Category Archives: Grinnin’ Blades

Top Three AoS Lists for the Nova Open Age of Sigmar GT

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This is the top three AoS lists for the Nova Open Age of Sigmar GT that took place in the UK on the 1st and 3rd of September. It involved 165 players vying to be crowned champion in a 8-game tournament. After the 5th round players were split into 8 pods for the final 3 rounds. Players could choose to play either 5 or 8 rounds.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


Leaders
Nagash, Supreme Lord of the Undead (900)*
Vampire Lord (140)*

– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Merciless Blizzard
Vampire Lord (140)*
– General
– Command Trait: Unbending Will
– Lore of Primal Frost: Hoarfrost


Battleline
40 x Deadwalker Zombies (240)*
– Reinforced x 1
20 x Deadwalker Zombies (120)*
6 x Fell Bats (160)*
– Reinforced x 1
3 x Fell Bats (80)*


Units
1 x Corpse Cart (80)*
– Unholy Lodestone


Endless Spells & Invocations
Umbral Spellportal (80)
Malevolent Maelstrom (30)
Suffocating Gravetide (30)


Core Battalions
*Battle Regiment

Total: 2000 / 2000


Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Army Subfaction: Grinnin’ Blades
– Grand Strategy: Krump ’Em All!


LEADER
1 x Swampboss Skumdrekk (280)
1 x Swampcalla Shaman and Pot-grot (100)*

– Spells: Merciless Blizzard
1 x Swampcalla Shaman and Pot-grot (100)*
– Spells: Choking Mist
1 x Swampcalla Shaman and Pot-grot (100)*
– Spells: Sneaky Miasma
1 x Killaboss on Corpse-rippa Vulcha (200)**
– General
– Command Traits: Supa Sneaky
– Artefacts: Mork’s Eye Pebble
– Mount Traits: Weird ’Un
1 x Gobsprakk (240)***


BATTLELINE
10 x Hobgrot Slittaz (80)**
10 x Gutrippaz (150)***

– Wicked Stikka
10 x Gutrippaz (150)***
– Wicked Stikka


ARTILLERY
1 x Beast-skewer Killbow (80)***


ENDLESS SPELL
1 x Suffocating Gravetide (30)

OTHER
6 x Man-skewer Boltboyz (120)**
6 x Man-skewer Boltboyz (120)**


CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment


TOTAL POINTS: (1990/2000)

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Allegiance: Ossiarch Bonereapers
– Legion: Petrifex Elite
– Grand Strategy: Spellcasting Savant
– Triumphs: N/A

Leaders
Katakros, Mortarch of the Necropolis (460)*
Mortisan Boneshaper (140)*
– General
– Command Trait: Diversionary Tactics
– Artefact: Artisan’s Key
– Lore of Ossian Sorcery: Reinforce Constructs
Mortisan Ossifector (120)*
– Lore of Ossian Sorcery: Soul Release

Battleline
6 x Immortis Guard (440)*
– Reinforced x 1
3 x Necropolis Stalkers (220)*
– 1x Dread Falchions
5 x Kavalos Deathriders (180)*
– Nadirite Blade and Shield

Units
2 x Morghast Archai (220)*
– Spirit Halberds
2 x Morghast Harbingers (220)*
– Spirit Halberds

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Walter Brock: Today we are looking at a tough cookie of a list.  Running Petrifex Elite instead of the common Null Myriad we are used to seeing this season lately. This sub faction will allow the already tough units to be even harder to take out.

Spell casting savant works well with the Immortis guard. Making it very difficult to Deny the OBR grand strat.

Katakros alongside with Petrifex turns the toughness up to 11. Giving everything +1 to save and reducing enemy wound rolls by 1 in melee makes it very hard for things to go down.

The Boneshaper helps reinforce the hard to kill aspect of this list. Artisans key bringing back stalkers and Immortis guard is very efficient. That already nearly impossible to kill model just came back. Diversionary tactics reducing enemy charges by 3 within 12 can cause some charges to fail, deny battle tactics and make things difficult for the opponent all together. Reinforce constructs helps provide some protection from mortal wounds. One of the few sources of damage that can take out these tough units reliably.

The Ossifector is mostly here to buff the Morghasts.  The primary buff going on them will be the +1 rend. A strong support piece to keep things going.

6 Immortis Guard are seen a lot. That’s because they are very good at what they do, not dying and bodyguarding your characters that are reviving the Immortis guard.  With a once per game fight twice Immortis Guard have very respectable damage. 

Deathriders are the Heros of Bonereaper lists.  These can do pretty much anything. From screening to doing a simple battle tactic. This player opted for a single unit of Deathriders to open the battle tactic option mostly. The real meat and potatoes of the list is in the tough elite infantry and Morghasts.

A unit of 3 stalkers is interesting.  A small, fast unit that can take out key targets or run around harassing the opponents’ sides. They aren’t as survivable as Immortis guard but gain speed and hit harder in return. A very strong unit for any situation.

lastly is the two Morghast units.  Archai get a 5+ ward while wholly within 12 of a hero and Harbingers get the option to deep strike from off the board.  Putting both units in adds for some powerful tactical flexibility.  Both units when they roll and 8 or higher on the charge get fight first.  Letting the list pile on more damage before the main threat of a unit has even attacked.  The main strength of these guys is their ability to turn off commands within 3.  This ability can throw a wrench in an opponent’s plan and help swing things in favor for the Bone Reapers play.

All this fits into a Battle regiment.  A powerful list that is incredibly hard to kill the models, and lots of tactical flexibility.  Well done to this player.


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Army Faction: Flesh-eater Courts
– Subfaction: Hollowmourne
– Grand Strategy: Overshadow
– Triumph: Inspired


LEADERS
Abhorrant Ghoul King on Royal Terrorgheist (450)*
– General
– Command Traits: Grave Robber
– Artefacts of Power: Corpsefane Gauntlet
– Mount Traits: Gruesome Bite
– Spells: Flaming Weapon, Spectral Host
Crypt Haunter Courtier (110)*
Varghulf Courtier (160)*
Abhorrant Archregent (240)**

– Spells: Hoarfrost, Merciless Blizzard
Abhorrant Archregent (240)**
– Spells: Deranged Transformation, Hoarfrost


BATTLELINE
Crypt Horrors (330)
Crypt Horrors (330)
Crypt Ghouls (80)*


ENDLESS SPELLS & INVOCATIONS
1 x Aethervoid Pendulum (40)

CORE BATTALIONS
*Warlord
**Andtorian Acolytes


TOTAL POINTS: 1980/2000

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Final Tournament Placings

01 Leo Rautonen – Tough Crowd – Tough Crowd
Soulblight Gravelords: Legion of Night 14 / 19 / 19 / 16 / 15 / 11 / 13 / 14


02 Jacob Brandon – Bottom Table Bullies – Bottom Table Bullies
Kruleboyz: Grinnin’ Blades
19 / 16 / 12 / 12 / 15 / 15 / 4 / 16


03 Dean Bilz – Bottom Table Bullies – Bottom Table Bullies
Ossiarch Bonereapers: Petrifex Elite 16 / 12 / 15 / 17 / 15 / 12 / 16 / 6


04 Anthony Lawrence
Hedonites of Slaanesh 19 / 8 / 18 / 13 / 18 / 13 / 7 / 13


05 Gavin Grigar – Harambe’s Heroes – Harambe’s Heroes
Ossiarch Bonereapers: Null Myriad 16 / 17 / 12 / 14 / 15 / 8 / 17 / 7


06 Anthony Trentanelli – Tough Crowd – Tough Crowd
Flesh-eater Courts: Hollowmourne Grand Court 19 / 20 / 14 / 15 / 7 / 9 / 7 / 12


07 Kaleb Walters – Bottom Table Bullies – Bottom Table Bullies
Disciples of Tzeentch: Guild of Summoners 19 / 18 / 14 / 17 / 13 / 7 / 13 / 4


08 Jiwan noah Singh
Beasts of Chaos: Darkwalkers 19 / 16 / 19 / 15 / 12 / 5 / 3 / 8


09 Thomas Guan
Soulblight Gravelords: Vyrkos Dynasty 13 / 15 / 8 / 18 / 20 / 13 / 17 / 12


10 Rye Anderson – TILT – TILT
Soulblight Gravelords: Legion of Night 16 / 18 / 8 / 17 / 11 / 7 / 17 / 13


11 Mathew Davies
Sylvaneth: Heartwood 19 / 15 / 6 / 17 / 17 / 14 / 14 / 8


12 Nicholas Walters – Bottom Table Bullies – Bottom Table Bullies
Ironjawz: Bloodtoofs 19 / 18 / 18 / 15 / 5 / 18 / 3 / 12


13 Owen Jackson – Tough Crowd – Tough Crowd
Beasts of Chaos: Darkwalkers 19 / 20 / 13 / 8 / 15 / 8 / 6 / 15


14 Thomas Ling – Tough Crowd – Tough Crowd
Soulblight Gravelords: Legion of Night 5 / 15 / 19 / 14 / 16 / 12 / 6 / 8


15 Oliver Dempsey – Tough Crowd – Tough Crowd
Daughters of Khaine: Hagg Nar 7 / 18 / 16 / 14 / 13 / 2 / 14 / 7


16 Aaron Newbom – Scal United – Scal United
Kruleboyz: Big Yellers 15 / 19 / 20 / 3 / 17 / 6


17 Evan Markham – Scal United – Scal United
Blades of Khorne: Skullfiend Tribe 17 / 17 / 7 / 12 / 12 / 15 / 12 / 15


18 Rick Ferreira – TILT – TILT
Ossiarch Bonereapers 14 / 13 / 16 / 7 / 15 / 14 / 8 / 15


19 Adam Craig
Ogor Mawtribes: Meatfist 6 / 15 / 16 / 15 / 13 / 13 / 14 / 5


20 Dale Ervin
Seraphon: Fangs of Sotek 19 / 14 / 13 / 5 / 16 / 5 / 12 / 14


21 Darrick Simon – Peace through Dakka – Peace through Dakka
Soulblight Gravelords: Legion of Night 16 / 14 / 6 / 16 / 14 / 7 / 8 / 15


22 Myrcella Helv – Tough Crowd – Tough Crowd
Daughters of Khaine: Khailebron 16 / 4 / 13 / 14 / 16 / 15 / 6 / 6


23 Jeremy Hauck – Team Big Chungus – Team Big Chungus
Ogor Mawtribes 15 / 18 / 17 / 4 / 14 / 5 / 16 / 5


24 Christopher Schelling – Harambe’s Heroes – Harambe’s Heroes
Sons of Behemat: Breaker Tribe 16 / 14 / 19 / 12 / 5 / 6 / 4 / 5


25 Barton Kennelly – Tough Crowd – Tough Crowd
Blades of Khorne: Goretide 16 / 15 / 12 / 5 / 14 / 14 / 14 / 12


26 Chai Tzola – NYC Warhammer – NYC Warhammer
Seraphon: Fangs of Sotek 14 / 12 / 14 / 13 / 5 / 13 / 8 / 15


27 Matt Nguyen – Scal United – Scal United
Beasts of Chaos: Darkwalkers 17 / 12 / 11 / 13 / 5 / 14 / 12 / 8


28 Frederick Schmidt – Georgia Warband – Georgia Warband
Sylvaneth: Harvestboon 13 / 2 / 18 / 14 / 13 / 12 / 6 / 16


29 Michael Sabetti – BeautyHammer – BeautyHammer
Seraphon: Fangs of Sotek 16 / 0 / 14 / 17 / 13 / 8 / 15 / 5


30 Stephen Mazzeo – Bottom Table Bullies – Bottom Table Bullies
Seraphon: Fangs of Sotek 10 / 7 / 16 / 13 / 13 / 6 / 15


31 Nik Grimnir – Team Big Chungus – Team Big Chungus
Ironjawz: Bloodtoofs 13 / 12 / 1 / 17 / 18 / 7 / 5 / 4


32 Jake DiBattista – Max Value – Max Value
Beasts of Chaos 5 / 17 / 13 / 15 / 12


33 David Klamm – Team Big Chungus – Team Big Chungus
Stormcast Eternals: Hammers of Sigmar 8 / 14 / 17 / 7 / 16 / 12 / 12 / 13


34 Ryan Byrne – Tough Crowd – Tough Crowd
Hosts of Slaanesh: Pretenders Host 17 / 14 / 8 / 14 / 8 / 8 / 12 / 17


35 Michael Rausch – highground gaming – highground gaming
Ossiarch Bonereapers 16 / 19 / 17 / 5 / 3 / 17 / 5 / 15


36 Christopher Gosselin – Warphammer – Warphammer
Seraphon: Fangs of Sotek 8 / 16 / 5 / 18 / 18 / 13 / 15 / 7


37 Jean-François Normand – Bourrins Pingouins – Bourrins Pingouins
Daughters of Khaine: Hagg Nar 13 / 6 / 17 / 7 / 20 / 8 / 15 / 5


