This is the top three AoS lists for the Spring Rumpus GT that took place in the USA on the 25th and 26th of April. It involved 17 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Lumineth Realm-lords – Army Subfaction: Helon – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
LEADER 1 x Archmage Teclis (700)* 1 x Scinari Cathallar (110)* – General – Command Traits: Master of Magic – Artefacts: Silver Wand – Spells: Overwhelming Heat -Fueled By Ghurish Rage
BATTLELINE 5 x Hurakan Windchargers (130)* 5 x Hurakan Windchargers (130)* 10 x Vanari Auralan Wardens (150)* – High Warden – Spells: Overwhelming Heat 20 x Vanari Auralan Sentinels (300)* – High Sentinel – Spells: Speed of Hysh 20 x Vanari Auralan Sentinels (300)* – High Sentinel – Spells: Speed of Hysh
ENDLESS SPELL 1 x Ravenak’s Gnashing Jaws (70) 1 x Umbral Spellportal (80)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1970/2000)
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Army Faction: Gloomspite Gitz – Army Subfaction: Jaws of Mork – Grand Strategy: Protect da Shrine! – Triumphs: Inspired
LEADER 1 x Fungoid Cave-Shaman (90)* – Spells: The Hand of Gork 1 x Skragrott, the Loonking (160)*** – Spells: Nikkit! Nikkit! 1 x Squigboss (80)*** – Aspects of the Champion: Tunnel Master 1 x Loonboss (85)*** – General – Command Traits: Fight Another Day – Artefacts: Tuskhelm – Aspects of the Champion: Fuelled by Ghurish Rage
BATTLELINE 10 x Boingrot Bounderz (280)* – Bounder Boss 5 x Boingrot Bounderz (140)* 24 x Squig Herd (240)** 60 x Moonclan Stabbas (375)** – 3 x Bad Moon Icon Bearer – 3 x Gong Basher – Stabba – 3 x 3 Barbed Nets 5 x Boingrot Bounderz (140)***
TERRAIN 1 x Bad Moon Loonshrine (0)
OTHER 5 x Gobbapalooza (145)* – Spells: Itchy Nuisance 1 x Marshcrawla Sloggoth (150)* 6 x Sneaky Snufflers (110)*
Army Faction: Gloomspite Gitz – Subfaction: Glogg’s Megamob – Grand Strategy: Protect da Shrine! – Triumph: Bloodthirsty
LEADERS Dankhold Troggboss (200)* – General – Command Traits: Loonskin – Artefacts of Power: Speaky-skull Fetish Fungoid Cave-Shaman (90)** – Artefacts of Power: Staff of Sneaky Stealin’ – Spells: The Hand of Gork – Aspects of the Champion: Fuelled by Ghurish Rage Skragrott, the Loonking (160)** Webspinner Shaman (65)** – Spells: Curse of da Spider God – Aspects of the Champion: Tunnel Master
Allegiance: Nighthaunt – Procession: Quicksilver Dead – Mortal Realm: Shyish – Grand Strategy: Fright or Flight – Triumphs: Bloodthirsty
Leaders Awlrach the Drowner (170)** Guardian of Souls (150)** – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Lore of the Underworlds: Seal of Shyish Krulghast Cruciator (150)** Spirit Torment (120)* – Artefact: Pendant of the Fell Wind – Aspect of the Champion: Tunnel Master
Battleline 30 x Chainrasps (330)*** – Reinforced x 2 20 x Dreadscythe Harridans (320)*** – Reinforced x 1 10 x Dreadscythe Harridans (160)***
Units 2 x Chainghasts (90)* 1 x Corpse Cart with Balefire Brazier (80)*
Behemoths Black Coach (290)*
Endless Spells & Invocations Purple Sun of Shyish (90)
This is the top three AoS lists for the Lords AoS Tournament that took place in Vietnam on the 25th and 26th of March. It involved 8 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Nighthaunt – Procession: Quicksilver Dead – Grand Strategy: Dismantle the Brave – Triumphs: Bloodthirsty
LEADERS Guardian of Souls (150)*** – Artefact: Midnight Tome – Lore of the Underworlds: Shademist – Lore of the Underworlds: Spectral Tether Krulghast Cruciator (150)*** – General – Command Trait: Ruler of the Spirit Hosts – Artefact: Lightshard of the Harvest Moon – Aspect of the Champion: Fuelled by Ghurish Rage Lady Olynder, Mortarch of Grief (340)* – Lore of the Underworlds: Seal of Shyish – Lore of the Underworlds: Spectral Tether Spirit Torment (120)*** Spirit Torment (120)* Tomb Banshee (90)*
