All posts by Patrick & Peter

Lumineth Realm-Lords Datacards

Reading the Datacards

Each Datacard has three distinct sections; Charge Chance, Resilience and Average Damage Output.

Charge Chance

This graph shows the move and charge distances each unit can achieve and shows the chance of them achieving this distance as a percentage.

Resilience

This table shows how much damage would be required on average to destroy the unit. This is split into the various rend types most commonly found in Age of Sigmar. For example, the unit shown in the image above would need 18 damage from -2 rend weapons for the enemy to have a chance at destroying it.

This can be cross-referenced with another units average damage output to see what kind of damage they’ll do to it.

Average Damage Output

This simply shows how much damage on average the unit is expected to inflict after saves against the various save types. If there are multiple load-out choices, then these are shown separately, as is any missile damage.

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Top Three AoS Lists for the Quest of Champions – Heat 3

This is the top three AoS lists for the Quest of Champions – Heat 3 that took place in the UK on the 2nd and 3rd of June. It involved 42 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
Subfaction: The Flayed
– Grand Strategy: Take What’s Theirs
– Triumph: Indomitable

LEADERS
Slaughterpriest (110)**
Bloodbathed Axe
– Prayers: Bronzed Flesh, Curse
Realmgore Ritualist (100)**
Prayers: Bronzed Flesh, Killer Instinct
– Aspects of the Champion: Tunnel Master
Bloodthirster of Unfettered Fury (330)**
General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Blood Sacrifice, Unholy Flames
Bloodsecrator (110)***

BATTLELINE
Blood Warriors (380)*
Blood Champion
– Goreaxe and Gorefist
– 2 x Icon Bearer
– 2 x Goreglaive
– Reinforced: Once
Blood Warriors (380)*
Blood Champion
– Goreaxe and Gorefist
– 2 x Icon Bearer
– 2 x Goreglaive
– Reinforced: Once
Flesh Hounds (100)**
Gore Hound

OTHER
Mighty Skullcrushers (200)***
Skullhunter
– Standard Bearer
– Hornblower
– Ensorcelled Axes
Mighty Skullcrushers (200)***
Skullhunter
– Standard Bearer
– Hornblower
– Bloodglaives

ENDLESS SPELLS & INVOCATIONS
Hexgorger Skulls (50)
Bleeding Icon (40)

CORE BATTALIONS
*Galletian Veterans
**Warlord (Prayers)
***Vanguard

TOTAL POINTS: 2000/2000

Good lord…

Corn? Khorne?

Aqua Teen aside, we’re going to start by addressing the large, blood-covered elephant in the room:

There should not be this many tops spots in a tournament that are all held by the same army. Khorne is an army that has a relatively high skill ceiling. It takes a good player to keep track of all of the rules, the different interactions between mortal and daemon units, and the best way to position units to be sure that all the abilities align.

That being said, they are also a relatively forgiving army. You can easily retake your home objective in the last round through summoning. You have a ton of freedom on positioning and movement through murderlust, killer instinct, and bloodbind. You have decent protection from spells thorugh Hatred of Sorcery, and you won’t often find an opponent who can reliably dispell your prayers, since that would require facing an army that wants to bring a lot of priests.

So where does that leave us? With a top 3 article where all of the top three lists are Khorne. It also leaves us facing the difficult prospect of GW’s inevitable attempt at balance. I expect to see some changes to our movement rules as well as points increases on some of the big-hitter units (Skarbrand, Bloodthirster of Unfettered Fury, and Skullcrushers to name a few).

I’m going to skip a lot of the detail I normally would go into for each list. The army is going to play roughly the same, even with different unit compositions and subfactions.

This first list has a wider focus on mortal units, with a couple of Fleshhounds thrown in for a cheap screen with an added unbind. The general is a Fury-thirster with Firebrand and Ar’gath (get used to that combination, because it’s in every list). Double skullcrsuhers and reinforced Blood Warriors makes for a selection of extremely tanky units, and while this list won’t necessarily kill as fast as a daemon-centric list, it can outlast many armies. It will also see a ton of mortals dropped on the enemy as those tanks die.

The realmgore ritualist, bloodsecrator, and slaughterpriest are all straightforward units. Each of them has one job, and they perform that job admirably.

Overall a solid list that aims to control the board first, and kill second.