38 Rob Proscia
Ossiarch Bonereapers: Null Myriad 10 / 13 / 12 / 6 / 13 / 3 / 8 / 14


39 Logan Fendt – Wicked Dicey – Wicked Dicey
Ossiarch Bonereapers: Null Myriad 18 / 17 / 3 / 8 / 15 / 12 / 8 / 3


40 Tom Long – Bottom Table Bullies – Bottom Table Bullies
Maggotkin of Nurgle: Befouling Host 3 / 15 / 18 / 17 / 7 / 7 / 5 / 6


41 Harry Isaksson – Bridge Trolls – Bridge Trolls
Maggotkin of Nurgle: Filthbringers 16 / 14 / 8 / 13 / 7 / 16 / 14 / 12


42 Carl Ong – Tough Crowd – Tough Crowd
Sylvaneth: Oakenbrow 13 / 19 / 12 / 6 / 5 / 16 / 6 / 12


43 Grant Gerstner – High Tide – High Tide
Sylvaneth: Gnarlroot 4 / 8 / 17 / 15 / 12 / 8 / 15 / 8


44 Christopher Hernandez – Scal United – Scal United
Seraphon: Fangs of Sotek 13 / 20 / 5 / 12 / 7 / 12


45 Zach Pfeifer – The Hobby Collab – The Hobby Collab
Ogor Mawtribes: Boulderhead 19 / 8 / 12 / 15 / 4 / 12


46 Charles Wilson – Team Big Chungus – Team Big Chungus
Gloomspite Gitz 13 / 3 / 20 / 7 / 14 / 8


47 Kyle Calip – Scal United – Scal United
Ossiarch Bonereapers: Mortis Praetorians 6 / 16 / 19 / 13 / 2 / 4


48 Nicholas Carpenito – NYC Warhammer – NYC Warhammer
Skaven 8 / 7 / 15 / 13 / 16


49 Victor Szafranski – Bottom Table Bullies – Bottom Table Bullies
Kharadron Overlords: Barak-Mhornar 9 / 12 / 12 / 15 / 6 / 13 / 15 / 15


50 Philip Schifano – Dice Like Ice – Dice Like Ice
Soulblight Gravelords: Legion of Blood 15 / 14 / 4 / 6 / 12 / 7 / 17 / 15


51 Gregory Brewer – Scal United – Scal United
Big WAAAGH! 17 / 17 / 0 / 12 / 7 / 13 / 16 / 5


52 Joshua Rogers
Beasts of Chaos: Darkwalkers 16 / 12 / 7 / 6 / 11 / 11 / 5 / 14


53 Richard Blankenship
Stormcast Eternals: Hammers of Sigmar 12 / 12 / 13 / 7 / 8 / 9 / 15


54 Jon Anderson – Georgia Warband – Georgia Warband
Idoneth Deepkin: Nautilar 19 / 5 / 1 / 13 / 14 / 12 / 4 / 5


55 Nick Jackson
Ogor Mawtribes: Boulderhead 13 / 4 / 3 / 15 / 17 / 8 / 3 / 6


56 Joe Shoemaker – Bottom Table Bullies – Bottom Table Bullies
Big WAAAGH! 18 / 4 / 4 / 14 / 12 / 7


57 Adam Packard – Guys and Dolls – Guys and Dolls
Soulblight Gravelords: Vyrkos Dynasty 12 / 14 / 7 / 12 / 4 / 13 / 14 / 11


58 Mark Male
Ossiarch Bonereapers: Null Myriad 17 / 13 / 12 / 3 / 6 / 13 / 15 / 9


59 Mathias Bar – BeautyHammer – BeautyHammer
Beasts of Chaos: Darkwalkers 10 / 12 / 14 / 5 / 5 / 12 / 5 / 14


60 Jack Politis – Always Strikes Last – Always Strikes Last
Slaves to Darkness: Cabalists 16 / 1 / 5 / 12 / 15 / 7 / 19 / 6


61 Brenden Aston
Nighthaunt: The Emerald Host 15 / 2 / 13 / 3 / 18 / 8 / 1 / 12


62 David Phillips – Virginia Age of Sigmar – Virginia Age of Sigmar
Fyreslayers: Lofnir 4 / 6 / 14 / 13 / 13 / 13


63 Blaine Woodward – Team Bug Chungus – Team Bug Chungus
Ogor Mawtribes: Boulderhead 7 / 8 / 18 / 8 / 13 / 7 / 6 / 8


64 Corey Chen-Mckay – Pennsyltuckies – Pennsyltuckies
Seraphon: Koatl’s Claw 13 / 3 / 12 / 15 / 0


65 Alex Hamilton – Peace through Dakka – Peace through Dakka Sylvaneth: Heartwood 12 / 7 / 7 / 7 / 16 / 14 / 14 / 11


66 Josh Koehler
Kharadron Overlords: Barak-Nar 12 / 6 / 18 / 6 / 4 / 14 / 8 / 15


67 Sergio Ortiz – Tough Crowd – Tough Crowd
Soulblight Gravelords: Vyrkos Dynasty 16 / 12 / 4 / 8 / 8 / 12 / 12 / 9


68 Joe Krier – Icey Dice – Icey Dice
Disciples of Tzeentch: Hosts Arcanum 4 / 14 / 15 / 8 / 6 / 10 / 17 / 5


69 Matthew Foster
Sylvaneth: Oakenbrow 16 / 8 / 13 / 6 / 7 / 10 / 6 / 13


70 Ellis Bialowas – Ossiarch Fartreapers – Ossiarch Fartreapers
Slaves to Darkness: Knights of the Empty Throne 8 / 12 / 6 / 18 / 6 / 8 / 3 / 7


71 Calvin Poe – TILT – TILT
Ironjawz: Bloodtoofs 3 / 7 / 8 / 17 / 15 / 6


72 Basil Inferrera – Tough Crowd – Tough Crowd
Seraphon: Fangs of Sotek 8 / 5 / 20 / 13 / 5


73 Jared Bialowas
Ossiarch Bonereapers 13 / 8 / 9 / 7 / 8 / 12 / 18 / 8


74 Scott McCoy – River City Storm – River City Storm
Nighthaunt: The Scarlet Doom 4 / 3 / 0 / 19 / 12 / 5 / 17 / 12


75 William Symanowski – Swiggity Swooty – Swiggity Swooty
Ogor Mawtribes: Meatfist 15 / 0 / 3 / 2 / 12 / 17 / 3 / 13


76 Matt Taylor
Gloomspite Gitz 5 / 15 / 4 / 7 / 15 / 8 / 10 / 15


77 Scott Dielman – TILT – TILT
Seraphon: Fangs of Sotek 11 / 3 / 18 / 7 / 6 / 15 / 2


78 Daniel Goldfarb – Terran Battle Friends – Terran Battle Friends
Ogor Mawtribes: Meatfist 13 / 7 / 6 / 14 / 5 / 17


79 Aaron Schmidt – Nerd Lodge/Wisko Kings – Nerd Lodge/Wisko Kings
Maggotkin of Nurgle: Filthbringers 3 / 11 / 13 / 4 / 7 / 3 / 10 / 7


80 Dave Fatkin
Sylvaneth: Oakenbrow 4 / 7 / 18 / 14 / 3


81 Noah Tankin – Of Dice and Men – Of Dice and Men
Beasts of Chaos: Allherd 7 / 14 / 9 / 7 / 8 / 16 / 16 / 13


82 Matthew Soaper – Of Dice and Men – Of Dice and Men
Skaven 4 / 2 / 4 / 8 / 12 / 8 / 14 / 17


83 Nicholas Moffatt – Swiggity Swooty – Swiggity Swooty
Sons of Behemat: Taker Tribe 4 / 9 / 6 / 16 / 4 / 16 / 15 / 7


84 Tory Smith – 9th Realm Gamers – 9th Realm Gamers
Skaven 3 / 2 / 12 / 7 / 5 / 12 / 5 / 16


85 Adam Foster
Beasts of Chaos: Allherd 2 / 4 / 2 / 4 / 4 / 4 / 7 / 15


86 Thomas Perez – Cunning Commanders – Cunning Commanders
Sons of Behemat 4 / 5 / 7 / 12 / 6 / 15 / 4 / 3


87 Lucas Cochran
Ironjawz 3 / 1 / 0 / 3 / 16 / 5 / 13


88 Frank Becker
Soulblight Gravelords: Vyrkos Dynasty 4 / 1 / 2 / 2 / 4 / 4 / 6 / 4


89 Adrian Ybarra – TILT – TILT
Seraphon: Fangs of Sotek 8 / 13 / 10 / 15 / 15


90 Alex Cosgrove – Of Dice and Men – Of Dice and Men
Ossiarch Bonereapers: Null Myriad 19 / 20 / 6 / 17 / 9


91 Blake Peterson – TILT – TILT
Slaves to Darkness: Knights of the Empty Throne 7 / 19 / 17 / 7 / 13


92 Ricky O’Steen
Ossiarch Bonereapers: Null Myriad 7 / 19 / 16 / 5 / 14


93 Graham Wrenn
Beasts of Chaos: Darkwalkers 15 / 15 / 9 / 8 / 12


94 Nicholas True – Tough Crowd – Tough Crowd
Ossiarch Bonereapers: Null Myriad 19 / 6 / 13 / 13 / 7


95 Isaiah Ramczyk – Wisko Kings – Wisko Kings
Seraphon: Fangs of Sotek 19 / 2 / 5 / 18 / 14


96 Walter Brock – Georgia Warband – Georgia Warband
Ossiarch Bonereapers 6 / 13 / 7 / 16 / 15


97 Adam Lindsey – Team Big Chungus – Team Big Chungus
Ogor Mawtribes: Boulderhead 19 / 5 / 14 / 3 / 16


98 William Harris – TILT – TILT
Disciples of Tzeentch: Eternal Conflagration 14 / 8 / 15 / 14 / 5


99 Mike Bartlett
Ossiarch Bonereapers: Null Myriad 17 / 12 / 16 / 8 / 3


100 Joshua Bradford – Blue Rune Gaming – Blue Rune Gaming
Stormcast Eternals 5 / 17 / 16 / 13 / 4


101 John Baecker – Knights of The Pond – Knights of The Pond
Kruleboyz: Grinnin’ Blades 18 / 16 / 3 / 3 / 15


102 Jonathon Corbiere
Stormcast Eternals: Hallowed Knights 12 / 6 / 14 / 13 / 8


103 Jonnathan Cepello
Slaves to Darkness: Hosts of the Everchosen 6 / 19 / 2 / 13 / 13


104 Jason Acosta – WA – WA
Sons of Behemat: Breaker Tribe 15 / 1 / 14 / 16 / 6


105 Alice Lirette – Goonhammer – Goonhammer
Ossiarch Bonereapers: Null Myriad 15 / 12 / 8 / 3 / 13


106 john rose – Knights of The Pond – Knights of The Pond
Soulblight Gravelords: Legion of Blood 12 / 3 / 11 / 7 / 13


107 Tom Crowley
Cities of Sigmar 1 / 12 / 2 / 16 / 14


108 Brandon Phillips – Knights of The Pond – Knights of The Pond
Blades of Khorne: Bloodlords 13 / 0 / 13 / 16 / 2


109 Jason Straub
Ossiarch Bonereapers: Petrifex Elite 17 / 8 / 10 / 14 / 7


110 Austin Benson
Soulblight Gravelords: Vyrkos Dynasty 8 / 6 / 16 / 10 / 15


111 Brian Young – Filthy Casuals – Filthy Casuals
Maggotkin of Nurgle: Blessed Sons 10 / 8 / 11 / 5 / 16


112 Mark Reid – Bottom Table Bullies – Bottom Table Bullies
Stormcast Eternals: Hammers of Sigmar 19 / 5 / 6 / 16 / 7


113 Mike Atkins
Maggotkin of Nurgle: Drowned Men 7 / 19 / 5 / 14 / 8


114 Charlie Bonta
Sylvaneth: Heartwood 5 / 7 / 20 / 6 / 14


115 Cody Diaz – Knights of The Pond – Knights of The Pond
Blades of Khorne: Flayed 7 / 18 / 15 / 6 / 6


116 David Ragland – Team Big Chungus – Team Big Chungus
Lumineth Realm-Lords: Zaitrec 6 / 13 / 8 / 15 / 8


117 Tim Horwath – Bottom Table Bullies – Bottom Table Bullies
Ironjawz: Bloodtoofs 15 / 8 / 4 / 6 / 16


118 Alex Austin – Of Dice and Men – Of Dice and Men
Ogor Mawtribes: Meatfist 5 / 6 / 16 / 16 / 6


119 Scott Dornbush
Idoneth Deepkin: Mor’phann 12 / 6 / 7 / 15 / 8

120 Todd Wiatt – Virginia Age of Sigmar – Virginia Age of Sigmar
Maggotkin of Nurgle: Befouling Host 7 / 15 / 7 / 5 / 13


121 frank balloqui – WA – WA
Soulblight Gravelords: Vyrkos Dynasty 12 / 6 / 6 / 13 / 9


