All posts by Peter Holland

Interview with a Wargamer – Woehammer Ben

Ben is one of the founding members of the Woehammer crew and also plays the character Grymar on the Curse of Strahd D&D playthrough.

I talked to him about how he got into the hobby and why he loves the Raptors so much.

Ben, top right as Grymar in Dunces & Dragons

Ok first question, when did you first get into wargaming?

I first got into wargaming when I was 12/13, so around 1998. It was after visiting the GW store on Oxford Street (London) for a friends birthday.

Did you get your parents to buy your first army while you were there then?

No, my first model was a Leman Russ tank for my birthday that year. After that it was Imperial Guard all the way.

Leman Russ tank! That’s an awesome first model! Do you still have the Guard army?

Unfortunately my older brother like Abaddon decided that Cadia must fall. He burnt all my minis and gaming board.

Wow! You never went back to them after that. Is that when you moved on to Marines? Also I hope your brother made up for that!

I had started to move away from warhammer at that point and wouldn’t return until 2019. He has since made up for destroying my minis by buying me copious amounts of paint so I’d call it even.

Good man! We all have that gap away from the hobby at some point. What brought you back?

My wife started to sell GW products in her shop around 2018. I was helping her with learning about the 40K side of things. After really getting into all the new lore I had missed I decided to start painting up a Deathwatch army so I could play again.

Ben’s Beautiful Bel’akor

And what made you interested in the raptors?

My Deathwatch army was made entirely of non primaris units. I wanted to keep the feel of the Deathwatch being an elite veteran chapter. While I was building and painting my Deathwatch army I would watch lore videos. That’s where I came across the Raptors, or as they’re also known, the Reasonable Marines.

I began to read more into the Raptors. They’re a successor chapter of the Raven Guard. The Raptors are know for being stealthy, using geurilla warfare and hit and run tactics. They are also prized marksmen. I felt this fit well into Phobos primaris units like infiltrators and Eliminators.

Some of Ben’s Raptors

What was the last game you played and against who?

The last game I played was a path to glory game of AoS against fellow Woehammerer Declan Waters. You can read his excellent write up on here.

Declan the baby faced assassin

What’s your most memorable gaming moment?

Haha, that has to be when my Chaos Lord on Karkadrak was down to his last wound and ended up killing my opponents Lord Kroak in one turn.

Was this against Orange Ben?

Yes it was. I should probably stop bringing it up…

No! You need to make the most of these memories.

Makes up for the battering I took from Declan.

The baby faced assassin!

Will be interesting to see what happens if him and orange Ben have a game.

What do you find the hobby gives you?

It’s surprised me how much I get out of the hobby. I really enjoy building and kit bashing models. I’ve found the painting to be massively therapeutic and has kept me reasonably sane through long stints of lockdown. It’s also an amazingly social hobby too. Not just the gaming element, but also chats over zoom while hobbying and meeting up for days out.

So apart from 40k what other games do you play?

During the first lockdown I started to build and paint a Slaves to Darkness army for AoS. Coming out of lockdown AoS has been the predominant game I’ve been playing.
Ive also got into playing Dungeons and Dragons recently.

Ben’s Slaves to Darkness army

And hopefully we’ll be adventuring together again in the future! Ok time for a bit of a quiz. Name five GW games that aren’t AoS or 40k.

Necromunda, killteam, warcry, blood bowl, and trolling customers.

Magnus did nothing wrong. Yes or no?

It’s all his fault…

If you were to fall to chaos which power would you devote yourself to?

Blood for the blood god!!! Khorne all the way.

And the last one…. Ultramarines are…..?


Thanks to Ben for agreeing to be my first ‘subject’ in this series.

You can find Ben on Instagram here. Next week I’ll be talking to our very own Chaos Dave…

Jervis Johnson – A Life in Wargames

Jervis Johnson officially retired from Games Workshop in July. As such I thought it was a great time to cover his career as a games designer, from his first game to his last and the impact he’s had on the hobby.

