This is the top three AoS lists for the Gods of War IV that took place in Italy on the 10th and 11th of February. It saw 78 players vying to be crowned champion over 5 rounds.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Maggotkin of Nurgle – Army Subfaction: Befouling Host – Grand Strategy: Corrupt Arcane Nexus – Triumphs: Bloodthirsty
LEADER 1 x Bloab Rotspawned (310) – Spells: Rancid Visitations 1 x Morbidex Twiceborn (290) 1 x Orghotts Daemonspew (320) 1 x The Glottkin (580)* – Spells: Magnificent Buboes 1 x Sloppity Bilepiper (120)* – General – Command Traits: Pestilent Breath – Artefacts: The Witherstave BATTLELINE 10 x Plaguebearers (120)* – Plagueridden – Icon Bearer – Piper 10 x Plaguebearers (120)* – Plagueridden – Icon Bearer – Piper 10 x Plaguebearers (120)* – Plagueridden – Icon Bearer – Piper
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1980/2000)
Advertisements
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumph: Bloodthirsty LEADERS Orruk Weirdnob Shaman (90)* – General – Command Traits: Shaman of the Chilled Lands – Spells: Da Great Big Green Hand of Gork, Foot of Gork Wurrgog Prophet (170)* – Artefacts of Power: Glowin’ Tattooz – Spells: Hoarfrost, Levitate Gobsprakk (240)** – Spells: Sneaky Miasma Orruk Warchanter (120)** – Warbeats: Get ’Em Beat Orruk Warchanter (120)** – Warbeats: Fixin’ Beat
BATTLELINE Orruk Brutes (140) – Brute Boss – Gore-choppa – Jagged Gore-hacka – Boss Choppa Orruk Brutes (140) – Brute Boss – Gore-choppa – Boss Choppa – Jagged Gore-hacka Orruk Brutes (140) – Brute Boss – Gore-choppa – Jagged Gore-hacka – Boss Choppa Moonclan Stabbas (120)** – Moonclan Boss – Bad Moon Icon Bearer – Gong Basher – 3 Barbed Nets – Stabba
OTHER Orruk Gore-gruntas (340) – Gore-grunta Boss – Jagged Gore-hacka Brute Ragerz (200) – 6 x Chain-smasha Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka
CORE BATTALIONS *Andtorian Acolytes **Warlord
TOTAL POINTS: 1990/2000
Advertisements
Army Faction: Blades of Khorne – Subfaction: Goretide – Grand Strategy: Slaughter of Sorcery – Triumph: Bloodthirsty
LEADERS Bloodthirster of Unfettered Fury (330)* – General – Command Traits: Firebrand – Artefacts of Power: Ar’gath, the King of Blades – Prayers: Bloodbind, Bronzed Flesh, Killer Instinct Korghos Khul (160)* Realmgore Ritualist (110)* – Prayers: Blood Sacrifice, Bloodbind, Killer Instinct Skarbrand (380)** Slaughterpriest (110)** – Hackblade and Wrath-hammer – Prayers: Blood Sacrifice, Bloodbind, Killer Instinct – Nullstone Adornments: Pouch of Nulldust Valkia the Bloody (140)**
ENDLESS SPELLS & INVOCATIONS 1 x Hexgorger Skulls (50)
TERRAIN 1 x Skull Altar (0)
CORE BATTALIONS *Warlord **Warlord
TOTAL POINTS: 1980/2000
Advertisements
Allegiance: Idoneth Deepkin – Enclave: Fuethan – Mortal Realm: Ulgu – Grand Strategy: Dominion of the Deep Ones – Triumphs:
LEADERS Isharann Tidecaster (130)* – General – Command Trait: Teachings of the Turscoll – Artefact: Rune of the Surging Gloomtide – Lore of the Deeps: Steed of Tides Sevireth, Lord of the Seventh Wind (270)** – Allies
UNITS 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)** 1 x Bloodthirsty Shiver Akhelian Allopex (150)** 1 x Bloodthirsty Shiver Akhelian Allopex (150)** 1 x Akhelian Allopexes (150)** – Razorshell Harpoon 1 x Akhelian Allopexes (150)** – Razorshell Harpoon BEHEMOTHS Akhelian Leviadon (400)** – Mount Trait: Reverberating Carapace – Idoneth Deepkin Battleline (Enclave: Nautilar)
This is the top three AoS lists for the Pomeranian GT that took place in Poland on the 17th and 18th of February. It saw 49 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Blades of Khorne – Subfaction: Skullfiend Tribe – Grand Strategy: The Blood Legions March
LEADERS Realmgore Ritualist (110)* – Prayers: Blood Sacrifice, Killer Instinct Bloodmaster (110)* – General – Command Traits: Favoured of Khorne – Artefacts of Power: Ar’gath, the King of Blades – Prayers: Bloodbind, Bronzed Flesh Slaughterpriest (110)* – Bloodbathed Axe – Prayers: Blood Sacrifice, Unholy Flames Bloodstoker (90)** – Nullstone Adornments: Pouch of Nulldust Skarr Bloodwrath (110)** Bloodsecrator (120)** – Artefacts of Power: Banner of Blood
Tomasz Mucha: This Khorne build is an MSU style control list. Early in the game it is trying to flood objectives with bodies and run at the opponent forcing multiple combats. Bloodstoker helps with a quick delivery and Skullfiend Tribe (unmodified charge rolls of 8 = strike first) combined with the banner of blood artifact (re-roll charges aura) helps apply the damage before the opponent has a chance to respond. When the opponent eventually responds, it triggers another wave of damage from the Murderousto the Last battle trait and eventually units dying generate Blood Tithe Points for Khorne. This is when the summoning engine kicks in, and the army that just shrinked into very few pieces starts growing again, summoning hordes of daemons (mostly Bloodletters and Flesh Hounds). When the dust settles and the grind is over, Khorne’s ability to pin stuff down and control the late game puts people into tough positions, often denying battle tactics or easily manouvering around the board.
