Category Archives: Stomper Tribe

Top Three AoS Lists for the Neapolis GT

This is the top three AoS lists for the Neapolis GT that took place in Italy on the 1st and 2nd of April. It involved 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

EDIT: We mistakenly claimed you could still take Flaming Weapon due to Arcane Tome post-FAQ – you can’t!

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
Subfaction: Boulderhead
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Frostlord on Stonehorn (450)*
General
– Command Traits: Voice of the Avalanche
– Artefacts of Power: Arcane Tome
– Mount Traits: Rockmane Elder
– Spells: Flaming Weapon
Slaughtermaster (140)*
Spells: Molten Entrails
– Aspects of the Champion: Tunnel Master

BATTLELINE
Stonehorn Beastriders (310)*
Blood Vulture
Stonehorn Beastriders (310)*
Blood Vulture
Stonehorn Beastriders (310)*
Blood Vulture
Mournfang Pack (170)*
Skalg
– Culling Clubs and Hackers and Ironfist

ARTILLERY
Ironblaster (200)*

OTHER
Frost Sabres (80)*

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1970/2000

Losing only to the shootier version of Ogors, Vincenzo has brought a tried and tested archetype to bear here – lots of bloody great big cows. It’s nothing we’ve not seen before but it has perennial appeal and value – 4 big bodies that are surprisingly fast, count for 10 each on objectives, are durable thanks to their in-built 5+ ward and do a whole bunch of mortals on the charge just works.

Tech wise, the general has Voice of the Avalanche, enabling him to issue a command to a unit anywhere on the board, which is helpful when you’re this low on bodies, and the Arcane Tome with Flaming weapon (which doesn’t work after the FAQ) to ensure he hits not just hard, but really fuckin’ hard. The Slaughtermaster acts as the token GC, with the only spell you should take in this kind of list – Molten Entrails – to further buff the Stonehorn damage.

The ‘compromise’ to this being just woops-all-cows is a unit of Mournfang, who’re just excellent fast all rounders with great tech to avoid unleash hell safely, an ironblaster for some ranged screen clearing or sniping units it would be a waste to commit a stonehorn to, and some cheeky snowcats for being cheap objective grabbers.

It’s a fun list honestly, and it does the business – so long as you’re careful with your positioning and timing. Well done Vinny!

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Army Faction: Gloomspite Gitz
Army Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

LEADER
1 x Fungoid Cave-Shaman (90)*
– Artefacts: Moonface Mommet
– Spells: The Hand of Gork
– Aspects of the Champion: Tunnel Master
1 x Squigboss (80)**
General
– Command Traits: The Clammy Hand
1 x Skragrott, the Loonking (160)**

BATTLELINE
20 x Moonclan Stabbas (125)*
Moonclan Boss
– Bad Moon Icon Bearer
– Gong Basher
– Stabba
– 3 Barbed Nets
36 x Squig Herd (360)**
10 x Squig Hoppers (180)**
Squig Hopper Boss
30 x Squig Hoppers (540)**
Squig Hopper Boss

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
1 x Marshcrawla Sloggoth (150)*
6 x Sneaky Snufflers (110)**
5 x Gobbapalooza (145)**
Spells: Squig Lure

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1940/2000)

I think we’ve all seen multiples of this list now. Like a vicious Cream of Mushroom soup, all those Squigs like to be up in your face munching through the opponents troops as soon as they can. Even when you do destroy them, they can be bought back at half strength on a 4+ so that you have to do it all over again… They’re harder to counter, which is why we keep seeing this list, or at least versions of it with slight variations.

We’ve got top fun-guy, Skragrott, and even with the recent points hike in the Battlecroll he’s pretty much going to be a go-to for Gitz players still. Then of course we’ve the Marshacrawla which appears in more Gitz lists than it does Kruleboyz lists (as a percentage, because us Kruleboyz players are a rare breed nowadays).

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Army Faction: Sons of Behemat
Army Type: Stomper Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired

LEADER
1 x Kraken-Eater (490)*
Artefacts: Amulet of Destiny
1 x Warstomper (450)*
General
– Command Traits: Monstrously Tough
– Artefacts: Club of the First Oak
1 x Warstomper (450)**
Artefacts: Glowy Shield of Protectiness
1 x Warstomper (450)**

BATTLELINE
1 x Mancrusher Gargant (150)

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Bosses of the Stomp – Magnificent

TOTAL POINTS: (1990/2000)

Sons still standing tall, their popularity has dropped, but they are still effective. It’s one of the gatekeeper factions, and if you can’t terminate a Gargant, a turn your list is going to struggle. As an army, it lends itself to beautiful conversions and painting. On the table, it’s just mean.

