Category Archives: Grimscuttle Tribes

Top Three AoS Lists for Nottingham GT

This is the Top Three AoS Lists for the Nottingham GT that took place in the UK on 14th and 15th January. It involved 41 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sylvaneth
Glade: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty
– Season: The Reaping

Leaders
Alarielle the Everqueen (840)*
Arch-Revenant (120)*
General
– Command Trait: Radiant Spirit
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Treesong

Battleline
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
– Reinforced x 1
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*

Units
5 x Gossamid Archers (220)*
3 x Aetherwings (65)*

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 88
Drops: 1

Mathew Davies – aka Mathmallow – is a rather good player. You don’t have to look at too many tournies to find his name in the podium, and he’s legendary for doing it with Sylvaneth – old and new!

The list is easy to parse due to the inclusion of Alarielle and her cost. The Arch-Rev is a crucial buff piece for the 6 bows due to his +1 to wound aura – and though BowNoth continue to be divisive, they do offer a TANKY source of long range chip damage. Which is handy when you’re trying to throw a base as big as Alarielle’s around and into priority targets that a small screen could otherwise stymie.

Nice to see Gossamids being used too – despite their potential to flunk and do nothing, their ability to block a charge then fly safely away after doing some MW chip damage can absolutely hard counter combat armies.

A well-deserved win to probably the best Sylvaneth player out there in a sharkpit of a GT!

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Allegiance: Lumineth Realm-lords
Great Nation: Helon
– Grand Strategy: No Place for the Weak
– Triumphs:

Leaders
Vanari Lord Regent (170)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Hysh: Total Eclipse
Archmage Teclis and Celennar, Spirit of Hysh (700)*
Scinari Cathallar (110)*
– Lore of Hysh: Overwhelming Heat

Battleline
30 x Vanari Auralan Sentinels (450)*
Lore of Hysh: Speed of Hysh
– Reinforced x 2
10 x Vanari Auralan Sentinels (150)*
– Lore of Hysh: Speed of Hysh
10 x Vanari Auralan Wardens (150)*
Lore of Hysh: Overwhelming Heat
5 x Hurakan Windchargers (150)*

Endless Spells & Invocations
Umbral Spellportal (80)
Rune of Petrification (40)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

Adam Mumford – another Team LIT player here and the best of the LRL players in the top 10… all 5 of them, from 2nd to 7th place, no less! Is that an LRL meta resurgence I hear…

What we’ve got here is Teclis and 40 sentinels in Helon – allowing extra shooting at close range. It’s a blast from the past but with new rules – and now Sentinel’s sunmetal weapons also work in melee. Oh, and the Rune of Petrification is difficult to dispel (with a CV of 8) MW pump that you Teclis can auto-cast in a prime spot on the board.

Adam is another fantastic player, and there’s no denying there’s a lot to keep track of in terms of buff sequencing and aura ranges. Can’t say saying this list doesn’t give me the heebie-jeebies though!

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Allegiance: Lumineth Realm-lords
Great Nation: Helon
– Grand Strategy: No Place for the Weak
– Triumphs:

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (700)*
Scinari Cathallar (110)*
Artefact: Silver Wand
– Lore of Hysh: Overwhelming Heat
Vanari Lord Regent (170)*
General
– Command Trait: Master of Magic
– Lore of Hysh: Speed of Hysh

Battleline
10 x Vanari Auralan Wardens (150)*
Lore of Hysh: Speed of Hysh
10 x Vanari Auralan Wardens (150)*
Lore of Hysh: Overwhelming Heat
20 x Vanari Auralan Sentinels (300)*
Lore of Hysh: Total Eclipse
– Reinforced x 1

Units
20 x Vanari Auralan Sentinels (300)*
Lore of Hysh: Speed of Hysh
– Reinforced x 1

Endless Spells & Invocations
Umbral Spellportal (80)
Rune of Petrification (40)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

Another incredibly well-known player and a long-time LRL fan, Matthew brings…. Teclis, 40 sentinels and the Rune of Petrrification in Helon.

He brought more Wardens than Adam though! So you can’t say he copied his homework.