Advertisements
Army Faction: Skaven – Grand Strategy: Arch-corruptors of the Mortal Realms – Triumph: Bloodthirsty
LEADERS Plague Priest On Plague Furnace (270) – Prayers: Disease-disease! Grey Seer On Screaming Bell (240)* – General – Command Traits: Diabolical Schemer – Artefacts of Power: Staff of Rightful Supremacy – Spells: Skitterleap Plague Priest (100)** – Prayers: Rabid-rabid! Grey Seer On Screaming Bell (240)*** – Artefacts of Power: Skavenbrew – Spells: Death Frenzy Skabbik Plagueseeker (140)*** – Prayers: Filth-filth! Grey Seer (110)*** – Spells: Hoarfrost
OTHER Plague Censer Bearers (100)** Skabbik’s Plaguepack (140)***
ENDLESS SPELLS & INVOCATIONS 1 x Soulscream Bridge (80)
TERRAIN 1 x Gnawhole (0)
CORE BATTALIONS *Battle Regiment **Wizard-finders of Andtor ***Warlord
TOTAL POINTS: 1960/2000
Oskar Jeszke: Skaven after small adjustments with the new battlescroll.. Army that basically cheats on most of the core mechanics by turning off objectives with skabbik, copying charges, spreading dmg from bells, blocking CP while you can do absurd amounts of dmg from Plague Censer Bearers. Most armies have a really hard time trying to fight you because after being forced to hit bells and having to deal with glass atomic bomb of PCB, opponents usually realize that they can’t score obj and you win
Advertisements
Army Faction: Maggotkin of Nurgle – Subfaction: Befouling Host – Grand Strategy: Control the Nexus – Triumph: Bloodthirsty
LEADERS Bloab Rotspawned (310) – Spells: Gift of Disease Morbidex Twiceborn (300) The Glottkin (580)* – Spells: Rancid Visitations Poxbringer (130)* – General – Command Traits: Nurgling Infestation – Artefacts of Power: The Witherstave – Spells: Hoarfrost Gutrot Spume (140)*
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1960/2000
Mariusz Dotka: Nurgle did what Nurgle does best – slow grind with Glottkin in the middle. Despite the nerf of Sloppity, Plaguebearers are still a solid battleline able to withstand a lot of attacks. They would have been even better if not the error in the list – Hoarfrost instead of Fleshy Abundance. Fortunately it was not a game changer as the buffed Beast of Nurgle was able to deal a lot of damage. Beside Glottkin, Bloab was a solid second pick. Miasma of Pestilence is a very good spell with effect that can be triggered in almost every phase. Bloab’s ability for -1 to hit and shoot combined with a roar is a good way to keep him alive. I hesitated a little with the last big hero but in the end I decided to go with Morbidex because of his healing ability. Poxbringer is a good choice for a general (when you choose the right spell he is even better) and fits well for Grand Strategy (Control the Nexus). When everybody was busy with Glottkin and Maggoth Lord’s, he was slowly moving to the table center. Last pick was Gutrot. Thanks to his and Rotmire’s point decrease, they were a solid pick (changed at the last moment from another last Maggoth). They turned out to be a great choice – durable, providing disease points, sniping small heroes or capturing the objectives. As for the summons – best pick for me is still a Beast of Nurgle and in the endgame another Poxbringer if needed. Plaguebearers are good blockers however and Nurglings are good for stealing objectives from small heroes. In the end, thanks to Grandfather’s blessing, Nurgle is a very durable army, despite being very slow. Glottkin in the middle of the table is a very big threat and with his ability he can block enemy tactics or push forward even the slowest units. I only hoped that other battlelines would decrease in points as well, but Chaos Gods decided differently.
Advertisements
Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: The Creeping Gloomtide – Triumph: Inspired
LEADERS Akhelian King (220)* – General – Command Traits: Unstoppable Fury – Bladed Polearm and Falchion – Artefacts of Power: Armour of the Cythai – Mount Traits: Voidchill Darkness Lotann (110)**
Krzysztof Jezierski: I made this list with the idea of wanting to utilize a newly buffed Fuethán that gave sharks (best freaking unit) exploding unmodified 6 which was recently changed to auto-wounding instead of additional hit, and my dear and beloved Smashking. My variation of Sharknado utilizes Smashking with armour of the Cythai that gives him a huge survivability boost against anything that has effects on 6 as it’s simply denied. The list plays mostly as a loaded barrel that is waiting for that one opening, either made by an enemy mistake in movement or due to screens dying from endless shooting, and being 2 drops allows me to dictate who goes first most of the time. Turn 1 Idoneth is quite tanky not only by being in army-wide cover thanks to the Tides but also with an additional +1 save from Turtle and the ability to deny shooting if the enemy is over 12 inches away. If he manages to get close enough, he is forced to shoot on the closest Idoneth unit, which is usually my screen that consists of 2×10 reavers who have +2 save and 5+ ward wholly 6″ of the ship. Turn 2 is where almost 80% of the games are decided if I was able to get close enough in turn 1 that my Smashking can unleash his wrath and kill over double or triple his points cost thanks to his command trait Unstoppable Fury that gives him additional 2attack for each enemy unit within 3inches of him (my record was 6 with gave me +15 attack on Polearm 2/2/-3/3). If after all of this, there are some units left in the enemy army turn 3 is usually a clean-up as Idoneth has strike first and the dmg output of sharks is very good, especially with the silent MVP of list Lotann that gives +1 to wound rolls wholly within 12 inches.
This is the top three AoS lists for the War In The Heartlands – Act 3 that took place in the UK on the 18th and 19th of November. It saw 100 players vying to be crowned champion in a 5-game tournament.
With a very large field of players in. a five round competition four players achieved five wins and no losses (5/0/0). I’ve included all of those lists instead of just the top 3.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Maggotkin of Nurgle – Army Subfaction: Befouling Host – Grand Strategy: Corrupt Arcane Nexus – Triumphs: Bloodthirsty
LEADER 1 x Great Unclean One (430) – General – Command Traits: Nurgling Infestation – Doomsday Bell and Plague Flail – Artefacts: The Witherstave – Spells: Fleshy Abundance 1 x The Glottkin (580) – Spells: Rancid Visitations 1 x Orghotts Daemonspew (320) 1 x Morbidex Twiceborn (290)*
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1980/2000)
Fresh (for Nurgle!) from being part of England’s victorious 6 Nations team, Max brought his beautifully painted and very pus-filled army to take out War in the Heartlands. And what a difference a few points changes make! The Garden of Nurgle has gone through a bit of a feculent regrowth recently with points drops to a couple of the big chaps and the little chaps, meaning that Max’s list is 80 points cheaper than it would have been before the recent battle scroll update allowing to squeeze even more into the list. In addition, with the double-Gnarlmaw and Befouling Host combo, Max is certainly summoning something in, from a Beast of Nurgle, more Plaguebearers or even a Great Unclean One.
Another great option for Max to bring in is Sloppity Bilepiper who is able to use his Jolly Gutpipes to play such classics as My Love Is Like a Ripe, Ripe Fart that prevents pile-in moves. With the four big Nurgle heroes doing most of the lifting in this list, preventing enemies from getting their maximum number of attacks by piling in while being at their own maximum efficiency is a real force-divider for the opponent.