Luca has gone with the 4 big gargants, the Kraken-Eater, and 3 x Warstompers, leaving points for a Mancrusher manoeuvre unit. The Kraken-Eater is likely out front (enjoying the small but important ward) while the General has the expected Monstrously Tough and the less common Club of the First Oak. Only available in Stomper Tribe, and why this list isn’t Taker tribe, the club heals a wound a round and (more importantly) a 5+ ward. He’s a massive tank with 120 effective wounds – your best bet is to ignore him and target everything else to begin with. The Glowy Shield of Protectiness is complicated:

It’s a very tanky list that was very effective. Luca beat 2nd place and only lost in the final round to the winner. That would have been an interesting match-up, Stonehorn on Gargant. The superior mobility and the ironblaster were probably the difference between the 2 giants of the scene.

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Army Faction: Daughters of Khaine
– Subfaction: Khailebron
– Grand Strategy: Bloodthirsty Zealots
– Triumph: Inspired

LEADERS
The Shadow Queen (700)*
Morathi-Khaine (700)*
Melusai Ironscale (120)*
General
– Command Traits: Zealous Orator
– Artefacts of Power: Crown of Woe
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Witch Aelves (120)*
Hag
– Sciansá and Bladed Buckler
– 2 x Death Pennant Bearer
– 2 x Hornblower
Blood Sisters (300)*
Gorgai
Blood Stalkers (540)*
Krone

OTHER
Khinerai Heartrenders (100)*
Khinerai Heartrenders (100)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Since the price hikes on Morathi and the Stab sneks, DoK have (rightly) fallen in line a bit, but that doesn’t mean they can’t do the business still. Although interestingly, this list has opted for the teleporting shenanigans of Khailebron in order – I presume – to take more advantage of the triple reinforced bow sneks, both enabling them to bug out of a scary situation or set up a favourable sniping position.

It’s standard fare from there, with double Khinerai for battle tactic auto-scoring and good objective harassment from there, and a min squad of Witches to round out the battleline and – rather pleasingly – take the list to 2k on the dot.

The key to DoK is trading, timing, and using Morathi as a pin piece, so I can see why this list’s only loss was to the retreat-and-charge madness of Nighthaunt. Otherwise, it probably very much enjoyed the squishiness of double Ironjawz, but that’s not taking anything away from Stefano, who achieved a great result. Now, let’s hope for some new DoK units soon so their players have any kind of reason to mix things up even more.

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Final Tournament Placings

Top Three AoS Lists for Wardolly Weekend

This is the top three AoS lists for Wardolly Weekend that took place in Australia on the 18th and 19th of March. It involved 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Celestant-Prime, Hammer of Sigmar (330)
Gardus Steel Soul (170)*
Lord-Castellant (160)**
– Artefact: Mirrorshield
– Aspect of the Champion: Tunnel Master
Lord-Relictor (150)*
– General
– Command Trait: High Priest
– Prayer: Translocation
– Aspect of the Champion: Stubborn as a Rhinox
Yndrasta, The Celestial Spear (280)*

Battleline
5 x Liberators (120)**
Heavens-wrought Weapon and Shield
5 x Vindictors (130)*
10 x Sequitors (240)**
– 5x Stormsmite Greatmaces
– Reinforced x 1

Units
5 x Retributors (210)**
5 x Retributors (210)***

Core Battalions
*Warlord
**Galletian Veterans
***Galletian Command

Additional Enhancements
Aspect of the Champion

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 106
Drops: 10

Allegiance: Soulblight Gravelords
Lineage: Kastelai Dynasty
– Grand Strategy:
– Triumphs: Indomitable

Leaders
Vengorian Lord (280)
General
– Command Trait: Rousing Commander
– Artefact: Fragment of the Keep
– Universal Spell Lore: Flaming Weapon
Prince Vhordrai (460)
Lore of the Vampires: Amethystine Pinions
Radukar the Beast (310)
Vampire Lord (140)
Lore of the Vampires: Amethystine Pinions
Aspect of the Champion: Tunnel Master

Battleline
10 x Blood Knights (400)
Reinforced x 1
5 x Blood Knights (200)
5 x Blood Knights (200)

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 101
Drops: 7

Allegiance: Ironjawz
Warclan: Ironsunz
– Grand Strategy: The Day is Ours!
– Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Megaboss (140)*
Aspect of the Champion: Tunnel Master
Orruk Warchanter (120)**
Orruk Weirdnob Shaman (90)**
Lore of the Weird: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)**
– Boss Choppa and Rip-tooth fist
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Battleline
5 x Orruk Ardboys (80)*
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)*
– 1x Gorkamorka Glyph Bearers
5 x Orruk Brutes (150)*
Pair of Brute Choppas
– 1x Gore Choppas

