Category Archives: Orruk Warclans

Faction Focus – Ironjawz

Win Rate

Bloodtoofs is currently the faction of choice within the Ironjawz. 22 players chose it in July and together managed a win rate of 55.7%. That’s slightly higher than the ideal bracket of 45-55%. Also just inside this bracket are the Ironsunz with 46.7%. With only three players choosing them it’s hard to judge whether this is an accurate representation or not. Also finding low representation are Da Choppas, also with three players. But this time their win rate is in the gutter with only 30%. But again, this should perhaps be taken with a grain of salt.

5 wins Results

None

4 wins Results

DateTournamentName
17th July 2022The ATC (American Team Championship) Age of Sigmar Team EventCody Saults (USA)
24th July 2022Salt City GT Age of SigmarTyler Bushey (USA)
Players who achieved 4 wins at a GT

Other Results

Results Breakdown by Subfaction

4 wins at an event is currently the best result, and that has only been achieved with Bloodtoofs. If playing with Bloodtoofs, you can consider a result of 3-2 to be your target for a good performance. If playing Ironsunz, set your sights a little lower with a 2-3. Da Choppas players are in a bad place so at present any result with more than one win is a good result.

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Top Lists

Top Three AoS Lists - 3rd place, Legion of the First Prince
Tyler Bushey’s Results from the Salt City Open GT

Army Faction: Orruk Warclans
Army Type: Ironjawz
– Army Subfaction: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired

LEADER
1 x Megaboss on Maw-Krusha (480)*
General
– Command Trait: Touched by the Waaagh!
– Boss Choppa and Rip-tooth Fist
– Artefact: Arcane Tome
– Mount Trait: Fast ‘Un
– Spell: Bash ‘Em Ladz
1 x Orruk Warchanter (115)*
Get ‘Em Beat
1 x Orruk Warchanter (115)*
Get Fixin’ Beat

BATTLELINE
6 x Orruk Gore-gruntas (340)**
Jagged Gore-Hackas
6 x Orruk Gore-gruntas (340)**
Jagged Gore-Hackas
3 x Orruk Gore-gruntas (170)*
Jagged Gore-Hackas
3 x Orruk Gore-gruntas (170)*
Jagged Gore-Hackas

INVOCATIONS & ENDLESS SPELLS
Purple Sun of Hysh (70)

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: (1970/2000)

Brett: What is there to say, Ironjawz are awesome, but this is a Mawcrusha and 18 piggies. There is no subtlety here – these are coming across the board as fast as they can. Both of the big blocks are in Bounty Hunters to boost their damage against GV. The inclusion of an Arcane Tome on the Mawcrusher is interesting, presumably for the Purple Sun. The Purple Sun and Bash ‘Em Ladz have the same casting value (8). Get the Sun out as soon as possible and then try and get the +1 to wounds from Bash em ladz?

First turn (or any turn really, but only one) that Mawcrusha can move 36″ with Fast ‘un and Mighty Destroyer’s. While Tyler would like you to go first and move closer, he really doesn’t need it on most AoS boards. At least one of the big Gore-grunta units will also have a 3D6 from Get ’em ladz. However this is a 3 drop army, we are seeing a lot of larger drops at the moment which might give Tyler an edge.

This is a massive alpha strke army that you want to avoid until you can wear them down. It’s important to remember not only Mighty Destroyers but Touched by the Waagh. The Megaboss can call his Waagh any time and then everything is rerolling their charges, a wall of charging Gore Gruntas. His only loss was to the eventual winner, those Blightkings being just the thing to weather a massive charge.

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Performance Against Other Factions

Ironjawz have performed very well against old meta leaders Maggotkin of Nurgle, the focus on troops obviously giving Ironjawz some advantages here.

At present the Daughters of Khaine appear to be the bogey opponent for Ironjawz, only winning 41.7% of their matches against them.

Top 10 Players

Top Three AoS Lists for the Salt City GT

This is the Top Three AoS Lists for the Salt City GT that took place in New York, USA on 23rd and 24th July. It involved 31 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Maggotkin of Nurgle
Subfaction: Filthbringers
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Morbidex Twiceborn (320)
Rot Coven Rotbringer Sorcerer (120)***
General
– Command Trait: Grandfather’s Blessing
– Lore of Malignance: Gift of Disease
Rot Coven Rotbringer Sorcerer (120)***
Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Magnificent Buboes
Rot Coven Rotbringer Sorcerer (120)***
Artefact: Rustfang
– Lore of Malignance: Cloying Quagmire

Battleline
10 x Putrid Blightkings (500)*
Reinforced x 1
10 x Plaguebearers (150)**
10 x Plaguebearers (150)**

Units
3 x Nurglings (105)***
3 x Plague Drones (200)**

Endless Spells & Invocations
Purple Sun of Shyish (70)
Ravenak’s Gnashing Jaws (60)
Quicksilver Swords (60)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Total: 1975 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 137
Drops: 9

Brett: The sorcerous arm of Nurgle comes out to play and dominates the field going five wins, with all five Battle Tactics and his Grand Strategy for a full 35 points in each round. Three wizards here to take full advantage of the Filthbringers ability. Standing in a group (3″ of each other) they have a +3 to casts, unbinds and dispelling rolls. No coincidence then that there are 3 Endless Spells in the army. Purple Sun is casting on a 5+ (67% chance). Gnashing Jaws and Swords deal direct Mortal Wounds (CV3 with the buff), but they are a bit spicier here because they have the Nurgle keyword if cast by a Rotbringer; applying disease points from their presence and if they do damage.

Morbidex is a little more unusual but gives solid combat punch to the army that might lack that (Rend -1, -2 and -3 on different weapons) while still naturally very tanky. 12 wounds, 3+ save and 5+ ward who heals half the wounds taken every round. That’s 54 damage at 0 rend to bring him down in a single round. And as the king of the Nurglings, he can return one unit of Nurglings per turn, the army has a swarm of them to keep him company.

The army plays into the Season 1 battalions but I don’t think the list correctly marks them, because Plague Drones are mounted (and not Galletian Veterans). Plaguebearers are in Eternal Conquerors so they count as 3 models each on objectives.

Blightkings in Bounty Hunters is a good move for such a big investment. The combination of Blightkings as the hammer with the Plague Drones and Endless Spells makes this a very mobile (for Nurgle) army. Alternatively park the Blightkings in the middle and dare your opponent to remove their 240 effective wounds. The Command Trait gives a little bit more control to the Cycle of Corruption and Arcane Tome gives an extra cast to a Rotbringer (4 total). There’s also the cheeky inclusion of Rustfang to scare off enemy heroes if they attack the Rotbringers.

Beyond the Endless Spells we also have Gift of Disease (spread disease points), Magnificent Buboes (debuff enemy hero) and Cloying Quagmire to slow an enemy and reduce the potential for charges.

A successful and innovative army that shows the depths of the Nurgle book. We haven’t even delved into the Cycle of Corruption and summoning (teleporting for fun) but the mixture of de-buffs, resilience, movement and multiple casts would make this both fun to play and difficult to play against.

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Allegiance: Fyreslayers
Lodge: Greyfyrd
– Mortal Realm: Aqshy
– Grand Strategy: Master of the Forge
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth (360)**
General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Auric Runemaster (125)**
Artefact: Volatile Brazier
– Universal Prayer Scripture: Curse
Battlesmith (150)**
Artefact: Nulsidian Icon
Auric Runesmiter (135)**
Forge Key
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Ghost-mist
– Prayer: Prayer of Ash

Battleline
15 x Hearthguard Berzerkers (480)*
Broadaxes
– Reinforced x 2
15 x Hearthguard Berzerkers (480)*
Broadaxes
– Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)*

Endless Spells & Invocations
Molten Infernoth (40)
Runic Fyrewall (40)

Core Battalions
*Expert Conquerors
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 112
Drops: 7

Brett: A great result with Fyreslayers 4/1 with 4 rounds of maximum scoring (separated from 3rd by two points). This army is based around the hidden power of Hearthguard, with two big blocks being powered up by their small heroes and particularly the influence of the Battlesmith and his 4+ rally on them. The Battlesmith can grant a 4+ ward as well with his artefact which is very good for the Vulkite. The list has a lot of artefacts but that is a result of the lodge (Greyfyrd) which gives an additional 2 and grants +1 wound to foot heroes; it’s the obvious choice for this army. The Command Entourage provided another artefact. This makes a tooled up Auric Runefather with a pet who is fighting twice in one turn and has Axe of Grimnir making his main attack -2 Rend and 4 damage. A mobile and threatening monster killer.

Two Priests with an Arcane Tome to increase the casts/denies to 3. Fyreslayers don’t have a spell lore so a generic spell is listed. The Runemaster has the Volatile Brazier to reroll an invocation (prayer). Prayer of Ash is a defensive spell that reduces incoming wound rolls by 1. Very useful to keep those big blocks of Hearthguard around. The Hearthguard have the Broadaxe, in my opinion the more consistent and better weapon although they are hampered by their 5+ save. Near any Fyreslayers hero they also have a 4+ save though. To top off the list there is a Runic Firewall to block paths and maybe grant wards and a Molten Infernoth for some chip MW.

Solid performance with the army only dropping the round to Luke whose Maggotkin are more mobile. With the exception of one army they are all pretty tough armies, some with a lot of shooting, typically an area of weakness for Fyreslayers. They are a slow moving army and avoiding those Hearthguard would be the best option for trying to defeat them, but that’s easier said than done with those large blocks.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Army Faction: Orruk Warclans
Army Type: Ironjawz
– Army Subfaction: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired

LEADER
1 x Megaboss on Maw-Krusha (480)*
General
– Command Trait: Touched by the Waaagh!
– Boss Choppa and Rip-tooth Fist
– Artefact: Arcane Tome
– Mount Trait: Fast ‘Un
– Spell: Bash ‘Em Ladz
1 x Orruk Warchanter (115)*
Get ‘Em Beat
1 x Orruk Warchanter (115)*
Get Fixin’ Beat

BATTLELINE
6 x Orruk Gore-gruntas (340)**
Jagged Gore-Hackas
6 x Orruk Gore-gruntas (340)**
Jagged Gore-Hackas
3 x Orruk Gore-gruntas (170)*
Jagged Gore-Hackas
3 x Orruk Gore-gruntas (170)*
Jagged Gore-Hackas

INVOCATIONS & ENDLESS SPELLS
Purple Sun of Hysh (70)

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: (1970/2000)

Brett: What is there to say, Ironjawz are awesome, but this is a Mawcrusha and 18 piggies. There is no subtlety here – these are coming across the board as fast as they can. Both of the big blocks are in Bounty Hunters to boost their damage against GV. The inclusion of an Arcane Tome on the Mawcrusher is interesting, presumably for the Purple Sun. The Purple Sun and Bash ‘Em Ladz have the same casting value (8). Get the Sun out as soon as possible and then try and get the +1 to wounds from Bash em ladz?

First turn (or any turn really, but only one) that Mawcrusha can move 36″ with Fast ‘un and Mighty Destroyer’s. While Tyler would like you to go first and move closer, he really doesn’t need it on most AoS boards. At least one of the big Gore-grunta units will also have a 3D6 from Get ’em ladz. However this is a 3 drop army, we are seeing a lot of larger drops at the moment which might give Tyler an edge.

This is a massive alpha strke army that you want to avoid until you can wear them down. It’s important to remember not only Mighty Destroyers but Touched by the Waagh. The Megaboss can call his Waagh any time and then everything is rerolling their charges, a wall of charging Gore Gruntas. His only loss was to the eventual winner, those Blightkings being just the thing to weather a massive charge.

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Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Army Subfaction: Big Yellers
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

LEADER
1 x One-eyed Grunnock (470)
1 x Snatchaboss on Sludgeraker Beast (315)*
General
– Command Traits: Supa Sneaky
– Artefacts: Vial of Manticore Venom
– Mount Traits: Weird ’Un
1 x Swampcalla Shaman and Pot-grot (105)*
Spells: Da Black Pit
1 x Swampcalla Shaman and Pot-grot (105)*
Spells: Levitate

BATTLELINE
6 x Man-skewer Boltboyz (240)*
Boltboy Boss
6 x Man-skewer Boltboyz (240)*
Boltboy Boss
10 x Gutrippaz (180)*
Gutrippa Banner Bearer
– Gutrippa Drummer
– Wicked Stikka
6 x Man-skewer Boltboyz (240)*
Boltboy Boss

OTHER
10 x Hobgrot Slittaz (80)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1975/2000)

Brett: For our extra list today we’ve chosen the 5th place, another Ork list, Kruleboyz going 4/1. Mass ork shooting with a Giant friend. And some Hobgrots. Again it’s a pretty straight forward list, you have the choice of either closing with the infantry and being shot. Or you can focus on the Giant (Sons of Behemat) so it can’t rampage, and be shot. It all fits in a Battle Regiment and is one drop.

Including Grunnock is interesting, a 35 wound stomping model will take a lot of focus for most armies. As a monster with a vicious stomp attack, the ability to ignore screens or engagement to an extent and mortal wounds (MW) on the charge it’s a lot to deal with. Keep it within 15″ of at least one Bolt Boyz unit and a Shaman and they’ll be able to pepper whatever is trying to deal with it with MW (on a 5+). The challenge is to use the bows without exposing them, Big Yellers helps by extending their range by 3″ (to 27″). This means Sentinels, Judicators or Raptors will still outrange them but a lot of armies only have 18″ on their archers. Even with the Hobgrots there don’t seem to be enough screens, and small units of Gutripperaz seem to melt quickly.

I’d be tempted to increase one of the Boltboyz to a 9 and drop one of the 6s. If you drop the grots you would have enough for another Gutrippaz unit. They won’t have poison unless they are within 12″ of the Sludgeraker but it feels more robust and still very damaging. That said this army as written went 4/1 so Jeff knows what he’s doing. The Sludgeraker is a great unit to anchor the lines against to make use of it’s Sludgeraker Venom and it’s attacks, you want to keep it healed up to maximise the number of 2 damage attacks. As included he allows a redeploy (Supa Sneaky), Manticore Venom is straight damage increase and Weird ‘un gives a 4+ ward against spells, with the buffed Endless Spells that’s a good idea.

Super solid performance and a good showing with Kruleboyz bringing their sneaky shenanigans – especially a big smelly mercenary (what do you pay a giant anyway?)

Final Tournament Placings

AoS Meta Stats (w/e 17th July 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 11th July and Sunday 17th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

A busy week this week with no less than 8 GT’s taking place across the globe!

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Grand Tournaments

Ranked from largest to smallest.

The ATC (American Team Championship) Age of Sigmar Team Event – Tennessee/USA
56 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men4-0-0
2ndDaughters of KhaineZainthar Kai4-0-0
3rdMaggotkin of NurgleDrowned Men4-0-0
4thIronjawzBloodtoofs4-0-0
5thStormcast EternalsKnights Excelsior4-0-0
6thSkaven4-0-0
7thBeasts of ChaosGavespawn4-0-0
8thBeasts of Chaos4-0-0
9thSkaven 3-1-0
10thBonesplitterzDrakkfoot3-0-1
The ATC (American Team Championship) Age of Sigmar Team Event

Clash 2022 – England/UK
46 Players

PositionFactionSubfactionResult
1stNighthaunt5-0-0
2ndDisciples of Tzeentch4-0-1
3rdBonesplitterz4-0-1
4thSkaven4-0-1
5thNighthaunt4-0-1
6thSylvaneth4-0-1
7thIdoneth Deepkin4-0-1
8thSoulblight Gravelords4-0-1
9thGloomspite Gitz4-0-1
10thNighthaunt3-0-2
Clash 2022

Texas Masters Grand Tournament – Texas/USA
32 Players

PositionFactionSubfactionResult
1stBonesplitterzDrakkfoot4-1-0
2ndMaggotkin of NurgleBlessed Sons4-1-0
3rdIdoneth DeepkinNautilar4-0-1
4thOssiarch BonereapersPetrifex Elite4-0-1
5thSeraphonThunder Lizard4-0-1
6thIdoneth DeepkinMor’Phann4-0-1
7thSoulblight GravelordsKastelai Dynasty3-1-1
8thLumineth Realm-LordsSyar3-0-2
9thSeraphon Thunder Lizard3-0-2
10thMaggotkin of NurgleDrowned Men3-0-2
Texas Masters Grand Tournament

Midwest Bash – Grand Tournament – Missouri/USA
30 Players

PositionFactionSubfactionResult
1stStormcast EternalsHammers of Sigmar5-0-0
2ndStormcast EternalsHammers of Sigmar4-0-1
3rdSons of BehematTaker Tribe4-0-1
4thStormcast EternalsCelestial Vindicators4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
6thDisciples of TzeentchHosts Arcanum4-0-1
7thDaughters of KhaineZainthar Kai3-0-2
8thDaughters of KhaineZainthar Kai3-0-2
9thSylvaneth Heartwood3-0-2
10thSkaven3-0-2
Midwest Bash – Grand Tournament

Midwest Makeup – Indiana/USA
27 Players

PositionFactionSubfactionResult
1stOssiarch BonereapersPetrifex Elite5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdMaggotkin of NurgleDroning Guard4-0-1
4thBlades of KhorneReapers of Vengeance4-0-1
5thBonesplitterzDrakkfoot4-0-1
6thSylvanethGnarlroot3-0-2
7thFyreslayersLofnir3-0-2
8thSeraphonThunder Lizard3-0-2
9thBeasts of Chaos Allherd3-0-2
10thFyreslayersGreyfyrd3-0-2
Midwest Makeup

Ragnarok the World Goes Dark – England/UK
18 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndSkaven4-0-1
3rdBeasts of ChaosGavespawn4-0-1
4thNighthauntScarlet Doom3-0-2
5thDaughters of KhaineDraichi Ganeth3-0-2
6thStormcast EternalsHammers of Sigmar3-0-2
7thFyreslayersLofnir3-0-2
8thMaggotkin of NurgleDrowned Men3-0-2
9thDaughters of Khaine Zainthar Kai2-0-3
10thFlesh-eater CourtsMorgaunt2-0-3
Ragnarok the World Goes Dark

Southern Fried Open – Georgia/USA
18 Players

PositionFactionSubfactionResult
1stCities of SigmarTempest’s Eye4-0-1
2ndFyreslayersLofnir4-0-1
3rdCities of SigmarExcelsis4-0-1
4thSons of BehematTaker Tribe4-0-1
5thSylvanethGnarlroot3-0-2
6thSkaven3-0-2
7thDaughters of KhaineZainthar Kai3-0-2
8thSeraphonThunder Lizard3-0-2
9thSeraphon Koatl’s Claw3-0-2
10thStormcast EternalsHallowed Knights2-0-3
Southern Fried Open

The Hogtown Hoedown – Ontario/Canada
10 Players

PositionFactionSubfactionResult
1stIdoneth DeepkinMor’Phann3-2-0
2ndSons of BehematStomper Tribe4-0-1
3rdNighthauntEmerald Host3-1-1
4thSkaven3-0-2
5thBlades of KhorneReapers of Vengeance2-0-3
6thStormcast EternalsHammers of Sigmar1-2-2
7thSoulblight GravelordsLegion of Blood1-2-2
8thStormcast EternalsHammers of Sigmar2-1-1
9thSkaven1-1-3
10thStormcast EternalsHammers of Sigmar0-1-4
The Hogtown Hoedown
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Grand Alliance Stats

These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.