Of the big boys, Orghotts is probably the most straightforward, but is still an absolute beatstick, with 5 damage 3 and 7 damage 2 attacks with a D6 damage shooting attack thrown in there too. He also comes with a free CP per turn if you want that D6 damage attack to be hitting and wounding on 2s.
Next up is Morbidex Twiceborn, who can bring back Nurgling bases, but what he mainly brings to the party is that at the end of the battleshock phase (so the opponent’s too) he heals half his wounds, rounding up. So get him down to 1 wound in your combat phase to see that go up to 7 wounds, then heal D3 in the opponent’s hero phase followed by a few more at the end of the next battleshock phase. If you can’t kill him in one go, don’t bother, but easier said than done on a 3+ save and 12 wounds on a 5+ ward.
The Great Unclean One is one of the Loci of Fecundity, which means that Nurgle models heal D3 within 14″ of one of these Loci instead of just the 1 wound, helping Morbidex to be the irritant that he is. It also has its own Monstrous Action to do 4 mortals on a 2+ when at top bracket and is no slouch in combat either, especially with all the Nurglings doing a tonne of attacks that can spread disease, which will then proc on a 3+ because of the Witherstave.
The second Locus of Fecundity is The Glottkin on a truly monstrous 27ish wounds, after factoring in the 5+ ward, is a two cast wizard and has one of the coolest named warscroll abilities in Sigmar called Blightkrieg when The Glottkin and another unit can make a charge at the end of the enemy movement phase. Anyone who has faced Khorne knows exactly how powerful this is and being able to give this lump of pustulant flesh any free movement while also stomping something at the other end is fantastic.
Plaguebearers are also in the list and, while they won’t kill much, they are absolutely non-trivial kills themselves as they have 2 wounds, a 5+ ward, can go up to 3 wounds a model with a spell and can return models on a battleshock roll of a 1, which can be enough to tip an objective in Max’s favour…something that I discovered in our Round 5 game, costing me 2 points as the extra Plaguebearer dropped me from Hold 1, Hold 2, Hold More to just Hold 1.
So what did I learn about how the list plays? It is a very tough list and when piloted by someone with Max’s skill expression, a couple of breaks need to go your way to have a shot. There are aspects of a DPS-check army (i.e. can you do enough damage to it before it kills you) that has some similarities with Gargants, but with the extra mechanic of 5+ wards, summoning, the healing and having some really cheap battlelines being able to grab objectives, it’s one of the top armies at the moment. But it was a really fun game and Max is a true gentleman and a worthy winner of the event.
Advertisements
Army Faction: Seraphon – Army Type: Starborne – Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Skink Oracle on Troglodon (270) – Artefacts of Power: Sacred Stegadon Helm – Spells: Cosmic Crush Skink Starseer (150)* – General – Command Traits: Shaman of the Chilled Lands – Spells: Speed of Huanchi Skink Starpriest (130)* – Spells: Merciless Blizzard Lord Kroak (410)** Saurus Astrolith Bearer (140)**
BATTLELINE Saurus Guard (140)** Raptadon Chargers (300)** – Raptadon Charger Alpha – 2 x Hornblower – 2 x Icon Bearer Saurus Warriors (360)** – Saurus Warrior Alpha – Celestite Club – 2 x War-drummer – 2 x Icon Bearer
ENDLESS SPELLS & INVOCATIONS 1 x Malevolent Maelstrom (50) 1 x Aethervoid Pendulum (40)
Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Isharann Tidecaster (130)* – General – Command Traits: Teachings of the Túrscoll – Artefacts of Power: Rune of the Surging Gloomtide – Spells: Steed of Tides Lotann (110)**
Akhelian Allopexes are costed as units of 3 but shown as singles. There are 3 units of 3 with each unit costing 450pt.
Advertisements
Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: Akhelian Pursuit – Triumph: Inspired
LEADERS Lotann (110)* Isharann Tidecaster (130)** – General – Command Traits: Teachings of the Túrscoll – Artefacts of Power: Rune of the Surging Gloomtide – Spells: Steed of Tides
After doing reasonably well with Kruleboyz and Tzeentch, but never cracking that 4-1 wall, I was really chuffed to finally be able to get there at Heartlands in such a great field of opponents. The new Orruk battle tactics have definitely helped Big Waaagh recently and the list is build with these in mind. Sneak Up is a great early or late battle tactics for putting all Kruleboyz units within 3″ of a terrain feature; Dat’s Our Turf Now! just needs two Ironjawz units within 6″ of the centre; the general is a Kruleboyz general, opening up Take Dat You Suckas! for doing 10 wounds and not taking 10 in return; Wait For It, Ladz just needs 30 Waaagh points. If you can do all of these very doable tactics and then get one more from the GHB, often Intimidate the Invaders or Magical Dominance, then you practically have to be tabled not to score 5 battle tactics.
With the general being the Swampcalla to access Take Dat You Suckas!, it made sense to also make him the focus of the Grand Strategy too as the other common option, Waaagh, needs him or a battleline unit to also not only be alive, but in your opponent’s territory too. On a turn-by-turn basis, he’s mostly there to buff the boltboyz, but by putting Merciless Blizzard on him too means that I have a 12″ exclusion zone around him and the Wurrgog has his own 12″ no-go zone too. Speaking of the Wurrgog, he did win me game two by staring off Alarielle the bottom of turn 5, but don’t sleep on his warscroll spell either. It is a ‘roll the number of dice in the unit spell’ but, if cast on a 10+ (and Primals can modify), it does mortals on 4s at 24″ away. That spell took out 18 Blissbarbs of 30 in one hero phase and gives him a bit of extra utility.
Speaking of Primals, I wanted to maximise my number of these so had the Andtorian Acolytes battalion and the Command Ability to get an extra one in my hero phase on a 5+. While sometimes these missed, there were several hero phases when I had 5 Primal Dice ready to go, either for my own casting or for Gobsprakk to do his thing and cause D6 mortals to wizards. Though he didn’t actually take out any wizards at this event, the threat was always there and, with the number of Primal Dice I often had, many opponents just skipped casting magic.
Other honourable mentions go to the Megaboss on Foot with the Destroyer artifact, who has the fight-on-death ability to make him a real thorn in any opponent’s side for the bargain price of 140pts. It allows you to attack elsewhere first, knowing that the Megaboss will definitely get to attack and, if the Megaboss somehow survives, then, unless your opponent shoots him off or kills him with magic (but see Gobsprakk above), he’s going to get to hit again. The other big winner from this list is the point when you hit 20 Waaagh points and have +1 to hit and +1 to wound. Having this on your whole army is spectacularly good, making the output really consistent AND allowing you to use CP for All Out Defense while not reducing the damage.