Units
6 x Orruk Gore-gruntas (340)*
Pig-iron Choppas
– Reinforced x 1

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Total: 1960 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 120
Drops: 4

Allegiance: Sons of Behemat
Tribe: Stomper Tribe
– Mortal Realm: Ghur
– Grand Strategy: Make the Land Tremble
– Triumphs: Inspired

LEADERS
King Brodd (550)*
Warstomper Mega-Gargant (450)*
General
– Command Trait: Monstrously Tough
– Artefact: Arcane Tome
– Universal Spell Lore: Flaming Weapon

UNITS
3 x Mancrusher Mob (450)
1 x Mancrusher Gargants (150)**
1 x Mancrusher Gargants (150)**
1 x Mancrusher Gargants (150)**

ENDLESS SPELLS & INVOCATIONS
Ravenak’s Gnashing Jaws (70)

CORE BATTALIONS
*Bosses of the Stomp – Unified
**Footsloggas – Unified

TOTAL: 1970/2000

Final Tournament Placings

Top Three AoS Lists for DaBoyz Golden Sprue GT

This is the Top Three AoS Lists for DaBoyz Golden Sprue GT that took place in the USA on the 4th and 5th of February. It involved 28 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Take What’s Theirs

LEADERS
Orruk Warchanter (120)*
General
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Da Great Big Green Hand of Gork
– Warbeats: Fixin’ Beat
Orruk Warchanter (120)*
Warbeats: Get ’Em Beat
Killaboss on Great Gnashtoof (130)*
Wurrgog Prophet (170)**
Artefacts of Power: Glowin’ Tattooz
– Spells: Levitate
Wurrgog Prophet (170)**
Artefacts of Power: Gryph-feather Charm
– Spells: Gorkamorka’s War Cry
– Aspects of the Champion: Fuelled by Ghurish Rage
Breaka-boss on Mirebrute Troggoth (180)**
Mount Traits: Fast ’Un

BATTLELINE
Orruk Ardboys (80)*
Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield
Orruk Ardboys (80)**
Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield
Orruk Brutes (300)***
Brute Boss
– Boss Klaw & Brute Smasha
– Jagged Gore-hacka
– 2 x Gore-choppa

OTHER
Orruk Gore-gruntas (340)
Jagged Gore-hacka
Man-skewer Boltboyz (240)***
Boltboy Boss

ENDLESS SPELLS & INVOCATIONS
1 x Soulsnare Shackles (40)
1 x The Burning Head (30)

CORE BATTALIONS
*Warlord
**Warlord
***Galletian Veterans

TOTAL POINTS: 2000/2000

Big Waagh, you love to see it! Rumblings of their increased effectiveness in this new season – given their access to some excellent GCs – seem to have been on the money!

Ross has stuck with a fairly traditional core HQ of the double Warchanter (great in general but also give Big waagh points for existing), double Wurrgog ‘laser eyes’ prophets, the Mirebrute and the now probably undercosted Gnashtoof.

MSU Ardboyz are usually crucial in Big Waagh as cheap screens you can overlap in engagements for more Waagh point generation – and they’re backed up by a reinforced unit of Brutes who, while never tanky, are certainly less vulnerable with bounty hunters gone.

A token unit of gore gruntas as ‘fast’ flankers and one reinforced unit of Boltboyz for savage unleash hell potential and some good ranged MW projection round things out, with Soulsnare shackles proving an interesting tech pick to ensure the Waaghers get to charge on their terms – it’s cheap, so why not?

Overall, a great result for a struggling army – taking a W against super tanky armies like Bonereapers and Nurgle show the MW output in this formation can really shore up the weaknesses of a mono-Orruk list. Gratz to Ross!

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Army Faction: Sons of Behemat
Army Type: Stomper Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired

LEADER
1 x Warstomper (450)*
General
– Command Traits: Eager for the Fight
– Artefacts: Amberbone Totem
1 x Warstomper (450)*
Artefacts: Arcane Tome
– Spells: Flaming Weapon
1 x Gatebreaker (520)**
Artefacts: Glowy Shield of Protectiness
1 x King Brodd (550)**

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Bosses of the Stomp – Magnificent

TOTAL POINTS: (1970/2000)

Sons are in an interesting place in the new season. They’ve always played a very different game from the rest of AoS’s armies, and the lack of Galletian Champions can prove difficult given the new GHB’s battle tactics largely relying on their presence and function in your list.