If you don’t know who Jervis Johnson is then this will introduce you to a man who has created many of the great games you know and love today.

Jervis joined Games Workshop as a trade sales assistant in 1982. During this time he started writing rules for Games Workshops’ own games in his spare time (them being the seller for dungeons and dragons in Europe.and not producing their own game of Warhammer Fantasy until 1983). What would become the first edition of Blood Bowl was produced in 1986, followed closely by Rogue Trader (the 1st edition of Warhammer 40k) in 1988.

During his time Jervis has designed or has been involved in the design of over 93 games and add-ons. Both for Games Workshop and other companies.

These include;

  • Blood Bowl (1st, 2nd & 3rd Editions) – 1986, 1988, 1994
  • Adeptus Titanicus (1st Edition) – 1988
  • Advanced HeroQuest – 1989
  • Advanced Space Crusade – 1990
  • Armies of the Imperium – 1991
  • Battle for Armageddon – 1992
  • Black Powder (2nd Edition) (Warlord Games) – 2019
  • Blood Bowl (2016 Edition) – 2016
  • Epic Armageddon – 2003
  • La Haye Saint (Warlord Games) – 2014
  • Necromunda – 1995
  • Space Hulk (2nd Edition) – 1996
  • Space Marine – 1989
  • Warhammer 40,000 (3rd Edition) – 1998
  • Warhammer 40,000 (4th Edition) – 2004
  • Warhammer Ancient battles – 1998
  • Warhammer Fantasy (8th Edition) – 2010
  • Warmaster – 1993

Many other companies have taken inspiration from some of Jervis Johnson’s games. Whether you know it or not, your favourite game has probably been worked on or has used inspiration from one of Johnson’s game.

His retirement is well deserved, but the wargaming community is losing a true giant of the industry. Goodbye Jervis, and enjoy your retirement.

Why don’t you let us know in the comments below which of Jervis’ games was your favourite?

Why not join our Facebook group to get the notifications on new posts and share your work with us for Tale of Painters.

Next Week

Alessio Cavatore

A Budding Warmaster II

Following on from last week’s article, A Budding Warmaster, I received today my order from These are Forest Dragon dwarfs printed by excellent, you can get these from other printers in the UK and around Europe.

The minis came very well packaged with plenty of padding around them.

The parcel
A close up of the troop bag.

Before even opening the bad you can tell that these miniatures are very detailed for their scale. Excellent miniatures has printed these off at an extremely high standard, you’re unable to see any of the usual print lines you can get from 3D prints.

The models come with the supports from printing still attached, but it’s simple work to remove these before washing and undercoating.

I’m very pleased with the order and I will be going back again once these are painted.

Warhammer TV – Week 2

Warhammer TV released a new episode of Angels of Death this week, along with a new 40k battle report between the Blood Angels and Orks.

Still nothing for our Age of Sigmar fans I’m afraid, and this is, in my opinion a massive ball drop by Games Workshop. Hopefully we’ll see new animations for Aos next week.

This weeks Warhammer+ releases

Angels of Death – The Silent City

Title card for the Silent City

The opening scene from this weeks animation was very, very good. The three years of work that has gone into this by Richard Boylan and the rest of the team is really starting to show, even at this early stage of the series.

Without spoiling, the episode is excellent, however, my only issue (I wouldn’t call it a complaint at this point) is that the sound effects and background noise seem too quiet in some parts of the programme.

The female ship captain is by far the standout character in this series so far and I’m enjoying her strong personality against the backdrop of the Blood Angels.

The art has remained the same as the previous week’s episode, so I’m unsure whether the monochrome and red is now the state of play for the rest of the series, or if the series will follow the path of Richard Boylan’s Helsreach animation and introduce more colour as it progresses. Either way it has excellent camera angles and the story really does draw you in.