All my opponents were absolutely fantastic to play, with nailbiting moments in every game and Mark and Liam run a fantastic event with Cameos this year from the Cookie Monster, Admiral Adama and Hodor encouraging us to hold the objectives! If you get a chance, grab a ticket and I’ll hopefully see you next year!
Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
This is the top three AoS lists for Straight Edge Wargaming Birthday Bash that took place in Sweden on the 16th and 17th of December. It saw 12 players vying to be crowned champion in a 5-game tournament.
As a smaller tournament with less than 20 players we won’t be providing comments on individual lists.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Sons of Behemat – Tribe: King Brodd’s Stomp – Grand Strategy: Beastmaster – Triumphs: Bloodthirsty
Leaders Gatebreaker Mega-Gargant (500) Gatebreaker Mega-Gargant (500) – General – Command Trait: Big Eater – Artefact: Lucky Shiny Hat King Brodd (520)*
Units 1 x Mancrusher Gargants (140)* 1 x Mancrusher Gargants (140)* 1 x Mancrusher Gargants (140)*
Leaders Killaboss on Corpse-Rippa Vulcha (200)* – General – Command Trait: Supa Sneaky – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Fast ‘Un Swampboss Skumdrekk (280)** Swampcalla Shaman with Pot-grot (100)* – Lore of the Swamp: Nasty Hex Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Sneaky Miasma Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Choking Mist
Battleline 10 x Gutrippaz (150)* 10 x Gutrippaz (150)* 10 x Hobgrot Slittaz (80)* 10 x Hobgrot Slittaz (80)*
Units 6 x Man-skewer Boltboyz (240)** – Reinforced x 1 6 x Man-skewer Boltboyz (240)** – Reinforced x 1 6 x Man-skewer Boltboyz (240)** – Reinforced x 1
Leaders Grinkrak The Great (220)** Skragrott, The Loonking (230)* Webspinner Shaman (65)* – General – Command Trait: The Clammy Hand – Artefact: Nibbla’s ‘Itty Ring – Lore of Primal Frost: Hoarfrost
Battleline 15 x Boingrot Bounderz (450)* – Reinforced x 2 20 x Moonclan Stabbas (120)* 20 x Moonclan Stabbas (120)*
Units 5 x Gobbapalooza (170)* – Spell1: Lore of the Moonclans: The Hand of Gork 6 x Grinkrak’s Looncourt (0)** 6 x Sneaky Snufflers (140)** 10 x Loonsmasha Fanatics (220)** – Reinforced x 1 10 x Loonsmasha Fanatics (220)** – Reinforced x 1
This is the top three AoS lists for the Quest Of Champions Finals that took place in the UK on the 2nd and 3rd of December. It saw 32 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Idoneth Deepkin – Army Subfaction: Fuethán – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Lotann (110)* 1 x Isharann Tidecaster (130)** – General – Command Traits: Teachings of the Túrscoll – Artefacts: Rune of the Surging Gloomtide – Spells: Steed of Tides
BATTLELINE 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades
BEHEMOTH 1 x Akhelian Leviadon (400)** – Mount Traits: Reverberating Carapace
Roland Rivera: I have long felt that The Goretide was one of the more under-appreciated Khorne subfactions, and the results are starting to back up that feeling, as it has made a few podiums of late. This list has some fun inclusion in Korghos Khul himself, a reinforced unit of Blood Warriors (a rarity in this post-Galletian Veterans world, as they only have 1″ reach), and perhaps the spiciest choice of hammer in 2 reinforced units of Wrathmongers (!).
While it may be odd to see what is generally considered to be a support unit in the hammer role like this, a quick peek at their profile shows there is some merit to the choice. 4 attack per model at 3+/3+/-1/1 base is no joke when combined with Khorne’s plethora of buffs (as an example, this list can provide +1 to hit and +1 Rend with relative ease). While they unfortunately do not get to benefit from each other’s +1 Attacks buff, they are cheap in the points department, and Rally well when combined with the Bloodsecrator.
Last but not least, this list also has a couple of interesting Ally picks in Untamed Beasts and Furies. Both of them make their way up the board quickly, and Furies in particular can force the opponent’s hand in activation order if they want to be rid of them. The innovation potential in Khorne seemingly knows no bounds, and here is yet another example of it.
Advertisements
Allegiance: Ogor Mawtribes – Mawtribe: Boulderhead – Mortal Realm: Ghur – Grand Strategy: Ready for Plunder – Triumphs: Bloodthirsty
Leaders Frostlord on Stonehorn (460)* – General – Artefact: The Seat of Alvagr – Mount Trait: Rockmane Elder – Prayer: Keening Gale Slaughtermaster (140)* – Lore of Primal Frost: Hoarfrost
Battleline 2 x Mournfang Pack (170)* – Culling Clubs and Hackers with Ironfists Stonehorn Beastriders (330)* – Weapon: Blood Vulture Stonehorn Beastriders (330)* – Weapon: Blood Vulture
This is the top three AoS lists for the Coventry AoS GT that took place in the UK on the 11th and 12th of November. It saw 22 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Stormcast Eternals – Army Type: Scions of the Storm – Subfaction: Hammers of Sigmar – Grand Strategy: Spellcasting Savant – Triumph: Inspired – thunder strike
LEADERS Bastian Carthalos (300)* Lord-Arcanum on Gryph-Charger (170)* – General – Command Traits: Master of Magic – Artefacts of Power: Luckstone – Mount Traits: Scintillating Trail – Spells: Chain Lightning Sevireth (270)*
OTHER Vanguard-Raptors with Longstrike Crossbows (460)* – Raptor-Prime Vanguard-Raptors with Longstrike Crossbows (230)* – Raptor-Prime
ENDLESS SPELLS & INVOCATIONS 1 x Everblaze Comet (90)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1950/2000
Advertisements
Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: Akhelian Pursuit – Triumph: Inspired
LEADERS Lotann (110)* Isharann Tidecaster (130)** – General – Command Traits: Teachings of the Túrscoll – Artefacts of Power: Rune of the Surging Gloomtide – Spells: Steed of Tides
Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
Leaders Killaboss on Great Gnashtoof (120)*** – General – Command Trait: Skilled Leader – Mount Trait: Fast ‘Un Gordrakk the Fist of Gork (460)** Gobsprakk, The Mouth of Mork (240) Wurrgog Prophet (170)** – Artefact: Glowin’ Tattooz – Lore of Primal Frost: Hoarfrost Orruk Warchanter (120)** – Artefact: Arcane Tome (Universal Artefact) – Warbeat: Fixin’ Beat Orruk Warchanter (120)* – Warbeat: Get ‘Em Beat
