Old World: Conquest (A Narrative System for Old World)
If you are the sort of player who names all of their heroes and units or makes decisions in battle based on how you think your general would behave – such as a heroic Priest of Sigmar sacrificing themselves to smite an agent of Chaos, or a cowardly skaven fleeing from danger – then narrative … Continue reading Old World: Conquest (A Narrative System for Old World)
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed