Write My Tournament Army – Part 1

Unfortunately as you all know, I missed out on Battle of Burning skies. However, I have now bought a ticket for the Age of the Dark Gods tournament, also run by Savage Hammer Gaming.

I thought it could be fun to see what Kruleboyz army you would all choose for me to run at this event, so over the next few weeks I’ll be doing once a week posts where you get to select a unit by poll to enter the army. I do however, reserve the right not to run the list if I feel its blooming awful!

So first up.

SUBFACTION

As Kruleboyz there are three subfactions that can be chosen, each with their own benefits.

Grinin’ Blades

The Grinnin’ Blades are the epitome of Morkiness, ever seeking to get one over their foe before the battle is joined in earnest. Their Swampcalla Shamans are experts at concealing the boys with obfuscating mists, hiding them from sight until the enemy is completely surrounded.

Out of the Mists: The shamans of the Grinnin’ Blades make sure that the lads are swathed in thick, concealing fog before the battle begins.

During the first battle round, friendly GRINNIN’ BLADES units are not visible to enemy models that are more than 12″ away from them.

This is usually the secondary choice after Big Yellers, this gives the ability of essentially the enemy being unable to attack your models unless they’re within 12″ in the first turn.

Big Yellers

The Big Yellers are seen as pretty lazy by the other Kruleboyz, but it is precisely this trait that has led to them spending a lot of time tinkering with their wargear and making ‘kustom modifikashuns’. As such, the Deffspikerz of this warclan invariably wield the flashiest, shootiest missile weapons – after all, it saves them the long walk that is usually required in order to shank a foe.

Only Da Best: The crossbows of the Big Yellers are just that bit better than those of other Kruleboyz – not that the rival warclans would ever admit it.


Add 3″ to the Range characteristic of missile weapons used by friendly BIG YELLERS ORRUK units. In addition, in the first battle round, each time a friendly BIG YELLERS ORRUK unit shoots, you can re-roll 1 of the hit rolls for 1 of the attacks made by that unit.

This is the most selected faction for Kruleboyz as it increases the range of your shooting attacks to 27″ which means you can tag a few units in the first turn from shooting if you play your deployment right.

Skulbugz

Even other greenskins think that the Skulbugz are an unsettling bunch. They have an affinity with creeping, crawling things, and are usually surrounded by undulating swarms of gangly swamp-midges and nasty, scuttling critters that are likely to run up a foe’s leg. Understandably, this can be extremely distracting to their enemies in battle.

Crawly Swarm: The Skulbugz and their loathsome warbeasts are magnets for all kinds of biting, wriggling creepy crawlies.

When an enemy unit is picked to fight, roll a dice if it is within 3″ of any friendly SKULBUGZ units. Add 2 to the roll if that enemy unit is within 3″ of any friendly SKULBUGZ MONSTERS. On a roll of 6+, subtract 1 from hit rolls for attacks made by that enemy unit in that phase.

This is the least chosen faction for Kruleboyz, it gives you a 16% chance of forcing the enemy to subtract 1 from their hit rolls, or 50% if they’re near a friendly monster.

Who should the General be?

There are only a few Kruleboyz units who can benefit from Command Traits and these are:

  • Breaka-Boss on Mirebrute Troggoth (180 Points)
  • Killaboss on Corpse-Rippa Vulcha (240 Points)
  • Killaboss on Great Gnashtoof (170 Points)
  • Killaboss with Stab-Grot (110 Points)
  • Snatchaboss on Sludgeraker Beast (315 Points)

There are pros and cons to each

Breaka-Boss on Mirebrute Troggoth (180 Points)
Pros
Resilient – 12 Wounds plus an ability to heal D3 wounds on 4+ in friendly Hero Phases.
Lots of Attacks – With its Iron-Bound Clubs and Bident Goad, this model generates 9 attacks per turn all 3+/3+.
Even More Attacks -For each wound caused after rollingD3 wounds using the Breaka-Harness you can gain 2 to the Iron-Bound Clubs attacks of the Troggoth giving him up to +6 attacks on 3+/3+ with -2 Rend and 3 Damage.
Cons
Individual – With no Aura’s or Buffs this model has no direct benefits to other units in the Kruleboyz list.
Can Die Quickly – If you’re choosing to use the extra attacks by causing D3 wounds you can quickly lose wounds in combat. Is this something you want to be doing on your general?
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Killaboss on Corpse-Rippa Vulcha (240 Points)
Pros
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Duplicate Command Ability – If you choose to issue a command ability with this model, another model in your army can still issue the same command ability in the same phase.
Venom-Encrusted Attacks – The Vulcha benefits from Venom-encrusted attacks on its Beak and Flesh-tearing Talons and its Stinger, as well as the Killaboss’ Jagged Boss-Stikka. Total of ten attacks.
Fast – Movement 14″
Cons
Expensive – 240 Points, aside from the Snatchaboss on Sludgeraker this is the most expensive command unit and will limit your choices elsewhere on the roster.
Target – Because of its Speed and number of attacks this unit is likely to be targeted by your opponent quickly.
Killaboss on Great Gnashtoof (170 Points)
Pros
Cheap – At only 170 points, this is one of the cheaper options to lead your army. Beaten only by the Killaboss on foot.
Fast – 10″ Movement
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
+1 To Hit – If this unit made a charge move in the same turn
Cons
No. of attacks – The drop in points come at a price, and in this case its a drop to eight attacks instead of 9/15 (Mirebrute) and 10 (Vulcha), they do however still hit on 3+/3+
Low Wound Count – This model will die quickly to sustained attacks, but does benefit from a 3+ save instead of 4+ as seen on the other units so far.
Killaboss with Stab-Grot (110 Points)
Pros
Cheap – At only 110 points this is the cheapest General option available to the Kruleboyz.
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Stab-Grot – Model has a single use Ward Save on 1-5, if successful you lose the Grots attacks. 3 attacks (4+/4+)
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
Cons
Can Die Quickly – With only 6 attacks, this model WILL die and will give away Slay the Warlord points.
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Snatchaboss on Sludgeraker Beast (315 Points)
Pros
Lots of Attacks – This model can attack up to 12 times in the combat phase with various weapons with them all at 3+/3+ or 3+/2+.
Aura – This model can add 1 to the number of mortal wounds caused by Venom-Encrusted weapons on Kruleboyz units within 12″.
Insta-Kill – This model has the potential to one shot characters with 7 wounds or less on a roll of 2D6. Single Use.
Tough – Has 14 wounds and a save of 4+.
Cons
Target Because of its Poison Buff and number of attacks this unit is likely to be targeted by your opponent quickly.
Expensive – At 315 Points this is the most expensive unit in this list. The difference between this and the foot Killaboss being the ability to field another 200 points of other units.