Battleline 10 x Orruk Brutes (280)* – Pair of Brute Choppas – Reinforced x 1 10 x Gutrippaz (150)*** 10 x Hobgrot Slittaz (80)*** 5 x Orruk Brutes (140)** – Pair of Brute Choppas
Units 3 x Brute Ragerz (100)* crushers
Core Battalions *Wizard-Finders of Andtor **Warlord ***Battle Regiment
Leaders Wurrgog Prophet (170)* – General – Command Trait: One Wiv Da Beast – Power of the Were-boar – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Glowy Green Tusks Maniak Weirdnob (100)** – Mount Trait: Fast ‘Un – Lore of Primal Frost: Hoarfrost
Battleline 5 x Savage Boarboys (140)* – Stikkas 5 x Savage Boarboys (140)* – Stikkas 5 x Savage Boarboys (140)* – Stikkas 5 x Savage Boarboys (140)* – Stikkas
Units 10 x Savage Boarboy Maniaks (300)** – Reinforced x 1 10 x Savage Boarboy Maniaks (300)** – Reinforced x 1 10 x Savage Boarboy Maniaks (300)** – Reinforced x 1 10 x Snarlfang Riders (240)** – Allies
This is the top three AoS lists for Lay low the GAF Jamboree that took place in the UK on the 21st and 22nd of October. It saw 28 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Idoneth Deepkin – Army Subfaction: Fuethán – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Lotann (110)* 1 x Isharann Tidecaster (130)** – General – Command Traits: Teachings of the Túrscoll – Artefacts: Rune of the Surging Gloomtide – Spells: Steed of Tides
BATTLELINE 1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades
BEHEMOTH 1 x Akhelian Leviadon (400)** – Mount Traits: Reverberating Carapace
Jon Anderson: Admittedly a bit of deja vu for me on this one, good friend of mine Mike Stewart has taken the building blocks of the Fuethan sharknado list I went undefeated with at Southern Fried Gaming Expo and improved upon it. Going undefeated and earning himself a ticket to represent England at the World Championships of Warhammer.
The changes to the Fuethan enclave in the most recent balance pass have seen a surge in the lists playability as well as representation. Who’d have thought that if you let people play the Jaws theme during deployment and offer them a reasonable path to victory that they’d flock to it. The reach of the list is almost unparalleled, with each of the satellite platforms shooting 24″ it’s easy to encircle your opponent and poke at their armor until the time is right.
At two drops and 1990 points letting Mike play for a wound triumph, the list is fairly straightforward in the list building stage. However, on the table, the list plays the current edition exceptionally well. Utilizing the Spellcasting Savant Grand Strategy is a questionable decision in a GT setting given her low wound count. However, in a teams environment, I think it has more play.
I’d like to see the Leviadons “Ancient” mount trait reduce all rend by 1 so that we could see some variety as I’m unsure ive ever seen it or “Denizen of the Darkest Depths” used.
Mike battled through a relatively stable field of opponents to earn his undefeated result, taking wins over: Beasts of Chaos, Sons of Behemat, Stormcast Eternals, Ogor Mawtribes, and Maggotkin of Nurgle. The pairings gods were undoubtedly in Mikes corner, and I couldn’t be happier for him.
Great list, and congratulations to Mike on the undefeated finish.
Advertisements
Army Faction: Sylvaneth – Subfaction: Gnarlroot – Grand Strategy: Spellcasting Savant – Triumph: Inspired – Seasons of War: The Dwindling
LEADERS Branchwych (110)* – Spells: Hoarfrost, Verdant Blessing Warsong Revenant (300)* – General – Command Traits: Spellsinger – Artefacts of Power: The Vesperal Gem – Spells: Verdant Blessing, Verdurous Harmony
OTHER Spiterider Lancers (380) Gossamid Archers (420)* Kurnoth Hunters with Kurnoth Greatswords (440)*
ENDLESS SPELLS & INVOCATIONS 1 x Spiteswarm Hive (40)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
Overall this is a straightforward Sylvaneth, but I like it in the sense that it isn’t trying to be too clever. What it DOES do, is lean into the inherently exponential value of reinforcing its key pieces.
Unusually, they’ve opted for the Lancer variant of the bug-cavalry, which I find very interesting as conventional wisdom states that the recursion and general durability of Seekers makes them the preferred pick. But that’s the problem with conventional wisdom eh! Lancers have fight first of course, making them a much more offensively oriented unit, and I wonder if they operated in tandem with the also quite unusual reinforced Gossamids.
Gossamids are traditionally used as a fire’n’fade screen and good source of chip damage, but reinforcing them gives them fairly serious spike damage potential and makes them more resilient to chip damage – allowing for more rally dice and whatnot. Potentially they were used to keep up with the Lancers as a mobile (and horribly frustrating to charge) screen, and then hang around nearby for a legit unleash hell threat after a Lancer charge.
The other pieces in the list are just good old fashioned value and aren’t going out of fashion anytime soon, but overall a fairly unusual Sylvaneth list that clearly did the business, showing there’s life in some oft-maligned units yet!
Advertisements
Army Faction: Sons of Behemat – Army Type: Stomper Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired
LEADER 1 x Warstomper (450)* – General – Command Traits: Monstrously Tough – Artefacts: Club of the First Oak 1 x King Brodd (520)* 1 x Kraken-Eater (480)* – Artefacts: Arcane Tome 1 x Rabble-Rowza (Braggit’s Bottle-snatchaz) (500)**
OTHER 5 x Gobbapalooza (Braggit’s Bottle-snatchaz) (500)** 12 x Squig Herd (Braggit’s Bottle-snatchaz) (500)** 10 x Squig Hoppers (Braggit’s Bottle-snatchaz) (500)**
CORE BATTALIONS: *Bosses of the Stomp **Regiment of Renown
TOTAL POINTS: (1950/2000)
Pete Brizio smashed out a strong 4-1 with Sons of Behemat guest-starring Braggit’s Bottle-Snatchaz. Although we live on opposite sides of the world, I consider Pete a personal friend: we both love Destro armies and sneakers (I prefer Adidas and he’s more into Nike), and I’ve occasionally found that people think we are one and the same person despite me never having played a game of Warhammer on English soil. The confusion is possibly not helped by the fact that I run the Plastic Craic blog and Pete B was briefly a member of the writing team over there.