And yet here is Tyler, bringing in a 4-0-1 and taking second place at DaBoyz. His list is a fairly standard Sons list, choosing to bring the generally more competitive 4 Mega-gargants and leaving Mancrushers at home. His choice to pile Eager for the Fight and the Amberstone totem on his Warstomper General means that he is one fast giant. Getting an average run distance of 13.5″ at top bracket, followed by an average 10.5″ run means that Tyler doesn’t have to worry too much about mobility. If all else fails, a poorly placed enemy hero could mean that Tyler’s gargant is in their backlines on turn one. The other Warstomper is equipped with the fan-favorite Arcane Tome and Flaming Weapon combo, allowing Tyler to ramp up the damage output of the gargant by setting his feet on fire prior to stomping on the puny enemies.

The other half of the list is a Gatebreaker with the Glowy shield, providing a bit more tankiness to a unit that wants to make sure the enemy’s terrain doesn’t last long. The long trek to the back corner of the board takes a while, but the look on your opponent’s face when their Herdstone gets destroyed is pretty great. King Brodd also makes an appearance, bringing out the biggest priest in town to pray over his giant friends and buff their movement, rend, or health to keep the gargants stomping and smashing as long as possible.

Congrats to Tyler on his win, and I hope there will be plenty of other Gargants players to prove the doubters wrong.

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Allegiance: Sylvaneth
Glade: Heartwood
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Arch-Revenant (120)*
Aspect of the Champion: Stubborn as a Rhinox
Warsong Revenant (300)*
General
– Command Trait: Spellsinger
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Verdurous Harmony
Treelord Ancient (330)*
Lore of the Deepwood: Regrowth

Battleline
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*

Behemoths
Krondspine Incarnate of Ghur (480)*
Allies

Endless Spells & Invocations
Horrorghast (70)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 480 / 400
Wounds: 77
Drops: 1

This list isn’t hard to parse – it’s a pin-and-cushion Sylvaneth variant.

Warsong rev is the MW output, hanging back with Spellsinger allowing him to pop his MW bomb spell out of a forward tree – hence the Ancient, for throwing it out there with his once per battle ability pretty much anywhere on the board. Meanwhile, Spinedog pins you down while 6 Kurnoth rain arrows from 30″ into you, and Tree-revs teleport around scoring. That’s it. That’s the tweet list.

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Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Arkhan the Black (340)*
Mortisan Soulmason (120)*
Spells: Arcane Command
Mortisan Boneshaper (110)*
Artefacts of Power: Lode of Saturation
– Spells: Drain Vitality
Mortisan Soulreaper (100)**
General
– Command Traits: Mighty Archaeossian
– Artefacts of Power: Godbone Armour
– Spells: Arcane Command
– Aspects of the Champion: Stubborn as a Rhinox

BATTLELINE
Necropolis Stalkers (510)***
– 3 x Dread Falchions
Mortek Guard (280)***
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Immortis Guard (150)*
Necropolis Stalkers (340)**
2 x Dread Falchions

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (50)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Warlord
**Galletian Command
***Galletian Veterans

TOTAL POINTS: 2000/2000

Everyone’s favourite animated crypt with more arthritis than a Ulysses convention in 8th we have OBR. One of the oldest books (yes, yes, FEC and Cities we know) with some completely out of place mechanics (Discipline points), they are still very durable and can hit hard. All three of the Mortisan, unusual, but giving heals, reroll 1s to hit and potentially mortal wounds. Other than the guard, everything is reinforced to maximise the impact of the buffs. And a token Immortis Guard for a cheeky bodyguard. The list is built to allow a risky play for an objective with Stubborn as a Rhinox on the General who has Stalkers in the Galletian Command battalion to open the possibility of fight twice (the Stalkers straight after the Soulmason). This is also 16 units on an objective, forcing you to commit something decent to remove them.

What’s interesting is that the list either got max points or lost. I suspect priority may have been partly to blame. With time to get their buffs up, this list would be very nasty. Consistently dropping important pieces becomes a lot more difficult. And the counter punch is terrible. Bone-tithe Shrieker is an excellent example. If they get it off, it’s preventing Rally/Inspiring presence, making any wounds problematic. And it grants +1 to hit, making losses more likely. That on the double reinforced Stalkers with Precision Aspect – 9 attacks on 3s & 3s with -3 Rend and 3 damage each, 30 attacks (Galletian Veterans for additional reach) 2s & 3s with -2 Rend and 2 damage. You really want to get into this unit first. Awesome effort with the army, his loses were to 1st and 4th, making this list very competitive in this field.

Final Tournament Placings