452 players (+149) took part in 16 GT’s (+4) over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos51.8%9721.46%227
Order51.1%20044.25%631
Death47.9%8117.92%312
Destruction47.2%7416.37%010

Chaos continue to lead the way in the win rates, but there’s a big drop in their win rate from 56.4% last week to 51.8% this week, only just beating Order with 51.1%. While Order once again pick up the most number of armies represented, 5-0 wins (taking the crown from Chaos) and most 4+ wins.

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Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Bonesplitterz64.5%122.65%00
Beasts of Chaos62.2%163.54%00
Seraphon61.2%275.97%30
Disciples of Tzeentch56.7%61.33%00
Nighthaunt56.6%337.30%22
Skaven56.2%163.54%12
Sylvaneth55.6%204.42%01
Lumineth Realm-Lords51.7%132.88%00
Idoneth Deepkin51.6%255.53%00
Maggotkin of Nurgle50.7%296.42%03
Daughters of Khaine50.7%306.64%01
Fyreslayers50.6%173.76%00
Sons of Behemat50.0%143.10%01
Cities of Sigmar48.5%204.42%12
Slaves to Darkness48.4%71.55%12
Blades of Khorne47.7%91.99%01
Ironjawz47.0%163.54%03
Hedonites of Slaanesh46.7%61.33%01
Kharadron Overlords45.6%71.55%11
Stormcast Eternals44.1%419.07%14
Soulblight Gravelords44.1%255.53%02
Ossiarch Bonereapers41.0%143.10%12
Ogor Mawtribes40.0%102.21%02
Kruleboyz39.8%91.99%00
Legion of the First Prince39.7%71.55%02
Flesh-eater Courts37.5%91.99%01
Gloomspite Gitz36.7%91.99%00

It’s back to normal for Slaves to Darkness this week as their win rate plummets back to 48.4% (which is still respectable) and Blades of Khorne fall to 47.7%. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50.7% win rate. While Skaven are continuing their climb and now have a win rate of 56.2%.

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Faction Breakdown

I’ve decided to do something a little different from subfaction analysis and instead will focus on one or two faction each week and how their stats are broken down. This week we’ll look at Sylvaneth and Nighthaunt.

Top Three AoS Lists for the Texas Masters – Grand Tournament

This is the Top Three AoS Lists for the Texas Masters Grand Tournament that took place in Texas, USA on 16th and 17th July. It involved 32 players vying to be crowned champion in a 5 game tournament. The other thing to note is that this tournament used the 21-22 GHB.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Army Faction: Orruk Warclans
Army Type: Bonesplitterz
– Army Subfaction: Drakkfoot
– Grand Strategy: Get Dem Bones!
– Triumphs: Inspired

LEADER
Wurrgog Prophet (150)*
Artefacts: Glowin’ Tattooz
– Spells: Gorkamorka’s War Cry
Wurrgog Prophet (150)*
Artefacts: Mork’s Boney Bitz
– Spells: Gorkamorka’s War Cry
Savage Big Boss (65)*
General
– Command Traits: Great Hunter

BATTLELINE
Savage Orruk Morboys (155) **
Savage Orruk Morboys (155) **
Savage Orruks (165) **

ENDLESS SPELL
The Burning Head (20)

OTHER
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)
Savage Big Stabbas (80)*

CORE BATTALIONS:
*Warlord
**Hunters of heartland

TOTAL POINTS: (1980/2000)

Brett: At the start of AoS3 there was talk about how the Bonesplitterz had been left behind with the new Orruk battletome. Well no more, a major GT win going undefeated with one draw against really solid armies is a fantastic performance. And to do it with a list that should bring a smile to anyone’s face (Bonesplitterz are old style orks). Lets take a moment to acknowledge the dedication needed to have 16 big stabbas through any means. GW originals are just 2 per box of Savage Orruks.

It’s pretty clear how this will work, the Savage Big Boss gives the Big Stabbas a pregame 8″ move increasing their first round movement to 13″ before run. That gets them within range of any centre objectives in the first round and charge range of anything forward deployed on most maps. If they go second that might make them exposed but there are a lot of them and each is a separate unit. As well, Bonesplitterzs have a 6+ ward normally and a 4+ if the Waagh is called. So unless you split fire you mightn’t get too many in a turn. For armies like Seraphon that often have a few high quality shots this is a nightmare, with a 6+ save you don’t need Rend to kill Big Stabbas.

But wait there’s more. All of the battleline units are in Hunters of the Heartland, preventing monster Shenanigans. If you are going to attack them then make sure you get in, they like charging (either an extra attack or +1 to wound rolls if they succeed). The Prophet’s can force a unit to fight last but their Mask is the biggest boon. If they stare then on a 3+ it’s D3 Mortal Wounds. That’s enough to drop a Bastilidon out of their top bracket. Of course they can continue to stare and risk blowing themselves up. I’ve heard of up to 20 wounds delivered that way. Their warscroll spell is pretty good, best again big units but still a good alternative to Arcane Bolt. Prophets are a really good reason to look at Bigwaagh lists if you like Ironjawz or Kruleboyz.

Even the artefacts are really well chosen, Glowing Tattoos giving an improved ward save and Boney Bits granting a +1 to casting/dispell for each monster within 24″. In a monster meta that could be interesting. This looks like a skew list but it’s really a balanced army in the crazy Bonesplitterz way. The army may be a result of the Masters format and knowledge of the opponents but this is an incredible effort into very good armies with strong players. Congratulations.

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Allegiance: Maggotkin of Nurgle
Subfaction: Blessed Sons
– Grand Strategy: Hold the Line – Triumphs: Indomitable

Leaders
The Glottkin (700)
Lore of Malignance: Rancid Visitations
Bloab Rotspawned (300)
General
– Lore of Malignance: Plague Squall

Battleline
10 x Putrid Blightkings (500)*
Reinforced x 1
5 x Putrid Blightkings (250)*
5 x Putrid Blightkings (250)*

Core Battalions
*Hunters of the Heartlands

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 113
Drops: 5

Brett: Even someone that isn’t a fan has to admire the beautiful simplicity of this army. Playing into the resilience Nurgle is known for with only 22 models but 113 wounds. Starting from the top – Blessed Sons hands out extra mortal wounds, a nice change from the more common Drowned Men. Glottkin is almost half the army but is an enormous threat in his own right as well as being able to hand out mortal wounds if you are close, additional healing to all Nurgle units within 14″, heals himself and is incredibly hard to kill. To effectively kill him you need to generate 60 damage, hard to do in one turn, and he can heal D3 without heroic actions. Packed here with a mortal wound on a 2+ spell.

Bloab is here to hand out MW like candy through his presence as well as his high quality attacks. For extra spice he can hand out additional Disease points. To be clear everyone of these units can put out MW just if you are in engagement range. On top of that if you are in engagement range you are getting disease points and rolling for additional MW at the end of combat. In a meta where the best way to win is get in close fast. Then we come to the Blightkings. Part these on an objective and laugh as your opponent kills him/herself.

They can actively give you disease points, every 6 provides another disease point. The 5 man units will average 4 and the 10 man 8 in a turn at full strength. Their resilence is legendary, bravery 8 and they can increase that to 9 so they aren’t loosing models to Battleshock. The block of 10 is nigh on unkillable, they will soak up nearly 100 D1 R-1 attacks. And they can get healed. Locus of Fecundity is within 14″ not wholly within you can stretch this unit to ensure it’s tagged. It should be easy to cover at least 2 objectives for most of the game. We haven’t even mentioned the summoning or teleporting via the Feculant Gnarlmaw.

I think we will continue to see a lot of Nurgle armies, they play well against the meta and their speed isn’t as punishing. Slow building damage is effective and lets players generate a lot of points in competitions. Great list building and clever play, it’s only a surprise that this didn’t go 5/0 and win. The Bonesplitterz played for keeps.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Army Faction: Idoneth Deepkin
Subfaction: Nautilar
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Akhelian King (250)*
General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Mount Traits: Voidchill Darkness
Akhelian Thrallmaster (110)*
Artefacts of Power: Arcane Tome
– Spells: Flaming Weapon
Lotann (115)*

BATTLELINE
Namarti Reavers (170)*
Namarti Thralls (130)*
Namarti Thralls (130)*
Namarti Thralls (260)**
Akhelian Leviadon (500)**
Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (330)*
Razorshell Harpoon Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Battle Regiment
**Hunters of the Heartlands

TOTAL POINTS: 1995/2000

Brett: The first of the 4/1 armies, and with a loss in the first turn a great turn around. An interesting mix of characters including the new Thrallmaster who really works well to buff Namarti Thralls. His way ability lets you change, by choice, between higher quality attacks (into better saves) or exploding hits or better defence. Being able to choose and not have it as a random ability is fantastic. He’s a pretty effective combat character, easily capable of ganking a small hero and Flaming weapon takes that even further. The Akehelian King is carrying the polearm (D3 on the charge) and buffing different parts of the army, Unstoppable Fury to increase attacks under High Tide and a mount trait that improves saves. His Lord of Tides ability is why you bring him potentially giving fight first after running and charging in round 2.

Lotaan is here for his +1 to wound and his Ishraan ability. Most commonly the can’t be shot if over 12″ is chosen but the +1 to run, advance and charge in Flood Tide is pretty common. With the Thralls’ 6″ movement buffing their charges can be important. 2 units in this army are capable of garrisoning a large shipwreck if both pieces are used together giving them a +5 ward. The large 20 man unit is trying to delete everything, they don’t need to lose many models before battleshock is an issue. The Reavers are useful archers, they can of course shoot but they also create an Unleash Hell risk. They can also wound a unit on an objective or important point boosting the effectiveness of the Allopexes. While their range is short they move pretty fast (8″) giving them 26″ effective range and in Flood Tide can run and still shoot (or potential 32″).

Lastly the 2 bigger offensive units. 2 Allopexes bring some solid shooting and good melee potential if you lock them up. The additional attack for Ferocious Bite is worth triggering whenever possible and it’s good play to reduce the melee threat because with a 4+ save they are a little fragile. Keeping them close to the Leviadon helps this (+1 to save) but isn’t always practical. The Leviadon is, as always, terrifying with a combination of mortal wounds, shooting and devestating melee. I find Idoneth a bit confusing because their best ranged units (Allopex and Levidon) are also their best melee but you don’t want them tied up. Either is great for Eye for an Eye though.