So, for clarity: I’m Peter Atkinson, and this 4-1 was achieved by Pete Brizio. I’m the one that runs Plastic Craic. He’s the one that runs the Just Roll 6s Twitch stream. So that’s Pete A and Pete B, or maybe you could call him Beta Peter.
So, how does the list work? As we noted when these guys first dropped, Sons of Behemat is the natural home for this Regiment of Renown both in terms of maximizing the positive tech that the Regiment brings, and shoring up inherent weaknesses in Sons of Behemat:
The wee man makes Monsters run and charge, and the whole of your army is Monsters. Easy to miss on the first read through, but it triggers each time you pick a Monster – so they all will benefit.
The big knock on the Rabble Rowza is that moving towards him all the time really works more smoothly when you can teleport him up the field. The Regiment just lets you dump him there and crack on.
Gobbapalooza gives two casts and unbinds so you can pump out Mystic Shield and some clutch unbinds with your PMDs (in addition to any you might get from Arcane Tome). Their own warscroll spells (for CA disruption and a neg 1 to hit aura) are dope, too.
This is all in addition to each of the units in the Regiment just being quite good in their own right.
What we really love about this Regiment in Sons is that it gives you a couple of things the army is crying out for:
Screens. You get screens.
A couple of Battle Tactics are unlocked. This is crucial for Sons of Behemat, whose book tactics are somewhat crap.
The following BTs become significantly easier with the Bottle-Snatchaz:
Magical Dominance. Otherwise impossible without Arcane Tome, and you often don’t want to shove a full quarter of your army on the backboard out of unbind range.
Intimidate the Invaders. You have full control over how many units pop up outside of your territory, and it also makes it easier to get your mid-paced Giants wholly out too. 10” isn’t that fast when they’re dragging a 5” base behind them and need to get wholly outside; so running and charging gives you the extra movement from doing both (making it more probable), as well as removing the cost to the army of running for your BT and then wasting their output because you can’t charge (making it more desirable).
Surround and Destroy: Similar to above, this just flows so much better with the Bottle-Snatchaz because of how you’re allocating your resources around the board. You can probably run a couple of Megas far enough (but only probably), and then have ~1000 points standing around on board edges scratching their arses, instead of being where they want to be which smashing stuff on objectives. Mancrushers with their 8” base move are an even worse bet. So yes, you can score it with pure Giants, but it’s both far easier and far less disruptive to your army’s flow if you use the Bottle Snatchaz to do it instead.
So that’s the Regiment of Renown and why you use it. That leaves you 1500 points for a bunch of Giants, and given the fragility of the Gloomspite units, you really need these guys to anchor the list and dominate the primaries. For that reason, Pete has gone with the the Crouching Gargant, Hidden Stonehorn build we talked about when the book dropped.
Doubling him up with the 40-wound giga-chad, King Brodd himself continues that theme, and that leaves one slot. I’d probably go for the really basic option here and chuck in a Gatebreaker with Amulet of Destiny, but Pete’s gone for the Kraken-eater with Mystic Shield. Take your pick, but that’s the template: 3 Megas plus the Bottle-Snatchaz, in a two-drop package with an extra Artefact available.
Is it more competitive than Brodd’s Stomp? Possibly, but I don’t think there’s much in it. I prefer the latter because there’s still something cool about an army of nothing but Megas – that’s a major part of the appeal of running Sons for a lot of people – and it pisses me off no end that so many pieces of faction terrain can be Smashed to Rubble with little to no impact on their core functionality (because it’s written into the Battle Traits rather than the warscroll). So, for me there’s a lot of value in physically bouncing Gnawholes or Gnarlmaws off your opponent’s head, but I reluctantly accept that doesn’t necessarily make the army better. Adidas are still better than Nike though.
Advertisements
Army Faction: Kharadron Overlords – Subfaction: Grundstok Expeditionary Force – Grand Strategy: Acceptable Profit Margin – Triumph: Inspired
LEADERS Aether-Khemist (100)* – Artefacts of Power: Aetheric Nullifier Aetheric Navigator (100)** – General – Command Traits: Back On Your Feet! – Nullstone Adornments: Pouch of Nulldust
BATTLELINE Grundstok Thunderers (480)* – Gunnery Sergeant – 3 x Honour Bearer – 3 x Grundstok Mortar – 3 x Aethercannon – 3 x Aetheric Fumigator – 3 x Decksweeper Grundstok Thunderers (320)* – Gunnery Sergeant – 2 x Honour Bearer – 2 x Grundstok Mortar – 2 x Aethercannon – 2 x Aetheric Fumigator – 2 x Decksweeper Grundstok Gunhauler (170)* – Sky Cannon Grundstok Gunhauler (170)* – Sky Cannon Grundstok Gunhauler (170)* – Sky Cannon Grundstok Thunderers (320)** – Gunnery Sergeant – 2 x Honour Bearer – 2 x Grundstok Mortar – 2 x Aethercannon – 2 x Aetheric Fumigator – 2 x Decksweeper Grundstok Gunhauler (170)** – Sky Cannon
Carl Stokes: Here we have a look at the power of the (pre-errata) Grundstock Expeditionary Force. Obviously, the way this army plays has changed a great deal, but the core mechanics remain relatively unchanged. By giving up any attempt at close combat, this entire army gets to shoot twice on a 4+ EVERY time they make a shooting attack. Unleash hell? Regular shooting? Yeah, that’s two opportunities to hit that sweet sweet 4+ and turn your opponent’s models into a fine haze of plastic and resin. Bringing 25 thunderers means that you’ll have the ability to concentrate overwhelming firepower basically anywhere on the table and 3 units means that you’re really shooting with approximately 38 “thunderer equivalents” since you’ll have 3 chances to roll a 4+ in the shooting phase. That’s… a lot of damage.
In the pre-errata world, these thunderer units could be teleported around the battlefield by the grundstock haulers, giving them unparalleled maneuverability and guaranteeing that there’d be no escape from their guns. Thankfully, this has since been changed. Even without the teleporting tricks, 4 gunhaulers (shooting as 6 gunhauler equivalents) can provide a great deal of supporting fire and character hunting to help clear out the smaller units you wouldn’t want to waste a round of shooting from the thunderers on.
Otherwise, this list goes as light as possible on the characters, bringing an anti-magic navigator that lets the thunderers rally on a 4+, and a khemist to make their shooting that much more deadly.
This list lives and dies by its shooting, so any lists that can bring a strong anti-shooting item/trait is going to be extremely hard to deal with. Things like aura of sterility present an almost insurmountable obstacle for this style of army, and fast chunky monsters can also be a challenging matchup. That being said, there are few problems that can’t be solved by an unreasonable volume of fire, and it’ll be interesting to see where the Grundstock Expeditionary Force ends up in this post-errata world.
