignored, meaning the other priests – the Ritualist and Bloodmaster, whose warscroll spell can give daemons +1 to wound vs a target – are probably free to do their thing, unmolested. Factor in two key Invocations, the Bleeding Icon to turn off inspiring presence in an aura and the Hexgorgers to absolutely lock down casting – and you have a very difficult equation to solve.

There are more moving parts to this list and a whole lot of strategy and further synergy based around Blood Tithe use that is all acts as a force multiplier but would take an essay to explain – but that gives you the core idea. A nasty, ‘everything is scary’ list full of movement shenanigans and board control. A great result and a sure sign of Khorne lists to come.

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Allegiance: Kharadron Overlords
– Sky Port: Barak Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Master The Skies
– Urbaz Artycle: Settle the Grudges – Amendment: Trust to Your Guns
– Footnote: There’s No Reward Without Risk

Leaders
Aetheric Navigator (85)***
– Artefact: Voidstone Orb
Arkanaut Admiral (125)*
General
– Command Trait: Stormcaller
– Artefact: Celestium Burst-grenade
– Aspect of the Champion: Fuelled by Ghurish Rage
Endrinmaster with Endrinharness (90)***
Endrinmaster with Endrinharness (90)***

Battleline
3 x Endrinriggers (120)*
3 x Endrinriggers (120)**
10 x Arkanaut Company (100)**
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (100)**
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
1 x Grundstok Gunhauler (170)***
– Main Gun: Sky Cannon

Behemoths
Arkanaut Ironclad (500)
– Main Gun: Great Sky Cannon
– Major Installation: Zonbarcorp ‘Dealbreaker’ Battle Ram
Arkanaut Ironclad (500)
Main Gun: Great Sky Cannon

Core Battalions
*Galletian Command
**Galletian Sharpshooters
***Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 105
Drops: 11

Kharadron and I have a love/hate relationship, I love the concept and like to see them do well, but I don’t love their play style or look. Jame’s list is brilliant, no attempt to outdrop you – he isn’t going to deploy near you anyway. 2 x Ironclads and a Gunhauler all with Sky Cannons is no joke, 50/50 to hit at long range (but all out attack can help) with only 2 shots but D3+3 damage. And through the artycles, amendments, and footnotes, those boats have +2″ movement, +1 to wound against a unit, a reroll of a 1 and once per battle 3D6 charge. Guess which Ironclad that’s going to go on (battleram rolls for mortals with a number of dice equal to the charge roll).

On top of the boats shooting, their embarked Akanaut’s are Galletian Sharpshooters. Very difficult to use their disembarked ability to give them +1 to hit to anything contesting objectives. But there is no reason they can’t target a GC from the boat with All Out Attack after a fly high command. The Galletian Command is an unusual choice for a non combat army but a decent way of accessing the season’s Battle Tactics. It might leave you open to the Bodyguard being killed, but the Admiral could contest an objective effectively particularly late game. But wait, there’s more – this is not just a shooting army. There are a lot of moving parts and buffs. From the Navigators reading the winds to the Admiral granting rerolls to the reading the winds, drops, movements, and profiles. It’s a lot to keep track of. Essentially, though, if they shoot, they will lift most units in the game.

They would have the drop on most of the armies James faced, the loss to Ogors is interesting – Ogors do have tricks to get close and if they do they can dominate. They are hard to put down as well. Poor Fyreslayers though, slow, forced into the open and gunned down.

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Allegiance: Skaven
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Thanquol on Boneripper (430)
4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Verminlord Warbringer (400)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Warlock Engineer (100)*
Universal Spell Lore: Levitate
Clawlord (110)*
– Artefact: Arcane Tome (Universal Artefact)
– Aspect of the Champion: Fueled by Ghurish Rage

Battleline
20 x Clanrats (100)*
– Rusty Blade
20 x Clanrats (100)
Rusty Blade
20 x Clanrats (100)
Rusty Blade
20 x Clanrats (100)
– Rusty Blade

Behemoths
Hell Pit Abomination (210)

Artillery
Warp Lightning Cannon (150)
Warp Lightning Cannon (150)

Endless Spells & Invocations
Lauchon the Soulseeker (50)

Core Battalions
*Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 147
Drops: 11

80 clanrats and 2 warp lightning cannons, who cares how you go, this army is going to be a laugh with lots of death. There is no special list tech here, just some really hard-hitting hammers (Thanquol, Warbringer, and even the Hellpit) with deep deep screens. Thanquol has his skateboard (Lauchon) and is built for maximum melee. He’ll hit harder than a Mawcrusher. The Warbringer will, with this build, hit as hard a Thanquol (8 x 3 damage attacks) with his melee weapons. It’s a great list for killing, but maybe not for scoring. That’s an issue for Skaven their heroes are either massive or very small (5 wounds), and season 3 battle tactics are hard work for them.

At that’s how Smash and Bash went down; 4/0/1 and finishing in 9th with a few close battles. The only one he didn’t overcome was 2nd place, Blades of Khorne. And when your army is all about trading bodies to maintain position and killing your opponent, your worst nightmare is an opponent that wants exactly that. The more you kill, the more bloodtithe, and Khorne isn’t fussy who died. Bloodthirster/Skarbrand on Thanquol is going to depend on who goes first and the dice. Brilliant to see on the tabletop. Fantastic list to see, maybe hindered by the new season, but it is still a very effective and bloody machine that will grind out wins.

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