UNITS 20 x Dreadscythe Harridans (320)** 5 x Hexwraiths (170)*** 8 x Myrmourn Banshees (200)** 3 x Spirit Hosts (130)** 3 x Spirit Hosts (130)**
Allegiance: Stormcast Eternals – Stormhost: Knights Excelsior (Scions of the Storm) – Grand Strategy: Survivor’s Instinct – Triumphs: Inspired
LEADERS Knight-Incantor (120)*** – Spell: Celestial Blades Lord-Imperatant (170)*** Lord-Relictor (150)*** – General – Command Trait: High Priest – Artefact: Arcane Tome – Spell: Lightning Blast – Prayer: Translocation – Aspect of the Champion: Tunnel Master
UNITS 3 x Annihilators with Meteoric Grandhammers (240)** 3 x Annihilators with Meteoric Grandhammers (240)** 3 x Aetherwings (70)*** 3 x Aetherwings (70)*** 5 x Vanquishers (110)** 5 x Vanquishers (110)** 3 x Vanguard-Raptors with Longstrike Crossbows (240)* 3 x Vanguard-Raptors with Longstrike Crossbows (240)* 3 x Vanguard-Raptors with Longstrike Crossbows (240)*
ADDITIONAL ENHANCEMENTS Holy Command: Call for Aid Holy Command: Thunderbolt Volley
TOTAL: 2000/2000
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Allegiance: Disciples of Tzeentch – Change Coven: Hosts Arcanum – Grand Strategy: Master of Destiny – Triumphs: Indomitable
LEADERS Kairos Fateweaver (440)** Ogroid Thaumaturge (170)** – Artefact: Arcane Tome – Lore of Fate: Shield of Fate – Aspect of the Champion: Fuelled by Ghurish Rage Fluxmaster, Herald of Tzeentch on Disc (170)** – Artefact: The Eternal Shroud – Lore of Change: Unchecked Mutation Be’Lakor, the Dark Master (355)* – Allies
UNITS 10 x Pink Horrors of Tzeentch (250)* 10 x Kairic Acolytes (120)* – 7 x Cursed Blade & Arcanite Shield – 3 x Cursed Glaives 10 x Kairic Acolytes (120)* – 7 x Cursed Blade & Arcanite Shield – 3 x Cursed Glaives 3 x Tzaangor Skyfires (190)**
ENDLESS SPELLS & INVOCATIONS Chronomantic Cogs (70) Umbral Spellportal (80) The Burning Head (30)
Leaders Warsong Revenant (300)* – General – Command Trait: Spellsinger – Artefact: Arcane Tome (Universal Artefact) – Lore of the Deepwood: Verdurous Harmony – Aspect of the Champion: Tunnel Master The Lady of Vines (290)* – Lore of the Deepwood: Verdurous Harmony Spirit of Durthu (350)* – Artefact: Greenwood Gladius Arch-Revenant (120)*
Battleline 3 x Kurnoth Hunters with Kurnoth Scythes (250) 3 x Kurnoth Hunters with Kurnoth Greatswords (250) 3 x Kurnoth Hunters with Kurnoth Greatbows (230)* 5 x Tree-Revenants (110)
This is the top three AoS lists for the GT Wargame Garrison Madrid that took place in Spain on the 27th and 28th of January. It involved 20 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Seraphon – Army Type: Coalesced – Army Subfaction: Thunder Lizard – Grand Strategy: Defend What’s Ours – Triumphs: Inspired
LEADER 1 x Engine of the Gods (300) – Artefacts: Arcane Tome – Prayers: Curse 1 x Lord Kroak (450)* – Spells: Stellar Tempest 1 x Saurus Astrolith Bearer (160)* – Aspects of the champion: Tunel master 1 x Skink Priest (120)* – Prayers: Heal 1 x Saurus Scar-Veteran on Carnosaur (200)** – General – Command Traits: Prime Warbeast – Celestite Greatblade – Artefacts: Fusil of Conflagration – Mount Traits: Beastmaster 1 x Knight-Zephyros (100)**
Do comets rain on the plain in Spain? They do when Kroak is around! He’s fallen a little out of fashion recently in favour of the no-name, whipper-snapper Slann, but he still does the job, as evidenced here – supported by the ubiquitous Engine, Priest, Astrolith (even more important for Special K given his spammable but short range spell) and…
checks notes
A Scar-Vet on Carnosaur!? Fair play to the lad, with their recent points drops they just might cut the mustard as a fast, whiffy but potentially killy monster. Of course, now we’re into the new season, we see the inevitable allied Knight-Zephyros, who is just a stone-cold scoring piece due to her constant teleporting.