Finally, what should their Command Trait be?

Slippery Skumbag

This wily boss has mastered the art of the feint and counter-charge.
This general can retreat and charge in the same turn.

This would benefit the fast moving units the most, especially the Great-Gnashtoof which gets +1 on its attacks if it charged in the same turn.

Not as great for the slower, Sludgeraker or Killaboss and Stab-Grot.

Supa Sneaky

This boss is renowned for the ingenuity of his ambush manoeuvres.
If this general is on the battlefield at the start of the first battle round, before determining who has the first turn, you can pick 1 friendly KRULEBOYZ unit and set it up again anywhere on the battlefield that is more than 9″ from all enemy units.

This could benefit a hard-hitting combat unit such as another Mirebrute Troggoth, Killaboss with Stab-Grot or even a unit of Gutrippas (especially if they’ve been reinforced)

Egomaniak

This self-important boss is willing to use anyone to protect his own hide.
If this general is within 3″ of another friendly unit, roll a dice before you allocate a wound or mortal wound to this general or instead of making a ward roll for this general. On a 4+, pick 1 other friendly unit within 3″ of this general. That wound is allocated to that unit instead and cannot be negated.

This is a great pick for those Generals you especially want to keep alive that cost a fortune. You’ll need to make sure you park a unit of gutrippas or Hobgrots near them to act as the meatshield.

Woehammer Goals for Q2 2022 & Last Q1 Results

Both Declan and I keep discussing how amazed we are at how well our little website has been received!

So I thought it may be an idea to write down some goals that would be nice to achieve in the next quarter.

Try and increase our engagement by getting 75 likes in a month. (as way of comparison January is currently at 56). ACHIEVED

Well, we managed this in January alone with 102 likes that month, and then beat that figure in March with 103!

Get the views per visitor to over 2.00 in a single month. ACHIEVED

It was tough, but we achieved 2.18 views per visitor in March! In January we managed 1.84 and improved this further in February to 1.88.

Double our follower count by the end of March (Currently at 21). FAILED

My first failure for the month, but we still managed an increase to 33 followers. Who knew there were so many people willing to listen to our ramblings!

Gain 75,000 views in a single month (as way of comparison January is currently at 34.9k) FAILED

Although, we have still seen month on month increase with:

  • 53,649 in January
  • 54,913 in February
  • 63,802 in March

Not far to go till this is achieved!

Spend three hours each week visiting other blogs and commenting on them. ACHIEVED

I’d say I’ve achieved this, I now follow 95 other sites with some of my favourites being;

Scent of a Gamer
No Rerolls
Imperial Rebel Ork
Guru PIGS Blog
A Tabletop Gamer’s Diary

To name but a few!

Have at least 70 more posts under our belt by the end of March (1 per day) ACHIEVED

With both myself and Declan writing posts at an extremely regular pace, I’m pleased wo say this was absolutely smashed, we manage to post 100+ posts since January 21st when these goals were set.

Post the remaining Combat Patrol Beginner Armies post by the end of March. (3 down currently, 9 to go) FAILED

I managed to post one additional Combat Patrol since these targets were issued, and there have since been at least two more Combat Patrols released by Gamed Workshop (if my memories working properly). Never mind, this is on my to do list! As well as publishing the AoS ones.

Get another writer on board. FAILED

We have a number of writers registered to the site, but at present only two of us are posting regularly, but who knows what the future holds!