122 Josh Kale – Knights of The Pond – Knights of The Pond
Blades of Khorne: Skullfiend Tribe 8 / 13 / 17 / 5 / 2


123 Chris Werter – Tough Crowd – Tough Crowd
Blades of Khorne: Goretide 4 / 18 / 12 / 4 / 7


124 ALEX VAVRECK
Sons of Behemat: Stomper Tribe 4 / 8 / 12 / 6 / 14


125 Oscar Lars
Kharadron Overlords: Barak-Urbaz 7 / 14 / 3 / 17 / 2


126 Zane May – Knights of The Pond – Knights of The Pond
Seraphon: Fangs of Sotek 7 / 13 / 15 / 4 / 4


127 Michael Poitras – Table-It! Gaming – Table-It! Gaming
Soulblight Gravelords: Legion of Blood 8 / 1 / 17 / 4 / 12


128 Joseph Espinoza – TILT – TILT
Seraphon: Dracothion’s Tail 16 / 1 / 5 / 7 / 12


129 Chris Gorski
Lumineth Realm-Lords: Zaitrec 13 / 8 / 6 / 2 / 12


130 Rico Saner
Big WAAAGH! 7 / 5 / 11 / 4 / 14


131 Bob Pizzano – Wicked Dicey – Wicked Dicey
Sons of Behemat: Breaker Tribe 7 / 12 / 7 / 14


132 Bill Keeler – TILT – TILT
Hosts of Slaanesh: Pretenders Host 14 / 14 / 2 / 3 / 5


133 Patrick Shifflett – Bottom Table Bullies – Bottom Table Bullies
Seraphon: Fangs of Sotek 16 / 1 / 15 / 2 / 4


134 David Espinosa – WA – WA
Ossiarch Bonereapers: Null Myriad 14 / 12 / 1 / 5 / 5


135 jon price
Soulblight Gravelords: Legion of Blood 12 / 12 / 1 / 3 / 7


136 Jordan Goldfarb
Soulblight Gravelords: Legion of Blood 16 / 2 / 2 / 14 / 0


137 Charles Fiandaca
Ogor Mawtribes: Meatfist 5 / 3 / 9 / 10 / 16


138 Chad Griffith – Bottom Table Bullies – Bottom Table Bullies
Nighthaunt: The Emerald Host 15 / 8 / 10 / 6 / 4


139 Nick Rau
Stormcast Eternals: Astral Templars 13 / 5 / 10 / 5


140 Jonathan Lovett
Fyreslayers: Greyfyrd 6 / 8 / 6 / 15 / 5


141 Joshua Okoniewski – Bottom Table Bullies – Bottom Table Bullies
Sylvaneth 15 / 8 / 2 / 7 / 8


142 Logan Young – Filthy Casuals – Filthy Casuals
Blades of Khorne: Flayed 4 / 12 / 8 / 6 / 7


143 Anthony Arias – TILT – TILT
Ogor Mawtribes: Thunderbellies 5 / 5 / 16 / 5 / 6


144 Phillip Kohrmann
Idoneth Deepkin 2 / 17 / 7 / 3 / 8


145 David Dill
Sons of Behemat: Breaker Tribe 7 / 15 / 8 / 6


146 Andrew Hoffmann – TILT – TILT
Nighthaunt: The Emerald Host 7 / 3 / 13 / 6 / 6


147 Adam Schank – TILT – TILT
Hosts of Slaanesh: Pretenders Host 4 / 7 / 3 / 8 / 13


148 Alex Shaffer
Slaves to Darkness: Cabalists 13 / 6 / 4 / 4 / 7


149 Theresa Wagner – Tough Crowd – Tough Crowd
Ironjawz: Bloodtoofs 3 / 19 / 8 / 4


150 Rowen Bialowas – Ossiarch Fartreapers – Ossiarch Fartreapers
Stormcast Eternals 5 / 18 / 1 / 5 / 4


151 Josh Hankin
Big WAAAGH! 8 / 15 / 8 / 0


152 Hunter Massie
Kharadron Overlords: Barak-Nar 3 / 4 / 4 / 12 / 8


153 Joshua Sites – Pennsyltuckies – Pennsyltuckies
Sylvaneth: Heartwood 4 / 1 / 3 / 18 / 5


154 Ryan Lavoie – Tough Crowd – Tough Crowd
Stormcast Eternals 16 / 6 / 7


155 Zach Rochner
Blades of Khorne: Bloodlords 5 / 5 / 13 / 2


156 Sean Seyer
Blades of Khorne: Reapers of Vengeance 12 / 8 / 0


157 Kevin Long
Stormcast Eternals: Hammers of Sigmar 4 / 1 / 14


158 Travis Bowling
Seraphon: Fangs of Sotek 17 / 0 / 2


159 Corry Wiggins
Ogor Mawtribes: Meatfist 3 / 13 / 3


160 David Morgan
Beasts of Chaos: Allherd 7 / 2 / 7 / 1 / 7


161 Tadhg Webber
Blades of Khorne: Flayed 1 / 2 / 4 / 5 / 8


162 Ron Bowling
Soulblight Gravelords: Vyrkos Dynasty 4 / 5 / 8 / 0


163 Travis Weyforth – CCG – CCG
Hosts of Slaanesh: Pretenders Host 4 / 8 / 4


164 Kenn Hogentogler – Knights of The Pond – Knights of The Pond
Slaves to Darkness 2 / 6 / 5


165 Jason Sanders – Georgia Warband – Georgia Warband
Kharadron Overlords: Barak-Zon 4 / 7

Top Three AoS Lists for the Gateway Open 2023 

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This is the top three AoS lists for the Gateway Open 2023 that took place in the US on the 19th and 20th of August. It involved 46 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Arkhan the Black (380)*
– Spells: Drain Vitality
Mortisan Boneshaper (140)**
– General
– Command Traits: Diversionary Tactics
– Artefacts of Power: Artisan’s Key
– Spells: Empower Nadirite Weapons
Mortisan Boneshaper (140)**
– Spells: Merciless Blizzard

BATTLELINE
Kavalos Deathriders (180)*
– Necrophoros
– Mortek Hekatos
– Nadirite Blade
Immortis Guard (220)*
Necropolis Stalkers (440)*
– Dread Falchions
Kavalos Deathriders (180)*
– Necrophoros
– Mortek Hekatos
– Nadirite Blade
Morghast Archai (220)*
– Spirit Halberd

ENDLESS SPELLS & INVOCATIONS
1 x Soulstealer Carrion (40)
1 x Aethervoid Pendulum (40)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment
**Andtorian Acolytes

TOTAL POINTS: 1980/2000

We’re lucky enough at Woehammer to know Mrigank and the Stormkeep guys fairly well. So it seemed natural to ask Mrigank for a breakdown of his list.


Mrigank Jha: To no one’s surprise, Null Myriad is one of the hottest picks in the Summer of Death. The ability to disregard ye olde magical dominance of Tzeentch and Seraphon’s Mortal wounds spam pummeling traditional melee armies into the ground is held in check by this subfaction and so that was the pick.
That being said, Katakros + Arkhan is all the rage now. Save stacking, recursion, negative bonuses, The list with 6 Immortis Guard and Katakros matched with Arkhan’s magical abilities is very good, very oppressive…….and incredibly boring. So I went in a slightly different direction.

I wanted to take advantage of extra primal dice for casting and unbinds so I went with dual Boneshapers to add a bit of recursion as well. One unit of Immortis guard to protect Arkhan from 15 Thunderers or 44 Blissbarb Archers if need be. And instead of the 6 Immortis Guard route, I went with the more damaging Hammer unit 6 Stalkers, who also have better mobility overall. I used the extra points from not taking Katakros towards a Morghast Archai for the OBR mirror and two spells Aethervoid Pendulum for more MWs and Hero assassinations and Soulstealer carrion to help me take objectives against the cheap SBG hordes of skeletons and zombies.

I faced Gloomspite Gitz, the OBR Mirror (the ones with Katakros + Arkhan + 6 Immortis Guard) Twice (once in round 2 and then in round 5). Blades of Khorne, and Soulblight Gravelords.
Andtorian Acolytes was indispensable in making sure I always had a bank of primal dice to either cast my own spells or hold off to cancel out theirs. Instead of the usual Aura of Sterility (-1 to hit and wound in shooting) I went with Diversionary tactics (-3 to charge in a 12 inch aura) as the command trait on my Boneshaper to help with the OBR mirror and also against Legion of Night and Khorne. Mannfred and SBG units found it very difficult to counter charge with that aura affecting them and a key redeploy from my Boneshaper often messed up my opponents 6 or 7 inch charges. The extra units like Morghast Archai, with their ability to turn off commands within 3 and the damage of 6 Stalkers was enough to chew thru Trolls, Bloodthirsters and even 6 Immortis Guard. I felt like the extra units gave me more play on the board than the traditional Arkhan + Katakros list. Moreover having Merciless Blizzard and Pendulum to hit Katakros who isnt affected by a 2+ spell ignore, did make opponents nervous

As for the recursion, I don’t believe any opponent could have dealt with 30 wounds of Immortis Guard or Stalkers outside of a well placed double turn. I think recursion in OBR should probably be limited to 10 wounds for the health of the game, as I did find myself playing for a nervous double turn often in the mirror match to be able to fully wipe a 30 wound block of Immortis Guard/ Necropolis Stalkers before they all came back.

Overall I think this list has potential and a great toolset in the current meta. I’ll tweak it further after the battlescroll and its changes.


Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired


LEADERS
Arkhan the Black (380)
Katakros (460)*
Mortisan Boneshaper (140)*

– General
– Command Traits: Aura of Sterility
– Artefacts of Power: Artisan’s Key
– Spells: Merciless Blizzard


BATTLELINE
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Immortis Guard (440)*
Morghast Archai (220)*

– Spirit Halberd


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

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Army Faction: Hedonites of Slaanesh
– Army Type: Pretenders
– Grand Strategy: Selfish Desire
– Triumph: Bloodthirsty

LEADERS
Contorted Epitome (210)*
– General
– Command Traits: Strength of Godhood
– Artefacts of Power: The Crown of Dark Secrets
– Spells: Flaming Weapon, Hoarfrost
Lord of Pain (140)*
Glutos Orscollion (480)*
– Spells: Born of Damnation, Phantasmagoria

BATTLELINE
Blissbarb Archers (160)
Blissbarb Archers (160)
Blissbarb Archers (160)

OTHER
Slickblade Seekers (210)
Slickblade Seekers (210)
Blissbarb Seekers (210)*

ENDLESS SPELLS & INVOCATIONS
1 x Dreadful Visage (60)

CORE BATTALIONS
*Warlord

TOTAL POINTS: 2000/2000

Laron Roberts: Thanks for highlighting my list! I’ve been playing Slaanesh since second edition and I’m having tons of fun taking them to tournaments recently. Stick with me while I try to dissect my list here first. Hedonites of Slaanesh in its current form pretty plays its own game without to much regard for what your opponent is doing. Ive foundI only care what their doing to find reasons to use my Temptation Dice.

In my list I use Glutos to form a durable center that helps deter alpha strikes on my vulnerable units. While using the Pretenders Hosts ability to use the same ability more then once to put out alot of damage with anyone who does try for the Alpha. With this season I’m able to reliably use buffs to turn my Contorted Epitome into a Depravity farming creature of destruction with Hoarfrost and Flaming Weapon. Slick blades are in the list to push to get to 12 Debravity as soon as possible to really seal the deal on making my opponents army inefficient.

All right… Let’s dive in. This list does so many things well for me, but it has pretty key changes compared to other list that you’ll see for slaanesh. First only three min squads of blissbarbs… oh no! How could he possibly win with only 33 blissbarbs? Well, I think blissbarbs are obviously amazing, but at their current cost (appropriate cost, no more nerfing them!) and their vulnerability to lots of lists out there, they are pretty susceptible to getting blown off the table turn one if that’s all you have in your list. 33 is great – if you tried to alpha for me first turn, you’re getting unleashed hell times three; they’ll shoot down any screens pretty effectively; and really, with only 33, people still seem to freak out over them but they aren’t oppressive like other mass shooting lists.

You’ll notice that I also took two minimum size squads of slickblade seekers. Side note—I’m so glad they don’t suck anymore, they are one of my favorite models ever. This does mean that I cannot take a battle regimen for my list… And that’s totally OK. At gateway open, people seemed super concerned I would alpha them down turn one, so they opted to take first turn even though I was lots of drops. I’m not sure what the right answer for them is, but I did not feel like I was at any serious disadvantage going second. Second, I think 2×5 slickblades is the way to go. They are five up save and die at the slightest breeze. I feel pretty confident with two units of five that I can get my 12 depravity turn one pretty much every game. But then, unlike lists with a single reinforced unit, I have another squad for tactics, eliminating threats, getting me to 24 points, whatever I need. Having a second unit makes me a constant threat on turns two, three, four, or five.

Contorted is great. Some people think she (they? There’s two of them…) should be like 350 points, which is ridiculous. She’s perfectly fine at her points, I think people are actually just sad about crown of dark secrets and Warlord Supreme. Despite the haters, she’s actually super fragile and one misplay loses her, and without her I lose a ton of my power.
Not much to say about the Lord of pain. While in some ways you don’t need him, being able to give out all out attack x3, his synergy with my blissbarbs and seekers regardless of my command points or other factors is just consistently awesome. I wasn’t taking him in lists for a while, but I really see his value now.

Lastly, the big man, Glutos! I see him in a lot of list, but I. He’s a damage threat, he heals like soulblight hunger heroes, and oh, -1 to hit is still really good. I find that most opponents don’t know what to do with Glutos, contorted, slickblades, and blissbarbs—there’s a lot of target priority confusion. This is especially true for Glutos where people aren’t sure if they should commit to him or avoid him. But they all feel really sad when they run in against him and his minus 1 to hit aura. I miss some of the things he had before the new tome, but he’s still just an incredible piece, and so hard for people to counter. And personally, I think my model has the sickest paint job out there.


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Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Army Subfaction: Grinnin’ Blades
– Grand Strategy: In and Out, Ladz
– Triumphs: Indomitable

LEADER
1 x Gobsprakk (240)
– Spells: Da Black Pit
1 x Swampcalla Shaman and Pot-grot (100)*
– Spells: blizzard
1 x Swampcalla Shaman and Pot-grot (100)*
– Spells: blizzard
1 x Killaboss with Stab-Grot (90)**
– Boss‑hacka and Skareshield
1 x Snatchaboss on Sludgeraker Beast (290)***
– General
– Command Traits: Egomaniak
– Artefacts: Amulet of Destiny
– Mount Traits: Fast ’Un

BATTLELINE
20 x Gutrippaz (150)**
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Hornblower
– Gutrippa Boss
– Wicked Stikka
20 x Gutrippaz (150)**
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Hornblower
– Gutrippa Boss
– Wicked Stikka
10 x Hobgrot Slittaz (80)***

OTHER
6 x Man-skewer Boltboyz (120)***
– Boltboy Boss
6 x Man-skewer Boltboyz (120)***
– Boltboy Boss

CORE BATTALIONS:
*Andtorian Acolytes
**Wizard-finders of Andtor
***Battle Regiment

TOTAL POINTS: (1980/2000)

Austin Timesch: There are 3 things in this list design that I have found to work best in the several two day events I have played kruleboyz.

Egomaniak on the sludgeraker is so important to making sure the buff to your armies damage and keeping the grand strat intact. Using 2 big blocks of gutrippaz is a huge wound sponge for your general to abuse. ( I have not lost my sludgeraker since the change to 2 big blocks of gutrippaz)
Gobsprakk and abusing the primal dice for dispels. The ability to just say nope and do damage to small foot casters or a neferata or arkhan is amazing. Huge attrition and denial piece to armies.

Killaboss- I know everyone is used to playing order or the new death factions so they don’t really understand this mechanic of bravery. However playing this inferior grand alliance known as destruction we have to play in a phase of the game most people just skip. The killaboss allows you to act like one of those try hard grand alliances and just lose 1 model instead of your entire unit from chip damage.

To build on these 3 pillars of success
The locus battalion really helps you maintain an opportunity to dispel with gobsrpakk and or cast blizzard from one of your shamans
Also the wizard finder battalion really makes gutrippaz slap into the big bads of this meta like the VLOZD or neferata etc. Getting a potential 61 attacks on a unit at a time is really a tipping point.

The main Strat of the list is to find as many objectives in the center or near each other as possible and maintaining hold more and hold 2 every turn.

Second, as you maintain your castle and what I mean by castle is your killaboss is within 3 of both big blocks of gutrippaz, your sludgeraker is wholly within 12 of your bolt boyz and your 1 exposed block of gutrippaz you want people coming into, and lastly your shamans are within 3 of boltboyz and both units of gutrippaz to ensure the options of MAXIMUM DAMAGE!!!!!

As you move your castle up I like to set up the mighty waaaagh turn. What this entails is mostly charging in with the general, and both units of gutrippaz which are poisoned at the time. This allows my general and 2 units to fight after the general fights. Most times this cripples or absolutely deletes the current targets. This 1 turn a lot of times is when your opponent will go “kruleboyz are not that bad” or “I didn’t expect this much damage from Kruleboyz”

In all fairness when people ask me how I have had success with kruleboyz it comes down to playing them to specifically counter the current meta. And right now kruleboyz is spectacular into OBR and some SBGL lists. (we wont talk about how anyone can pilot these armies to 4-1/5-0)

Back to reasons why this list is fun and in a good spot. Your main sources of damage come from poisoned gutrippaz and or poisoned boltboyz. Rolling a slot machine every time adds to both the banter and enjoyment of the game with your opponent. With this being said as you go through your games the main reason of playing your game is to have fun and enjoy your time with your opponent. I have had the pleasure of playing the top of the game in the likes of gavin, and nate T ghosty pants. At that level even then the main reason is to play a good game and enjoy it. I hate the stigma on how competitive games cant be enjoyable. They can be and just make it a priority in your game on a personal level and it will happen.

Feel free to message me if you have any questions but, in all honesty, if I can find success with kruleboyz you can too! Roll 6’s and lets grow this community.

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Final Tournament Placings

Top Three AoS Lists for King In The North! 23

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This is the top three AoS lists for King In The North! 23 that took place in Norway on the 12th and 13th of August. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Slaanesh
– Host: Pretenders
– Grand Strategy: Overshadow
– Triumphs: Indomitable


Leaders
Contorted Epitome (210)*
– General
– Command Trait: Strength of Goodhood
– Artefact: The Crown of Dark Secrets
– Universal Spell Lore: Flaming Weapon
Sigvald, Prince of Slaanesh (200)*
Be’Lakor, the Dark Master (340)*

– Allies


Battleline
22 x Blissbarb Archers (320)*
– Reinforced x 1
22 x Blissbarb Archers (320)*
– Reinforced x 1
11 x Blissbarb Archers (160)*


Units
5 x Slickblade Seekers (210)*
5 x Blissbarb Seekers (210)*
Fane of Slaanesh(0)


Core Battalions
*Battle Regiment

Total: 1970 / 2000

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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Blood
– Grand Strategy: Empire of Corpses
– Triumphs: Inspired


Leaders
Vampire Lord on Zombie Dragon (460)
– General
– Deathlance
– Command Trait: Master of Magic
– Lore of the Vampires: Spirit Gale
Vampire Lord on Zombie Dragon (460)**
– Deathlance
– Artefact: Cloak of Mists and Shadows
– Universal Spell Lore: Flaming Weapon
Vampire Lord (140)*
– Lore of Primal Frost: Hoarfrost
Necromancer (100)*
– Lore of Primal Frost: Merciless Blizzard


Battleline
10 x Dire Wolves (140)**
10 x Dire Wolves (140)**
30 x Deathrattle Skeletons (300)**

– Reinforced x 2

Units
10 x Grave Guard (150)**
– Great Wight Blades
3 x Fell Bats (80)**


Endless Spells & Invocations
Malevolent Maelstrom (30)

Core Battalions
*Andtorian Acolytes
**Battle Regiment


Total: 2000 / 2000

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Allegiance: Khorne
– Slaughterhost: The Goretide
– Grand Strategy: overshadow
– Triumphs: Bloodthirsty


Leaders
Slaughterpriest (110)*
– General
– Command Trait: High-priest of Khorne
– Artefact: The Crimson Plate
– Prayer: Unholy Flames
-Prayer:Blood sacrifice *
– Nullstone Adornment: Pouch of Nulldust
Slaughterpriest (110)*
– Prayer: Bronzed Flesh
Korghos Khul (160)*
Bloodsecrator (120)*
Bloodstoker (90)*


Battleline
10 x Blood Warriors (190)*
– Goreaxes
– 1x Goreglaives
10 x Bloodreavers (80)
– Meatripper Axes
10 x Bloodreavers (80)
– Meatripper Axes
10 x Bloodreavers (80)
– Meatripper Axes
10 x Bloodreavers (80)
– Meatripper Axes
10 x Bloodreavers (80)
– Meatripper Axes


Units
5 x Skullreapers (190)*
– Goreslick Blades
5 x Skullreapers (190)
– Goreslick Blades
5 x Wrathmongers (140)
5 x Wrathmongers (140)
5 x Wrathmongers (140)


Core Battalions
*Warlord

Additional Enhancements
Prayer

Total: 1980 / 2000


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llegiance: Kruleboyz
– Warclan: Grinnin’ Blades
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable


Leaders
Swampcalla Shaman with Pot-grot (100)**
– General
– Command Trait: Master of Magic
– Lore of the Swamp: Sneaky Miasma
Swampcalla Shaman with Pot-grot (100)**
– Lore of the Swamp: Merciless Blizzard Snatchaboss on Sludgeraker Beast (290)**
– Mount Trait: Fast ‘Un
Snatchaboss on Sludgeraker Beast (290)*
Murknob with Belcha-banna (70)*

– Artefact: Arcane Tome (Universal Artefact)


Battleline
10 x Gutrippaz (150)*
10 x Gutrippaz (150)*
10 x Hobgrot Slittaz (80)*
10 x Hobgrot Slittaz (80)*


Units
6 x Man-skewer Boltboyz (240)**
– Reinforced x 1
6 x Man-skewer Boltboyz (240)**
– Reinforced x 1


Behemoths
Skitterstrand Arachnarok (180)*
– Allies


Core Battalions
*Battle Regiment
**Battle Regiment


Total: 1970 / 2000

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Final Tournament Placings

Top Three AoS Lists for Champion of Black Oil 3

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This is the top three AoS lists for Champion of Black Oil 3 that took place in Czechia on the 15th and 16th of July. It involved 24 players vying to be champion.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sylvaneth
– Subfaction: Gnarlroot
– Grand Strategy: Spellcasting Savant
– Triumph: Bloodthirsty
– Seasons of War: The Dwindling

LEADERS
Treelord Ancient (330)*
– Artefacts of Power: Luneth’s Lamp
– Spells: Treesong, Verdant Blessing
Drycha Hamadreth (320)**
– Spells: Regrowth, Verdant Blessing
Spirit of Durthu (350)**
– Artefacts of Power: Greenwood Gladius
Warsong Revenant (300)**
– General
– Command Traits: Spellsinger
– Spells: Hoarfrost, Verdant Blessing
Celestant-Prime (330)**

BATTLELINE
Tree-Revenants (110)*
Dryads (100)*
Tree-Revenants (110)**

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)
1x Awakened Wyldwood

CORE BATTALIONS
*Battle Regiment
**Warlord

TOTAL POINTS: 1990/2000

This list by Lukas Plagat shows a core combination you’ll be likely to see popping up often for Sylvaneth in Andtor. Gnarlroot for 3d6 + drop lowest casting/unbinding, Dwindling for a re-roll cast/dispel/unbind and a Warsong treesinger general with the Spellcasting Savant Grand Strategy who will sit in the corner and stay alive to achieve a GS with the sole condition of “keep your lynchpin alive”, you’re doing it anyway.

Lukas has gone for a min battleline approach, with the return of the double tree-rev unit to achieve battle tactics like surround and destroy, spreading to the sides easily. The meat (or veggies in the Sylvaneth case) of the list is found in the heroes though, the Warsong Revenenant creating mortal wound output while Durthu acts as the primary strike and fade unit, comprising a majority of the list’s damage. The Treelord Ancient creates a tree anywhere, allowing the warsong to be active from turn one, and adding an additional caster and solidly tanky objective holder. Drycha acts as supporting shooting and a back up objective holder and finally the allied tag team partner of the Celestant Prime sits in space until a key time comes to deal a whole bucketload of mortals in concert with the Sylvaneth casting and to add an additional fighting body/objective scorer. Very versatile listbuilding with damage, casting and battle tactic scoring capacity. Everything you’ll need on the new season.

One additional PS note in this list is the inclusion of Luneth’s lamp, a great anti-meta piece which allows better endless spell dispelling alongside some measure of counterplay with priests, incredibly well thought out inclusion by Lukas.

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Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Subfaction: Grinnin’ Blades
– Grand Strategy: Waaagh!

LEADERS
Gobsprakk (240)
Killaboss on Great Gnashtoof (120)
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Amulet of Destiny
Swampcalla Shaman and Pot-grot (100)*
– Spells: Choking Mist
Swampcalla Shaman and Pot-grot (100)*
– Spells: Sneaky Miasma
Snatchaboss on Sludgeraker Beast (290)**
– Mount Traits: Fast ’Un
Snatchaboss on Sludgeraker Beast (290)***

BATTLELINE
Gutrippaz (150)**
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
Hobgrot Slittaz (80)**
Gutrippaz (150)***
– Gutrippa Boss
– Gutrippa Banner Bearer
– Gutrippa Hornblower
– Wicked Stikka

OTHER
Man-skewer Boltboyz (240)**
Man-skewer Boltboyz (240)***

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 2000/2000

The legend that is Pete Atkinson of Plastic Craic joins us again for some commentary this week on his favourite Grand Alliance – Destruction. Check out his site ya dogs!