Just to reassure you, I can tell you that 2 of the remaining 3 LRL lists went Alarith with Teclis, loads of Stoneguard and Avalenor. So, it wasn’t all Sentinels…

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Allegiance: Gloomspite Gitz
Option: Grimscuttle Tribes
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Dankhold Troggboss (220)**** – Trev the Troggboss
– General
– Command Trait: Alpha Trogg
– Artefact: Glowy Howitz
Fungoid Cave-Shaman (95)**** – Freddie the Fungoid
Lore of the Moonclans: The Hand of Gork
Madcap Shaman (80)**** – Madcap Max
– Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance
Breaka-Boss on Mirebrute Troggoth (180)* – The Celestant Slime
Allies

Battleline
6 x Rockgut Troggoths (290)***
Reinforced x 1
6 x Rockgut Troggoths (290)***
Reinforced x 1
3 x Fellwater Troggoths (155)**
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders (90)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth (150)**** – Drummer Dave

Behemoths
Skitterstrand Arachnarok (160)* – Big Bert & Nipper

Endless Spells & Invocations
The Burning Head (20) – Steve the Swamp Trogg
Mork’s Mighty Mushroom (40) – Marv the Misunderstood

Core Battalions
*Battle Regiment
**Bounty Hunters
***Expert Conquerors
****Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 146
Drops: 9

Gitz Top 10 should be the headline for Nottingham. Not only running a credible 9th but taking down giants on the way, even running win, loss, and draw against LRL is a very credible effort. Troggoths (Trolls) are the answer, boosting the Gitz with a solid, regenerative punch. Backed by both a Breakaboss and a Sloggoth, both of which are also Troggoths. The Dankboss can give either reroll 1s to hit as well as the other Troggoths. The Marshcrawler gives +1 to hit to friendly units wholly within 18”. All of those Rockguts hit on 2s with -2 rend and 3 damage, that’s how giants die. Just as important, Dominic left some room for some very fast units that can be scoring (old GHB) around the outside and even a couple of casters. While not reliable if Ithcy nuisance goes off it’s potentially a game changer making a key piece fight last. And if they get bored (after getting the extra command point), they can always throw in the Burning Head or Mork’s lunch (mighty mushroom) for some mortals.

Lots of threats in the list with some great mobility, nothing is too resilient if focused but what do you focus on? And as the results show if you can’t lift key units quickly they can focus solid killing power including enough to drop Gargants in a turn. The loss to an LRL shooting list (see 3rd place above) is expected for such a melee focused army but still a very credible showing. It will be interesting to see where their new book places them and whether it boosts the Troggoths or the little Gitz.

Final Tournament Placings

Gloomspite Gitz – Faction Review (Jul-Nov ’22)

With the release of the Battlescroll: Galletian Reinforcements I’ve been able to go back through the data from the release of the General’s Handbook and tidy everything up. In doing so, I though it may be cool to give you a run-down of how each faction performed under the current General’s Handbook until the Battlescroll took effect.

The data used for analysing these results was taken from 110 Grand Tournaments between 3rd July 2022 and 6th November 2022.

Gloomspite Gitz

Region Comparison – Popularity

Everyone’s favourite faction saw their highest popularity in North America with 3.5% of players choosing the faction for tournament play, while in Oceania, the uptake was only 0.8%.

Region Comparison – Win Rates

The one player that played them in Oceania managed to wrangle three wins from them, giving them a win rate of 60%. In Scandinavia this dropped as low as 24.4%.

No 5-0 results for the Gitz, the best they could manage were some 4-1’s in N. America and the UK & Ireland.

Subfaction Analysis

SubfactionPlayersWin Rate
Glogg’s Megamob1541.33%
Jaws of Mork1037.00%
Grimscuttle140.00%
None/Unknown8636.74%
Faction Total11237.41%

Most players chose to play without a subfaction. But out of those who chose one, Glogg’s Megamob was the most populat and successful at 41.3%.

Top 10 Gloomspite Gitz Players

You may notice that some players have a better World/Nation ranking than players above them in this table. This is due to players playing with multiple factions. These players have been ranked on their top 4 Gloomspite Gitz results only.