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Army Faction: Blades of Khorne
Army Subfaction: Bloodlords
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADER
1 x Bloodthirster of Unfettered Fury (330)*
General
– Command Traits: Firebrand
– Artefacts: Ar’gath, the King of Blades
– Prayers: Heal, Bloodbind
1 x Bloodmaster (110)*
Artefacts: Halo of Blood
– Prayers: Unholy Flames, Killer Instinct
1 x Bloodsecrator (110)*
Aspects of the Champion: Tunnel Master
1 x Bloodmaster (110)**
Prayers: Bronzed Flesh, Killer Instinct
1 x Bloodmaster (110)**
Prayers: Bronzed Flesh, Killer Instinct
1 x Herald of Khorne on Blood Throne (160)**
Prayers: Killer Instinct, Blood Sacrifice

BATTLELINE
10 x Bloodreavers (80)*
Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
10 x Bloodreavers (80)**
Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
20 x Bloodletters (360)***
Bloodreaper
– 2 x Icon Bearer
– 2 x Hornblower
10 x Bloodletters (180)***
Bloodreaper
– Icon Bearer
– Hornblower
10 x Bloodletters (180)***
Bloodreaper
– Icon Bearer
– Hornblower

INVOCATION
1 x Bleeding Icon (40)

OTHER
5 x Wrathmongers (140) 3
Wrathmaster

CORE BATTALIONS:
*Warlord
**Warlord
***Galletian Veterans

Faction Terrain – Skull Altar

TOTAL POINTS: (1990/2000)

Wait, we’re doing this again?

Speaking of killy daemon-centric lists: here’s one. 4 priests, one of which can reliably resurrect the central damage dealers of the list, coupled witht he Fury-thirster and bloodsecrator already have the list immediately stacked to provide some tankiness to a killy list (much like the realmgore and bloodsecrator were providing killiness to a tanky list, above).

Reavers are cheap screen, Bloodletters deal damage. The bloodsecrators helps them deal more damage, and the wrathmongers help them deal even more damage. By the time all of the buffs are in place it isn’t out of the question to see one of those larger bloodletter units swinging with 4 attacks per base, hitting and wounding on 2+’s, dealing mortals on 5+’s. Ossiarch Bonereapers woudl have a hard time withstanding an assult like that, and few other armies would outlast that combat phase.

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Army Faction: Blades of Khorne
Subfaction: Reapers of Vengeance
– Grand Strategy: The Day is Ours!

LEADERS
Skarbrand (380)
Wrath of Khan Bloodthirster (330)**
Artefacts of Power: Halo of Blood
Bloodthirster of Unfettered Fury (330)**
General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gary, the King of Blades
– Prayers: Killer Instinct
Bloodmaster (110)**
Prayers: Blood Sacrifice
Realmgore Ritualist (100)**
– Prayers: Bloodbind
– Aspects of the Champion: Tunnel Master
Slaughterpriest (110)**
Hackblade and Wrath-hammer
– Prayers: Curse

BATTLELINE
Bloodreavers (80)*
Meatripper Axe
Flesh Hounds (200)*
Flesh Hounds (100)*
Flesh Hounds (100)*

OTHER
Garrek’s Reavers (70)**

ENDLESS SPELLS & INVOCATIONS
1 x Bleeding Icon (40)
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Galletian Veterans
**Warlord

TOTAL POINTS: 2000/2000

Thought I wouldn’t post it again? You were wrong.

There’s nothing here that we haven’t really touched on in the last two lists. Garrek’s Reavers are here because they are the cheapest 10 wounds that points can buy, and they make excellent fodder for blood sacrifice. Skarbrand also makes an appearance, working as one of the best independent units in the army, where he is perfectly happy to ignore all of your buffs and go wander into the mid field to punch everything he sees.

Overall, excellent work to all of our top 3. This can be a difficult army to run, and it’s good to see some variety in the lists.