Battle Report (Blood Angels v Orks)

Blood Angels v Orks

As a Blood Angel fan with a soft spot for the Orks, I’m a big fan of this week’s battle report. This week it sees Patrick in charge of the Blood Angels and Louise at the head of the Orks in a 1,000 point grand tournament scenario game.

The format is the same as the two previous battle reports shown last week, with mostly a top down view cutting to the players occasionally. The style of the battle report reminds me a lot of PlayOn tabletops YouTube battle reports and I believe they may have taken some of those ideas and applied them here.

Although I was pleased to be watching the 40k battle report, I’m surprised that Games Workshop didn’t post an Age of Sigmar one alongside this.

Masterclass: Black Armour

Black Armour

Louise Sugden introduces us to painting black armour to a masterclass standard this week. The video is informative and the instructions that Louise gives are clear, and after all who doesn’t enjoy a good painting video.

After watching this weeks video, it has made me realise another reason why Games Workshop shut down Daniel Latham’s YouTube site (one of their miniature designers and former ‘eavy metal painter) who was doing similar tutorial videos. You can still find some of his videos on his instagram account.


Another week for 40k fans with Age of Sigmar having nothing released in terms of viewing.

There was also no Hammer & Bolter episode this week, so perhaps this series will release an episode every two weeks?

As Declan said last week it’s difficult to recommend the service at the moment if you’re only interested in Age of Sigmar.

Non-GW Fantasy Wargames

A lot of us started wargaming with Games Workshop and have stuck with them ever since.

Therefore I’m hoping that this article may introduce you to other wargames you may not have heard of, while giving you a brief synopsis of the game itself.

All of the following games are from companies which both produce the rules, and sell the miniatures for that game.

Kings of War (Mantic Games)

Kings of War is thought by many to be the successor to Warhammer Fantasy, and features many of the same armies (with slightly different names. E.g. Ratkin instead of Skaven).

Kings of War is a table-top war game that allows you to play epic fantasy battles in the world of Pannithor. You and your opponent will pit your wits and armies against each other in a battle of tactics, a contest of skill and an explosion of magic and steel.
Kings of War Dwarf Army

However, be aware the price point for these models are pretty much the same as Games Workshop with a pack of twenty models costing £32.50 in the UK.

Northern Alliance Pack Hunters (pack of 20 for £32.50)

The models are well crafted and look stunning. Some of the range is still in metal.

Skyrim – Call to Arms (Mordiphius)

For fans of Skyrim there’s Call to Arms by Mophidius.

Skyrim: Call to Arms

The Elder Scrolls: A Call to Arms is an adventure wargame set in the world of Tamriel. Gather your heroes and venture into Draugr haunted tombs and ruins, searching for treasure and glory. Or, fight the Civil War as the Stormcloaks and Imperials battle for the future of Skyrim.


The advantage of Skyrim: Call to Arms is that it also has a solo play method for gaming.

While not a massive battle game like Warhammer AoS or Kings of War, the game focuses more on small skirmish games and dungeon delving.

The models will set you back roughly £40 for a pack of 12. But the quality is on par with both Mantic and GW.

Imperial Vanguard for Call to Arms

A Song of Fire & Ice (Cmon)

This is the official Game of Thrones miniatures game which has been licensed to Cmon.

Stark v Lannister Starter Set

A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, recruiting legendary Heroes, and manipulating the political stage, in the attempt to claim the greatest prize of all: The Iron Throne.


The miniatures are excellently detailed, however they are mono-pose. The starter set which includes 50 Lannister miniatures and 43 Stark Miniatures can be found on various websites including Amazon for about £100.

Starter set contents

The game also incorporates deck building and list building into its five different game modes.

A Unit of Stark Outriders

Warmachine/Hordes (Privateer Press)

WARMACHINE is a fast-paced and aggressive 30 mm tabletop miniatures battle game set in the steam-powered fantasy world of the Iron Kingdoms. Take control of an elite soldier-sorcerer called a warcaster and his mighty warjacks–massive steam-powered combat automatons–as you battle to destroy the enemy warcaster.