Cover the big 5 day events for Age of Sigmar in our Top Three lists between now and the end of March. ACHIEVED

I believe we’ve managed to cover every two day event since posting this as out target, with posts for:

GT ŁÓDŹ (PL)
Age of Sigmar Matched Play Event (Warhammer World) (UK)
Dazmaul Wargaming (UK)
GGMaitland Age of Sigmar GT (AUS)
Norsehammer Open (NO)
War in the North (AUS)
Old Town Throwdown (US)
The Cherokee Open (US)
Brewdog AOS GT (UK)
The Lone Star GT (US)
Bloodshed in the Shires (UK)
Gods of War 2 (I)
Da Great South Waagh (UK)
Columbus Brewhammer (US)
Quest of Champions – Heat 1 (UK)
Las Vegas Open (US)
Las Vegas 4th-8th (US)
PSU: March to War (UK)
Norwegian Masters (NO)
Golden Sprue (US)
Tempest 2022 (UK)
Clash of Swords (UK)

That’s a heck of a list! But if you think we’ve missed any let us know and we’ll quickly rectify it!

Have fun! ACHIEVED

Easily achieved, I’ve enjoyed writing all our blog posts, but the highlight for me was working with Declan to start publishing Top 3 Lists as a pair, which include his take on the armies. Declan always proves to be an entertaining writer!

Conclusion

Six out of 10 achieved, not bad! So what targets shall we set for Q2?

Firstly, I’ll put the four failed targets back on the list.

  1. Reach 42 Subscribers via WordPress by the end of June
  2. Gain 75,000 views in a single month
  3. Post the remaining Combat Patrol Beginner Armies post by the end of June.
  4. Get another writer on board
  5. Get a game of something in!
  6. Post 5 more Datasheet reviews for 40k
  7. Bring back the Top 3 Lists for 40k
  8. Publish at least five more Start Collecting Beginner Armies for AoS
  9. Carry out a first test of the Sci-fi wargame
  10. Start painting my Warmaster Dwarf army.

3 Big Waaagh! Lists – Quest of Champions

This weekend I am off to Sanctuary Gaming for Quest of Champions (Heat 2), hosted by the people of Warrior Lodge.

I was fortunate enough to play Baz & Thomas at the Dazmaul Wargaming event a few weekends ago, and a lot of the Age of Chumps club have booked tickets for this event, so it promises to be a fun event.

The lists are being submitted via BCP (Best Coast Pairings) app and have been released today… and there are 3 Big Waaagh lists! Hurrah!

One is mine, and repeated last for convenience, but it’s great to see two others – completely different – being run as well. The thing I like about Big Waaagh lists is the variety available – sure mine is Ironjawz mostly, but it’s great seeing what others have and now – for the first time since switching to them – there are others playing them at the same tournament as me.

Orruk Warclan Book from Games Workshop – where you can find the Big Waaagh Allegiance.

Alex – Big Waaagh!

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Breaka-Boss on Mirebrute Troggoth (180)*
– Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Wurrgog Prophet (150)**
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Swampcalla Shaman with Pot-grot (105)**
– Lore of the Swamp: Nasty Hex
Orruk Megaboss (140)**
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Weird – Da Great Big Green Hand of Gork
– Lore of the Weird: Bash ‘Em Ladz

Battleline
15 x Orruk Ardboys (255)***
– Reinforced x 2
10 x Orruk Ardboys (170)***
– Reinforced x 1
5 x Orruk Brutes (160)
– Jagged Gore-hackas
– 1x Gore Choppas

Units
3 x Orruk Gore-gruntas (170)*
– Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)**
– Reinforced x 1
3 x Orruk Gore-gruntas (170)***
– Jagged Gore-hackas

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 151
Drops: 12

Alex has brought in Kruleboyz and range threat with the 6 Man-Skewer Boltboyz. They have the ability to shoot at up to 24″ something that my list doesn’t have. They are backed up by a Swampcalla Shaman who will be able to make the Boltboyz cause mortal wounds on a 5 or 6 to hit. They have 7 shots (2 damage) at 24″ range so that’s on average 4 mortal wounds – not a high amount, but within 12″ that suddenly becomes 13 shots with the same mortal wound chance – or 8 mortal wounds – good bye small characters.

He’s taken the Wurrgog Prophet with Glowin’ Tatooz to give him a 4+ ward in possibly the best single model in a Big Waaagh! list. He can stare at a unit within 12″ and do mortal wounds until they die (or he does!!) Beware of going near him as he needs over 14 successful wounds to kill him!

For the rest of the army Alex has taken hitty, hitty things mostly from the Ironjawz side of the book. The two Warchanters allow Violent Fury (+1 Damage) to keep coming and ensure the important +2 Waaagh points per turn, and the Orruk Megaboss can hit if need be – but he’s also a budget spell caster with the Hand of Gork for useful movement shenanigans. His troops are 2 x 3 Gore Gruntas which I would guess are either for shielding other units, or charging in early for extra Waaagh points and some early damages, and 25 Ardboyz (15 and 10).

Their profile isn’t anything to write home about (3/4+/3+/-/1) but with Waaagh points they are quickly 3+/2+ and Violent Fury can get them to 2 damage as well. Ignore them at your peril… and if you don’t a Rally works on a 4+ – if you go in, make sure you kill them. The hitty stuff is rounded off with 5 Orruk Brutes with Jagged Gore-Hackas for the -2 rend. Once again with Violent Fury these guys can put a dent in anything – up to and including a Mega Gargant – so can’t be ignored. Of course their Bravery is a problem but I imagine Alex will be keeping back some Inspiring Presence for them if the need arises. And he’s finishing it all off with a Mirebrute on Troggoth – this thing can swing, get damaged, and swing with more! It’s great a number one target for a lot of armies meaning the rest of the force is left alone to do it’s stuff.

