Top Three AoS Lists from the Ironweld GT

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This is the Top Three AoS Lists for the Ironweld GT that took place in Massachusetts, USA on 25th and 26th June. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Coalesced
– Subfaction: Thunder Lizard
– Grand Strategy: Beast Master

LEADERS
Engine of the Gods (265)**
General
– Command Traits: Prime Warbeast
– Artefacts of Power: Incandescent Rectrices
– Mount Traits: Beastmaster
– Prayers: Heal
Saurus Astrolith Bearer (150)***
Artefacts of Power: Fusil of Conflagration
Lord Kroak (430)***
Celestant-Prime (325)***

BATTLELINE
Skinks (75)**
Skink Alpha
– Boltspitter and Moonstone Club
Skinks (75)**
Skink Alpha
– Boltspitter and Moonstone Club
Saurus Guard (115)***
Saurus Guard Alpha
– Stardrake Icon Bearer
– Wardrummer

BEHEMOTH
Bastiladon with Ark of Sotek (165)*
Bastiladon with Ark of Sotek (165)*
Bastiladon with Ark of Sotek (165)*

ENDLESS SPELLS & INVOCATIONS
1 x Horrorghast (65)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS
*Alpha-Beast Pack
**Battle Regiment
***Warlord – Magnificent

TOTAL POINTS: 1995/2000

Declan – Seraphon have been good throughout GHB21 and they end here also on top. There’s loads you can do with the list and that is why they remain on top. Normally people take the Solar Engines but Michael has taken 3 Ark of Soteks. These have some advantages over the Solar Engines – they are cheaper, don’t give up additional Hunt points, and they are great into the mirror. Lots of attacks, with mortal wounds and damage 1 mean a Thunder Lizard list has minimal impact on this.

Added to this Kroak throws out a tonne of mortal wound magic to be able to take down support characters at range with ease. There’s no surprise this list came out on top with all it’s tools!

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Allegiance: Seraphon
Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Engine of the Gods (265)**
Artefact: Fusil of Conflaguration
– Universal Prayer Scripture: Curse
Skink Priest (80)**
Universal Prayer Scripture: Guidance
Skink Priest (80)**
Universal Prayer Scripture: Heal
Skink Starpriest (130)***
Spell: Hand of Glory
Slann Starmaster (265)***
Artefact: Itxi Grubs
– Spell: Stellar Tempest
Stegadon with Skink Chief (305)***
General
– Command Trait: Arcane Might
– Artefact: Cloak of Feathers
– Weapon: Skystreak Bow
– Mount Trait: Beastmaster

Battleline
30 x Skinks (225)****
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)****
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)****
Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (250)*
Bastiladon with Solar Engine (250)*

Core Battalions
*Alpha-Beast Pack
**Command Entourage – Magnificent
***Command Entourage – Magnificent
****Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 111
Drops: 11

Declan – a totally different type of Thunder Lizard army goes to show the strength in depth to the book. This relies on the Bastiladons shooting at range, and buffing the 30 skinks with 4 or 5 buffs (most automatic) and rending through an opponent at range.

If your opponent is lucky enough to reach you, the Bastiladons provide excellent blockers of space with their 1+ armour save. Unless you bring mortal wounds this a monster list to defeat. I tend to go for the big unit of Skinks, but you need to charge a sacrificial unit first to make them use unleash hell. That said I’ve always struggled against this list, and I imagine others do as well.

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Army Faction: Legion of the First Prince
Grand Strategy: Beast Master
– Triumphs: Inspired

LEADER
Be’lakor (360)
Spells: The Master’s Command
Bloodthirster of Insensate Rage (280)
General
– Command Traits: Ruinous Aura
– Artefacts: Armour of the Pact
– Bonding: Krondspine Incarnate of Ghur
Kairos Fateweaver (435)*
Spells: The Master’s Command

BATTLELINE
Flesh Hounds (105)*
Bloodletters (115)*
Plaguebearers (150)*

BEHEMOTH
Krondspine Incarnate of Ghur (400)*

ENDLESS SPELL
Umbral Spellportal (70)
Emerald Lifeswarm (60)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1975/2000)

Declan – the Incarnate! Emma has brought a monstrous beast in the Incarnate, backing up a Legion of the First Prince list which has all the tech. If you’ve not seen it before it is very difficult to play against due to all the moving parts. It also does surprisingly little damage – although the Incarnate will change this.

This army wins by stopping opponents getting objectives and battle tactics with Belakor turning off one unit for a turn and Kairos to change a dice roll. If you think you’re running 6″ to get that objective, you’re probably not. This means it’s difficult to reliably score points against it whilst it racks them up. Nothing in GHB22 suggests this won’t work just as well.

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Army Faction: Lumineth Realm-lords
Army Subfaction: Zaitrec

LEADER
Archmage Teclis (740)
General
Scinari Loreseeker (170)
Spells: Lambent Light, Solar Flare

BATTLELINE
Vanari Auralan Wardens (145)
High Warden
– Spells: Overwhelming Heat, Total Eclipse
Vanari Auralan Wardens (145)
High Warden
– Spells: Overwhelming Heat, Speed of Hysh
2 x Vanari Auralan Sentinels (510)
High Sentinel
– Spells: Overwhelming Heat, Lambent Light

ENDLESS SPELL
Purple Sun of Shyish (70)
Rune of Petrification (75)

OTHER
Vanari Dawnriders (140)

TOTAL POINTS: (1995/2000)

Declan – LRL and the first Purple Sun of Shyish we’ve seen. And boy… is it a monster.

Games Workshop – GHB22

Whilst it’s difficult to cast the LRL shouldn’t have too much trouble, and they you’re looking at a huge area that big monsters can’t go into and – even they risk it – they’ll be at -1 save. An extra pip of rend is worth it’s weight in gold.

The rest of the army is based around Teclis who can auto-cast spells (look a Purple Sun!) and 20 Sentinels for some long range non-LOS shooting with mortal wounds and re-rolling thrown in for good measure.

I’ve fought Teclis before, and the answer I think is to charge en-masse and kill everything that isn’t Teclis – oh… and don’t roll a 1!

Final Tournament Placings

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