From earliest Age of Sigmar, there have been two approaches to Battleline: build it up, or treat it as a tax.  Some of the powerhouses of 1st Edition, notably Kunnin Rukk and Oops All Witch Aelves, were armies that were blessed with chaff that did their own heavy lifting, so instead of difficult list choices you had those bodies and wounds doing work for you.  All killer, no filler.

As the game has developed, the net has been cast wider and wider for what a Battleline unit can be, culminating in the mighty Mega-Gargant; well Kruleboyz take us right back full circle to those hard choices.  You can either lean into the Gutrippaz, which means tipping resources you can barely afford into reinforcing them and giving them the buffs (because 10 standalone Gutrippaz will do sweet FA); or you can take the bare minimum and use them grudgingly as an inefficient screen. 

GW seems to have recognized what a burden Gutrippaz are on the army, by allowing you to check out of taking three units and using some Hobgrots instead, who are at least a cheap screen.  You’re still stuck taking two of them though, and as GW steadfastly refuses to drop their points to something more befitting their chaff-tier stats, Kruleboyz have been left stuck in perpetual Bin status. 

Anyway.  New Handbook, new raft of points drops, new opportunities?  Giga Chad Pavel certainly saw his opportunity for legendary Killaboss status, and grabbed it with both hands.  Taking an unapologetic “screw that” approach to his Battleline, Pavel has taken the absolute minimum Gutrippaz tax, and leaned heavily into the good units instead. 

There comes a point where the Gnashtoof Boss is just too cheap to ignore, and 120 points seems to be the tipping point for a lot of people – I’ve seen him burst into a lot of lists these last couple of weeks.  12 points per wound with good mobility, a 3+ base save and respectable output is great value, and his warscroll ability heavily limits Battleshock exposure in a world of splash mortals and Geminids.

But he’s not the star of the show.  That, my friends, would be Gobby: finally doing the work that this magnificent model deserves.  Mork Sez No is terrorizing magic armies right now, with Screamin’ Mandrakk and Primal Magic Dice combining to push through those 10+ unbinds and punch out the revenge mortals.  Gobsprakk been an absolute victim for years, and he deserves his moment to shine.

There’s a neat symmetry to the rest of the list: two Shammies and two Crocs buffing two reinforced units of Dakka Boiz early game, and then the Crocs stepping up when it comes to crunch time.  You can set up two little shooty castles early on, each protected by its own little escort of Gutrippaz, as the maxed-out ranged damage segues into the climactic Waaagh turn of combat.  And boy do those Crocs feel good in combat.

The early energy in Orruk circles is mostly around cherry picking the handful of good Kruleboyz units into Big Waaagh, with a Wurrgog Prophet and the vastly-superior Ironjawz Battleline to anchor the list, but Pavel has showed us that there’s life in proper Kruleboyz armies too.  Grinnin’ Blades gives you a pretty effective shield against a lot of magic output, so I’ll be interested to see if this list style has sustained success in the Andtor Handbook.  But that’s a question for another day – today, we toast Pavel’s success.  Na zdravi!

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Saurus Astrolith Bearer (140)*
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard, Speed of Huanchi
1 x Slann Starmaster (275)*
– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Comet’s Call, Hoarfrost
1 x Lord Kroak (410)**

BATTLELINE
5 x Saurus Guard (140)**
– Saurus Guard Alpha
– Icon Bearer
– War-drummer
10 x Skinks (90)**
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Skinks (90)**
– Skink Alpha
– Boltspitter and Moonstone Club
5 x Saurus Guard (140)**
– Saurus Guard Alpha
– Icon Bearer
– War-drummer

ENDLESS SPELL
1 x Geminids of Uhl-Gysh (50)
1 x Suffocating Gravetide (30)

OTHER
1 x Gotrek Gurnisson (480)**

CORE BATTALIONS:
*Command Entourage
– Magnificent
**Battle Regiment

TOTAL POINTS: (1995/2000)

Danny: Here we have a mostly archetypcal Starborne list, beaming directly onto the podium in these early days of the new season.

It’s got the dooble-forg and Starseer for mondo casting and star power points, allowing for tactical summoning to adapt to the board state. It’s got the Saurus Guard to bodyguard the fragile froggos, and some nice cheap skinks to, well, do stuff like standing on circles. It’s also got what is SO obviously going to become the meta-endless-spell, Geminids.

The final filth here is the inclusion of Gotrek, who does Gotrek things in a list/army that, otherwise, doesn’t have any real access to a proper anvil/hammer who can just yeet up the middle to screw with the opponent’s head. It’s a combo that makes sense, whether it’s in good taste or not…

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Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Bloodthirsty

LEADER
1 x Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Master of Magic
– Spells: Da Great Big Green Hand of Gork
1 x Swampcalla Shaman and Pot-grot (100)*
– Artefacts: Mork’s Eye Pebble
– Spells: Merciless Blizzard
1 x Orruk Warchanter (120)**
– Warbeats: Get ’Em Beat
1 x Orruk Warchanter (120)**
– Warbeats: Killa Beat
1 x Killaboss on Great Gnashtoof (120)**
– Mount Traits: Fast ’Un
1 x Wurrgog Prophet (170)***
– Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost

BATTLELINE
10 x Orruk Brutes (280)***
– Brute Boss
– Jagged Gore-hacka
– Boss Choppa
– 2 x Gore-choppa
5 x Orruk Ardboys (80)****
5 x Orruk Ardboys (80)****
5 x Orruk Ardboys (80)****

OTHER
6 x Man-skewer Boltboyz (240)**
3 x Orruk Gore-gruntas (170)***
– Gore-grunta Boss
– Jagged Gore-hacka
3 x Orruk Gore-gruntas (170)***
– Gore-grunta Boss
– Jagged Gore-hacka
3 x Orruk Gore-gruntas (170)****
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord
***Vanguard
****Ironjawz Fist

TOTAL POINTS: (1990/2000)

Aaron Newbom. If you’re an Orruk Warclans player, you know his name as the first player to achieve 5-0 with Kruleboyz. Recently he’s been been a bit of a Traitor and started playing those wet Aelves, but even so, he’s more than qualified to talk about the good old Orruks.

Aaron Newbom: This is definitely a more mobile Big Waaagh list than you usually see, picking lots of small fights while plugging away with bolt Boyz and stacking up Waaagh until the brutes can close in and smash what’s left.

Having this many small mobile units let’s him play the mission really well and go very aggressive when he chooses too. An interesting build for sure.

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Final Tournament Placings

Path To Glory Battle Report (Kharadron v Kruleboyz)

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You may have seen both Ian’s post and my own in the last couple of weeks showing our Path to Glory armies for the campaign we’re running at Woe Towers.

With our armies set, I challenged Ian to a quick game at our local gaming club (shout out to Battlefield Hobbies).

Gollok’s Plan (Kruleboyz)

Da plan is ded simple, right! All we’z gotta do iz shoot dat big boat ov derz outta da sky. Den we goes and stikk da rest of da stunties before dey noes wot ‘it ’em, right! – Gollok Spleenchewa

I’m not going to lie. Seeing where Kharadron sits in the stats, I was dreading going up against the list Ian had in mind. With an Aether-Khemist, Arknonaut Company, Endrinriggers, and a frigging Frigate, my hopes are pinned on removing the Frigate early game and hoping that my army isn’t too badly damaged to then mop the rest of the Dwarfs up. Luckily, I do have a killbow, which could be ideal for taking on a multi wound model such as the Frigate.

Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Subfaction: Grinnin’ Blades

LEADERS
Killaboss on Great Gnashtoof (Gollok Spleenchewa) (130)*
General
– Command Traits: Slippery Skumbag
– Artefacts of Power: Eye-biter Ash
– Mount Traits: Fast ’Un

BATTLELINE
Gutrippaz (Gollok’s Rippaz) (150)*
Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
Hobgrot Slittaz (Gollok’s Grots) (80)*
Scrap Totem Bearer
– Noise-maker
– Hobgrot Boss

ARTILLERY
Beast-skewer Killbow (Gollok’s Killbow) (100)*

OTHER
Man-skewer Boltboyz (Gollok’s Skewers) (120)*
Boltboy Boss

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 580/1000

Glory Points: 5
Quest: Tornado of Destruction
Territory
Settlement

Khreld’s Strategy

Buck up, lads! My bones are tingling which means only one thing, a prize to be won! And all there is between us and the loot to be recovered is a rabble of greenskins. Lets pump them full of metal and grab our prize. Though we may need to wash the smell off it before we trade it in… – Khreld Thundergust

Going in to my first proper game of Sigmar I will admit I did not have high hopes. Peter is an experienced player who knows his army and has an idea of mine, whereas I am completely new and barely know my own. I know the Killbow needs to be avoided by my Frigate, and taken out quick, but otherwise I will just be seeing what works and what doesn’t.

Army Faction: Kharadron Overlords
– Subfaction: Barak-Zilfin

LEADERS
Aether-Khemist (Khreld Thundergust) (80)*
General
– Command Traits: Cunning Fleetmaster
– Artefacts of Power: Celestium Burst-Grenade

BATTLELINE
Arkanaut Company (Stoutstock’s Company) (100)*
Company Captain
– Aethermatic Volleygun
– Light Skyhook
– Skypike
Arkanaut Frigate (The Crafty Dispute) (300)*
Heavy Sky Cannon
– Magnificent Omniscope

OTHER
Endrineers (Keelborne’s Riggers) (120)*
Mizzenmaster
Grapnel Launcher

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 600/1000

Glory Points: 5
Quest: Negotiate Endrin-Contract
Territory
Forgotten Mine

Battleplan and Deployment

The Table with Deployment areas (Blue Kharadron, Red Kruleboyz)

We decided to play a standard battle plan, rolled on the tables in Season 2 to get Battle lines Drawn. So we would need to claim each table quarter. Ian had only four units to do so, but things weren’t much better for me with five!

Being a sneaky Orruk, I used all the tools in my arsenal and broke out the Dirty Tricks. With the recent Battlescroll update, I’m able to choose two of these. The first I chose Noisy Racket, which meant that the Kharadron would be -1 to wound against my units in the first battle round (which we promptly forgot!). I then chose Disappearin’ Act and rolled well to delay both the Endringriggers and the Arkonaut Company. This left just the Frigate and the Endrinmaster on the table. Ian, having the choice of priority elected to give me the first turn.

Kruleboyz Turn 1

Battle Tactic: Desecrate their Lands (Woods in centre)

Having the first turn, I moved and ran the hobgrots to secure the tactical woods in the centre of the table and also put them inside the lower left table quarter. The Rippaz followed them and took up position on the hill behind them while Gollok ran off up the right flank to secure that table quarter. Everything else I left still as a statue as they got ready to unleash all they had at the frigate. I got so excited about shooting my killbow at the frigate and carrying out Gollok’s genius plan, only for Ian to use Cunning Fleetmaster to move his Frigate to the other side of the hill, and out of reach! With his Aether-Khemist hiding out of sight of my Skewers, there wasn’t much else I could do this turn as Ian’s cleverness of giving the first turn to me became apparent.

Points
Kruleboyz:
5
Kharadron: 0

Kharadron Turn 1

Battle Tactic: Opening Salvo

Ian, confident in his shooting (and why wouldn’t he be?), chose Opening Salvo as his battle tactic, meaning all he had to do was destroy one of my units in the shooting phase. He moved his frigate back across the hill near to the Hobgrots in the centre, along with his Aether-Khemist, once this had moved he bought on the other units I’d delayed through Disappearin’ Act and set them up around his Aether-Khemist.

Starting with the Khemist, he generated eight shots against the poor defenceless Grots in the centre. Luckily for me these all whiffed spectacularly (You’ll notice a trend emerge soon-Ian). He chose to shoot everything he had on the frigate at the grots as well, but unlucky rolls saw only four of the Hobgrots lifted from the table. The Arkanauts and Endrinriggers kill a further 2, meaning unfortunately for Ian, he was unable to achieve his battle tactic that turn.

With revenge against both his dice and the plucky Hobgrots in mind, the frigate charged into them killing three of them. This left just one alive, which thanks to Inspiring Presence decided to stick around.

Points
Kruleboys:
5
Kharadron: 2

Kharadron Turn 2

Battle Tactic: Desecrate their Lands (Centre Woods)

Winning the priority and electing to go first this turn meant that Ian had the double, and the Kruleboyz were in serious trouble. Only needing to remove a single hobgrot, Ian wisely decided to try desecrate their lands and take the centre terrain feature away from my plucky hobgrot.

The Endrinriggers moved across the right to try and get into range of the Kruleboyz missile units while the Arkonauts moved to the south side of the northern hill and within range of the woods for the tactic.

Thinking it through, Ian designated three units for the target of his frigates attacks. The carbines at the hobgrot, the cannon at the Killbow and the skyhook at the Skewers. It didn’t take much to remove the Hobgrot and Ian knew his carbines on the frigate should be enough to do so, which they were. The poor hobgrot was transformed into a red mist giving Ian the objective. The cannon also did its job and left the Killbow as a mound of broken orruk and wood where it had previously sat. All eyes turned to the skewers, Ian rolled for the skyhook and…. missed! (Again…-Ian) However, it wasn’t over yet, the Endrinriggers and a few Arkonauts were still in range! Unfortunately Ian’s bad luck with his rolls returned and was only able to remove a single skewer and cause a wound on another.