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Grand Strategy: Hold the line
– Triumphs: Inspired

Leaders
Mortisan Boneshaper (115)**
General
– Command Trait: Mighty Archaeossian
– Artefact: Godbone Armour
– Lore of Mortisans: Drain Vitality
Mortisan Soulmason (115)**
Artefact: Soul Reservoir
– Lore of Mortisans: Arcane Command
Arkhan the Black, Mortarch of Sacrament (340)**

Battleline
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– Reinforced x 1
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– Reinforced x 1
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– Reinforced x 1

Artillery
Mortek Crawler (215)
Mortek Crawler (215)

Endless Spells & Invocations
Chronomantic Cogs (40)
Bone-tithe Shrieker (50)
Purple Sun of Shyish (70)

Core Battalions
*Hunters of the heartlands
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 106
Drops: 8

Brett: We aren’t seeing a lot of Ossiarch Bonereapers

The attacks on the Mortek Guard and even Arkhan are just a bit behind a lot of other units. Poor wound rolls combined with low number of attacks or rend negate a lot of their impact. The Crawler’s can lay down a D5 attack, but it’s only 3 attacks, on average you are going to see two wounding blows only slightly more than you see one before saves. Or you can expect 2 rounds of no damage at all per game. That said this is a 4/1 list and he’s played it very well.

With the big blocks of Mortek to screen letting the casters and crawlers work over their targets before charging this is an army that will have a strong final 3 turns. He scored well in most rounds apart from the last although his lowest 2 wins were both against Lumineth. Different armies but both had a lot of wardens and the ability to make the Bonereapers have to try to reach them. Mighty job getting this far.

Final Tournament Placings

Top Three AoS Lists for the Southern Fried Open

This is the Top Three AoS Lists for the Southern Fried Open that took place in Georgia, USA on 16th and 17th July. It involved 18 players vying to be crowned champion in a 5 game tournament. A small tournament often means interesting results and that’s true this time with a pair of Cities of Sigmar lists and Fyreslayers. Peter sensibly included an Orc list, there haven’t been enough of those recently.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Cities of Sigmar
City: Tempest’s Eye
– Mortal Realm: Aqshy
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

Leaders
Battlemage (100)***
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mortal Realm: Ghur
– Lore of Eagles: Aura of Glory
Sorceress (90)***
Lore of Eagles: Aura of Glory
Runelord (95)***
City Role: General’s Adjutant
– Universal Prayer Scripture: Curse
Celestial Hurricanum with Celestial Battlemage (290)
Lore of Eagles: Aura of Glory
Warden King (95)
Artefact: Seerstone Amulet

Battleline
10 x Longbeards (105)*
Ancestral Weapons & Shields
10 x Dreadspears (85)*
City Role: Honoured Retinue (Must be 5-20 models)
5 x Freeguild Pistoliers (105)***

Units
20 x Irondrakes (340)**
Reinforced x 1
20 x Hammerers (290)**
Reinforced x 1
20 x Black Guard (270)**
Reinforced x 1

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)
Purple Sun of Shyish (70)

Core Battalions
*Expert Conquerors
**Bounty Hunters
***Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 121
Drops: 11

Brett: There is so much happening in this army, it’s hard to keep this short. Really demonstrates how much is smashed into the Cities of Sigmar book. Thematically it’s exciting as well with Dwarves allied with Humans and Aelves. Tempest Eye brings additional movement and +1 save in the first turn as well as allowing a ranged unit to shoot even if it ran. Irondrakes are slow and have a shorter range (16″) than most ranged units but with this combination you can easily get within range on most maps. If they are more than 3″ from enemy units that’s 40 R-1 D1 shots.

The Hammerers are the hammer in this army though, the shooting of the Irondrakes and the mobility of the Pistoliers play a supporting role. The Hammerers with Aura of Glory are easily capable of putting out 62 R-1 D2 attacks a turn. This isn’t the only synergy, the Sorceress can boost either the Dreadspears or Black Spears but equally can use either to fuel her spells reducing the Purple Sun to a CV6. Even though this is a Tempest Eye not Hallowheart army it’s still built around spells and prayers. Curse is there to increase the lethality of the Black Guard and in a pinch the Irondrakes. Hammerers already have MW on a 6.

We have 3 wizards with Aura of Glory, only one is going to be used but that allows a lot of flexibility in positioning. With the 2 Endless spells to get out there are still 2 casts available, most likely on the Battlemage and Hurricanum. The Sorceress and Battlemage are both casting at +2 fairly easily so are the best for casting the Endless Spells. Ghurian Battlemage so Wildform is his spell, a great boost to a melee unit leaving the Hurricanum to cast Aura of Glory. In the perfect round. Not least is the Seerstone Amulet giving a CP per turn for nothing, a very powerful ability.

This is still an army full of one wound, low save units that can die easily so a 4/1 is a great result. A high risk, high reward army that delves deep into the Cities book and capable of some amazing action unless the dice turn.

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Allegiance: Fyreslayers
Lodge: Lofnir
– Grand Strategy: Masters of the Forge
– Triumphs: Inspired

Leaders
Auric Runemaster (125)*
General
– Command Trait: Master Priest
– Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal
Auric Runesmiter (135)*
Runic Iron
– Prayer: Prayer of Ash
Battlesmith (150)
Artefact: Nulsidian Icon
Auric Runesmiter on Magmadroth (340)
Runic Iron
– Magmadroth Trait: Lava-tongue Adult
– Universal Prayer Scripture: Curse
Auric Runeson on Magmadroth (320)**
Ancestral War-axe
– Magmadroth Trait: Coal-heart Ancient
Auric Runeson on Magmadroth (320)**
Wyrmslayer Javelins
– Magmadroth Trait: Flame-scale Youngblood
Runelord (95)*
Allies

Battleline
15 x Auric Hearthguard (375)**
Reinforced x 2

Endless Spells & Invocations
Molten Infernoth (40)
Runic Fyrewall (40)
Zharrgron Flame-spitter (50)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 95 / 400
Wounds: 105 Drops: 8

Brett: Really great to have a Fyreslayers list on the podium. It’s been a bit of a surprise that the new book didn’t lead to more podiums but for a range of reasons they seem to have been held back. Kevin has chosen the Magmadroth lodge (Lofnir) that makes Runeson on Magmadroth battleline. It also gives them an extra 2 wounds and up to 3 may have mount traits. No accident that this army has 3 Magmadroths all with mount traits. Magmadroths are the books strongest unit with 18W and 12″ movement giving Fyreslayers much needed mobility. I should mention that Kevin has been restrained, there are Fyreslayers armies with 5 Magmadroths.

That isn’t all though, the prayers, traits and artefacts all combine to make this a very hard to kill army. It’s a great army for frustrating high damage but fragile opponents (DoK). They want to lure you in and then hit back hard. Even the Runelord is a good inclusion bringing a ward aura and increasing rend.

Looking at his journey through the competition it’s difficult to see a good counter to the magma lizards. The Incarnate would on the surface seem to be a solid choice but if you don’t feed it endless spells then it will struggle to level. Morathi would have been an obstacle but again she would struggle to clear the Hearthguard with Battlesmith support and the Magmadroths will clear the Blood Sisters quickly. We have 3 Priests and the Battlesmith to provide buffs (wards) and heals as well as denies. In Fyreslayers endless spells are actually invocations and summoned by the priests. The army has all 3 pumping out mortal wounds or making nearby units very tanky. All of the top armies went 4/1 and this army scored very well throughout.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Allegiance: Cities of Sigmar
City: Excelsis
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Freeguild General on Griffon (290)***
General
– Greathammer
– Command Trait: Cunning Foe
– Artefact: Gryph-feather Charm
Anointed on Flamespyre Phoenix (290)***
Celestial Hurricanum with Celestial Battlemage (290)**
Lore of the Ghurish Heartlands: Cower
Runelord (95)
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Ghurish Heartlands: The Amber Spear
– Universal Prayer Scripture: Heal
Runelord (95)
Universal Prayer Scripture: Guidance

Battleline
6 x Demigryph Knights (350)*
Lance and Sword
– Reinforced x 1
6 x Demigryph Knights (350)*
Lance and Sword
– Reinforced x 1
3 x Demigryph Knights (175)*
Lance and Sword

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Monstrous Kill-Pack

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 106
Drops: 8

Brett: I just like this list, honestly anyone that brings a battalion of knights to a competition deserves to win. They are paired with some very killy leaders on Behemoths for the most part and protected by Runelords with their wards. Two wizards and two priests (one of the priests doubling down with the Arcane Tome). This is an army that wants to move fast and charge in most cases. However there are some interesting choices still, Cunning Foe, allows the General to retreat and charge. But he is equipped with the Greathammer that doesn’t receive a buff from charging.

Unfortunately the Knights aren’t benefiting from the Phoenix as much as some units. This is a conscious choice to allow access to the Lore of the Ghurish Hearthlands and the 2 potent spells included in the army. The Phoenix is 50% chance of returning with full wounds the first time it is killed. In a tournament that is huge, you are potentially using a 2290 point list.

The battalions are interesting with the rarely seen Monstrous Kill-Pack and overall choosing Excelsis is innovative. This is the city within Ghur introduced in Broken Realms. It has interesting mechanics that can grant +1 to hit rolls per phase for a unit (it doesn’t have to be the same unit in different phases) and there is a chance that a saving throw will cause a mortal wound to the attacker. Everything in the army moves at least 10″ except the Runelords giving them extraordinary threat range. A most impressive run including beating Thunder Lizards (twice) and only losing to the ultimate winner. A good looking list that would be a hoot to play (but maybe not against).