Privateer Press
30 models inside the two player starter set

Warmachine and Hordes are relatively similar and involve smaller armies. It’s a great system for those looking for lower model counts. The models are really nice and would make great painting projects on their own. Just look at the below Warjack model….

Galleon Mercenary for Warmachine

However a model like the above will set you back around £70 with the rest of the range costing between £30-£70 for a box.

Frostgrave (Warlord Games)

Warlord Games are quintessentially Games Workshop ex-employees. With Rick Preistley being among their number. They have a large (and excellent) historical range of figures, but also some fantasy with offers in both Warlords of Erehwon and Frostgrave.

Warlords of Erehwon is a fantasy based game designed for 28mm tabletop warfare. The gameplay is built around the D10 system developed for the science-fiction game Beyond the Gates of Antares and also using the praised order dice mechanic first used in the Bolt Action WW2 rules.

Warlord Games
Rulebook for Warlords of Erehwon

Warlord Games miniatures are not as finely detailed as other manufacturers out there, but what they lack in detail they make up for in value. A box of 20 plastic models from Warlord will set you back around £20 (half of what GW charge nowadays).

A Starter Army for Warlords of Erehwon

Next week, I’ll go through five non-GW science fiction games as an alternative to Warhammer 40,000.


Clausewitz – Napoleonic Wargame

I’ve been writing my own set of Napoleonic war game rules for a while now, the idea for which has been formulating inside my head for roughly three years.

There are many, many different sets of rules for Napoleonic wargaming, but none of them quite got to the itch I was feeling for the period. I wanted a wargame, which was accurate to the time in terms of weapon ranges, unit movement and formations. As well as having a command and control structure that could fairly accurately represent the command structures of the time.

Some of my 6mm British Line Infantry

The biggest issue, is that I want all of these thing, but I also want the game to be fairly simple and quick to play. I therefore set about writing my own set of rules, which I’d also wanted to do for some time.

Below I’ve set out a brief overview of the rules and how the game mechanics work. If people are interested further in the game development, then I may post further articles on the subject in the future.

The Battle of Elchingen using Clausewitz Playtest Rules

The game is designed to be played on a 6′ x 4′ table, with 30cm equating to roughly a mile of battlefield.

Base sizes are set to 40mm wide, with a base representing a Battalion of Infantry, a Squadron of Cavalry or a Battery of Artillery. These bases are banded together into larger units known as Brigades. Brigades are ordered around the battlefield by Divisional Generals and the Commander-in-Chief of your army.

The game is not a traditional igo-ugo system and instead relies on coloured chips which represent your generals actions for that turn, of which there are thirty in the game. For example, at the start of the game there may be five red chips representing General Wellington’s actions that turn, and five blue chips representing Napoleon. Depending which chip is drawn allows the relevant player to act.

Players then activate units and other Generals inside their army by sending orders to them on the tabletop, these orders represent the objective that the unit has been assigned. Once assigned to an objective, the unit can only score victory points for being near that objective. They cannot score victory points for being near an objective they have not been assigned to.

Generals and Brigades have command ratings, with a combination of the two determining the roll a player will need to use that unit that turn. For example, a Brigade of British Infantry may have a command value of 4 and a British General may have a value of 5, meaning that the player would need to roll 9 or below on two D6 to use that unit, that turn.

All units and Generals have five actions as standard, however these can be modified by how far away the unit is from the General and also by how much the command roll was failed.

Once units are activated, they may move and fire using their actions that turn.

Early playtesting using Battle Chronicler

If you want to know more about Clausewitz, then please let me know in the comments below and I may summarise different aspects of the game in future articles.

A Clausewitz playtest using Tabletop Simulator

A Budding Warmaster

After reading @rightangle79’s excellent article on his games of Warmaster a week ago it made me think of the Warmaster armies I used to own when it was first released in 2000.