With his forces having decimated mine with its shooting, Ian confidently charged his frigate into the Gutrippaz on the hill. Killing two of the Orruks and wounding another. The Gutrippaz replied in kind and with no less than 4 sixes on the to hit rolls, along with the other attacks the frigate suffered a mighty 10 wounds from the Rippaz. More was yet to come as we went into Kruleboyz turn 2.

Points
Kruleboyz:
5
Kharadron: 7

Kruleboyz Turn 2

Battle Tactic: An Eye for an Eye

Seeing my opportunity, I chose the tactic, an eye for an eye, with the hope that the Gutrippaz would finish off the frigate in combat that turn.

Before that though, I gave Gollok ‘His Finest Hour’ and used his mount trait Fast ‘Un to move him in the hero phase towards the juicy looking Endrinriggers, Arkonauts and Khemist. The movement phase saw him almost on top of the Endrinriggers, while the remainder of my skewers shuffled around to take a bead on the Endrinriggers and fish for those mortal wounds.

The shooting phase did not disappoint as the Skewers did enough damage to completely destroy the Endrinrigger unit. I chose to ignore the frigate, figuring that the Gutrippaz should have enough in their pocket to down it.

With the path to the Khemist and Arkonauts opened up Gollok let out a whoop of excitement as he and his doggo charged into Khemist and the surrounding Arkonauts. Using Unleash Hell, the Arkonauts managed to score 3 wounds on Gollok. Having the choice of first unit to fight, I didn’t want to risk the frigate killing enough Gutrippaz that meant I wouldn’t do enough damage back so I chose to go with these first. It was a formality as the 5 wounds were easy enough for the Gutrippaz to get through. The Khemist attacked Gollok but was unable to land a hit before his savage hound tore into the Khemist and left him for dead. The Arkonauts did what they could but were unable to get through the Gnashtoof’s tough hide.

Points
Kruleboyz: 10
Kharadron: 7

At this point Ian conceded the game, with little options left to him and only the Arkanaut company on the table any threat to the Kruleboyz had been removed.

Kruleboyz – Post Battle Thoughts and Sequence

Part of me feels very bad for Ian, this was his first proper game of Age of Sigmar and with the Kharadron Overlords only for it to end at the bottom of turn 2.

Going into turn 2 after Ian’s clever ruse in the the first turn I thought the writing was on the wall for the Orruks. I envisioned Ian shooting me from distance I tried to close with him, this was compounded when he removed the killbow and a skewer, I was lucky to have two left. He then chose to charge the frigate, and this was what turned the tide. With the venom-encrusted weapons, Kruleboyz don’t care too much about your armour saves and this showed why. With 10 wounds in thee first round of combat and then finishing it off in the second it was easy meat for the boyz. If Ian had put his Arkonaut Company inside it however, it would have been entirely different!

I gained a total of 9 glory points from the game and 3 quest points. Meaning next time I can attempt to try and do the Tornado of Destruction battleplan. After their performance against the frigate it only seemed right to give the Gutrippaz the favoured warriors and the additional D6 renown, and this tipped them up into Veterans. I decided to give them the veteran ability Backstabbaz which will allow them to immediately fight after another unit in my army does so inthe fight phase. They did however have 1 casualty point, which would mean I’m starting the next game with only nine of them on the table potentially. All my other casualty rolls went well, apart from the Hobgrots wo suffered two. Deciding to keep the Well Spring I rolled for on the territory table and with 3 glory points remaining, I used these to purchase a Swampcalla Shaman for my small force.

GOLLOK’S SWAMPCRAWLERZ
Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Subfaction: Grinnin’ Blades
– Triumph: Inspired

LEADERS
Killaboss on Great Gnashtoof (Gollok Spleenchewa) (130)*
General
– 16 Renown
– Command Traits: Slippery Skumbag
– Artefacts of Power: Eye-biter Ash
– Mount Traits: Fast ’Un
Swampcalla Shaman (Grulb Da Mad) (100)*
– Spell: Choking Mist

BATTLELINE
Gutrippaz (Gollok’s Rippaz) (150)*
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikk
– 6 Renown
– Veteran Ability: Backstabbers
– 1 Causalty Point
Hobgrot Slittaz (Gollok’s Grots) (80)*
Scrap Totem Bearer
– Noise-maker
– Hobgrot Boss
– 2 Casualty Points

ARTILLERY
Beast-skewer Killbow (Gollok’s Killbow) (100)*

OTHER
Man-skewer Boltboyz (Gollok’s Skewers) (120)*
– Boltboy Boss
– 1 Renown

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 680/1000

Glory Points: 0

Quest: Tornado of Destruction
Quest Points: 3

Stronghold Territory (Gollok’s Pad)
Settlement (Quagmire)
– Wellspring (Grulb’s Digz)

Kharadron – Post Battle Thoughts and Sequence

Well, that could have gone better. Yes, my rolls were against me in that first (and some of the second) shooting phase but that is all part of the game! I can pinpoint exactly where I went wrong, charging that Frigate in! I played with too much agression when, having the mobility, I could have out maneuvered Peter’s Orruks and pulled him out of position. Even used the Fly High command and repositioned my Frigate behind Peter’s weaker units. So, to sum up my learnings – use more commands, try putting my Company into the Frigate for a bigger impact (and better positioning), and don’t charge the unit that deals a lot of mortal wounds!

I gained 5 Glory Points from the game. I had to make casualty rolls for my Endrinriggers and my Aether-Khemist. The Aether-khemist I rolled a 1, which is death! Now that is a little harsh so I spent a Glory Point on a re-roll and ended up with no-effect. The Endrinriggers initially took a casualty point but I spent another Glory Point to reroll this (there are only three of them!) and got no effect. The Frigate rolled against the damage table from the Kharadron Battletome and also got no effect. Where were these good rolls during the game!

As for reknown, the Company gained 1 for surviving and the Frigate gained 2 as my nominated MVP which was a no-brainer. After all this I decided to add some Thunderers to my roster for 4 glory points, just to give me some more options and more boots on the ground.

Army Faction: Kharadron Overlords
– Subfaction: Barak-Zilfin

LEADERS
Aether-Khemist (Khreld Thundergust) (80)*
General
– Command Traits: Cunning Fleetmaster
– Artefacts of Power: Celestium Burst-Grenade

BATTLELINE
Arkanaut Company (Stoutstock’s Company) (100)*
Company Captain
– Aethermatic Volleygun
– Light Skyhook
– Skypike
Arkanaut Frigate (The Crafty Dispute) (300)*
Heavy Sky Cannon
– Magnificent Omniscope

OTHER
Endrineers (Keelborne’s Riggers) (120)*
Mizzenmaster
Grapnel Launcher
Grundstock Thunderers (Steelbeard’s Gunners) (135)*
Gunnery Sergeant
Honour Bearer
Aethercannon
Grundstock Mortar

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 735/1000

Glory Points: 4
Quest: Negotiate Endrin-Contract
Territory
Forgotten Mine

Next

Dave and Ed have a game planned within the next couple of weeks. Then, the four of us will be meeting up for our second round of battles at the end of the month.

Top Three 40k Lists for Grand Clash 2023

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This is the top three 40k lists for the Grand Clash 2023 event that took place in the Canada on the 22nd and 23rd of April. It involved 47 players vying to be crowned champion in a 6-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Iron Hands Successor (Custom Chapter, Master Artisans, Whirlwind of Rage) Unbound Army (Faction)
0 CP, 1997 pts, 130 PL


HQ

Primaris Lieutenant [65 pts, 5 PL, -1 CP]
– Neo-volkite pistol
– Master-crafted power sword and Storm Shield
– Rites of War, Stratagem: Warlord Trait, Warlord
Primaris Techmarine [70 pts, 4 PL, -1 CP]
– Stratagem: Hero of the Chapter
– Target Protocols


Troops

Infiltrator Squad [100 pts, 6 PL]
– Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant
Infiltrator Squad [100 pts, 6 PL]
– Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant


Elite

Relic Contemptor Dreadnought [195 pts, 8 PL, -3 CP]
Cyclone missile launcher, Merciless Logic, Stratagem: Hero of the Chapter, Stratagem: March of the Ancients, 2xTwin volkite culverin
Scout Squad [60 pts, 4 PL]
5xCamo cloak, Scout Sergeant (Sniper rifle, Thunder hammer), Scout w/Heavy weapon (Missile launcher), 3xScout w/Scout sniper rifle
Vanguard Veteran Squad [272 pts, 14 PL]

Jump Pack, 6xVanguard Veteran (Grav-pistol, Lightning Claw), 3xVanguard Veteran (Lightning Claw, Storm shield), Vanguard Veteran Sergeant (Grav-pistol, Relic blade)

Fast Attack

Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)
Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)
Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)


Heavy Support

Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Devastator Squad [125 pts, 8 PL]

Devastator Marine Sergeant (Combi-melta, Thunder hammer), 3xDevastator Marine w/Heavy Weapon (Grav-cannon), Devastator Marine w/Heavy Weapon (Multi-melta)
Devastator Squad [125 pts, 8 PL]

Devastator Marine Sergeant (Combi-melta, Thunder hammer), 3xDevastator Marine w/Heavy Weapon (Grav-cannon), Devastator Marine w/Heavy Weapon (Multi-melta)

Dedicated Transport

Drop Pod [70 pts, 4 PL]
Deathwind launcher
Land Speeder Storm [50 pts, 3 PL]

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Dark Angels Arks of Omen = 0 CP, [130 PL, 2000 pts]

Agent of the Imperium:

Acolytes [1 PL, 10 pts] Acolyte (Chainsword, Laspistol), Ordo Malleus

HQ

HQ: Interrogator-Chaplain [7 PL, 130 pts]

– 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura)
– Chapter Command:Master of Sanctity
– Jump Pack
– Litany of Hate (Aura)
– Stratagem: Hero of the Chapter
– Thunder hammer
– Wise Orator
HQ: Primaris Captain [5 PL, 80 pts]
– Heavy bolt pistol
– Master-crafted power sword and Relic shield
HQ: Ravenwing Talonmaster [9 PL, 160 pts]
– Arbiter’s Gaze
– Rites of War
– Stratagem: Relic, Stratagem:
– Warlord Trait, Warlord

Troops

TR: 5 Infiltrator Squad [6 PL, 100 pts]
Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant


Elites

EL: Bladeguard Ancient [5 PL, 75 pts]
Pennant of Remembrance, Stratagem: Relic of the Chapter
EL: 10 Deathwing Terminator Squad [18 PL, 330 pts]
Deathwing Sergeant (Thunder Hammer & Storm Shield), 7xDeathwing Terminator (Thunder Hammer & Storm Shield), 2xDeathwing Terminator (Cyclone Missile Launcher, Thunder Hammer, Storm Shield), Watcher in the Dark
EL: 10 Deathwing Terminator Squad [18 PL, 330 pts]
Deathwing Sergeant (Thunder Hammer & Storm Shield), 7xDeathwing Terminator (Thunder Hammer & Storm Shield), 2xDeathwing Terminator (Cyclone Missile Launcher, Thunder Hammer, Storm Shield), Watcher in the Dark
EL: Ravenwing Apothecary [5 PL, 90 pts]
Black Knight Bike (Astartes grenade launcher)


Fast Attack

FA: Land Speeder Tornadoes [4 PL, 70 pts]

Land Speeder Tornado (Assault cannon, Multi-melta)
FA: Land Speeder Tornadoes [4 PL, 70 pts]
Land Speeder Tornado (Assault cannon, Multi-melta)


Heavy Support

HS: 5 Desolation Squad [16 PL, 185 pts]

4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Master-Crafted Weapon, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher), Stratagem: Marked for Command), Superkrak Rocket Launcher
HS: 5 Desolation Squad [16 PL, 185 pts]
4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)), Superkrak Rocket Launcher
HS: 5 Desolation Squad [16 PL, 185 pts]
4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)), Superkrak Rocket Launcher

Born Soldiers Arks of Omen 0 CP, 1670 pts, 92 PL

HQ

HQ1: Death Korps Marshal [35 pts, 2 PL, -1 CP]
– Laspistol
– Power sword
– Stratagem: Officer Cadre
– WT: Superior Tactical Training (Prefectus Orders)
HQ2: Lord Solar Leontus: Warlord [170 pts, 9 PL]
HQ3: Tank Commander [170 pts, 10 PL, -1 CP]

– Armoured Tracks
– Heavy bolter
– Leman Russ Battle Cannon
– Stratagem: Officer Cadre, WT: Master Tactician


Troops

TR1: Infantry Squad [65 pts, 3 PL]
5xGuardsman, Guardsman W/ Special Weapon (Plasma gun), Guardsman w/ Vox-caster, Heavy Weapon Team (Mortar), Sergeant (Chainsword, Laspistol)
TR2: Infantry Squad [65 pts, 3 PL]
5xGuardsman, Guardsman W/ Special Weapon (Plasma gun), Guardsman w/ Vox-caster, Heavy Weapon Team (Mortar), Sergeant (Chainsword, Laspistol)