What a great army, and certainly different from the one I’m running. Great to see the Kruleboyz making an appearance as well. Good Luck Alex!

Mike – Big Waaagh!

Mike caught me at March to War where my Big Waaagh had their first outing and we spent some time discussing what else was possible… well he’s certainly brought something different.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Gobsprakk, The Mouth of Mork (280)*
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Snatchaboss on Sludgeraker Beast (315)**
– Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Swampcalla Shaman with Pot-grot (105)**
– Lore of the Swamp: Nasty Hex
Orruk Warchanter (115)**
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Warbeat: Fixin’ Beat
– Lore of the Weird: Da Great Big Green Hand of Gork

Battleline
5 x Orruk Ardboys (85)**
10 x Orruk Brutes (320)***
– Jagged Gore-hackas
– Reinforced x 1
5 x Orruk Ardboys (85)*

Units
3 x Orruk Gore-gruntas (170)***
– Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)***
– Reinforced x 1

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 130
Drops: 11

With slightly fewer wounds than Alex or me, you may be thinking this army is easier to beat, but you’d be wrong. Mike has gone for the 6 Bolt Boltboyz and a Swampcalla Shaman as well so has ranged output – in today’s Age of Sigmar a real boon – and a Wurrgog Prophet with Glowin’ Tatooz (I mean, it’s in the book for a reason!!); but he then starts to have some differences… and some of them are big!

The Warchanter is the Wizard with Hand of Gork – remember it can teleport friendly units – which leaves Mike with enough points to take not one, but two monsters. And they’re both Kruleboyz!

Gobsprakk is the first option as the Mouth of Mork. He is definitely anti-wizard doing damage on a successful dispel and being able to dispel once on a 3D6 for that critical spell, on that critical turn. With the +1 from Waaagh points normally gained in turn 2 this makes him great at dispelling and may even convince some opponents not to cast at all – a win/win! Sure he’s a little easy to kill if the opponent charges him, but there’s loads of screens.

The second monster is a Sludgeraker… so those Boltboyz are doing 3 mortal wounds for each 6 rolled. Sure, there’s no rerolls like Sentinels so you can’t go fishing, but it’s a great output and can be used on an ‘Unleash Hell’ – so be careful charging anywhere near those Boltboyz. I’ve only fought one once and have an unassembled one upstairs – they are lovely models and – whilst expensive – they can also fight themselves. Having two monsters makes Monstrous Takeover almost a given, and can even get some bonus points from Savage Spearhead (with Fast Un he’s quick) and using the Warchanter or Swampcalla to get Furious Advance with Monsters – great for those extra points which can be key to victory.

Outside characters, Mike has resisted any temptation to try out the Gutrippaz who are over-costed and has gone for 2 x 5 Ardboys for screening / objective control and 10 Brutes for smashing – you can guess when you get near where the Violent Fury is going.

The army is rounded off by a unit of 3 Gore Gruntas who are great fun for a turn 1 strike is an opponent deploys poorly – with Violent Fury, Mighty Destroyers, move 9″ and charge they can make a mess turn 1, or make your opponent consider taking the first turn and wasting it. A great addition.

It’ll be great to catch-up with Mike & Alex at the event and I wish them both luck – it’ll be great to see different Big Waaagh lists piloted at events.

And, just for completeness my list:

Declan – Big Waaagh!

The Ladz stand ready.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11 

It’s mostly Ironjawz, but with the Wurrgog. I’ve gone for the Maw Krusha because of his threat – it’s monstrous – and then hitty models… lots of hitty models.

You can find out how it works elsewhere on Woehammer, so I won’t repeat myself! Just check out some of my other articles on it.

Good luck to all the other players this weekend as well – especially my fellow Chumps!

— Declan

Top Three AoS Lists from GT ŁÓDŹ 

GT ŁÓDŹ was a 43 player two day event held in Poland on the 26th and 27th of March.

1st Mateusz Eljasz – Hedonites of Slaanesh

Mateusz won all of his games over the weekend bringing a Hedonites list that takes five wins! Along the way Mateusz beat Maggotkin of Nurgle/Drowned Men in round 1, Lumineth Realm-Lords/Alumnia in round 2, Ogor Mawtribes/Bloodgullets in round 3, Daughters of Khaine/Hagg Nar in round 4 and Seraphon/Thunder Lizard in round 5.-

Army Faction: Hedonites of Slaanesh
  – Army Type: Invaders
  – Subfaction: The Lurid Haze
  – Grand Strategy: Beast Master
  – Triumph: Inspired

LEADERS
Be’lakor
(360)*
Sigvald (265)*
  – General

Synessa (260)*

BATTLELINE
11 x Blissbarb Archers
(170)*
11 x Blissbarb Archers (170)*
11 x Blissbarb Archers (170)*

BEHEMOTH
1 x Chimera
(220)*

OTHER
5 x Slickblade Seekers
(230)*
5 x Seekers (140)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000
Drops: 1

Declan – wow… Slaanesh… 5-0!! Mateusz should take a bow for this. Sure Be’Lakor is good with his ability to shut down an enemy’s unit for a turn (mostly), but the Blissbarb Archers are just a poor version of Sentinels / Bow Snakes. To be honest I have no idea how Mateusz has done it, and all I can say is congratulations!