Overall, a pretty interesting twist on the Lizards with their new points, and a good result for Alfonso. Get ready to see a lot more of the little Azyros…
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Army Faction: Disciples of Tzeentch – Army Subfaction: Hosts Duplicitous – Grand Strategy: Master of Destiny – Triumphs: Inspired
LEADER 1 x Curseling (180)* – General – Command Traits: Cult Demagogue – Spells: Shield of Fate, Arcane Suggestion – Aspects of the Champion: Tunnel Master 1 x Magister on Disc of Tzeentch (140)* – Spells: Shield of Fate, Arcane Suggestion 1 x Kairos Fateweaver (440)** 1 x Magister (120)** – Spells: Shield of Fate, Glimpse the Future 1 x Changecaster (150)** – Artefacts: The Eternal Shroud – Spells: Levitate, Bolt of Tzeentch
BATTLELINE 10 x Horrors of Tzeentch (Pink) (250)* – Iridescent Horror – Pink Horror Icon Bearer – Pink Horror Hornblower – Split and Split Again 10 x Horrors of Tzeentch (Pink) (250)* – Pink Horror Hornblower – Iridescent Horror – Pink Horror Icon Bearer – Split and Split Again 10 x Horrors of Tzeentch (Pink) (250)* – Pink Horror Hornblower – Iridescent Horror – Pink Horror Icon Bearer – Split and Split Again
ENDLESS SPELL 1 x Chronomantic Cogs (70) 1 x Umbral Spellportal (80) 1 x Daemonic Simulacrum (70)
The future is here with the new GHB, and the future is pink…at least as far as Disciples of Tzeentch are concerned. With Bounty Hunters gone away, Pink Horrors are very much back on the menu as one of the top tarpits in the game, and Juanma has taken 3 x 10 Pinks to really maximise their board control. In addition, by choosing the sub-faction Host Duplicitous, an enemy can be prevented from retreating if the Tzeentch unit has 10 or more models, keeping them in place for some incoming spells. Host Duplicitous can also bring back 5 Pink Horrors once per game on a 4+, but it’s only once per battle regardless of how many units are destroyed and there’s no re-roll: this is Tzeentch, not Gitz!
Pink Horrors are also an excellent screen for the Galletian Champions that want to be slinging spells from the back lines while scoring battle tactics for not being dead and there is one unit for each of the Champions: Curseling, Magister and Changecaster, with the option to summon in additional Changecasters if necessary. The importance of keeping those Pinks around for as long as possible is clear from the Shield of Fate spell cropping up three times on the list to try and get that 5+ ward save. Arcane Suggestion can also be helpful here, with one of the options that Tzeentch players can pick being to reduce hit and wound rolls by 1. Park the Changecaster or Kairos wholly within 12” of a unit of Pinks, then there is an additional -1 to hit on the unit, meaning that All Out Attack would be wasted. Though still only with a 5+ save, a 5+ save followed by a 5+ ward with -1 to hit and wound makes those little daemons hang around a lot longer than they should. A really hammer unit like 10 chosen can still get through them with double fight, but then they’ll be well within spell range and with no 5+ ward against mortals on their warscroll, that’s a trade that favours the Tzeentch player significantly.
In terms of the tech on each Champion, the Curseling general has Cult Demagogue as their command ability, meaning that a double on the dice makes the first casting roll unbindable (and worth a bonus fate point). While lesser (more honest?) armies would roll the dice, Tzeentch can just pick two Destiny Dice and, even if it’s a pair of twos, the casting value 8 Arcane Sacrifice would still go off. The Curseling also has what seems to be the Aspect of the Champion of choice (at least so far): Tunnel Master. This Aspect allows a model to redeploy anywhere on the battlefield outside of 9” of the enemy during the movement phase instead of moving normally. With some armies, this could leave a hero isolated, but Tzeentch can just summon up some Horrors to be the bodyguard for this unit. On some of the new battle plans, that could mean an extra point here or there to turn a loss into a win or at least a draw in close games.