Unfortunately these were sold in my early twenties to raise money for beer tokens at university.

But I have the urge to return to the game, more so after recalling what a great ruleset it was.

But where to start? Which faction? And where shall I get the models from?

Those who know me, know that I’ve always loved the Dwarfs in Warhammer Fantasy, and this is both because of their lore and their units. Who doesn’t love half naked dwarfs screaming in rage and trying to take down the biggest beast on the battlefield?

But where to get the models? Looking at the original metal sculpts on eBay had me terrified. I’d have to sell a kidney to get hold of an army worth now. That left me with third parties. Here I was spoilt for choice, just typing in 10mm Dwarfs had thousands of hits. But one particularly caught my eye,

They have army bundles for every faction all at the 1,000 point mark, and the sculpts on these are stunning. In fact, they’re so good I would argue they’re better than the GW originals.

So I found the Dwarf bundle and made a purchase. At £85 for an entire army I think they’re also fantastic value for money.

In the bundle I receive!

  • Gunner Regiment (Thunderers)
  • Crossbow Regiment
  • Bezerker Regiment (Troll Slayers)
  • 3x Warrior Regiments
  • Cannon
  • King and Bodyguard
  • Runesmith
Dwarven Lords Bundle

They’ll probably arrive next week, and I’ve not been this excited about receiving new models in a long time.

I’ll post again once I’ve painted the first unit.

Until then, happy wargaming!



Combat Patrol: Adeptus Sororitas – Beginners 1,000 Point Army

Following Dave and I reviewing the Sisters of Battle Codex on our YouTube channel earlier this year, I decided that with the release of the Sisters Combat Patrol box, I thought it may be an idea to go through whats in the box and then select some units to expand the force to 1,000 points.

The combat patrol box is packed with goodies and like the other factions they’re a fantastic way to start a new army as they often give you a wide range of units.

The Sisters of Battle Combat Patrol Contents

In the Sisters Combat Patrol box you’re given;

  • Canoness
  • 10x Battle Sisters
  • 5x Seraphim
  • 4x Sisters Repentia
  • Repentia Superior
  • Penitent Engine
  • 3x Arco-flagellents
  • Rhino

All of that for £85, which is bought separately would cost roughly £170.

On top of this we’ll add the following units;

  • Palatine £21
  • Preacher £10
  • Castigator £52.50
  • Dominion Squad £35 (this will also buy you a unit of Celestians)
  • Retributor Squad £32.50

This will cost you an additional £151, alongside the cost of the Codex for £30 the entire army will set you back £266!

However! If you sign up for SCN Hobbies mailing list you’ll receive 25% off Games Workshops recommended retail price and 15% off web only miniatures. Meaning including postage the army and codex would cost £200.50! That’s a saving of £66!

To sign up to the SCN Hobbies mailing list, email Sarah on

The list above brings us with upgrades to 1,000 points and the list will be as follows;

Vanguard Detachment (3CP)
Order Convictions: Order of the Bloody Rose

1x Canoness – Blessed Blade, Bolt pistol, Relic: Wrath of The Emperor, Warlord
Warlord Trait – Righteous Rage
Blessings – Divine Deliverance

Battle Sister Squad
1x Sister Superior – Bolt Pistol & Boltgun
4x Battle Sister – Bolt Pistol & Boltgun

Battle Sister Squad
1x Sister Superior – Bolt Pistol & Boltgun
4x Battle Sister – Bolt Pistol & Boltgun

3x Arco Flagellant – Arco-flails

Repentia Superior
1x Repentia Superior – Neural Whips

Sisters Repentia
4x Sisters Repentia – Penitent Eviscerator

Dominion Squad
1x Dominion Superior – Bolt Pistol & Boltgun
4x Dominion – Artificer-crafted storm bolter

Seraphim Squad
1x Seraphim Superior – 2x Bolt Pistols
2x Seraphim – 2x Bolt pistols
2x Seraphim – 2x Ministorum Hand Flamers