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Allegiance: Fyreslayers
Lodge: Vostarg
– Mortal Realm: Ghur
– Grand Strategy: Master of the Forge
– Triumphs: Indomitable

Leaders
Auric Flamekeeper (90)***
Artefact: Arcane Tome (Universal Artefact)
– Aspect of the Champion: Tunnel Master
Auric Flamekeeper (90)***
Auric Flamekeeper (90)***
Auric Runemaster (130)**
General
– Command Trait: Master Priest
– Universal Prayer Scripture: Curse
Auric Runesmiter (120)**
Runic Iron
– Prayer: Ember Storm
Battlesmith (150)**
Artefact: Nulsidian Icon
– Aspect of the Champion: Fuelled by Ghurish Rage

Battleline
10 x Vulkite Berzerkers with Bladed Slingshields (150)**
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)***
20 x Vulkite Berzerkers with Fyresteel Handaxes (320)*
Reinforced x 1
20 x Vulkite Berzerkers with Fyresteel Handaxes (320)*
Reinforced x 1
20 x Vulkite Berzerkers with Fyresteel Handaxes (320)*
Reinforced x 1

Endless Spells & Invocations
Runic Fyrewall (40)

Core Battalions
*Galletian Veterans
**Warlord
***Warlord

Additional Enhancements
Artefact
Aspect of the Champion

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 191
Drops: 11

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Final Tournament Placings

Gloomspite Gitz Datacards

Reading the Datacards

Each Datacard has three distinct sections; Charge Chance, Resilience and Average Damage Output.

Charge Chance

This graph shows the move and charge distances each unit can achieve and shows the chance of them achieving this distance as a percentage.

Resilience

This table shows how much damage would be required on average to destroy the unit. This is split into the various rend types most commonly found in Age of Sigmar. For example, the unit shown in the image above would need 18 damage from -2 rend weapons for the enemy to have a chance at destroying it.

This can be cross-referenced with another units average damage output to see what kind of damage they’ll do to it.

Average Damage Output

This simply shows how much damage on average the unit is expected to inflict after saves against the various save types. If there are multiple load-out choices, then these are shown separately, as is any missile damage.

Change Log

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Leaders

Battleline

Behemoth

Other

Ogor Mawtribes Datacards

Reading the Datacards

Each Datacard has three distinct sections; Charge Chance, Resilience and Average Damage Output.

Charge Chance

This graph shows the move and charge distances each unit can achieve and shows the chance of them achieving this distance as a percentage.

Resilience

This table shows how much damage would be required on average to destroy the unit. This is split into the various rend types most commonly found in Age of Sigmar. For example, the unit shown in the image above would need 18 damage from -2 rend weapons for the enemy to have a chance at destroying it.

This can be cross-referenced with another units average damage output to see what kind of damage they’ll do to it.

Average Damage Output

This simply shows how much damage on average the unit is expected to inflict after saves against the various save types. If there are multiple load-out choices, then these are shown separately, as is any missile damage.

Change Log

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Leaders

Battleline

Artillery

Behemoth

Other

Slaves to Darkness Datacards

This one has taken a while! But I’m pleased to say that all of the warscrolls for Slaves to Darkness have now been translated into Datacards.

Reading the Datacards

Each Datacard has three distinct sections; Charge Chance, Resilience and Average Damage Output.

Charge Chance

This graph shows the move and charge distances each unit can achieve and shows the chance of them achieving this distance as a percentage.

Resilience

This table shows how much damage would be required on average to destroy the unit. This is split into the various rend types most commonly found in Age of Sigmar. For example, the unit shown in the image above would need 18 damage from -2 rend weapons for the enemy to have a chance at destroying it.

This can be cross-referenced with another units average damage output to see what kind of damage they’ll do to it.

Average Damage Output

This simply shows how much damage on average the unit is expected to inflict after saves against the various save types. If there are multiple load-out choices, then these are shown separately, as is any missile damage.

Change Log

16th February 2023Chaos Spawn resilience corrected. Thanks to Max in the comments for pointing it out.

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Leaders

Archaon, The Everchosen

Battleline

Behemoth

Other

Nighthaunt Data Cards

Change Log

  • 29th December 2022 – Update to correct name on Chainrasps
  • 29th December 2022 – Correction to the damage output of Bladegheist Revenants

It’s taken a while, but thanks to the help of Patrick our first faction data cards are now ready!

We’ve started with Nighthaunt but have a lot of others in the pipeline and close to completion.

Each card shows the following information:

Resilience – Specifies how much damage is requited at the various rend values to destroy the unit or to destroy the unit via battleshick (if this is possible).

Threat Range – This will tell you how far the unit can move and then charge. If the unit had any missile weapons, then the card will also show how far the unit can move and then shoot.

Average Damage Output – The main focus of each card, this shows how much damage a unit should cause (as an average) to each of the save values. I.e. how much damage is unsaved.

Leaders

Battleline

Behemoth

Black Coach

Other

Who’s Next?

Next up will be the Slaves to Darkness. Keep an eye out!

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