On the subject of close games, Juanma did really well going 3.5/5 with their only loss being against Teclis and Lumineth Realm Lords and even that was only with an 11-9 differential score (that is, a 1-2 point scoring difference at the end of the game). Three more points across two games could have been enough for the 5-0 at the event, underlining what a great weekend Juanma and the Disciples had.
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Army Faction: Nighthaunt – Army Subfaction: The Quicksilver Dead – Grand Strategy: Fright or Flight – Triumphs: Bloodthirsty
LEADER 1 x Krulghast Cruciator (150)* – General – Command Traits: Cloaked in Shadow – Artefacts: Arcane Tome – Spells: Seal of Shyish – Aspects of the Champion: Fuelled by Ghurish Rage 1 x Guardian of Souls (150)* – Chill Blade – Artefacts: Pendant of the Fell Wind – Spells: Shademist 1 x Spirit Torment (120)* 1 x Lady Olynder (340)* – Spells: Shademist
BATTLELINE 5 x Hexwraiths (170)* – Hellwraith 20 x Dreadscythe Harridans (320)** – Slasher Crone 10 x Dreadscythe Harridans (160)** – Slasher Crone 6 x Spirit Hosts (260)**
BEHEMOTH 1 x Black Coach (290) – Reaper Scythe
CORE BATTALIONS: *Warlord **Galletian Veterans
TOTAL POINTS: (1960/2000)
Nice little twist on Nighthaunt, with the less seen Quicksilver Dead. The list also saw the return of the Black Coach and Lady Olynder, both of whom haven’t had a lot of airing with the Scarlet Doom lists. The Nighthaunt face off against Scarlet Doom in round 4, saw a stalemate so we can’t say which is better yet.
Still, other than Olynder, we have all of the usual suspects to increase the Harridan’s resistance. They’re still a great warscroll, so 30 is no hardship, especially with the points increase on Bladegheist. Harridan’s are a bit harder to use, but ideally, you want to get them close and charge. Preferably after inflicting some wounds through either mortals or ranges (another reason for the Black Coach). Charge or shoot a unit with the Black Coach and then hit it with the Harridans, they will now be hitting and wounding on 3s, and cause -1 on to wound rolls, adding protection for themselves, and the Black Coach.
A well thought out list, and fun to play. Bringing some different models to the table, Andres is to be commended.
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Army Faction: Soulblight Gravelords – Army Type: Vyrkos Dynasty – Grand Strategy: Lust for Domination – Triumphs: Indomitable
LEADER 1 x Vampire Lord (140) – General – Command Traits: Pack Alpha – Spells: Soulpike 1 x Belladamma Volga (200)* – Spells: Spirit Gale 1 x Necromancer (130)* – Artefacts: Arcane Tome – Spells: Overwhelming Dread – Bonding: Krondspine Incarnate of Ghur 1 x Vampire Lord (140)* – Spells: Amethystine Pinions – Aspects of the Champion: Tunnel Master
BATTLELINE 40 x Deadwalker Zombies (240)* 10 x Dire Wolves (130)* 20 x Deadwalker Zombies (120)* 10 x Dire Wolves (130)*
BEHEMOTH 1 x Krondspine Incarnate of Ghur (480)*
OTHER 20 x Grave Guard (280)* – Seneschal – 2 x Standard Bearer – 2 x Hornblower – Great Wight Blade
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1990/2000)
2-2-1 is an odd scoreline, and those must have been some nail-biting games! Guillermo has opted for a slightly heavier GC presence than Soulblight would normally bother with, packing double vamp lords, which makes sense as their Tome Celestial battle tactics are definitely not going to help them with scoring this season.
Now that bounty hunters have gone the way of the dodo, blobs of zombies are back on the menu! Dire Wolves continue to be fantastic either way – and here backed up by Belladamma for the fluffy (pun intended) bodyguard rule they provide.
Sadly, there’s a Spinedog – but to be fair to the ‘Blight, they’re in a tough spot in the new season due to their fragile and slow GCs – until the new book comes out, we may see them struggle, so kudos to Guillermo for a strong finish out of the gate.