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2nd Jakub Golec – Stormcast Eternals

Jakub won 4 games and lost 1. Losing against Ironjawz/Bloodtoofs in round 1, then going on to beat Soulblight Gravelords/Kastelia Dynasty in round 2, Soulblight Gravelords/Avengorii Dynasty in round 3 and Big Waaagh! in round 4 and Ogor Mawtribes in round 5.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
Grand Strategy: Dominating Presence
Triumphs: Inspired
– Holy Command: Thunderbolt Volley

Leaders
Knight-Heraldor
(105)*
Knight-Heraldor (105)*
Knight-Heraldor (105)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Chain Lightning

Battleline
10 x Judicators with Boltstorm Crossbows
(380)*
– Reinforced x 1
– 2xThunderbolt crossbow

5 x Judicators with Boltstorm Crossbows (190)*
– 1xThunderbolt crossbow
5 x Judicators with Boltstorm Crossbows (190)*
– 1xThunderbolt crossbow

Units
1 x Stormstrike Chariot
(165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
3 x The Farstriders (90)**

Core Battalions
*Battle Regiment
**Redemption Brotherhood

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 118
Drops: 2

Declan: We’ve seen some Stormcast shooting lists already, but this is one of the left-field options which is flying under the radar at the moment. Don’t underestimate the level of damage that this list will push out at distance, and with good resilience. Plus getting them into a 2 drop with the Redemption Brotherhood & Battle Regiments means that Jakub is getting to choose first or second on 75% of occasions (statistically)!!

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3rd Ziemek – Seraphon

Ziemek also managed four wins and a single loss. Beating Disciples of Tzeentch/Hosts Duplicitous in round 1, Soulblight Gravelords/Avengorii Dynasty in round 2, Bonesplitterz/Icebone in round 3, Seraphon/Thunder Lizard in round 4 and losing against 1st placed Mateusz and his Hedonites of Slaanesh in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Stegadon with Skink Chief
(305)*
– General
– Command Trait: Prime Warbeast  
– Artefact: Cloak of Feathers  
– Weapon: Sunfire Throwers
– Mount Trait: Beastmaster

Skink Priest (80)*
– Artefact: Fusil of Conflaguration  
– Universal Prayer Scripture: Heal

Slann Starmaster (265)*
– Spell: Celestial Apotheosis

Engine of the Gods (265)**
– Artefact: Incandescent Rectrices  
– Universal Prayer Scripture: Curse

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Skink Starseer (145)**
– Spell: Hand of Glory

Battleline
10 x Skinks
(75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)***
– Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack
(280)***
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine
(250)

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 94
Drops: 11

Declan – some of the Seraphon players I’ve spoken to are not sure the Salamanders are worth it as Prime Targets, but they are still good units at a good price and you still have to kill them to get any points. At 11 drops Ziemek isn’t getting choice of turn often, but with 3 monsters, and -1 damage, he’s able to survive most of the alpha strikes, and shooting armies and get some early damage in as well. The Seraphon book remains one of the most versatile in the game, and Ziemek’s list is no exception. Well done to all in the top 3.

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Final Tournament Placings

SCN Hobby World – Aeldari reinforcements are on their way!

Hello everyone! Hope you are safe and well. Good luck to everyone playing in tournaments today. Again I am working so I will miss popping in to the one being held by Savage Hammer gaming. Check them out and their future events. They have just been recognised as an official tournament organiser by Games Workshop.

I feel like this could be another busy weekend. Aeldari are proving very popular and from the look of the models up for pre-order there is some really cool reinforcements available for your Aeldari army.

Here is all your new releases up for pre-order;

WH40K: TEMPEST OF WAR CARD DECK (ENG) RRP £19-25%= £14.25
AELDARI: SHINING SPEARS RRP £37.50-25%= £28.13
AELDARI: RANGERS RRP £35-25%= £26.25
AELDARI: AUTARCH RRP £24-25%= £18
COMBAT PATROL: AELDARI RRP £90-25%= £67.50
AELDARI: AVATAR OF KHAINE RRP £60-25%= £45
AELDARI: SHROUD RUNNERS RRP £40-25%= £30
URDESH: THE SERPENT AND THE SAINT (PB) RRP £8.99-25%= £6.74

Below is information regarding some releases that are still in store but once they’re gone they’re gone. I do have stock of a few older dice sets, data cards/ warscrolls cards in store. If you’ve missed something and would like to check store stock send a message.

  • Black Library Limited Editions
  • Ghazghkull Thraka: Prophet of the Waaagh (limited Edition HB) £40
  • Dominion Orukk Cover Limited Edition £40
  • Dominion Stormcast Eternal Cover Limited Edition £40
  • Penitent Limited edition £40

I can get ANY GW line for you. If it’s not on our list (of over 1,500 lines at 25% off!), that means it will be 15% off, as I must do it via the website, where discount is much reduced, to me. As well as our Games Workshop discount we have discounts on Bolt Action, Marvel Crisis Protocol and more. 

This is hopefully going to make ordering a lot easier for everyone, but please remember I don’t hold all items in store, so the shipping delay may still apply while waiting for stock to arrive. The best time to place orders is by Sunday 6pm so I can collect all the information and order stock on Monday and get it to you in a good time frame. 

