With the release of the Battlescroll: Galletian Reinforcements I’ve been able to go back through the data from the release of the General’s Handbook and tidy everything up. In doing so, I though it may be cool to give you a run-down of how each faction performed under the current General’s Handbook until the Battlescroll took effect.
The data used for analysing these results was taken from 110 Grand Tournaments between 3rd July 2022 and 6th November 2022.
Idoneth Deepkin
Region Comparison – Popularity
Idoneth Deepkin saw their highest popularity in Europe with 4.6% of players choosing the faction for tournament play, while at the opposite end of the world the uptake was only 1.2% in Oceania.
Region Comparison – Win Rates
Oceania had the highest win rate with 80.0% (insane!), while North America had the lowest with 44.0%.
Scandinavia was the only region which didn’t see the Idoneth achieve a 5-0 result.
Subfaction Analysis
Subfaction
Players
Win Rate
Briomdar
7
55.56%
Mor’Phann
30
55.33%
Fuethan
25
51.19%
Ionrach
34
51.18%
Dhom-Hain
9
47.78%
Nautilar
45
41.74%
None/Unknown
18
50.00%
Faction Total
168
49.23%
There appears to be a fairly even spread between 3-4 subfactions, with Mor’Phann being the most successful of those at 55.33% and Nautilar having the least success at 41.74%. These tables often go to show how much difference the subfaction allegiance abilities can make to an army.
Top 10 Idoneth Deepkin Players
You may notice that some players have a better World/Nation ranking than players above them in this table. This is due to players playing with multiple factions. These players have been ranked on their top 4 Idoneth Deepkin results only.
This is the Top Three AoS Lists for GT Bilbao that took place in Spain on 10th and 12th December. It involved 26 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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The Top Three AoS Lists
Allegiance: Lumineth Realm-lords – Great Nation: Ymetrica – Grand Strategy: Alarith Afterschock – Triumphs: Indomitable
Leaders Archmage Teclis and Celennar, Spirit of Hysh (700) Alarith Stonemage (120)* – General – Command Trait: Unyielding Toughness – Artefact: Molten Talisman – Lore of the High Peaks: Unbreakable Stoicism Avalenor, the Stoneheart King (420)*
Battleline 5 x Alarith Stoneguard (120)* – Diamondpick Hammers 10 x Alarith Stoneguard (240)** – Diamondpick Hammers – Reinforced x 1 10 x Alarith Stoneguard (240)** – Diamondpick Hammers – Reinforced x 1
Units 5 x Tree-Revenants (110)* – Allies
Endless Spells & Invocations Rune of Petrification (40)
Ed: This is typical of the kind of lists we’ve been seeing since the new Lumineth Realmlords tome. It is tricky to run properly as Teclis has a whopping 18 spells to choose from and takes up so much of your points that what’s left really has no room to make mistakes. You need to know your rules inside and out – not a list for players who take 10 mins to read their warscrolls each round! However, the versatility of Teclis coupled with the hardiness and output of his Alarith entourage can accomplish a great deal even with so few models on the board.
Avalenor is a certified beatstick, especially with his pet stonemage in tow keeping him on top bracket for as long as possible. He and Teclis have the ability to dictate the course of the battle, while the Stoneguard will do most of the actual heavy lifting. Even as Galletian Veterans, Stoneguard are hardy anvils which gain a 4+ ward against mortal wounds while contesting an objective they control and the ability to ignore rend of -1 and -2! Plus in the Expert Conquerers battalion they count as 3 per model, meaning their hold over that objective and access to their ward are extra secure. They’re not too bad on the offensive either, though certainly the support from Avalenor and Teclis is crucial.
Then there are the Tree Revenants. A cheeky little unit that can pop up in unexpected places and secure objectives without much investment. It forces your opponent to play a little defensively and deploy their forces in less than ideal positions to prevent a catastrophic backdoor teleports. Even if they don’t steal an objective or assassinate a vulnerable unit, just having them on the board can be worth it for how it changes your opponent’s behaviour in your favour. I can’t speak highly enough of these guys as a list filler for any order faction who can ally them in.
It’s a brilliant list, clearly played excellently to have reached first place. But time is running out to make use of it! With a new GHB just around the corner, and Expert Conquerors/Bounty Hunters almost certainly about to disappear will similar builds continue to reach the top of the podium?
Brett: The current Big Bad of AoS according to many threads, as always shooting is effective and controversial. The increase in range for the Leadbelchers (to 18″) means it’s a lot easier for them to stand still. Standing still now guarantees 2 shots (2D3 v 1D6), not a lot but it’s significantly more damage. Ironblasters long range shot moving to a guaranteed 4 damage at 30″ with -2 Rend and doubling the number of shots is a huge deal. Their Hail Shot (10 shots, Rend -1, D2) is effective in Unleash hell and both units are solid melee damage dealers as are their Leaders. Fittingly for Ogors they are tough (4+ save) multiwound (4W for Leadblechers and 9W for Ironblasters) models who also tank well. With multiple small units they also blunt the counter strike and limit carry over damage.