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Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Army Subfaction: Grinnin’ Blades
– Grand Strategy: Defend What’s Ours
– Triumphs: Indomitable

LEADER
Snatchaboss on Sludgeraker Beast (315)
General
– Command Traits: Supa Sneaky
– Artefacts: Arcane Tome
– Mount Traits: Fast ’Un
– Spells: Sneaky Miasma
Killaboss with Stab-Grot (110)**
Boss‑hacka and Skareshield
Artefacts: Mork’s Eye Pebble
Swampcalla Shaman and Pot-grot (105)**
Spells: Choking Mist
Swampcalla Shaman and Pot-grot (105)**
Spells: Nasty Hex

BATTLELINE
1 x Gutrippaz (360)*
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Boss
Wicked Stikka
1 x Gutrippaz (360)*
Gutrippa Banner Bearer
– Gutrippa Hornblower
– Gutrippa Boss
– Wicked Stikka
Hobgrot Slittaz (80)***
Hobgrot Slittaz (80)***

OTHER
1 x Man-skewer Boltboyz (240)
1 x Man-skewer Boltboyz (240)

CORE BATTALIONS:
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: (1995/2000)

Brett: An unusual take on Kruleboyz for your entertainment, I think that like Nighthaunt for most of AoS 2nd edition Kruleboyz haven’t really met our expectations. But for those who like something different the faction offers a lot of choices and a different style of play. This army defeated Thunder Lizard and Soulblight both considered stronger factions (one of them amoung the best) and includes the almost never seen Hobgrots. Really importantly, I think, this whole 2000 point list is made of 2 Dominion Launch Sets with the addition of a Snatchaboss. What a great way to quickly and cheaply build an army that has some competitive chops.

Alexander has chosen Grinnin’ Blades instead of the more common Big Yellerz (Boltboyz as battleline). This negates shooting very well; Grinnin’ Blades units aren’t visible if they are more than 12″ away. Additionally the Kruleboyz have a lot of “tricks” at the start of a battle giving surprise mortal wounds, mortal wounds on 6s, forcing redeployment and debuffing wound rolls as well as making themselves invisible in cover. Unfortunately most of these based on chance so you might not get everything you need from Battle Traits.

The Snatchaboss is a great inclusion providing a lot of punch in an army that is more of a witherer. His trait allows a redeploy before first turn so you can place something really aggressively and move it if you don’t go first. His mount trait and spell (thanks Arcane Tome) allow him to move twice in the hero phase and once in the movement phase – 24″ move without charges. A very aggressive play but a nightmare to screen against, it can also get him isolated and focused if the rest of your army is hiding. A lot of strong attacks, mortal wounds due to his belly slime and the once a game ability to one shot a small hero.

The Shaman highlight one of the issues you have in Kruleboyz, they have great spells which reduce the number of attacks of a unit (Choking Mist) or strip ward rolls (Nasty Hex) but they also hand out Poison/Elixirs if they don’t cast or dispel. They offer either MW on a 5+ or +1 to saves. In the current meta you can’t really have no dispels available so it is hard to decide how to use the Shaman in a given situation. The 2 Shaman let you choose to have one cast and the other use Poisons/Elixirs based on the situation. On the offence you want poison and Nasty Hex for one of the Gutripper units. Defensively you can switch.

Otherwise the units aren’t exceptional, Gutripper’s are fishing for 6s or 5s to make up for their poor weapon skills. Hobgrots are a screening speed bump and the Boltboyz are fun but limited by range, in Grinning Blades the profile you want (Hasty Shot) is only a 12″ range and they can’t last in combat. Kruleboyz have poor moral and poor saves so they struggle against sustained pressure. The army struggled with armies that got close and pushed in to melee and performed better against shooting based armies with the exception of the Soulblight.

2/3 isn’t really indicative of how strong this army can be but it is a very well conceived army with a lot of play if a bit too dependent on terrain and some lucky dice rolls.

Final Tournament Placings

AoS Meta Stats (w/e 10th July 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 4th July and Sunday 10th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments.

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Grand Tournaments

Ranked from largest to smallest.

South Coast Series July – England/UK
40 Players

PositionFactionSubfactionResult
1stSlaves to DarknessHost of the Everchosen5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdSylvanethHeartwood4-0-1
4thSylvanethGnarlroot4-0-1
5thSeraphonFangs of Sotek4-0-1
6thIdoneth DeepkinFuethan4-0-1
7thMaggotkin of NurgleDrowned Men4-0-1
8thBonesplitterzDrakkfoot3-1-1
9thNighthaunt Emerald Host3-0-2
10thDaughters of KhaineZainthar Kai3-0-2
South Coast Series July

Summer on the Coast AoS GT – Washington/USA
37 Players

PositionFactionSubfactionResult
1stKharadron OverlordsBarak-Zilfin5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdBlades of KhorneGoretide4-0-1
4thHedonites of SlaaneshLurid Haze4-0-1
5thSlaves to DarknessHost of the Everchosen4-0-1
6thNighthaunt Scarlet Doom4-0-1
7thSeraphonThunder Lizard3-0-2
8thSons of BehematBreaker Tribe3-0-2
9thSylvanethHeartwood3-0-2
10thSylvanethGnarlroot3-0-2
Summer on the Coast AoS GT

Kingdom of Skrappa Spill – England/UK
28 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stCities of SigmarHallowheart5-0-0
2ndDaughters of KhaineKhailebron4-0-1
3rdCities of SigmarHammerhal4-0-1
4thSkaven4-0-1
5thMaggotkin of Nurgle3-1-1
6thSeraphonThunder Lizard3-1-1
7thDaughters of KhaineKhailebron3-0-2
8thDaughters of KhaineHagg Nar3-0-2
9thNighthaunt 3-0-2
Kingdom of Skrappa Spill

Grand Alliance Stats

These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.

303 players (-182) took part in 12 GT’s (-4) over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.4%6220.46%520
Order51.0%14949.17%421
Death43.8%5016.50%16
Destruction43.8%4213.86%03

Chaos continue to lead the way in the win rates, dropping only slightly from 56.7% last week to 56.4% this week. While Order pick up the most number of armies represented and most 4+. Chaos steal the crown this week for most 5-0’s.

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Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Slaves to Darkness72.2%61.98%11
Beasts of Chaos63.1%134.29%20
Nighthaunt61.3%175.61%10
Blades of Khorne60.0%51.65%00
Sylvaneth58.5%134.29%00
Cities of Sigmar57.1%175.61%11
Seraphon56.3%247.92%21
Kharadron Overlords55.0%61.98%11
Big Waaagh!54.0%51.65%00
Maggotkin of Nurgle53.8%216.93%12
Bonesplitterz51.5%72.31%00
Lumineth Realm-Lords50.0%123.96%00
Daughters of Khaine50.0%175.61%01
Sons of Behemat50.0%82.64%00
Idoneth Deepkin47.8%185.94%00
Sons of Behemat48.5%214.33%01
Skaven46.7%61.98%10
Legion of the First Prince46.7%61.98%01
Stormcast Eternals45.6%268.58%03
Ogor Mawtribes44.8%61.98%01
Fyreslayers43.0%165.28%01
Flesh-eater Courts40.0%51.65%00
Soulblight Gravelords37.8%185.94%02
Gloomspite Gitz33.3%61.98%00
Ironjawz32.8%72.31%02
Ossiarch Bonereapers27.0%103.30%02

Slaves to Darkness and Blades of Khorne continue their run of good form in experienced hands. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50% win rate. While Skaven are beginning to climb.

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Subfactions

All factions listed below have been represented at tournaments by at least 5 players.

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Maggotkin of NurgleDrowned Men69.1%113.63%10
NighthauntScarlet Doom67.6%72.31%00
Beasts of ChaosNone61.4%72.31%10
Cities of SigmarLiving City57.1%72.31%00
SeraphonThunder Lizard55.7%216.93%21
Sons of BehematBreaker Tribe53.4%61.98%00
Stormcast EternalsHallowed Knights52.9%72.31%00
FyreslayersLofnir51.7%61.98%00
NighthauntEmerald Host48.3%61.98%00
Lumineth Realm-LordsZaitrec48.1%113.63%00
Daughters of KhaineZainthar Kai47.1%72.31%01
Legion of the First Prince46.7%61.98%01
Skaven46.7%61.98%10
Soulblight GravelordsVyrkos Dynasty43.3%61.98%00
Stormcast EternalsHammers of Sigmar42.3%154.95%03
Soulblight GravelordsKastelai Dynasty38.6%72.31%01
FyreslayersGreyfyrd35.2%92.97%01
Ossiarch BonereapersPetrifex Elite27.5%82.64%01

Drowned Men continue to lead the way with a win rate of 69.1% despite Maggotkin overall only having a win rate of 53.8%. Nighthaunt and Scarlet Doom find themselves near the top now as predicted by Danny some weeks ago. Meanwhile at the bottom of the table Ossiarch Bonereapers/Petrifex Elite are the only subfaction below 30% win rate.

Interestingly Fyreslayers have Lofnir (6 PLayers) with a win rate of 51.7% and the more popular Greyfyrd (9 Players) at 35.2%, are people playing the wrong subfaction?

Next Week

I’ll have graphs. Because nothing says stats like some graphs…..

AoS Meta Stats (w/e 3rd July 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 27th June and Sunday 3rd July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments. Two of these were run using the new GHB, while the other was just a little event called the World tSports Champions…..

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Grand Tournaments

Ranked from largest to smallest.