Sororitas Rhino
Sororitas Rhino

Spearhead Detachment (3CP)
Order Convictions: Order of the Bloody Rose

Palatine – Bolt pistol & Power Sword

1x Preacher – Zealot’s Vindicator

1x Castigator – Autocannons

Penitent Engines
1x Penitent Engine – 2x Penitent buzz-blades

Retributor Squad
1x Retributor Superior – Bolt Pistol & Boltgun
4x Retributor – Multi-melta

++ Total: [52 PL, 1,000pts] ++



For your Canoness I would make her the Warlord and make the whole detachment part of the Order of the Bloody Rose. This allows you add 1 to the attack characteristics of models with this conviction when they Charge, are charged or make a heroic intervention. Extra attacks are always nice! So let’s lean in to this slightly and give the canoness the Blessed Blade and the Wrath of the Emperor Relic.

The Blessed Blade gives the Canoness a +2 strength, -3 AP Damage 2 close combat weapon, while the Wrath of the Emperor replaces her Bolt Pistol with an 18” range pistol able to fire 4 shots per round with strength 5, -1 AP and 2 damage. That packs quite the punch, especially considering the Canoness can now make 5 attacks instead of 4 when they’ve charged or have been charged.

Don’t forget that CORE units within 6” of the Canoness will be allowed to re-roll 1’s on their to hit rolls when making attacks as well. This means she’ll be handy next to your Arco-Flagellants when they make it into combat.

I would also give the Canoness the Warlord Trait Righteous Rage, which will allow her to re-roll hit rolls and wound rolls when in melee.

We’ll also give her Blessing as her Divine Deliverance, this negates one enemy units aura ability that is within 6” of the Canoness, however this is only done if after rolling 3D6 and the resulting roll being equal to or higher than the enemies Leadership characteristic.



This lovely woman is the ying to your Canoness’s yang, allowing CORE units within 6” to re-roll wound rolls of 1. Having her with the Canoness next to a unit dishing out a lot of attacks is always a good move. Having a bubble of our Canoness, palatine and Arco-Flagellants will make an opponent think twice. Once you look to expand beyond 1,000 points my next thought would be adding more models to your Arco-Flagellants.

Take her as is.


Son of a Preacher Man!

Having one of these guys in your list allows nearby units to benefit from his War Hymns, which grants them another attack. Which when combined with the conviction of the Order of the Bloody Rose will allow some of your units with the CORE keyword to make two additional attacks on top of what they would normally make (looking at you Arco-Flagellants). As well as this, he also has access to the Battle Hymns. Very squishy though so make sure you keep him towards the back of you Flagellant bubble.


Battle Sisters

Battle Sisters I’m inclined to leave as Bolter only and split into two units of five sisters each. These can then be used as objective cappers, they’ll have the ability to deal with the small unimportant elements of your opponent’s army but their primary use should be holding objectives or vital points of the battlefield. If the enemy shoots and focuses on these units then that frees up your heavy hitters and close combat specialists for the counter punch.



I would leave these as standard with their Arco-Flails, and try and make sure that they’re within 6” of the Canoness when they make it into combat so that they can re-roll 1’s for there to hit rolls.

There’s only three of these so the enemies fire will need to be drawn elsewhere for them to be effective, perhaps having some mean looking Castigator on the field may do the trick?


Sisters Repentia

I would also leave these as the basic set up. Again, like with the Arco-Flagellants you do not have many of these so try and entice your opponent into shooting some other more sturdy unit that can take the punishment until these lovely women make it into combat. Both these and the Arco-Flagellants are a great counter punch to enemy CC and also make great objective clearers which can be followed up by the Battle Sisters, who can lend some light fire support to these units.



These are your true fast attack and are great even equipped with the hand flamers. These are perfect for dealing hit and run attacks on larger horde units such as Ork Boyz, Imperial Guard Infantry and the like. Keep them in cover and make sure they get to their intended target to deal their damage. I would equip two Seraphim carrying two hand flamers each kicking out D6 shots which automatically hit their targets. That gives you on average 12 hits from flamers with on average 6 of those causing wounds on toughness 4 targets.