Web only items are on there too, so please appreciate the fact that I can offer these at a discounted price (though a little less than the usual 25%) but I have to order them direct from the GW website just as you would do and if there is no stock, I also have to wait till they come back in, and this may cause shipping delays. 

Any questions or queries on this process please send me an email. 
You can place your orders via the website or via the order form, whichever works best for you :0)

All orders placed via the website that are over £95 qualify for free Shipping. 

Don’t forget the order cut-off is 6pm sharp Sunday. Anything after that rolls to next week’s order.

How to order, pay etc – VERY important to read:
Below is how to lay your hands on the below at 25% off:

Brushes
Terrain
Black Library novels and audio books
Glues
Hobby supplies
Carry cases
Models…of course
White Dwarf
Getting started boxes
Games

Paint is at a 15% discount

How to order:

Sign up to the mailing list by messaging us on Facebook or emailing us at scnhobbyworld@outlook.com

Fill in the order form which gets attached to your weekly email that I send – simply add the quantity you want of any line in the pink “order” column. The sheet will keep a running total for you. There is a full list and one for all single paints, brushes and tools

Email the completed form to me at scnhobbyworld@outlook.com

I place the order at 6pm sharp on a Sunday – any orders from 6:01pm onwards will be rolled to the following week

Orders will only be made once payment has been received

The new EASIER way to order is via the website www.scn-hobby-world.com

What if the models I want are not on the list?
If they are on the GW website, I can order them for you. Just tell me what you need in your email.

These carry a 15% discount instead of the usual 25% discount – this is because my discount is reduced too.

Getting your order to you:
You can collect or have your items posted – all the details are below, including my business address for collection.

For Collection – see shop address at the bottom of this email (opening times and closing times apply)

Postage:
Most orders are small (fit in a box no bigger than 16x35x45cm and under 2kg weight). These always cost £4.20 and use Royal Mail 2nd Class signed for.

Larger orders will be more – typically £7.19 Evri (new name for Hermes)/ £8.90 parcel force/ by courier of your choice. Dependent on weight and size prices vary.

Orders online via the website over £95 are free shipping

EU orders will be more – ask and I’ll get a price for you, depending on pack size and country.

I will always let you know postage before you pay.

I’m happy to store and bundle multiple orders in to single postage/collections to save you time and money – even for multiple people, if it’s helpful for your groups.

I’m also happy to hold multiple orders over a period of weeks or months for you, securely, so you can have them shipped in bigger batches, and save multiple postage costs. Totally up to you. If you choose to part ship your order, you will have to cover both shipping costs.

Note that you can never have new release models until the actual release date

Collection:
Save yourself postage and arrange to collect from me at our store:
Spencer court News
4 spencer Court
Corby
NN17 1NU

Happy Mothering Sunday to all the lovely lady gamers out there
Thank you for all your support

Sarah :0)

Writing a Sci-fi Tabletop Wargame – Part 18

It is 400 years since man first set foot on the moon, and 300 since man found out the Galaxy is a dangerous place….

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

Based on these results, the following wording will be added to our living rules:

THIS WEEKS POLLS

A few general polls this week, but an important one around melee.

–Peter

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

Top Three AoS Lists from Burning Skies

The Battle of Burning Skies was an 20 player one-dayer event run by Savage Hammer Gaming and Greetings from the Warp. Local to myself and Declan we felt we both would love to attend this, unfortunately I was struck down by Grandfather Nurgle on the morning of the event.

1st Max Burton – Stormcast Eternals

Max won all of his games over the weekend bringing the much familiar Stormcast Dragon list. Along the way Max beat Ironjawz/Bloodtoofs in round 1, Idoneth Deepkin/Dhom-Hain in round 2 and Ironjawz/Ironsunz in round 3.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar.
Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
Knight-Draconis (300)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Mount Trait: Celestial Instincts
– Universal Spell Lore: Flaming Weapon
Lord-Relictor (145)*
Prayer: Translocation

UNITS
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
4 x Dracothian Guard Fulminators (460)*
3 x Aetherwings (65)*

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000

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2nd Billy Burrows – Maggotkin of Nurgle

Billy also won all three games beating Bonesplitterz/Icebone in round 1, Flesh-Eater Courts/Blisterkin in round 2 and Ogor Mawtribes/Bloodgullet in the final round.

Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
Grand Strategy: Beast Master
Triumph: Inspired

LEADERS
Great Unclean One (495)*
Bilesword and Bileblade
– Artefacts of Power: The Witherstave
– Spells: Fleshy Abundance
Great Unclean One (495)*
General
– Command Traits: Master of Magic
– Doomsday Bell and Plague Flail
– Artefacts of Power: Tome of a Thousand Poxes
– Spells: Flaming Weapon, Gift of Disease
Rotigus (495)*
Spells: Stream of Corruption

BATTLELINE
1 x Beasts of Nurgle (110)**
10 x Plaguebearers (150)**
10 x Plaguebearers (150)**

OTHER
3 x Nurglings (105)

TERRAIN
2x Feculent Gnarlmaw.

CORE BATTALIONS
– *Thricefold Befoulment
– **Hunters of the Heartlands

TOTAL POINTS: 2000/2000

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3rd Place Declan Waters – Big Waaagh!