With two effective (and cheap) screens in the Gnoblars (who aren’t even GV) to keep opponents out of your hair, it’s a challenge to take apart. Only the event’s 1st place managed to do so in the 3rd round, a match up of the new tomes, with the Stoneguard coming out on top. Scoring 20 in 3 rounds it looks like Adrian might have tabled his opponents frequently, certainly a chance with this sort of shooting.
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Allegiance: Idoneth Deepkin – Enclave: Fuethan – Grand Strategy: The Creeping Gloomtide – Triumphs: Inspired
Leaders Eidolon of Mathlann, Aspect of the Sea (325)* – General – Command Trait: Endless Sea Storm – Artefact: Arcane Tome (Universal Artefact) – Lore of the Deeps: Steed of Tides Isharann Soulscryer (150)* – Universal Prayer Scripture: Curse
Battleline 20 x Namarti Reavers (340)* – Reinforced x 1 10 x Namarti Reavers (170)* 2 x Akhelian Allopexes (330)** – Razorshell Harpoon – Reinforced x 1 2 x Akhelian Allopexes (330)** – Razorshell Harpoon – Reinforced x 1 2 x Akhelian Allopexes (330)** – Razorshell Harpoon – Reinforced x 1
Endless Spells & Invocations The Burning Head (20)
Patrick: What a strange list, and yet here we are in the top 3. Fuethan opens up the ability to take Allopexes as Battleline as well as bringing in Bloodthirsty Shivers (which gain some bonus attacks if they are within a certain distance of one another). In Jordi’s Case, they have opted to take three squads of 2 without bringing any Shivers at all. Allopexes are already excellent “independent operator” units, and placing them in a Bounty Hunters battalion improves their ability to clear objectives, allowing for the slower Namarti to move in.
Speaking of Namarti, Jordi has brought 2 units, both fairly small. 30 Reavers spread across 2 units is decent if you’re pushing for a skirmish force, but the frailty of the Namarti will sting if anything focuses on them for very long. The Soulscryer’s ability to deep-strike will allow all of the Namarti to start the game off the board, which would allow for better early survival.
The final unit is an Eidolon general, bringing the Arcane Tome and Endless Sea Storm. The Eidolon innately has full re-rolls for casting, unbind, and dispelling, and Endless Sea Storm allows the ability to cast an additional spell for each successful casting attempt with a result greater than 7. The Eidolon has some solid warscroll spells, and with these upgrades he becomes a high-quality support hero that will do a lot to keep the Allopexes alive.
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Allegiance: Fyreslayers – Lodge: Greyfyrd – Grand Strategy: Master of the Forge – Triumphs: Indomitable
Leaders Auric Runesmiter (135)* – Runic Iron – Universal Prayer Scripture: Heal Auric Runeson (80)* – Ancestral War-axe – Artefact: Axe of Grimnir Battlesmith (150)* – Artefact: Nulsidian Icon Auric Flamekeeper (90)** – Artefact: Arcane Tome (Universal Artefact) – Universal Spell Lore: Ghost-mist Auric Runefather on Magmadroth (360)** – General – Command Trait: Blood of the Berzerker – Artefact: Master Rune of Unbreakable Resolve – Magmadroth Trait: Coal-heart Ancient Auric Runemaster (125)** – Artefact: Volatile Brazier – Universal Prayer Scripture: Heal
Battleline 15 x Hearthguard Berzerkers (480)*** – Poleaxes – Reinforced x 2 10 x Hearthguard Berzerkers (320)*** – Broadaxes – Reinforced x 1 10 x Vulkite Berzerkers with Fyresteel Handaxes (170)**
Brett: Straight forward enough, the foot heroes provide a 4+ ward (in Greyfyrd) and can use their prayer (heal) to get the Hearthguard close enough to charge. The triple reinforced Hearthguard averages 10 mortal wounds (MW) in addition to their normal damage. Both Hearthguard are Expert Conquerors to give some solid objective play for really elite army. This is a great way to play into the current meta and try to deal with long range shooting. The primary hammers have the option of rending or non rending weapons to manage armies like Nighthaunt and the Vulkites are a risk for melee army with their fight on death.
As always though there are trade offs, this is such a slow army that you might be better to not engage the central castle forcing them to come to your or spread. Either works giving you the chance to weaken them piecemeal. Score wise I think that lack of movement may have cost him dearly.