Penitent Engines

Although classed as heavy support this unit is ideal for taking on units in close support with its twin buzz blades and double Heavy flamers. With five wounds and toughness five it’ll also take some punishment before it falls down. Plus, with the Penitent Engine, Sisters Repentia and Arco-Flagellants you have redundancy in your close combat and your opponent won’t be certain what to choose first, meaning at least one of them will reach enemy lines.


Castigator Battle Tank

It’s a predator tank, its got good armour and packs a punch from long range for an army which severely lacks in this area. Don’t expect it to last long though, your opponent is likely to target it from the get go, and that’s okay. Because if they’re focusing on the predator they’re not focusing on your combat heavy units closing in on them.

Make sure while it is on the table that it focuses on trying to remove the high armour targets that your other units will sill struggle with.



These, alongside your Retributors can almost be considered a secret weapon for the sisters. With their Holy Vanguard rule you can pop these in your rhino and they can make a free normal move before the first turn taking them closer towards the enemy. Why do you want to do this? Because you only have five Dominions in the Rhino, means you can fill out the rest of the transport capacity with Retributors with Heavy Flamers or Multi-Meltas to take out those pesky heavy armour targets or large horde mobs.

Equipping the Dominions with Storm Bolters will mean that they’re kicking out 10 shots a turn as well and can lay down some nice fire on the enemy’s units. Hopefully your opponent will ignore the rhino long enough for them to get close and pop that particularly nasty looking tank or flame that large group of Ork boyz….. Please shoot at my Castigator.


Retributor Squad

As mentioned, pop these in the Rhino and arm them with Multi-Meltas and they’ll pretty much turn anything they shoot into liquid metal once they open up. They may be a one use only unit once your opponent sees what they can do so try and hit them where it hurts on the first time of use.



You want this to remain alive as long as you have your Dominions and Retributors inside, otherwise it could be used to transport your battle sisters up to objectives further up the field. Use it as the workhorse of the army. Many players will use these as a transport for a single unit, but don’t forget to double back pick up others units and rush them over to other parts of the battlefield.


As I mentioned earlier, my next steps would be to look at expanding the Arco-Flagellants into possibly a ten strong unit. Beefing up the close combat element of the army is always a good shout, and you know a second Castigator would always be a nice distraction for your opponent.

I would also seriously consider taking some Celestian Sacresants, as with these you’ll find that they make perfect bodyguards for your characters as enemy units are unable to target them. They also come with a 4+ invulnerable save.

I hope you enjoyed this, please let me know in the comments below how you would build a 1,000 point list from the Combat Patrol Box and why not also let me know what you think to my list. There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.



Path to Glory – Gollokz Swampcrawlaz

So I decided I would bite the bullet and dive into Age of Sigmar fully, having previously prodded around at the edges of the game since its release back in 2012.

Having been an Order player through and through in fantasy, the Dwarves and Humans have always appealed to me, but with the recent release of AoS 3 and the Kruleboyz I found my eye wandering to pastures new.

The new look Orruks with their Lord of the Rings-esque vibe appealed to me along with the awesome new Orruk leader included in the Dominion box set.

The Kruleboyz included in the new Dominion Age of Sigmar boxed set

I swiftly managed to pick up two halves of the Kruleboyz from the Dominion boxed set from various members of our local gaming community and have been poring over the moulds ever since.

Then at at a suggestion from Dave a Path to Glory campaign idea started to form for the guys at Woehammer, I jumped on the bandwagon along with the rest of the guys.

Admittedly I may not be able to play as regularly as the others, but its an opportunity to paint and hopefully get some games in anyway,

I had looked at various points sizes and decided that 1,000 points would be the best place to start for my force. I found that at 600 points I would be able to include very little in the way of units and the games wouldn’t feel as cinematic to me.