Advertisements
Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
This is the top three AoS lists for tLay low the Tyrants Grand Tournament that took place in the US on the 21st and 22nd of October. It saw 54 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Sons of Behemat – Tribe: King Brodd’s Stomp – Grand Strategy: Overshadow – Triumph: Inspired
Leaders/Battleline King Brodd (520) – General – Command Trait: Big Eater Gatebreaker Mega-Gargant (500) – Artefact: Brand of the Gargant Warstomper Mega-Gargant (450) Kraken-Eater Mega-Gargant (500)
Total: 1950 / 2000
Jeremy Hauck: Sons of Behemat are a menace to your local and grand tournament meta alike. With an imposing ability to control objectives using their Mightier Makes Rightier ability, few armies can hope to control the battlefield better than the lords of monsters. The core army boasts a suite of unique monstrous actions that display their dominance in the realm of Ghur.
A recent addition to the ongoing narrative, Dawnbringers, boasts a few exciting ways to play your towering monsters: King Brodd’s Stomp.With King Brodd’s Stomp (KBS), gargant players can enjoy new commands, artifacts, battle tactics, an unprecedented defense of their King, Brodd, and a devastating way to interact with terrain, Smash it all to Bits.
Walker Snapp recently displayed mastery of this army with his 5 and 0 at Vault Wars 2023. Walker employed the “one of everything” style of list writing for Sons of Behemat.
He has opted to have King Brodd be his general, and armed him with Big Eater, a command trait that allows Mega-Gargants wholly within 12” of this general to heal up to D3 wounds if that Mega-Gargant killed any models with melee attacks during the combat phase. Additionally, leaning into the offensive prowess of the Gatebreaker, has armed this gargant with his only artefact of power: The Brand of the Gargant. This scorching club allows the bearer to strike-first in the combat phase if this unit has made an unmodified charge roll of 8+.
His Warstomper Mega-Gargant is deployed for its horde clearing capabilities, gaining extra attacks for each model within 3” of the beast.
His Kraken-Eater Mega-Gargant likely played goalie for his team, with the unique ability to move objectives up to 2D6 inches in all of Walker’s hero phases.
Sons of Behemat have the uncanny ability to play both offense and defense tremendously. With bombastic attack profiles, 1950 points to consistently gain access to his powerful Triumph of +1 to wound, and the capability of a lucky 8+ inch charge to strike first on offense, Walker’s list positions itself to bring the fight to the enemy.
Within KBS, while any other gargant is within 3 inches of King Brodd, he also has an absolutely insane 5+ ward. Bringing this type of wound mitigation to his already absurd 40 wounds means jamming Brodd down the enemies front lines is a surefire way to get consistent damage out of the King all game long.
Coupled with this the new Smash to Bits ability, which gives a hilariously swingy ranged attack that, in my experience, is just as likely to do 0 damage as it is to do 18, the Sons of Behemat are no slouch when it comes to output.
But even more powerful than this output is the unique ability to transform the landscape of the game, as the only army that can currently remove terrain from the board. It can’t be undervalued that if your opponent has hidden a critical piece of their army behind terrain, it only takes a simple 2+ roll to remove that obstacle.
And when it comes to mobility, their new Monstrous action, bespoke to KBS, is The King’s Stomp: the ability to fly 3d6 inches after making a charge turns the Mega-Gargant into a locomotive that crashes into the unsuspecting target hiding behind their screens.
Walker has opted out of taking the arcane tome, foregoing access to the easy battle tactic of Magical Dominance. This, perhaps, telegraphs to his opponent that he intends to play aggressively. Though, as mentioned above, perhaps there was just nothing that could be done to meet his fury.
Additionally, this general has opted to make King Brodd his general instead of taking advantage of his Warmaster status. This author sees this as a less than optimal choice, as 2 generals seem better than one. With the caveat, it is hard to argue with his success.
Sons of Behemat feel like a powerful choice in the current meta. In my experience, there are few armies that feel like a hard counter to the army. If anything, even your worst matches feel like a 50-50 chance of victory if the dice fall your way. Walker put up an impressive display, going into some of the more dangerous match ups for Sons of Behemat, and came out on top. Keep stompin’ boyz.
Advertisements
Allegiance: Idoneth Deepkin – Enclave: Fuethan – Grand Strategy: The Creeping Gloomtide
Leaders Akhelian King (220)** – General – Bladed Polearm – Command Trait: Unstoppable Fury – Artefact: Arcane Tome – Mount Trait: Voidchill Darkness Lotann, Warden of the Soul Ledgers (110)** Celestant-Prime, Hammer of Sigmar (330)* – Allies
Jon Anderson: I’ve written on the Fuethan sharknado list a few times, so I’d like to focus on the things that are different here than in the standard list.
Reducing the total count of sharks to six is a bold decision as you start losing the critical mass of being omnipresent in regards to your board presence. It worked for pauliswright, but I’d be hesitant to do so.
Choosing “The Creeping Gloomtide” as the grand strat was the initial take during the early iterations of list building but I ended up moving away from it because “Deny Trespassers” is a fairly easy battle tactic and denying yourself access to it is never fun.
I understand the “why” behind the aether void pendulum, but I think the bloodthirsty triumph has more value especially given the propensity to cast mystic shield with the arcane tome.
The shining points here though are celestant prime and the Akhelian King being reliable sources of rend 3 which the list needs in order to punch through thick armor.
Lotann continues to impress, and if you’re interested in running the Fuethan list he is one of the first things id include.
