Top Three AoS Lists for Cake or Death

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This is the top three AoS lists for the Cake of Death tournament that took place in Vancouver, Canada on the 8th and 9th of April. It involved 32 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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Army Faction: Disciples of Tzeentch
– Army Subfaction: Eternal Conflagration
– Grand Strategy: Master of Destiny


LEADER 1 x Magister (120)*
– Spells: Shield of Fate
– Tunnel Master
1 x Kairos Fateweaver (440)* 1 x Fluxmaster (170)*
– General
– Command Traits: Daemonspark
– Artefacts: The Eternal Shroud
– Spells: Unchecked Mutation


BATTLELINE 10 x Horrors of Tzeentch (Pink) (250)*
– Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again
10 x Horrors of Tzeentch (Pink) (250)*
– Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again
10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
9 x Untamed Beasts (90)*

ENDLESS SPELL 1 x Burning Sigil Of Tzeentch (60) 1 x Daemonic Simulacrum (70) 1 x Ravenak’s Gnashing Jaws (70)

OTHER 6 x Tzaangor Enlightened on Discs of Tzeentch (360)*

CORE BATTALIONS: *Battle Regiment

TOTAL POINTS: (2000/2000)

So the last hurrah of Tzeentch before the Battlescroll update (which would actually knock this list up to 2030 points) and a refreshing list without a Krondspine!

While not being as summoning heavy as some Tzeentch lists have been recently, this list can still reliably have 10-15 fate points turn 1, just enough to throw some annoying Blue Horrors in the way and keeping them away from the juicier Pinks and/or wizards behind. The Untamed Beasts are handy to get that screen up early doors with their pre-game move. Kairos is lurking behind those screens, ready to throw out a fairly easy 10 – 15 mortal wounds.

The Enlightened are also lurking, with a potentially guaranteed 28″ move/charge with two Destiny Dice 6s. As a one-drop, Matt could more than likely give the turn away at the start of the game, guaranteeing that the Enlightened get the +1 to wound bonus for taking the bottom of the turn.

Add in some flexible Endless Spell support: Sigil to turn would-be chargers into spawn, keeping the enemy at arms’ length; Simulacrum to ruin any wizard’s day; Jaws to eat up Galletian Champions with their low movement, and you’ve got a great all-comers list that can take on and beat anything (even Gitz twice!)! Congratulations, Matt – can’t wait to see what you have cooking up for Tzeentch post Battlescroll.

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Army Faction: Gloomspite Gitz
– Subfaction: Glogg’s Megamob
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable


LEADERS
Dankhold Troggboss (200)*
– General
– Command Traits: Loonskin
– Artefacts of Power: Glowy Howzit
Skragrott, the Loonking (160)**
– Spells: The Hand of Gork
Madcap Shaman (70)**
– Artefacts of Power: Moonface Mommet
– Spells: Itchy Nuisance
– Aspects of the Champion: Tunnel Master


BATTLELINE
Rockgut Troggoths (320)
Fellwater Troggoths
(320)**
Rockgut Troggoths
(320)**
Fellwater Troggoths
(160)**

OTHER
Dankhold Troggoths
(180)*
Gobbapalooza
(145)**
– Spells: The Hand of Gork
Sneaky Snufflers
(110)**

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Troggherd Heavies
**Battle Regiment


TOTAL POINTS: 1985/2000

Alice: A real bruiser list and a nice departure from the usual squig spam in Gitz as of late. The Troggs are naturally the focus of this this list, and everything is build around supporting them. The General, a Dankhold Trogboss sits at the core of the Troggoth hordes granting +1 to Attack when using All Out Attack on one of the (many) Troggoth units. Their Loonskin command trait is a free faction endless spell which is definitel a nice perk. The Trogboss is decent in combat as well, with their artefact giving them a 4+ Ward.

Supporting them is Skragrott who is just in general one of the best Wizards in the game, and the Madcap Shaman to fill a cheap Galetian Champion and a good debuff piece with Itchy Nuisance to put Strike-Last on the opponent.

Rounding things off is the Sneaky Snufflers to grant a trogg unit a 5+ ward or +1 attack, and the Gobbapalooza to teleport the very slow Troggs where they need to go, in addition to a repertoire of buffs and debuffs to hand out.