So where to start? Well every army needs a leader and who better to lead the army than Gollok Spleenchewa (Krusha of sumfin’ or ‘uvva). Gollok is a Killaboss on Great Gnashtoof, which means I get to paint up the centre piece of the Orruks from the Dominion box.

Killaboss on Great Gnashtoof

Next I needed some troops, and choices are thin on the ground here with either the Gutrippas, Hobrots or Man-Skewer Bolt Boyz. In the end, I decided that I would run two units of 10 Gutrippas, and perhaps in the future reinforce one or both of these units with additional Orruks. These units I named “Raggrogg ‘an iz Stikkaz” and “Gorlogz Sneaky Boyz”.

But I wanted some shooting to back these lads up in combat and provide my army with some long range threat. So I stuck in a unit of Man-Skewer Bolt Boyz . I named these the “Gnashwater Man-Skewerz” after the settlement the army hails from.

What to include next? I decided that the Swampcalla Shaman with Pot Grot (this point onwards known as “Zolhag Grotthrottler”) would be a great shout, as he can give a unit of Orruks poisoned weapons on 5+ instead of 6+ as well as also being able to cast Boggy Mist giving nearby Orruks +1 on their charge and run rolls and enemy units -1.

Swampcalla Shaman

This brought me to a grand total of 805 points. To finish of the force I opted to take two units of 10 Hobgrot Slittas which cost 190 points. These units will be used as chaff and distraction as they don’t benefit from any of the abilities that the rest of the Orruks in the army have. Going with my rule of naming all these units, these would be called “Grolbokz Slittaz” and “Da Gnashwater Runtz”.

On the admin side of things I chose to take a settlement as the single territory I was allowed which I named Gnashwater, and this was purely for narrative reasons to give the army somewhere to call home. I named the fort Gnashwater Fort, because I was starting to struggle with the names…..

As a core enhancement I chose to give my Warlord (Gollok Spleenchewa) the Battle-Lust trait, this allows him to re-roll run and charge rolls, hopefully meaning that he will get into combat when he needs to, especially if performing a charge inside the Boggy Mist that Zolhag Grotthrottler can call upon.

As a quest I chose Scout fertile lands, which gives me the option of adding another territory pretty much after the first battle.


Gollok SpleenchewaKillaboss on Great Gnashtoof200
Zolhag GrotthrottlerSwampcalla Shaman 125
Raggrogg an’ iz Stikkaz10 Gutrippaz180
Gorlogz Sneaky Boyz10 Gutrippaz180
Gnashwater Man-Skewerz3 Man-Skewer Bolt Boyz120
Grolbogz Slittaz10 Hobgrot Slittaz95
Da Gnashwater Runtz10 Hobgrot Slittaz95
Gollokz Swampcrawlaz

Path to Glory – Introduction

Starting in August the guys at Woehammer are taking part in their own Path to Glory campaign. However is one with a twist, as we’re going to incorporate an actual 3D map!

The island of Losille

Right now, the guys are all deciding what armies they should play, as well as what starting size they’d like to be (as well as getting ready for Carnage next weekend). It’s been agreed that it doesn’t matter what starting size you pick, but if you fight a smaller army, then you must pick units from your roster to suit that size battle.

The game will also be using fog of war rules, so each player will be given a number of options as there starting location, which they then list in order of preference. Once it’s been revealed which starting location they’ve been given, each player will be shown the territories bordering their own and battle can commence.

Battles will take place in the same manner as a normal Path to Glory game, and players can claim territory from spending glory points after a game. However, once players have decided what they want that territory to be (i.e. Old Fort etc), then it remains as such even when taken over by another player.

The rules for the campaign are here:

As the game progresses we’re hoping the map will reflect the players choices in the campaign, with players being responsible for building on and naming territory.

I’ll write an article each month summarising what’s happened as well as posting regular YouTube videos of the battles themselves.