Advertisements
Allegiance: Gloomspite Gitz – Gittish Horde: Jaws of Mork – Grand Strategy: Overshadow – Triumphs: Indomitable
Leaders Loonboss on Mangler Squigs (340)* – General – Command Trait: Fight Another Day – Artefact: Loonstone Teefcaps Squigboss with Gnasha-squig (110)* Fungoid Cave-Shaman (110)* – Artefact: Moonface Mommet – Lore of Primal Frost: Hoarfrost Loonboss (90)**
Battleline 10 x Boingrot Bounderz (300)* – Reinforced x 1 20 x Moonclan Stabbas (120)* 36 x Squig Herd (420)** – Reinforced x 2
Units 5 x Gobbapalooza (170) – Lore of the Moonclans: The Hand of Gork
Core Battalions *Warlord **Wizard-Finders of Andtor
Additional Enhancements Artefact
Total: 2000 / 2000
Lodivicus: What do we have here? Another unconventional Squigs list placing in the top 3 at an event? Yes please! The core of the list contains a lot of what we’ve been seeing place well lately. Squig Herd, Boingrot Bounderz, Squigboss with Gnasha-Squig, and Gobbapalooza anchor the Jaws of Mork core, as usual. The significantly more survivable Fungoid Cave-Shaman takes the place of the more common Madcap Shaman as the Moonface Mommet and Hoarfrost wizard. But after that there are some monsterous differences from the majority of the lists we’ve been seeing…
First off, Manglers! And not just one but two! With their run and charge from Lunar Squigs, the Giant Boing! monstrous action, and the extra attack on their Huge Fang-filled Gobs from Jaws of Mork they are almost certainly getting where they want to go and dealing solid damage once there. If the base model wasn’t enough, the Loonboss on Mangler Squigs equipped with Loonstone Teefcaps gets an additional point of rend on his Gobs attacks, can Bite Da Moon to add to Squig’s wound rolls, and can use his Fight Another Day command trait to get to safety after he attacks. The Manglers together are a pricey 600 points (likely contributing to why we haven’t been seeing them very often) but they are indeed a formidable threat.
Second, Moonclan Stabbas add some needed objective control and fulfil the battleline requirements of the list since so many points have been spent on the Manglers. While in the past it wasn’t uncommon to see Stabbas in Jaws of Mork, it has trended away from including them lately in favor of more Squig Herd or Bounderz.
Third, the Loonboss with his I’m Da Boss, Now Stab ‘Em Good! ability can give any Moonclan unit mortals on 6s to wound in addition to their normal attacks when he issues them All Out Attack. In this list, that’s everything besides the Squig Herd, as they can’t receive commands.
Lastly, and here’s where it gets really intriguing to me, the Umbral Spellportal. I can’t remember the last time I saw Umbral Spellportal in a Gitz list. With the only wizards being the Fungoid Cave-Shaman and Gobbapalooza, I suspect Joe was using this to get the Shroomancer’s Fungoid Cloud into optimal position (coordinating with the launch of the Squig units) or to allow the Fungoid Cave-Shaman to catch more units in his Spore Maws from relative safety.
Congratulations Joe! Thank you for showing us some out of the box thinking with this one, I know it’s got my wheels turning. I bet it was a blast, both for you to play and for your opponents to play against.
Advertisements
Allegiance: Sylvaneth – Glade: Heartwood – Grand Strategy: Spellcasting Savant – Seasons of War: The Reaping
Leaders Warsong Revenant (300)* – General – Command Trait: Spellsinger – Artefact: The Vesperal Gem – Lore of the Deepwood: Treesong Branchwych (110)* – Lore of the Deepwood: Verdurous Harmony Knight-Incantor (120)** – Allies
Battleline 5 x Tree-Revenants (110)** 20 x Dryads (200)** – Reinforced x 1 6 x Kurnoth Hunters with Kurnoth Greatswords (440)** – Reinforced x 1
Units 6 x Spiterider Lancers (380)** – Reinforced x 1 3 x Aetherwings (70)** – Allies
This is a cool grab-bag list with some interesting allied tech – the knight-Incantor is a solid source of an auto-unbind, something that can be especially clutch in this season. Unusually, this list also opts for Lancers over Seekers – although it’s something I’m starting to see here and there – although a fast source of fight-first is not exactly hard to understand the appeal of. It allows a concerted hammer blow with the 6 Sword-noth, sped up by the Spiteswarm, to reliably pincer attack and cause a big swing in the table state, even if it gives up the longer-term durability and recursion that Seekers offer.
Also love to see the cheeky inclusion of a Treelord, who’re increasingly popular as ‘turn off pile-in’ tech, which could wreak havoc with an opponent’s plans to counter-attack and can generally just cause movement blocking.
Again, I wonder how often we’ll see ‘variety’ lists like this once Belthanos is tournament legal, but in the meantime it’s cool to see a wider range of the Sylvaneth book getting some table time!
Advertisements
Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
This is the top three AoS lists for King Gizzard and the Blizzard Wizards that took place in the UK on the 23rd and 24th of September. It involved 12 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
Leaders Breaka-Boss on Mirebrute Troggoth (180)*** – Mount Trait: Fast ‘Un Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)** – General – Command Trait: Master of Magic – Lore of the Weird: Da Great Big Green Hand of Gork – Lore of the Weird: Foot of Gork Swampcalla Shaman with Pot-grot (100)** – Lore of Primal Frost: Merciless Blizzard – Universal Lore: Levitate Wurrgog Prophet (170)*** – Artefact: Glowin’ Tattooz – Lore of Primal Frost: Hoarfrost – Lore of the Savage Beast: Gorkamorka’s War Cry Gobsprakk, The Mouth of Mork (240)*
Battleline 10 x Gutrippaz (150)* 10 x Hobgrot Slittaz (80)* 10 x Orruk Brutes (280)**** – Jagged Gore-hackas – 2x Gore Choppas
Units 6 x Orruk Gore-gruntas (340)**** – Jagged Gore-hackas 6 x Man-skewer Boltboyz (240)***
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar (Scions of the Storm) – Mortal Realm: Ghur – Grand Strategy: Spellcasting Savant – Triumphs:
Leaders Lion – O (Karazai, The Scarred) (530)* Panthro (Lord-Arcanum on Celestial Dracoline (180)* – General – Command Trait: Shaman of the Chilled Lands – Artefact: Drakescale Armour – Mount Trait: Celestial Instincts – Spell: Thundershock the Treasure of Thundera (Ellania & Ellathor) (190)* –ally Lumineth Realm Lords. Double Caster
Battleline (the litter) The cluster (5 x Sequitors (110)* – 3x Stormsmite Greatmaces The cluster (5 x Sequitors (110)* – 3x Stormsmite Greatmaces Wilykit & Wilykat (2 x Dracothian Guard Fulminators)(240)*
Units (The pounce) The nuisance (3 x Praetors) (130)* Tygra and his Destruction (6 x Evocators on Celestial Dracolines) 480)* – 4x Grandstaves – Reinforced x 1
This is the top three AoS lists for the AG War of the Realms GT that took place in the US on the 9th and 10th of September. It involved 12 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ogor Mawtribes – Subfaction: Meatfist – Grand Strategy: Ready for Plunder – Triumph: Inspired
LEADERS Firebelly (120)* – Spells: Billowing Ash Frostlord on Stonehorn (460)* – Artefacts of Power: Arcane Tome – Mount Traits: Rockmane Elder Slaughtermaster (140)* – General – Command Traits: Gastromancer – Spells: Hoarfrost