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Top Three AoS Lists for Ragnarok AoS GT

This is the Top Three AoS Lists for the Ragnarok AoS GT that took place in the UK on 5th and 6th November. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Disciples of Tzeentch
Change Coven: Hosts Arcanum
Grand Strategy: Master of Destiny
Triumphs: Indomitable

LEADERS
Curseling, Eye of Tzeentch (180)*
General
– Command Trait: Cult Demagogue
– Lore of Fate: Arcane Suggestion
Kairos Fateweaver (435)*
Lord of Change (400)
Artefact: The Eternal Shroud
– Universal Spell Lore: Flaming Weapon
Fluxmaster, Herald of Tzeentch on Disc (170)* – Artefact: Arcane Tome
– Universal Spell Lore: Ghost-mist

UNITS
10 x Pink Horrors of Tzeentch (250)**
10 x Pink Horrors of Tzeentch (250)**
10 x Kairic Acolytes (120)**

ENDLESS SPELLS & INVOCATIONS
Horrorghast (40)
Burning Sigil of Tzeentch (50)
Umbral Spellportal (80)

CORE BATTALIONS
*Command Entourage – Magnificent
**Expert Conquerors

TOTAL: 1975/2000
WOUNDS: 69
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 7

Ed: This list is a very competent summoning/control list and Ryan is focusing all his resources into that style of play as the best lists tend to. Hosts Arcanum gives automatic unbinds on turns 1, 3 and 5 which has valuable synergy with the Curseling. After successfully unbinding a spell, the Curseling can cast his own spell in the enemy hero phase which teaches him his target’s warscroll spell and, crucially, grants the Tzeentch player a fate point despite having denied his opponent a spell. Add together the Curseling’s in-built ability to re-roll unbinds and the extremely reliable casting/unbinding from the Lord of Change and Kairos and Ryan seems to be throwing down a challenge. “I dare you to cast a spell. I dare you to stop me casting a spell.”

The Curseling also has the Cult Demagogue command trait, which gives double fate points to any spell cast on a double and Tzeentch players can guarantee that by using destiny dice. Then the Fluxmaster’s warscroll spell is a bona fide summoning battery all by itself, and can be thrown through the Umbral Spellportal to ensure maximum gain while keeping him safe and sound behind your screens. Add together the spells from the birds and (even the battleline) and Ryan has the potential to generate a huge amount of summoning points in each turn. Enough to summon whatever he needs to most effectively combat his opponent whether that be bodies, ranged damage, melee damage or just more spellcasters. The force potential and versatility of his summoning really can’t be understated.

Finally between Kairos and the Eternal Shroud artefact, Ryan is recycling his spent destiny dice every round. This means he doesn’t need to be precious about spending them to ensure success on a crucial roll and helps to ensure he will meet his grand strategy of having a combined value of 9 or more in his destiny dice at the end of the game. Removing the chance from a game of chance and simply being able to say “I do this” is strong. It’s easy to see how, in the hands of a good player, this list could do so well.

Double Trouble

We reached out to Ryan who shared a picture of the winning army (above) and commented that understanding your opponent’s list is absolutely key to his strategy, as “one screening mistake and you lose the game”. He also shared that this list is not fun to play against as it is “denial heavy” and I can believe it! It’s looks like a hard list to get right, and not one you play to make friends, but rewarding if you can pull it off. Thanks, Ryan and good luck at LGT! Hopefully we’ll see him in another article soon!

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Army Faction: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Show of Dominance
– Triumph: Inspired

LEADERS
Lord of Afflictions (230)*
General
– Command Traits: Overpowering Stench
– Incubatch
– Dolorous Tocsin
– Artefacts of Power: The Splithorn Helm
Lord of Plagues (145)*

BATTLELINE
Putrid Blightkings (250)*
Icon Bearer
– Sonorous Tocsin Bearer
– Blightlord
Pusgoyle Blightlords (500)*
Pusgoyle Blightlords (500)*
Putrid Blightkings (250)*
Icon Bearer
– Sonorous Tocsin Bearer
– Blightlord

OTHER
Mindstealer Sphiranx (95)

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1970/2000

Ed: The eagle eyed will notice that Luke drew against the previous list, meaning that he was close to taking the event if it weren’t for tiebreakers. That just goes to show how much work Pusgoyle Blightlords do, even after their price hike. People worried, or perhaps hoping, that the age of flies was over should take note: they’re still something to worry about. I’m sure you’re bored to death reading about flies by now though, so I won’t re-tread old ground.

Luke’s special flavour includes a Lord of Plagues and 2 units of Blightkings who can benefit from the Lord of Plague’s +1 attack buff. This really is a list that concentrates it’s power in small, elite groups which can both hold their own and dish it out in equal measures. When you’re playing an army like Nurgle which excels at the attrition game having such a small, focused force like this can be great for speeding up your play and ensuring you get to turn 4 and 5 where your army really comes into its own.