From the Ashes – Scotland/UK
22 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stSkaven5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdIdoneth DeepkinMor’Phann4-0-1
4thBonesplitterzDrakkfoot4-0-1
5thSeraphonThunder Lizard3-0-2
6thDaughters of Khaine Zainthar Kai3-0-2
7thSylvanethHeartwood3-0-2
8thBeasts of Chaos3-0-2
9thSoulblight GravelordsKastelai Dynasty3-0-2
10thSons of BehematBreaker Tribe2-1-2
From the Ashes 2022

World tSports Champions – England/UK
16 PlayersGenerals Handbook 2021-22

PositionFactionSubfactionResult
1stNighthauntGrieving Legion5-0-0
2ndIdoneth DeepkinIonrach3-0-2
3rdBeasts of ChaosAllherd4-0-1
4thIdoneth DeepkinFuethan3-0-2
5thSlaves to DarknessHost of the Everchosen4-0-1
6thMaggotkin of NurgleDrowned Men3-0-2
7thCities of SigmarHallowheart2-0-3
8thBonesplitterzDrakkfoot2-0-3
9thLegion of the First Prince 1-0-4
10thStormcast EternalsHammers of Sigmar2-0-3
World tSports Champions

Coliseum of Sigmar Carnage GT – Florida/USA
9 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stLumineth Realm-LordsZaitrec3-0-1
2ndNighthauntEmerald Host4-0-1
3rdStormcast EternalsHallowed Knights3-1-1
4thLegion of the First Prince3-1-1
5thIdoneth DeepkinNautilar2-0-3
6thStormcast EternalsHammers of Sigmar2-0-3
7thSlaves to DarknessHost of the Everchosen0-0-2
8thSons of BehematBreaker Tribe2-0-3
9thDaughters of Khaine Zainthar Kai0-0-4
Coliseum of Sigmar Carnage GT

Grand Alliance Stats

As promised last week, I’ve changed the stats to reflect the last four weeks of GT’s that we’re aware of at Woehammer. Also if you read all the way to the end of the article I have a little surprise for you!

485 players took part in 16 GT’s over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.7%9419.38%627
Order50.7%21844.95%834
Death45.8%8216.91%211
Destruction45.0%9118.76%08

Chaos continue to lead the way in the win rates. While Order pick up the most number of armies represented, most 5-0’s and most 4+. When you compare army share to the number of battletomes each Grand Alliance possess you can see that Order are overrepresented, while Chaos are vastly under represented:

Grand AllianceBattletomesBattletome %Actual Rep %
Order937.50%44.95%
Chaos729.17%19.38%
Death416.67%16.91%
Destruction416.67%18.76%

What can we take away from this? Perhaps that Order factions are more appealing than Chaos? New players gravitate towards Order? The Chaos range needs updated miniatures? Or all of the above?

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Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Beasts of Chaos67.1%142.89%20
Legion of the First Prince 61.5%132.68%00
Slaves to Darkness61.1%61.24%01
Seraphon59.7%306.19%52
Blades of Khorne56.7%61.24%00
Maggotkin of Nurgle56.6%357.22%32
Bonesplitterz55.4%102.06%00
Cities of Sigmar54.2%244.95%21
Daughters of Khaine52.8%224.54%02
Nighthaunt52.2%326.60%12
Idoneth Deepkin51.8%234.74%10
Flesh-eater Courts51.7%61.24%00
Lumineth Realm-Lords51.5%214.33%00
Kharadron Overlords51.4%71.44%01
Sylvaneth49.1%112.27%01
Sons of Behemat48.5%214.33%01
Soulblight Gravelords47.1%285.77%11
Stormcast Eternals47.1%6012.37%04
Ogor Mawtribes47.1%282.89%01
Ironjawz44.7%163.30%01
Kruleboyz44.3%112.27%01
Hedonites of Slaanesh44.3%71.44%00
Skaven43.0%91.86%10
Big Waaagh!41.3%81.65%00
Fyreslayers39.5%204.12%02
Gloomspite Gitz30.9%112.27%01
Ossiarch Bonereapers28.2%163.30%02
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period

I’ve highlighted all those faction win rates in red which are outside of the parameters that players have stated would make the game roughly balanced (45-55%).

I’m looking at the bottom of the table as I’m writing this, and its hard not to overlook Fyreslayers, Gloomspite Gitz and Ossiarch Bonereapers with win rates of less than 40%! Gloomspite Gitz are getting their new book this year, so hopefully we’ll see that improve. Fyreslayers have been mugged by Games Workshop rules writers, and it just shows how awful that book is. I feel for long term Fyreslayers players…

At the top of the table Beasts of Chaos now currently lead the way with a win rate of 67.1%! They’ve gone from trash tier to S tier in the space of 3 months. Slaves to Darkness are a bit of an anomaly at the top there, and this is primarily driven by a few high level players who vastly our performed the faction this month, much like Anthony Trentanelli did a few weeks ago with Skaven. Maggotkin of Nurgle and Seraphon win rates have both dropped, but its too early to tell why, as the new rules for Seraphon only really came into effect last week.

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Subfaction Stats

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Beasts of ChaosNone70.0%51.03%10
Maggotkin of Nurgle Drowned Men68.0%204.12%20
Legion of the First Prince61.5%132.68%00
NighthauntScarlet Doom60.0%112.27%00
Beasts of ChaosGavespawn60.0%61.24%00
SeraphonThunder Lizard59.6%285.77%42
BonesplitterzDrakkfoot58.3%61.24%00
Cities of SigmarLiving City57.7%132.68%20
Ogor MawtribesBoulderhead56.0%51.03%00
Kharadron OverlordsBarak-Zilfin53.3%61.24%01
Idoneth DeepkinMor’Phann53.3%61.24%10
Lumineth Realm-LordsZaitrec52.9%153.09%00
Sons of BehematBreaker Tribe52.8%153.09%00
Idoneth DeepkinNautilar51.3%81.65%00
IronjawzIronsunz50.0%61.24%01
Daughters of KhaineHagg Nar50.0%71.44%01
Stormcast EternalsAstral Templars50.0%61.24%00
Daughters of KhaineZainthar Kai49.2%122.47%01
Stormcast EternalsHammers of Sigmar48.8%336.80%02
Soulblight GravelordsVyrkos Dynasty48.0%102.06%00
Soulblight GravelordsKastelai Dynasty45.5%112.27%01
Stormcast EternalsHallowed Knights44.7%153.09%01
KruleboyzBig Yellers43.4%81.65%01
Skaven43.0%91.86%10
FyreslayersLofnir42.9%71.44%01
Hedonites of SlaaneshLurid Haze42.0%51.03%00
IronjawzBloodtoofs41.7%102.06%00
NighthauntEmerald Host41.5%132.68%02
Big Waaagh!41.3%81.65%00
Maggotkin of NurgleBefouling Host40.0%71.44%11
FyreslayersGreyfyrd35.8%122.47%01
Ossiarch BonereapersPetrifex Elite28.8%153.09%02
Gloomspite Gitz25.0%81.65%01
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period

Maggotkin of Nurgle are a bit of a strange faction. While you have one of the meta leading Subfactions inside the tome with Drowned Men (68.0%, at the bottom of the pack you have Befouling Host (40.0%). It’s not an irregularity either as 7 players have played that subfaction and one claimed 5 wins at an event and another 5 losses. This suggests to me that while Drowned Men is a simple list to play, Befouling Host is completely the opposite and requires good memory and skill from the pilot.

After almost a year of publication now, both Stormcast and Orruk Warclan battletomes are beginning to show a little lag behind the other updated factions (apart from Fyreslayers of course). As the first of the Battletomes perhaps this has played into their stats slightly as the rules writers learn from their mistakes (apart from Fyreslayers of course) when writing the newer tomes.

Scarlet Doom shows that its the faction of choice for a reason in the new Nighthaunt battletome (60.0%) however, its still early days for this battletome and the other factions could be more complicated to pick up and play. However 60.0% win rate for any subfaction is too high and so they may need a future nerf at some point.

Going forwards as the weeks go on, I’ll be keeping an eye out for Grinin’ Blades beginning to get some more play with their updated allegiance abilities after not being placed at all due to all the Kruleboyz players choosing Big Yellers – this will change. I expect to see them nearing the 50% mark and above. Likewise with Skaven, I expect them to begin climbing the rankings as their new rules come into effect.

THE SUPRISE

I said I had a surprise, and here it is!

Woehammer will be doing a player ranking system for the new General’s Handbook based on the Elo system used by Chess.

Who gets ranked?

Everyone who takes part in a two day event using the General’s Handbook: Pitched Battles Season 1 2022-23. Each week I’ll update the scores of the players as they happen and post them in a separate rankings post which will be published every Saturday.

All players will begin with a rating of 1,000 at the beginning of the season, player ratings will be carried over into season 2 and beyond in the future.

I’ve included the current rankings below (there’s only been two GT’s using the new Handbook) which includes everyone at present. However, I will limit this to the top 20 as more players are ranked. The full downloadable player rankings will be available on the site to download next weekend.

PlayerCountryRegionRating
John BScotlandEurope1,049.4
David JackScotlandEurope1,031.2
Leigh MartinScotlandEurope1,030.3
Zachary ShinnUSANorth America1,029.7
Nathan WatsonScotlandEurope1,029.4
Jonathon RobertsUSANorth America1,020.0
Daniel GomezUSANorth America1,019.2
Cara NewbyScotlandEurope1,010.6
Richard McQuarrieScotlandEurope1,010.3
Karl RohrUSANorth America1,010.0
Alastair MaxwellScotlandEurope1,010.0
Reece FraserScotlandEurope1,010.0
Jamie McHughScotlandEurope1,010.0
Ryan PothecaryScotlandEurope1,010.0
Ian (Yes, just Ian)ScotlandEurope1,009.7
Aaron Burns LeesScotlandEurope1,009.4
Allan GeorgeScotlandEurope1,000.3
Douglas KlemUSANorth America1,000.0
Frank KellyScotlandEurope999.1
Scott SempleScotlandEurope999.1
Alasdair RobertsonScotlandEurope990.0
Michael SmithUSANorth America989.4
James HobsonScotlandEurope988.3
Michael PetersonUSANorth America980.3
Lewis MitchellScotlandEurope971.2
Grant FraserScotlandEurope968.9
Andrew DowlingUSANorth America961.7
AoS Player Rankings on 3rd July 2022

Tournament Preparation – Boards and Swords

Big Waaagh in GHB22 – Skrappa Spill

The time has come, GHB21 is dead and GHB22 (part one?) is live. The Battleline is back with Galletian Veterans and there are some ‘fun’ FAQs floating about.