Declan carries on his unbeaten run into four tournaments with two wins and a draw. Beating Flesh-eater Courts/Gristlegore in round 1, Maggotkin of Nurgle/Drowned Men in round 2 and drawing against Lumineth Realm-Lords/Syar in the final round. You can read Declan’s post tournament review here.

Allegiance: Big Waaagh!
Grand Strategy: Hold the Line
Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000

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Wildcard William Holley – Kharadron Overlords

Fellow Woehammer and Age of Chumps member Will managed to claim 6th place with two wins and a loss with a Kharadron Overlords faction that has struggled in 3rd edition. Will lost against Lumineth Realm-Lords/Syar in round 1, but then beat Daughters of Khaine/Hagg Nar in round 2 and Ironjawz/Bloodtoofs in round 3.

Allegiance: Kharadron Overlords
Sky Port: Barak Mhornar
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Aetheric Navigator (95)*
Artefact: Galeforce Stave
Arkanaut Admiral (125)*
General
– Command Trait: Opportunistic Privateer
Aetheric Navigator (95)*

Battleline
20 x Arkanaut Company (200)*
2x Light Skyhooks
– 2x Aethermatic Volley Guns
– Reinforced x 1
10 x Arkanaut Company (100)*
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (100)*
1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
10 x Grundstok Thunderers (270)*
Reinforced x 1
10 x Grundstok Thunderers (270)*
Reinforced x 1

Behemoths
Arkanaut Frigate (250)
Main Gun: Heavy Sky Cannon
Arkanaut Ironclad (490)*
Main Gun: Great Sky Cannon
– Great Endrinworks: The Last Word

Core Battalions
*Battle Regiment

Total: 1995 / 2000

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Final Tournament Placings

Quick Update

Hi all, hope you all enjoyed Declan’s great review of Burning Skies today.

As a lot of you know, I was also supposed to attend this event, however I was struck down with Papa Nurgle’s blessings.

As a result you’ll have noticed that there was no “What is…” Posts this weekend or any update for the Sci-Fi Wargame today. I’m hoping I’ll be well enough to start posting again tomorrow, but all I can do in the meantime is apologise and rely on Declan to carry the load for the next day or so… Thank you Declan.

Tournament Review – Burning Skies

2,000 point, 3 game Age of Sigmar Tournament, 27th March 2022

This was a local tournament just the other side of Northampton run by Savage Hammer and Greetings from the Warp as their first AoS tournament in a while. As a local event we managed to get an Age of Chumps invasion team going, and it was great to see everyone again in one place.

It was a small event with 20 players including some people attending their first tournaments. It’s great to see new people in the hobby enjoying themselves and scrapping for that win (or the wooden spoon!)

I took Big Waaagh! with me and the same list as I have used for the last two tournaments. (Chumpionship, Raging Rivers GT, and Dazmaul AoS)

Big Waaagh!

– Grand Strategy: Hold the Line

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11

At Chumpionship I went 3-0 (1st) and at Raging Rivers 3-0 (2nd), and a 5-0 (1st) at Dazmaul, and the Big Waaagh were definitely running well. At some point the winning / undefeated streak would end, so, again, I was aiming for a 2-1.

Game 1 v Rhys (Flesh Eater Courts) – Apex Predators – Major Win

Rhys is one of the club, Age of Chumps, and has been playing Fyreslayers recently, but he switched to Flesh Eater Courts to bring a 5 Terrorgheist list along to this tournament…! A boy was it scary from across the table.

Rhys gave me first turn and I was fairly conservative in my opening, not going for any of the objectives with my heroes and pushing out my army. The only exception being the Gore Gruntas, who had Mystic Shield and Violent Fury and went charging into one of the Terrorgheists! I did 12 wounds, and left it on 2 wounds left. I quickly lost 2 Gore Gruntas to the screaming in Rhys’ turn whilst a unit of Ardboyz lost a model to his general. He charged in a Terrorgheist into the Ardboyz, bringing in a unit of Brutes behind them, and the other Terrorgheist stayed in combat with the remaining Gore Grunta.

I lost some Ardboyz, but the Gore Grunta proved his worth and killed his Terrorgheist, whilst the Brutes killed the one that had inadvertently charged them.

Rhys won priority, and gained 2 objectives, completing battle tactics and 3 points from, ‘1 / 2 / more’ but he lost another Terrorgheists charging into another Ardboys / Brutes combo on my right, although I did lose 5 Brutes! In my turn 2 I chose Bring it Down, and my Maw Krusha engaged the final ‘normal’ Terrorgheist, killing it. I still had no objectives as I had killed the leader on the objective with stomp, so not with a Melee attack.

I won priority into turn 3, gave it to Rhys and destroyed the objective held by his general meaning he couldn’t get onto an objective this turn; he went for Broken Ranks, but failed to kill the Brutes near him, whilst I took 2 objectives (Aggressive Expansion), and killed another of his support heroes.

Using a summoned unit, Rhys completed Savage Spearhead in my turn, charged my Warchanter, killed it with Stomp, and then pile-in into the Wurrgog!

Wurrgog in epic battle… and he lives!

Unfortunately, that stopped Rhys getting a point for the objective, and then the Wurrgog stared at the General, for a few wounds, everyone else moved out of the way whilst the Maw Krusha barrelled in and Slew the Warlord… that was game!