Elite

EL1: Combat Engineer Squad [40 pts, 2 PL]
4xCombat Engineers (Engineer shotgun, Gas bombs), Engineer Watch Master (Engineer shotgun, Gas bombs)
EL2: Kasrkin [100 pts, 5 PL, -1 CP]
Brutal Strength, Kasrkin Sargeant (Chainsword, Hot-shot Laspistol, Relic: The Barbicant’s Key, Stratagem: Battlefield Bequest), 6xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), Kasrkin w/ Vox caster (Hot-shot Lasgun, Vox-Caster)
EL3: Kasrkin [100 pts, 5 PL]
Heirloom Weapons, Kasrkin Sargeant (Chainsword, Hot-shot Laspistol), 6xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), Kasrkin w/ Vox-caster (Hot-shot Lasgun, Vox-Caster)
EL4 [100 pts, 5 PL}
Kasrkin: Kasrkin Sargeant (Chainsword, Hot-shot Laspistol), 4xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), 2xKasrkin w/ Special Weapon (Plasma gun), Kasrkin w/ Vox-caster (Hot-shot Lasgun, Vox-Caster), Mechanised Infantry
EL5: Sly Marbo [50 pts, 3 PL]

Fast Attack

FA1: Armoured Sentinels [150 pts, 9 PL]
3xArmoured Sentinel (Militarum Plasma Cannon, Sentinel Chainsaw)
FA2: Armoured Sentinels [50 pts, 3 PL]
Armoured Sentinel (Militarum Plasma Cannon, Sentinel Chainsaw)
FA3: Scout Sentinels [40 pts, 3 PL]
Scout Sentinel (Militarum Multi-laser)

Heavy Support

HS1: Heavy Weapons Squad [55 pts, 3 PL]
3xHeavy Weapon Team (Heavy bolter)
HS2: Leman Russ Battle Tanks [320 pts, 18 PL]
2xLeman Russ Battle Tank (Armoured Tracks, Dozer Blade, Executioner Plasma Cannon, Heavy bolter)

Dedicated Transport

DT1: Chimera [90 pts, 5 PL]
Armoured Tracks, Chimera Heavy Flamer, Heavy Flamer
DT2: Taurox [70 pts, 4 PL]

Patrol Detachment 0 CP, 330 pts, 24 PL

HQ1 [165 pts, 9 PL, -1 CP]
Militarum Tempestus Command Squad: Astropath, Officer of the Fleet, Relic: Finial of the Nemrodesh 1st, Stratagem: Imperial Commander’s Armoury, Tempestor Prime (Tempestor Command Rod), Tempestus Scion (Plasma gun), Tempestus Scion w/ Master-Vox (Hot-shot Laspistol, Master Vox), Tempestus Scion w/ Medi-pack, Tempestus Scion w/ Regimental Standard (Hot-Shot Lasgun, Regimental Standard)

Troops

TR1 [110 pts, 10 PL]
Tempestus Scions: Tempestor (Plasma pistol, Power sword), 4xTempestus Scion, 2xTempestus Scion w/ Special Weapon (Hot-shot Volley Gun), 2xTempestus Scion w/ Special Weapon (Plasma gun), Tempestus Scion w/ Vox caster
TR2 [55 pts, 5 PL]
Tempestus Scions: Tempestor (Plasma pistol, Power sword), Tempestus Scion, Tempestus Scion w/ Special Weapon (Plasma gun), Tempestus Scion w/ Special Weapon (Hot-shot Volley Gun), Tempestus Scion w/ Vox-caster

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Final Tournament Placings

Woehammer Path to Glory Campaign – Peter

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Ian, who is a recent addition to our team, is looking to get into Age of Sigmar. Coming from a 40k background he wanted a way to build up an army slowly and still get a few games in. We all suggested Path to Glory as there are a few of us in the area who can make it down to our local gaming club fairly regularly.

I’ve been itching to play Path to Glory for a little while, so I jumped at the chance! Hopfully, all being good, you should also see some articles from the others taking part; Ian, Dave and Ed.

What am I playing?

Kruleboyz…..

Yeah I know, I’m a sucker for punishment, but I can’t resist my green lads. I’m not expecting too much, but I’m going to use it as an opportunity to test some units you may not usually see in the competitive scene – after all this is just a friendly campaign.

Gollok Spleenchewa

My warlord for the campaign is one Gollok Spleenchewa, who is a Killaboss on Great Gnashtoof. I’ve given him Slippery Skumbag as his command trait, this’ll allow him to retreat and charge in the same turn meaning I’m always benefitting from the Savage Hound ability (add 1 to hit rolls for attacks made by this unit if this unit made a charge move in the same turn). I’ve also given them the mount trait Fast ‘Un, just to give them a little extra speed to get them into combat.

Gollok’s Rippaz

The main dudes, a unit of 10 Gutrippaz all with wicked stikka’s. Still a little pricey in my opinion at 150 points, but they have more staying power than the Hobgrots. Plus the recent boost to their Scare Taktikz (subtract 1 from hit rolls for attacks made with melee weapons by enemy units that are not Heroes or Monsters that target this unit) means they have a bit more sturdiness in combat than previously when it came down to a dice roll.

Gollok’s Grots

A unit of 10 Hobgrots, these dudes will be asked to capture the occasional objective, but will mainly act as a screen for the Skewers in the force.

Gollok’s Boltboyz

Noticed a theme in the names yet? Gollok isn’t the most imaginative of Orruks.

3 Man-Skewer Boltboyz to give some threat at range. Yes they’re made of paper, and yes it’s likely that all the other armies I’m facing will have decent shooting (Lumineth, Ogors and Kharadron). But, the ability to cause mortal wounds at range cannot be sniffed at, the only problem comes if they are sniffed at.. they’ll likely die.

Gollok’s Killbow

My first unit I’ve chosen that’s a little ‘out there’, I love the model and just want to see how it fairs against mainly the Kharadron and Ogors. It’s likely going to whiff a lot, but let’s see.

Gollok’s Swampcrawlerz

That brings me to 580 points and the vague possibility of a triumph in game, I chose Inspired for this. All of these units are wrapped up in the usual Grinnin’ Blades package which I considered a must considering the amount of shooting I could be facing off against. I also chose a Battle Regiment so that they could all be one dropped and give me the possibility of choosing whether I go first or second.

The First Quest

For the first Quest I chose to go with one in the Orruk Warclans book, Tornado of Destruction. Once I get 3 Quest Points, I’ll be able to play the Battleplan, Tornado of Destruction, and if I win I get to choose a unit from a rival warclan (Bonesplitterz or Ironjawz) to join my force.

Path to Glory for Orruks is incredibly fun since you can add rival Warclan units to your army as you progress. In a Vanguard force which we’re playing at 1 in 4 units can be a rival Warclan. As you progress this can increases to 1 in 2 and eventually as many as you want once you’ve built a mighty stronghold. The only question playing on my mind right now, is which unit would I choose to include?

I’m lucky in that almost all of the units I have in my force are painted. All I need to do is complete the Gnashtoof and I’m good to go. Best get cracking, I’ve got my first game against Ian next Wednesday!

Top Three AoS Lists for War Under the Mountain

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This is the top three AoS lists for War Under the Mountain that took place in Australia on the 25th and 26th of March. It involved 19 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Kharadron Overlords
Sky Port: Barak Zon
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Honour Is Everything
– Amendment: Prosecute Wars With All Haste
– Footnote: There’s No Reward Without Risk

Leaders
Arkanaut Admiral (125)*
General
– Command Trait: Stormcaller
– Aspect of the Champion: Leadership of the Alpha
Aetheric Navigator (85)**
– Artefact: Voidstone Orb

Battleline
6 x Skywardens (260)**
Reinforced x 1
6 x Skywardens (260)**
Reinforced x 1
6 x Skywardens (260)*
Reinforced x 1

Other Units
1 x Grundstok Gunhauler (170)**
– Main Gun: Sky Cannon
– Gunhauler Modifications: Coalbeard’s Collapsible Compartments
3 x Endrinriggers (120)**
3 x Endrinriggers (120)*

Behemoths
Arkanaut Frigate (300)*
Main Gun: Heavy Sky Cannon
Arkanaut Frigate (300)**
– Main Gun: Heavy Sky Cannon

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 99
Drops: 2

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Allegiance: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

Leaders
Chaos Sorcerer Lord (120)*
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Undivided
– The Lore of the Damned: Chaotic Conduit
– Aspect of the Champion: Leadership of the Alpha

Battleline
6 x Varanguard (580)*
6x Fellspear
– Mark of Chaos: Khorne
– Reinforced x 1
6 x Varanguard (580)*
6x Fellspear
– Mark of Chaos: Khorne
– Reinforced x 1
6 x Varanguard (580)*
6x Fellspear
– Mark of Chaos: Khorne
– Reinforced x 1

Units
1 x Mindstealer Sphiranx (95)*

Core Battalions
*Battle Regiment

Total: 1955 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 105
Drops: 1

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Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

Leaders
Hag Queen (120)*
Aspect of the Champion: Tunnel Master
– Prayers of Khainite Cult: Crimson Rejuvenation
Anointed on Frostheart Phoenix (320)
Allies
Slaughter Queen on Cauldron of Blood (300)*
– General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Shadows: Mindrazor
– Prayers of Khainite Cult: Sacrament of Blood

Battleline
15 x Blood Sisters (450)*
Reinforced x 2
10 x Blood Stalkers (360)*
Reinforced x 1
5 x Blood Sisters (150)*

Units
5 x Khinerai Heartrenders (100)*
5 x Khinerai Heartrenders (100)*

Endless Spells & Invocations
Heart of Fury (50)

Core Battalions
*Battle Regiment

Total: 1950 / 2000
Reinforced Units: 3/4
Allies: 320 / 400
Wounds: 100
Drops: 2

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Allegiance: Kruleboyz
Warclan: Grinnin’ Blades
– Mortal Realm: Hysh
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Gobsprakk, The Mouth of Mork (260)*
Snatchaboss on Sludgeraker Beast (290)
Artefact: Mork’s Eye Pebble
– Mount Trait: Mean ‘Un
Killaboss on Great Gnashtoof (130)*
General
– Command Trait: Supa Sneaky
– Artefact: Eye-biter Ash
Swampcalla Shaman with Pot-grot (100)*
Lore of the Swamp: Nasty Hex
Swampcalla Shaman with Pot-grot (100)*
– Lore of the Swamp: Choking Mist
Murknob with Belcha-banna (80)***
Aspect of the Champion: Tunnel Master

Battleline
20 x Gutrippaz (300)***
Reinforced x 1
10 x Gutrippaz (150)*
20 x Hobgrot Slittaz (160)**
Reinforced x 1
10 x Hobgrot Slittaz (80)**

Units
6 x Man-skewer Boltboyz (240)**
Reinforced x 1

Artillery
Beast-skewer Killbow (100)

Core Battalions
*Warlord
**Galletian Sharpshooters
***Galletian Command

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 163
Drops: 12

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Final Tournament Placings

Top Three AoS Lists for Straight Edge Wargaming GT

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This is the top three AoS lists for the Straigyt Edge Wargaming GT that took place in Sweden on the 11th and 12th of March. It involved 14 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Kruleboyz
Warclan: Grinnin’ Blades
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Swampboss Skumdrekk (290)*
Swampcalla Shaman with Pot-grot (100)**
Lore of the Swamp: Choking Mist
Swampcalla Shaman with Pot-grot (100)**
Lore of the Swamp: Choking Mist
Murknob with Belcha-banna (80)*
Aspect of the Champion: Tunnel Master
Killaboss on Corpse-Rippa Vulcha (220)**
General
– Command Trait: Supa Sneaky
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Swamp: Nasty Hex
Skragrott, The Loonking (160)*
Allies

Battleline
10 x Gutrippaz (150)*
10 x Gutrippaz (150)*
10 x Hobgrot Slittaz (80)*
10 x Hobgrot Slittaz (80)*

Units
6 x Man-skewer Boltboyz (240)**
Reinforced x 1
6 x Man-skewer Boltboyz (240)**
Reinforced x 1

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (70)
The Burning Head (30)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 160 / 400
Wounds: 137
Drops: 2

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Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Skink Priest (120)*
Universal Prayer Scripture: Heal
Skink Starpriest (140)*
– Artefact: Fusil of Conflaguration
– Spell: Hand of Glory
Slann Starmaster (290)*
– General
– Command Trait: Arcane Might
– Spell: Stellar Tempest
– Aspect of the Champion: Leadership of the Alpha
Engine of the Gods (300)**
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Beastmaster
– Spell: Bind Endless Spell
– Universal Prayer Scripture: Curse

Battleline
10 x Skinks (80)**
Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (80)**
Meteoric Javelins Celestite Daggers & Star Bucklers
30 x Skinks (240)**
Boltspitters & Moonstone Clubs
– Reinforced x 2

Behemoths
Bastiladon with Solar Engine (260)**
Bastiladon with Solar Engine (260)

Endless Spells and Invocations
Horrorghast (70)
Ravenak’s Gnashing Jaws (70)
Purple Sun of Shyish (90)

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 98
Drops: 5

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Allegiance: Slaves to Darkness
Damned Legion: Knights of the Empty Throne
– Mortal Realm: Hysh
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Chaos Sorcerer Lord (120)*
Mark of Chaos: Slaanesh
– The Lore of the Damned: Daemonic Speed
– Aspect of the Champion: Fuelled by Ghurish Rage
Be’Lakor, the Dark Master (355)*
The Lore of the Damned: Binding Damnation
6 x Varanguard (580)*
General
– 6x Fellspear
– Mark of Chaos: Khorne
– Reinforced x 1

Battleline
10 x Chaos Knights (460)*
Mark of Chaos: Nurgle
– Ensorcelled Banner: The Eroding Icon
– Reinforced x 1
5 x Chaos Knights (230)*
Mark of Chaos: Khorne
9 x The Unmade (80)*
Mark of Chaos: Undivided

Units
1 x Cockatrice (105)*

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (70)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 111
Drops: 1

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Arkhan the Black, Mortarch of Sacrament (340)*
Mortisan Soulmason (120)*
Lore of Mortisans: Empower Nadirite Weapons
Mortisan Boneshaper (110)*
– General
– Command Trait: Mighty Archaeossian
– Artefact: Godbone Armour
– Lore of Mortisans: Reinforce Battle-shields
– Aspect of the Champion: Fuelled by Ghurish Rage

Battleline
30 x Mortek Guard (420)*
Nadirite Blade and Shield
– Reinforced x 2
30 x Mortek Guard (420)*
Nadirite Blade and Shield
– Reinforced x 2
3 x Necropolis Stalkers (170)*
3 x Necropolis Stalkers (170)*

Behemoths
Gothizzar Harvester (200)*
Weapon: Soulcrusher Bludgeons

Endless Spells & Invocations
Bone-tithe Shrieker (50)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 116
Drops: 1

Final Tournament Placings

Top Three AoS Lists for Norwegian Masters

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This is the top three AoS lists for the Norwegian Masters that took place in Norway on the 21st and 22nd of January. It involved 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Allherd
– Grand Strategy: Protect the Herdstone
– Triumphs: Indomitable

Leaders
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Dominator
– Lore of Dark Storms: Hailstorm
Great Bray-Shaman (100)*
Artefact: Blade of the Desecrator
– Universal Spell Lore: Ghost-mist
Great Bray-Shaman (100)*
Lore of the Twisted Wilds: Wild Rampage

Battleline
10 x Ungors (65)*
Mauls & Half-Shields
10 x Ungors (65)*
Mauls & Half-Shields
10 x Ungors (65)*
Shortspears & Half-Shields

Units
6 x Tzaangor Enlightened on Disc of Tzeetch (360)**
Reinforced x 1
6 x Tzaangor Enlightened on Disc of Tzeetch (360)**
Reinforced x 1
6 x Tzaangor Enlightened on Disc of Tzeetch (360)**
Reinforced x 1
20 x Tzaangors (350)*
20x Pair of Savage Blade
– Reinforced x 1

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 162
Drops: 4

Is Beasts the most metal faction? I always feel like it is (might be the horns), which might explain our first 2 lists, or maybe it’s just how strong they are at the moment. With solid summoning, quality attacks, and the number of bodies, it’s a challenging faction for anyone right now. And then there is the buffed Herdstone, granting -1 Rend board wide and -2 from round 3. Danny has gone all in for the Tzaangor Enlightened on Disc (dubbed TED from now), making their main attack a Rend 2, Damage 2 at (and 19 from the unit). That moves 16″ getting them just about anywhere. They have a quirk that improves their to wound to 2+ if they go second.

And really, that’s the list, 3 small heroes to max points for the TED units, 3 x 10 man(?) Ungor units, screens and scoring, and a big unit of Tzaangors. Those Tzaangors are a threat in their own right, but their most likely use if for generation of primordial points for summoning. It’s not hard to generate 3 points or another 10-man Ungor unit every turn with a little luck. Great approach with the leaders. They are all casters and equipped more for control than buffing damage. Ghost mist to hopefully restrict shooting and Hailstorm to protect a TED from being charged. With bounty hunters, Herdstone rend, and reroll wounds (Wild Rampage), those TEDs can be terrifying. The Dragon Ogre is a solid brick and can move up to support the TEDs.

This list starts with 162 and can bring more on throughout the game. With high-quality attacks and extreme mobility, it is very hard to stop it scoring and equally from denying you your scoring opportunities. With a relatively easy book Grand Strategy, it’s no surprise Danny was able to max his score in 2 rounds. He had the most trouble with Maggotkin, whose Mortal Wound output and durability hurt, and Lumineth. Rend reduction is great when that’s your opponent’s thing. It’s always fun. How will they go in the new book?

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Allegiance: Beasts of Chaos
Greatfray: Allherd
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Dominator
– Artefact: Horn of the Tempest
– Lore of Dark Storms: Sundering Blades
Great Bray-Shaman (100)*
Lore of the Twisted Wilds: Vicious Stranglethorns
Tzaangor Shaman of Beasts of Chaos (135)*
– Artefact: Blade of the Desecrator
– Lore of the Twisted Wilds: Tendrils of Atrophy

Battleline
9 x Dragon Ogors (435)***
9x Draconic War glaives
– Reinforced x 2
10 x Ungors (65)**
Mauls & Half-Shields
10 x Ungors (65)**
Mauls & Half-Shields

Units
10 x Ungor Raiders (80)**
10 x Ungor Raiders (80)*
10 x Ungor Raiders (80)
6 x Tzaangor Enlightened on Disc of Tzeetch (360)***
Reinforced x 1
6 x Tzaangor Enlightened on Disc of Tzeetch (360)***
Reinforced x 1

Endless Spells & Invocations
Ravening Direflock (30)

Core Battalions
*Warlord
**Expert Conquerors
***Bounty Hunters

Total: 1945 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 164
Drops: 11

It is very similar to the previous list with TEDs bringing the hurt, but this time, a big unit (double reinforced) of Dragon Ogres to synergise with the Ogre Shaggoth. The Shaggoth is built for damage this time with Sundering Blades to boost the Ogres. At the same time, there isn’t a big unit of Tzaangors for sacrificing, mostly likely Ungor Raiders were feeling the blade. Ungor Raiders aren’t a bad screen either, bringing the chance of chip damage via an unleash hell, except they only hit on 5+. In comparison to Danny’s list, this has a little less summoning (maybe), less mobility but a much bigger punch.

Although Kristoffer only maxed his score once, he was scoring better overall than Danny until the Lumineth struck. If I had to guess, I’d say the Dragon Ogors died to shooting fairly early, leaving the army without the ability to control scoring as effectively. That and the reduction of Rend -1 or -2 to 0 means most of this army hits Ymetrica Lumineth like wet noodles. Ungor Raiders and Ungors would be lucky to inflict more than chip damage all game. Solid performance overall and the punishment dealt to others, at least mean Kris won the war if not the Battle.

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Allegiance: Lumineth Realm-lords
Great Nation: Ymetrica
– Mortal Realm: Chamon
– Grand Strategy: No place for the weak
– Triumphs: Indomitable

Leaders
Alarith Stonemage (120)**
Artefact: Molten Talisman
– Lore of the High Peaks: Unbreakable Stoicism
Scinari Enlightener (170)**
General
– Command Trait: Loremaster
– Artefact: Silver Wand
– Lore of Hysh: Speed of Hysh, Protection of Hysh, Total Eclipse
Avalenor, the Stoneheart King (420)**

Battleline
15 x Alarith Stoneguard (360)*
Stone Mallets
– Reinforced x 2
10 x Alarith Stoneguard (240)*
Stone Mallets
– Reinforced x 1
5 x Alarith Stoneguard (120)**
Stone Mallets

Units
5 x Vanari Dawnriders (140)*
Spell1: Lore of Hysh: Protection of Hysh
20 x Vanari Auralan Sentinels (300)
Spell1: Lore of Hysh: Overwhelming Heat
– Reinforced x 1

Artillery
Vanari Starshard Ballistas (130)
Shrine Luminor(0)
Core Battalions
*Bounty Hunters
Warlord**

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 121
Drops: 9

And here is the nemesis list for the 1st and 2nd place Beasts lists. With the new book (what’s with another book for the Lumineth already and not Seraphon or Kharadon?), we’ve seen the switch to Stoneguard from Wardens. This list has a bit of everything to support the 30 Stoneguard with Dawnriders, Sentinels, and even a Ballista (much more useful in Lumineth than Stormcast). The list works by overlapping buffs. The Stoneguard are best within 12″ of the Stoneking. He can grant each of the Stoneguard units with +1 attack. The Stoneking wants to remain within 12″ of the Stonemage, so he always fights on the top of his table. The Enlightener is freer with 18″ range on key spells to reach the Stoneguard with Speed or Protection of Hysh (double movement or 5+ ward). The Enlightener doubles up on his freedom with the Twinned Tether ability, which reflects wounds. He can only cast it (CV 6) if he has cast a Lore of Hysh spell. Once a turn, he can guarantee a cast of 9, situational but a possible defensive tactic. Of course, you can put him in the shrine and make sure he has rerolls.

Hate high elves yet? Those Stoneguard have rend reduction (better than a 3+ save since it turns of both Rend -1 and -2), a 4+ mortal wound save and can have a 5+ ward. The Stoneking grants them another attack, and the Stonemage can give one unit mortals in addition on a 5+ instead of the normal 6+. For the big unit, that is an extra 7.5 MW. And then there is the indirect mortal wound shooting of the Sentinals (still 30″ range due to the Ballista) and the swingy but potentially vicious 30/36″ range of the Ballista. It’s a great army that is active in all phases and very dangerous. It has a weakness, though, in that it is slow and it needs the buffs. Individually, the units can be brought down. We see that in the scoring, his first round was a max 20 against a relatively slow Stormcast List, but afterwards, solid but low scoring games. He was still only 2 points behind 2nd because his one loss was very close.

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Allegiance: Kruleboyz
Warclan: Grinnin’ Blades
– Grand Strategy: No Place for the Weak
– Triumphs: Indomitable

Leaders
Snatchaboss on Sludgeraker Beast (290)*
General
– Command Trait: Supa Sneaky
– Artefact: Mork’s Eye Pebble
– Mount Trait: Smelly ‘Un
Gobsprakk, The Mouth of Mork (260)**
Swampcalla Shaman with Pot-grot (105)**
Lore of the Swamp: Choking Mist
Swampcalla Shaman with Pot-grot (105)**
Lore of the Swamp: Sneaky Miasma
Swampcalla Shaman with Pot-grot (105)*
Lore of the Swamp: Nasty Hex

Battleline
10 x Gutrippaz (160)*
10 x Gutrippaz (160)*
10 x Hobgrot Slittaz (80)**

Units
6 x Man-skewer Boltboyz (240)**
Reinforced x 1
6 x Man-skewer Boltboyz (240)**
Reinforced x 1
6 x Man-skewer Boltboyz (240)**
Reinforced x 1

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 132
Drops: 2

This list is almost identical to the one I run. To be fair, there isn’t much variation in Kruleboyz lists. Usually, 3 units of Boltboyz inflict mortal wounds from afar. A snatchaboss who buffs nearby units with poison, allowing the Kruleboyz Orruk units to cause add an additional mortal wound on those 6+ rolls. A sprinkling of Shamans who can also buff Kruleboyz Orruk units, allowing them to cause mortals on 5+ as well as 6+ to hit. Then Hobgrots and Gutrippaz to act as screens and objective cappers.

The elephant in the room (or should that be vulcha) is Gobsprakk. This guy is great, I’ve had lots of success with him purely from his mortal wounds on dispels (D3 standard D6 with an unbinding roll of 10+). I almost took down a GUO with his dispels alone when playing against Ed. His ability is so good, you’ll often find that your opponent won’t even cast unless absolutely necessary. Especially after suffering those D6 mortals for the first time.

Gobsprakk may be a good choice in the new handbook. He’ll allow you to cause the mortal wounds on casters in the enemy army even if they’re Galletian Champions…. if they choose not to cast, they’ve wasted points on their casters. He’s not great in combat. He’ll do 4 damage on average to units with a 6+ save.

The whole lot is wrapped up into two big posionous Battle Regiment packages. Wirh a nice Grinnin’ Blades bow on top, preventing the opponent from seeing you from more than 12″ away.

As a Kruleboyz player, you’ll always want the choice of priority on the first turn, with most Krulebros choosing to go 2nd to try and neuter any opponent early doors with two rounds of poisonous bolts. Of course Alpha-Strike armies love Kruleboyz and eat them for breakfast.

I’m just hoping that the revitalised Gitz book will give the Kruleboyz some punch through their Allies.

Well done Christian on managing to put in such a great performance with Kruleboyz.

Final Tournament Placings