But is Battleline really back? Is Purple Sun now essential? Should we ignore everything and go monsters? What changes?

To answer some, all or none of the above I am taking Big Waaagh to Boards & Swords in Derby (UK) this weekend for a two-day Age of Sigmar tournament. This has some basic comp around Grand Strategies and Battle Tactics – Strategies from the GHB22 and max 2 Battle Tactics from books. Given that (some) book Battle Tactics are allowed and Gloomspite Gitz don’t have any… I pivoted effortlessly back to Big Waaagh!

The List!

Allegiance: Big Waaagh!
– Grand Strategy: Demonstration of Strength
– Triumphs: Inspired

Leaders
Orruk Megaboss (140)*
 General
 Command Trait: Touched by the Waaagh!
 Artefact: Arcane Tome (Universal Artefact)
 Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
 Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
 Warbeat: Fixin’ Beat
Wurrgog Prophet (150)
 Artefact: Glowin’ Tattooz
 Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
10 x Orruk Brutes (320)**
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
10 x Orruk Brutes (320)**
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
15 x Orruk Ardboys (255)**
 2x Gorkamorka Banner Bearers
 1x Gorkamorka Glyph Bearers
 Reinforced x 2
5 x Orruk Brutes (160)***
 Jagged Gore-hackas
 1x Gore Choppas
5 x Orruk Ardboys (85)***
 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
 1x Gorkamorka Banner Bearers

Units
3 x Rippa’s Snarlfangs (70)*

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Warlord
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 157
Drops: 11

The Old…

Some of the list is the same as by GHB21 list; there’s a Wurgogg for the staring competition and two casting whilst he gets there, 2 Warchanters, and two units of ten Brutes. They pretty much do the same as they did in GHB21, except they are brutal against other Galletian Veterans (GVs) due to their ‘Bounty Hunters’ Battalions.

The New…

Having already taken some GVs I’ve decided to lean into it in style… so adding 15 Ardboyz (rallying on a 4+ near the Warchanter), 2 x 5 Arboyz for objective capturing / holding and 5 Brutes for a last minute smash! The small units are all Expert Conquerers (counting as 3 models each for objectives) and the large unit is my third (and final) unit in the Bounty Hunters Battalion – for damage 2 v other GVs.

The Ugly

Unless you’ve been living under a rock, you’ll know that some of the Endless Spells have got better!

Do I ignore it, and hope I don’t lose a Maw-Krusha or dive into the madness and take the toys! Well there’s only one option — more toys! Lots of toys!

So I’ve taken a Purple Sun & Chromatic Cogs (probably for the extra spell, but the re-roll charges is not bad for Big Waaagh late game). My slightly left field choice is the Ravening Jaws – I’ve loved the model since it was released and so couldn’t resist adding him to the list!

The Fast…

With all the points being used, I have limited options and have to drop the Maw Krusha. This wasn’t too bad though as – although he is good – I don’t fancy him running around with all the Purple Suns in the game. So I’ve downgraded him to a Megaboss on Foot — allowing me to go back to my favourite unit!

Rippa’s Snarlfang are back, baby… and they still rock. To find out why check out my secret post!

Da Plan

So I don’t really have one. I can do all the Battle Tactics, although the Megaboss may require some Wurgogg assistance if he needs to kill something; and the army is slower without the Gore Gruntas and Maw Krusha – but there’s a lot of 4+ save bodies and a lot of screens. Added to that if I keep 3 units alive (except Rippa) I get my Grand Strategy — don’t mind if I do.

I’ll try to take some photos and notes and let you know how I get on.

— Declan

Postscript (added 10th July 2022)

It’s been pointed out that – whilst I adhere to the 3 Endless Spell maximum – there is an additional requirement of 1 wizard per Endless Spell so this list is illegal! Ooops. Not sure what I’d drop, but I’d probably try to fit in a Weirdnob Shaman for an Ardboyz unit to keep it legal — Declan

Warscroll Review – Rogue Idol

Before I begin, I wanted to clarify that when I discuss anything that involves a dice roll then I will refer to the average dice roll. For example, an average run roll being 3-4″ (average of 3.5 on one die).

This does mean that depending on how lucky your dice rolls are you can achieve more or less than the amount specified. But to keep it simple and for comparison purposes we will always refer to the average.

Basic Info

Murknob with Belcha-banna
Grand AllianceDestruction
BattletomeNone
SubfactionOrruk Warclans
Cost430 Points

Army Role

Possibly one of the most loved units in the Orruk factions. The Rogue Idol looks great as a model and hits like a tonne of bricks on the tabletop. Averaging out at roughly 12.6 on its damage output per turn (15.8 when it charges), plus a 50% chance of doing a mortal wound to each unit within 3″ at the end of the combat phase, it’s hard overlook in a fight. Then even if he is killed by your opponent he still has another 50% chance to do an additional D3 mortal wounds to every unit within 3″ when he’s slain (Ok, that includes yours too, but even so)!

His other benefit is giving nearby friendly casters +1 on their casting roll. This is particularly good for models like Gobsprakk The “That’s right, there’s no bonus to casting!” Mouth of Mork. Your Swampcalla Shamans won’t benefit as much because most of the time you’ll be using them to get poison on nearby units.

He also adds +1 to the Bravery of nearby Orruk units which is nothing to be sniffed at.

He can benefit from the Kruleboyz Command Trait Supa Sneaky meaning he’ll be in your enemies lines in no time of you wanted him there. He can also benefit from the Warchanter’s +1 damage making him particularly tough in Ironjawz and Big Waaagh armies.

Where he’ll really shine is inside Bonesplitterz, Ironjawz and Big Waaagh! armies. If you include him in a Bonesplitterz army you can place him near a Wardokk who can either heal him D3 wounds each turn or give him +1 to his save. Don’t forget that as the Rogue Idol has the Bonesplitterz keyword he can also benefit from exploding 6’s vastly improving his damage output. Similar effects can be done with Ironjawz via the Warchanter as well.

However, I’m going to be controversial here and say that he’s not quite worth his points inside Kruleboyz. In fact if you have 430 points sitting around, you may be better off buying two Breaka-Boss on Mirebrute Troggoth instead as combined they’ll have much more damage output than the Rogue Idol and will be able to cause many more mortal wounds.

Combinations

SourceAbilityDescription
Kragnos, the End of EmpiresThe End of EmpiresIf a friendly DESTRUCTION unit is wholly within 12″ of this unit, you can attempt a charge with that unit if it is within 18″ of an enemy unit instead of 12″. In addition, when making a charge roll for a friendly DESTRUCTION unit wholly within 12″ of this unit, roll 3D6 instead of 2D6.
Kruleboyz Command TraitSupa SneakyIf the General is on the battlefield at the start of the first battle round, before determining who has the first turn, you can pick 1 friendly KRULEBOYZ unit and set it up again anywhere on the battlefield that is more than 9″ away from all enemy units.
Kruleboyz Command TraitEgomaniakIf the General is within 3″ of another friendly unit, roll a dice before you allocate a wound or mortal wounds to the General or instead of making a ward roll for the General. On a 4+ pick 1 other friendly unit within 3″ of the General. That wound is allocated to that unit instead and cannot be negated.
Kruleboyz Battle TraitsKruleboyz Waaagh!Once per battle, in the combat phase, when you pick a friendly KRULEBOYZ General to fight, you can say that they are calling a Kruleboyz Waaagh! If you do so, pick up to 2 other friendly KRULEBOYZ units wholly within 18″ of that General and that have not yet fought in that combat phase. That general and the units you picked can fight one after the other in the order of your choice.
Gosprakk, the Mouth of MorkMouth of MorkIf this unit issues a redeploy command to a KRULEBOYZ unit, you can re-roll the dice that determines the distance the unit that receives the command can move.
Kruleboyz WizardSneaky MiasmaSneaky Miasma is a spell that has a casting value of 6 and range of 18″. If successfully cast, pick 1 friendly KRULEBOYZ MONSTER within range and visible to the caster. That MONSTER can make a normal move.
Savage Big BossLet Me At ‘EmAfter this unit has fought in the combat phase for the first time, you can pick 1 friendly BONESPLITTERZ unit that has not yet fought in that combat phase, that is within 3″ of an enemy unit and that is wholly within 12″ of this unit. That unit fights immediately.
WardokkGrimdokk DancePick 1 friendly BONESPLITTERZ model within 12″ of this unit and roll a dice. On a 3+, heal up to D3 wounds allocated to that model.
WardokkGlyphdokk DancePick 1 friendly BONESPLITTERZ unit wholly within 12″ of this unit and roll a dice. On a 3+, add 1 to save rolls for attacks that target that unit until your next hero phase. A unit cannot be affected by this dance more than once per phase.
Orruk WarchanterViolent FuryIn your hero phase, you can pick 1 friendly IRONJAWZ unit wholly within 15″ of this unit. Until your next hero phase, add 1 to the damage inflicted by attacks made with melee weapons by that unit. A unit cannot benefit from this ability more than once per phase.
Orruk WarchanterFixin’ BeatThis warbeat can be attempted in your hero phase. If the attempt is successful, This unit, pick 1 friendly model within 12″ of this unit and heal up to D3 wounds allocated to that model.
Orruk WarchanterGet ‘Em BeatThis warbeat can be attempted at the start of your charge phase. If the attempt is successful, pick 1 friendly IRONJAWZ unit wholly within 12″ of this unit. In that charge phase, you can attempt a charge with that friendly IRONJAWZ unit if it is within 18″ of an enemy unit instead of 12″. In addition, roll 3D6 instead of 2D6 when making a charge roll for that unit in the charge phase.
Big Waaagh! Battle TraitsMighty DestroyersYou can use this command ability in your hero phase. The model that issues the command must be an IRONJAWZ model and the unit that receives the command must be an IRONJAWZ unit.