The Mindstealer is a fun touch. It’s 10″ move makes it quite zippy for a Nurgle list, which is good for nabbing an objective while the rest of your Rotbringers gum up the board. It’s -2 bravery aura can help to clear hordes or waste your opponent’s command points on Inspiring Presence. It also gives out a fight-last effect once per round which can be disruptive enough to swing important battles in your favour. Plus, if the opponent uses resources to focus the Mindstealer down it’s only 95 points and it has given a reprieve to your more important units. A worthy unit to fill up those awkward leftover points for any chaos army.

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Allegiance: Skaven
Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Grey Seer (125)**
Lore of Ruin: Skitterleap
Thanquol on Boneripper (415)
4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Verminlord Deceiver (405)**
Artefact: Shadow Magnet Trinket
– Universal Spell Lore: Flaming Weapon
Verminlord Warbringer (395)**
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Grey Seer (125)**
Lore of Ruin: Skitterleap

Battleline
20 x Clanrats (100)*
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
10 x Night Runners (90)*
20 x Clanrats (100)*
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
10 x Night Runners (90)**

Endless Spells & Invocations
Chronomantic Cogs (70)
Warp Lightning Vortex (80)

Core Battalions
*Expert Conquerors
**Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 110
Drops: 9

Declan: Skaven again, but this is a very different one to the one I reviewed last time. This one has none of the Warp Lightning shenanigans, but does have 2 Verminlords and Thanquol. Backed up by 2 Grey Seers and there’s not going to be much difficulty casting the Warp Lightning Vortex. On it’s release it was a very popular spell (particularly with KO players with suspicious bottles), but it’s seen less now. However it’s still good tech as it messes with your opponents move and it’s casting value (8) can make it difficult to dispel, but the Skaven have +1 to cast from their mystical Gnawholes.

Games Workshop via Wahapedia

The damage can take a little of getting used to – and you’ll definitely need to explain it – but it’s played for preventing running.

Alexander has also gone for Flaming Weapon on his two Verminlords meaning he can power one up, send it in, kill stuff, and then repeat with the 2nd Verminlord. It’s a hell of a one-two – especially as Thanquol’s there to make it a ‘one-two-three’. There’s a lack of models (for a Skaven army) and the 9 drop means he’s not choosing to go first or second but that’s fine and Alexander did really well.

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Allegiance: Gloomspite Gitz
Option: Grimscuttle Tribes
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Dankhold Troggboss (220)**** – Trev the Troggboss
General
– Command Trait: Alpha Trogg
– Artefact: Glowy Howitz
Fungoid Cave-Shaman (95)**** – Freddie the Fungoid
Lore of the Moonclans: The Hand of Gork
Madcap Shaman (80)**** – Madcap Max
Artefact: Moonface Mommet
Lore of the Moonclans: Itchy Nuisance
Breaka-Boss on Mirebrute Troggoth (180)* – The Celestant Slime
Allies

Battleline
6 x Rockgut Troggoths (290)***
Reinforced x 1
6 x Rockgut Troggoths (290)***
Reinforced x 1
3 x Fellwater Troggoths (155)**
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders (90)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth (150)* – Drummer Dave

Behemoths
Skitterstrand Arachnarok (160)* – Big Bert & Nipper

Endless Spells & Invocations
The Burning Head (20) – Steve the Swamp Trogg
Mork’s Mighty Mushroom (40) – Marv the Misunderstood

Core Battalions
*Battle Regiment
**Bounty Hunters
***Expert Conquerors
****Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 146
Drops: 8

Declan: Gitz on a 4-1… hurrah! Peter knows how to get my comments and Dominic has not let Skagrott’s Asylum (the WhatsApp Group for Gitz players) down here. Every unit is named — even the Endless Spells. He has Troggs which can hit hard especially as Bounty Hunters and a Marshcrawler and Rippas. The only disadvantage here apart from it still being a weak book is that Bounty Hunters against him – especially those on mounted units – really hurt. You can lose a whole Trogg unit in a turn.

Dominic may have had an interesting first three games dodging most of the worst out there, but he did very well to beat Nurgle in game 5… a battletome that is ripping up tournament results everywhere. In fact his only defeat was to Tzeentch piloted by 1st placed Ryan. Great result Dominic.

Final Tournament Placings