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Allegiance: Kharadron Overlords
– Sky Port: Barak Nar
– Grand Strategy: Rule the Skies
– Triumphs: Inspired


KHARADRON CODE
– Artycle: Settle The Grudges
– Amendment: Prosecute Wars With All Haste
– Footnote: There’s No Reward Without Risk


LEADERS
Aetheric Navigator
(85) *
– Artefact: Voidstone Orb
Arkanaut Admiral
(125) *
– General
– Command Trait: Stormcaller
– Artefact: Celestium Burst-grenade

Brokk Grungsson Lord-Magnate of Barak-Nar
(220) *
Endrinmaster with Endrinharness
(90) **
– Aspect of the Champion: Leadership of the Alpha

BATTLELINE
10 x Arkanaut Company
(100) ***
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

10 x Arkanaut Company
(100) ***
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

9 x Endrinriggers
(360) **
– Reinforced x 2
10 x Grundstok Thunderers
(270) ***
– 2x Aetheric Fumigators
– 2x Decksweepers
– 2x Aethercannons
– 2x Grundstok Mortars
– Reinforced x 1


BEHEMOTHS
Arkanaut Frigate
(300)
– Main Gun: Heavy Sky Cannon
– Frigate Regittings: Magnificent Omniscope

Arkanaut Frigate
(300)
– Main Gun: Heavy Sky Cannon
– Admiral’s Flagship


CORE BATTALIONS
* Command Entourage – Magnificent
** Galletian Command
*** Galletian Sharpshooters


Total: 1950 / 2000

Alice: The Kharadron Overlords book is still working itself through its paces, which is an exciting time to see people try different things. Navigators are a solid auto include with their ability to half movement. The Admiral is essentially a free CP each turn with its free command to one of the Frigates, and between him and Brokk the list is rewarded whether it causes the ships to run and shoot or stay in place and shoot better. The Endrinmaster is a cheap support GC that can keep the ships maintained and kicking.

The rest of the list functions as you might expect. The Arkanauts are cheap workhorse infantry that are great at holding points, while Endrinriggers and Thunderers can shoot extremely well. The Arkanauts and Thunderers in the Sharpshooters can snipe out any pesky Galetian Champions to deny battle tactics while the Endrinriggers in Galetian Command can work as a team with the Endrinmaster.

The two ships function as both shooting and support, carting all these units around. While a lack of Ironclad is noticeable, the Frigate can bring solid firepower to bear and allow more room for more infantry to hold objectives.

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– Army Faction: Orruk Warclans
– Army Type: Ironjawz
– Subfaction: Ironsunz
– Grand Strategy: Waaagh!


LEADERS
Orruk Megaboss (140)
– General
– Command Traits: Hulking Brute
– Artefacts of Power: Gryph-feather Charm

Kragnos (720)
Orruk Megaboss (140)*
– Artefacts of Power: Destroyer
– Aspects of the Champion: Tunnel Master

Orruk Warchanter (120)*
– Warbeats: Fixin’ Beat
Orruk Warchanter (120)*
– Warbeats: Killa Beat

BATTLELINE
Orruk Ardboys (80)*
– Ardboy Boss
– Waaagh! Drummer
– Gorkamorka Glyph Bearer
– 2 x Orruk-forged Shield

Orruk Ardboys (80)**
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield

Orruk Brutes (300)**
– Brute Boss
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha
– 2 x Gore-choppa

Orruk Brutes (150)***
– Brute Boss
– Brute Choppas
– Gore-choppa
– Boss Klaw & Brute Smasha

Orruk Brutes (150)***
– Brute Boss
– Brute Choppas
– Gore-choppa
– Boss Klaw & Brute Smasha


CORE BATTALIONS
*Warlord
**Ironjawz Fist
***Ironjawz Fist

TOTAL POINTS: 2000/2000

Created with Warhammer Age of Sigmar: The App

Brett: With the death of Bounty Hunters the Brutes have returned in a lot of lists. Pretty straight forward with 20 Brutes, MSU ardboyz for screening and objective holds, 2 megabosses and Kragnos. That’s right it’s Ironsunz with Kraggy – ready for 3d6 charges at the end of your charge phase? Potentially 2 units with the Megabosses issuing commands. Hulking Brute and Gryph-feather charm is a great combo, encourages you to charge (mostly in support of Kragnos) but you should survive the clap back. Destroyer and Tunnel Master is fun to.

The rarely seen Killa beat on a warchanter and the even rarer double IronJawz Fist battalion (free all out attack/defence). This army is all about the smash. Unfortunately Tzeetch cares not for the smash and Ogres smash hard. Any shootin’ or magic and this army is going to struggle (not that Meatfist has much shooting). 3 from 5 is a solid showing with Ironjawz and an example of what a move away from the Pigs brings. In the end though 4+ saves, Bravery 6 and a 1 damage weapon are starting to a look a little dated for an elite army.

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