– If the unit that received the command is more than 12″ from all enemy units, you must make a normal move with the unit.

– If the unit that received the command is within 3″ of an enemy unit, you must make a pile-in move with each model in that unit.

– If the unit is within 12″ of any enemy unit and more than 3″ from all enemy units, you must attempt a charge with the unit.
Bonesplitterz Battle TraitSpirit of GorkamorkaIf the unmodified hit roll for an attack made with a melee weapon by a friendly BONESPLITTERZ unit is 6, that attack scores 2 hits on the target instead of 1 (make a wound roll and save roll for each hit).
Bonesplitterz Battle TraitTireless TrackersAfter deployment begins but before the first battle round begins, half of the BONESPLITTERZ units in your army (rounding up) can move 5″. If both players can move units before the first battle round begins, they must roll off, and the winner chooses who moves their units first.
Ironjawz Battle TraitsIronjawz Waaagh!Once per battle, at the start of your charge phase, you can pick 1 friendly IRONJAWZ general on the battlefield and say that they are calling an Ironjawz Waaagh! Until the end of that turn, add 1 to charge rolls for friendly IRONJAWZ units and improve the rend characteristic of melee weapons used by friendly IRONJAWZ units by 1.
Ironjawz Battle TraitsSmashing and BashingIn the combat phase, after a friendly IRONJAWZ unit has fought, if any enemy units were destroyed by an attack made by that unit, you can pick 1 friendly IRONJAWZ unit that has not yet fought in that combat phase and that is within 3″ of an enemy unit. That friendly IRONJAWZ unit fights immediately.
Megaboss Command TraitsMighty Waaagh! LeaderIf this general calls an IRONJAWZ Waaagh! You can re-roll charge rolls for friendly IRONJAWZ units wholly within 12″ of them until the end of that turn.
Savage Big Boss Command TraitsGreat HunterIf this general is part of your army, when you use the Tireless Trackers battle trait, you can move eligible units up to 8″ instead of 5″.

Missile Attacks

This unit has no missile attacks.

Melee Attacks

This boy can stomp face! Managing on average 10.5 damage AFTER saves against targets with a 4+ save, everything should be scared of him!

AttackAv Threat RangeAv # of AttacksAv # of HitsAv # of WoundsDamage Output (Pre-save)
Boulder Fists 17″21.31.13.8
Stompin’ Feet17″106.64.48.8
Boulder Fists (Charge)17″21.71.44.8
Stompin’ Feet (Charge)17″108.35.511.0
Based on average dice rolls

Looking at the damage after saves:

SaveBoulder FistsStompin’ Feet
3.88.8
6+3.88.8
5+3.88.8
4+3.27.3
3+2.55.8
Amount of damage after saves based on average dice rolls

The chance of this units charge connecting:

DistanceChance
13″97%
14″92%
15″83%
16″72%
17″58%
18″42%
19″28%
20″17%
21″8%
22″3%
Chance of making a charge (including movement)

Resilience

With 16 wounds a 4+ save, and a 5+ ward save, he’ll need on average 48 damage from zero rend weapons allocated to it BEFORE any saves in order to have a chance of destroying this in a single turn.

Final Results

CategoryAmount
Movement10″
Missile Damage Output
Melee Damage Output12.6 (17″ Threat)
Combinations19
Total Wounds16 (26.9pts per wound)
Resilience48 Hits (Pre-Save)
Cost430 Points 430 pts per Model)
Rogue Idol

Interview: Declan Waters

Declan ‘The Best Big Waagh Player In The World’ Waters is often credited (by me) as the player who put Big Waagh on the map in 3rd Edition, but he’s not exactly bad with his other armies either. So we decided to squeeze some insights on 20 years of competitive play, the future of the game, and his own personal philosophy on having a good time!

Declan winning something – again.

Danny: The big recent news is you’ve made it into the Tsports Champs event [since time of asking, Declan finished 14th, going 2-3 – with all three losses to Seraphon, the poor bastard] – have you decided what to run, and what are you hoping to get out of the event personally?

Declan Waters: I’ve been playing tournaments for 20 years and always brought slightly suboptimal armies trying to get those 3-2s. Most people in the hobby knew I could play but that I wouldn’t bring the latest filth! At one tournament a top player turned to me on day 1 after I went 3-0 with Goblins and said ‘what are you doing up here’ 🤣

With the Covid break we had some players leaving and some new join the scene and my preferred army (Gitz) had gone so far behind I was losing to new players with Seraphon and Daughters, despite [me] knowing the game better. In fact, I helped teach some of them the core rules knowing my poor Goblins couldn’t compete!

So I made the decision that I should probably show the new players that I could play… I took Ironjawz with some success but then tried Big Waaagh and went 4-1 then 5-0.

But to qualify is amazing – I’d love to bring the Gitz but it seems unfair to the Big Waaagh who got me this far so I’ll probably allow them out to play.

The Gitz! And some friends.

I can imagine you saying “i’ve forgotten more AoS rules than you’ll ever know…” 20 years is a lot of experience – in high level terms, how have you seen the game and the community evolve in that time?

The game has gone from rare releases (you could easily wait 10 years for a new army book) to rapid fire (3 LRL books in no time is crazy!!) This means that keeping up with what’s new is difficult, so I think barriers to entry are increasing.

For AoS I remember v1 ‘the wild west’ where Mo saved us all with a point scheme because games workshop only did wounds! So a 14 wound Gigantic Spider cost the same as 14 Goblins! And armour value was ‘free’. It really was strange and a lot of good friends went to 9th age. I dabbled a bit in it as well, but there were as many rules changes there as AoS and my beloved Goblins got hammered again and again! So I switched to just AoS.

For the community it’s been a quantum leap forward, with the ease of communication from the Internet, YouTube channels and podcasts. In 2002 when I played at the Bristol Big Uns there were 4 tournaments – 2 in Bristol and 2 in Nottingham ran by WPS (Warhamer Player’s Society) – now there can be 4 a weekend!

Young whippersnappers don’t know how good they’ve got it! So can we double down on this thought process? As a great player who deliberately avoids ‘the latest filth’ – what’s your advice for people who may want to run fluffier stuff but that might still end up playing 6 dragons and long strikes etc? Or in other words, how do you avoid being frustrated with people who do lean hard as possible into non interactive games?

It’s very difficult and I think it’s definitely something that tournament organisers could help with by giving an indication of what they might expect. We had dragons at a local 1 dayer recently which was completely inappropriate but having said all that, at a big enough tourney you won’t actually fight much filth… that’s the joy of Swiss [pairings]. I’m a fan of comp though like ‘Timmy comp’ when organisers would just say no to lists that were un-interactive! But that doesn’t happen in AoS. 

The world’s best Big Waagh in action.

What I do is make myself little objectives either narratively or (in a 20-0 system or tiebreak) to try to get as many points as I can. For example, I had great fun at BoBo last year despite playing with Gitz because it was 20-0, so even if I was losing I could play for tournament points and get higher up the table. I got quite a few 7-13!

But the key is… know what to expect. Have a look at The Honest Wargamer stats for your army. If a 1-4 is good aim for 1-1-3 not 5-0. And don’t blame your opponents for your poor army (it’s difficult!) I find talking about ‘GW design’ means I can laugh with my opponents about some of the poor things jn the army (Gitz).

That said, Big Waagh are good, and I’ve only played Gitz in 2, 5-game tournaments in AoS 3 because of the book.

For new players I would say have a look at which armies are doing well and pick something in the top third. It is much more fun to have an army that can compete rather than playing with one hand behind your back!

Awesome advice. That was a slightly selfish question too.

People (including our own website) often talk about specific rules/units – which is essential, of course, but what do you think are some of the most fundamentally important aspects to playing Warhammer? For instance – is it in probabilistic thinking? Having a plan and sticking to it? Staying calm?

Scenario! Always play the scenario. Read it, check both players understand it and remember it! There’s no point killing Archaeon if the Varanguard are holding the key objectives. Along the same vein, build your list to get battle tactics. I’ve won loads of games because people have tried to kill the Maw Krusha because its big rather than the warchanter on an objective!

Age of Sigmar isn’t about killing things (unless you take Dragons and Raptors) it’s about movement and placement.

With Thondia, we’re seeing the introduction of narrative Seasons for AoS – but models like the Incarnate bleed into mainstream matched play and unless i’m misremembering, we’re looking at 2 GHBs a year now.

I have a couple of questions about that – the first one is simply how do you feel about it?

It’s not good in my opinion.

GW have always said they are a miniature company who make rules but it’s getting expensive for the rules with a main system reboot every 3 years, army books and 2 GHBs. It seems a change aimed at the small number of people who play lots. In a normal year I play at 4 tournaments and 2 GHBs makes those tournaments a lot more expensive.

There also seems to be a refusal to have narrative only models which would give more design space. I like Gotrek as a model for example but making matched play rules that match the novels is very difficult.

It would be better if he were narrative only and then you could send an army of Gitz at him (for example) and they could still make him even better than now.

I get you. So some models are hampered by having to ‘make sense’ in matched play, stopping them from actually ‘making sense’ narratively?It feels in general like 3e is doing a much better job at making good rules that also feel fluffy though

Obviously the nightmare scenario is anything resembling the state 40k is in right now. So my next question – do you think more ‘matched play or death!’ players should try narrative?

I don’t think there are many matched play or death players… but narrative is something you have to want to play! There are some great events which are narrative or semi narrative where scoring encourages non standard or ‘weak’ armies but if that’s not your idea of fun I would definitely not want to force anyone! That said if you’re bringing the top tournament army to a small one dayer at your local club… then maybe a quick rethink… or try out some other toys!

Last question – James Workshop tells you he’ll grant you one AoS wish. What do you wish for?

Gitz to be playable as Gitz, Troggs, Squigs, Spider or soup! Remove the keyword bingo!! 🤣🤞