In turn 3 Paul had to teleport his Skink block to get an objective leaving his Engine and 3 characters alone; and I caught them and killed them

Game 3 v Dan (Maggotkin of Nurgle) – The Vice – Major Win

We started Vice with Furious Advance, and not a lot of movement from me, whilst Dan advanced quickly towards my army. He brought his general on the board edge, and charged a unit of Ardboyz to start the disease racking up.

Army set-up for paint judging!

Dan won priority for turn 2, took Savage Spearhead and charged onto my objective on my left… taking it although the Brutes did some damage and didn’t take too much back. In return I selected Slay the Warlord at the Wurrgog was within 12″ of the Lord of Afflictions… one dead Lord later and the Wurrgog still very much alive. I got the objective back, by bringing a Warchanter onto the objective.

Dan won priority 3, took conquer and got the objective back again, only for me to bring the Maw Krusha in and kill a battleline! Still one point behind, but Dan was running out of models.

I then won a priority, and took out half of his remaining army charging on my right, and bringing the Maw Krusha up for a cheeky charge on one of the Beasts. Everything in combat died and Dan was forced to try to get 2 units causing disease in combat to the Maw Krusha. Unfortunately he failed, I grabbed Savage Spearhead for my final turn.

The question around the room, was who was going to play the Dragon/Fulminator list!

Game 3 v Ash (Lumineth Realm Lords) – Marking Territories – Draw

I have never played Marking Territories, as it is not often selected by tournament organisers, and I can see why. It doesn’t have VPs and has an auto-win condition (hold all objectives). Unfortunately that made it a cagey game, with Teclis and the Sentinels trying to chew through my army quickly enough for grab all the objectives, and me trying to survive.

Turn 1 and Teclis did 24 mortal wounds to my army through the spell portal (ouch!) and set up all the defences. The Sentinels hit a unit of Ardboyz. My Gore Gruntas charged a unit of Wardens but only killed 8 (despite Violent Fury), meaning they ‘grew’ back with Emerald Lifeswarm throughout the game. I unfortunately failed Hand of Gork with Teclis outside 30″.

Turn 2, and Teclis shuffled forward for Monstrous Takeover, whilst the Sentinels finished the Ardboyz on my right. I took Furious Advance, and failed Hand of Gork again… no damage done!

Turn 3, I won priority and gave it to Ash, destroying one of his objectives. I did this more so that Ash couldn’t… I was running out of wounds! Ash selected Broken ranks, but only did 10 wounds to a unit of Ardboyz, I had 4 ward saves… and made one! Ash has failed a Battle Tactic which could mean the difference here as it didn’t look like either of us was getting the Major. I took Monstrous takeover and moved the Maw Krusha forward a little… I did succeed in Hand of Gork this time and moved the Wurgogg behind the Sentinels within 12″ in case I got the priority.

Turn 4, and I did get the priority, however the Wurrgog was clearly tired from the previous games and only killed 7 sentinels before dying… boo! I did get my Battle Tactic (Wait for It Ladz), so I was 4-2 up… but Ash made up for his Broken Ranks failure and killed the Maw Krusha (Bring it Down) with the Sentinels doing one more wound than required! So 4-3…

Turn 5, and back to Ash with the priority giving his Furious Advance and killing unit of Brutes. I went for Broken Ranks on the Sentinels (the only ones I could reach), had to use 2 command points for Mighty Destroyers leaving a 10″ charge… failed and it was a draw which was a fair result.

Results

With 2-1-0 I was still unbeaten, and thanks to my first two games I was slightly ahead of Ash on the secondary score (VPs), so was fortunate enough to grab 3rd place! So 1st, 2nd, 1st, 3rd with Big Waaagh! Never been on a hot run like this before.

Congratulations to all the winners and thanks to Savage Hammer and Greetings from the Warp for organising! I’ll definitely be back.

This event was sponsored by Sarah at SCN Hobbies, who also provides Peter & me with our toys at a 25% discount – which you can get too by asking to join the mailing list.

Chumps ride again!

The Chumps are off to Quest of Champions Heat 2 next weekend, which promises to have some difficult games – with a lot of people going to AoS Worlds (Prague, May) attending! It’ll be great to see how we all get on, and maybe we’ll get some more friendly fire and be drawn against each other again.

— Declan

If you want to read more Tournament Reviews we have a page listing them

Hobby Update – Killaboss with Stab-Grot

With 13 Kruleboyz finished recently I needed to add another character to it… one that I may actual use! I’ve already done

9 Bolt Boyz
3 Bolt Boyz
Murknob with Belcha-Banna

Once again, I’ve gone heavy with the blue and red theme, but this is the first time I’ve been able to paint one of the iconic scare-shields.

Sure, it doesn’t actually scare anyone, but it does give him a 3+ save which is not shabby with all the save stacking available.

This means I don’t get a Rusting Flail attack, but the 4 attacks with the Boss-hacka has potential to do some damage, especially if he’s also charging in with some Gutrippas. Okay, he’s not setting any battlefields alight, but he may get some use!

Yes, I sometimes paint the back as well!!

With the bases finished, and the skin done with the new Orruk Flesh base colour and the bronze with copious verdigris, these guys are ready to walk through a swamp and attack any enemies near them. Hopefully they’ll be able to get on the table-top in the future!

— Declan