This is the Top Three AoS Lists for the Harambe’s Heroes and Goldmine Games Rumble in the Jungle held in Richmond, Texas, USA on 6th and 7th of August. It involved 28 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Daughters of Khaine – Temple: Zainthar Kai – Mortal Realm: Ghur – Grand Strategy: Bloodthirsty Zealots – Triumphs: Inspired
Leaders The Shadow Queen (340)* Morathi-Khaine (340)* Bloodwrack Medusa (130)* – General – Command Trait: Zealous Orator – Artefact: Crown of Woe – Universal Spell Lore: Flaming Weapon
Battleline 15 x Blood Stalkers (540)* – Reinforced x 2 10 x Blood Sisters (280)* – Reinforced x 1 10 x Witch Aelves (115)* – Sacrificial Knives and Blade Bucklers
Units 5 x Khinerai Heartrenders (95)* 5 x Khinerai Heartrenders (95)*
Brett: Another strong showing from Daughters of Khaine, with all the sisters in the one army. This is a hardcore shooting list with solid melee and fast movers for grabbing objectives/completing battle tactics.The Grand Strategy indicates all strategies and battle tactics were in play.
The Bloodwrack Medusa has girded herself for war with Crown of Woe and Flaming Weapon but I don’t think you want her in combat with 6 wounds and a 6+ save. She serves as a totem for the Sisters and Stalkers though advancing Blood Rites and potentially allowing Turn 1 charges. A double reinforced Blood Stalker unit and a reinforce Blood Sister unit are the damage dealers and will take some moving. The Witch Aelves are a screening unit early on and a combat threat in their own right although this list doesn’t offer a lot of buffs for them.
DoK isn’t thought of as a casting army but casting is really important to them, elite and squishy they need to either max their damage or minimist blowback. They achieve that through their spells, Chronomatic Cogs is a good choice for reliability to things like Zealous Orator (rally on a 4+) or Mindrazor. Rember that Morathi knows the entire spell lore. Not much more to say really, it’s an effective and efficient way to go into a tournament. So long as you can choose your combats it should go fairly well. During his run Gavin took down 2 very different Nighthaunt armies and Maggotkin (including 2nd and 3rd). Solid effort and demonstrating the depth in the new DoK book.
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Army Faction: Nighthaunt – Army Subfaction: The Quicksilver Dead – Grand Strategy: Show of Dominance – Triumphs: Bloodthirsty
LEADER 1 x Krulghast Cruciator (150)*** – Artefacts: Arcane Tome – Spells: Seal of Shyish 1 x Spirit Torment (115)*** 1 x Spirit Torment (115)*** 1 x Guardian of Souls (150)*** – General – Command Traits: Master of Magic – Chill Blade – Artefacts: Midnight Tome – Spells: Shademist
BATTLELINE 5 x Hexwraiths (160)* 20 x Dreadscythe Harridans (320)* 20 x Dreadscythe Harridans (320)* 3 x Spirit Hosts (125)** 10 x Dreadscythe Harridans (160)** 10 x Chainrasps (110)**
ENDLESS SPELL 1 x Purple Sun of Shyish (70)
OTHER 4 x Myrmourn Banshees (105)*** 2 x Chainghasts (95)***
Brett: An interesting Nighthaunt list focusing on Harridans this time, I almost this army had taken the tournament. We’ve gotten used to Scarlet Doom as the most popular procession choice closely followed by Emerald Host (also the most popular in late AoS2.0) so Quicksilver is an unusual choice. Beyond making Harridan’s battleline it turns off ward save’s for anything hit by a Harridan. Harridan’s have no rend but do come with 4 attacks each. In Bounty Hunters for the larger units.
Taking that further, you always want to be attacking with the Hexwraiths or smaller Harridan unit first. When attacking a unit with wounds or slain models they drop from 4s to 3s to hit and wound. Otherwise the army is much the same as we are seeing from Nighthaunt players at the moment with 4 small heroes (Kruleghast, Spirit Host and Guardian of Souls), Hexwraith for oppurtunistic actions, a leavening of Spirit Hosts and Myrmourn for body guarding and dispells. The army does include Chainghasts, which aren’t a frequent inclusion. They provide Nighthaunt units with an additional attack within 12″ of them.
It would take careful positioning and awareness of where any ranged units are but it should be possible for both 20 model blocks of Harridans to be putting out 101 attacks. Even without rend that’s 60 damage on average into a Galletian Veteran unit (any battleline) with a 4+ save. That was a pretty effective combination on the weekend removing Thunder Lizard and Big Waagh armies but Gavin’s Blood Stalkers proved too much. They have the capacity to remove the 20 x Harridan block in a single turn and the Blood Sisters could do the same. Good to see some variation in Nighthaunt lists and for being different paying off. Kel’s more patient than me – I’ve only ever managed to build 4 Harridans. And I got all this way without mentioning the Purple Sun.
Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Mortal Realm: Ghyran – Grand Strategy: Blessed Desecration – Triumphs: Indomitable
Leaders Bloab Rotspawned (300) – Lore of Malignance: Rancid Visitations Lord of Afflictions (210)** – General – Command Trait: Overpowering Stench – Artefact: The Splithorn Helm
Battleline 4 x Pusgoyle Blightlords (440)* – Reinforced x 1 4 x Pusgoyle Blightlords (440)* – Reinforced x 1 4 x Pusgoyle Blightlords (440)* – Reinforced x 1
Brett: Maggotkin are very popular at the moment, interesting mechanics in even a simple build that isn’t going to tax you too much in how to play it. Interesting army in taking that extra Blightlord and only leaving enough for Gnashing Jaws, except that’s a pretty awesome spell. Rolling with 3 blocks of 4 Blightlords is an interesting idea as well, giving you a very durable block of hard to shift and damaging both to be near and also via their 44 attacks.
Using the larger unit groups limits mobility, you need to tie a few of the big units down to hold objectives or score no primary points. That means you also probably lose their MW on charges as well. All of those big blocks are in Bounty Hunters just to up that damage a lot more. Playing the army should be pretty straight forward and vary with the number of objectives. The single Blightlord is probably going to camp on a home objective while one or 2 of the large units hold another one or 2 objectives. That’s pretty intimidating unless you have ranged units to deal with them. The spell selection includes Rancid Visitations (short range MW spells) which isn’t as common at the moment and might surprise someone.
This is a popular army because this works, 4/1 in a strong field is a good effort only losing to the eventual winner. Well done and good work doing it a little differently.
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Army Faction: Soulblight Gravelords – Army Type: Vyrkos Dynasty – Grand Strategy: Show of Dominance – Triumphs: Inspired
LEADER 1 x Vengorian Lord (280) – General – Command Traits: Driven by Deathstench – Artefacts: Cloak of the Night Prowler – Spells: Amethystine Pinions, Invigorating Aura 1 x Belladamma Volga (200)*** – Spells: Spirit Gale 1 x Radukar the Beast (315)*** 1 x Necromancer (125)*** – Artefacts: Arcane Tome – Spells: Fading Vigour, Invigorating Aura
BATTLELINE 10 x Dire Wolves (135)** – Doom Wolf 40 x Deadwalker Zombies (240)** 10 x Dire Wolves (135)** – Doom Wolf
ENDLESS SPELL 1 x The Burning Head (20)
OTHER 3 x Vargheists (155)* – Vargoyle 5 x Blood Knights (195)* – Kastellan – Standard Bearer 5 x Blood Knights (195)* – Standard Bearer – Kastellan
Brett: In 6th we had an interesting Soulblight army, an army I’m seeing in top 10s a fair bit but not quite getting to the top. In this case he came back from losing his first 2 rounds and won the last three with good scores. All of the battleline are in Expert Conquerors and the mobile units in Bounty Hunters. Back to the battleline it’s an interesting set up, as Conquerors those Zombies count as 120 on objectives. Combining that with the Dire Wolves is a strong move, they can act as independent operatives and still give up to 30 on an objective. Great for stealing something important with their speed.
The Soulblight book is a little bloated at the moment and they have a lot of heroes, they rival Stormcast. For opponents it’s hard to keep track of all of the abilities. Since most (not the Necromancer) of the heroes in this army are vampires they have high mobility (Radukar only has 8″). They combine spells with reasonable combat meaning that there are a lot of threats to keep track of. And that’s without the Blood Knights and Vargheists. I know that both seem to underperform but really this army is quite aggressive. The Zombies can castle on something near the centre and out wait you. Attacking them may just strengthen them and unless you can do a lot of damage you aren’t going to shift them. That leave the wolves free to control other objectives and the Heroes to act as trading pieces.
Not an easy army to play and tracking all of the mobile elements is hard. Effective though and well done on bouncing back after losing to the Fyreslayers and Skaven. The Fyreslayers had 3 magmadroths which are hard to counter in this army and Skaven brought a Doomwheel and 2 Warp Cannons. If those roll well the Zombies are going to disapper and Thanquol or a Verminlord can deal with any of the heroes in this list. 3/2 is a good result with an off meta list and it’s good to see people pushing the edges of the meta.